--Translator: Legolando

if (GAME_LOCALE or GetLocale()) ~= "deDE" then
  return
end

local T = Angleur_Translate

local colorYello = CreateColor(1.0, 0.82, 0.0)
local colorGrae = CreateColor(0.85, 0.85, 0.85)
local colorBlu = CreateColor(0.61, 0.85, 0.92)
local colorWhite = CreateColor(1, 1, 1)
local colorGreen = CreateColor(0, 1, 0)
local colorPurple = CreateColor(0.64, 0.3, 0.71)
local colorBrown = CreateColor(0.67, 0.41, 0)
local colorRed = CreateColor(1, 0, 0)
local colorUnderlight = CreateColor(0.9, 0.8, 0.5)
local colorDarkRed = CreateColor(0.68, 0, 0)
local colorDarkBlu = CreateColor(0.12, 0.5, 1)

--Angleur.xml
T["You can drag and place this anywhere on your screen"] = "Sie können dieses irgendwohin auf Ihrem Bildschirm schieben."
T["FISHING METHOD:"] = "ANGELMETHODE:"
T["One Key"] = "Einzige Taste"
T["The next key you press\nwill be set as Angleur Key"] = "Die nächste Taste, die Sie drücken,\nwird als Angleur-Taste festgelegt"
T["Please set a keybind\nto use the One Key\nishing Method by\nusing the the\nbutton above"] = "Bitte legen Sie eine\nTastenbelegung fest mit Hilfe der oberen Kiste"
T["Return\nAngleur Visual"] = "Angleur Visual\nZurückstellen"
T["Double Click"] = "Doppelklicken"
T["Redo Tutorial"] = "Tutorial Wiederholen"
T["Wake!"] = "      Auf-\nwecken!"
T["Create\n  Add"] = "Erstellen\nHinzufügen"
T["Update"] = "Update"
T["Please select a toy using Left Mouse Click"] = "Wählen Sie ein Spielzeug mit linkem Klick"
T["Make sure this box is checked!"] = "Sehen Sie zu, dass dieses Kontrollkästchen\naktiviert ist!"
T["Located in Plater->Advanced->General Settings.\n\nOtherwise Angleur wont be able to reel fish in."] = "Befindet sich in Plater->Advanced->General Settings.\nSonst wird Angleur den Fisch nicht einholen können"
T["Angleur Configuration"] = "Angleur Konfiguration"
T["Having Problems?"] = "Gibt's Probleme?"
T["Angleur Warning: Plater"] = "Angleur Warning: Plater"
T["Okay"] = "Okay"
T["  Extra  "] = "  Extra  "
T["  Tiny  "] = "  Winzig  "
T["Standard"] = "Standard"
    --Angleur.xml->Tooltips
    T["Angleur Visual Button"] = "Angleur Visual"
    T["Shows what your next key press\nwill do. Not meant to be clicked."] = "Zeigt an, was Ihr nächster\nTastendruck macht."
    T["Fishing Mode: " .. colorBlu:WrapTextInColorCode("Double Click\n")] = "Angelmodus: " .. colorBlu:WrapTextInColorCode("Doppelklick\n")
    T["Fishing Mode: " .. colorBlu:WrapTextInColorCode("One Key")] = "Angelmodus: " .. colorBlu:WrapTextInColorCode("Einzige Taste")
    T["One-Key NOT SET! To set,\nopen config menu with:"] = "Einzige-Taste nicht festgelegt! Um fest\nzu legen, öffne die Konfig-Menü mit:"
    T[" or\n"] = " oder\n"
    T["Right Click to temporarily put Angleur to sleep. zzz..."] = "Klicken Sie mit der rechten Taste, um Angleur schlafen zu lassen."
    T["Sleeping. Zzz...\n"] = "Schläft. Zzz...\n"
    T["\nRight-Click"] = "\nRechter-Mausklick"
    T["\nto wake Angleur!"] = "\num Angleur aufzuwecken!"
    T["One-Key Fishing Mode"] = "Einzige-Taste Angelmodus"
    
    T[colorBlu:WrapTextInColorCode("Cast ") .. ", " .. colorBlu:WrapTextInColorCode("Reel ") 
    .. ", use " .. colorPurple:WrapTextInColorCode("Toys") .. ", " .. colorBlu:WrapTextInColorCode(" Items and Configured Macros ") 
    .. "using \none button."] = colorBlu:WrapTextInColorCode("Auswerfen ") .. ", " .. colorBlu:WrapTextInColorCode("Einholen ") 
    .. ", " .. colorPurple:WrapTextInColorCode("Spielzeuge") .. ", " .. colorBlu:WrapTextInColorCode("Items und konfigurierte Macros ") 
    .. "verwenden,\nnur mit einem Tastendruck"
    
    T["Set your desired key by: "] = "Legen Sie Ihre gewünschte Tastenbelegung, indem: "
    T["Clicking on the button\nthat appears below\nonce this option is selected."] = "Sie auf die untene Kiste klicken\ndas unten angezeigt wird,\nsobald diese Option ausgewählt ist."
    T["Double-Click Fishing Mode"] = "Doppelklick Angelmodus"
    T["Fish, Reel, cast Toys, Items and Macros using double mouse clicks!\n"] = "Angeln, einholen, Spielzeuge, Items und Macros verwenden, mithilfe des Doppelklickens\n"
    T["Not every toy will work!"] = "Nicht jeder Spielzeug wird Angleur passen!"
    T["Extra Toys is a feature meant to provide flexible user customization, but not every toy is" 
    .. " created the same. Targeted toys, toys that silence you, remote controlled toys etc might mess with your fishing routine."
    .. " Test them out, experiment and have fun!\n"] = "Extra Spielzeuge ist ein Feature, das weitere Anpassung ermöglicht, aber nicht jeder Spielzeugt "
    .. "funktioniert gleich. Gezielte Spielzeuge, Spielzeuge die Sie zum Schweigen bringen, ferngesteuerte Spielzeuge usw., die Angleur durcheinander bringen." 
    .. " Probieren Sie sie aus, experimentieren und haben Sie spaß!\n" 
    T["Fun toy recommendations from mod author, Legolando:"] = "Lustige Spielzeug-Empfehlungen von dem Mod-Autor, Legolando:"
    T["1) Tents such as Gnoll Tent to protect yourself from the sun as you fish."
    .. "\n2) Transformation toys such as Burning Defender's Medallion.\n3) Seating items like pillows so you can fish comfortably."
    .. "\n4) Darkmoon whistle if you want to be annoying.\nAnd other whacky combinations!"] = "1) Zelte wie das Gnollzelt, um sich vor der Sonne su beschützen."
    .. "\n2) Verwandlungspielzeuge wie das Medaillon des flammenden Verteidigers.\n3) Items wie Kissen, damit Sie bequem sitzen können, während Sie angeln."
    .. "\n4) Die Dunkelmond-Pfeife, wenn Sie Leute ärgern möchten.\nUnd andere lustige Kombinationen!"
    T["Beta: " .. colorWhite:WrapTextInColorCode("If you are having trouble,\ntry resetting the set by clicking\nthe reset button then refreshing\nthe UI with ") 
    .. "/reload."] = "Beta: " .. colorWhite:WrapTextInColorCode("Wenn es probleme gibt,\nversuchen Sie es zurückzusetzen, indem Sie die \"Reset Button\" klicken, und dann die UI mit /reload " 
    .. "aktualisieren") 
    T["Reset Angleur Set"] = "Angleur Set Zurücksetzen"
    --Cata
    T[colorWhite:WrapTextInColorCode("\nEquip a ") .. "Fishing Pole\n"] = colorWhite:WrapTextInColorCode("\nRüsten Sie sich mit einer ") .. "Angelrute " .. colorWhite:WrapTextInColorCode("aus\n")
    T["\nor"] = "\noder"
    T["Note for Cata:"] = "Hinweis für Cata:"
    T["Mouseover the bobber\nto reel consistently."] = "\"Mouseover\" den Schwimmer\num problemlos einzuholen."
    T["(If it lands too far, the\nsoft-interact will miss it.)"] = "(Falls er zu weit landet, das\n\"Soft-Interact\" System wir ihn verfehlen.)"
    T["Key set to "] = "Festgelegte Taste: "
    T["Fish, cast Toys, Items and Macros using double mouse clicks!\n"] = "Angeln, Toys, Items und Macros beim Doppelklicken verwenden.\n"
    --Vanilla
    T[colorBlu:WrapTextInColorCode("Cast ") .. ", " .. colorBlu:WrapTextInColorCode("Reel ") 
    .. "and " .. colorBlu:WrapTextInColorCode("use Items und Configured Macros ")
    .. "using \none button."] = colorBlu:WrapTextInColorCode("Auswerfen ") .. ", "
    .. colorBlu:WrapTextInColorCode("Einholen ") .. "und "
    .. colorBlu:WrapTextInColorCode("Items und konfigurierte Macros verwenden") .. "nur mit\neinem Tastendruck"

    T["Note for Classic:"] = "Hinweis for Classic:"
    T[colorBlu:WrapTextInColorCode("Cast ") .. "your rod and " .. colorBlu:WrapTextInColorCode("use Items/Macros ") 
    .. "using\ndouble mouse clicks!\n"] = "Angelrute" .. colorBlu:WrapTextInColorCode("auswerfen ") .. "und "
    .. colorBlu:WrapTextInColorCode("Items/Macros ") .. "beim\nDoppelklicken verwenden."

