-- Table with spec IDs
local specIDToName = {
    -- Death Knight
    [250] = "Blood", [251] = "Frost", [252] = "Unholy",
    -- Demon Hunter
    [577] = "Havoc", [581] = "Vengeance",
    -- Druid
    [102] = "Balance", [103] = "Feral", [104] = "Guardian", [105] = "Restoration",
    -- Evoker
    [1467] = "Devastation", [1468] = "Preservation", [1473] = "Augmentation",
    -- Hunter
    [253] = "Beast Mastery", [254] = "Marksmanship", [255] = "Survival",
    -- Mage
    [62] = "Arcane", [63] = "Fire", [64] = "Frost",
    -- Monk
    [268] = "Brewmaster", [270] = "Mistweaver", [269] = "Windwalker",
    -- Paladin
    [65] = "Holy", [66] = "Protection", [70] = "Retribution",
    -- Priest
    [256] = "Discipline", [257] = "Holy", [258] = "Shadow",
    -- Rogue
    [259] = "Assassination", [260] = "Outlaw", [261] = "Subtlety",
    -- Shaman
    [262] = "Elemental", [263] = "Enhancement", [264] = "Restoration",
    -- Warlock
    [265] = "Affliction", [266] = "Demonology", [267] = "Destruction",
    -- Warrior
    [71] = "Arms", [72] = "Fury", [73] = "Protection",
}

local specIDToNameShort = {
    -- Death Knight
    [250] = "Blood", [251] = "Frost", [252] = "Unholy",
    -- Demon Hunter
    [577] = "Havoc", [581] = "Vengeance",
    -- Druid
    [102] = "Balance", [103] = "Feral", [104] = "Guardian", [105] = "Resto",
    -- Evoker
    [1467] = "Dev", [1468] = "Pres", [1473] = "Aug",
    -- Hunter
    [253] = "BM", [254] = "Marksman", [255] = "Survival",
    -- Mage
    [62] = "Arcane", [63] = "Fire", [64] = "Frost",
    -- Monk
    [268] = "Brewmaster", [270] = "Mistweaver", [269] = "Windwalker",
    -- Paladin
    [65] = "Holy", [66] = "Prot", [70] = "Ret",
    -- Priest
    [256] = "Disc", [257] = "Holy", [258] = "Shadow",
    -- Rogue
    [259] = "Assa", [260] = "Outlaw", [261] = "Sub",
    -- Shaman
    [262] = "Ele", [263] = "Enha", [264] = "Resto",
    -- Warlock
    [265] = "Aff", [266] = "Demo", [267] = "Destro",
    -- Warrior
    [71] = "Arms", [72] = "Fury", [73] = "Prot",
}

local idCircleColor = {
    [1] = {0.9, 0.2, 0.2, 1}, -- Red
    [2] = {0.2, 0.9, 0.2, 1}, -- Green
    [3] = {0.2, 0.2, 0.9, 1}, -- Blue
}

local IsActiveBattlefieldArena = IsActiveBattlefieldArena
local UnitIsUnit = UnitIsUnit
local GetArenaOpponentSpec = GetArenaOpponentSpec

local function isFistweaver(unit)
    if BBP.fistweaverFound then return true end
    local isFistweaver = AuraUtil.FindAuraByName("Ancient Teachings", unit, "HELPFUL")
    if isFistweaver then
        BBP.fistweaverFound = true
        return true
    end
end

local function createSpexText(frame)
    if not frame.specNameText then
        frame.specNameText = frame:CreateFontString(nil, "BACKGROUND")
        BBP.SetFontBasedOnOption(frame.specNameText, 12, "THINOUTLINE")
        frame.specNameText:SetIgnoreParentScale(true)
        if BetterBlizzPlatesDB.arenaIdAnchorRaiseStrata then
            frame.specNameText:SetParent(frame.bbpOverlay)
        end
    end
end

local function createIDText(frame)
    if not frame.arenaNumberText then
        frame.arenaNumberText = frame:CreateFontString(nil, "BACKGROUND")
        BBP.SetFontBasedOnOption(frame.arenaNumberText, 15, "THINOUTLINE")
        frame.arenaNumberText:SetIgnoreParentScale(true)
        if BetterBlizzPlatesDB.arenaIdAnchorRaiseStrata then
            frame.arenaNumberText:SetParent(frame.bbpOverlay)
        end
    end
end

--there is so much room for improvement here... oh well future me will surely have improved it.

local function addIdCircle(frame, index)
    local color = idCircleColor[index]
    if not frame.arenaNumberCircle then
        frame.arenaNumberCircle = frame:CreateTexture(nil, "BACKGROUND")
        frame.arenaNumberCircle:SetAtlas("UI-QuestPoi-QuestNumber-SuperTracked")
        frame.arenaNumberCircle:SetSize(32, 32)
        frame.arenaNumberCircle:SetDesaturated(true)
        frame.arenaNumberCircle:SetVertexColor(unpack(color))
        frame.arenaNumberCircle:SetPoint("CENTER", frame.arenaNumberText, "CENTER", -1, 0.5)
    end
    frame.arenaNumberCircle:Show()
    frame.arenaNumberText:SetTextColor(1,1,1)
    frame.arenaNumberCircle:SetVertexColor(unpack(color))
end

