local HealBot_ActionIcons_luVars={}

HealBot_ActionIcons_luVars["Loaded"]=false

function HealBot_ActionIcons_InitFrames()
    HealBot_Contents_Button315:Hide()
    -- Future
end

function HealBot_ActionIcons_setLuVars(vName, vValue)
    -- Future
end

function HealBot_ActionIcons_retLuVars(vName)
    -- Future
end

function HealBot_ActionIcons_setBorderHighlightCol()
    -- Future
end

function HealBot_ActionIcons_CursorChanged(isDefault, newCursorType)
    -- Future
end

function HealBot_ActionIcons_LoadSpec(updateAll)
    -- Future
end

function HealBot_ActionIcons_CheckStateChange()
    -- Future
end

function HealBot_ActionIcons_CombatState()
    -- Future
end

function HealBot_ActionIcons_SoloState()
    -- Future
end

function HealBot_ActionIcons_ConditionChange()
    -- Future
end

function HealBot_ActionIcons_InstanceState()
    -- Future
end

function HealBot_ActionIcons_UpdateNumIcons(frame)
    -- Future
end

function HealBot_ActionIcons_UpdateNumIconsAll()
    -- Future
end

function HealBot_ActionIcons_UpdateActiveFrame(frame, active)
    -- Future
end

function HealBot_ActionIcons_UpdateHighlight(frame)
    -- Future
end

function HealBot_ActionIcons_UpdateFade(frame)
    -- Future
end

function HealBot_ActionIcons_DeleteTarget(frame, id)
    -- Future
end

function HealBot_ActionIcons_ReturnTarget(frame, id)
    return nil
end

function HealBot_ActionIcons_ValidateItems()
    -- Future
end

function HealBot_ActionIcons_ValidateTarget(frame)
    -- Future
end

function HealBot_ActionIcons_ValidateTargetAll()
    -- Future
end

function HealBot_ActionIcons_SelfCD(spellName, cdTime, cdEnd)
    -- Future
end

function HealBot_ActionIcons_GetSpell(spellCode)
    -- Future
end

function HealBot_ActionIcons_ClearGUID(guid)
    -- Future
end