--extra.lua
T["Extra Toys"] = "Extra Spielzeuge"
T["   " .. colorYello:WrapTextInColorCode("Click ") .. "any of the buttons above\nthen select a toy with left click from\nthe " 
.. colorYello:WrapTextInColorCode("Toy Box ") .. "that pops up."] = "   " .. colorYello:WrapTextInColorCode("Klicken ") 
.. "Sie auf irgendeine der oben stehenden Slots, dann wählen Sie ein Spielzeug aus der " 
.. colorYello:WrapTextInColorCode("Spielzeugkiste ") .. "mit dem rechten Mausklick."
T["Extra Items / Macros"] = "Extra Items / Macros"

T["   " .. colorYello:WrapTextInColorCode("Drag ") .. "a usable " .. colorYello:WrapTextInColorCode("Item ") .. "or a " .. 
    colorYello:WrapTextInColorCode("Macro ") .. "into any of the boxes above."] = "   " .. colorYello:WrapTextInColorCode("Schieben ") .. "Sie ein verwendbares " 
    .. colorYello:WrapTextInColorCode("Item ") .. "oder " .. colorYello:WrapTextInColorCode("Macro ") .. " in irgdeneine der oben stehenden Kiste."

T["Set Timer"] = "Timer Einrichten"
T["Toggle Equipment"] = "Ausrüstung Umschalten"
T["Toggle Bags"] = "Rucksack Umschalten"
T["Open Macros"] = "Macros Öffnen"



--standard.lua
T["Raft"] = "Floß"
T["Couldn't find any rafts \n in toybox, feature disabled"] = "Keine Flöße in der\nSpielzeugkiste, Feature ausgeschaltet"
T["Oversized Bobber"] = "Übergroßer Schwimmer"
T["Couldn't find \n Oversized Bobber in \n toybox, feature disabled"] = "Ü.großer Schwimmer\nnicht gefunden,\nFeature ausgeschaltet"
T["Crate of Bobbers"] = "Crate of Bobbers"
T["Couldn't find \n any Crate Bobbers \n in toybox, feature disabled"] = "\nKeine Schwimmer-Kiste \nin der Spielzeugkiste,\nFeature disabled"
T["Crate Bobbers"] = "Schwimmer-Kiste"
T["Ultra Focus:"] = "Aufmerksamkeit:"
T["Audio"] = "Audio"
T["Temp. Auto Loot "] = "Temp. Plündern "
T["If checked, Angleur will temporarily turn on " .. colorYello:WrapTextInColorCode("Auto-Loot") 
.. ", then turn it back off after you reel.\n\n" .. colorGrae:WrapTextInColorCode("If you have ")
.. colorYello:WrapTextInColorCode("Auto-Loot ")
.. colorGrae:WrapTextInColorCode("enabled anyway, this feature will be disabled automatically.")] = "Wenn aktiviert, Angleur wird vorübergehend " 
.. colorYello:WrapTextInColorCode("Schnell-Plündern ") .. "einschalten, und dann wieder aus- nachdem Sie eingeholt haben.\n\n" 
.. colorGrae:WrapTextInColorCode("Wenn ") .. colorYello:WrapTextInColorCode("Schnell-Plündern ")
.. colorGrae:WrapTextInColorCode("schon eingeschaltet ist, dieses Feature wird automatisch deaktiviert werden.")
T["(Already on)"] = "(Schon ein)"

T[colorBlu:WrapTextInColorCode("Angleur: ") .. "If you experience stiffness with the Double-Click, do a " 
.. colorYello:WrapTextInColorCode("/reload") .. " to fix it."] = colorBlu:WrapTextInColorCode("Angleur: ") 
.. "Falls Sie Steifheit mit dem Doppelklicken erfahren, aktualisieren Sie die UI mit " .. colorYello:WrapTextInColorCode("/reload")
T["Rafts"] = "Flöße"
T["Random Bobber"] = "Zufälliger Schwimmer"
T["Preferred Mouse Button"] = "Vorgezogene Maustaste"
T["Right Click"] = "Rechter-Mausklick"

--tabs-general.lua
T[colorBlu:WrapTextInColorCode("Angleur visual ") .. "is now hidden."] = colorBlu:WrapTextInColorCode("Angleur Visual ") .. "ist jetzt versteckt."
T["You can re-enable it from the"] = "Sie können es von der Menü wieder aktivieren."
T[colorYello:WrapTextInColorCode("Config Menu ") .. "accessed by: " 
.. colorYello:WrapTextInColorCode("/angleur ") .. " or  " 
.. colorYello:WrapTextInColorCode("/angang")] = colorYello:WrapTextInColorCode("Konfig Menu ") 
.. "zugegriffen mit" .. colorYello:WrapTextInColorCode("/angleur ") 
.. " oder  " .. colorYello:WrapTextInColorCode("/angang")

--tiny.lua
T["Disable Soft Interact"] = "Soft Interact Deaktivieren"

T["If checked, Angleur will disable " .. colorYello:WrapTextInColorCode("Soft Interact ") .. "after you stop fishing.\n\n" 
.. colorGrae:WrapTextInColorCode("Intended for people who want to keep Soft Interact disabled during normal play.")] = "Wenn eingeschaltet, Angleur wird " 
.. colorYello:WrapTextInColorCode("\"Soft Interact\" ") .. "deaktivieren, wenn sie einholen.\n\n"
.. colorGrae:WrapTextInColorCode("Für Nutzern die das \"Soft Interact\" während normaler Gameplay gerne deaktiviert halten")

T["Can't change in combat."] = "Dürfen nicht während Combat wechseln"

T[colorBlu:WrapTextInColorCode("Angleur ") .. "will now turn off "
.. colorYello:WrapTextInColorCode("Soft Interact ") .. "when you aren't fishing."] = colorBlu:WrapTextInColorCode("Angleur ") 
.. "wird das " .. colorYello:WrapTextInColorCode("\"Soft Interact\" ") .. "deaktivieren, wenn Sie nicht angeln."

T["Dismount With Key"] = "Mit Taste Absitzen"

T["If checked, Angleur will make you " .. colorYello:WrapTextInColorCode("dismount ") 
.. "when you use OneKey/DoubleClick.\n\n" 
.. colorGrae:WrapTextInColorCode("Your key will no longer be released upon mounting.")] = "Wenn aktiviert, Angleur wird Sie " 
.. "durch den Einsatz von Einzige-Taste/Doppelklicken " .. colorYello:WrapTextInColorCode("absitzen ") .. "lassen.\n\n" 
.. colorGrae:WrapTextInColorCode("Ihre Tastenbelegung wird nicht mehr freigegeben, als Sie aufsitzen.")

T[colorBlu:WrapTextInColorCode("Angleur ") .. "will now " 
.. colorYello:WrapTextInColorCode("dismount ") .. "you"] = colorBlu:WrapTextInColorCode("Angleur ") 
.. "wird Sie " .. colorYello:WrapTextInColorCode("absitzen ") .. "lassen."

T["Disable Soft Icon"] = "Soft Icon Deaktivieren"

T["Whether the Hook icon above the bobber is shown.\nNote, this affects icons for other soft target objects."] = "Ob der Angelhaken über dem Schwimmer angezeigt ist.\nHinweis, dies wird sich auf andere Soft-Target Objekte auswirken."