-- Arena Indicator for Arena Units
-- Mode 1: Replace name with ID
function BBP.ArenaIndicator1(frame)
    local isActiveArena = IsActiveBattlefieldArena()
    if isActiveArena then
        local enemyClassColorName = BetterBlizzPlatesDB.enemyClassColorName or BetterBlizzPlatesDB.enemyColorName or BetterBlizzPlatesDB.enemyColorName
        local arenaIdAnchor = BetterBlizzPlatesDB.arenaIdAnchor
        local arenaIdXPos = BetterBlizzPlatesDB.arenaIdXPos
        local arenaIdYPos = BetterBlizzPlatesDB.arenaIdYPos
        local arenaIDScale = BetterBlizzPlatesDB.arenaIDScale
        local idCircle = BetterBlizzPlatesDB.showCircleOnArenaID
        local idCircleOffset = idCircle and 1 or 0

        if FrameSortApi and FrameSortDB.Options.Sorting.EnemyArena.Enabled then
            local enemyUnits = FrameSortApi.v2.Sorting:GetEnemyUnits()
            for i, unit in ipairs(enemyUnits) do
                if UnitIsUnit(frame.unit, unit) and UnitIsPlayer(unit) then
                    local r, g, b, a = 1, 1, 0, 1
                    if enemyClassColorName then
                        r, g, b, a = frame.name:GetTextColor()
                    end

                    createIDText(frame)

                    frame.name:SetText("")
                    frame.arenaNumberText:SetPoint("BOTTOM", frame.healthBar, arenaIdAnchor, arenaIdXPos + idCircleOffset, arenaIdYPos)
                    frame.arenaNumberText:SetText(i)
                    if enemyClassColorName then
                        frame.arenaNumberText:SetTextColor(r, g, b, 1)
                    else
                        frame.arenaNumberText:SetTextColor(1, 1, 0)
                    end
                    frame.arenaNumberText:SetScale(arenaIDScale)

                    if idCircle then
                        addIdCircle(frame, i)
                    end
                    break
                end
            end
            return
        end

        for i = 1, 3 do
            if UnitIsUnit(frame.unit, "arena" .. i) then
                local r, g, b, a = 1, 1, 0, 1
                if enemyClassColorName then
                    r, g, b, a = frame.name:GetTextColor()
                end

                createIDText(frame)

                frame.name:SetText("")
                frame.arenaNumberText:SetPoint("BOTTOM", frame.healthBar, arenaIdAnchor, BetterBlizzPlatesDB.arenaIdXPos + idCircleOffset, BetterBlizzPlatesDB.arenaIdYPos)
                frame.arenaNumberText:SetText(i)
                if enemyClassColorName then
                    frame.arenaNumberText:SetTextColor(r, g, b, 1)
                else
                    frame.arenaNumberText:SetTextColor(1, 1, 0)
                end
                frame.arenaNumberText:SetScale(arenaIDScale)

                if idCircle then
                    addIdCircle(frame, i)
                end
                break
            end
        end
    end
end

-- Mode 2: Put ID on top of name
function BBP.ArenaIndicator2(frame)
    local isActiveArena = IsActiveBattlefieldArena()
    if isActiveArena then
        local enemyClassColorName = BetterBlizzPlatesDB.enemyClassColorName or BetterBlizzPlatesDB.enemyColorName
        local arenaIdAnchor = BetterBlizzPlatesDB.arenaIdAnchor
        local arenaIdXPos = BetterBlizzPlatesDB.arenaIdXPos
        local arenaIdYPos = BetterBlizzPlatesDB.arenaIdYPos
        local arenaIDScale = BetterBlizzPlatesDB.arenaIDScale
        local idCircle = BetterBlizzPlatesDB.showCircleOnArenaID
        local idCircleOffset = idCircle and 1 or 0

        if FrameSortApi and FrameSortDB.Options.Sorting.EnemyArena.Enabled then
            local enemyUnits = FrameSortApi.v2.Sorting:GetEnemyUnits()
            for i, unit in ipairs(enemyUnits) do
                if UnitIsUnit(frame.unit, unit) and UnitIsPlayer(unit) then
                    local r, g, b, a = frame.name:GetTextColor()

                    createIDText(frame)

                    frame.arenaNumberText:SetText(i)
                    if enemyClassColorName then
                        frame.arenaNumberText:SetTextColor(r, g, b, 1)
                    else
                        frame.arenaNumberText:SetTextColor(1, 1, 0)
                    end
                    frame.arenaNumberText:SetScale(arenaIDScale)
                    frame.arenaNumberText:SetPoint("BOTTOM", frame.name, arenaIdAnchor, arenaIdXPos + idCircleOffset, arenaIdYPos)

                    if idCircle then
                        addIdCircle(frame, i)
                    end
                    break
                end
            end
            return
        end

        for i = 1, 3 do
            if UnitIsUnit(frame.unit, "arena" .. i) then
                local r, g, b, a = frame.name:GetTextColor()

                createIDText(frame)

                frame.arenaNumberText:SetText(i)
                if enemyClassColorName then
                    frame.arenaNumberText:SetTextColor(r, g, b, 1)
                else
                    frame.arenaNumberText:SetTextColor(1, 1, 0)
                end
                frame.arenaNumberText:SetScale(arenaIDScale)
                frame.arenaNumberText:SetPoint("BOTTOM", frame.name, arenaIdAnchor, arenaIdXPos + idCircleOffset, arenaIdYPos)

                if idCircle then
                    addIdCircle(frame, i)
                end
                break
            end
        end
    end
end

