local HealBot_Aux_Buttons={}
local HealBot_AuxStatic_Buttons={}
local HealBot_AuxFluid_Buttons={}
local HealBot_AuxTimed_Buttons={}
local HealBot_AuxFluid_ButtonsAlpha={}
local aBarActive,ufaBarActive,aBarSetValue,aBarGetValue=false,false,0,0
local HealBot_Aux_luVars={}

HealBot_Aux_luVars["auxAlpha"]=0.1
HealBot_Aux_luVars["AUXOMIN"]=0.1
HealBot_Aux_luVars["AUXOMAX"]=0.95
HealBot_Aux_luVars["AuxFluidBarAlphaUpdate"]=0.02
HealBot_Aux_luVars["AuxFluidBarAlphaFreq"]=0.088
HealBot_Aux_luVars["AuxFluidBarOpacityUpdate"]=0.02
HealBot_Aux_luVars["AuxFluidBarOpacityFreq"]=0.088
HealBot_Aux_luVars["AuxFluidBarFreq"]=0.088
HealBot_Aux_luVars["FluidBarSmoothAdj"]=5

function HealBot_Aux_setLuVars(vName, vValue)
    HealBot_Aux_luVars[vName]=vValue
      --HealBot_setCall("HealBot_Aux_setLuVars - "..vName)
end

local hbAuxTextMaxChars={[1]={[1]=20,[2]=20,[3]=20,[4]=20,[5]=20,[6]=20,[7]=20,[8]=20,[9]=20,},
                         [2]={[1]=20,[2]=20,[3]=20,[4]=20,[5]=20,[6]=20,[7]=20,[8]=20,[9]=20,},
                         [3]={[1]=20,[2]=20,[3]=20,[4]=20,[5]=20,[6]=20,[7]=20,[8]=20,[9]=20,},
                         [4]={[1]=20,[2]=20,[3]=20,[4]=20,[5]=20,[6]=20,[7]=20,[8]=20,[9]=20,},
                         [5]={[1]=20,[2]=20,[3]=20,[4]=20,[5]=20,[6]=20,[7]=20,[8]=20,[9]=20,},
                         [6]={[1]=20,[2]=20,[3]=20,[4]=20,[5]=20,[6]=20,[7]=20,[8]=20,[9]=20,},
                         [7]={[1]=20,[2]=20,[3]=20,[4]=20,[5]=20,[6]=20,[7]=20,[8]=20,[9]=20,},
                         [8]={[1]=20,[2]=20,[3]=20,[4]=20,[5]=20,[6]=20,[7]=20,[8]=20,[9]=20,},
                         [9]={[1]=20,[2]=20,[3]=20,[4]=20,[5]=20,[6]=20,[7]=20,[8]=20,[9]=20,},
                        [10]={[1]=20,[2]=20,[3]=20,[4]=20,[5]=20,[6]=20,[7]=20,[8]=20,[9]=20,},
                        }
function HealBot_Aux_setTextMaxChars(frame, size, id)
    hbAuxTextMaxChars[frame][id]=size
end

local function HealBot_Aux_clearBar(button, id)
    button.aux[id]["FLASH"]=false
    button.aux[id]["STATIC"]=false
    button.aux[id]["FLUID"]=-1
    button.aux[id]["TIMED"]=-1
    button.aux[id]["TIMEDH2L"]=-1
    button.aux[id]["TIMEDL2H"]=-1
    button.aux[id]["FLUIDTEXT"]=-1
    button.auxtxt[id]["TEXT"]=false
    button.gref.auxtxt[id]:SetText("")
    if HealBot_Aux_luVars["FluidInUse"] then
        button.aux[id]["FLUIDSTATE"]=0
        button.aux[id]["ISFLUID"]=true
        HealBot_AuxFluid_ButtonsAlpha[button.id]=button
        if not HealBot_Aux_luVars["AuxFluidBarAlphaInUse"] then HealBot_Aux_UpdateFluidBarsAlpha() end
    else
        button.aux[id]["FLUIDSTATE"]=-1
        button.aux[id]["ISFLUID"]=false
        button.gref.aux[id]:SetStatusBarColor(1,1,1,0)
        button.gref.aux[id]:SetValue(0)
    end
end