T["Soft target icon for game objects disabled."] = "Soft-Target Icon für Spielobjekte ausgeschaltet"
T["Soft target icon for game objects re-enabled."] = "Soft-Target Icon für Spielobjekte eingeschaltet"
T["Double Click Window"] = "Doppelklick Zeitfenster"
T["Visual Size"] = "Visual Größe"
T["Master Volume(Ultra Focus)"] = "Gesamtlautstärke(Aufmerksamkeit)"
T["Login Messages"] = "Einloggensnachrichten"
T["Debug Mode"] = "Debug Modus"
T["Defaults"] = "Standard-\nwerte"


--firstInstall
T["Angleur Warning"] = "Angleur Warnung"
T["Are you sure you want to abandon the tutorial?"] = "Das Tutorial wird beendet, sind Sie sicher?"
T["(You can redo it later by clicking the Redo Button\nin the Tiny Panel)"] = "(Sie können es später wiederholen, wenn Sie auf\n\"Tutorial Wiederholen\"klicken(Winzig Panel))"
T["Yes"] = "Ja"
T["No"] = "Nein"

T[colorBlu:WrapTextInColorCode("Angleur: ") .. colorYello:WrapTextInColorCode("Plater ")
.. "detected."] = colorBlu:WrapTextInColorCode("Angleur: ") .. colorYello:WrapTextInColorCode("Plater ") .. "erkannt."

T["Plater " .. colorYello:WrapTextInColorCode("-> ") .. "Advanced " .. colorYello:WrapTextInColorCode("-> ") .. "General Settings" 
.. colorYello:WrapTextInColorCode(":") .. " Show soft-interact on game objects*"] = "Plater " .. colorYello:WrapTextInColorCode("-> ") 
.. "Advanced " .. colorYello:WrapTextInColorCode("-> ") .. "General Settings" .. colorYello:WrapTextInColorCode(":") .. " Show soft-interact on game objects*"

T["Must be " .. colorGreen:WrapTextInColorCode("checked ON ") .. "for Angleur to function properly."] = "Muss " .. colorGreen:WrapTextInColorCode("Aktiviert ") .. "werden, für Angleur problemlos zu funktionieren."

T[colorYello:WrapTextInColorCode("To Get Started:\n\n") .. "Choose your desired\n"
.. colorBlu:WrapTextInColorCode("Fishing Method") .. " by\nclicking one of these buttons.\n\n"] = colorYello:WrapTextInColorCode("Zum Anfangen:\n\n") 
.. "Wählen Sie Ihre gewünschte\n" .. colorBlu:WrapTextInColorCode("Angelmethode") .. ", indem Sie auf eine dieser Kästchen klicken.\n\n"

T[colorBlu:WrapTextInColorCode("Angleur ") .. colorYello:WrapTextInColorCode("Visual:\n\n") .. "Shows what your next input will do.\n" 
.. "Drag and place it anywhere you might like.\n\n" .. "You can also hide it by clicking its close button."] = colorBlu:WrapTextInColorCode("Angleur ") 
.. colorYello:WrapTextInColorCode("Visual:\n\n") .. "Zeigt an, was Ihr nächster Tastendruck macht.\n"
.. "Schieben Sie es irgendwohin Sie möchten.\n\n" .. "Es kann auch versteckt werden, indem Sie einfach auf die \'x\' Taste daneben klicken."

T["Angleur works on a " .. colorYello:WrapTextInColorCode("Sleep/Wake ") .. "system, so you don't have to reload your UI after you're done fishing.\n\n"
.. colorBlu:WrapTextInColorCode("Right Click ")
.. "to put Angleur to sleep, and wake it up if it is. You can also Right Click the minimap button."] = "Angleur funktioniert durch ein " 
.. colorYello:WrapTextInColorCode("Schlaf/Wach ") .. "System, also müssen Sie Ihre UI nicht aktualisieren, wenn Sie aufhören, zu angeln.\n\n"
.. colorBlu:WrapTextInColorCode("Rechter-Mausklick") .. ", um Angleur schlafen zu lassen, oder aufwecken. Rechter-Mausklick auf die Minimap-Taste geht auch!"

T["You can enable\n\nRafts,\n\nBobbers,\n\nand Ultra Focus(Audio/Temporary Auto Loot)\n\nby checking these boxes."] = "Flöße,\n\nBobbers,\n\n" 
.. "und\n\nAufmerksamkeitmodus\n\neinschalten, indem Sie diese Kontrollkästchen aktivieren."

T["Now, let's move to the " .. colorYello:WrapTextInColorCode("Extra ") .. "Tab. Click here."] = "Nun, zum " 
.. colorYello:WrapTextInColorCode("Extra ") .. "Tab! Klicken Sie hier."

T[colorPurple:WrapTextInColorCode("Extra Toys\n\n")  .. "You can select a toy from the " .. colorYello:WrapTextInColorCode("Toy Box ") 
.. "to add it to your Angleur rotation.\n\n Click on an empty slot to open toy selection, or click next to move on.\n\n"
.. "Note: Not every toy will work, some silence you so you can't fish etc. Experiment around!"] = colorPurple:WrapTextInColorCode("Extra Spielzeuge\n\n")  
.. "Hier können Sie Spielzeuge aus der " .. colorYello:WrapTextInColorCode("Spielzeugkiste ") 
.. "auswählen, um die zu Ihrem Angleur-Rotation hinzuzufügen.\n\n Klicken auf einen Slot, um die Spielzeugauswahl zu öffnen, oder \'Weiter\' für den nächsten Schritt.\n\n"
.. "Note: Nicht jedes Spielzeug ist für Angleur geeignet, manche bringen man zum Schweigen usw. Experimentieren!"

T[colorBrown:WrapTextInColorCode("Extra Items/Macros\n\n")  .. "You can " .. colorYello:WrapTextInColorCode("Drag ") 
.. "items or macros here to add them to your Angleur rotation.\n\n" .. "These can be fishing hats, throwable fish, spells...\n\n" 
.. "You can even set custom timers for them by clicking the " .. colorYello:WrapTextInColorCode("stopwatch ") 
.. "icon that appears once you slot an item/macro.\n\nClick " 
.. colorYello:WrapTextInColorCode("Okay ") .. "to move on."] = colorBrown:WrapTextInColorCode("Extra Items/Macros\n\n")  
.. colorYello:WrapTextInColorCode("Schieben ") .. "Sie Items oder Macros herin um sie zu Ihrem Angleur-Rotation hinzuzufügen.\n\n" 
.. "Fischerhüte, werfbare Fisch, Zauber...\n\n" .. "Zu denen können Sie sogar Timers einrichten, indem Sie auf die "
.. colorYello:WrapTextInColorCode("Stoppuhr ") .. "Icon klicken, das angezeigt wird, nachdem Sie ein Item/Macro schieben.\n\n"
.. colorYello:WrapTextInColorCode("\'OK\' ") .. "zum weitergehen."


T["Click here if you need an example & explanation of use of macros for Angleur!"] = "Hier Klicken, für ein Beispiel & genauere Erklärung für den Ersatz von Macros bei Angleur!"

T["And lastly, the " .. colorYello:WrapTextInColorCode("Create & Add ") .. "button Creates an item set for you and automatically adds your " 
.. "slotted items to it.\n\nNow, Angleur will automatically equip your slotted items when you " 
.. colorYello:WrapTextInColorCode("wake ") .."it up, and restore previous items when you put it back to " 
.. colorYello:WrapTextInColorCode("sleep.")] = "Schließlich, die " .. colorYello:WrapTextInColorCode("Erstellen & Hinzufügen ") 
.. "Taste wird für Sie ein Ausrüstungsset erstellen, und automatisch Ihre " 
.. "eingelegte Items dazu hinzufügen.\n\nVon da an, Angleur wird diese Items automatisch ausrüsten, wenn Sie es " 
.. colorYello:WrapTextInColorCode("aufwecken") ..", und die vorherige abgelegte Items wiederherstellen, wenn Sie es " 
.. colorYello:WrapTextInColorCode("schlafen ") .. "lassen."

--thanks
T["You can support the project\nby donating on " .. colorYello:WrapTextInColorCode("Ko-Fi ")
.. "or " .. colorYello:WrapTextInColorCode("Patreon!")] = "Sie können das Projekt unter- \nstützen, indem Sie auf " 
.. colorYello:WrapTextInColorCode("Ko-Fi ") .. "\noder " .. colorYello:WrapTextInColorCode("Patreon ") .. "spenden!"

T["THANK YOU!"] = "DANKE!"


--advancedAngling
T["HOW?"] = "WIE?"
T["Advanced Angling"] = "Fortgeschrittenes Angeln"

T[colorBlu:WrapTextInColorCode("Angleur ") 
.. "will have you cast the dragged item/macro\nif all of their below listed conditions are met."] = colorBlu:WrapTextInColorCode("Angleur ") 
.. "wird Sie die geschobene Item/Macro anwenden\nlassen, wenn all ihre unten stehende Bedingungen erfüllt sind."

