{

	"itemGroup.create.base": "Create",
	"itemGroup.create.palettes": "Create's Building Blocks",

	"death.attack.create.crush": "%1$s was processed by Crushing Wheels",
	"death.attack.create.crush.player": "%1$s was thrown into Crushing Wheels by %2$s",
	"death.attack.create.fan_fire": "%1$s got smoked by an Encased Fan",
	"death.attack.create.fan_fire.player": "%1$s was thrown into a smoker by %2$s",
	"death.attack.create.fan_lava": "%1$s was incinerated by an Encased Fan",
	"death.attack.create.fan_lava.player": "%1$s was thrown into a smelter by %2$s",
	"death.attack.create.mechanical_drill": "%1$s was impaled by a Mechanical Drill",
	"death.attack.create.mechanical_drill.player": "%1$s was thrown in front of a Drill by %2$s",
	"death.attack.create.mechanical_roller": "%1$s was flattened by a Mechanical Roller",
	"death.attack.create.mechanical_roller.player": "%1$s was thrown in front of a Mechanical Roller by %2$s",
	"death.attack.create.mechanical_saw": "%1$s got cut in half by a Mechanical Saw",
	"death.attack.create.mechanical_saw.player": "%1$s was thrown into a Saw by %2$s",
	"death.attack.create.potato_cannon": "%1$s was shot by %2$s's Potato Cannon",
	"death.attack.create.potato_cannon.item": "%1$s was shot by %2$s using %3$s",
	"death.attack.create.cuckoo_clock_explosion": "%1$s was blown up by tampered cuckoo clock",
	"death.attack.create.cuckoo_clock_explosion.player": "%1$s was blown up by tampered cuckoo clock",
	"death.attack.create.run_over": "%1$s was run over by %2$s",
	"create.block.deployer.damage_source_name": "a rogue Deployer",

	"create.block.cart_assembler.invalid": "Place your Cart Assembler on a rail block",

	"create.menu.return": "Return to Menu",
	"create.menu.configure": "Configure...",
	"create.menu.ponder_index": "Ponder Index",
	"create.menu.only_ingame": "Available in the Pause Menu",
	"create.menu.report_bugs": "Report Issues",
	"create.menu.support": "Support Us",

	"create.recipe.crushing": "Crushing",
	"create.recipe.milling": "Milling",
	"create.recipe.fan_washing": "Bulk Washing",
	"create.recipe.fan_washing.fan": "Fan behind Flowing Water",
	"create.recipe.fan_smoking": "Bulk Smoking",
	"create.recipe.fan_smoking.fan": "Fan behind Fire",
	"create.recipe.fan_haunting": "Bulk Haunting",
 	"create.recipe.fan_haunting.fan": "Fan behind Soul Fire",
	"create.recipe.fan_blasting": "Bulk Blasting",
	"create.recipe.fan_blasting.fan": "Fan behind Lava",
	"create.recipe.pressing": "Pressing",
	"create.recipe.mixing": "Mixing",
	"create.recipe.deploying": "Deploying",
	"create.recipe.automatic_shapeless": "Automated Shapeless Crafting",
	"create.recipe.automatic_brewing": "Automated Brewing",
	"create.recipe.packing": "Compacting",
	"create.recipe.automatic_packing": "Automated Packing",
	"create.recipe.sawing": "Sawing",
	"create.recipe.mechanical_crafting": "Mechanical Crafting",
	"create.recipe.automatic_shaped": "Automated Shaped Crafting",
	"create.recipe.block_cutting": "Block Cutting",
	"create.recipe.wood_cutting": "Wood Cutting",
	"create.recipe.sandpaper_polishing": "Sandpaper Polishing",
	"create.recipe.mystery_conversion": "Mysterious Conversion",
	"create.recipe.spout_filling": "Filling by Spout",
	"create.recipe.draining": "Item Draining",
	"create.recipe.item_application": "Manual Item Application",
	"create.recipe.item_application.any_axe": "Any Axe",

	"create.recipe.sequenced_assembly": "Recipe Sequence",
	"create.recipe.assembly.next": "Next: %1$s",
	"create.recipe.assembly.step": "Step %1$s:",
	"create.recipe.assembly.progress": "Progress: %1$s/%2$s",
	"create.recipe.assembly.pressing": "Process in Press",
	"create.recipe.assembly.spout_filling_fluid": "Spout %1$s",
	"create.recipe.assembly.deploying_item": "Deploy %1$s",
	"create.recipe.assembly.cutting": "Cut with Saw",
	"create.recipe.assembly.repeat": "Repeat Sequence %1$s Times",
	"create.recipe.assembly.junk": "Random salvage",

	"create.recipe.processing.chance": "%1$s%% Chance",
	"create.recipe.deploying.not_consumed": "Not Consumed",
	"create.recipe.heat_requirement.none": "No Heating Required",
	"create.recipe.heat_requirement.heated": "Heated",
	"create.recipe.heat_requirement.superheated": "Super-Heated",

	"emi.category.create.milling": "Milling",
	"emi.category.create.crushing": "Crushing",
	"emi.category.create.pressing": "Pressing",
	"emi.category.create.fan_washing": "Bulk Washing",
	"emi.category.create.fan_smoking": "Bulk Smoking",
	"emi.category.create.fan_blasting": "Bulk Blasting",
	"emi.category.create.fan_haunting": "Bulk Haunting",
	"emi.category.create.mixing": "Mixing",
	"emi.category.create.automatic_shapeless": "Automated Shapeless Crafting",
	"emi.category.create.automatic_brewing": "Automated Brewing",
	"emi.category.create.sawing": "Sawing",
	"emi.category.create.block_cutting": "Block Cutting",
	"emi.category.create.packing": "Compacting",
	"emi.category.create.automatic_packing": "Automated Packing",
	"emi.category.create.deploying": "Deploying",
	"emi.category.create.mystery_conversion": "Mysterious Conversion",
	"emi.category.create.spout_filling": "Filling by Spout",
	"emi.category.create.draining": "Item Draining",
	"emi.category.create.sequenced_assembly": "Sequenced Assembly",
	"emi.category.create.automatic_shaped": "Automated Shaped Crafting",
	"emi.category.create.mechanical_crafting": "Mechanical Crafting",
	"emi.category.create.sandpaper_polishing": "Sandpaper Polishing",
  "emi.category.create.item_application": "Manual Item Application",

	"create.generic.range": "Range",
	"create.generic.radius": "Radius",
	"create.generic.width": "Width",
	"create.generic.height": "Height",
	"create.generic.length": "Length",
	"create.generic.speed": "Speed",
	"create.generic.delay": "Delay",
	"create.generic.angle": "Angle",
	"create.generic.duration": "Duration",
	"create.generic.timeUnit": "Time Unit",
	"create.generic.unit.ticks": "Ticks",
	"create.generic.unit.seconds": "Seconds",
	"create.generic.unit.minutes": "Minutes",
	"create.generic.daytime.hour": "Hour",
	"create.generic.daytime.minute": "Minute",
	"create.generic.daytime.second": "Second",
	"create.generic.daytime.pm": "pm",
	"create.generic.daytime.am": "am",
	"create.generic.unit.rpm": "RPM",
	"create.generic.unit.stress": "su",
	"create.generic.unit.degrees": "\u00B0",
	"create.generic.unit.millibuckets": "mB",
	"create.generic.unit.buckets": "B",
  "create.generic.unit.droplets": " Droplets",
	"create.generic.clockwise": "Clockwise",
	"create.generic.counter_clockwise": "Counter-Clockwise",
	"create.generic.in_quotes": "\"%1$s\"",
	"create.generic.pitch": "Pitch: %1$s",
	"create.generic.notes": "F#;F;E;D#;D;C#;C;B;A#;A;G#;G",

	"create.action.scroll": "Scroll",
	"create.action.confirm": "Confirm",
	"create.action.abort": "Abort",
	"create.action.saveToFile": "Save",
	"create.action.discard": "Discard",

	"create.keyinfo.toolmenu": "Focus Schematic Overlay",
	"create.keyinfo.toolbelt": "Access Nearby Toolboxes",
	"create.keyinfo.scrollup": "Simulate Mousewheel Up (inworld)",
	"create.keyinfo.scrolldown": "Simulate Mousewheel Down (inworld)",

