# Configuration file

general {

    "life leech" {
        # Min: 0.0
        # Max: 1.0
        D:"Amount per level"=0.25
        B:Enabled=true
        S:"Incompatible Enchants" <
         >
        S:"Item Blacklist" <
         >

        # Min: 0
        # Max: 10
        I:"Max Level"=3

        # For Enchanting Table (empty for default, min + 5)
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >
        S:Rarity=rare
        B:Treasure=false
    }

    "magical blade" {
        # Min: 0.0
        # Max: 0.25
        D:"Amount per level"=0.25
        B:Enabled=true
        S:"Incompatible Enchants" <
            radenchants:voidbane
         >
        S:"Item Blacklist" <
         >

        # Min: 0
        # Max: 10
        I:"Max Level"=3

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >
        S:Rarity=rare
        B:Treasure=false
    }

    "soul mending" {
        B:Enabled=true
        S:"Incompatible Enchants" <
            minecraft:mending
         >
        S:"Item Blacklist" <
         >

        # Min: 0
        # Max: 1000
        I:"Max Amount per level"=3

        # Min: 0
        # Max: 10
        I:"Max Level"=1

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # Min: 0
        # Max: 1000
        I:"Min Amount per level"=0

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >
        B:"Play Sound"=true
        S:Rarity=rare
        B:"Spawn Particle"=true
        B:Treasure=true
    }

    decapitating {
        # Min: 0.0
        # Max: 1.0
        D:"Chance per Level"=0.05
        B:Enabled=true
        S:"Incompatible Enchants" <
         >
        S:"Item Blacklist" <
         >

        # Min: 0
        # Max: 10
        I:"Max Level"=1

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >
        S:Rarity=rare
        B:Treasure=false
    }

    "dual edge" {
        # Min: 0
        # Max: 1
        D:"Damage Dealt % Per Stack"=0.01

        # Min: 0
        # Max: 1
        D:"Damage Taken % Per Stack"=0.01
        B:Enabled=true
        S:"Incompatible Enchants" <
         >
        S:"Item Blacklist" <
         >

        # Min: 0
        # Max: 10
        I:"Max Level"=1

        # Min: 0
        # Max: 1
        I:"Max Stacks"=100

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >
        S:Rarity=veryrare
        B:Treasure=false
    }

    barbs {
        # Multiplied by Level
        # Min: 0
        # Max: 1
        D:"Damage Dealt"=1.0
        B:"Damage Rod"=true
        B:Enabled=true
        S:"Incompatible Enchants" <
         >
        S:"Item Blacklist" <
         >

        # Min: 0
        # Max: 10
        I:"Max Level"=5

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >
        S:Rarity=uncommon
        B:Treasure=false
    }

    "void bane" {
        # Min: 0
        # Max: 1
        D:"Amount per Level"=0.15
        B:Enabled=true
        S:"Incompatible Enchants" <
            radenchants:magicalblade
            minecraft:unbreaking
         >
        S:"Item Blacklist" <
         >

        # Min: 0
        # Max: 10
        I:"Max Level"=5

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >
        S:Rarity=veryrare
        B:"Self Harm is Percent"=true
        B:"Self Harm is affected by Level"=true

        # Min: 0
        # Max: 100
        D:"Self Harm per Level"=0.05
        B:Treasure=true
        B:"Weapon Harm is Percent"=true
        B:"Weapon Harm is affected by Level"=true

        # Min: 0
        # Max: 100
        D:"Weapon Harm per Level"=0.02
    }

    safeguard {
        # Min: 0.0
        # Max: 1.0
        D:"Base Shield Recovery Chance"=0.5

        # Min: 0
        # Max: 10000
        I:"Base Shields"=1
        B:Enabled=true
        S:"Incompatible Enchants" <
            minecraft:protection
            minecraft:projectile_protection
            minecraft:fire_protection
            minecraft:blast_protection
         >

        # True: Only one can try to recharge at a time. False: Each gets to try to recharge at the same time.
        B:"Individual Shield Recovery"=true
        S:"Item Blacklist" <
         >

        # Min: 0
        # Max: 10
        I:"Max Level"=3

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >
        B:"Play Sound"=true
        S:Rarity=veryrare

        # Min: 20
        # Max: 10000
        I:"Rate increase per Level (ticks) (min 20)"=200

        # Min: 0.0
        # Max: 1.0
        D:"Shield Recovery Chance per TotalLevel past 1"=0.125

        # How often shields try to recover
        # Min: 5
        # Max: 10000
        I:"Shield Recovery Rate (ticks)"=1200

        # Min: 0
        # Max: 10000
        I:"Shields per Level past 1"=1
        B:"Spawn Particle"=true
        B:Treasure=true
    }

    "night mask" {
        B:Blind=false
        B:Enabled=true

        # Multiplied by Level
        # Min: 0.0
        # Max: 10000.0
        D:"Health Recovered"=0.5
        B:"Health is Percent"=true
        S:"Incompatible Enchants" <
         >

        # Min: 0
        # Max: 10
        I:"Instant Sleep Level Requirement (Requires Bookshelf)"=2
        S:"Item Blacklist" <
         >

        # Min: 0
        # Max: 10
        I:"Max Level"=2

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >
        S:Rarity=uncommon
        B:Treasure=true
    }

    gluttony {
        B:Enabled=true

        # foodSaturation * exhaustionPenalty * EnchantLevel
        # Min: 0.0
        # Max: 1.0
        D:"Exhaustion per Level"=0.25
        S:"Incompatible Enchants" <
         >

        # Min: 0
        # Max: 10
        I:"Instant Eat Level Requirement (0 to disable)"=0
        S:"Item Blacklist" <
         >

        # Min: 0
        # Max: 10
        I:"Max Level"=4

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >

        # Min: 0
        # Max: 10
        I:"No Penalty Level Requirement (0 to disable)"=0
        S:Rarity=rare

        # Min: 0
        # Max: 10000
        I:"Tick boost per level"=2
        B:Treasure=false
    }

    backstab {
        # Min: 0.0
        # Max: 1.0
        D:"Amount per level past 1"=0.125

        # Min: 0.0
        # Max: 1.0
        D:"Damage Bonus"=0.25
        B:Enabled=true
        S:"Incompatible Enchants" <
         >
        S:"Item Blacklist" <
         >

        # How big angle difference can be when attacking (total caps at 45)
        # Min: 5
        # Max: 45
        I:"Max Angle"=25

        # Min: 0
        # Max: 45
        I:"Max Angle Difference bonus per level past 1"=5

        # Min: 0
        # Max: 10
        I:"Max Level"=5

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >
        S:Rarity=rare
        B:Treasure=false
    }

    sheathed {
        B:Enabled=true

        # Forces player to look at attacker
        B:"Force Look"=true
        S:"Incompatible Enchants" <
         >
        S:"Item Blacklist" <
         >

        # Min: 0
        # Max: 10
        I:"Max Level"=1

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >
        S:Rarity=uncommon

        # Only activate when player has actually taken damage, not just when attacked
        B:"Required Damage"=true
        B:Treasure=true
    }

    breaching {
        # Min: 0.0
        # Max: 1.0
        D:"Chance per level"=0.25
        B:Enabled=true
        S:"Incompatible Enchants" <
         >
        S:"Item Blacklist" <
         >

