-- (Intentionally empty.)
--
-- This file previously defined a curated "DH Devour" effect mute targeting the
-- sound/spell/devour_* files. That was MIS-IDENTIFIED: those files are not used
-- by the Demon Hunter Devourer spec (verified via the DB2
-- Spell -> SpellXSpellVisual -> ... -> SoundKitEntry trace — none of the spec's
-- spells reference them). It was also redundant with the per-class preset
-- system: the genuinely loud Devourer / Glide loops are now muted through the
-- Demon Hunter class template (see ClassTemplates.lua: DEMONHUNTER).
--
-- The effect-mute framework stays wired (Core/Options) but renders no UI while
-- this table is empty; it can host a future genuinely-non-spell "nearby loud
-- sound" mute (something not tied to a player spellID) if one is ever needed.
Resonance_EffectMuteData = {}