T[colorYello:WrapTextInColorCode("Items:\n") .. 
"- Any usable item from your bags or character equipment. " .. "\n\n Whenever:\n\n   1) "
.. colorYello:WrapTextInColorCode("Off-Cooldown\n") .. "   2) " .. colorYello:WrapTextInColorCode("Aura Inactive") 
.. " (if present)\n" .. colorYello:WrapTextInColorCode("\nMacros:\n") 
.. "- Any valid macro that contains a spell or a usable item - /cast or /use. " 
.. "\n\n Whenever:\n\n   1) ".. colorYello:WrapTextInColorCode("Macro Conditions ") 
.. "are met\n" .. "   2) Spell/Item is " .. colorYello:WrapTextInColorCode("Off-Cooldown\n") 
.. "                    and their\n   3) " .. colorYello:WrapTextInColorCode("Auras Inactive") 
.. " (if present)\n\n" .. colorYello:WrapTextInColorCode("IMPORTANT: ") 
.. "If you are using Macro Conditionals, they need to be ACTIVE when you drag the macro to the slot.\n" 
.. "_____________________________________________"] = colorYello:WrapTextInColorCode("Items:\n") .. 
"- Irgendeine verwendbare Item aus Ihrem Rucksack oder Charakter-Ausrüstung. " .. "\n\n Wann:\n\n   1) "
.. colorYello:WrapTextInColorCode("Nicht im Cooldown\n") .. "   2) " .. colorYello:WrapTextInColorCode("Aura nicht Aktiv") 
.. " (falls vorhanden)\n" .. colorYello:WrapTextInColorCode("\nMacros:\n") 
.. "- Irgendein gültiges Macro, das Zauber oder verwendbares Item enthält - /cast oder /use. " 
.. "\n\n Wann:\n\n   1) ".. colorYello:WrapTextInColorCode("Macro Bedingungen ") 
.. "erfüllt sind\n" .. "   2) Spell/Item ist " .. colorYello:WrapTextInColorCode("nicht im Cooldown\n")
.. "                    und ihre\n   3) " .. colorYello:WrapTextInColorCode("Auras nicht aktiv") 
.. " (falls vorhanden)\n\n" .. colorYello:WrapTextInColorCode("WICHTIG: ") 
.. "Wenn Sie Macro Bedingungen nutzen, die müssen AKTIV sein, als Sie das Macro einschieben.\n" 
.. "_____________________________________________"

T["Spell/Item has no Cooldown/Aura?\n" 
.. "Click " .. colorYello:WrapTextInColorCode("the Stopwatch ") .. "to set a manual timer.\n" 
.. colorYello:WrapTextInColorCode("                                                 (minutes:seconds)")] = "Zauber/Item has kein Cooldown/Aura?\n" 
.. "Klicken auf " .. colorYello:WrapTextInColorCode("die Stoppuhr") .. ", ein Timer einzurichten.\n" 
.. colorYello:WrapTextInColorCode("                                             (minuten:sekunden)")



T["This will restart the tutorial, are you sure?"] = "This will restart the tutorial, are you sure?"
T["First install tutorial restarting."] = "First install tutorial restarting."
T["/angsleep"] = "/angsleep"
T["/angleur"] = "/angleur"
T["/angang"] = "/angang"

T[colorBlu:WrapTextInColorCode("Angleur: ") .. "cannot open " 
.. colorYello:WrapTextInColorCode("Config Panel ") .. "in combat."] = colorBlu:WrapTextInColorCode("Angleur: ") 
.. "cannot open " .. colorYello:WrapTextInColorCode("Config Panel ") .. "in combat."

T["Please try again after combat ends."] = "Please try again after combat ends."
T["login messages disabled"] = "login messages disabled"
T["login messages re-enabled"] = "login messages re-enabled"
T["debug mode active"] = "debug mode active"
T["debug mode deactivated"] = "debug mode deactivated"
T["Can't change in combat."] =  "Can't change in combat."


--minimap
T[colorBlu:WrapTextInColorCode("Angleur: ") .. "Awake."] = colorBlu:WrapTextInColorCode("Angleur: ") .. "Awake."
T[colorBlu:WrapTextInColorCode("Angleur: ") .. "Sleeping."] = colorBlu:WrapTextInColorCode("Angleur: ") .. "Sleeping."

T[colorBlu:WrapTextInColorCode("Angleur: ") .. "Minimap Icon hidden, " 
.. colorYello:WrapTextInColorCode("/angmini ") .. "to show."] = colorBlu:WrapTextInColorCode("Angleur: ") .. "Minimap Icon hidden, " 
.. colorYello:WrapTextInColorCode("/angmini ") .. "to show."

T["Left Click: " .. colorYello:WrapTextInColorCode("Config Panel")] = "Left Click: " .. colorYello:WrapTextInColorCode("Config Panel")
T["Right Click: " .. colorYello:WrapTextInColorCode("Sleep/Wake")] = "Right Click: " .. colorYello:WrapTextInColorCode("Sleep/Wake")
T["Middle Button: " .. colorYello:WrapTextInColorCode("Hide Minimap Icon")] = "Middle Button: " .. colorYello:WrapTextInColorCode("Hide Minimap Icon")

T["/angmini"] = "/angmini"

T["Can't change sleep state in combat."] = "Can't change sleep state in combat."

--onekey
T["The next key you press\nwill be set as Angleur Key"] = "The next key you press\nwill be set as Angleur Key"
T["OneKey set to: "] = "OneKey set to: "

T[colorBlu:WrapTextInColorCode("Angleur: ") .. colorYello:WrapTextInColorCode("Modifier Keys ") 
.. "won't be recognized when the game is in the " .. colorGrae:WrapTextInColorCode("background. ") 
.. "If you are using the scroll wheel for that purpose. Just bind the wheel alone instead, without modifiers."] = colorBlu:WrapTextInColorCode("Angleur: ") 
.. colorYello:WrapTextInColorCode("Modifier Keys ") .. "won't be recognized when the game is in the " .. colorGrae:WrapTextInColorCode("background. ") 
.. "If you are using the scroll wheel for that purpose. Just bind the wheel alone instead, without modifiers."

T["Modifier key "] = "Modifier key "
T["down,\nawaiting additional key press."] = "down,\nawaiting additional key press."
T[", with modifier "] = ", with modifier "
T["OneKey removed"] = "OneKey removed"


--eqMan
T["Can't create Equipment Set without any equippable slotted items. Slot a usable and equippable item to your Extra Items slots first."] = "Can't create Equipment Set without any equippable slotted items. Slot a usable and equippable item to your Extra Items slots first."
T["This is a limitation of Classic(not the case for Cata and Retail), since it lacks a proper built-in Equipment Manager, allowing you to slot passive items to your Angleur Set."] = "This is a limitation of Classic(not the case for Cata and Retail), since it lacks a proper built-in Equipment Manager, allowing you to slot passive items to your Angleur Set."
T["Created equipment set for " .. colorBlu:WrapTextInColorCode("Angleur" ) .. ". ID is : "] = "Created equipment set for " .. colorBlu:WrapTextInColorCode("Angleur" ) .. ". ID is : "
T["All unslotted items in the set have been set to <ignore slot>."] = "All unslotted items in the set have been set to <ignore slot>."

T["For passive items you'd like to add to your fishing gear, you can use the game's " 
.. colorYello:WrapTextInColorCode("Equipment Manager ") .. "to add them to the " 
.. colorBlu:WrapTextInColorCode("Angleur ") .. "set"] = "For passive items you'd like to add to your fishing gear, you can use the game's " 
.. colorYello:WrapTextInColorCode("Equipment Manager ") .. "to add them to the " 
.. colorBlu:WrapTextInColorCode("Angleur ") .. "set"

T["Couldn't equip slotted item in time before combat"] = "Couldn't equip slotted item in time before combat"

T["Slotted items successfully updated for your " 
.. colorYello:WrapTextInColorCode("Angleur Equipment Set.")] = "Slotted items successfully updated for your " 
.. colorYello:WrapTextInColorCode("Angleur Equipment Set.")

