
[weapon_config]

	[weapon_config.sample]
		#Allowed Values: S, A, B, C, D, E, NONE
		faith_scaling = "NONE"
		#Allowed Values: S, A, B, C, D, E, NONE
		strength_scaling = "NONE"
		required_strength = 0
		required_faith = 0
		registry_name = "samle"
		#Allowed Values: NONE_WEAON, AXE, FIST, STRAIGHT_SWORD, SHIELD, GREAT_HAMMER, DAGGER, HAMMER, SPEAR, ULTRA_GREATSWORD, BOW, CROSSBOW, TALISMAN
		category = "STRAIGHT_SWORD"
		required_dexterity = 0
		#Allowed Values: S, A, B, C, D, E, NONE
		dexterity_scaling = "NONE"

[shield_config]

	[shield_config.sample_shield]
		#Allowed Values: NONE, SMALL, NORMAL, GREAT, UNIQUE, CRACKED_ROUND_SHIELD, IRON_ROUND_SHIELD
		shield_type = "NORMAL"
		#Allowed Values: S, A, B, C, D, E, NONE
		strength_scaling = "NONE"
		required_faith = 0
		registry_name = "sample_shield"
		#Allowed Values: S, A, B, C, D, E, NONE
		faith_scaling = "NONE"
		#Range: 0.0 ~ 1.0
		physical_defense = 0.0
		#Range: 0.0 ~ 1.0
		lightning_defense = 0.0
		required_strength = 0
		#Range: 0.0 ~ 1.0
		fire_defense = 0.0
		#Allowed Values: NONE_WEAON, AXE, FIST, STRAIGHT_SWORD, SHIELD, GREAT_HAMMER, DAGGER, HAMMER, SPEAR, ULTRA_GREATSWORD, BOW, CROSSBOW, TALISMAN
		category = "SHIELD"
		required_dexterity = 0
		#Allowed Values: S, A, B, C, D, E, NONE
		dexterity_scaling = "NONE"
		#Allowed Values: WOOD, METAL, GOLD
		shield_material = "WOOD"