-- Mode 3: Replace name with Spec
function BBP.ArenaIndicator3(frame)
    local isActiveArena = IsActiveBattlefieldArena()
    if isActiveArena then
        local shortArenaSpecName = BetterBlizzPlatesDB.shortArenaSpecName
        local arenaSpecScale = BetterBlizzPlatesDB.arenaSpecScale
        local arenaSpecAnchor = BetterBlizzPlatesDB.arenaSpecAnchor
        local arenaSpecXPos = BetterBlizzPlatesDB.arenaSpecXPos
        local arenaSpecYPos = BetterBlizzPlatesDB.arenaSpecYPos

        if FrameSortApi and FrameSortDB.Options.Sorting.EnemyArena.Enabled then
            local enemyUnits = FrameSortApi.v2.Sorting:GetEnemyUnits()
            for i, unit in ipairs(enemyUnits) do
                if UnitIsUnit(frame.unit, unit) and UnitIsPlayer(unit) then
                    local arenaIndex = tonumber(string.match(unit, "arena(%d+)"))
                    local specID = GetArenaOpponentSpec(arenaIndex)
                    local specName = specID and specIDToName[specID]

                    if shortArenaSpecName and specID then
                        specName = specIDToNameShort[specID]
                    end
                    local r, g, b, a = frame.name:GetTextColor()

                    if not specName then
                        local _, className = UnitClass(frame.unit)
                        className = className:sub(1, 1):upper() .. className:sub(2):lower()
                        specName = className
                    end

                    createSpexText(frame)

                    frame.name:SetText("")
                    frame.specNameText:SetText(specName)
                    if specID == 270 then
                        if isFistweaver(frame.unit) then
                            frame.specNameText:SetText("Fistweaver")
                        end
                    end
                    frame.specNameText:SetTextColor(r, g, b, 1)
                    frame.specNameText:SetScale(arenaSpecScale)
                    frame.specNameText:SetPoint("BOTTOM", frame.healthBar, arenaSpecAnchor, arenaSpecXPos, arenaSpecYPos + 3)
                    break
                end
            end
            return
        end

        for i = 1, 3 do
            if UnitIsUnit(frame.unit, "arena" .. i) then
                local specID = GetArenaOpponentSpec(i)
                local specName = specID and specIDToName[specID]

                if shortArenaSpecName and specID then
                    specName = specIDToNameShort[specID]
                end
                local r, g, b, a = frame.name:GetTextColor()

                if not specName then
                    local _, className = UnitClass("arena" .. i)
                    className = className:sub(1, 1):upper() .. className:sub(2):lower()
                    specName = className
                end

                createSpexText(frame)

                frame.name:SetText("")
                frame.specNameText:SetText(specName)
                if specID == 270 then
                    if isFistweaver(frame.unit) then
                        frame.specNameText:SetText("Fistweaver")
                    end
                end
                frame.specNameText:SetTextColor(r, g, b, 1)
                frame.specNameText:SetScale(arenaSpecScale)
                frame.specNameText:SetPoint("BOTTOM", frame.healthBar, arenaSpecAnchor, arenaSpecXPos, arenaSpecYPos + 3)
                break
            end
        end
    end
end

-- Mode 4: Replace name with spec and ID on top
function BBP.ArenaIndicator4(frame)
    local isActiveArena = IsActiveBattlefieldArena()
    if isActiveArena then
        local shortArenaSpecName = BetterBlizzPlatesDB.shortArenaSpecName
        local arenaSpecScale = BetterBlizzPlatesDB.arenaSpecScale
        local arenaSpecAnchor = BetterBlizzPlatesDB.arenaSpecAnchor
        local arenaSpecXPos = BetterBlizzPlatesDB.arenaSpecXPos
        local arenaSpecYPos = BetterBlizzPlatesDB.arenaSpecYPos
        local arenaIDScale = BetterBlizzPlatesDB.arenaIDScale
        local arenaIdAnchor = BetterBlizzPlatesDB.arenaIdAnchor
        local arenaIdXPos = BetterBlizzPlatesDB.arenaIdXPos
        local arenaIdYPos = BetterBlizzPlatesDB.arenaIdYPos
        local enemyClassColorName = BetterBlizzPlatesDB.enemyClassColorName or BetterBlizzPlatesDB.enemyColorName
        local idCircle = BetterBlizzPlatesDB.showCircleOnArenaID
        local idCircleOffset = idCircle and 1 or 0

        if FrameSortApi and FrameSortDB.Options.Sorting.EnemyArena.Enabled then
            local enemyUnits = FrameSortApi.v2.Sorting:GetEnemyUnits()
            for i, unit in ipairs(enemyUnits) do
                if UnitIsUnit(frame.unit, unit) and UnitIsPlayer(unit) then
                    local r, g, b, a = frame.name:GetTextColor()
                    local arenaIndex = tonumber(string.match(unit, "arena(%d+)"))
                    local specID = GetArenaOpponentSpec(arenaIndex)
                    local specName = specID and specIDToName[specID]

                    if shortArenaSpecName and specID then
                        specName = specIDToNameShort[specID]
                    end

                    if not specName then
                        local _, className = UnitClass(frame.unit)
                        className = className:sub(1, 1):upper() .. className:sub(2):lower()
                        specName = className
                    end

