local addonName, ns = ...
local L_enUS = ns.L_enUS

L_enUS["MAPWORLD_TITLE"]            = "Map (World) Tools"
L_enUS["MAPWORLD_DESC"]             = "World map: reveal unexplored terrain from client data, optional tints, battlefield map tweaks, coordinates, and small comfort/cleanup options."

L_enUS["MAPWORLD_GROUP_EXPLORE"]   = "Exploration (map art)"
L_enUS["MAPWORLD_GROUP_FOGOVERLAY"] = "Fog overlay (dark layer)"
L_enUS["MAPWORLD_GROUP_FRAME"]     = "Map window"
L_enUS["MAPWORLD_GROUP_COMFORT"]   = "Comfort"
L_enUS["MAPWORLD_GROUP_CLEANUP"]   = "Cleanup"
L_enUS["MAPWORLD_GROUP_COORDS"]    = "Coordinates"
L_enUS["MAPWORLD_GROUP_POI"]        = "Points of interest"
L_enUS["MAPWORLD_GROUP_BATTLE"]    = "Battlefield minimap"
L_enUS["MAPWORLD_GROUP_POLISH"]     = "Polish"
L_enUS["MAPWORLD_GROUP_CANVAS"]     = "Full-map overlay"
L_enUS["MAPWORLD_GROUP_MAP"]        = "World Map Frame"

L_enUS["MAPWORLD_REVEAL_MAP"]       = "Show unexplored areas"
L_enUS["MAPWORLD_REVEAL_MAP_DESC"]  = "Draw missing exploration map tiles using bundled map-art data (same idea as revealing the paper map). Works on world and battlefield maps."

L_enUS["MAPWORLD_TINT_UNEXPLORED"]  = "Tint unexplored areas"
L_enUS["MAPWORLD_TINT_UNEXPLORED_DESC"] = "Apply a color tint to tiles revealed by the option above (zone maps only)."

L_enUS["MAPWORLD_UNEX_R"]           = "Unexplored red"
L_enUS["MAPWORLD_UNEX_G"]           = "Unexplored green"
L_enUS["MAPWORLD_UNEX_B"]           = "Unexplored blue"
L_enUS["MAPWORLD_UNEX_A"]           = "Unexplored opacity"

L_enUS["MAPWORLD_REMOVE_FOG"]       = "Hide dark fog layer"
L_enUS["MAPWORLD_REMOVE_FOG_DESC"]   = "Hide Blizzard's Fog-of-War frame on top of the map (separate from drawing missing exploration art)."

L_enUS["MAPWORLD_FOG_TINT"]          = "Tint fog layer (FoW)"
L_enUS["MAPWORLD_FOG_TINT_DESC"]    = "When the dark fog layer is visible, multiply its color."

L_enUS["MAPWORLD_CLEAR_BLACKOUT"]  = "Click-through world behind map"
L_enUS["MAPWORLD_CLEAR_BLACKOUT_DESC"] = "Make the dimmed \"blackout\" behind the map transparent and non-click-blocking so you see the world clearly."

L_enUS["MAPWORLD_NO_MAP_FADE"]      = "Disable map fade while moving"
L_enUS["MAPWORLD_NO_MAP_FADE_DESC"] = "Sets mapFade so the map does not go semi-transparent when your character moves."

L_enUS["MAPWORLD_NO_MAP_EMOTE"]     = "Disable reading emote"
L_enUS["MAPWORLD_NO_MAP_EMOTE_DESC"] = "Cancel the READ emote when opening the map."

L_enUS["MAPWORLD_HIDE_FILTER_RESET"] = "Hide filter reset UI"
L_enUS["MAPWORLD_HIDE_FILTER_RESET_DESC"] = "Hide the world map filter reset control and related counter banners."

L_enUS["MAPWORLD_HIDE_MAP_TUTORIAL"] = "Suppress map tutorial"
L_enUS["MAPWORLD_HIDE_MAP_TUTORIAL_DESC"] = "Hide the world map tutorial frame and mark it closed in info frames."

L_enUS["MAPWORLD_SHOW_COORDS"]      = "Show coordinates"
L_enUS["MAPWORLD_SHOW_COORDS_DESC"] = "Show cursor and player position on the map window."

L_enUS["MAPWORLD_COORDS_LARGE"]      = "Large coordinate font"
L_enUS["MAPWORLD_COORDS_LARGE_DESC"] = "Use a larger font for the coordinate readout."

L_enUS["MAPWORLD_COORDS_BG"]        = "Coordinate bar background"
L_enUS["MAPWORLD_COORDS_BG_DESC"]   = "Show a dark strip behind coordinate text."

L_enUS["MAPWORLD_HIDE_CONTINENT_POI"] = "Hide town/city POI on continents"
L_enUS["MAPWORLD_HIDE_CONTINENT_POI_DESC"] = "Hide specific home, faction, and city pins on continent and world map views."

L_enUS["MAPWORLD_ENHANCE_BATTLE_MAP"] = "Enhance battlefield map"
L_enUS["MAPWORLD_ENHANCE_BATTLE_MAP_DESC"] = "Show party on the battlefield map and enable the options below."

L_enUS["MAPWORLD_UNLOCK_BATTLEFIELD"] = "Drag to move battlefield map"
L_enUS["MAPWORLD_UNLOCK_BATTLEFIELD_DESC"] = "Drag the battlefield map by its inner area."

L_enUS["MAPWORLD_BATTLE_CENTER"]    = "Keep battlefield map centered on player"
L_enUS["MAPWORLD_BATTLE_CENTER_DESC"] = "Recenter the battlefield map on your position. Hold Shift while dragging to pause."

L_enUS["MAPWORLD_BATTLE_OPACITY"]   = "Battlefield map visibility"
L_enUS["MAPWORLD_BATTLE_GROUP"]     = "Group icon size"
L_enUS["MAPWORLD_BATTLE_PLAYER"]    = "Player arrow size"

L_enUS["MAPWORLD_TINT_MENU"]        = "World map menu tint toggle"
L_enUS["MAPWORLD_TINT_MENU_DESC"]   = "Add a \"Tint unexplored\" checkbox to the map tracking menu (may not load if the menu API changes)."

L_enUS["MAPWORLD_CANVAS_TINT"]      = "Full Map Color Overlay"
L_enUS["MAPWORLD_CANVAS_TINT_DESC"] = "Tint the entire map canvas with a translucent color (separate from exploration tint)."

L_enUS["MAPWORLD_MAP_ALPHA"]        = "World Map Opacity"
L_enUS["MAPWORLD_MAP_ALPHA_DESC"]   = "Lower the opacity of the entire world map window (frame alpha)."

L_enUS["MAPWORLD_MAP_ALPHA_SLIDER"] = "Map window opacity"
L_enUS["MAPWORLD_RED"]              = "Red"
L_enUS["MAPWORLD_GREEN"]            = "Green"
L_enUS["MAPWORLD_BLUE"]             = "Blue"
L_enUS["MAPWORLD_ALPHA"]            = "Opacity"

L_enUS["MAPWORLD_CURSOR"]           = "Cursor"
L_enUS["MAPWORLD_PLAYER"]           = "Player"
