
[Client]
	#Enable/Disable mob physics.
	mobPhysics = true
	#Enable/Disable whether killed mobs should fracture or drop in their individual blocky parts.
	mobBlockyPhysics = false
	#Enable/Disable mob physics blood.
	mobBlood = true
	#Enable/Disable block physics.
	blockPhysics = false
	#Range activation of physics measured in blocks. High numbers are not adviced because a lot of gravel will drop in freshly generated ocean biomes which cause a lot of physics and lag.
	#Range: 10 ~ 250
	physicsRange = 60
	#Maximum number of active physics objects in the world. Higher numbers also result in better quality fractures being used when a lot of objects are active. This number literally decides if you want to kill your PC or not.
	#Range: 10 ~ 10000
	maxPhysicsObjects = 500
	#Scales the size of the blocks (when they are blocking your view too much).
	#Range: 0.05 ~ 4.0
	blockPhysicsScale = 1.0
	#Lifetime of physics particles in seconds. It automatically adds a random amount between 0 and 3 seconds to each spawned particle.
	#Range: 0.1 ~ 10000.0
	particleLifetime = 4.0

[Server]
	#Enable/Disable collapsing blocks.
	collapse = false
	#Maximum number of collapsing block events that get caused by one update.
	#Range: 1 ~ 5000
	maxCollapseObjects = 100
	#Collapsing speed in ticks. 0 means instant collapse.
	#Range: 0 ~ 500
	collapseSpeed = 10