	"create.gui.scrollInput.defaultTitle": "Choose an Option:",
	"create.gui.scrollInput.scrollToModify": "Scroll to Modify",
	"create.gui.scrollInput.scrollToAdjustAmount": "Scroll to Adjust Amount",
	"create.gui.scrollInput.scrollToSelect": "Scroll to Select",
	"create.gui.scrollInput.shiftScrollsFaster": "Shift to Scroll Faster",

	"create.gui.toolmenu.focusKey": "Hold [%1$s] to Focus",
	"create.gui.toolmenu.cycle": "[SCROLL] to Cycle",

	"create.toolbox.unequip": "Unequip: %1$s",
	"create.toolbox.outOfRange": "Toolbox of held item not in Range",
	"create.toolbox.detach": "Stop tracking and keep item",
	"create.toolbox.depositAll": "Return items to nearby Toolboxes",
	"create.toolbox.depositBox": "Return items to Toolbox",

	"create.gui.symmetryWand.mirrorType": "Mirror",
	"create.gui.symmetryWand.orientation": "Orientation",
	"create.symmetry.mirror.plane": "Mirror Once",
	"create.symmetry.mirror.doublePlane": "Rectangular",
	"create.symmetry.mirror.triplePlane": "Octagonal",
	"create.orientation.orthogonal": "Orthogonal",
	"create.orientation.diagonal": "Diagonal",
	"create.orientation.horizontal": "Horizontal",
	"create.orientation.alongZ": "Along Z",
	"create.orientation.alongX": "Along X",

	"create.gui.terrainzapper.title": "Handheld Blockzapper",
	"create.gui.terrainzapper.searchDiagonal": "Follow Diagonals",
	"create.gui.terrainzapper.searchFuzzy": "Ignore Material Borders",
	"create.gui.terrainzapper.patternSection": "Pattern",
	"create.gui.terrainzapper.pattern.solid": "Solid",
	"create.gui.terrainzapper.pattern.checkered": "Checkerboard",
	"create.gui.terrainzapper.pattern.inversecheckered": "Inverted Checkerboard",
	"create.gui.terrainzapper.pattern.chance25": "25% Roll",
	"create.gui.terrainzapper.pattern.chance50": "50% Roll",
	"create.gui.terrainzapper.pattern.chance75": "75% Roll",
	"create.gui.terrainzapper.placement": "Placement",
	"create.gui.terrainzapper.placement.merged": "Merged",
	"create.gui.terrainzapper.placement.attached": "Attached",
	"create.gui.terrainzapper.placement.inserted": "Inserted",
	"create.gui.terrainzapper.brush": "Brush",
	"create.gui.terrainzapper.brush.cuboid": "Cuboid",
	"create.gui.terrainzapper.brush.sphere": "Sphere",
	"create.gui.terrainzapper.brush.cylinder": "Cylinder",
	"create.gui.terrainzapper.brush.surface": "Surface",
	"create.gui.terrainzapper.brush.cluster": "Cluster",
	"create.gui.terrainzapper.tool": "Tool",
	"create.gui.terrainzapper.tool.fill": "Fill",
	"create.gui.terrainzapper.tool.place": "Place",
	"create.gui.terrainzapper.tool.replace": "Replace",
	"create.gui.terrainzapper.tool.clear": "Clear",
	"create.gui.terrainzapper.tool.overlay": "Overlay",
	"create.gui.terrainzapper.tool.flatten": "Flatten",

	"create.terrainzapper.shiftRightClickToSet": "Shift-Right-Click to Select a Shape",
	"create.terrainzapper.usingBlock": "Using: %1$s",
	"create.terrainzapper.leftClickToSet": "Left-Click a Block to set Material",

	"create.large_water_wheel.not_enough_space": "Clear Blocks for Placement",

	"create.minecart_coupling.two_couplings_max": "Minecarts cannot have more than two couplings each",
	"create.minecart_coupling.unloaded": "Parts of your train seem to be in unloaded chunks",
	"create.minecart_coupling.no_loops": "Couplings cannot form a loop",
	"create.minecart_coupling.removed": "Removed all couplings from minecart",
	"create.minecart_coupling.too_far": "Minecarts are too far apart",

	"create.contraptions.moving_container": "Moving %1$s",

	"create.contraptions.movement_mode": "Movement Mode",
	"create.contraptions.movement_mode.move_place": "Always Place when Stopped",
	"create.contraptions.movement_mode.move_place_returned": "Place only in Starting Position",
	"create.contraptions.movement_mode.move_never_place": "Place only when Anchor Destroyed",
	"create.contraptions.movement_mode.rotate_place": "Always Place when Stopped",
	"create.contraptions.movement_mode.rotate_place_returned": "Only Place near Initial Angle",
	"create.contraptions.movement_mode.rotate_never_place": "Only Place when Anchor Destroyed",
	"create.contraptions.cart_movement_mode": "Cart Movement Mode",
	"create.contraptions.cart_movement_mode.rotate": "Always face toward motion",
	"create.contraptions.cart_movement_mode.rotate_paused": "Pause actors while rotating",
	"create.contraptions.cart_movement_mode.rotation_locked": "Lock rotation",
	"create.contraptions.roller_mode": "Roller Mode",
	"create.contraptions.roller_mode.tunnel_pave": "Clear Blocks and Pave",
	"create.contraptions.roller_mode.straight_fill": "Straight Fill Below",
	"create.contraptions.roller_mode.wide_fill": "Sloped Fill Below",

	"create.contraptions.windmill.rotation_direction": "Rotation Direction",
	"create.contraptions.clockwork.clock_hands": "Clock Hand Arrangement",
	"create.contraptions.clockwork.hour_first": "Hour hand first",
	"create.contraptions.clockwork.minute_first": "Minute hand first",
	"create.contraptions.clockwork.hour_first_24": "24-Hour hand first",

	"create.logistics.crafter.connected": "Connected Crafters",
	"create.logistics.crafter.click_to_merge": "Click to merge Inventories",
	"create.logistics.crafter.click_to_separate": "Click to separate Inventories",

	"create.logistics.filter": "Filter",
	"create.logistics.recipe_filter": "Recipe Filter",
	"create.logistics.fluid_filter": "Fluid Filter",
	"create.logistics.firstFrequency": "Frequency #1",
	"create.logistics.secondFrequency": "Frequency #2",

	"create.logistics.filter.click_to_set": "Click with item to set",
	"create.logistics.filter.click_to_replace": "Click with item to replace",
	"create.logistics.filter.hold_to_set_amount": "Click and hold for amount",
	"create.logistics.filter.invalid_item": "Cannot use this item here.",

	"create.logistics.filter.extracted_amount": "Extracted Amount",
	"create.logistics.filter.any_amount_short": "Any",
	"create.logistics.filter.up_to": "Up to",
	"create.logistics.filter.exactly": "Exactly",
	"create.logistics.filter.requires_item_in_inventory": "Requires %1$s item in Inventory",

	"create.logistics.creative_crate.supply": "Infinite Supply",
	"create.logistics.train_observer.cargo_filter": "Cargo Filter",

	"create.kinetics.creative_motor.rotation_speed": "Generated Speed in RPM",
	"create.kinetics.speed_controller.rotation_speed": "Targeted Speed in RPM",
	"create.kinetics.valve_handle.rotated_angle": "Rotation when used",

	"create.logistics.redstone_interval": "Redstone Interval",

	"create.contraptions.contoller.target": "Targeted Component",
	"create.contraptions.mechanical_roller.pave_material": "Paving Material",

	"create.contraptions.chassis.radius": "Radius when Sticky",
	"create.contraptions.chassis.range": "Range of Sticky Sides",
	"create.contraptions.chassis.distance": "Distance",

	"create.gui.value_settings.hold_to_edit": "Click and hold to edit",
	"create.gui.value_settings.release_to_confirm": "Release %1$s to Confirm",

	"create.gui.goggles.generator_stats": "Generator Stats:",
	"create.gui.goggles.kinetic_stats": "Kinetic Stats:",
	"create.gui.goggles.at_current_speed": "at current speed",
	"create.gui.goggles.pole_length": "Pole Length:",
	"create.gui.goggles.basin_contents": "Basin Contents:",
	"create.gui.goggles.fluid_container": "Fluid Container Info:",
	"create.gui.goggles.fluid_container.capacity": "Capacity: ",