        # Min: 0
        # Max: 10
        I:"Max Level"=3

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >
        S:Rarity=uncommon
        B:Treasure=false
    }

    mobile {
        B:Enabled=true
        S:"Incompatible Enchants" <
         >
        S:"Item Blacklist" <
         >

        # Min: 0
        # Max: 10
        I:"Max Level"=2

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >
        S:Rarity=rare
        B:"Speed is Percent"=false

        # Min: 0.0
        # Max: 5.0
        D:"Speed per level"=0.2
        B:Treasure=true
    }

    impenetrable {
        B:Enabled=true
        S:"Incompatible Enchants" <
         >
        S:"Item Blacklist" <
         >
        B:"Max Breaching bypasses"=false

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >
        S:Rarity=rare
        B:Treasure=true
    }

    recoil {
        # Min: 0.0
        # Max: 10.0
        D:"Base Force"=0.2
        B:Enabled=true

        # Min: 0.0
        # Max: 10.0
        D:"Force per Level past 1"=0.15
        S:"Incompatible Enchants" <
         >
        S:"Item Blacklist" <
         >

        # Min: 0
        # Max: 10
        I:"Max Level"=3

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >
        S:Rarity=uncommon
        B:Treasure=false
    }

    "auto block" {
        # Min: 0
        # Max: 10000
        I:"Base Charge Rate (ticks)"=400

        # Min: 0
        # Max: 10
        I:"Base Charges (0 to make infinite)"=1

        # Min: 0
        # Max: 10000
        I:"Charge Rate Reduction Per Level past 1 (ticks)"=100

        # Min: 0
        # Max: 10
        I:"Charges per Level"=1
        B:Enabled=true

        # Forces player to look at attacker
        B:"Force Look"=true
        S:"Incompatible Enchants" <
         >
        S:"Item Blacklist" <
         >

        # Min: 0
        # Max: 10
        I:"Max Level"=3

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >
        S:Rarity=rare
        B:Treasure=true
    }

    "evasive fire" {
        # Min: 0.0
        # Max: 10.0
        D:"Base Force"=0.5

        # Min: 0
        # Max: 16
        I:"Detection Range"=3
        B:Enabled=true

        # Forces player to look at attacker
        B:"Force Look"=true

        # Min: 0.0
        # Max: 10.0
        D:"Force per Level past 1"=0.25
        S:"Incompatible Enchants" <
         >
        S:"Item Blacklist" <
         >

        # Min: 0
        # Max: 10
        I:"Max Level"=3

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >

        # Min: 0
        # Max: 16
        I:"Range per Level past 1"=1
        S:Rarity=rare

        # Does not evade if sneaking
        B:"Sneak Prevention"=true
        B:Treasure=false
    }

    "focus fire" {
        # Min: 0.0
        # Max: 10.0
        D:"Bonus Damage"=0.5

        # Min: 0.0
        # Max: 10.0
        D:"Bonus Damage per Level past 1"=0.25

        # Min: 3
        # Max: 16
        I:"Detection Range (min 3)"=10
        B:Enabled=true
        S:"Incompatible Enchants" <
         >
        S:"Item Blacklist" <
         >

        # Min: 0
        # Max: 10
        I:"Max Level"=3

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >

        # Min: 0
        # Max: 16
        D:"Range per Level past 1"=1.25
        S:Rarity=rare
        B:Treasure=false
    }

    ruthless {
        # Min: 0.0
        # Max: 10.0
        D:"Bonus Damage"=0.5

        # Min: 0.0
        # Max: 10.0
        D:"Bonus Damage per Level past 1"=0.25
        B:Enabled=true

        # Min: 0.0
        # Max: 1.0
        D:"Health Percent"=0.25
        S:"Incompatible Enchants" <
         >
        S:"Item Blacklist" <
         >

        # Min: 0
        # Max: 10
        I:"Max Level"=3

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >

        # Min: 0.0
        # Max: 1.0
        D:"Percent per Level past 1"=0.125
        S:Rarity=rare
        B:Treasure=false
    }

    "one man army" {
        # Min: 0.0
        # Max: 10.0
        D:"Bonus Damage per Enemy"=0.025

        # Min: 0.0
        # Max: 10.0
        D:"Bonus Damage per Enemy per Level past 1"=0.0125

        # Min: 1
        # Max: 32
        I:"Detection Range (max 32)"=10
        B:Enabled=true
        S:"Incompatible Enchants" <
         >
        S:"Item Blacklist" <
         >

        # Min: 0.0
        # Max: 10.0
        D:"Max Bonus Damage"=0.5

        # Min: 0.0
        # Max: 10.0
        D:"Max Bonus Damage per Level past 1"=0.25

        # Min: 0
        # Max: 10
        I:"Max Level"=3

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >

        # Min: 0
        # Max: 32
        I:"Range per Level past 1"=3
        S:Rarity=rare
        B:Treasure=false
    }

    "deep pockets" {
        B:Enabled=true
        S:"Incompatible Enchants" <
            radenchants:pocketdimension
         >
        S:"Item Blacklist" <
         >

        # Min: 0
        # Max: 10
        I:"Keep Baubles Level"=2

        # Min: 0
        # Max: 10
        I:"Keep Pants Level"=2

        # Min: 0
        # Max: 10
        I:"Max Level"=2

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >
        S:Rarity=rare

        # Valid entries: 'all', 'amulet', 'ring', 'belt', 'head', 'body', 'charm'
        S:"Save Baubles" <
            ring
            charm
         >
        B:Treasure=true
    }

    "pocket protector" {
        B:Enabled=true
        S:"Incompatible Enchants" <
         >
        S:"Item Blacklist" <
         >

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >
        S:Rarity=rare
        B:Treasure=true
    }

    yield {
        # How much durability it costs to apply any buffs (Cost * Enchantlevel)
        # Min: 0
        # Max: 10
        I:Cost=1

        # How much durability it costs to apply Slowness per mob (Cost * EffectLevel * Count)
        # Min: 0
        # Max: 10
        I:"Cost Slowness"=1

        # How much durability it costs to apply Vulnerable per mob (Cost * EffectLevel * Count)
        # Min: 0
        # Max: 10
        I:"Cost Vulnerable"=1
        B:Enabled=true
        S:"Incompatible Enchants" <
         >
        S:"Item Blacklist" <
         >

        # Min: 0
        # Max: 10
        I:"Max Level"=3

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >

        # Min: 0
        # Max: 32
        I:"Range per Level"=8
        S:Rarity=veryrare
        I:"Slowness Level" <
            1
            2
            2
         >
        B:Treasure=true
        I:"Vulnerable Level" <
            1
            2
            3
         >

        # How much durability it costs to apply Weakness (Cost * EffectLevel * MobsAffected)
        # Min: 0
        # Max: 10
        I:"Weakness Cost"=1
        I:"Weakness Level" <
            1
            1
            1
         >
    }

