
#Welcome to the Compact Ores configuration!
#
#This is the configuration readme for Compact Ores version 3.1.0.
#You will find instructions for performing several tasks in the Compact Ores configuration here.
#
#These instructions refer to the default configuration. If the configuration was changed by someone,
#some things might be different!
#
#Also remember that you need to restart the game for any configuration changes to take effect!
#
#
#Debugging and the /compactores command:
#    Compact Ores is receiving an ever-growing number of debugging features that can be very useful when creating a
#    configuration. To be able to use them, change the `debug = false` at the end of this file to `debug = true`.
#    (If such a line does not exist, simply add a new one saying `debug = true`).
#    Restart the game after this (if it was already running)
#    Once debugging is enabled, the following subcommands of the /compactores command can be used:
#
#    /compactores debugworldgen
#        Enables World Gen Debugging for the current world.
#        This will make it so that all non-ore blocks are removed from the world. Only regular ores and compact ores
#        will remain. This makes it easier to see if all ores generate properly.
#
#    /compactores genoretester
#        Generates an "Ore Tester" at your current location
#        An ore tester is a structure which contains every single ore and its compact variant, organized neatly by mod.
#        This makes configuring textures and testing whether drops work properly easier.
#
#    /compactores texturedump
#        Saves all compact ore textures to a new directory in .minecraft/compactores_texture_dumps/
#
#    /compactores textureeditor
#        Opens a GUI for finding the perfect texture generation parameters of the ore block the player is looking at.
#        This allows you to test significantly more settings in a shorter time than if you had to restart the game for
#        each change.
#
#
#Changing Ore Textures:
#    Your best bet is to do this with a resource pack or a mod like ResourceLoader.
#    You can manually overwrite all Compact Ore textures by adding new textures with these names:
#    assets/compactores/textures/<ore_block_name>.png
#    You can find the value for <ore_block_name> by looking at an ore block in-game and opening the F3 menu.
#    On the right side of the F3 menu, the first line under the heading "Targeted Block" shows the ore name
#    (which starts with compactores:compactore__)
#    Replace <ore_block_name> with the part of the ore name after compactores: . Example:
#    assets/compactores/textures/compactore__minecraft__coal_ore.png
#    Note that the textures are not located in textures/block/ like most other textures, but are directly
#    in the textures/ directory.
#
#    If you have chosen this option and are comfortable in dealing with complex configurations, you may also want to
#    keep reading to find out how to disable the auto-generated texture (speeds up resource loading and therefore
#    startup time).
#
#
#Customizing, Adding and Removing Ores:
#    By default, there is a _global.toml file for global settings as well as a further file for each supported mod,
#    named after the modid of the mod.
#    When editing these files, please note that there is an extended resource location syntax for specifying block and
#    texture names:
#     -             example_resource   =>     namespace = minecraft                   name = example_resource
#     -            :example_resource   =>     namespace = filename (without .toml)    name = example_resource
#     - example_mod:example_resource   =>     namespace = example_mod                 name = example_resource
#
#    To customize an ore, open the file corresponding to the ore's mod. The look for the section which has the
#    ore's block id as its heading. Change the options in the section to your liking.
#
#    To define an ore, add a new top-level section to any file which is in the config directory (except this one),
#    but not a subdirectory of it.
#    The name of the section should be a resource location which resolves to the namespaced block id of the ore block.
#
#    A local block can also be added to any file. The options in the local block will apply to all ores that are
#    defined in the same file as the local block is located. The local block section's name is "!local".
#
#    The following options exist for defining and customizing an ore:
#     - minRolls
#           Type: integer
#           Required: no
#           Default: 3
#           Allowed scopes: global, local, ore
#           Function: The minimum drop multiplier when a compact ore is broken.
#                     A compact ore will drop at least minRolls times as much as the normal ore.
#     - maxRolls
#           Type: integer
#           Required: no
#           Default: 5
#           Allowed scopes: global, local, ore
#           Function: The maximum drop multiplier when a compact ore is broken.
#                     A compact ore will drop at most maxRolls times as much as the normal ore.
#     - spawnProbability
#           Type: decimal number
#           Required: no
#           Default: 0.1
#           Allowed scopes: global, local, ore
#           Function: The likelihood that any ore block which is generated will be a compact ore.
#                     Range: 0 (=0%) to 1 (=100%)
#                     CAUTION: The decimal point is required for this option to work. If you want to set it to 1,
#                              use 1.0 instead of just 1
#     - generateTexture
#           Type: boolean
#           Required: no
#           Default: true
#           Allowed scopes: global, local, ore
#           Function: Can be used to disable texture generation for an ore to increase resource loading speed.
#                     Use if the generated texture is overridden by a texture from a resource pack anyway.
#     - maxOreLayerColorDiff
#           Type: integer
#           Required: no
#           Default: 50
#           Allowed scopes: global, local, ore
#           Function: Relevant for texture generation. Changes the algorithm and threshold for differentiating between
#                     rock-pixels and ore-pixels on the ore texture.
#                     The following values correspond to certain algorithms:
#                      -2 = Automatic RGB Channel Change Intensity (recommended, will likely be default in the future)
#                      -1 = Exact Match
#                      0 ~ 765 = Sum of RGB Channel Differences
#                      1000 ~ 1180 = RGB Channel Change Intensity
#                     Any values outside these ranges lead to undefined behavior.
#     - experimentalGenerator
#            Type: boolean
#            Required: no
#            Default: false
#            Allowed scopes: global, local, ore
#            Function: Enables a new, experimental method of generating compact ores. This fixes the long-standing
#                      problem that some ores near chunk boundaries can't generate as compact ores. This also allows
#                      for and automatically enables retrogen of compact ores (see retrogen option).
#                      Warning: Switching from the stable to the experimental generator in an existing world will
#                      lead to generation of additional compact ores in all already generated chunks, even if retrogen
#                      is disabled.
#     - retrogen
#            Type: boolean
#            Required: no
#            Default: true
#            Allowed scopes: global, local, ore
#            Function: If the experimental generator is in use, this option decides whether compact ores will be
#                      generated retroactively in already existing chunks or not. If the experimental generator is not
#                      in use, this option is ignored.
#     - oreTexture
#           Type: resource location
#           Required: no
#           Default: N/A
#           Allowed scopes: local, ore
#           Function: Relevant for texture generation. If not set, no texture will be generated.
#                     Specifies the name of the ore texture. <modid>:<texture> will be loaded as
#                     assets/<modid>/textures/<texture>.png. Example for coal ore: minecraft:block/coal_ore
#     - rockTexture
#           Type: resource location
#           Required: no
#           Default: N/A
#           Allowed scopes: local, ore
#           Function: Relevant for texture generation. If not set, no texture will be generated.
#                     Specifies the name of the texture of the rock in which the ore is embedded,
#                     e.g. minecraft:block/stone for coal ore, minecraft:block/netherrack for nether quartz ore
#                     Resolved like oreTexture.
#     - lateGeneration
#           Type: boolean
#           Required: no
#           Default: false
#           Allowed scopes: local, ore
#           Function: When enabled, generates compact ores of this ore block during a later stage of world generation
#                     than usual. This can be required for some compact ores to generate at all.
#                     However, it should be enabled with caution, as it causes the compact ore to not generate at all
#                     in certain circumstances (like a mining dimension)
#                     This option only works (and is only necessary) when using the old, non-experimental generator.
#     - useGetDrops
#           Type: boolean
#           Required: no
#           Default: false
#           Allowed scopes: local, ore
#           Function: When enabled, changes how compact ore drops are generated. Enable this only if a compact ore
#                     does not produce any drops without this option.
#
#
#Happy configuring!
#
[versions]
	created = "3.1.0"
	updated = "3.1.0"
	debug = false