	"create.gui.assembly.exception": "This Contraption was unable to assemble:",
	"create.gui.assembly.exception.unmovableBlock": "Unmovable Block (%4$s) at [%1$s,%2$s,%3$s]",
	"create.gui.assembly.exception.chunkNotLoaded": "The Block at [%1$s,%2$s,%3$s] was not in a loaded chunk",
	"create.gui.assembly.exception.structureTooLarge": "There are too many Blocks included in the contraption.\nThe configured maximum is: %1$s",
	"create.gui.assembly.exception.tooManyPistonPoles": "There are too many extension Poles attached to this Piston.\nThe configured maximum is: %1$s",
	"create.gui.assembly.exception.noPistonPoles": "The Piston is missing some extension Poles",
	"create.gui.assembly.exception.not_enough_sails": "Attached structure does not include enough sail-like blocks: %1$s\nA minimum of %2$s are required",
	"create.gui.assembly.exception.no_contacts": "Elevators require a horizontal _Redstone_ _Contact_ attached to the structure",
	"create.gui.assembly.exception.too_many_contacts": "Cannot attach more than one _Redstone_ _Contact_ to Elevators",
	"create.gui.assembly.exception.column_conflict": "Another Elevator is already targeting this column of contacts",

	"create.gui.gauge.info_header": "Gauge Information:",
	"create.gui.speedometer.title": "Rotation Speed",
	"create.gui.stressometer.title": "Network Stress",
	"create.gui.stressometer.capacity": "Remaining Capacity",
	"create.gui.stressometer.overstressed": "Overstressed",
	"create.gui.stressometer.no_rotation": "No Rotation",

	"create.gui.contraptions.not_fast_enough": "It appears that this %1$s is _not_ rotating with _enough_ _speed_.",
	"create.gui.contraptions.network_overstressed": "It appears that this contraption is _overstressed_. Add more sources or _slow_ _down_ the components with a high _stress_ _impact_.",

	"create.gui.adjustable_crate.title": "Adjustable Crate",
	"create.gui.adjustable_crate.storageSpace": "Storage Space",

	"create.gui.threshold_switch.title": "Threshold Switch",
	"create.gui.threshold_switch.invert_signal": "Invert Signal",
	"create.gui.threshold_switch.move_to_lower_at": "Move to lower lane at %1$s%%",
	"create.gui.threshold_switch.move_to_upper_at": "Move to upper lane at %1$s%%",

	"create.gui.sequenced_gearshift.title": "Sequenced Gearshift",
	"create.gui.sequenced_gearshift.instruction": "Instruction",
	"create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "Turn by angle",
	"create.gui.sequenced_gearshift.instruction.turn_angle": "Turn",
	"create.gui.sequenced_gearshift.instruction.turn_angle.angle": "Angle",
	"create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "Turn to move Piston/Pulley/Gantry",
	"create.gui.sequenced_gearshift.instruction.turn_distance": "Piston",
	"create.gui.sequenced_gearshift.instruction.turn_distance.distance": "Distance",
	"create.gui.sequenced_gearshift.instruction.delay.descriptive": "Timed Delay",
	"create.gui.sequenced_gearshift.instruction.delay": "Delay",
	"create.gui.sequenced_gearshift.instruction.delay.duration": "Duration",
	"create.gui.sequenced_gearshift.instruction.end.descriptive": "End",
	"create.gui.sequenced_gearshift.instruction.end": "End",
	"create.gui.sequenced_gearshift.instruction.await.descriptive": "Await new Redstone Pulse",
	"create.gui.sequenced_gearshift.instruction.await": "Await",
	"create.gui.sequenced_gearshift.speed": "Speed, Direction",
	"create.gui.sequenced_gearshift.speed.forward": "Input speed, Forwards",
	"create.gui.sequenced_gearshift.speed.forward_fast": "Double speed, Forwards",
	"create.gui.sequenced_gearshift.speed.back": "Input speed, Reversed",
	"create.gui.sequenced_gearshift.speed.back_fast": "Double speed, Reversed",

	"create.gui.clipboard.erase_checked": "Erase checked items",

	"create.clipboard.actions": "Clipboard Actions",
	"create.clipboard.to_copy": "%1$s to Copy settings",
	"create.clipboard.to_paste": "%1$s to Paste settings",
	"create.clipboard.copied_from": "Copying settings from %1$s",
	"create.clipboard.pasted_to": "Applied settings to %1$s",

	"create.schematicAndQuill.dimensions": "Schematic Size: %1$sx%2$sx%3$s",
	"create.schematicAndQuill.firstPos": "First position set.",
	"create.schematicAndQuill.secondPos": "Second position set.",
	"create.schematicAndQuill.noTarget": "Hold [Ctrl] to select Air blocks.",
	"create.schematicAndQuill.abort": "Removed selection.",
	"create.schematicAndQuill.title": "Schematic Name:",
	"create.schematicAndQuill.convert": "Save and Upload Immediately",
	"create.schematicAndQuill.fallbackName": "My Schematic",
	"create.schematicAndQuill.saved": "Saved as %1$s",
  "create.schematicAndQuill.failed": "Failed to save schematic, check logs for details",
  "create.schematicAndQuill.instant_failed": "Schematic instant-upload failed, check logs for details",

	"create.schematic.invalid": "[!] Invalid Item - Use the Schematic Table instead",
	"create.schematic.error": "Schematic failed to Load - Check Game Logs",
	"create.schematic.position": "Position",
	"create.schematic.rotation": "Rotation",
	"create.schematic.rotation.none": "None",
	"create.schematic.rotation.cw90": "Clockwise 90",
	"create.schematic.rotation.cw180": "Clockwise 180",
	"create.schematic.rotation.cw270": "Clockwise 270",
	"create.schematic.mirror": "Mirror",
	"create.schematic.mirror.none": "None",
	"create.schematic.mirror.frontBack": "Front-Back",
	"create.schematic.mirror.leftRight": "Left-Right",

	"create.schematic.tool.deploy": "Position",
	"create.schematic.tool.move": "Move XZ",
	"create.schematic.tool.move_y": "Move Y",
	"create.schematic.tool.rotate": "Rotate",
	"create.schematic.tool.print": "Print",
	"create.schematic.tool.flip": "Mirror",

	"create.schematic.tool.deploy.description.0": "Moves the structure to a location.",
	"create.schematic.tool.deploy.description.1": "Right-Click on the ground to place.",
	"create.schematic.tool.deploy.description.2": "Hold [Ctrl] to select at a fixed distance.",
	"create.schematic.tool.deploy.description.3": "[Ctrl]-Scroll to change the distance.",
	"create.schematic.tool.move.description.0": "Shifts the Schematic Horizontally.",
	"create.schematic.tool.move.description.1": "Point at the Schematic and [CTRL]-Scroll to push it.",
	"create.schematic.tool.move.description.2": "",
	"create.schematic.tool.move.description.3": "",
	"create.schematic.tool.move_y.description.0": "Shifts the Schematic Vertically.",
	"create.schematic.tool.move_y.description.1": "[CTRL]-Scroll to move it up/down.",
	"create.schematic.tool.move_y.description.2": "",
	"create.schematic.tool.move_y.description.3": "",
	"create.schematic.tool.rotate.description.0": "Rotates the Schematic around its center.",
	"create.schematic.tool.rotate.description.1": "[CTRL]-Scroll to rotate by 90 Degrees.",
	"create.schematic.tool.rotate.description.2": "",
	"create.schematic.tool.rotate.description.3": "",
	"create.schematic.tool.print.description.0": "Instantly places the structure in the world.",
	"create.schematic.tool.print.description.1": "[Right-Click] to confirm placement at the current location.",
	"create.schematic.tool.print.description.2": "This tool is for Creative Mode only.",
	"create.schematic.tool.print.description.3": "",
	"create.schematic.tool.flip.description.0": "Flips the Schematic along the face you select.",
	"create.schematic.tool.flip.description.1": "Point at the Schematic and [CTRL]-Scroll to flip it.",
	"create.schematic.tool.flip.description.2": "",
	"create.schematic.tool.flip.description.3": "",

	"create.schematics.synchronizing": "Syncing...",
	"create.schematics.uploadTooLarge": "Your schematic exceeds limitations specified by the server.",
	"create.schematics.maxAllowedSize": "The maximum allowed schematic file size is:",