    "pocket dimension" {
        S:"Blacklisted Items" <
            improvedbackpacks:backpack
            quark:backpack
            extrautils2:bagofholding
            cyclicmagic:chest_sack
            chesttransporter:chesttransporter
            chesttransporter:chesttransporter_iron
            chesttransporter:chesttransporter_gold
            chesttransporter:chesttransporter_diamond
            chesttransporter:chesttransporter_copper
            chesttransporter:chesttransporter_silver
            chesttransporter:chesttransporter_tin
            chesttransporter:chesttransporter_obsidian
            spartanweaponry:quiver_arrow
            spartanweaponry:quiver_arrow_moderate
            spartanweaponry:quiver_arrow_heavy
            spartanweaponry:quiver_bolt
            spartanweaponry:quiver_bolt_moderate
            spartanweaponry:quiver_bolt_heavy
         >
        B:Enabled=true
        S:"Incompatible Enchants" <
            radenchants:deeppockets
         >
        S:"Item Blacklist" <
         >

        # Min: 0
        # Max: 10
        I:"Max Level"=8

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >
        S:Rarity=veryrare

        # Min: 1
        # Max: 8
        I:"Rows per Level (max 8)"=1
        B:Treasure=true
    }

    "moon boots" {
        # 25% chance to damage 1 durability when effect is applied
        B:"Cost Durability"=true
        B:Enabled=true
        S:"Incompatible Enchants" <
            radenchants:rabbitsfeet
         >
        S:"Item Blacklist" <
         >
        I:"Jump Bonus at Level" <
            1
            2
            3
         >
        D:"Max Fall Speed at Level" <
            0.5
            0.25
            0.125
         >

        # Min: 0
        # Max: 10
        I:"Max Level"=3

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >
        S:Rarity=rare
        B:Treasure=false
    }

    "rabbits feet" {
        # Tries to damage 1 durability total when effects are applied
        B:"Cost Durability"=true
        B:Enabled=true
        S:"Incompatible Enchants" <
            radenchants:moonboots
         >
        S:"Item Blacklist" <
         >
        I:"Jump Boost Bonus at Level" <
            1
            2
            3
         >

        # Min: 0
        # Max: 10
        I:"Max Level"=3

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >
        D:"Min Fall Speed at Level" <
            0.5
            1.0
            1.5
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >
        S:Rarity=rare
        I:"Speed Bonus at Level" <
            1
            2
            3
         >
        B:Treasure=false
    }

    "welding apron" {
        # Anvil breakchance *= 1 - (EnchantLevel * amountPerLevel)
        # Min: 0.0
        # Max: 1.0
        D:"Amount per level"=0.25
        B:Enabled=true
        S:"Incompatible Enchants" <
         >
        S:"Item Blacklist" <
         >

        # Min: 0
        # Max: 10
        I:"Max Level"=3

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >
        S:Rarity=uncommon
        B:Treasure=true
    }

    rejuvenate {
        # Min: 0.0
        # Max: 1.0
        D:"Amount per Level"=0.02
        B:Enabled=true
        S:"Incompatible Enchants" <
         >
        S:"Item Blacklist" <
         >

        # Min: 0
        # Max: 10
        I:"Max Level"=5

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >
        S:Rarity=veryrare
        B:Treasure=false
    }

    illuminate {
        B:Enabled=true

        # Illuminate non-invisible Entities
        B:"Illuminate All"=false
        S:"Incompatible Enchants" <
         >
        S:"Item Blacklist" <
         >

        # Require Line of Sight
        B:"Line of Sight Required"=true

        # Min: 0
        # Max: 10
        I:"Max Level"=3

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >

        # Min: 2
        # Max: 64
        I:"Range per Level"=4
        S:Rarity=rare
        B:Treasure=false
    }

    seventh {
        # 1st is one 7, 2nd is two 7's, 3rd is three 7's
        D:"Damage Multipliers" <
            2.0
            4.0
            7.77
         >
        B:Enabled=true
        S:"Incompatible Enchants" <
         >
        S:"Item Blacklist" <
         >

        # How many 7s the counter goes up to
        # Min: 1
        # Max: 3
        I:"Max Sevens"=3

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >
        S:Rarity=veryrare
        B:Treasure=true
    }

    "curse of dreams" {
        S:"Bad Dream Effects" <
            minecraft:slowness
            minecraft:weakness
            minecraft:mining_fatigue
            minecraft:hunger
            minecraft:blindness
            minecraft:unluck
            minecraft:nausea
            radenchants:vulnerable
            potioncore:perplexity
            potioncore:broken_armor
            potioncore:weight
            potioncore:spin
            potioncore:klutz
            potioncore:magic_inhibition
            potioncore:disorganization
            potioncore:dispel
         >
        B:Enabled=true

        # One applied at random, with Level 2
        S:"Good Dream Effects" <
            minecraft:health_boost
            minecraft:absorption
            minecraft:haste
            minecraft:strength
            minecraft:regeneration
            minecraft:resistance
            minecraft:fire_resistance
            minecraft:luck
            potioncore:purity
            potioncore:step_up
            potioncore:reach
            potioncore:repair
            potioncore:antidote
            potioncore:purity
            potioncore:archery
            potioncore:magic_focus
            potioncore:recoil
            potioncore:iron_skin
            potioncore:diamond_skin
            potioncore:magic_shield
            potioncore:solid_core
         >
        S:"Incompatible Enchants" <
         >

        # Min: 0
        # Max: 72000
        I:"Insomnia Duration (ticks)"=72000
        S:"Item Blacklist" <
         >

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >

        # 10% chance to spawn aggro'd buff Enderman
        B:"Night Terror"=true
        S:Rarity=uncommon
        B:Treasure=false
    }

    "curse of appetite" {
        B:Enabled=true
        S:"Incompatible Enchants" <
         >
        S:"Item Blacklist" <
         >

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >
        S:Rarity=rare
        B:Treasure=false
    }

    "shadow glide" {
        B:Enabled=true
        S:"Incompatible Enchants" <
         >
        S:"Item Blacklist" <
         >

        # Min: 0
        # Max: 10
        I:"Max Level"=5

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >
        S:Rarity=uncommon

        # Min: 0
        # Max: 1
        D:"Speed Bonus per Level"=0.05
        B:Treasure=false
    }

    "shadow meld" {
        B:Enabled=true
        I:"Hide Duration per Level (ticks)" <
            300
            200
            100
         >
        S:"Incompatible Enchants" <
         >
        I:"Invisibility Duration per Level (ticks)"=600
        S:"Item Blacklist" <
         >
        B:"Light Dispels"=true

        # Enchants activates in light levels at and below this number
        # Min: 0
        # Max: 15
        I:"Ligtt Level Requirement"=7

        # Min: 0
        # Max: 10
        I:"Max Level"=3

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >
        S:Rarity=uncommon
        B:"Require Sneak"=false
        B:"Require Stationary"=true

