
#Regulates "Minesweeper" minigame.
[minesweeper]
	#The time until bombs start to explode. Represented in ticks.
	#Range: 0 ~ 600
	#Default: 60
	detonation_time = 60
	#It represents the number of attempts the player has to beat the game successfully.
	#Range: > 1
	#Default: 3
	attempt_count = 3

	#Regulates characteristics of stage 1.
	[minesweeper.stage_1]
		#The radius of Minesweeper board.
		#Won't be changed for already generated Minesweeper boards!
		#Range: 2 ~ 9
		#Default: 6
		board_radius = 6
		#The amount of bombs on the board.
		#Won't be changed for already generated Minesweeper boards!
		#Range: > 1
		#Default: 20
		bomb_count = 20

	#Regulates characteristics of stage 2.
	[minesweeper.stage_2]
		#The radius of Minesweeper board.
		#Won't be changed for already generated Minesweeper boards!
		#Range: 2 ~ 9
		#Default: 7
		board_radius = 7
		#The amount of bombs on the board.
		#Won't be changed for already generated Minesweeper boards!
		#Range: > 1
		#Default: 30
		bomb_count = 30

	#Regulates characteristics of stage 3.
	[minesweeper.stage_3]
		#The radius of Minesweeper board.
		#Won't be changed for already generated Minesweeper boards!
		#Range: 2 ~ 9
		#Default: 8
		board_radius = 8
		#The amount of bombs on the board.
		#Won't be changed for already generated Minesweeper boards!
		#Range: > 1
		#Default: 42
		bomb_count = 42

	#Regulates characteristics of stage 4.
	[minesweeper.stage_4]
		#The radius of Minesweeper board.
		#Won't be changed for already generated Minesweeper boards!
		#Range: 2 ~ 9
		#Default: 9
		board_radius = 9
		#The amount of bombs on the board.
		#Won't be changed for already generated Minesweeper boards!
		#Range: > 1
		#Default: 68
		bomb_count = 68