	"create.gui.schematicTable.refresh": "Refresh Files",
	"create.gui.schematicTable.open_folder": "Open Folder",
	"create.gui.schematicTable.title": "Schematic Table",
	"create.gui.schematicTable.availableSchematics": "Available Schematics",
	"create.gui.schematicTable.noSchematics": "No Schematics Saved",
	"create.gui.schematicTable.uploading": "Uploading...",
	"create.gui.schematicTable.finished": "Upload Finished!",

	"create.gui.schematicannon.title": "Schematicannon",
	"create.gui.schematicannon.listPrinter": "Checklist Printer",
	"create.gui.schematicannon.gunpowderLevel": "Gunpowder at %1$s%%",
	"create.gui.schematicannon.shotsRemaining": "Shots left: %1$s",
	"create.gui.schematicannon.shotsRemainingWithBackup": "With backup: %1$s",
	"create.gui.schematicannon.optionEnabled": "Currently Enabled",
	"create.gui.schematicannon.optionDisabled": "Currently Disabled",
	"create.gui.schematicannon.showOptions": "Show Printer Settings",
	"create.gui.schematicannon.option.dontReplaceSolid": "Don't Replace Solid Blocks",
	"create.gui.schematicannon.option.replaceWithSolid": "Replace Solid with Solid",
	"create.gui.schematicannon.option.replaceWithAny": "Replace Solid with Any",
	"create.gui.schematicannon.option.replaceWithEmpty": "Replace Solid with Empty",
	"create.gui.schematicannon.option.skipMissing": "Skip missing Blocks",
	"create.gui.schematicannon.option.skipBlockEntities": "Protect Block Entities",

	"create.gui.schematicannon.slot.gunpowder": "Add gunpowder to fuel the cannon",
	"create.gui.schematicannon.slot.listPrinter": "Place a Clipboard or Book here to print a Checklist for your Schematic",
	"create.gui.schematicannon.slot.schematic": "Add your Schematic here. Make sure it is deployed at a specific location.",

	"create.gui.schematicannon.option.skipMissing.description": "If the cannon cannot find a required Block for placement, it will continue at the next Location.",
	"create.gui.schematicannon.option.skipBlockEntities.description": "The cannon will avoid replacing data holding blocks such as Chests.",
	"create.gui.schematicannon.option.dontReplaceSolid.description": "The cannon will never replace any Solid blocks in its working area, only non-Solid and Air.",
	"create.gui.schematicannon.option.replaceWithSolid.description": "The cannon will only replace Solid blocks in its working area if the Schematic contains a solid Block at the Location.",
	"create.gui.schematicannon.option.replaceWithAny.description": "The cannon will replace Solid blocks in its working area if the Schematic contains any Block at the Location.",
	"create.gui.schematicannon.option.replaceWithEmpty.description": "The cannon will clear out all blocks in its working area, including those replaced by Air.",

	"create.schematicannon.status.idle": "Idle",
	"create.schematicannon.status.ready": "Ready",
	"create.schematicannon.status.running": "Running",
	"create.schematicannon.status.finished": "Finished",
	"create.schematicannon.status.paused": "Paused",
	"create.schematicannon.status.stopped": "Stopped",
	"create.schematicannon.status.noGunpowder": "Out of Gunpowder",
	"create.schematicannon.status.targetNotLoaded": "Target is not loaded",
	"create.schematicannon.status.targetOutsideRange": "Target too far away",
	"create.schematicannon.status.searching": "Searching",
	"create.schematicannon.status.skipping": "Skipping",
	"create.schematicannon.status.missingBlock": "Missing Item:",
	"create.schematicannon.status.placing": "Placing",
	"create.schematicannon.status.clearing": "Clearing Blocks",
	"create.schematicannon.status.schematicInvalid": "Schematic Invalid",
	"create.schematicannon.status.schematicNotPlaced": "Schematic not Positioned",
	"create.schematicannon.status.schematicExpired": "Schematic File Expired",
	"create.schematicannon.status.schematicErrored": "Incompatible Blocks",
	"create.schematicannon.status.schematicErroredCheckLogs": "Check Server Logs",

	"create.materialChecklist": "Material Checklist",
	"create.materialChecklist.blocksNotLoaded": "* Disclaimer *\n\nMaterial List may be inaccurate due to relevant chunks not being loaded.",

	"create.gui.filter.deny_list": "Deny-List",
	"create.gui.filter.deny_list.description": "Items pass if they do NOT match any of the above. An empty Deny-List accepts everything.",
	"create.gui.filter.allow_list": "Allow-List",
	"create.gui.filter.allow_list.description": "Items pass if they match any of the above. An empty Allow-List rejects everything.",
	"create.gui.filter.respect_data": "Respect Data",
	"create.gui.filter.respect_data.description": "Items only match if their durability, enchantments, and other attributes match as well.",
	"create.gui.filter.ignore_data": "Ignore Data",
	"create.gui.filter.ignore_data.description": "Items match regardless of their attributes.",

	"create.item_attributes.placeable": "is placeable",
	"create.item_attributes.placeable.inverted": "is not placeable",
	"create.item_attributes.consumable": "can be eaten",
	"create.item_attributes.consumable.inverted": "cannot be eaten",
	"create.item_attributes.fluid_container": "can store fluids",
	"create.item_attributes.fluid_container.inverted": "cannot store fluids",
	"create.item_attributes.enchanted": "is enchanted",
	"create.item_attributes.enchanted.inverted": "is unenchanted",
	"create.item_attributes.max_enchanted": "is enchanted at max level",
	"create.item_attributes.max_enchanted.inverted": "is not enchanted at max level",
	"create.item_attributes.renamed": "has a custom name",
	"create.item_attributes.renamed.inverted": "does not have a custom name",
	"create.item_attributes.damaged": "is damaged",
	"create.item_attributes.damaged.inverted": "is not damaged",
	"create.item_attributes.badly_damaged": "is heavily damaged",
	"create.item_attributes.badly_damaged.inverted": "is not heavily damaged",
	"create.item_attributes.not_stackable": "cannot stack",
	"create.item_attributes.not_stackable.inverted": "can be stacked",
	"create.item_attributes.equipable": "can be equipped",
	"create.item_attributes.equipable.inverted": "cannot be equipped",
	"create.item_attributes.furnace_fuel": "is furnace fuel",
	"create.item_attributes.furnace_fuel.inverted": "is not furnace fuel",
	"create.item_attributes.washable": "can be Washed",
	"create.item_attributes.washable.inverted": "cannot be Washed",
	"create.item_attributes.hauntable": "can be Haunted",
	"create.item_attributes.hauntable.inverted": "cannot be Haunted",
	"create.item_attributes.crushable": "can be Crushed",
	"create.item_attributes.crushable.inverted": "cannot be Crushed",
	"create.item_attributes.smeltable": "can be Smelted",
	"create.item_attributes.smeltable.inverted": "cannot be Smelted",
	"create.item_attributes.smokable": "can be Smoked",
	"create.item_attributes.smokable.inverted": "cannot be Smoked",
	"create.item_attributes.blastable": "can be Smelted in a Blast Furnace",
	"create.item_attributes.blastable.inverted": "cannot be Smelted in a Blast Furnace",
	"create.item_attributes.compostable": "can be composted",
	"create.item_attributes.compostable.inverted": "cannot be composted",

	"create.item_attributes.shulker_level": "is shulker %1$s",
	"create.item_attributes.shulker_level.inverted": "is shulker not %1$s",
	"create.item_attributes.shulker_level.full": "full",
	"create.item_attributes.shulker_level.empty": "empty",
	"create.item_attributes.shulker_level.partial": "partially filled",

