
[general]
	#Set to true to pause the server when all connected players are paused.
	pauseWhenAllPlayersPaused = true
	#Set to true to pause the server when no players are connected.
	pauseWhenNoPlayers = false
	#Set to true to send a chat message to all players (and to the server log) when the server pause state changes.
	sendChatMessageWhenPauseStateChanges = false