        # Hide timer twice as fast while sneaking
        B:"Sneak Boost"=true
        I:"Speed Duration per Level (ticks)"=60

        # Remove all entries to disable
        I:"Speed Effect per Level" <
            1
            2
            3
         >
        B:Treasure=false
    }

    gunner {
        I:"Chance per Level (1 in x)" <
            4
            3
            2
         >
        I:"Draw Bonus per Level (ticks)" <
            1
            1
            2
         >
        B:Enabled=true
        S:"Incompatible Enchants" <
         >
        S:"Item Blacklist" <
         >

        # Min: 0
        # Max: 10
        I:"Max Level"=3

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >
        S:Rarity=rare
        B:Treasure=true
    }

    paladin {
        B:Enabled=true
        S:"Incompatible Enchants" <
         >
        S:"Item Blacklist" <
         >

        # Min: 0
        # Max: 10
        I:"Max Level"=3

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >

        # Range to search for nearby Paladin
        I:"Paladin Range"=16

        # Min: 0.0
        # Max: 1.0
        D:"Percent Transferred per Level"=0.1
        S:Rarity=rare
        B:Treasure=true
    }

    "one with the blade" {
        D:"Damage Bonus per Level"=0.5
        B:Enabled=true
        S:"Incompatible Enchants" <
         >
        S:"Item Blacklist" <
         >

        # Min: 0
        # Max: 10
        I:"Max Level"=3

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >
        S:Rarity=veryrare
        B:"Require No Armor"=false
        B:"Require No Baubles"=false
        B:Treasure=true
    }

    snitch {
        # If true, target receives a message notifying them of being snitched
        B:"Alert Target"=false

        # If true, whoever receives a message notifying them of who snitched will not see the snitch's name
        B:"Anonymous Alert"=false

        # Min: 20
        # Max: 72000
        I:"Cooldown (ticks)"=1200

        # Level for Coordinates to be revealed (0 to ignore)
        I:"Coordinates level Requirement"=2

        # Level for Dimension to be revealed (0 to ignore)
        I:Dimension=1

        # Level for Distance to be revealed (0 to ignore)
        I:"Distance level Requirement"=1
        B:Enabled=true

        # If true, uses Quark's Item Linking if enabled
        B:"Equipment Link (Quark)"=true

        # Equipment slots to reveal (head/chest/feet/legs/mainhand/offhand/baubles)
        S:"Equipment List" <
            head
            chest
            feet
            legs
            mainhand
            offhand
            baubles
         >

        # Level for Equipment to be revealed (0 to ignore)
        I:"Equipment level Requirement"=3

        # Level for Snitch to be Anonymous (0 to ignore)
        I:"Force Anon level Requirement"=3

        # If true, snitch information is given to all players
        B:"Global Information"=false

        # Duration for Glowing (ticks)
        # Min: 20
        # Max: 72000
        I:"Glow Duration"=12000

        # If true, target receives Glowing for 1 minute
        B:"Glow Target"=true

        # Level for Health to be revealed (0 to ignore)
        I:"Health level Requirement"=1
        S:"Incompatible Enchants" <
         >

        # If using sameDimension, block limit for revealling (0 to ignore)
        # Min: 16
        # Max: 100000
        I:"Max Distance"=1000

        # Min: 0
        # Max: 10
        I:"Max Level"=3

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >
        S:Rarity=rare

        # Require Snitch to be in same Dimension as Target
        B:"Same Dimension Only"=false

        # If dimension is in list, coordinates are obfuscated ('/forge dimensions' for list)
        S:"Scramble Dimensions" <
            the_nether
            the_end
         >

        # If true, snitch can only be used on yourself
        B:"Self Snitch Only"=false
        B:Treasure=true

        # Level for Coordinates to never be scrambled (0 to ignore)
        I:"Unscramble level Requirement"=3
    }

    gallop {
        # Min: 20
        # Max: 72000
        I:"Base Cooldown (ticks)"=300
        I:"Base Duration (ticks)"=40

        # Min: 0
        # Max: 72000
        I:"Boost Cooldown reduction per Level (ticks)"=20
        I:"Boost Duration (ticks)"=20
        B:Enabled=true
        S:"Incompatible Enchants" <
         >

        # Min: 0
        # Max: 10
        I:"Max Level"=3

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >
        S:Rarity=rare
        D:"Speed Bonus (percent)"=0.25
        B:Treasure=false
    }

    haven {
        B:"Enable for Armor Stands"=true
        B:Enabled=true
        S:"Incompatible Enchants" <
         >
        S:"Item Blacklist" <
         >

        # Min: 0
        # Max: 10
        I:"Max Level"=3

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >
        B:"Prevents Spawner Spawns"=false
        I:"Range at Level" <
            1
            2
            4
         >
        S:Rarity=veryrare
        B:Treasure=true
    }

    glare {
        B:"Apply Slowness"=true
        B:"Apply Weakness"=true

        # Min: 10
        # Max: 72000
        I:"Base Attack Frequency"=100

        # Min: 0
        # Max: 72000
        I:"Base Attack Frequency increase per Level"=20

        # Min: 0
        # Max: 16
        I:"Base Attack Range"=8

        # Min: 0
        # Max: 16
        I:"Base Attack Range increase per Level"=2

        # Min: 0
        # Max: 2147483647
        D:"Base Damage"=2.0

        # Min: 0.0
        # Max: 1.7976931348623157E308
        D:"Damage increase per Level"=2.0
        B:Enabled=true
        B:Ignite=true
        S:"Incompatible Enchants" <
         >
        S:"Item Blacklist" <
         >

        # Min: 0
        # Max: 10
        I:"Max Level"=3

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >
        S:Rarity=veryrare
        B:"Require Eye Contact"=true
        B:Treasure=true

        ##########################################################################################################
        # jack
        #--------------------------------------------------------------------------------------------------------#
        # If a Pumpkin with Glare is equipped, becomes Jack o'Lantern with Binding, and bonus effects
        ##########################################################################################################

        jack {
            # In case its somehow stolen / unequipped, works even without Glare
            B:"Allow Equipping Jack o'Lantern"=true
            B:Enabled=true

            # Min: 0
            # Max: 2147483647
            I:"Fire Duration Bonus Multiplier"=2

            # Extinguishes fires instantly, cancels inFire damage
            B:"Fire Immunity"=true

            # Min: 0
            # Max: 2147483647
            I:"Glare Damage Bonus Multiplier"=2

            # Min: 0.0
            # Max: 0.99
            D:"Max Health % Lost per Level (percent)"=0.25

            # Causes Pumpkin Blur overlay to be enabled with Jack o'Lantern
            B:"Overlay Fix"=true

            # Causes Glare Enchanted Pumpkin/Jack o'Lantern to not be Placeable (visual desync for client inventory slot)
            B:"Place Prevention"=true
            B:"Undead Ignore User"=true
        }

    }

    socketed {
        # Base Chance for additional sockets to generate (max is enchant level). Minimum of one socket is guaranteed
        # Min: 0
        # Max: 1
        D:"Base Chance for Sockets to Generate"=0.5

        # flat_damage, percent_damage, percent_attackspeed, flat_health, percent_health, percent_movespeed, flat_armor, percent_armor, flat_tough, percent_tough, flat_reach, flat_luck, percent_resistance, percent_projectiledamage, percent_jumpheight, percent_stepheight, percent_digspeed, percent_magicshielding, percent_magicdamage
        S:"Baubles Blacklisted Sockets" <
         >