T["   The " .. colorYello:WrapTextInColorCode("Update/Create Set ") .. "Button automatically adds equippable items in your " 
.. colorYello:WrapTextInColorCode"Extra Items " .. "slots to your " .. colorBlu:WrapTextInColorCode("Angleur Set") 
.. ", and creates one if there isn't already.\n\nIf you want to " .. colorRed:WrapTextInColorCode("remove ") 
.. "previously saved slotted items, you need to click the " .. colorRed:WrapTextInColorCode("Delete ") 
.. "Button to the top right, and then re-create the set - or manually change the item set.\n\nYou may also assign " 
.. colorGrae:WrapTextInColorCode("- Passive Items - ") .. "to your ".. colorBlu:WrapTextInColorCode("Angleur Set ") 
.. "manually, and Angleur will swap them in and out like the rest."] = "   The " .. colorYello:WrapTextInColorCode("Update/Create Set ") 
.. "Button automatically adds equippable items in your " .. colorYello:WrapTextInColorCode"Extra Items " 
.. "slots to your " .. colorBlu:WrapTextInColorCode("Angleur Set") .. ", and creates one if there isn't already.\n\nIf you want to " 
.. colorRed:WrapTextInColorCode("remove ") .. "previously saved slotted items, you need to click the " 
.. colorRed:WrapTextInColorCode("Delete ") .. "Button to the top right, and then re-create the set - or manually change the item set.\n\nYou may also assign " 
.. colorGrae:WrapTextInColorCode("- Passive Items - ") .. "to your ".. colorBlu:WrapTextInColorCode("Angleur Set ") 
.. "manually, and Angleur will swap them in and out like the rest."

T["ITEM NOT FOUND IN BAGS. TO USE FOR EQUIPMENT SWAP, EITHER ADD IT MANUALLY TO ANGLEUR SET OR RE-DRAG THE MACRO."] = "ITEM NOT FOUND IN BAGS. TO USE FOR EQUIPMENT SWAP, EITHER ADD IT MANUALLY TO ANGLEUR SET OR RE-DRAG THE MACRO."
T["Equipping of the Angleur set disrupted due to sudden combat"] = "Equipping of the Angleur set disrupted due to sudden combat"


--items
T["Unslotted " .. colorBlu:WrapTextInColorCode("Angleur ") .. colorYello:WrapTextInColorCode("Equipment Set ") 
.. " item. Remove it from the Angleur set in the equipment manager if you don't want Angleur to keep equipping it."] = "Unslotted " 
.. colorBlu:WrapTextInColorCode("Angleur ") .. colorYello:WrapTextInColorCode("Equipment Set ") 
.. " item. Remove it from the Angleur set in the equipment manager if you don't want Angleur to keep equipping it."

T[colorBlu:WrapTextInColorCode("Angleur: ") .. colorYello:WrapTextInColorCode("Fishing Hat") 
.. " detected."] = colorBlu:WrapTextInColorCode("Angleur: ") .. colorYello:WrapTextInColorCode("Fishing Hat") .. " detected."

T["For it to work properly, please make sure to add it as a macro like so: "] = "For it to work properly, please make sure to add it as a macro like so: "

T["Otherwise, you will have to manually target your fishing rod every time."
.. "If you want to see an example of how to slot macros, click the " 
..  colorRed:WrapTextInColorCode("[HOW?] ") .. "button on the " 
.. colorYello:WrapTextInColorCode("Extra Tab")] = "Otherwise, you will have to manually target your fishing rod every time."
.. "If you want to see an example of how to slot macros, click the " 
..  colorRed:WrapTextInColorCode("[HOW?] ") .. "button on the " 
.. colorYello:WrapTextInColorCode("Extra Tab")

T["Can't drag item in combat."] = "Can't drag item in combat."
T["Please select a usable item."] = "Please select a usable item."
T["This item does not have a castable spell."] = "This item does not have a castable spell."
T["Can't drag macro in combat."] = "Can't drag macro in combat."
T["link of macro spell: "] = "link of macro spell: "
T["link of macro item: "] = "link of macro item: "

T[colorYello:WrapTextInColorCode("Can't use Macro: ") 
.. "The item used in this macro doesn't have a trackable spell/aura."] = colorYello:WrapTextInColorCode("Can't use Macro: ") 
.. "The item used in this macro doesn't have a trackable spell/aura."

T[colorBlu:WrapTextInColorCode("Angleur: ") .. "Failed to get macro spell/item. If you are using " 
.. colorYello:WrapTextInColorCode("macro conditions \n") 
.. "you need to drag the macro into the button frame when the conditions are met."] = colorBlu:WrapTextInColorCode("Angleur: ") 
.. "Failed to get macro spell/item. If you are using " .. colorYello:WrapTextInColorCode("macro conditions \n") 
.. "you need to drag the macro into the button frame when the conditions are met."

T["Failed to get macro index"] = "Failed to get macro index"

T["Macro empty"] = "Macro empty"

T[colorBlu:WrapTextInColorCode("Angleur: ") .. "Macro successfully slotted. If you make changes to it, you need to " 
.. colorYello:WrapTextInColorCode("re-drag ") 
.. "the new version to the slot. You can also delete the macro to save space, Angleur will remember it."] = colorBlu:WrapTextInColorCode("Angleur: ") 
.. "Macro successfully slotted. If you make changes to it, you need to " .. colorYello:WrapTextInColorCode("re-drag ") 
.. "the new version to the slot. You can also delete the macro to save space, Angleur will remember it."

T["Timer set to: "] = "Timer set to: "
T[" minutes, "] = " minutes, "
T[" seconds"] = " seconds"


--tiny_mists
T["Default tiny settings restored"] = "Default tiny settings restored"


--Angleur
T[colorBlu:WrapTextInColorCode("Angleur: ") .. "Thank you for using Angleur!"] = colorBlu:WrapTextInColorCode("Angleur: ") .. "Thank you for using Angleur!"
T["or "] = "or "
T["To access the configuration menu, type "] = "To access the configuration menu, type "

T[colorBlu:WrapTextInColorCode("Angleur: ") .. "Sleeping. To continue using, type " 
.. colorYello:WrapTextInColorCode("/angsleep ") .. "again,"] = colorBlu:WrapTextInColorCode("Angleur: ")
.. "Sleeping. To continue using, type " .. colorYello:WrapTextInColorCode("/angsleep ") .. "again,"

T["or " .. colorYello:WrapTextInColorCode("Right-Click ") .. "the Visual Button."] = "or "
.. colorYello:WrapTextInColorCode("Right-Click ") .. "the Visual Button."

T[colorBlu:WrapTextInColorCode("Angleur: ") .. "Is awake. To temporarily disable, type " 
.. colorYello:WrapTextInColorCode("/angsleep ")] = colorBlu:WrapTextInColorCode("Angleur: ") 
.. "Is awake. To temporarily disable, type " .. colorYello:WrapTextInColorCode("/angsleep ")

T["Angleur unexpected error: Modifier exists, but main key doesn't. Please let the author know."] = "Angleur unexpected error: Modifier exists, but main key doesn't. Please let the author know."

T["Must be " .. colorGreen:WrapTextInColorCode("checked ON ") .. "for Angleur's keybind to " 
.. colorYello:WrapTextInColorCode("Reel/Loot ") .. "your catches."] = "Must be " 
.. colorGreen:WrapTextInColorCode("checked ON ") .. "for Angleur's keybind to " 
.. colorYello:WrapTextInColorCode("Reel/Loot ") .. "your catches."

T[colorBlu:WrapTextInColorCode("Angleur: ") .. "You are running an addon that interferes with" 
.. colorYello:WrapTextInColorCode("Soft-Interact.")] = colorBlu:WrapTextInColorCode("Angleur: ") 
.. "You are running an addon that interferes with" .. colorYello:WrapTextInColorCode("Soft-Interact.")

T["Angleur Config Panel " .. colorYello:WrapTextInColorCode("-> ") .. "Tiny tab(tab 3) "
.. colorYello:WrapTextInColorCode("-> ") .. "Disable Soft-Interact"] = "Angleur Config Panel "
.. colorYello:WrapTextInColorCode("-> ") .. "Tiny tab(tab 3) "
.. colorYello:WrapTextInColorCode("-> ") .. "Disable Soft-Interact"

T["Must be " .. colorGreen:WrapTextInColorCode("checked ON ") .. "for Angleur to reel properly."] = "Must be " 
.. colorGreen:WrapTextInColorCode("checked ON ") .. "for Angleur to reel properly."




T["Nat's Hat"] = "Nat's Hat"
T["Nat's Drinking Hat"] = "Nat's Drinking Hat"
T["Weather-Beaten Fishing Hat"] = "Weather-Beaten Fishing Hat"


T["please choose the toy with left click so that angleur can function properly"] = "please choose the toy with left click so that angleur can function properly"
T["you do not own this toy. please select another"] = "you do not own this toy. please select another"
T["Selected extra toy: "] = "Selected extra toy: "
T["Toy selection deactivated"] = "Toy selection deactivated"

--Cata extra lines
T["Bait"] = "Bait"
T["Couldn't find any bait \n in your bags, feature disabled"] = "Couldn't find any bait \n in your bags, feature disabled"



--Eq set bug fixes
T["Swapback item not found in bags, cannot re-equip."] = "Swapback item not found in bags, cannot re-equip."
T["A bug with the Angleur Set has occurred, where it is set to unequip all gear. " 
.. "Therefore, it has been deleted. If this keeps happening, please contact the Author."] = "A bug with the Angleur Set has occurred, where it is set to unequip all gear. " 
.. "Therefore, it has been deleted. If this keeps happening, please contact the Author."