local function HealBot_Aux_setBar(button, id, value, isFluid, text, endTime, CastIsChan)
    if Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["COLOUR"]==2 then
        button.aux[id]["R"]=button.text.r
        button.aux[id]["G"]=button.text.g
        button.aux[id]["B"]=button.text.b
    elseif Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["COLOUR"]==3 then
        button.aux[id]["R"]=Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["R"]
        button.aux[id]["G"]=Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["G"]
        button.aux[id]["B"]=Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["B"]
    end
    if isFluid and HealBot_Aux_luVars["FluidInUse"] and not button.mana.init then
        button.aux[id]["FLUID"]=value
        button.aux[id]["FIXED"]=false
        HealBot_AuxFluid_Buttons[button.id]=button
        if not HealBot_Aux_luVars["AuxFluidBarInUse"] then HealBot_Aux_UpdateFluidBars() end
    elseif endTime then
        if CastIsChan then
            button.aux[id]["TIMEDH2L"]=value
            button.aux[id]["TIMEDL2H"]=-1
            button.aux[id]["TIMED"]=endTime-value
            button.gref.aux[id]:SetMinMaxValues(0,button.aux[id]["TIMED"])
            button.gref.aux[id]:SetValue(button.aux[id]["TIMED"])
        else
            button.aux[id]["TIMEDH2L"]=-1
            button.aux[id]["TIMEDL2H"]=value
            button.aux[id]["TIMED"]=endTime-value
            button.gref.aux[id]:SetMinMaxValues(0,endTime-value)
            button.gref.aux[id]:SetValue(0)
        end
        button.aux[id]["FIXED"]=false
        HealBot_AuxTimed_Buttons[button.id]=button
        if not HealBot_Aux_luVars["AuxCastBarInUse"] then HealBot_Aux_UpdateTimedBars() end
    else
        button.aux[id]["FIXED"]=true
        button.gref.aux[id]:SetValue(value)
        button.mana.init=false
    end
    if Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["OTYPE"]==2 then
        button.aux[id]["FLASH"]=true
        button.gref.aux[id]:SetStatusBarColor(button.aux[id]["R"], button.aux[id]["G"], button.aux[id]["B"], HealBot_Aux_luVars["auxAlpha"])
        HealBot_Aux_Buttons[button.id]=button
        if not HealBot_Aux_luVars["AuxFlashBarsInUse"] then HealBot_Aux_UpdateVariableBars() end
    else
        button.aux[id]["STATIC"]=true
        HealBot_AuxStatic_Buttons[button.id]=button
        if HealBot_Aux_luVars["FluidInUse"] then
            if Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["OTYPE"]==3 then
                button.aux[id]["FLUIDSTATE"]=HealBot_Action_BarColourAlpha(button, Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["A"], 1)
            else
                button.aux[id]["FLUIDSTATE"]=button.status.alpha
            end
            button.aux[id]["ISFLUID"]=true
            HealBot_AuxFluid_ButtonsAlpha[button.id]=button
            if not HealBot_Aux_luVars["AuxFluidBarAlphaInUse"] then HealBot_Aux_UpdateFluidBarsAlpha() end
        elseif Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["OTYPE"]==3 then
            button.gref.aux[id]:SetStatusBarColor(button.aux[id]["R"], button.aux[id]["G"], button.aux[id]["B"], HealBot_Action_BarColourAlpha(button, Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["A"], 1))
        else
            button.gref.aux[id]:SetStatusBarColor(button.aux[id]["R"], button.aux[id]["G"], button.aux[id]["B"], button.status.alpha)
        end
    end
    if text then
        if Healbot_Config_Skins.AuxBarText[Healbot_Config_Skins.Current_Skin][id][button.frame]["COLTYPE"]==2 then
            button.auxtxt[id]["R"]=button.text.r
            button.auxtxt[id]["G"]=button.text.g
            button.auxtxt[id]["B"]=button.text.b
        elseif Healbot_Config_Skins.AuxBarText[Healbot_Config_Skins.Current_Skin][id][button.frame]["COLTYPE"]==3 then
            button.auxtxt[id]["R"]=Healbot_Config_Skins.AuxBarText[Healbot_Config_Skins.Current_Skin][id][button.frame]["COLR"]
            button.auxtxt[id]["G"]=Healbot_Config_Skins.AuxBarText[Healbot_Config_Skins.Current_Skin][id][button.frame]["COLG"]
            button.auxtxt[id]["B"]=Healbot_Config_Skins.AuxBarText[Healbot_Config_Skins.Current_Skin][id][button.frame]["COLB"]
        end
        if HealBot_Text_Len(text)>hbAuxTextMaxChars[button.frame][id] then
            text=HealBot_Text_Sub(text,1,hbAuxTextMaxChars[button.frame][id])
        end
        button.gref.auxtxt[id]:SetText(text)
        if isFluid and HealBot_Aux_luVars["FluidInUse"] then
            if button.status.enabled then
                button.aux[id]["FLUIDTEXT"]=HealBot_Action_BarColourAlpha(button, Healbot_Config_Skins.AuxBarText[Healbot_Config_Skins.Current_Skin][id][button.frame]["COLA"], 1)
            else
                button.aux[id]["FLUIDTEXT"]=HealBot_Action_BarColourAlpha(button, Healbot_Config_Skins.AuxBarText[Healbot_Config_Skins.Current_Skin][id][button.frame]["COLDA"], 1)
            end
        else
            if button.status.enabled then
                button.gref.auxtxt[id]:SetTextColor(button.auxtxt[id]["R"],button.auxtxt[id]["G"],button.auxtxt[id]["B"],Healbot_Config_Skins.AuxBarText[Healbot_Config_Skins.Current_Skin][id][button.frame]["COLA"])
            else
                button.gref.auxtxt[id]:SetTextColor(button.auxtxt[id]["R"],button.auxtxt[id]["G"],button.auxtxt[id]["B"],Healbot_Config_Skins.AuxBarText[Healbot_Config_Skins.Current_Skin][id][button.frame]["COLDA"])
            end
        end
        button.auxtxt[id]["TEXT"]=true
    else
        button.gref.auxtxt[id]:SetText("")
        button.auxtxt[id]["TEXT"]=false
    end
      --HealBot_setCall("HealBot_Aux_setBar")
end

local hbStaticOn=false
function HealBot_Aux_UpdBar(button, noFluid)
    hbStaticOn=false
    for x=1,9 do
        if button.aux[x]["STATIC"] then
            hbStaticOn=true
            if not noFluid and HealBot_Aux_luVars["FluidInUse"] then
                if Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][x][button.frame]["OTYPE"]==3 then
                    button.aux[x]["FLUIDSTATE"]=HealBot_Action_BarColourAlpha(button, Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][x][button.frame]["A"], 1)
                else
                    button.aux[x]["FLUIDSTATE"]=button.status.alpha
                end
                HealBot_AuxFluid_ButtonsAlpha[button.id]=button
                if not HealBot_Aux_luVars["AuxFluidBarAlphaInUse"] then HealBot_Aux_UpdateFluidBarsAlpha() end
            elseif Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][x][button.frame]["OTYPE"]==3 then
                button.gref.aux[x]:SetStatusBarColor(button.aux[x]["R"], button.aux[x]["G"], button.aux[x]["B"], HealBot_Action_BarColourAlpha(button, Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][x][button.frame]["A"], 1))
            else
                button.gref.aux[x]:SetStatusBarColor(button.aux[x]["R"], button.aux[x]["G"], button.aux[x]["B"], button.status.alpha)
            end
        end
        if button.auxtxt[x]["TEXT"] then
            if not noFluid and HealBot_Aux_luVars["FluidInUse"] then
                if button.status.enabled then
                    button.aux[x]["FLUIDTEXT"]=HealBot_Action_BarColourAlpha(button, Healbot_Config_Skins.AuxBarText[Healbot_Config_Skins.Current_Skin][x][button.frame]["COLA"], 1)
                else
                    button.aux[x]["FLUIDTEXT"]=HealBot_Action_BarColourAlpha(button, Healbot_Config_Skins.AuxBarText[Healbot_Config_Skins.Current_Skin][x][button.frame]["COLDA"], 1)
                end
            else
                if button.status.enabled then
                    button.gref.auxtxt[x]:SetTextColor(button.auxtxt[x]["R"],button.auxtxt[x]["G"],button.auxtxt[x]["B"],Healbot_Config_Skins.AuxBarText[Healbot_Config_Skins.Current_Skin][x][button.frame]["COLA"])
                else
                    button.gref.auxtxt[x]:SetTextColor(button.auxtxt[x]["R"],button.auxtxt[x]["G"],button.auxtxt[x]["B"],Healbot_Config_Skins.AuxBarText[Healbot_Config_Skins.Current_Skin][x][button.frame]["COLDA"])
                end
            end
        end
    end
      --HealBot_setCall("HealBot_DoUpdAuxBar")
    if not hbStaticOn and HealBot_AuxStatic_Buttons[button.id] then
        HealBot_AuxStatic_Buttons[button.id]=nil
    end
end

function HealBot_Aux_clearAllBars(button)
    for x=1,9 do
        HealBot_Aux_clearBar(button, x)
    end
    --if button.frame>0 and UnitExists(button.unit) then HealBot_OnEvent_UnitManaUpdate(button) end
      --HealBot_setCall("HealBot_Aux_clearAllBars")
end

function HealBot_Aux_resetBars()
    if HealBot_retLuVars("Loaded") then
        HealBot_Timers_Set("AUX","ClearBars")
        HealBot_Timers_Set("AUX","SetBars")
        HealBot_Timers_Set("AUX","UpdateAllUnitBars")
    else
        HealBot_Timers_Set("AUX","ResetBars")
    end
end