        # Classes and Registry Names the Enchant can NOT be applied to
        S:Blacklist <
         >

        # Min: 0
        # Max: 1
        D:"Bonus Socket Chance per Level"=0.15

        # If the enchant is removed somehow, stored sockets are deleted
        B:"Disenchanting Deletes Rolls"=true
        B:Enabled=true
        S:"Incompatible Enchants" <
         >

        # Items held in Main Hand that work with Socketed. Class name or 'modid:itemid'
        S:"Main Hand Whitelist" <
            ItemBow
            ItemCrossbow
            ItemSword
            ItemTool
            ItemHoe
            ItemCrossbow
            ItemThrowingWeapon
            ItemFishingRod
         >

        # Min: 0
        # Max: 10
        I:"Max Level"=3

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >

        # Items held in Off Hand that work with Socketed. Class name or 'modid:itemid'
        S:"Off Hand Whitelist" <
            ItemShield
            minecraft:totem_of_undying
         >
        S:Rarity=veryrare
        S:"Rarity Colors" <
            gray
            dark_green
            blue
            yellow
            light_purple
            gold
            red
         >

        # Chance for tier to increase per Level
        # Min: 0
        # Max: 1
        D:"Tier Chance"=0.25
        B:Treasure=false

        # Classes and Registry Names the Enchant can be applied to
        S:Whitelist <
            ItemArmor
            ItemTool
            ItemHoe
            ItemSword
            ItemElytra
            ItemSkull
            ItemShield
            IBauble
            ItemBow
            minecraft:pumpkin
            minecraft:lit_pumpkin
            minecraft:skull
            minecraft:totem_of_undying
            ItemCrossbow
            ItemThrowingWeapon
         >

        ##########################################################################################################
        # upgrading
        #--------------------------------------------------------------------------------------------------------#
        # Enables Upgrade System using Socketed Item + Upgrade Item at an Anvil. Socketed items have a plus symbol next to the star if present
        ##########################################################################################################

        upgrading {
            # How many xp levels required to upgrade
            # Min: 1
            # Max: 2147483647
            I:"Cost for Upgrading"=10

            # One time use of Upgrading Rolls on a Socketed Item. 'modid:itemid' or 'ore:dictName', blank to disable.
            S:"Item for Upgrading"=ore:gemEmerald

            # How many upgradeItem needs to be in right slot
            # Min: 1
            # Max: 64
            I:"Quantity for Upgrading"=5
            I:"Sockets per Upgrade, -1 for all"=1

            # flat_damage, percent_damage, percent_attackspeed, flat_health, percent_health, percent_movespeed, flat_armor, percent_armor, flat_tough, percent_tough, flat_reach, flat_luck, percent_resistance, percent_projectiledamage, percent_jumpheight, percent_stepheight, percent_digspeed, percent_magicshielding, percent_magicdamage
            S:"Upgrade Blacklist" <
             >

            # Max Percent of Upgrade (Max Roll - Min Roll = Range)
            # Min: 0.0
            # Max: 1.0
            D:"Upgrade Maximum"=0.5

            # Minimum Percent of Upgrade
            # Min: 0.0
            # Max: 1.0
            D:"Upgrade Minimum"=0.1
            B:"Upgrade Past Max"=true
        }

        ##########################################################################################################
        # wiping
        #--------------------------------------------------------------------------------------------------------#
        # Enables Wiping System using Socketed Item + Wiping Item at an Anvil. Removes all current Sockets.
        ##########################################################################################################

        wiping {
            # How many xp levels required to wipe
            # Min: 1
            # Max: 2147483647
            I:"Cost for Wiping"=10

            # 'modid:itemid' or 'ore:dictName', blank to disable.
            S:"Item for Wiping"=ore:gemQuartz

            # How many wipingItem needs to be in right slot
            # Min: 1
            # Max: 64
            I:"Quantity for Wiping"=5
        }

        ##########################################################################################################
        # etching
        #--------------------------------------------------------------------------------------------------------#
        # Enables Etching System using Socketed Item + Etching Item at an Anvil. Adds one missing socket.
        ##########################################################################################################

        etching {
            # How many xp levels required to wipe
            # Min: 1
            # Max: 2147483647
            I:"Cost for Etching"=10

            # 'modid:itemid' or 'ore:dictName', blank to disable.
            S:"Item for Etching"=ore:gemDiamond

            # How many etchingItem needs to be in right slot
            # Min: 1
            # Max: 64
            I:"Quantity for Etching"=1
        }

        ##########################################################################################################
        # enhancing
        #--------------------------------------------------------------------------------------------------------#
        # Enables Enhancing System using Socketed Item + Etching Item at an Anvil. Increases tier of a socket.
        ##########################################################################################################

        enhancing {
            # How many xp levels required to wipe
            # Min: 1
            # Max: 2147483647
            I:"Cost for Enhancing"=10

            # 'modid:itemid' or 'ore:dictName', blank to disable.
            S:"Item for Enhancing"=ore:gemLapis

            # How many enhancingItem needs to be in right slot
            # Min: 1
            # Max: 64
            I:"Quantity for Enhancing"=64
        }

        "flat damage" {
            # List is Strict with no Slot entries set, Class or 'modid:itemid'
            S:Blacklist <
                ItemSword
                ItemAxe
                ItemHoe
             >
            B:"Blacklist is Whitelist"=true
            B:Enabled=true

            # flat_damage, percent_damage, percent_attackspeed, flat_health, percent_health, percent_movespeed, flat_armor, percent_armor, flat_tough, percent_tough, flat_reach, flat_luck, percent_resistance, percent_projectiledamage, percent_jumpheight, percent_stepheight, percent_digspeed, percent_magicshielding, percent_magicdamage
            S:"Incompatible Sockets" <
                percent_damage
             >
            D:Maximum <
                0.03
                0.06
                0.09
                1.2
                1.5
             >
            D:Minimum <
                0.01
                0.02
                0.03
                0.04
                0.05
             >

            # head, chest, legs, feet, bauble
            S:Slots <
             >
            I:Weight=2
        }

        "percent damage" {
            # List is Strict with no Slot entries set, Class or 'modid:itemid'
            S:Blacklist <
                ItemSword
                ItemAxe
                ItemHoe
             >
            B:"Blacklist is Whitelist"=true
            B:Enabled=true

            # flat_damage, percent_damage, percent_attackspeed, flat_health, percent_health, percent_movespeed, flat_armor, percent_armor, flat_tough, percent_tough, flat_reach, flat_luck, percent_resistance, percent_projectiledamage, percent_jumpheight, percent_stepheight, percent_digspeed, percent_magicshielding, percent_magicdamage
            S:"Incompatible Sockets" <
                flat_damage
             >
            D:Maximum <
                1.0
                1.5
                2.0
                2.5
                3.0
             >
            D:Minimum <
                0.5
                1.0
                1.5
                2.0
                2.5
             >