	"create.item_attributes.in_tag": "is tagged %1$s",
	"create.item_attributes.in_tag.inverted": "is not tagged %1$s",
	"create.item_attributes.in_item_group": "is in group '%1$s'",
	"create.item_attributes.in_item_group.inverted": "is not in group '%1$s'",
	"create.item_attributes.added_by": "was added by %1$s",
	"create.item_attributes.added_by.inverted": "was not added by %1$s",
	"create.item_attributes.has_enchant": "is enchanted with %1$s",
	"create.item_attributes.has_enchant.inverted": "is not enchanted with %1$s",
	"create.item_attributes.color": "is dyed %1$s",
	"create.item_attributes.color.inverted": "is not dyed %1$s",
	"create.item_attributes.has_fluid": "contains %1$s",
	"create.item_attributes.has_fluid.inverted": "does not contain %1$s",
	"create.item_attributes.has_name": "has the custom name %1$s",
	"create.item_attributes.has_name.inverted": "does not have the custom name %1$s",
	"create.item_attributes.book_author": "was authored by %1$s",
	"create.item_attributes.book_author.inverted": "was not authored by %1$s",
	"create.item_attributes.book_copy_original": "is an original",
	"create.item_attributes.book_copy_original.inverted": "is not an original",
	"create.item_attributes.book_copy_first": "is a first-generation copy",
	"create.item_attributes.book_copy_first.inverted": "is not a first-generation copy",
	"create.item_attributes.book_copy_second": "is a second-generation copy",
	"create.item_attributes.book_copy_second.inverted": "is not a second-generation copy",
	"create.item_attributes.book_copy_tattered": "is a tattered mess",
	"create.item_attributes.book_copy_tattered.inverted": "is not a tattered mess",
	"create.item_attributes.astralsorcery_amulet": "improves %1$s",
	"create.item_attributes.astralsorcery_amulet.inverted": "does not improve %1$s",
	"create.item_attributes.astralsorcery_constellation": "is attuned to %1$s",
	"create.item_attributes.astralsorcery_constellation.inverted": "is not attuned to %1$s",
	"create.item_attributes.astralsorcery_crystal": "has crystal attribute %1$s",
	"create.item_attributes.astralsorcery_crystal.inverted": "does not have crystal attribute %1$s",
	"create.item_attributes.astralsorcery_perk_gem": "has perk attribute %1$s",
	"create.item_attributes.astralsorcery_perk_gem.inverted": "does not have perk attribute %1$s",

	"create.gui.attribute_filter.no_selected_attributes": "No attributes selected",
	"create.gui.attribute_filter.selected_attributes": "Selected attributes:",
	"create.gui.attribute_filter.add_attribute": "Add attribute to List",
	"create.gui.attribute_filter.add_inverted_attribute": "Add opposite attribute to List",
	"create.gui.attribute_filter.allow_list_disjunctive": "Allow-List (Any)",
	"create.gui.attribute_filter.allow_list_disjunctive.description": "Items pass if they have any of the selected attributes.",
	"create.gui.attribute_filter.allow_list_conjunctive": "Allow-List (All)",
	"create.gui.attribute_filter.allow_list_conjunctive.description": "Items pass only if they have ALL of the selected attributes.",
	"create.gui.attribute_filter.deny_list": "Deny-List",
	"create.gui.attribute_filter.deny_list.description": "Items pass if they do NOT have any of the selected attributes.",
	"create.gui.attribute_filter.add_reference_item": "Add Reference Item",

	"create.tooltip.holdForDescription": "Hold [%1$s] for Summary",
	"create.tooltip.holdForControls": "Hold [%1$s] for Controls",
	"create.tooltip.keyShift": "Shift",
	"create.tooltip.keyCtrl": "Ctrl",

	"create.tooltip.speedRequirement": "Speed Requirement:",
	"create.tooltip.speedRequirement.none": "None",
	"create.tooltip.speedRequirement.slow": "Slow",
	"create.tooltip.speedRequirement.medium": "Moderate",
	"create.tooltip.speedRequirement.fast": "Fast",

	"create.tooltip.stressImpact": "Kinetic Stress Impact:",
	"create.tooltip.stressImpact.low": "Low",
	"create.tooltip.stressImpact.medium": "Moderate",
	"create.tooltip.stressImpact.high": "High",
	"create.tooltip.stressImpact.overstressed": "Overstressed",

	"create.tooltip.up_to": "Up to %1$s",
	"create.tooltip.capacityProvided": "Kinetic Stress Capacity:",
	"create.tooltip.capacityProvided.low": "Small",
	"create.tooltip.capacityProvided.medium": "Medium",
	"create.tooltip.capacityProvided.high": "Large",
	"create.tooltip.generationSpeed" : "Generates at %1$s %2$s",

	"create.tooltip.analogStrength": "Analog Strength: %1$s/15",

	"create.mechanical_arm.extract_from": "Take items from %1$s",
	"create.mechanical_arm.deposit_to": "Deposit items to %1$s",
	"create.mechanical_arm.summary": "Mechanical Arm has %1$s input(s) and %2$s output(s).",
	"create.mechanical_arm.points_outside_range": "%1$s selected interaction point(s) removed due to range limitations.",

	"create.weighted_ejector.target_set": "Target Selected",
	"create.weighted_ejector.target_not_valid": "Ejecting to Adjacent block (Target was not Valid)",
	"create.weighted_ejector.no_target": "Ejecting to Adjacent block (No Target was Selected)",
	"create.weighted_ejector.targeting": "Ejecting to [%1$s,%2$s,%3$s]",
	"create.weighted_ejector.stack_size": "Ejected Stack Size",

	"create.logistics.when_multiple_outputs_available": "Distribution Method",

	"create.mechanical_arm.selection_mode.round_robin": "Round Robin",
	"create.mechanical_arm.selection_mode.forced_round_robin": "Forced Round Robin",
	"create.mechanical_arm.selection_mode.prefer_first": "Prefer First Target",

	"create.tunnel.selection_mode.split": "Split",
	"create.tunnel.selection_mode.forced_split": "Forced Split",
	"create.tunnel.selection_mode.round_robin": "Round Robin",
	"create.tunnel.selection_mode.forced_round_robin": "Forced Round Robin",
	"create.tunnel.selection_mode.prefer_nearest": "Prefer Nearest",
	"create.tunnel.selection_mode.randomize": "Randomize",
	"create.tunnel.selection_mode.synchronize": "Synchronize Inputs",

	"create.tooltip.chute.header": "Chute Information",
	"create.tooltip.chute.items_move_down": "Items move Downward",
	"create.tooltip.chute.items_move_up": "Items move Upward",
	"create.tooltip.chute.no_fans_attached": "No attached fans",
	"create.tooltip.chute.fans_push_up": "Fans push from Below",
	"create.tooltip.chute.fans_push_down": "Fans push from Above",
	"create.tooltip.chute.fans_pull_up": "Fans pull from Above",
	"create.tooltip.chute.fans_pull_down": "Fans pull from Below",
	"create.tooltip.chute.contains": "Contains: %1$s x%2$s",

  "create.tooltip.deployer.header": "Deployer Information",
  "create.tooltip.deployer.using": "Mode: Use",
  "create.tooltip.deployer.punching": "Mode: Attack",
  "create.tooltip.deployer.contains": "Item: %1$s x%2$s",

	"create.tooltip.brass_tunnel.contains": "Currently distributing:",
	"create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s",
	"create.tooltip.brass_tunnel.retrieve": "Right-Click to retrieve",

	"create.linked_controller.bind_mode": "Bind mode active",
	"create.linked_controller.press_keybind": "Press %1$s, %2$s, %3$s, %4$s, %5$s or %6$s, to bind this frequency to the respective key",
	"create.linked_controller.key_bound": "Frequency bound to %1$s",
	"create.linked_controller.frequency_slot_1": "Keybind: %1$s, Freq. #1",
	"create.linked_controller.frequency_slot_2": "Keybind: %1$s, Freq. #2",

	"create.crafting_blueprint.crafting_slot": "Ingredient Slot",
	"create.crafting_blueprint.filter_items_viable": "Advanced filter items are viable",
	"create.crafting_blueprint.display_slot": "Display Slot",
	"create.crafting_blueprint.inferred": "Inferred from recipe",
	"create.crafting_blueprint.manually_assigned": "Manually assigned",
	"create.crafting_blueprint.secondary_display_slot": "Secondary Display Slot",
	"create.crafting_blueprint.optional": "Optional",

	"create.potato_cannon.ammo.attack_damage": "%1$s Attack Damage",
	"create.potato_cannon.ammo.reload_ticks": "%1$s Reload Ticks",
	"create.potato_cannon.ammo.knockback": "%1$s Knockback",

	"create.hint.hose_pulley.title": "Bottomless Supply",
	"create.hint.hose_pulley": "The targeted body of fluid is considered infinite.",
	"create.hint.mechanical_arm_no_targets.title": "No Targets",
	"create.hint.mechanical_arm_no_targets": "It appears this _Mechanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.",
	"create.hint.empty_bearing.title": "Update Bearing",
	"create.hint.empty_bearing": "_Right-click_ the bearing with an _empty_ _hand_ to _attach_ the structure you just built in front of it.",
	"create.hint.full_deployer.title": "Deployer cannot activate",
	"create.hint.full_deployer": "It appears this _Deployer_ contains _excess_ _items_ that need to be _extracted._ Use a _hopper,_ _funnel_ or other means to free it from its overflow.",