function HealBot_Aux_resetAllBars()
    for _,xButton in pairs(HealBot_AuxStatic_Buttons) do
        for x=1,9 do
            if xButton.aux[x]["STATIC"] then
                xButton.aux[x]["STATIC"]=false
                xButton.aux[x]["ISFLUID"]=false
                xButton.gref.aux[x]:SetStatusBarColor(1,1,1,0)
            end
            if xButton.auxtxt[x]["TEXT"] then
                xButton.gref.auxtxt[x]:SetText("")
                xButton.auxtxt[x]["TEXT"]=false
            end
        end
    end
    for _,xButton in pairs(HealBot_Aux_Buttons) do
        for x=1,9 do
            if xButton.aux[x]["FLASH"] then
                xButton.aux[x]["FLASH"]=false
                xButton.gref.aux[x]:SetStatusBarColor(1,1,1,0)
            end
            if xButton.auxtxt[x]["TEXT"] then
                xButton.gref.auxtxt[x]:SetText("")
                xButton.auxtxt[x]["TEXT"]=false
            end
        end
    end
    for _,xButton in pairs(HealBot_AuxFluid_Buttons) do
        for x=1,9 do
            if xButton.aux[x]["FLUID"]>-1 then
                xButton.aux[x]["FLUID"]=-1
            end
        end
    end
    for _,xButton in pairs(HealBot_AuxTimed_Buttons) do
        for x=1,9 do
            if xButton.aux[x]["TIMED"]>-1 then
                xButton.aux[x]["TIMED"]=-1
                xButton.aux[x]["TIMEDH2L"]=-1
                xButton.aux[x]["TIMEDL2H"]=-1
            end
        end
    end
    for _,xButton in pairs(HealBot_AuxFluid_ButtonsAlpha) do
        for x=1,9 do
            if xButton.aux[x]["FLUIDSTATE"]>-1 then
                xButton.aux[x]["FLUIDSTATE"]=0
            end
            if xButton.aux[x]["FLUIDTEXT"]>-1 then
                xButton.aux[x]["FLUIDTEXT"]=0
            end
        end
    end
      --HealBot_setCall("HealBot_resetAllAuxBar")
end

local hbFlashOn=false
local function HealBot_Aux_DoUpdateVariableBars(button)
    hbFlashOn=false
    for x=1,9 do
        if button.aux[x]["FLASH"] then
            button.gref.aux[x]:SetStatusBarColor(button.aux[x]["R"], button.aux[x]["G"], button.aux[x]["B"], HealBot_Aux_luVars["auxAlpha"])
            hbFlashOn=true
        end
    end
      --HealBot_setCall("HealBot_DoUpdateVariableAuxBars")
    return hbFlashOn
end

function HealBot_Aux_UpdateVariableBars()
    HealBot_Aux_luVars["AuxFlashBarsInUse"]=false
    for id,xButton in pairs(HealBot_Aux_Buttons) do
        if not HealBot_Aux_DoUpdateVariableBars(xButton) then
            HealBot_Aux_Buttons[id]=nil
        else
            HealBot_Aux_luVars["AuxFlashBarsInUse"]=true
        end
    end
    if HealBot_Aux_luVars["AuxFlashBarsInUse"] then
        if HealBot_Aux_luVars["AuxAlphaUp"] then
            HealBot_Aux_luVars["auxAlpha"]=HealBot_Aux_luVars["auxAlpha"]+HealBot_Aux_luVars["AuxFluidBarOpacityUpdate"]
            if HealBot_Aux_luVars["auxAlpha"]>=HealBot_Aux_luVars["AUXOMAX"] then 
                HealBot_Aux_luVars["AuxAlphaUp"]=false
                HealBot_Aux_luVars["auxAlpha"]=HealBot_Aux_luVars["AUXOMAX"]
            end
        else
            HealBot_Aux_luVars["auxAlpha"]=HealBot_Aux_luVars["auxAlpha"]-HealBot_Aux_luVars["AuxFluidBarOpacityUpdate"]
            if HealBot_Aux_luVars["auxAlpha"]<=HealBot_Aux_luVars["AUXOMIN"] then
                HealBot_Aux_luVars["AuxAlphaUp"]=true
                HealBot_Aux_luVars["auxAlpha"]=HealBot_Aux_luVars["AUXOMIN"]
            end
        end
        C_Timer.After(HealBot_Aux_luVars["AuxFluidBarOpacityFreq"], HealBot_Aux_UpdateVariableBars)
    end
end

--------------------------------

local function HealBot_Aux_UpdateFluidBarsValue(button) 
    ufaBarActive=false
    for x=1,9 do
        if button.aux[x]["FLUID"]>-1 then
            aBarGetValue=button.gref.aux[x]:GetValue()
            if aBarGetValue>button.aux[x]["FLUID"] then
                aBarSetValue=aBarGetValue-ceil((aBarGetValue-button.aux[x]["FLUID"])/HealBot_Aux_luVars["FluidBarSmoothAdj"])
                if aBarSetValue<button.aux[x]["FLUID"] then 
                    aBarSetValue=button.aux[x]["FLUID"]
                    button.aux[x]["FLUID"]=-1
                else
                    ufaBarActive=true
                end
                button.gref.aux[x]:SetValue(aBarSetValue)
            elseif aBarGetValue<button.aux[x]["FLUID"] then
                aBarSetValue=aBarGetValue+ceil((button.aux[x]["FLUID"]-aBarGetValue)/HealBot_Aux_luVars["FluidBarSmoothAdj"])
                if aBarSetValue>button.aux[x]["FLUID"] then 
                    aBarSetValue=button.aux[x]["FLUID"]
                    button.aux[x]["FLUID"]=-1
                else
                    ufaBarActive=true
                end
                button.gref.aux[x]:SetValue(aBarSetValue)
            else
                button.aux[x]["FLUID"]=-1
            end
        end
    end
      --HealBot_setCall("HealBot_Aux_UpdateFluidBarsValue")
    return ufaBarActive
end

local utaElap=0
local function HealBot_Aux_UpdateTimedBarsValue(button, TimeNow) 
    ufaBarActive=false
    for x=1,9 do
        if button.aux[x]["TIMED"]>-1 then
            if button.aux[x]["TIMEDH2L"]>-1 then
                utaElap=((TimeNow*1000)-button.aux[x]["TIMEDH2L"])
                if utaElap<button.aux[x]["TIMED"] then
                    button.gref.aux[x]:SetValue(button.aux[x]["TIMED"]-utaElap)
                    ufaBarActive=true
                end
            else
                utaElap=((TimeNow*1000)-button.aux[x]["TIMEDL2H"])
                if utaElap<button.aux[x]["TIMED"] then
                    button.gref.aux[x]:SetValue(utaElap)
                    ufaBarActive=true
                end
            end
        end
    end
      --HealBot_setCall("HealBot_Aux_UpdateTimedBarsValue")
    return ufaBarActive
end