T["Tuskarr Dinghy"] = "Tuskarr Dinghy"
T["Anglers Fishing Raft"] = "Anglers Fishing Raft"
T["Gnarlwood Waveboard"] = "Gnarlwood Waveboard"
T["Personal Fishing Barge"] = "Personal Fishing Barge"

T["Crate of Bobbers: Can of Worms"] = "Crate of Bobbers: Can of Worms"
T["Crate of Bobbers: Carved Wooden Helm"] = "Crate of Bobbers: Carved Wooden Helm"
T["Crate of Bobbers: Cat Head"] = "Crate of Bobbers: Cat Head"
T["Crate of Bobbers: Demon Noggin"] = "Crate of Bobbers: Demon Noggin"
T["Crate of Bobbers: Enchanted Bobber"] = "Crate of Bobbers: Enchanted Bobber"
T["Crate of Bobbers: Face of the Forest"] = "Crate of Bobbers: Face of the Forest"
T["Crate of Bobbers: Floating Totem"] = "Crate of Bobbers: Floating Totem"
T["Crate of Bobbers: Murloc Head"] = "Crate of Bobbers: Murloc Head"
T["Crate of Bobbers: Replica Gondola"] = "Crate of Bobbers: Replica Gondola"
T["Crate of Bobbers: Squeaky Duck"] = "Crate of Bobbers: Squeaky Duck"
T["Crate of Bobbers: Tugboat"] = "Crate of Bobbers: Tugboat"
T["Crate of Bobbers: Wooden Pepe"] = "Crate of Bobbers: Wooden Pepe"
T["Bat Visage Bobber"] = "Bat Visage Bobber"
T["Limited Edition Rocket Bobber"] = "Limited Edition Rocket Bobber"
T["Artisan Beverage Goblet Bobber"] = "Artisan Beverage Goblet Bobber"
T["Organically-Sourced Wellington Bobber"] = "Organically-Sourced Wellington Bobber"

T["Shiny Bauble"] = "Shiny Bauble"
T["Nightcrawlers"] = "Nightcrawlers"
T["Bright Baubles"] = "Bright Baubles"
T["Flesh Eating Worm"] = "Flesh Eating Worm"
T["Aquadynamic Fish Attractor"] = "Aquadynamic Fish Attractor"
T["Feathered Lure"] = "Feathered Lure"
T["Sharpened Fish Hook"] = "Sharpened Fish Hook"
T["Glow Worm"] = "Glow Worm"
T["Heat-Treated Spinning Lure"] = "Heat-Treated Spinning Lure"


-- Major rework to eqMan
T["The following slotted items could not be added to your Angleur Equipment Set: "] = "The following slotted items could not be added to your " .. colorYello:WrapTextInColorCode("Angleur Equipment Set ") .. ":"

-- Recast Key
T["Enable Recast Key"] = "Enable Recast Key"
T["Angleur: VERSION UPDATED. Please re-set your \'OneKey\' from the Config Panel."] = colorBlu:WrapTextInColorCode("Angleur: ") 
.. "VERSION UPDATED. " .. "Please re-set your " .. colorYello:WrapTextInColorCode("\'OneKey\' ") .. "from the " .. colorYello:WrapTextInColorCode("Config Panel.")


-- New soft interact system for classic
T["Enable Soft Interact"] = "Enable Soft Interact"

T["Shows a visual range indicator when the bobber lands too far for the soft interact system to capture."] = "Shows a visual range indicator when the bobber lands too far for the soft interact system to capture."

T["Warning Sound"] = "Warning Sound"
T["Plays a warning sound when the bobber lands too far for the soft interact system to capture."] = "Plays a " .. colorYello:WrapTextInColorCode("warning sound ") .. "when the bobber lands too far for the soft interact system to capture."

T["Recast When OOB"] = "Recast When OOB"
T["Sets the OneKey/Double-Click to Recast when the bobber lands too far for the soft interact system to capture."] = "Sets the " 
.. colorRed:WrapTextInColorCode("OneKey") .. " / " .. colorRed:WrapTextInColorCode("Double-Click ") .. "to " .. colorYello:WrapTextInColorCode("Recast ") .. "when the bobber lands too far for the soft interact system to capture."

T["Soft Interact in Classic:"] = "Soft Interact in Classic:"

T["Due to a limitation in Classic, the \'soft interact system\' can sometimes fail to catch the bobber when it lands too far.(Demonstrated in the picture)" 
.. "\n\nAngleur is designed to provide workarounds for this. Once enabled, please check out the options that appear below."] = "Due to a limitation in Classic,\nthe " .. colorYello:WrapTextInColorCode("\'soft interact system\' ") 
.. "can sometimes fail to catch the bobber when it lands too far." .. colorGrae:WrapTextInColorCode("\n(Demonstrated in the picture)") .. colorBlu:WrapTextInColorCode("\n\nAngleur ") 
.. "is designed to provide workarounds for this. Once enabled, please check out the " .. colorYello:WrapTextInColorCode("options that appear below.")

-- Bobber scanner for classic
T["Bobber Scanner(EXPERIMENTAL)"] = "Bobber Scanner\n" .. colorBlu:WrapTextInColorCode("(EXPERIMENTAL)")
T["Manually scans for the bobber by moving the camera in a grid.\n\nDIZZY WARNING:\nDo NOT " 
.."use this feature if you are sensitive to rapid movement or any form of fast graphical change.\n\n" 
.."This feature is still in development! With enough good feedback, it can be improved and made much smoother :)"] = "Manually " 
.. "scans for the bobber by moving the camera in a grid.\n\n" .. colorYello:WrapTextInColorCode("DIZZY WARNING:") .. colorRed:WrapTextInColorCode("\nDo NOT ") 
.. "use this feature if you are sensitive to rapid movement or any form of fast graphical change.\n\n"
.. "This feature is still in development! With enough good feedback, it can be improved and made much smoother :)"


T["Bobber Scanner - Dizzy Warning"] = "Bobber Scanner - Dizzy Warning"
T["Do not " 
.."use this feature if you are sensitive to\nrapid movement " 
.. "or any form of fast graphical\nchange. Such as but not limited " 
.. "to:\nPhotosensitive Epilepsy, Vertigo..."] = "Do not " 
.."use this feature if you are sensitive to\nrapid movement " 
.. "or any form of fast graphical\nchange. Such as but not limited " 
.. "to:\n" .. colorYello:WrapTextInColorCode("Photosensitive Epilepsy, Vertigo...")


-- gamepad support for bobber scanner

T["Angleur Bobber Scanner: Gamepad Cursor has been enabled. Please move it to the indicated area to start using."] = colorBlu:WrapTextInColorCode("Angleur Bobber Scanner:") 
.. colorYello:WrapTextInColorCode(" Gamepad Cursor ") .. "has been enabled. Please move it to the " .. colorRed:WrapTextInColorCode("indicated area ") 
.. "to start using."

T["GAMEPAD MODE: After casting \'fishing\', move the cursor that appears into the box below to use."] = colorPurple:WrapTextInColorCode("GAMEPAD MODE:\n") 
.. "After casting " .. colorBlu:WrapTextInColorCode("\'fishing\'") .. ", move the cursor\nthat appears into the " 
.. colorRed:WrapTextInColorCode("box below ") .. "to use."

T["Angleur Bobber Scanner: Gamepad Detected! Cast fishing once to trigger cursor mode, then place it in the indicated box."] = colorBlu:WrapTextInColorCode("Angleur Bobber Scanner: ")
.. "Gamepad Detected! " .. "Cast " .. colorYello:WrapTextInColorCode("fishing ") .. "once to trigger " 
.. colorYello:WrapTextInColorCode("cursor mode") .. ", then place it in the " .. colorRed:WrapTextInColorCode("indicated box.")


T["Angleur Bobber Scanner: Please move the Gamepad Cursor that appears into the inticated box."] = colorBlu:WrapTextInColorCode("Angleur Bobber Scanner: ")
.. "Please move the Gamepad " .. colorYello:WrapTextInColorCode("Cursor ") .. "that appears into the " .. colorRed:WrapTextInColorCode("inticated box.")