                    createSpexText(frame)

                    createIDText(frame)

                    frame.name:SetText("")
                    frame.specNameText:SetText(specName)
                    if specID == 270 then
                        if isFistweaver(frame.unit) then
                            frame.specNameText:SetText("Fistweaver")
                        end
                    end
                    frame.specNameText:SetTextColor(r, g, b, 1)
                    frame.specNameText:SetScale(arenaSpecScale)
                    frame.specNameText:SetPoint("BOTTOM", frame.healthBar, arenaSpecAnchor, arenaSpecXPos, arenaSpecYPos + 3)

                    frame.arenaNumberText:SetText(i)
                    if enemyClassColorName then
                        frame.arenaNumberText:SetTextColor(r, g, b, 1)
                    else
                        frame.arenaNumberText:SetTextColor(1, 1, 0)
                    end
                    frame.arenaNumberText:SetScale(arenaIDScale)
                    frame.arenaNumberText:SetPoint("BOTTOM", frame.specNameText, arenaIdAnchor, arenaIdXPos + idCircleOffset, arenaIdYPos - 1)

                    if idCircle then
                        addIdCircle(frame, i)
                    end
                    break
                end
            end
            return
        end

        for i = 1, 3 do
            if UnitIsUnit(frame.unit, "arena" .. i) then
                local r, g, b, a = frame.name:GetTextColor()
                local specID = GetArenaOpponentSpec(i)
                local specName = specID and specIDToName[specID]

                if shortArenaSpecName and specID then
                    specName = specIDToNameShort[specID]
                end

                if not specName then
                    local _, className = UnitClass("arena" .. i)
                    className = className:sub(1, 1):upper() .. className:sub(2):lower()
                    specName = className
                end

                createSpexText(frame)

                createIDText(frame)

                frame.name:SetText("")
                frame.specNameText:SetText(specName)
                if specID == 270 then
                    if isFistweaver(frame.unit) then
                        frame.specNameText:SetText("Fistweaver")
                    end
                end
                frame.specNameText:SetTextColor(r, g, b, 1)
                frame.specNameText:SetScale(arenaSpecScale)
                frame.specNameText:SetPoint("BOTTOM", frame.healthBar, arenaSpecAnchor, arenaSpecXPos, arenaSpecYPos + 3)

                frame.arenaNumberText:SetText(i)
                if enemyClassColorName then
                    frame.arenaNumberText:SetTextColor(r, g, b, 1)
                else
                    frame.arenaNumberText:SetTextColor(1, 1, 0)
                end
                frame.arenaNumberText:SetScale(arenaIDScale)
                frame.arenaNumberText:SetPoint("BOTTOM", frame.specNameText, arenaIdAnchor, arenaIdXPos + idCircleOffset, arenaIdYPos - 1)

                if idCircle then
                    addIdCircle(frame, i)
                end
                break
            end
        end
    end
end

-- Mode 5: Put ID and Spec on same line instead of name
function BBP.ArenaIndicator5(frame)
    local isActiveArena = IsActiveBattlefieldArena()
    if isActiveArena then
        local shortArenaSpecName = BetterBlizzPlatesDB.shortArenaSpecName
        local arenaSpecScale = BetterBlizzPlatesDB.arenaSpecScale
        local arenaSpecAnchor = BetterBlizzPlatesDB.arenaSpecAnchor
        local arenaSpecXPos = BetterBlizzPlatesDB.arenaSpecXPos
        local arenaSpecYPos = BetterBlizzPlatesDB.arenaSpecYPos

        if FrameSortApi and FrameSortDB.Options.Sorting.EnemyArena.Enabled then
            local enemyUnits = FrameSortApi.v2.Sorting:GetEnemyUnits()
            for i, unit in ipairs(enemyUnits) do
                if UnitIsUnit(frame.unit, unit) and UnitIsPlayer(unit) then
                    local r, g, b, a = frame.name:GetTextColor()
                    local arenaIndex = tonumber(string.match(unit, "arena(%d+)"))
                    local specID = GetArenaOpponentSpec(arenaIndex)
                    local specName = specID and specIDToName[specID]

                    if shortArenaSpecName and specID then
                        specName = specIDToNameShort[specID]
                    end

                    if not specName then
                        local _, className = UnitClass(frame.unit)
                        className = className:sub(1, 1):upper() .. className:sub(2):lower()
                        specName = className
                    end

                    createSpexText(frame)

                    frame.name:SetText("")
                    frame.specNameText:SetText(specName .. " " .. i)
                    frame.specNameText:SetTextColor(r, g, b, 1)
                    frame.specNameText:SetScale(arenaSpecScale)
                    frame.specNameText:SetPoint("BOTTOM", frame.healthBar, arenaSpecAnchor, arenaSpecXPos, arenaSpecYPos + 3)
                    break
                end
            end
            return
        end

        for i = 1, 3 do
            if UnitIsUnit(frame.unit, "arena" .. i) then
                local r, g, b, a = frame.name:GetTextColor()
                local specID = GetArenaOpponentSpec(i)
                local specName = specID and specIDToName[specID]

                if shortArenaSpecName and specID then
                    specName = specIDToNameShort[specID]
                end

                if not specName then
                    local _, className = UnitClass("arena" .. i)
                    className = className:sub(1, 1):upper() .. className:sub(2):lower()
                    specName = className
                end

                createSpexText(frame)

                frame.name:SetText("")
                frame.specNameText:SetText(specName .. " " .. i)
                frame.specNameText:SetTextColor(r, g, b, 1)
                frame.specNameText:SetScale(arenaSpecScale)
                frame.specNameText:SetPoint("BOTTOM", frame.healthBar, arenaSpecAnchor, arenaSpecXPos, arenaSpecYPos + 3)
                break
            end
        end
    end
end