	"create.backtank.low": "Backtank pressure low",
	"create.backtank.depleted": "Backtank pressure depleted",

	"create.hint.derailed_train.title": "Derailed Train",
	"create.hint.derailed_train": "It appears this _Train_ is no longer sitting on a connected track piece. _Right-Click_ using a _wrench_ in order to relocate it to a nearby track.",

	"create.boiler.status": "Boiler Status:  %1$s",
	"create.boiler.status_short": "Boiler:  %1$s",
	"create.boiler.passive": "Passive",
	"create.boiler.idle": "Idle",
	"create.boiler.lvl": "Lvl %1$s",
	"create.boiler.max_lvl": "Max",
	"create.boiler.size": "Size",
	"create.boiler.size_dots": "....... ",
	"create.boiler.water": "Water",
	"create.boiler.water_dots": "... ",
	"create.boiler.heat": "Heat",
	"create.boiler.heat_dots": "...... ",
	"create.boiler.via_one_engine": "via 1 engine",
	"create.boiler.via_engines": "via %1$s engines",
	"create.boiler.water_input_rate": "Water input rate",
	"create.boiler.per_tick": "%1$s per Tick",

	"create.elevator_contact.title": "Elevator Contact",
	"create.elevator_contact.floor_identifier": "Floor Identifier",
	"create.elevator_contact.floor_description": "Floor Description",

	"create.gui.schedule.lmb_edit": "Left-Click to Edit",
	"create.gui.schedule.rmb_remove": "Right-Click to Remove",
	"create.gui.schedule.duplicate": "Duplicate",
	"create.gui.schedule.remove_entry": "Remove Action",
	"create.gui.schedule.add_entry": "Add Action",
	"create.gui.schedule.move_up": "Move up",
	"create.gui.schedule.move_down": "Move down",
	"create.gui.schedule.add_condition": "Add Condition",
	"create.gui.schedule.alternative_condition": "Alternative Condition",

	"create.schedule.instruction_type": "Next Action:",
	"create.schedule.instruction.editor": "Instruction Editor",

	"create.schedule.instruction.destination": "Travel to Station",
	"create.schedule.instruction.destination.summary": "Next Stop:",
	"create.schedule.instruction.filter_edit_box": "Station Name",
	"create.schedule.instruction.filter_edit_box_1": "Use * as a text wildcard",
	"create.schedule.instruction.filter_edit_box_2": "Example: 'My Station, Platform *'",
	"create.schedule.instruction.filter_edit_box_3": "Train picks nearest unoccupied match",
	"create.schedule.instruction.rename": "Update Schedule Title",
	"create.schedule.instruction.rename.summary": "New Title:",
	"create.schedule.instruction.name_edit_box": "Schedule Title",
	"create.schedule.instruction.name_edit_box_1": "Affects text shown on displays",
	"create.schedule.instruction.name_edit_box_2": "Defaults to next destination's name",
	"create.schedule.instruction.throttle": "Limit Max Speed",
	"create.schedule.instruction.throttle.summary": "Change Max Speed to %1$s",
	"create.schedule.instruction.throttle_edit_box": "Throttle",
	"create.schedule.instruction.throttle_edit_box_1": "Affects the top speed of the Train",

	"create.schedule.condition_type": "Continue if/after:",
	"create.schedule.condition.editor": "Condition Editor",

	"create.schedule.condition.delay": "Scheduled Delay",
	"create.schedule.condition.delay_short": "Wait: %1$s",
	"create.schedule.condition.delay.status": "Departs in %1$s",
	"create.schedule.condition.idle": "Cargo Inactivity",
	"create.schedule.condition.idle_short": "Cargo Idle: %1$s",
	"create.schedule.condition.idle.status": "Cargo Idle for %1$s",
	"create.schedule.condition.for_x_time": "for %1$s",
	"create.schedule.condition.unloaded": "Chunk Unloaded",
	"create.schedule.condition.unloaded.status": "Waiting for chunk unload",
	"create.schedule.condition.powered": "Station Powered",
	"create.schedule.condition.powered.status": "Waiting for redstone",
	"create.schedule.condition.time_of_day": "Time of Day",
	"create.schedule.condition.time_of_day.scheduled": "Scheduled Time: %1$s",
	"create.schedule.condition.time_of_day.digital_format": "%1$s:%3$s %4$s",
	"create.schedule.condition.time_of_day.rotation": "Rotation",
	"create.schedule.condition.time_of_day.rotation.every_24": "Every Day",
	"create.schedule.condition.time_of_day.rotation.every_12": "Every 12:00",
	"create.schedule.condition.time_of_day.rotation.every_6": "Every 6:00",
	"create.schedule.condition.time_of_day.rotation.every_4": "Every 4:00",
	"create.schedule.condition.time_of_day.rotation.every_3": "Every 3:00",
	"create.schedule.condition.time_of_day.rotation.every_2": "Every 2:00",
	"create.schedule.condition.time_of_day.rotation.every_1": "Every 1:00",
	"create.schedule.condition.time_of_day.rotation.every_0_45": "Every 0:45",
	"create.schedule.condition.time_of_day.rotation.every_0_30": "Every 0:30",
	"create.schedule.condition.time_of_day.rotation.every_0_15": "Every 0:15",
	"create.schedule.condition.time_of_day.status": "Departs at ",
	"create.schedule.condition.threshold.train_holds": "Train holds %1$s",
	"create.schedule.condition.threshold.greater": "more than",
	"create.schedule.condition.threshold.less": "less than",
	"create.schedule.condition.threshold.equal": "exactly",
	"create.schedule.condition.threshold.x_units_of_item": "%1$s %2$s of %3$s",
	"create.schedule.condition.threshold.matching_content": "Matching Content",
	"create.schedule.condition.threshold.anything": "Anything",
	"create.schedule.condition.threshold.item_measure": "Item Measure",
	"create.schedule.condition.threshold.items": "Items",
	"create.schedule.condition.threshold.stacks": "Stacks",
	"create.schedule.condition.threshold.buckets": "Buckets",
	"create.schedule.condition.threshold.status": "Cargo: %1$s/%2$s %3$s",
	"create.schedule.condition.threshold.place_item": "Reference Item",
	"create.schedule.condition.threshold.place_item_2": "Filters can be used",
	"create.schedule.condition.threshold.place_item_3": "Leave empty to match any",
	"create.schedule.condition.fluid_threshold": "Fluid Cargo Condition",
	"create.schedule.condition.item_threshold": "Item Cargo Condition",
	"create.schedule.condition.redstone_link": "Redstone Link",
	"create.schedule.condition.redstone_link.status": "Waiting for redstone link",
	"create.schedule.condition.redstone_link_on": "Link On",
	"create.schedule.condition.redstone_link_off": "Link Off",
	"create.schedule.condition.redstone_link.powered": "Powered",
	"create.schedule.condition.redstone_link.unpowered": "Not powered",
	"create.schedule.condition.redstone_link.frequency_state": "Frequency state:",
	"create.schedule.condition.redstone_link.frequency_powered": "Frequency powered:",
	"create.schedule.condition.redstone_link.frequency_unpowered": "Frequency not powered:",
	"create.schedule.condition.player_count": "Players Seated",
	"create.schedule.condition.player_count.summary": "%1$s Player",
	"create.schedule.condition.player_count.summary_plural": "%1$s Players",
	"create.schedule.condition.player_count.seated": "%1$s seated",
	"create.schedule.condition.player_count.players": "Players",
	"create.schedule.condition.player_count.condition": "Conditional",
	"create.schedule.condition.player_count.exactly": "Exactly",
	"create.schedule.condition.player_count.or_above": "Or above",
	"create.schedule.condition.player_count.status": "Passengers: %1$s/%2$s",

