# Critical Fixes Applied - Hearthside Secrets

## Summary

Applied 5 critical fixes to resolve game registration and UI creation issues.

---

## ✅ Fixes Applied

### **Fix #1: Removed ctx.gameContainer Dependency**

**Problem**: External game API doesn't provide `ctx.gameContainer`

**Files Changed**:
- `game.lua` (lines 44-51, 92-99)

**Changes**:
```lua
// BEFORE
if HS.UI.HostUI and ctx.gameContainer then
  local ui = HS.UI.HostUI:Create(ctx.gameContainer, gameController)

// AFTER
if HS.UI.HostUI then
  local ui = HS.UI.HostUI:Create(UIParent, gameController)
```

**Impact**: UI will now be created successfully

---

### **Fix #2: Populate Player Roster from Context**

**Problem**: ParticipantRoster was empty, causing role assignment to fail

**Files Changed**:
- `game.lua` (lines 37-42, 85-90)
- `core/ParticipantRoster.lua` (added AddPlayer method)

**Changes**:
```lua
// Added to onHost and onJoin
if ctx.players and HS.Core.ParticipantRoster then
  for _, playerName in ipairs(ctx.players) do
    HS.Core.ParticipantRoster:AddPlayer(playerName)
  end
end
```

**Impact**: Players will be properly tracked and roles can be assigned

---

### **Fix #3: Fixed Ticker Cleanup**

**Problem**: Ticker stored on controller but cleaned up from State, causing memory leak

**Files Changed**:
- `game.lua` (lines 62-63, 110-111, 126-129)

**Changes**:
```lua
// BEFORE
gameController.ticker = ticker
// In onDestroy:
if GS.State.activeController.ticker then
  GS.State.activeController.ticker:Cancel()

// AFTER
GS.State.activeGameTicker = ticker
// In onDestroy:
if GS.State.activeGameTicker then
  GS.State.activeGameTicker:Cancel()
  GS.State.activeGameTicker = nil
```

**Impact**: No memory leaks from orphaned tickers

---

### **Fix #4: Added Error Handling**

**Problem**: StartGame failures were silent

**Files Changed**:
- `ui/HostUI.lua` (lines 68-78)

**Changes**:
```lua
// Added error checking
local success = gameController:StartGame(firstScenario)
if not success then
  if GS.Utils and GS.Utils.Print then
    GS.Utils.Print("Failed to start game - check player count and scenario")
  end
end
```

**Impact**: Users will see error messages when game fails to start

---

### **Fix #5: Added ParticipantRoster.AddPlayer Method**

**Problem**: No way to manually add players from external game context

**Files Changed**:
- `core/ParticipantRoster.lua` (added new method before ScanGroup)

**Changes**:
```lua
function ParticipantRoster:AddPlayer(playerName)
  local guid = "Player-" .. playerName
  self.byGUID[guid] = {
    guid = guid,
    name = playerName,
    // ... participant data
  }
  self.byName[playerName] = guid
end
```

**Impact**: Players from ctx.players can be added to roster

---

## 🧪 Testing Required

After `/reload`, verify:

1. **Game Registration**
   - [ ] Hearthside Secrets appears in dropdown
   - [ ] No "0 games found" error
   - [ ] Can select game from list

2. **Host Flow**
   - [ ] Can click "Host Game"
   - [ ] UI appears (not blank screen)
   - [ ] Can see "Start Game" button
   - [ ] Players are listed

3. **Game Start**
   - [ ] Clicking "Start Game" works
   - [ ] Roles are assigned
   - [ ] Phase changes to GATHERING
   - [ ] Timer starts

4. **UI Display**
   - [ ] Host UI shows phase and timer
   - [ ] Player UI shows role and secret
   - [ ] SpeakerFrame shows narration
   - [ ] Images display

5. **Game Flow**
   - [ ] GATHERING → INVESTIGATION transition
   - [ ] Location buttons work
   - [ ] Clues are discovered
   - [ ] INVESTIGATION → ACCUSATION transition
   - [ ] ACCUSATION → REVEAL transition

6. **Cleanup**
   - [ ] Can destroy game
   - [ ] No errors on destroy
   - [ ] Can start new game after destroy
   - [ ] No orphaned tickers

---

## 📋 Remaining Issues (Non-Critical)

These don't block basic functionality but should be addressed:

1. **Network Manager Context** - Needs game controller reference for proper message routing
2. **UI Lifecycle** - Should implement proper Show/Hide/Destroy methods
3. **Validation** - Add more defensive nil checks throughout
4. **Logging** - More detailed debug output for troubleshooting

---

## 🎯 What Should Work Now

- ✅ Game registers successfully
- ✅ UI is created and displayed
- ✅ Players are tracked in roster
- ✅ Roles can be assigned
- ✅ Game phases advance
- ✅ Tickers are properly cleaned up
- ✅ Error messages are shown

---

## 🚨 What Still Needs Work

- ⚠️ Network synchronization (multiplayer)
- ⚠️ Location clue discovery UI
- ⚠️ Accusation submission UI
- ⚠️ Results display UI
- ⚠️ Full game flow testing

---

## 📝 Next Steps

1. **Reload addon**: `/reload`
2. **Test registration**: Check dropdown for "Hearthside Secrets"
3. **Test hosting**: Click "Host Game"
4. **Test UI**: Verify UI appears
5. **Test game start**: Click "Start Game" with 2+ players (dev mode)
6. **Report issues**: Note any errors in chat

---

**All critical breakpoints have been fixed. The game should now load and display UI correctly.**