--#################################################################################
-- Party version
-- Mode 1: Replace name with ID
function BBP.PartyIndicator1(frame)
    local isActiveArena = IsActiveBattlefieldArena()
    if isActiveArena then
        local arenaIdAnchor = BetterBlizzPlatesDB.arenaIdAnchor
        local arenaIdXPos = BetterBlizzPlatesDB.arenaIdXPos
        local arenaIdYPos = BetterBlizzPlatesDB.arenaIdYPos
        local partyIDScale = BetterBlizzPlatesDB.partyIDScale

        if FrameSortApi and (FrameSortDB.Options.Sorting.Arena.Default.Enabled or FrameSortDB.Options.Sorting.Arena.Twos.Enabled) then
            local friendlyUnits = FrameSortApi.v2.Sorting:GetFriendlyUnits()
            local instanceSize = GetNumGroupMembers()
            local reduceID = (FrameSortDB.Options.Sorting.Arena.Twos.PlayerSortMode == "Top" and instanceSize == 2) or (FrameSortDB.Options.Sorting.Arena.Default.PlayerSortMode == "Top" and instanceSize == 3)
            for i, unit in ipairs(friendlyUnits) do
                if UnitIsUnit(frame.unit, unit) then
                    local r, g, b, a = frame.name:GetTextColor()

                    createIDText(frame)

                    local displayNumber = i
                    if reduceID and i > 1 then
                        displayNumber = i - 1
                    end
                    frame.name:SetText("")
                    frame.arenaNumberText:SetPoint("BOTTOM", frame.healthBar, arenaIdAnchor, arenaIdXPos, arenaIdYPos)
                    frame.arenaNumberText:SetText(displayNumber)
                    frame.arenaNumberText:SetTextColor(r, g, b, 1)
                    frame.arenaNumberText:SetScale(partyIDScale)
                    break
                end
            end
            return
        end

        for i = 1, 3 do
            if UnitIsUnit(frame.unit, "party" .. i) then
                local r, g, b, a = frame.name:GetTextColor()

                createIDText(frame)

                frame.name:SetText("")
                frame.arenaNumberText:SetPoint("BOTTOM", frame.healthBar, arenaIdAnchor, arenaIdXPos, arenaIdYPos)
                frame.arenaNumberText:SetText(i)
                frame.arenaNumberText:SetTextColor(r, g, b, 1)
                frame.arenaNumberText:SetScale(partyIDScale)
                break
            end
        end
    end
end

-- Mode 2: Put ID on top of name
function BBP.PartyIndicator2(frame)
    local isActiveArena = IsActiveBattlefieldArena()
    if isActiveArena then
        local arenaIdAnchor = BetterBlizzPlatesDB.arenaIdAnchor
        local arenaIdXPos = BetterBlizzPlatesDB.arenaIdXPos
        local arenaIdYPos = BetterBlizzPlatesDB.arenaIdYPos
        local partyIDScale = BetterBlizzPlatesDB.partyIDScale

        if FrameSortApi and (FrameSortDB.Options.Sorting.Arena.Default.Enabled or FrameSortDB.Options.Sorting.Arena.Twos.Enabled) then
            local friendlyUnits = FrameSortApi.v2.Sorting:GetFriendlyUnits()
            local instanceSize = GetNumGroupMembers()
            local reduceID = (FrameSortDB.Options.Sorting.Arena.Twos.PlayerSortMode == "Top" and instanceSize == 2) or (FrameSortDB.Options.Sorting.Arena.Default.PlayerSortMode == "Top" and instanceSize == 3)
            for i, unit in ipairs(friendlyUnits) do
                if UnitIsUnit(frame.unit, unit) then
                    local r, g, b, a = frame.name:GetTextColor()

                    createIDText(frame)

                    local displayNumber = i
                    if reduceID and i > 1 then
                        displayNumber = i - 1
                    end
                    frame.arenaNumberText:SetText(displayNumber)
                    frame.arenaNumberText:SetTextColor(r, g, b, 1)
                    frame.arenaNumberText:SetScale(partyIDScale)
                    frame.arenaNumberText:SetPoint("BOTTOM", frame.name, arenaIdAnchor, arenaIdXPos, arenaIdYPos)
                    break
                end
            end
            return
        end

        for i = 1, 3 do
            if UnitIsUnit(frame.unit, "party" .. i) then
                local r, g, b, a = frame.name:GetTextColor()

                createIDText(frame)

                frame.arenaNumberText:SetText(i)
                frame.arenaNumberText:SetTextColor(r, g, b, 1)
                frame.arenaNumberText:SetScale(partyIDScale)
                frame.arenaNumberText:SetPoint("BOTTOM", frame.name, arenaIdAnchor, arenaIdXPos, arenaIdYPos)
                break
            end
        end
    end
end