	"create.schedule.loop": "Loop Forever",
	"create.schedule.loop1": "Schedule starts over",
	"create.schedule.loop2": "when completed",
	"create.schedule.reset": "Reset Progress",
	"create.schedule.skip": "Skip current Stop",
	"create.schedule.applied_to_train": "Train is now following this Schedule",
	"create.schedule.non_controlling_seat": "Conductor needs to sit in front of a Controls block",
	"create.schedule.remove_with_empty_hand": "Remove current Schedule with an Empty Hand",
	"create.schedule.auto_removed_from_train": "Auto-Schedule discarded",
	"create.schedule.removed_from_train": "Schedule retrieved from Train",
	"create.schedule.no_stops": "This Schedule does not have any Stops yet",
	"create.schedule.continued": "Schedule resumed",

	"create.track.selection_cleared": "Selection Cleared",
	"create.track.valid_connection": "Can Connect \u2714",
	"create.track.second_point": "Place track or select a second point",
	"create.track.too_far": "Too far away",
	"create.track.original_missing": "Original block removed, Sneak-click to reset",
	"create.track.perpendicular": "Cannot connect perpendicularly",
	"create.track.ascending_s_curve": "Cannot create sloped S-Bends",
	"create.track.too_sharp": "Turn too sharp",
	"create.track.too_steep": "Slope too steep",
	"create.track.slope_turn": "Cannot enter or leave slope on a turn",
	"create.track.opposing_slopes": "Cannot connect opposing slopes",
	"create.track.leave_slope_ascending": "Cannot leave this slope while ascending",
	"create.track.leave_slope_descending": "Cannot leave this slope while descending",
	"create.track.turn_90": "Can only turn up to 90 Degrees",
	"create.track.junction_start": "Cannot start connection from a Junction",
	"create.track.turn_start": "Cannot start connection from a Turn",
	"create.track.not_enough_tracks": "Not holding enough tracks",
	"create.track.not_enough_pavement": "Not holding enough pavement blocks",
	"create.track.hold_for_smooth_curve": "Hold %1$s for maximized turn",

	"create.portal_track.failed": "Cannot place portal track:",
	"create.portal_track.missing": "Target portal not generated yet",
	"create.portal_track.blocked": "Target location blocked (%1$s,%2$s,%3$s)",

	"create.station.idle": "Station is Idle",
	"create.station.assembly_title": "Train Assembly",
	"create.station.close": "Close Window",
	"create.station.cancel": "Cancel Assembly",
	"create.station.failed": "Assembly Failed",
	"create.station.icon_type": "Icon Type",
	"create.station.create_train": "Create new Train",
	"create.station.assemble_train": "Assemble Train",
	"create.station.disassemble_train": "Disassemble Train",
	"create.station.remove_schedule": "Retrieve Schedule",
	"create.station.remove_auto_schedule": "Discard Auto-Schedule",
	"create.station.no_assembly_diagonal": "Cannot build trains",
	"create.station.no_assembly_diagonal_1": "on diagonal tracks",
	"create.station.no_assembly_curve": "Cannot build trains",
	"create.station.no_assembly_curve_1": "on curved tracks",
	"create.station.train_not_aligned": "Cannot disassemble,",
	"create.station.train_not_aligned_1": "not all carriages aligned",
	"create.station.carriage_number": "Carriage %1$s:",
	"create.station.retry": "Resolve this and retry",
	"create.station.no_bogeys": "No Bogeys",
	"create.station.one_bogey": "1 Bogey",
	"create.station.more_bogeys": "%1$s Bogeys",
	"create.station.how_to": "Use Train Casing on highlighted Tracks to create bogeys.",
	"create.station.how_to_1": "Remove bogeys by breaking the block on top.",
	"create.station.how_to_2": "Build carriages attached to one or two bogeys each.",

	"create.train_assembly.too_many_bogeys": "Too many Bogeys attached: %1$s",
	"create.train_assembly.frontmost_bogey_at_station": "Frontmost Bogey must be at Station Marker",
	"create.train_assembly.no_bogeys": "No Bogeys Found",
	"create.train_assembly.not_connected_in_order": "Bogeys are not connected in order",
	"create.train_assembly.bogeys_too_close": "Bogeys %1$s and %2$s are too close to each other",
	"create.train_assembly.single_bogey_carriage": "This Bogey type cannot support a carriage on its own",
	"create.train_assembly.nothing_attached": "No structure attached to Bogey %1$s",
	"create.train_assembly.no_controls": "Attach at least one forward-facing Train Controls block (Are you missing Super Glue?)",
	"create.train_assembly.sideways_controls": "Train Controls cannot face sideways",
	"create.train_assembly.bogey_created": "Bogey created. Click again to cycle type",
	"create.train_assembly.requires_casing": "Use Railway Casing to create bogeys on tracks",

	"create.track_target.set": "Targeted track selected",
	"create.track_target.success": "Successfully bound to targeted track",
	"create.track_target.clear": "Cleared track selection",
	"create.track_target.missing": "Right-click the targeted train track first",
	"create.track_target.too_far": "Targeted track is too far from here",
	"create.track_target.no_junctions": "Targeted track cannot be an intersection",
	"create.track_target.occupied": "Targeted track is occupied",
	"create.track_target.invalid": "Cannot target this track here",

	"create.train.unnamed": "Unnamed Train",
	"create.train.cannot_relocate_moving": "Cannot relocate a moving Train",
	"create.train.relocate": "Click a Track to Relocate %1$s to. Sneak-Click to abort",
	"create.train.relocate.abort": "Relocation aborted",
	"create.train.relocate.success": "Relocation successful",
	"create.train.relocate.valid": "Can relocate to here, Click to Confirm",
	"create.train.relocate.invalid": "Cannot relocate Train to here",
	"create.train.relocate.too_far": "Cannot relocate Train this far away",
	"create.train.departing_from": "Departing from %1$s",
	"create.train.arrived_at": "Arrived at %1$s",

	"create.train.status": "<i> Information about Train: %1$s",
	"create.train.status.back_on_track": "Train is back on Track",
	"create.train.status.collision": "Collision with other Train",
	"create.train.status.end_of_track": "A Carriage has reached the end of its Track",
	"create.train.status.double_portal": "A Carriage cannot enter a portal whilst leaving another",
	"create.train.status.coupling_stress": "Forced stop due to Stress on Couplings",
	"create.train.status.track_missing": "Tracks are missing beneath the Train",
	"create.train.status.paused_for_manual": "Schedule paused for manual controls",
	"create.train.status.opposite_driver": "Path requires a driver facing the opposite direction",
	"create.train.status.missing_driver": "Driver has gone missing",
	"create.train.status.found_driver": "A new driver has been found",
	"create.train.status.navigation_success": "Navigation succeeded",
	"create.train.status.no_match": "No station on graph matches '%1$s'",
	"create.train.status.no_path": "No suitable path to the next Scheduled destination could be found",

	"create.track_signal.cannot_change_mode": "Unable to switch mode of this Signal",
	"create.track_signal.mode_change.entry_signal": "-> Allow passage if section unoccupied",
	"create.track_signal.mode_change.cross_signal": "-> Allow passage if section fully traversable",

	"create.contraption.controls.start_controlling": "Now controlling: %1$s",
	"create.contraption.controls.stop_controlling": "Stopped controlling contraption",
	"create.contraption.controls.approach_station": "Hold %1$s to approach %2$s",

	"create.contraption.controls.specific_actor_toggle": "%1$s Actors: %2$s",
	"create.contraption.controls.all_actor_toggle": "All Actors: %1$s",
	"create.contraption.controls.actor_toggle.on": "On",
	"create.contraption.controls.actor_toggle.off": "Off",
	"create.contraption.controls.floor_unreachable": "Unreachable",

	"create.contraption.door_control": "Onboard Door Control",
	"create.contraption.door_control.all": "Open All Doors",
	"create.contraption.door_control.all.short": "Open All",
	"create.contraption.door_control.north": "North Side Only",
	"create.contraption.door_control.north.short": "North",
	"create.contraption.door_control.east": "East Side Only",
	"create.contraption.door_control.east.short": "East",
	"create.contraption.door_control.south": "South Side Only",
	"create.contraption.door_control.south.short": "South",
	"create.contraption.door_control.west": "West Side Only",
	"create.contraption.door_control.west.short": "West",
	"create.contraption.door_control.none": "Keep Doors Closed",
	"create.contraption.door_control.none.short": "None",
	"create.contraption.door_control.player_facing": "You are facing: %1$s",