local function HealBot_Aux_UpdateFluidBarsAlphaValue(button)
    ufaBarActive=false
    for x=1,9 do
        if button.aux[x]["FLUIDSTATE"]>-1 then
            _,_,_,aBarGetValue=button.gref.aux[x]:GetStatusBarColor()
            aBarGetValue=HealBot_Comm_round(aBarGetValue, 2)
            if aBarGetValue>button.aux[x]["FLUIDSTATE"] then
                aBarSetValue=aBarGetValue-HealBot_Aux_luVars["AuxFluidBarAlphaUpdate"]
                if aBarSetValue<button.aux[x]["FLUIDSTATE"] then 
                    aBarSetValue=button.aux[x]["FLUIDSTATE"]
                else
                    ufaBarActive=true
                end
                button.gref.aux[x]:SetStatusBarColor(button.aux[x]["R"], button.aux[x]["G"], button.aux[x]["B"], aBarSetValue)
            elseif aBarGetValue<button.aux[x]["FLUIDSTATE"] then
                aBarSetValue=aBarGetValue+HealBot_Aux_luVars["AuxFluidBarAlphaUpdate"]
                if aBarSetValue>button.aux[x]["FLUIDSTATE"] then 
                    aBarSetValue=button.aux[x]["FLUIDSTATE"]
                else
                    ufaBarActive=true
                end
                button.gref.aux[x]:SetStatusBarColor(button.aux[x]["R"], button.aux[x]["G"], button.aux[x]["B"], aBarSetValue)
            else
                button.aux[x]["FLUIDSTATE"]=-1
            end
        end
        if button.aux[x]["FLUIDTEXT"]>-1 then
            _,_,_,aBarGetValue=button.gref.auxtxt[x]:GetTextColor()
            aBarGetValue=HealBot_Comm_round(aBarGetValue, 2)
            if aBarGetValue>button.aux[x]["FLUIDTEXT"] then
                aBarSetValue=aBarGetValue-HealBot_Aux_luVars["AuxFluidBarAlphaUpdate"]
                if aBarSetValue<button.aux[x]["FLUIDTEXT"] then 
                    aBarSetValue=button.aux[x]["FLUIDTEXT"]
                else
                    ufaBarActive=true
                end
                button.gref.auxtxt[x]:SetTextColor(button.auxtxt[x]["R"],button.auxtxt[x]["G"],button.auxtxt[x]["B"], aBarSetValue)
            elseif aBarGetValue<button.aux[x]["FLUIDTEXT"] then
                aBarSetValue=aBarGetValue+HealBot_Aux_luVars["AuxFluidBarAlphaUpdate"]
                if aBarSetValue>button.aux[x]["FLUIDTEXT"] then 
                    aBarSetValue=button.aux[x]["FLUIDTEXT"]
                else
                    ufaBarActive=true
                end
                button.gref.auxtxt[x]:SetTextColor(button.auxtxt[x]["R"],button.auxtxt[x]["G"],button.auxtxt[x]["B"], aBarSetValue)
            else
                button.aux[x]["FLUIDTEXT"]=-1
            end
        end
    end
    
      --HealBot_setCall("HealBot_Aux_UpdateFluidBarsAlphaValue")
    return ufaBarActive
end

function HealBot_Aux_UpdateFluidBars()
    HealBot_Aux_luVars["AuxFluidBarInUse"]=false
    for id,xButton in pairs(HealBot_AuxFluid_Buttons) do
        if not HealBot_Aux_UpdateFluidBarsValue(xButton) then
            HealBot_AuxFluid_Buttons[id]=nil
        else
            HealBot_Aux_luVars["AuxFluidBarInUse"]=true
        end
    end
    if HealBot_Aux_luVars["AuxFluidBarInUse"] then
        C_Timer.After(HealBot_Aux_luVars["AuxFluidBarFreq"], function() HealBot_Aux_UpdateFluidBars() end)
    end
end

local TimeNow=0
HealBot_Aux_luVars["UpdateTimedFreq"]=0.02
function HealBot_Aux_AdjUpdateTimedFreq(freq)
    HealBot_Aux_luVars["UpdateTimedFreq"]=freq
end

function HealBot_Aux_UpdateTimedBars()
    HealBot_Aux_luVars["AuxCastBarInUse"]=false
    TimeNow=GetTime()
    for id,xButton in pairs(HealBot_AuxTimed_Buttons) do
        if not HealBot_Aux_UpdateTimedBarsValue(xButton, TimeNow) then
            HealBot_AuxTimed_Buttons[id]=nil
        else
            HealBot_Aux_luVars["AuxCastBarInUse"]=true
        end
    end
    if HealBot_Aux_luVars["AuxCastBarInUse"] then
        C_Timer.After(HealBot_Aux_luVars["UpdateTimedFreq"], HealBot_Aux_UpdateTimedBars)
    end
end

function HealBot_Aux_UpdateFluidBarsAlpha()
    HealBot_Aux_luVars["AuxFluidBarAlphaInUse"]=false
    for id,xButton in pairs(HealBot_AuxFluid_ButtonsAlpha) do
        if not HealBot_Aux_UpdateFluidBarsAlphaValue(xButton) then
            HealBot_AuxFluid_ButtonsAlpha[id]=nil
        else
            HealBot_Aux_luVars["AuxFluidBarAlphaInUse"]=true
        end
    end
    if HealBot_Aux_luVars["AuxFluidBarAlphaInUse"] then
        C_Timer.After(HealBot_Aux_luVars["AuxFluidBarAlphaFreq"], HealBot_Aux_UpdateFluidBarsAlpha)
    end
end

-- Power

local hbAuxPowerAssigned={[1]={},[2]={},[3]={},[4]={},[5]={},[6]={},[7]={},[8]={},[9]={},[10]={}}
function HealBot_Aux_clearPowerAssigned()
    for f=1,10 do
        hbAuxPowerAssigned[f]={};
    end
end

function HealBot_Aux_setPowerAssigned(frame, id)
    hbAuxPowerAssigned[frame][id]=true
end

function HealBot_Aux_setPowerBars(button)
    for id in pairs(hbAuxPowerAssigned[button.frame]) do
        if button.status.current<HealBot_Unit_Status["DEAD"] then
            if button.mana.max==0 or (Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["MANAONLY"] and button.mana.type~=0) then
                HealBot_Aux_setBar(button, id, 0, true)
            else
                if Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["COLOUR"]==1 then
                    button.aux[id]["R"]=button.mana.r
                    button.aux[id]["G"]=button.mana.g
                    button.aux[id]["B"]=button.mana.b
                end
                if button.mana.change then
                    button.mana.change=false
                    HealBot_Aux_UpdBar(button, true)
                end
                if Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["TEXT"] and
                   Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["ANCHOR"]<3 then
                    if Healbot_Config_Skins.AuxBarText[Healbot_Config_Skins.Current_Skin][id][button.frame]["COLTYPE"]==1 then
                        button.auxtxt[id]["R"],button.auxtxt[id]["G"],button.auxtxt[id]["B"]=(button.mana.r+0.2),(button.mana.g+0.2),(button.mana.b+0.2)
                    end
                    if Healbot_Config_Skins.BarText[Healbot_Config_Skins.Current_Skin][button.frame]["HLTHTYPE"]==1 then
                        HealBot_Aux_setBar(button, id, floor((button.mana.current/button.mana.max)*1000), true, HealBot_Text_shortHealTxt(button.mana.current, button.frame))
                    elseif Healbot_Config_Skins.BarText[Healbot_Config_Skins.Current_Skin][button.frame]["HLTHTYPE"]==2 then
                        HealBot_Aux_setBar(button, id, floor((button.mana.current/button.mana.max)*1000), true, HealBot_Text_shortHealTxt(button.mana.current-button.mana.max, button.frame))
                    else
                        HealBot_Aux_setBar(button, id, floor((button.mana.current/button.mana.max)*1000), true, floor((button.mana.current/button.mana.max)*100).."%")
                    end
                else
                    HealBot_Aux_setBar(button, id, floor((button.mana.current/button.mana.max)*1000), true)
                end
            end
        else
            HealBot_Aux_clearBar(button, id)
        end
    end
    --HealBot_setCall("HealBot_Aux_setPowerBars")
end