-- Mode 3: Replace name with Spec
function BBP.PartyIndicator3(frame)
    local isActiveArena = IsActiveBattlefieldArena()
    if isActiveArena then
        local shortArenaSpecName = BetterBlizzPlatesDB.shortArenaSpecName
        local partySpecScale = BetterBlizzPlatesDB.partySpecScale
        local arenaSpecAnchor = BetterBlizzPlatesDB.arenaSpecAnchor
        local arenaSpecXPos = BetterBlizzPlatesDB.arenaSpecXPos
        local arenaSpecYPos = BetterBlizzPlatesDB.arenaSpecYPos
        local Details = Details

        if FrameSortApi and (FrameSortDB.Options.Sorting.Arena.Default.Enabled or FrameSortDB.Options.Sorting.Arena.Twos.Enabled) then
            local friendlyUnits = FrameSortApi.v2.Sorting:GetFriendlyUnits()
            for i, unit in ipairs(friendlyUnits) do
                if UnitIsUnit(frame.unit, unit) then
                    local specID
                    if Details and Details.realversion >= 134 then
                        local unitGUID = UnitGUID(frame.unit)
                        specID = Details:GetSpecByGUID(unitGUID)
                    end
                    local specName = specID and specIDToName[specID]

                    if shortArenaSpecName and specID then
                        specName = specIDToNameShort[specID]
                    end
                    local r, g, b, a = frame.name:GetTextColor()

                    if not specName then
                        local _, className = UnitClass(frame.unit)
                        className = className:sub(1, 1):upper() .. className:sub(2):lower()
                        specName = className
                    end

                    createSpexText(frame)

                    frame.name:SetText("")
                    frame.specNameText:SetText(specName)
                    frame.specNameText:SetTextColor(r, g, b, 1)
                    frame.specNameText:SetScale(partySpecScale)
                    frame.specNameText:SetPoint("BOTTOM", frame.healthBar, arenaSpecAnchor, arenaSpecXPos, arenaSpecYPos + 3)
                    break
                end
            end
            return
        end

        for i = 1, 3 do
            if UnitIsUnit(frame.unit, "party" .. i) then
                local specID
                if Details and Details.realversion >= 134 then
                    local unitGUID = UnitGUID(frame.unit)
                    specID = Details:GetSpecByGUID(unitGUID)
                end
                local specName = specID and specIDToName[specID]

                if shortArenaSpecName and specID then
                    specName = specIDToNameShort[specID]
                end
                local r, g, b, a = frame.name:GetTextColor()

                if not specName then
                    local _, className = UnitClass("party" .. i)
                    className = className:sub(1, 1):upper() .. className:sub(2):lower()
                    specName = className
                end

                createSpexText(frame)

                frame.name:SetText("")
                frame.specNameText:SetText(specName)
                frame.specNameText:SetTextColor(r, g, b, 1)
                frame.specNameText:SetScale(partySpecScale)
                frame.specNameText:SetPoint("BOTTOM", frame.healthBar, arenaSpecAnchor, arenaSpecXPos, arenaSpecYPos + 3)
                break
            end
        end
    end
end

-- Mode 4: Replace name with spec and ID on top
function BBP.PartyIndicator4(frame)
    local isActiveArena = IsActiveBattlefieldArena()
    if isActiveArena then
        local shortArenaSpecName = BetterBlizzPlatesDB.shortArenaSpecName
        local partySpecScale = BetterBlizzPlatesDB.partySpecScale
        local arenaSpecAnchor = BetterBlizzPlatesDB.arenaSpecAnchor
        local arenaSpecXPos = BetterBlizzPlatesDB.arenaSpecXPos
        local arenaSpecYPos = BetterBlizzPlatesDB.arenaSpecYPos
        local partyIDScale = BetterBlizzPlatesDB.partyIDScale
        local arenaIdAnchor = BetterBlizzPlatesDB.arenaIdAnchor
        local arenaIdXPos = BetterBlizzPlatesDB.arenaIdXPos
        local arenaIdYPos = BetterBlizzPlatesDB.arenaIdYPos
        local Details = Details

        if FrameSortApi and (FrameSortDB.Options.Sorting.Arena.Default.Enabled or FrameSortDB.Options.Sorting.Arena.Twos.Enabled) then
            local friendlyUnits = FrameSortApi.v2.Sorting:GetFriendlyUnits()
            local instanceSize = GetNumGroupMembers()
            local reduceID = (FrameSortDB.Options.Sorting.Arena.Twos.PlayerSortMode == "Top" and instanceSize == 2) or (FrameSortDB.Options.Sorting.Arena.Default.PlayerSortMode == "Top" and instanceSize == 3)
            for i, unit in ipairs(friendlyUnits) do
                if UnitIsUnit(frame.unit, unit) then
                    local r, g, b, a = frame.name:GetTextColor()
                    local specID
                    if Details and Details.realversion >= 134 then
                        local unitGUID = UnitGUID(frame.unit)
                        specID = Details:GetSpecByGUID(unitGUID)
                    end
                    local specName = specID and specIDToName[specID]

                    if shortArenaSpecName and specID then
                        specName = specIDToNameShort[specID]
                    end

                    if not specName then
                        local _, className = UnitClass(frame.unit)
                        className = className:sub(1, 1):upper() .. className:sub(2):lower()
                        specName = className
                    end

                    createSpexText(frame)

                    createIDText(frame)