-- Bobber Scanner Config

T["Bobber Scanner Configuration"] = "Bobber Scanner Configuration"
T["Shows how far the camera will move downward from the \'Centered Position\' to start the scan. " 
.. "Amount is based on your Max Zoom and chosen \'Elevation\'(Bobber Scanner Menu)"] = colorWhite:WrapTextInColorCode("Shows ") 
.. colorDarkRed:WrapTextInColorCode("how far ") .. colorWhite:WrapTextInColorCode("the camera will move ") .. colorDarkRed:WrapTextInColorCode("downward\n") 
.. colorWhite:WrapTextInColorCode("from the ") .. colorYello:WrapTextInColorCode("\'Centered Position\' ")
.. colorWhite:WrapTextInColorCode("to start the scan.\nAmount is based on your ") .. colorYello:WrapTextInColorCode("Max Zoom ") 
.. "and\nchosen" .. colorYello:WrapTextInColorCode("\'Elevation\' ") ..  colorGrae:WrapTextInColorCode("(Bobber Scanner Menu)")

T["ELEVATION:"] = colorUnderlight:WrapTextInColorCode("ELEVATION:")
T["Reset to Defaults"] = "Reset to Defaults"

T["Bobber Scan: Scan unsuccessful. Try changing the \'Elevation\' setting, "
.. "or the width of the search area in the Scanner menu by clicking the Gear icon next to the mouse drop-off box"] = colorBlu:WrapTextInColorCode("Bobber Scan: ") 
.. "Scan unsuccessful." .. " Try changing the " .. colorYello:WrapTextInColorCode("\'Elevation\' ") .. "setting, " .. "or the width of the search area in the Scanner menu by clicking the " 
.. colorYello:WrapTextInColorCode("Gear ") .. "icon next to the mouse " .. colorGreen:WrapTextInColorCode("drop") .. colorRed:WrapTextInColorCode("-off ") 
.. "box."

T["Scan Width"] = colorYello:WrapTextInColorCode("Scan Width")
T["Scan Speed"] = colorYello:WrapTextInColorCode("Scan Speed")
T["Start Delay"] = colorYello:WrapTextInColorCode("Start Delay")
T["sec"] = "sec"


T["Same Elevation"] = "Same Elevation"
T["Use this when you are on the same level as the water, or close to it."] = colorWhite:WrapTextInColorCode("Use this when you are on the same level as the water, or close to it.")

T["Lower Elevation"] = "Lower Elevation"
T["Use this when the water is lower level than you."] = colorWhite:WrapTextInColorCode("Use this when the water is lower level than you.")

T["Inside Water"] = "Inside Water"
T["Use this when you are inside the water, making the bobber land higher than you."] = colorWhite:WrapTextInColorCode("Use this when you are inside the water, making the bobber land higher than you.")

T["Both"] = "Both"
T["Use this if you are fishing in a spot where the elevation constantly changes from level to lower and vice versa." 
.. " The scan covers twice the height as usual, thus taking twice as long."] = colorWhite:WrapTextInColorCode("Use this if you are fishing in a spot where the elevation\nconstantly changes ")
.. colorWhite:WrapTextInColorCode("from ") .. "same " .. colorWhite:WrapTextInColorCode("to ") .. "lower, " .. colorWhite:WrapTextInColorCode("and vice versa.\n\n") 
.. colorWhite:WrapTextInColorCode("The scan covers twice the height as usual, thus taking twice as long.")

T["Angleur Bobber Scanner : WARNING! Camera Zoom changed during scan. "
.. "This can (and will) disrupt success of the bobber scanner, and is likely "
.. "due to a wall or some other game world object behind your character. To fix this, " 
.. "either move to a clearing, or lower the \'Max Camera Distance\' in "
.. "the Game's Options under Options->Gameplay->Controls->Camera."
.. "You can turn this warning off in the Bobber Scanner's Config Menu by clicking the gear icon next to the mouse drop-off box."] = colorBlu:WrapTextInColorCode("Angleur Bobber Scanner :" )
.. colorRed:WrapTextInColorCode(" WARNING! ") .. colorYello:WrapTextInColorCode("Camera Zoom ") 
.. "changed during scan. " .. "This can (and will) disrupt success of the bobber scanner, and is likely "
.. "due to a wall or some other game world object " .. colorYello:WrapTextInColorCode("behind your character. ") .. "To fix this, " 
.. "either move to a clearing, or lower the " .. colorYello:WrapTextInColorCode("\'Max Camera Distance\' ") 
.. "in the Game's Options under " .. "Options" .. colorYello:WrapTextInColorCode("->") .. "Gameplay" .. colorYello:WrapTextInColorCode("->") 
.. "Controls" .. colorYello:WrapTextInColorCode("->") .. "Camera." .. "You can turn this warning off in the Bobber Scanner's Config Menu by clicking the " 
.. colorYello:WrapTextInColorCode("gear icon ") .. "next to the mouse drop-off box."

T["Disable Wall Warning"] = "Disable Wall Warning"
T["When unchecked, Bobber Scanner warn you with a chat message when your " 
.. "Camera Zoom changes during scan(when it's not supposed to). It's usually due to a wall that's behind you, and it is recommended to " 
.. "keep the warning \'enabled\' so you can know when a fishing spot might cause issues."] = "When unchecked, Bobber Scanner warn you with a chat message when your " 
.. colorYello:WrapTextInColorCode("Camera Zoom ") .. "changes during scan(when it's not supposed to).\n\nIt's usually due to a wall that's behind you, and it is " 
.. colorYello:WrapTextInColorCode("recommended ") .. "to " .. "keep the warning " .. colorGreen:WrapTextInColorCode("\'enabled\' ") .. "so you can know when a fishing spot might cause issues."

T["Niche functionality plugin for Angleur. Adding niche user requests through this plugin!"] = "Niche functionality plugin for Angleur. Adding niche user requests through this plugin!"









--________________________________________
-- New Plater Fix Changes for patch 2.6.1
--________________________________________
T["Plater " .. colorYello:WrapTextInColorCode("-> ") .. "Advanced " .. colorYello:WrapTextInColorCode("-> ") 
.. "General Settings" .. colorYello:WrapTextInColorCode(":") .. " Show soft-interact on game objects*"] = "Plater " 
.. colorYello:WrapTextInColorCode("-> ") .. "Advanced " .. colorYello:WrapTextInColorCode("-> ") 
.. "General Settings" .. colorYello:WrapTextInColorCode(":") .. " Show soft-interact on game objects*"

T["Has been " .. colorGreen:WrapTextInColorCode("checked ON ") .. "for Angleur's keybind to be able to " 
.. colorYello:WrapTextInColorCode("Reel/Loot ") .. "your catches."] = "Has been " .. colorGreen:WrapTextInColorCode("checked ON ") 
.. "for Angleur's keybind to be able to " .. colorYello:WrapTextInColorCode("Reel/Loot ") .. "your catches."


T[colorBlu:WrapTextInColorCode("Angleur: ") .. "Soft Interact has been turned " .. colorGreen:WrapTextInColorCode("ON ") .. "for you to be able to ".. colorYello:WrapTextInColorCode("Reel/Loot ") 
.. "your catches. The previous values will be restored upon logout, so that if you uninstall Angleur you will have them back to normal."] = colorBlu:WrapTextInColorCode("Angleur: ") 
.. "Soft Interact has been turned " .. colorGreen:WrapTextInColorCode("ON ") .. "for you to be able to ".. colorYello:WrapTextInColorCode("Reel/Loot ")
.. "your catches. The previous values will be restored upon logout, so that if you uninstall Angleur you will have them back to normal."


T["If you want Soft-Interact to be " .. colorRed:WrapTextInColorCode("TURNED OFF ") .. "when not fishing, go to:\n" 
.. "Angleur Config Panel " .. colorYello:WrapTextInColorCode("-> ") .. "Tiny tab(tab 3) " .. colorYello:WrapTextInColorCode("-> ") .. "Disable Soft-Interact\nand check it " 
.. colorGreen:WrapTextInColorCode("ON.")] = "If you want Soft-Interact to be " .. colorRed:WrapTextInColorCode("TURNED OFF ") .. "when not fishing, go to:\n" 
.. "Angleur Config Panel " .. colorYello:WrapTextInColorCode("-> ") .. "Tiny tab(tab 3) " .. colorYello:WrapTextInColorCode("-> ") .. "Disable Soft-Interact\nand check it " 
.. colorGreen:WrapTextInColorCode("ON.")