-- Aggro and Threat

local hbAuxAggroAssigned={[1]={},[2]={},[3]={},[4]={},[5]={},[6]={},[7]={},[8]={},[9]={},[10]={}}
local hbAuxThreatAssigned={[1]={},[2]={},[3]={},[4]={},[5]={},[6]={},[7]={},[8]={},[9]={},[10]={}}
function HealBot_Aux_clearAggroAssigned()
    for f=1,9 do
        hbAuxAggroAssigned[f]={};
        hbAuxThreatAssigned[f]={};
    end
end

function HealBot_Aux_setAggroAssigned(aType, frame, id)
    if aType=="AGGRO" then
        hbAuxAggroAssigned[frame][id]=true
    else
        hbAuxThreatAssigned[frame][id]=true
    end
end

function HealBot_Aux_UpdateThreatBar(button)
    for id in pairs(hbAuxThreatAssigned[button.frame]) do
        if button.status.current<HealBot_Unit_Status["DEAD"] then
            if Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["COLOUR"]==1 then
                button.aux[id]["R"]=1
                button.aux[id]["G"]=1
                button.aux[id]["B"]=0.2
            end
            if Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["TEXT"] and
               Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["ANCHOR"]<3 then
                if Healbot_Config_Skins.AuxBarText[Healbot_Config_Skins.Current_Skin][id][button.frame]["COLTYPE"]==1 then
                    button.auxtxt[id]["R"],button.auxtxt[id]["G"],button.auxtxt[id]["B"]=1,1,1
                end
                HealBot_Aux_setBar(button, id, button.aggro.threatpct*10, true, HealBot_Text_readNumber(button.aggro.threatvalue).." ("..button.aggro.threatpct.."%)")
            else
                HealBot_Aux_setBar(button, id, button.aggro.threatpct*10, true, false)
            end
        else
            HealBot_Aux_clearBar(button, id)
        end
    end
end

function HealBot_Aux_ClearThreatBar(button)
    for id in pairs(hbAuxThreatAssigned[button.frame]) do
        HealBot_Aux_clearBar(button, id)
    end
end

function HealBot_Aux_UpdateAggroBar(button)
    for id in pairs(hbAuxAggroAssigned[button.frame]) do
        if button.status.current<HealBot_Unit_Status["DEAD"] then
            if Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["COLOUR"]==1 then
                button.aux[id]["R"]=1
                button.aux[id]["G"]=0
                button.aux[id]["B"]=0
            end
            HealBot_Aux_setBar(button, id, 1000, false)
        else
            HealBot_Aux_clearBar(button, id)
        end
    end
end

function HealBot_Aux_ClearAggroBar(button)
    for id in pairs(hbAuxAggroAssigned[button.frame]) do
        HealBot_Aux_clearBar(button, id)
    end
end

-- Buff and Debuff

local hbAuxBuffAssigned={[1]={},[2]={},[3]={},[4]={},[5]={},[6]={},[7]={},[8]={},[9]={},[10]={}}
local hbAuxDebuffAssigned={[1]={},[2]={},[3]={},[4]={},[5]={},[6]={},[7]={},[8]={},[9]={},[10]={}}
function HealBot_Aux_clearAuraAssigned()
    for f=1,9 do
        hbAuxBuffAssigned[f]={};
        hbAuxDebuffAssigned[f]={};
    end
end

function HealBot_Aux_setAuraAssigned(aType, frame, id)
    if aType=="BUFF" then
        hbAuxBuffAssigned[frame][id]=true
    else
        hbAuxDebuffAssigned[frame][id]=true
    end
end

function HealBot_Aux_UpdateAuraBuffBars(button)
    for id in pairs(hbAuxBuffAssigned[button.frame]) do
        if button.status.current<HealBot_Unit_Status["DEAD"] then
            if Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["COLOUR"]==1 then
                button.aux[id]["R"],button.aux[id]["G"],button.aux[id]["B"]=button.aura.buff.r,button.aura.buff.g,button.aura.buff.b
            end
            if Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["TEXT"] and
               Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["ANCHOR"]<3 then
                if Healbot_Config_Skins.AuxBarText[Healbot_Config_Skins.Current_Skin][id][button.frame]["COLTYPE"]==1 then
                    button.auxtxt[id]["R"],button.auxtxt[id]["G"],button.auxtxt[id]["B"]=(button.aura.buff.r+0.2),(button.aura.buff.g+0.2),(button.aura.buff.b+0.2)
                end
                HealBot_Aux_setBar(button, id, 1000, false, button.aura.buff.name)
            else
                HealBot_Aux_setBar(button, id, 1000, false, false)
            end
        else
            HealBot_Aux_clearBar(button, id)
        end
    end
end

function HealBot_Aux_ClearAuraBuffBars(button)
    for id in pairs(hbAuxBuffAssigned[button.frame]) do
        HealBot_Aux_clearBar(button, id)
    end
end

function HealBot_Aux_UpdateAuraDebuffBars(button)
    for id in pairs(hbAuxDebuffAssigned[button.frame]) do
        if button.status.current<HealBot_Unit_Status["DEAD"] then
            if Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["COLOUR"]==1 then
                button.aux[id]["R"],button.aux[id]["G"],button.aux[id]["B"]=button.aura.debuff.r,button.aura.debuff.g,button.aura.debuff.b
            end
            if Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["TEXT"] and
               Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["ANCHOR"]<3 then
                if Healbot_Config_Skins.AuxBarText[Healbot_Config_Skins.Current_Skin][id][button.frame]["COLTYPE"]==1 then
                    button.auxtxt[id]["R"],button.auxtxt[id]["G"],button.auxtxt[id]["B"]=(button.aura.debuff.r+0.2),(button.aura.debuff.g+0.2),(button.aura.debuff.b+0.2)
                end
                HealBot_Aux_setBar(button, id, 1000, false, button.aura.debuff.name)
            else
                HealBot_Aux_setBar(button, id, 1000, false, false)
            end
        else
            HealBot_Aux_clearBar(button, id)
        end
    end
end

function HealBot_Aux_ClearAuraDebuffBars(button)
    for id in pairs(hbAuxDebuffAssigned[button.frame]) do
        HealBot_Aux_clearBar(button, id)
    end
end

-- HealIn and Absorbs (HoT in classic)

local hbAuxAbsorbAssigned={[1]={},[2]={},[3]={},[4]={},[5]={},[6]={},[7]={},[8]={},[9]={},[10]={}}
local hbAuxHealInAssigned={[1]={},[2]={},[3]={},[4]={},[5]={},[6]={},[7]={},[8]={},[9]={},[10]={}}
function HealBot_Aux_clearInHealsAssigned()
    for f=1,10 do
        hbAuxAbsorbAssigned[f]={};
        hbAuxHealInAssigned[f]={};
    end
end

function HealBot_Aux_setInHealsAssigned(aType, frame, id)
    if aType=="ABSORB" then
        hbAuxAbsorbAssigned[frame][id]=true
    else
        hbAuxHealInAssigned[frame][id]=true
    end
end