                    frame.name:SetText("")
                    frame.specNameText:SetText(specName)
                    frame.specNameText:SetTextColor(r, g, b, 1)
                    frame.specNameText:SetScale(partySpecScale)
                    frame.specNameText:SetPoint("BOTTOM", frame.healthBar, arenaSpecAnchor, arenaSpecXPos, arenaSpecYPos + 3)

                    local displayNumber = i
                    if reduceID and i > 1 then
                        displayNumber = i - 1
                    end
                    frame.arenaNumberText:SetText(displayNumber)
                    frame.arenaNumberText:SetTextColor(r, g, b, 1)
                    frame.arenaNumberText:SetScale(partyIDScale)
                    frame.arenaNumberText:SetPoint("BOTTOM", frame.specNameText, arenaIdAnchor, arenaIdXPos, arenaIdYPos - 1)
                    break
                end
            end
            return
        end

        for i = 1, 3 do
            if UnitIsUnit(frame.unit, "party" .. i) then
                local r, g, b, a = frame.name:GetTextColor()
                local specID
                if Details and Details.realversion >= 134 then
                    local unitGUID = UnitGUID(frame.unit)
                    specID = Details:GetSpecByGUID(unitGUID)
                end
                local specName = specID and specIDToName[specID]

                if shortArenaSpecName and specID then
                    specName = specIDToNameShort[specID]
                end

                if not specName then
                    local _, className = UnitClass("party" .. i)
                    className = className:sub(1, 1):upper() .. className:sub(2):lower()
                    specName = className
                end

                createSpexText(frame)

                createIDText(frame)

                frame.name:SetText("")
                frame.specNameText:SetText(specName)
                frame.specNameText:SetTextColor(r, g, b, 1)
                frame.specNameText:SetScale(partySpecScale)
                frame.specNameText:SetPoint("BOTTOM", frame.healthBar, arenaSpecAnchor, arenaSpecXPos, arenaSpecYPos + 3)

                frame.arenaNumberText:SetText(i)
                frame.arenaNumberText:SetTextColor(r, g, b, 1)
                frame.arenaNumberText:SetScale(partyIDScale)
                frame.arenaNumberText:SetPoint("BOTTOM", frame.specNameText, arenaIdAnchor, arenaIdXPos, arenaIdYPos - 1)
                break
            end
        end
    end
end

-- Mode 5: Put ID and Spec on same line instead of name
function BBP.PartyIndicator5(frame)
    local isActiveArena = IsActiveBattlefieldArena()
    if isActiveArena then
        local shortArenaSpecName = BetterBlizzPlatesDB.shortArenaSpecName
        local partySpecScale = BetterBlizzPlatesDB.partySpecScale
        local arenaSpecAnchor = BetterBlizzPlatesDB.arenaSpecAnchor
        local arenaSpecXPos = BetterBlizzPlatesDB.arenaSpecXPos
        local arenaSpecYPos = BetterBlizzPlatesDB.arenaSpecYPos
        local Details = Details

        if FrameSortApi and (FrameSortDB.Options.Sorting.Arena.Default.Enabled or FrameSortDB.Options.Sorting.Arena.Twos.Enabled) then
            local friendlyUnits = FrameSortApi.v2.Sorting:GetFriendlyUnits()
            local instanceSize = GetNumGroupMembers()
            local reduceID = (FrameSortDB.Options.Sorting.Arena.Twos.PlayerSortMode == "Top" and instanceSize == 2) or (FrameSortDB.Options.Sorting.Arena.Default.PlayerSortMode == "Top" and instanceSize == 3)
            for i, unit in ipairs(friendlyUnits) do
                if UnitIsUnit(frame.unit, unit) then
                    local r, g, b, a = frame.name:GetTextColor()
                    local specID
                    if Details and Details.realversion >= 134 then
                        local unitGUID = UnitGUID(frame.unit)
                        specID = Details:GetSpecByGUID(unitGUID)
                    end
                    local specName = specID and specIDToName[specID]

                    if shortArenaSpecName and specID then
                        specName = specIDToNameShort[specID]
                    end

                    if not specName then
                        local _, className = UnitClass(frame.unit)
                        className = className:sub(1, 1):upper() .. className:sub(2):lower()
                        specName = className
                    end

                    createSpexText(frame)

                    frame.name:SetText("")
                    local displayNumber = i
                    if reduceID and i > 1 then
                        displayNumber = i - 1
                    end
                    frame.specNameText:SetText(specName .. " " .. displayNumber)
                    frame.specNameText:SetTextColor(r, g, b, 1)
                    frame.specNameText:SetScale(partySpecScale)
                    frame.specNameText:SetPoint("BOTTOM", frame.healthBar, arenaSpecAnchor, arenaSpecXPos, arenaSpecYPos + 3)
                    break
                end
            end
            return
        end

        for i = 1, 3 do
            if UnitIsUnit(frame.unit, "party" .. i) then
                local r, g, b, a = frame.name:GetTextColor()
                local specID
                if Details and Details.realversion >= 134 then
                    local unitGUID = UnitGUID(frame.unit)
                    specID = Details:GetSpecByGUID(unitGUID)
                end
                local specName = specID and specIDToName[specID]

                if shortArenaSpecName and specID then
                    specName = specIDToNameShort[specID]
                end

                if not specName then
                    local _, className = UnitClass("party" .. i)
                    className = className:sub(1, 1):upper() .. className:sub(2):lower()
                    specName = className
                end

                createSpexText(frame)

                frame.name:SetText("")
                frame.specNameText:SetText(specName .. " " .. i)
                frame.specNameText:SetTextColor(r, g, b, 1)
                frame.specNameText:SetScale(partySpecScale)
                frame.specNameText:SetPoint("BOTTOM", frame.healthBar, arenaSpecAnchor, arenaSpecXPos, arenaSpecYPos + 3)
                break
            end
        end
    end
end