T["To stop seeing these messages, go to:"] = "To stop seeing these messages, go to:"
T["Angleur Config Panel " .. colorYello:WrapTextInColorCode("-> ") 
.. "Tiny tab(tab 3),  and disable \'Login Messages\'"] = "Angleur Config Panel " 
.. colorYello:WrapTextInColorCode("-> ") .. "Tiny tab(tab 3),  and disable \'Login Messages\'"


--____________________________________________
--    Dead/Ghost Form checks patch 2.6.1
--____________________________________________
T["Can't change sleep state while in ghost form."] = "Can't change sleep state while in ghost form."
T["Item equip interrupted by death/ghost-form"] = "Item equip interrupted by death/ghost-form"
T["Equipping of the Angleur set disrupted due to sudden death/ghost-form"] = "Equipping of the Angleur set disrupted due to sudden death/ghost-form"
T["Can't add toys while dead"] = "Can't add toys while dead"


-- Thing I forgot for the bobber scanner
T["Place your cursor in the box\nbelow for the scanner to work."] = "Place your cursor in the box\nbelow for the scanner to work."
T["Mouse needs to be in the indicated area for the scanner to work properly."] = "Mouse needs to be in the indicated area for the scanner to work properly."

-- Random Raft
T["Random Raft"] = "Random Raft"


-- NicheOptions Tuskarr Spear
T["Angleur: Sharpened Tuskarr Spear(MoP) detected."] = colorBlu:WrapTextInColorCode("Angleur: ") .. colorYello:WrapTextInColorCode("Sharpened Tuskarr Spear(MoP)") .. " detected."
T["Due to the fishing rod taking up the mainhand slot in Classic, this item cannot be added to the Auto-Equip System."] = "Due to the fishing rod taking up the mainhand slot in Classic, this item cannot be added to the Auto-Equip System."
T["Please download the: "] = "Please download the: "
T[" plugin from Curseforge if you want Angleur to use it for you."] = " plugin from Curseforge if you want Angleur to use it for you."


-- Sleep/Wake with Rod disable (Mists)
T["Sleep Without Fishing Rod"] = "Sleep Without Fishing Rod"

T["If checked, Angleur will go to Sleep when you unequip your fishing rod.\n\nUncheck if you want to fish without a rod in the main hand slot. On by default."] = "If checked, Angleur will go to " 
.. colorYello:WrapTextInColorCode("Sleep ") .. "when you unequip your fishing rod.\n\n" .. colorGrae:WrapTextInColorCode("Uncheck if you want to fish without a rod in the main hand slot. On by default.")

T["Angleur will no longer Sleep/Wake based on Fishing Rod equip status."] = colorBlu:WrapTextInColorCode("Angleur ") 
.. "will no longer " .. colorYello:WrapTextInColorCode("Sleep/Wake ") .. "based on Fishing Rod equip status."




-- Swim Release Toggle
T["Release When Swimming"] = "Release When Swimming"

T["If checked, the only action your OneKey/DoubleClick will perform while swimming will be casting rafts.\n(If you already have one, the key will be released.)"] = "If checked, " .. "the only action your "
..colorYello:WrapTextInColorCode("OneKey / DoubleClick ") .. "will perform " .. colorDarkBlu:WrapTextInColorCode("while swimming ") .. "will be casting " .. colorBrown:WrapTextInColorCode("rafts.") .. "\n(If you already have one, the key will be released.)"

T["\n\nChecked by default, uncheck if you want to use Extra Toys, Items, Spells while submerged in water."] = colorGrae:WrapTextInColorCode("\n\nChecked by default, uncheck if you want to use Extra Toys, Items, Spells while submerged in water.")

T["Angleur will only have you cast rafts while swimming, then release the key afterward."] = "Angleur will only have you cast rafts while swimming, then release the key afterward."

T["Angleur will no longer release your keybind while swimming."] = "Angleur will no longer release your keybind while swimming."


-- Missing Tooltips
T["If checked, Angleur will show developer debug messages. Useful to display when submitting bug reports through discord!\n\n" 
.. "Keep unchecked during regular use."] = "If checked, Angleur will show developer debug messages.\nUseful to display when submitting bug reports through " .. colorPurple:WrapTextInColorCode("discord!\n\n") 
.. colorGrae:WrapTextInColorCode("Keep unchecked during regular use.")

T["When unchecked, Angleur will stop showing Login messages.\n\nLogin messages may contain useful tips, and can be re-enabled at any time."] = "When unchecked, Angleur will stop showing Login messages.\n\n"
.. colorGrae:WrapTextInColorCode("Login messages may contain useful tips, and can be re-enabled at any time.")

T["If checked, Angleur will adjust your audio settings for you when you cast your rod, and restore them to the previous values when you reel/loot.\n\n" 
.. "Ambience & Music will be muted.\nSound Effects will be turned up.\n\nWhile Angleur is awake, \'Sound in Background\' will also be enabled(restored to previous on sleep).\n\n"
.. "If you want to change the adjusted audio volume, go to Angleur->Tiny->Master Volume(Ultra Focus) and adjust from the slider."] = "If checked, Angleur will adjust your audio " 
.. "settings for you when you cast your rod, and restore them to the previous values when you reel/loot.\n\n" 
.. colorYello:WrapTextInColorCode("Ambience & Music ") .. "will be " .. colorRed:WrapTextInColorCode("muted.")
.. colorYello:WrapTextInColorCode("\nSound Effects ") .. "will be " .. colorGreen:WrapTextInColorCode("turned up.") .. "\n\nWhile Angleur is awake, " .. colorYello:WrapTextInColorCode("\'Sound in Background\' ") 
.. "will also be enabled(restored to previous on sleep).\n\n" .. "If you want to " .. colorUnderlight:WrapTextInColorCode("change ")
.. "the adjusted audio volume, go to " .. colorBlu:WrapTextInColorCode("Angleur ") .. "-> " .. colorBlu:WrapTextInColorCode("Tiny ") .. "-> " 
.. colorBlu:WrapTextInColorCode("Master Volume(Ultra Focus) ") .. "and adjust from the slider."


T["Pick a Raft, and Angleur will have you use it when you are in water!\n(Also keep the buff going afterwards)\n\n" 
.. "Pick \'Random Raft\' to get a different one every time!"] = "Pick a " .. colorBrown:WrapTextInColorCode("Raft") .. ", and Angleur will have you use it when you are in " 
.. colorDarkBlu:WrapTextInColorCode("water") .. "!\n"  .. "(Also keep the buff going afterwards)\n\n" .. "Pick " .. colorYello:WrapTextInColorCode("\'Random Raft\' ") 
.. "to get a different one every time!"

T["If checked, Angleur will have you keep \'Reusable Oversized Bobber\' applied."] = "If checked, Angleur will have you keep " 
.. colorYello:WrapTextInColorCode("\'Reusable Oversized Bobber\' ") .. "applied."

T["Pick a Bobber from the Crate of Bobbers, and Angleur will have you keep it applied!\n\n" 
.. "Pick \'Random Bobber\' to get a different one every time!"] = "Pick a Bobber from the " .. colorYello:WrapTextInColorCode("Crate of Bobbers") 
.. ", and Angleur will have you keep it applied!\n\n" .. "Pick " .. colorYello:WrapTextInColorCode("\'Random Bobber\' ") .. "to get a different one every time!"


T["Let Angleur take care of Audio & Loot settings for you."] = "Let Angleur take care of " .. colorYello:WrapTextInColorCode("Audio") .. " & " 
.. colorYello:WrapTextInColorCode("Loot ") .. "settings for you."

T["Bind a dedicated \'Re-Cast Key\'.\n\nWill be released back to you when not fishing."] = "Bind a dedicated " .. colorYello:WrapTextInColorCode("\'Re-Cast Key\'.\n\n")
.. colorGrae:WrapTextInColorCode("Will be released back to you when not fishing.")

T["\n(Released BACK in Combat!)"] = colorGrae:WrapTextInColorCode("\n(Released BACK in Combat!)\n")

T["Note for Mists:"] = "Note for Mists:"
T["Pick a Bait Item from the ones in your bags, and Angleur will keep it applied!\n\nMake sure you pick one whose level isn't higher than yours."] = "Pick a " 
.. colorYello:WrapTextInColorCode("Bait Item ") .."from the ones in your bags, and Angleur will keep it applied!" 
.. colorGrae:WrapTextInColorCode("\n\nMake sure you pick one whose level isn't higher than yours.")

T["Pick a Raft, and Angleur will have you use it when you are in water!\n(Also keep the buff going afterwards)"] = "Pick a " .. colorBrown:WrapTextInColorCode("Raft") .. ", and Angleur " 
.. "will have you use it when you are in " .. colorDarkBlu:WrapTextInColorCode("water") .. "!\n(Also keep the buff going afterwards)"


-- Forgotten line
T["This is a limitation of Classic(not the case for Mists and Retail), since it lacks a proper built-in Equipment Manager, allowing you to slot passive items to your Angleur Set."] = "This " 
.. "is a limitation of Classic(not the case for Mists and Retail), since it lacks a proper built-in Equipment Manager, allowing you to slot passive items to your Angleur Set."