	"create.display_link.set": "Targeted position selected",
	"create.display_link.success": "Successfully bound to targeted position",
	"create.display_link.clear": "Cleared position selection",
	"create.display_link.too_far": "Targeted position is too far from here",
	"create.display_link.invalid": "Link has no valid target, try placing it again",
	"create.display_link.title": "Display Link",
	"create.display_link.no_source": "Not a Display Source",
	"create.display_link.no_target": "Not a Display Target",
	"create.display_link.reading_from": "Read from:",
	"create.display_link.writing_to": "Send to:",
	"create.display_link.attached_side": "Block on attached side",
	"create.display_link.targeted_location": "Block in targeted location",
	"create.display_link.view_compatible": "Click to view all Compatible",
	"create.display_link.information_type": "Type of Information",
	"create.display_link.display_on": "Write data to:",
	"create.display_link.display_on_multiline": "Start writing at:",

	"create.display_source.label": "Attached Label",
	"create.display_source.combine_item_names": "Combine Item Names",
	"create.display_source.count_items": "Amount of matching Items",
	"create.display_source.list_items": "List matching Items",
	"create.display_source.fluid_amount": "Amount of matching Fluids",
  "create.display_source.fluid_amount.millibuckets": "Millibuckets",
  "create.display_source.fluid_amount.droplets": "Droplets",
  "create.display_source.fluid_amount.display": "Display Unit",
	"create.display_source.list_fluids": "List matching Fluids",
	"create.display_source.nixie_tube": "Copy Nixie Tubes",
	"create.display_source.fill_level": "Container Fill Level",
	"create.display_source.fill_level.display": "Display Format",
	"create.display_source.fill_level.percent": "Percent",
	"create.display_source.fill_level.progress_bar": "Progress Bar",
	"create.display_source.value_list.display": "Value Display",
	"create.display_source.value_list.shortened": "Buckets",
	"create.display_source.value_list.full_number": "Millibuckets",
  "create.display_source.value_list.full_number_droplets": "Droplets",
	"create.display_source.value_list.thousand": "k",
	"create.display_source.value_list.million": "m",
	"create.display_source.player_deaths": "Player Deaths",
	"create.display_source.scoreboard": "Scoreboard",
	"create.display_source.scoreboard.objective": "Objective ID",
	"create.display_source.scoreboard.objective_not_found": "'%1$s' not found",
	"create.display_source.scoreboard.objective.deaths": "Player Deaths",
	"create.display_source.time_of_day": "Time of Day",
	"create.display_source.stop_watch": "Stopwatch",
	"create.display_source.time.format": "Time Format",
	"create.display_source.time.12_hour": "12-hour",
	"create.display_source.time.24_hour": "24-hour",
	"create.display_source.accumulate_items": "Accumulate Item Count",
	"create.display_source.item_throughput": "Item Throughput",
	"create.display_source.item_throughput.interval": "Interval",
	"create.display_source.item_throughput.interval.second": "per Second",
	"create.display_source.item_throughput.interval.minute": "per Minute",
	"create.display_source.item_throughput.interval.hour": "per Hour",
	"create.display_source.train_status": "Train Schedule Status",
	"create.display_source.station_summary": "Train Station Summary",
	"create.display_source.station_summary.filter": "Station name filter",
	"create.display_source.station_summary.train_name_column": "Train column size",
	"create.display_source.station_summary.platform_column": "Platform column size",
	"create.display_source.station_summary.now": "now",
	"create.display_source.station_summary.minutes": " min",
	"create.display_source.station_summary.seconds": "%1$ss",
	"create.display_source.observed_train_name": "Detected Train Name",
	"create.display_source.max_enchant_level": "Max Enchanting Cost",
	"create.display_source.boiler_status": "Boiler Status",
	"create.display_source.entity_name": "Entity Name",
	"create.display_source.current_floor": "Elevator Location",
	"create.display_source.kinetic_speed": "Rotation Speed (RPM)",
	"create.display_source.kinetic_speed.absolute": "Ignore Direction",
	"create.display_source.kinetic_speed.directional": "Include Direction",
	"create.display_source.kinetic_stress": "Network Stress",
	"create.display_source.kinetic_stress.display": "Displayed Info",
	"create.display_source.kinetic_stress.progress_bar": "Progress Bar",
	"create.display_source.kinetic_stress.percent": "Percentage",
	"create.display_source.kinetic_stress.current": "Stress in SU",
	"create.display_source.kinetic_stress.max": "Total Capacity",
	"create.display_source.kinetic_stress.remaining": "Remaining SU",
	"create.display_source.redstone_power": "Redstone Power",
	"create.display_source.redstone_power.display": "Display Format",
	"create.display_source.redstone_power.number": "Number",
	"create.display_source.redstone_power.progress_bar": "Progress Bar",
	"create.display_source.boiler.not_enough_space": "Not enough space ",
	"create.display_source.boiler.for_boiler_status": "for Boiler Status",
	"create.display_source.computer_display_source": "From Computer",

	"create.display_target.line": "Line %1$s",
	"create.display_target.page": "Page %1$s",
	"create.display_target.single_line": "Single Line",

	"create.flap_display.cycles.alphabet": " ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;O;P;Q;R;S;T;U;V;X;Y;Z",
	"create.flap_display.cycles.numeric": " ;0;1;2;3;4;5;6;7;8;9",
	"create.flap_display.cycles.arrival_time": "   ; min;now;15s;30s;45s",
	"create.flap_display.cycles.shortened_numbers": " ;K;M",
	"create.flap_display.cycles.fluid_units": "mB;B ;Droplets",
	"create.flap_display.cycles.instant": " ; ",
	"create.flap_display.cycles.pixel": "\u2588;\u2593;\u2592",

	"create.super_glue.too_far": "Selected area is too big",
	"create.super_glue.cannot_reach": "Selected blocks must be connected",
	"create.super_glue.click_to_confirm": "Click again to confirm",
	"create.super_glue.click_to_discard": "Sneak-click to discard selection",
	"create.super_glue.first_pos": "First position selected",
	"create.super_glue.abort": "Selection discarded",
	"create.super_glue.not_enough": "Not enough glue in inventory",
	"create.super_glue.success": "Applying Glue...",

	"create.gui.attached_computer.controlled": "This device is being controlled by a computer",
	"create.gui.attached_computer.hint": "To use device manually, disconnect all computers and modems",

	"create.gui.config.overlay1": "Hi :)",
	"create.gui.config.overlay2": "This is a sample overlay",
	"create.gui.config.overlay3": "Click or drag with your mouse",
	"create.gui.config.overlay4": "to move this preview",
	"create.gui.config.overlay5": "Press ESC to exit this screen",
	"create.gui.config.overlay6": "and save the new position",
	"create.gui.config.overlay7": "Run /create overlay reset",
	"create.gui.config.overlay8": "to reset to the default position",

	"create.command.killTPSCommand": "killtps",
	"create.command.killTPSCommand.status.slowed_by.0": "[Create]: Server tick is currently slowed by %s ms :o",
	"create.command.killTPSCommand.status.slowed_by.1": "[Create]: Server tick is slowed by %s ms now >:)",
	"create.command.killTPSCommand.status.slowed_by.2": "[Create]: Server tick is back to regular speed :D",
	"create.command.killTPSCommand.status.usage.0": "[Create]: use /killtps stop to bring back server tick to regular speed",
	"create.command.killTPSCommand.status.usage.1": "[Create]: use /killtps start <tickTime> to artificially slow down the server tick",
	"create.command.killTPSCommand.argument.tickTime": "tickTime",

	"create.contraption.minecart_contraption_too_big": "This Cart Contraption seems too big to pick up",
	"create.contraption.minecart_contraption_illegal_pickup": "A mystical force is binding this Cart Contraption to the world",

  "create.contraption.minecart_contraption_illegal_placement": "Placement of minecart contraptions is currently disabled.",

	"enchantment.create.capacity.desc": "Increases Backtank air capacity.",
  "enchantment.create.potato_recovery.desc": "Potato Cannon projectiles have a chance to be reused.",

  "create.bogey.style.updated_style": "Updated style",
  "create.bogey.style.updated_style_and_size": "Updated style and size",
  "create.bogey.style.no_other_sizes": "No other sizes",
  "create.bogey.style.invalid": "Unnamed style",
  "create.bogey.style.standard": "Standard",

  "create.potion.invalid": "Invalid Potion"
}