            # head, chest, legs, feet, bauble
            S:Slots <
             >
            I:Weight=10
        }

        "percent attack speed" {
            # List is Strict with no Slot entries set, Class or 'modid:itemid'
            S:Blacklist <
                ItemSword
                ItemAxe
                ItemHoe
             >
            B:"Blacklist is Whitelist"=true
            B:Enabled=true

            # flat_damage, percent_damage, percent_attackspeed, flat_health, percent_health, percent_movespeed, flat_armor, percent_armor, flat_tough, percent_tough, flat_reach, flat_luck, percent_resistance, percent_projectiledamage, percent_jumpheight, percent_stepheight, percent_digspeed, percent_magicshielding, percent_magicdamage
            S:"Incompatible Sockets" <
             >
            D:Maximum <
                1.0
                1.5
                2.0
                2.5
                3.0
             >
            D:Minimum <
                0.5
                0.5
                1.0
                1.0
                1.5
             >

            # head, chest, legs, feet, bauble
            S:Slots <
             >
            I:Weight=10
        }

        "flat health" {
            # List is Strict with no Slot entries set, Class or 'modid:itemid'
            S:Blacklist <
                ItemArmor
                ItemElytra
                minecraft:pumpkin
                minecraft:skull
                minecraft:lit_pumpkin
                minecraft:totem_of_undying
                ItemShield
             >
            B:"Blacklist is Whitelist"=true
            B:Enabled=true

            # flat_damage, percent_damage, percent_attackspeed, flat_health, percent_health, percent_movespeed, flat_armor, percent_armor, flat_tough, percent_tough, flat_reach, flat_luck, percent_resistance, percent_projectiledamage, percent_jumpheight, percent_stepheight, percent_digspeed, percent_magicshielding, percent_magicdamage
            S:"Incompatible Sockets" <
                percent_health
             >
            D:Maximum <
                0.3
                0.6
                0.9
                1.2
                1.5
             >
            D:Minimum <
                0.1
                0.2
                0.3
                0.4
                0.5
             >

            # head, chest, legs, feet, bauble
            S:Slots <
                head
                chest
                legs
                feet
                bauble
             >
            I:Weight=10
        }

        "percent health" {
            # List is Strict with no Slot entries set, Class or 'modid:itemid'
            S:Blacklist <
                ItemArmor
                ItemElytra
                minecraft:pumpkin
                minecraft:skull
                minecraft:lit_pumpkin
                minecraft:totem_of_undying
                ItemShield
             >
            B:"Blacklist is Whitelist"=true
            B:Enabled=true

            # flat_damage, percent_damage, percent_attackspeed, flat_health, percent_health, percent_movespeed, flat_armor, percent_armor, flat_tough, percent_tough, flat_reach, flat_luck, percent_resistance, percent_projectiledamage, percent_jumpheight, percent_stepheight, percent_digspeed, percent_magicshielding, percent_magicdamage
            S:"Incompatible Sockets" <
                flat_health
             >
            D:Maximum <
                2.0
                3.0
                4.0
                5.0
                5.0
             >
            D:Minimum <
                1.0
                1.0
                2.0
                2.0
                3.0
             >

            # head, chest, legs, feet, bauble
            S:Slots <
                head
                chest
                legs
                feet
                bauble
             >
            I:Weight=10
        }

        "percent movement speed" {
            # List is Strict with no Slot entries set, Class or 'modid:itemid'
            S:Blacklist <
                ItemBow
                ItemCrossbow
             >
            B:"Blacklist is Whitelist"=true
            B:Enabled=true

            # flat_damage, percent_damage, percent_attackspeed, flat_health, percent_health, percent_movespeed, flat_armor, percent_armor, flat_tough, percent_tough, flat_reach, flat_luck, percent_resistance, percent_projectiledamage, percent_jumpheight, percent_stepheight, percent_digspeed, percent_magicshielding, percent_magicdamage
            S:"Incompatible Sockets" <
             >
            D:Maximum <
                2.0
                3.0
                4.0
                5.0
                5.0
             >
            D:Minimum <
                1.0
                1.0
                2.0
                2.0
                3.0
             >

            # head, chest, legs, feet, bauble
            S:Slots <
                feet
                bauble
             >
            I:Weight=10
        }

        "flat armor" {
            # List is Strict with no Slot entries set, Class or 'modid:itemid'
            S:Blacklist <
                ItemShield
             >
            B:"Blacklist is Whitelist"=true
            B:Enabled=true

            # flat_damage, percent_damage, percent_attackspeed, flat_health, percent_health, percent_movespeed, flat_armor, percent_armor, flat_tough, percent_tough, flat_reach, flat_luck, percent_resistance, percent_projectiledamage, percent_jumpheight, percent_stepheight, percent_digspeed, percent_magicshielding, percent_magicdamage
            S:"Incompatible Sockets" <
                percent_armor
             >
            D:Maximum <
                0.3
                0.6
                0.9
                1.2
                1.5
             >
            D:Minimum <
                0.1
                0.2
                0.3
                0.4
                0.5
             >

            # head, chest, legs, feet, bauble
            S:Slots <
                head
                chest
                legs
                feet
                bauble
             >
            I:Weight=10
        }

        "percent armor" {
            # List is Strict with no Slot entries set, Class or 'modid:itemid'
            S:Blacklist <
                ItemShield
             >
            B:"Blacklist is Whitelist"=true
            B:Enabled=true

            # flat_damage, percent_damage, percent_attackspeed, flat_health, percent_health, percent_movespeed, flat_armor, percent_armor, flat_tough, percent_tough, flat_reach, flat_luck, percent_resistance, percent_projectiledamage, percent_jumpheight, percent_stepheight, percent_digspeed, percent_magicshielding, percent_magicdamage
            S:"Incompatible Sockets" <
                flat_armor
             >
            D:Maximum <
                1.0
                1.5
                2.0
                2.0
                2.5
             >
            D:Minimum <
                0.5
                0.5
                1.0
                1.5
                1.5
             >

            # head, chest, legs, feet, bauble
            S:Slots <
                head
                chest
                legs
                feet
                bauble
             >
            I:Weight=10
        }

        "flat armor toughness" {
            # List is Strict with no Slot entries set, Class or 'modid:itemid'
            S:Blacklist <
                ItemShield
             >
            B:"Blacklist is Whitelist"=true
            B:Enabled=true

            # flat_damage, percent_damage, percent_attackspeed, flat_health, percent_health, percent_movespeed, flat_armor, percent_armor, flat_tough, percent_tough, flat_reach, flat_luck, percent_resistance, percent_projectiledamage, percent_jumpheight, percent_stepheight, percent_digspeed, percent_magicshielding, percent_magicdamage
            S:"Incompatible Sockets" <
                percent_tough
             >
            D:Maximum <
                0.3
                0.6
                0.9
                1.2
                1.5
             >
            D:Minimum <
                0.1
                0.2
                0.3
                0.4
                0.5
             >

            # head, chest, legs, feet, bauble
            S:Slots <
                head
                chest
                legs
                feet
                bauble
             >
            I:Weight=10
        }