local hbAuxHlth10=0
function HealBot_Aux_UpdateAbsorbBar(button, value)
    for id in pairs(hbAuxAbsorbAssigned[button.frame]) do
        if button.status.current<HealBot_Unit_Status["DEAD"] then
            if Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["COLOUR"]==1 then
                button.aux[id]["R"]=button.health.absorbr
                button.aux[id]["G"]=button.health.absorbg
                button.aux[id]["B"]=button.health.absorbb
            end
            hbAuxHlth10=floor(1000/((button.health.max/10)/value))
            if hbAuxHlth10>1000 then hbAuxHlth10=1000 end
            if Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["TEXT"] and
               Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["ANCHOR"]<3 then
                if Healbot_Config_Skins.AuxBarText[Healbot_Config_Skins.Current_Skin][id][button.frame]["COLTYPE"]==1 then
                    button.auxtxt[id]["R"],button.auxtxt[id]["G"],button.auxtxt[id]["B"]=(button.health.absorbr+0.2),(button.health.absorbg+0.2),(button.health.absorbb+0.2)
                end
                if Healbot_Config_Skins.BarText[Healbot_Config_Skins.Current_Skin][button.frame]["HLTHTYPE"]==3 then
                    HealBot_Aux_setBar(button, id, hbAuxHlth10, true, floor((button.health.absorbs/button.health.max)*100).."%")
                else
                    HealBot_Aux_setBar(button, id, hbAuxHlth10, true, HealBot_Text_shortHealTxt(button.health.absorbs, button.frame))
                end
            else
                HealBot_Aux_setBar(button, id, hbAuxHlth10, true)
            end
        else
            HealBot_Aux_clearBar(button, id)
        end
    end
end

function HealBot_Aux_ClearAbsorbBar(button)
    for id in pairs(hbAuxAbsorbAssigned[button.frame]) do
        HealBot_Aux_clearBar(button, id)
    end
end

function HealBot_Aux_UpdateHealInBar(button, value)
    for id in pairs(hbAuxHealInAssigned[button.frame]) do
        if button.status.current<HealBot_Unit_Status["DEAD"] then
            if Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["COLOUR"]==1 then
                button.aux[id]["R"]=button.health.inhealr
                button.aux[id]["G"]=button.health.inhealg
                button.aux[id]["B"]=button.health.inhealb
            end
            hbAuxHlth10=floor(1000/((button.health.max/10)/value))
            if hbAuxHlth10>1000 then hbAuxHlth10=1000 end
            if Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["TEXT"] and
               Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["ANCHOR"]<3 then
                if Healbot_Config_Skins.AuxBarText[Healbot_Config_Skins.Current_Skin][id][button.frame]["COLTYPE"]==1 then
                    button.auxtxt[id]["R"],button.auxtxt[id]["G"],button.auxtxt[id]["B"]=(button.health.inhealr+0.2),(button.health.inhealg+0.2),(button.health.inhealb+0.2)
                end
                if Healbot_Config_Skins.BarText[Healbot_Config_Skins.Current_Skin][button.frame]["HLTHTYPE"]==3 then
                    HealBot_Aux_setBar(button, id, hbAuxHlth10, true, floor((button.health.incoming/button.health.max)*100).."%")
                else
                    HealBot_Aux_setBar(button, id, hbAuxHlth10, true, HealBot_Text_shortHealTxt(button.health.incoming, button.frame))
                end
            else
                HealBot_Aux_setBar(button, id, hbAuxHlth10, true)
            end
        else
            HealBot_Aux_clearBar(button, id)
        end
    end
end

function HealBot_Aux_ClearHealInBar(button)
    for id in pairs(hbAuxHealInAssigned[button.frame]) do
        HealBot_Aux_clearBar(button, id)
    end
end

-- OverHeal

local hbAuxOverHealAssigned={[1]={},[2]={},[3]={},[4]={},[5]={},[6]={},[7]={},[8]={},[9]={},[10]={}}
function HealBot_Aux_clearOverHealAssigned()
    for f=1,9 do
        hbAuxOverHealAssigned[f]={};
    end
end

function HealBot_Aux_setOverHealAssigned(frame, id)
    hbAuxOverHealAssigned[frame][id]=true
end

function HealBot_Aux_UpdateOverHealBar(button)
    for id in pairs(hbAuxOverHealAssigned[button.frame]) do
        if button.status.current<HealBot_Unit_Status["DEAD"] then
            if Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["COLOUR"]==1 then
                button.aux[id]["R"]=1
                button.aux[id]["G"]=0.2
                button.aux[id]["B"]=0.2
            end
            if Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["TEXT"] and
               Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["ANCHOR"]<3 then
                if Healbot_Config_Skins.AuxBarText[Healbot_Config_Skins.Current_Skin][id][button.frame]["COLTYPE"]==1 then
                    button.auxtxt[id]["R"],button.auxtxt[id]["G"],button.auxtxt[id]["B"]=1,1,1
                end
                if Healbot_Config_Skins.BarText[Healbot_Config_Skins.Current_Skin][button.frame]["HLTHTYPE"]==3 then
                    HealBot_Aux_setBar(button, id, floor((button.health.overheal/button.health.incoming)*1000), true, floor((button.health.overheal/button.health.incoming)*100).."%")
                else
                    HealBot_Aux_setBar(button, id, floor((button.health.overheal/button.health.incoming)*1000), true, HealBot_Text_shortHealTxt(button.health.overheal, button.frame))
                end
            else
                HealBot_Aux_setBar(button, id, floor((button.health.overheal/button.health.incoming)*1000), true)
            end
        else
            HealBot_Aux_clearBar(button, id)
        end
    end
end

function HealBot_Aux_ClearOverHealBar(button)
    for id in pairs(hbAuxOverHealAssigned[button.frame]) do
        HealBot_Aux_clearBar(button, id)
    end
end

-- Highlight

local hbAuxHightlightAssigned={[1]={},[2]={},[3]={},[4]={},[5]={},[6]={},[7]={},[8]={},[9]={},[10]={}}
function HealBot_Aux_clearHightlightAssigned()
    for f=1,9 do
        hbAuxHightlightAssigned[f]={};
    end
end

function HealBot_Aux_setHightlightAssigned(frame, id)
    hbAuxHightlightAssigned[frame][id]=true
end

function HealBot_Aux_UpdateHighlightBar(button)
    for id in pairs(hbAuxHightlightAssigned[button.frame]) do
        if Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["COLOUR"]==1 then
            button.aux[id]["R"]=1
            button.aux[id]["G"]=1
            button.aux[id]["B"]=1
        end
        HealBot_Aux_setBar(button, id, 1000, false)
    end
end

function HealBot_Aux_ClearHighlightBar(button)
    for id in pairs(hbAuxHightlightAssigned[button.frame]) do
        HealBot_Aux_clearBar(button, id)
    end
end

-- Target

local hbAuxTargetAssigned={[1]={},[2]={},[3]={},[4]={},[5]={},[6]={},[7]={},[8]={},[9]={},[10]={}}
function HealBot_Aux_clearTargetAssigned()
    HealBot_setLuVars("AuxTargetInUse", false)
    for f=1,10 do
        hbAuxTargetAssigned[f]={};
    end
end

function HealBot_Aux_setTargetAssigned(frame, id)
    hbAuxTargetAssigned[frame][id]=true
    HealBot_setLuVars("AuxTargetInUse", true)
end

function HealBot_Aux_UpdateTargetBar(button)
    for id in pairs(hbAuxTargetAssigned[button.frame]) do
        if button.status.current<HealBot_Unit_Status["RESERVED"] then
            if Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["COLOUR"]==1 then
                button.aux[id]["R"]=1
                button.aux[id]["G"]=1
                button.aux[id]["B"]=1
            end
            HealBot_Aux_setBar(button, id, 1000, false)
        else
            HealBot_Aux_clearBar(button, id)
        end
    end
end

function HealBot_Aux_ClearTargetBar(button)
    for id in pairs(hbAuxTargetAssigned[button.frame]) do
        HealBot_Aux_clearBar(button, id)
    end
end

-- Cast bar

local hbAuxCastBarAssigned={[1]={},[2]={},[3]={},[4]={},[5]={},[6]={},[7]={},[8]={},[9]={},[10]={}}
function HealBot_Aux_clearCastBarAssigned()
    for f=1,10 do
        hbAuxCastBarAssigned[f]={};
        HealBot_setAuxAssigns("CastBar", f, false)
    end
end

function HealBot_Aux_setCastBarAssigned(frame, id)
    hbAuxCastBarAssigned[frame][id]=true
    HealBot_setAuxAssigns("CastBar", frame, true)
end

function HealBot_Aux_UpdateCastBar(button, text, startTime, endTime, CastIsChan)
    for id in pairs(hbAuxCastBarAssigned[button.frame]) do
        if button.status.current<HealBot_Unit_Status["DEAD"] then
            if Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["COLOUR"]==1 then
                button.aux[id]["R"]=0.8
                button.aux[id]["G"]=0.7
                button.aux[id]["B"]=0.1
            end
            if Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["TEXT"] and
               Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["ANCHOR"]<3 then
                if Healbot_Config_Skins.AuxBarText[Healbot_Config_Skins.Current_Skin][id][button.frame]["COLTYPE"]==1 then
                    button.auxtxt[id]["R"]=1
                    button.auxtxt[id]["G"]=1
                    button.auxtxt[id]["B"]=1
                end
                HealBot_Aux_setBar(button, id, startTime, false, text, endTime, CastIsChan)
            else
                HealBot_Aux_setBar(button, id, startTime, false, false, endTime, CastIsChan)
            end
        else
            HealBot_Aux_clearBar(button, id)
        end
    end
end

function HealBot_Aux_ClearCastBar(button)
    button.status.castend=-1
    for id in pairs(hbAuxCastBarAssigned[button.frame]) do
        HealBot_Aux_clearBar(button, id)
    end
end

-- Out of Range

local hbAuxOORAssigned={[1]={},[2]={},[3]={},[4]={},[5]={},[6]={},[7]={},[8]={},[9]={},[10]={}}
function HealBot_Aux_clearOORAssigned()
    for f=1,10 do
        hbAuxOORAssigned[f]={};
        HealBot_setAuxAssigns("OORBar", f, false)
    end
end

function HealBot_Aux_setOORAssigned(frame, id)
    hbAuxOORAssigned[frame][id]=true
    HealBot_setAuxAssigns("OORBar", frame, true)
    HealBot_Timers_Set("PARTYSLOW","AuxResetRange")
end

function HealBot_Aux_UpdateOORBar(button)
    for id in pairs(hbAuxOORAssigned[button.frame]) do
        if button.status.current<HealBot_Unit_Status["DC"] then
            if Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["COLOUR"]==1 then
                button.aux[id]["R"]=0
                button.aux[id]["G"]=0
                button.aux[id]["B"]=0
            end
            HealBot_Aux_setBar(button, id, 1000, false)
        else
            HealBot_Aux_clearBar(button, id)
        end
    end
end

function HealBot_Aux_ClearOORBar(button)
    for id in pairs(hbAuxOORAssigned[button.frame]) do
        HealBot_Aux_clearBar(button, id)
    end
end

-- Range30

local hbAuxRange30Assigned={[1]={},[2]={},[3]={},[4]={},[5]={},[6]={},[7]={},[8]={},[9]={},[10]={}}
function HealBot_Aux_clearRange30Assigned()
    HealBot_setLuVars("AuxRange30InUse", false)
    for f=1,10 do
        hbAuxRange30Assigned[f]={};
        HealBot_setAuxAssigns("Range30Bar", f, false)
    end
end

function HealBot_Aux_setRange30Assigned(frame, id)
    hbAuxRange30Assigned[frame][id]=true
    HealBot_setAuxAssigns("Range30Bar", frame, true)
    HealBot_setLuVars("AuxRange30InUse", true)
    HealBot_Timers_Set("PARTYSLOW","AuxResetRange")
end

function HealBot_Aux_UpdateRange30Bar(button)
    for id in pairs(hbAuxRange30Assigned[button.frame]) do
        if button.status.current<HealBot_Unit_Status["DC"] then
            if Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["COLOUR"]==1 then
                button.aux[id]["R"]=1
                button.aux[id]["G"]=1
                button.aux[id]["B"]=1
            end
            HealBot_Aux_setBar(button, id, 1000, false)
        else
            HealBot_Aux_clearBar(button, id)
        end
    end
end

function HealBot_Aux_ClearRange30Bar(button)
    for id in pairs(hbAuxRange30Assigned[button.frame]) do
        HealBot_Aux_clearBar(button, id)
    end
end

-- Recent Heals

local hbAuxRecentHealsAssigned={[1]={},[2]={},[3]={},[4]={},[5]={},[6]={},[7]={},[8]={},[9]={},[10]={}}
function HealBot_Aux_clearRecentHealsAssigned()
    for f=1,10 do
        hbAuxRecentHealsAssigned[f]={};
        HealBot_setAuxAssigns("RecentHeals", f, false)
    end
end

function HealBot_Aux_setRecentHealsAssigned(frame, id)
    hbAuxRecentHealsAssigned[frame][id]=true
    HealBot_setAuxAssigns("RecentHeals", frame, true)
end

function HealBot_Aux_UpdateRecentHealsBar(button)
    for id in pairs(hbAuxRecentHealsAssigned[button.frame]) do
        if button.status.current<HealBot_Unit_Status["DC"] then
            if Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["COLOUR"]==1 then
                button.aux[id]["R"]=0.1
                button.aux[id]["G"]=1
                button.aux[id]["B"]=0.2
            end
            HealBot_Aux_setBar(button, id, 1000, false)
        else
            HealBot_Aux_clearBar(button, id)
        end
    end
end

function HealBot_Aux_ClearRecentHealsBar(button)
    for id in pairs(hbAuxRecentHealsAssigned[button.frame]) do
        HealBot_Aux_clearBar(button, id)
    end
end