        "percent armor toughness" {
            # List is Strict with no Slot entries set, Class or 'modid:itemid'
            S:Blacklist <
                ItemShield
             >
            B:"Blacklist is Whitelist"=true
            B:Enabled=true

            # flat_damage, percent_damage, percent_attackspeed, flat_health, percent_health, percent_movespeed, flat_armor, percent_armor, flat_tough, percent_tough, flat_reach, flat_luck, percent_resistance, percent_projectiledamage, percent_jumpheight, percent_stepheight, percent_digspeed, percent_magicshielding, percent_magicdamage
            S:"Incompatible Sockets" <
                flat_tough
             >
            D:Maximum <
                2.0
                3.0
                4.0
                5.0
                5.0
             >
            D:Minimum <
                1.0
                1.0
                2.0
                2.0
                3.0
             >

            # head, chest, legs, feet, bauble
            S:Slots <
                head
                chest
                legs
                feet
                bauble
             >
            I:Weight=10
        }

        "flat reach" {
            # List is Strict with no Slot entries set, Class or 'modid:itemid'
            S:Blacklist <
                ItemSword
                ItemAxe
                ItemHoe
                minecraft:totem_of_undying
             >
            B:"Blacklist is Whitelist"=true
            B:Enabled=true

            # flat_damage, percent_damage, percent_attackspeed, flat_health, percent_health, percent_movespeed, flat_armor, percent_armor, flat_tough, percent_tough, flat_reach, flat_luck, percent_resistance, percent_projectiledamage, percent_jumpheight, percent_stepheight, percent_digspeed, percent_magicshielding, percent_magicdamage
            S:"Incompatible Sockets" <
             >
            D:Maximum <
                0.1
                0.12
                0.12
                0.15
                0.15
             >
            D:Minimum <
                0.05
                0.05
                0.08
                0.08
                0.1
             >

            # head, chest, legs, feet, bauble
            S:Slots <
                bauble
             >
            I:Weight=1
        }

        "flat luck" {
            # List is Strict with no Slot entries set, Class or 'modid:itemid'
            S:Blacklist <
                minecraft:totem_of_undying
                ItemFishingRod
             >
            B:"Blacklist is Whitelist"=true
            B:Enabled=true

            # flat_damage, percent_damage, percent_attackspeed, flat_health, percent_health, percent_movespeed, flat_armor, percent_armor, flat_tough, percent_tough, flat_reach, flat_luck, percent_resistance, percent_projectiledamage, percent_jumpheight, percent_stepheight, percent_digspeed, percent_magicshielding, percent_magicdamage
            S:"Incompatible Sockets" <
             >
            D:Maximum <
                0.03
                0.06
                0.09
                0.12
                0.15
             >
            D:Minimum <
                0.01
                0.02
                0.03
                0.04
                0.05
             >

            # head, chest, legs, feet, bauble
            S:Slots <
                bauble
             >
            I:Weight=1
        }

        "percent resistance" {
            # List is Strict with no Slot entries set, Class or 'modid:itemid'
            S:Blacklist <
                minecraft:totem_of_undying
                ItemShield
             >
            B:"Blacklist is Whitelist"=true
            B:Enabled=true

            # flat_damage, percent_damage, percent_attackspeed, flat_health, percent_health, percent_movespeed, flat_armor, percent_armor, flat_tough, percent_tough, flat_reach, flat_luck, percent_resistance, percent_projectiledamage, percent_jumpheight, percent_stepheight, percent_digspeed, percent_magicshielding, percent_magicdamage
            S:"Incompatible Sockets" <
             >
            D:Maximum <
                0.2
                0.4
                0.6
                0.8
                1.0
             >
            D:Minimum <
                0.1
                0.2
                0.3
                0.4
                0.5
             >

            # head, chest, legs, feet, bauble
            S:Slots <
                bauble
             >
            I:Weight=1
        }

        "percent projectile damage" {
            # List is Strict with no Slot entries set, Class or 'modid:itemid'
            S:Blacklist <
                ItemBow
                ItemCrossbow
                ItemQuiverBase
                ItemThrowingWeapon
             >
            B:"Blacklist is Whitelist"=true
            B:Enabled=true

            # flat_damage, percent_damage, percent_attackspeed, flat_health, percent_health, percent_movespeed, flat_armor, percent_armor, flat_tough, percent_tough, flat_reach, flat_luck, percent_resistance, percent_projectiledamage, percent_jumpheight, percent_stepheight, percent_digspeed, percent_magicshielding, percent_magicdamage
            S:"Incompatible Sockets" <
             >
            D:Maximum <
                1.0
                1.5
                2.0
                2.5
                3.0
             >
            D:Minimum <
                0.5
                1.0
                1.5
                2.0
                2.5
             >

            # head, chest, legs, feet, bauble
            S:Slots <
             >
            I:Weight=10
        }

        "percent jump height" {
            # List is Strict with no Slot entries set, Class or 'modid:itemid'
            S:Blacklist <
             >
            B:"Blacklist is Whitelist"=false
            B:Enabled=true

            # flat_damage, percent_damage, percent_attackspeed, flat_health, percent_health, percent_movespeed, flat_armor, percent_armor, flat_tough, percent_tough, flat_reach, flat_luck, percent_resistance, percent_projectiledamage, percent_jumpheight, percent_stepheight, percent_digspeed, percent_magicshielding, percent_magicdamage
            S:"Incompatible Sockets" <
             >
            D:Maximum <
                1.0
                1.5
                2.0
                2.5
                3.0
             >
            D:Minimum <
                0.5
                1.0
                1.5
                2.0
                2.5
             >

            # head, chest, legs, feet, bauble
            S:Slots <
                feet
                bauble
             >
            I:Weight=5
        }

        "percent step height" {
            # List is Strict with no Slot entries set, Class or 'modid:itemid'
            S:Blacklist <
             >
            B:"Blacklist is Whitelist"=false
            B:Enabled=true

            # flat_damage, percent_damage, percent_attackspeed, flat_health, percent_health, percent_movespeed, flat_armor, percent_armor, flat_tough, percent_tough, flat_reach, flat_luck, percent_resistance, percent_projectiledamage, percent_jumpheight, percent_stepheight, percent_digspeed, percent_magicshielding, percent_magicdamage
            S:"Incompatible Sockets" <
             >
            D:Maximum <
                1.0
             >
            D:Minimum <
                0.5
             >

            # head, chest, legs, feet, bauble
            S:Slots <
                feet
             >
            I:Weight=1
        }

        "percent dig speed" {
            # List is Strict with no Slot entries set, Class or 'modid:itemid'
            S:Blacklist <
                ItemTool
             >
            B:"Blacklist is Whitelist"=true
            B:Enabled=true

            # flat_damage, percent_damage, percent_attackspeed, flat_health, percent_health, percent_movespeed, flat_armor, percent_armor, flat_tough, percent_tough, flat_reach, flat_luck, percent_resistance, percent_projectiledamage, percent_jumpheight, percent_stepheight, percent_digspeed, percent_magicshielding, percent_magicdamage
            S:"Incompatible Sockets" <
             >
            D:Maximum <
                1.0
                1.5
                2.0
                2.5
                3.0
             >
            D:Minimum <
                0.5
                1.0
                1.5
                2.0
                2.5
             >

            # head, chest, legs, feet, bauble
            S:Slots <
             >
            I:Weight=10
        }

        "percent magic shielding" {
            # List is Strict with no Slot entries set, Class or 'modid:itemid'
            S:Blacklist <
             >
            B:"Blacklist is Whitelist"=false
            B:Enabled=true

            # flat_damage, percent_damage, percent_attackspeed, flat_health, percent_health, percent_movespeed, flat_armor, percent_armor, flat_tough, percent_tough, flat_reach, flat_luck, percent_resistance, percent_projectiledamage, percent_jumpheight, percent_stepheight, percent_digspeed, percent_magicshielding, percent_magicdamage
            S:"Incompatible Sockets" <
             >
            D:Maximum <
                0.2
                0.4
                0.6
                0.8
                1.0
             >
            D:Minimum <
                0.1
                0.2
                0.3
                0.4
                0.5
             >

            # head, chest, legs, feet, bauble
            S:Slots <
                head
                chest
                legs
                feet
                bauble
             >
            I:Weight=2
        }

        "percent magic damage" {
            # List is Strict with no Slot entries set, Class or 'modid:itemid'
            S:Blacklist <
             >
            B:"Blacklist is Whitelist"=false
            B:Enabled=true

            # flat_damage, percent_damage, percent_attackspeed, flat_health, percent_health, percent_movespeed, flat_armor, percent_armor, flat_tough, percent_tough, flat_reach, flat_luck, percent_resistance, percent_projectiledamage, percent_jumpheight, percent_stepheight, percent_digspeed, percent_magicshielding, percent_magicdamage
            S:"Incompatible Sockets" <
             >
            D:Maximum <
                1.0
                1.5
                2.0
                2.5
                3.0
             >
            D:Minimum <
                0.5
                1.0
                1.5
                2.0
                2.5
             >

            # head, chest, legs, feet, bauble
            S:Slots <
                bauble
             >
            I:Weight=2
        }

        "percent swim speed" {
            # List is Strict with no Slot entries set, Class or 'modid:itemid'
            S:Blacklist <
                ItemFishingRod
             >
            B:"Blacklist is Whitelist"=true
            B:Enabled=true

            # flat_damage, percent_damage, percent_attackspeed, flat_health, percent_health, percent_movespeed, flat_armor, percent_armor, flat_tough, percent_tough, flat_reach, flat_luck, percent_resistance, percent_projectiledamage, percent_jumpheight, percent_stepheight, percent_digspeed, percent_magicshielding, percent_magicdamage
            S:"Incompatible Sockets" <
             >
            D:Maximum <
                2.0
                3.0
                4.0
                5.0
                5.0
             >
            D:Minimum <
                1.0
                1.0
                2.0
                2.0
                3.0
             >

            # head, chest, legs, feet, bauble
            S:Slots <
                feet
                bauble
             >
            I:Weight=10
        }

    }

    "lucky strike" {
        # Base Multiplier Bonus
        # Min: 0.0
        # Max: 10.0
        D:"Base Bonus"=2.0

        # Lucky Strike skips these Vanilla Crit checks: Falling, Airborne, Not on Ladder, Not in Water, Not Blind, Not Riding
        # Min: 0.01
        # Max: 1.0
        D:"Base Chance"=0.15

        # Min: 0.01
        # Max: 1.0
        D:"Chance per Level past 1"=0.05
        B:Enabled=true
        S:"Incompatible Enchants" <
         >
        S:"Item Blacklist" <
         >

        # Min: 0
        # Max: 10
        I:"Max Level"=3

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >

        # Min: 0.0
        # Max: 10.0
        D:"Multiplier Bonus per Level past 2"=1.0
        S:Rarity=rare
        B:Treasure=false
    }

    sacrifice {
        # Min: 20
        # Max: 72000
        I:"Effect Duration per Level (ticks)"=1200
        B:Enabled=true
        S:"Incompatible Enchants" <
         >
        S:"Item Blacklist" <
         >

        # Min: 0
        # Max: 10
        I:"Max Level"=5

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >

        # Min: 0.0
        # Max: 1.0
        D:"Percent Health Stolen per Level"=0.1
        S:Rarity=uncommon

        # 'modid:mobid/modid:effectid*lvl
        S:"Sacrifice Targets" <
            minecraft:ocelot/minecraft:speed*3,minecraft:haste*2,minecraft:night_vision*1
            minecraft:horse/minecraft:speed*2,minecraft:jump_boost*2
            minecraft:donkey/minecraft:speed*1,minecraft:resistance*1
            minecraft:mule/minecraft:speed*1,minecraft:resistance*1
            minecraft:skeleton_horse/minecraft:speed*3,potioncore:vulnerable*2,minecraft:resistance*1,minecraft:night_vision*1,minecraft:hunger*2,minecraft:regeneration
            minecraft:parrot/minecraft:slow_falling*2,minecraft:speed*1,minecraft:jump_boost*1
            minecraft:llama/minecraft:speed*1,potioncore:archery*2
            minecraft:wolf/minecraft:speed*1,minecraft:strength*2
         >
        B:Treasure=true
    }

    earplugs {
        B:Enabled=true
        S:"Incompatible Enchants" <
         >
        S:"Item Blacklist" <
         >

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >

        # Original Volume * This
        # Min: 0.0
        # Max: 1.0
        D:"Muffle Amount"=0.05
        S:Rarity=uncommon
        B:Treasure=true
    }

    boosted {
        # Min: 1.0
        # Max: 10.0
        D:"Base Multiplier"=1.5

        # Min: 0.0
        # Max: 1.0
        D:"Chance per Level"=0.1
        B:Enabled=true
        S:"Incompatible Enchants" <
         >
        S:"Item Blacklist" <
         >

        # Min: 0
        # Max: 10
        I:"Max Level"=4

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >

        # Min: 0.0
        # Max: 10.0
        D:"Multiplier per Level"=0.5
        S:Rarity=veryrare
        B:Treasure=true
    }

    "climbing gear" {
        B:Enabled=true
        S:"Incompatible Enchants" <
         >
        S:"Item Blacklist" <
         >

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >
        S:Rarity=uncommon
        B:Treasure=false
    }

    "self preservation" {
        # Removes itself and activates
        B:"Activate with no other Enchants"=true

        # Min: 0.0
        # Max: 1.0
        D:"Activation Amount (percent)"=0.1

        # Takes from Highest Level enchants first
        # Min: 1
        # Max: 10
        D:"Amount of Levels Siphoned"=3.0
        B:"Can Remove Curses"=false
        B:Enabled=true
        S:"Incompatible Enchants" <
         >
        S:"Item Blacklist" <
         >

        # For Enchanting Table
        I:"Maximum Enchantability" <
         >

        # For Enchanting Table
        I:"Minimum Enchantability" <
         >
        S:Rarity=rare

        # Min: 0.0
        # Max: 1.0
        D:"Restore Amount (percent)"=1.0
        B:Treasure=true
    }

}