-- Res

local hbAuxResAssigned={[1]={},[2]={},[3]={},[4]={},[5]={},[6]={},[7]={},[8]={},[9]={},[10]={}}
function HealBot_Aux_clearResAssigned()
    for f=1,10 do
        hbAuxResAssigned[f]={};
    end
end

function HealBot_Aux_setResAssigned(frame, id)
    hbAuxResAssigned[frame][id]=true
end

function HealBot_Aux_UpdateResBar(button, text, startTime, endTime, CastIsChan)
    for id in pairs(hbAuxResAssigned[button.frame]) do
        if HealBot_Action_IsUnitDead(button) then
            if startTime then
                if Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["COLOUR"]==1 then
                    button.aux[id]["R"]=0.1 --Healbot_Config_Skins.BarTextCol[Healbot_Config_Skins.Current_Skin][button.frame]["NRCR"]-0.1
                    button.aux[id]["G"]=0.8 --Healbot_Config_Skins.BarTextCol[Healbot_Config_Skins.Current_Skin][button.frame]["NRCG"]-0.1
                    button.aux[id]["B"]=0.1 --Healbot_Config_Skins.BarTextCol[Healbot_Config_Skins.Current_Skin][button.frame]["NRCB"]-0.1
                end
                if Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["TEXT"] and
                   Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["ANCHOR"]<3 then
                    if Healbot_Config_Skins.AuxBarText[Healbot_Config_Skins.Current_Skin][id][button.frame]["COLTYPE"]==1 then
                        button.auxtxt[id]["R"]=0.4 --Healbot_Config_Skins.BarTextCol[Healbot_Config_Skins.Current_Skin][button.frame]["NRCR"]+0.1
                        button.auxtxt[id]["G"]=1 --Healbot_Config_Skins.BarTextCol[Healbot_Config_Skins.Current_Skin][button.frame]["NRCG"]+0.1
                        button.auxtxt[id]["B"]=0.4 --Healbot_Config_Skins.BarTextCol[Healbot_Config_Skins.Current_Skin][button.frame]["NRCB"]+0.1
                    end
                    HealBot_Aux_setBar(button, id, startTime, false, text, endTime, CastIsChan)
                else
                    HealBot_Aux_setBar(button, id, startTime, false, false, endTime, CastIsChan)
                end
            else
                if Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["COLOUR"]==1 then
                    button.aux[id]["R"]=0.8 --Healbot_Config_Skins.BarTextCol[Healbot_Config_Skins.Current_Skin][button.frame]["NDCR"]-0.1
                    button.aux[id]["G"]=0.1 --Healbot_Config_Skins.BarTextCol[Healbot_Config_Skins.Current_Skin][button.frame]["NDCG"]-0.1
                    button.aux[id]["B"]=0.1 --Healbot_Config_Skins.BarTextCol[Healbot_Config_Skins.Current_Skin][button.frame]["NDCB"]-0.1
                end
                button.gref.aux[id]:SetMinMaxValues(0,1000)
                if Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["TEXT"] and
                   Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["ANCHOR"]<3 then
                    if Healbot_Config_Skins.AuxBarText[Healbot_Config_Skins.Current_Skin][id][button.frame]["COLTYPE"]==1 then
                        button.auxtxt[id]["R"]=1 --Healbot_Config_Skins.BarTextCol[Healbot_Config_Skins.Current_Skin][button.frame]["NDCR"]+0.1
                        button.auxtxt[id]["G"]=0.4 --Healbot_Config_Skins.BarTextCol[Healbot_Config_Skins.Current_Skin][button.frame]["NDCG"]+0.1
                        button.auxtxt[id]["B"]=0.4 --Healbot_Config_Skins.BarTextCol[Healbot_Config_Skins.Current_Skin][button.frame]["NDCB"]+0.1
                    end
                    HealBot_Aux_setBar(button, id, 1000, false, text)
                else
                    HealBot_Aux_setBar(button, id, 1000)
                end
            end
        else
            HealBot_Aux_clearBar(button, id)
        end
    end
end

function HealBot_Aux_ClearResBar(button)
    for id in pairs(hbAuxResAssigned[button.frame]) do
        HealBot_Aux_clearBar(button, id)
    end
end

-- Res

local hbAuxSummonsAssigned={[1]={},[2]={},[3]={},[4]={},[5]={},[6]={},[7]={},[8]={},[9]={},[10]={}}
function HealBot_Aux_clearSummonsAssigned()
    for f=1,10 do
        hbAuxSummonsAssigned[f]={};
    end
end

function HealBot_Aux_setSummonsAssigned(frame, id)
    hbAuxSummonsAssigned[frame][id]=true
end

function HealBot_Aux_UpdateSummonsBar(button, text, startTime, endTime, CastIsChan)
    for id in pairs(hbAuxSummonsAssigned[button.frame]) do
        if button.status.current<HealBot_Unit_Status["DEAD"] then
            if Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["COLOUR"]==1 then
                button.aux[id]["R"]=Healbot_Config_Skins.BarTextCol[Healbot_Config_Skins.Current_Skin][button.frame]["NSCR"]-0.1
                button.aux[id]["G"]=Healbot_Config_Skins.BarTextCol[Healbot_Config_Skins.Current_Skin][button.frame]["NSCG"]-0.1
                button.aux[id]["B"]=Healbot_Config_Skins.BarTextCol[Healbot_Config_Skins.Current_Skin][button.frame]["NSCB"]-0.1
            end
            if Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["TEXT"] and
               Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["ANCHOR"]<3 then
                if Healbot_Config_Skins.AuxBarText[Healbot_Config_Skins.Current_Skin][id][button.frame]["COLTYPE"]==1 then
                    button.auxtxt[id]["R"]=Healbot_Config_Skins.BarTextCol[Healbot_Config_Skins.Current_Skin][button.frame]["NSCR"]+0.1
                    button.auxtxt[id]["G"]=Healbot_Config_Skins.BarTextCol[Healbot_Config_Skins.Current_Skin][button.frame]["NSCG"]+0.1
                    button.auxtxt[id]["B"]=Healbot_Config_Skins.BarTextCol[Healbot_Config_Skins.Current_Skin][button.frame]["NSCB"]+0.1
                end
                HealBot_Aux_setBar(button, id, startTime, false, text, endTime, CastIsChan)
            else
                HealBot_Aux_setBar(button, id, startTime, false, false, endTime, CastIsChan)
            end
        else
            HealBot_Aux_clearBar(button, id)
        end
    end
end

function HealBot_Aux_ClearSummonsBar(button)
    for id in pairs(hbAuxSummonsAssigned[button.frame]) do
        HealBot_Aux_clearBar(button, id)
    end
end

-- Health Drop

local hbAuxHealthDropAssigned={[1]={},[2]={},[3]={},[4]={},[5]={},[6]={},[7]={},[8]={},[9]={},[10]={}}
function HealBot_Aux_clearHealthDropAssigned()
    for f=1,10 do
        hbAuxHealthDropAssigned[f]={};
        HealBot_setAuxAssigns("HealthDrop", f, false)
    end
end

function HealBot_Aux_setHealthDropAssigned(frame, id)
    hbAuxHealthDropAssigned[frame][id]=true
    HealBot_setAuxAssigns("HealthDrop", frame, true)
end

function HealBot_Aux_UpdateHealthDropBar(button)
    for id in pairs(hbAuxHealthDropAssigned[button.frame]) do
        if button.status.current<HealBot_Unit_Status["DC"] then
            if Healbot_Config_Skins.AuxBar[Healbot_Config_Skins.Current_Skin][id][button.frame]["COLOUR"]==1 then
                button.aux[id]["R"]=1
                button.aux[id]["G"]=0.58
                button.aux[id]["B"]=0.2
            end
            HealBot_Aux_setBar(button, id, 1000, false)
        else
            HealBot_Aux_clearBar(button, id)
        end
    end
end

function HealBot_Aux_ClearHealthDropBar(button)
    for id in pairs(hbAuxHealthDropAssigned[button.frame]) do
        HealBot_Aux_clearBar(button, id)
    end
end