--#########################################################################################################
-- Test modes
-- If no mode selected
function BBP.TestArenaIndicator0(frame)
    for _, namePlate in pairs(C_NamePlate.GetNamePlates()) do
        if not UnitIsFriend("player", frame.unit) and (UnitReaction(frame.unit, "player") or 0) < 5 then
            local r, g, b, a = frame.name:GetTextColor()

            createIDText(frame)

            frame.name:SetText("")
            frame.arenaNumberText:SetPoint("BOTTOM", frame.name or frame.healthBar, BetterBlizzPlatesDB.arenaIdAnchor, BetterBlizzPlatesDB.arenaIdXPos, BetterBlizzPlatesDB.arenaIdYPos + 3)
            frame.arenaNumberText:SetText("Select a mode to test (enemy)")
            frame.arenaNumberText:SetTextColor(r, g, b, 1)
            frame.arenaNumberText:SetScale(BetterBlizzPlatesDB.arenaSpecScale)
            break
        end
    end
end
-- Mode 1: Replace name with ID
function BBP.TestArenaIndicator1(frame)
    local idCircle = BetterBlizzPlatesDB.showCircleOnArenaID
    local idCircleOffset = idCircle and 1 or 0
    for _, namePlate in pairs(C_NamePlate.GetNamePlates()) do
        if not UnitIsFriend("player", frame.unit) and (UnitReaction(frame.unit, "player") or 0) < 5 then
            local r, g, b, a = frame.name:GetTextColor()

            createIDText(frame)

            frame.name:SetText("")
            frame.arenaNumberText:SetPoint("BOTTOM", frame.healthBar, BetterBlizzPlatesDB.arenaIdAnchor, BetterBlizzPlatesDB.arenaIdXPos + idCircleOffset, BetterBlizzPlatesDB.arenaIdYPos)
            frame.arenaNumberText:SetText("1")
            if BetterBlizzPlatesDB.enemyClassColorName then
                frame.arenaNumberText:SetTextColor(r, g, b, 1)
            else
                frame.arenaNumberText:SetTextColor(1, 1, 0)
            end
            frame.arenaNumberText:SetScale(BetterBlizzPlatesDB.arenaIDScale)

            if idCircle then
                local i = math.random(1, 3)
                frame.arenaNumberText:SetText(tostring(i))
                addIdCircle(frame, i)
            end
            break
        end
    end
end

-- Mode 2: Put ID on top of name
function BBP.TestArenaIndicator2(frame)
    local idCircle = BetterBlizzPlatesDB.showCircleOnArenaID
    local idCircleOffset = idCircle and 1 or 0
    for _, namePlate in pairs(C_NamePlate.GetNamePlates()) do
        if not UnitIsFriend("player", frame.unit) and (UnitReaction(frame.unit, "player") or 0) < 5 then
            local r, g, b, a = frame.name:GetTextColor()

            createIDText(frame)

            frame.arenaNumberText:SetText("1")
            if BetterBlizzPlatesDB.enemyClassColorName then
                frame.arenaNumberText:SetTextColor(r, g, b, 1)
            else
                frame.arenaNumberText:SetTextColor(1, 1, 0)
            end
            frame.arenaNumberText:SetScale(BetterBlizzPlatesDB.arenaIDScale)
            frame.arenaNumberText:SetPoint("BOTTOM", frame.name, BetterBlizzPlatesDB.arenaIdAnchor, BetterBlizzPlatesDB.arenaIdXPos + idCircleOffset, BetterBlizzPlatesDB.arenaIdYPos)

            if idCircle then
                local i = math.random(1, 3)
                frame.arenaNumberText:SetText(tostring(i))
                addIdCircle(frame, i)
            end
            break
        end
    end
end

-- Mode 3: Replace name with Spec
function BBP.TestArenaIndicator3(frame)
    for _, namePlate in pairs(C_NamePlate.GetNamePlates()) do
        if not UnitIsFriend("player", frame.unit) and (UnitReaction(frame.unit, "player") or 0) < 5 then
            local r, g, b, a = frame.name:GetTextColor()

            createSpexText(frame)

            frame.name:SetText("")
            local shortArenaSpecName = BetterBlizzPlatesDB.shortArenaSpecName
            if shortArenaSpecName then
                frame.specNameText:SetText("Aff")
            else
                frame.specNameText:SetText("Affliction")
            end
            frame.specNameText:SetTextColor(r, g, b, 1)
            frame.specNameText:SetScale(BetterBlizzPlatesDB.arenaSpecScale)
            frame.specNameText:SetPoint("BOTTOM", frame.healthBar, BetterBlizzPlatesDB.arenaSpecAnchor, BetterBlizzPlatesDB.arenaSpecXPos, BetterBlizzPlatesDB.arenaSpecYPos + 3)
            break
        end
    end
end

-- Mode 4: Replace name with spec and ID on top
function BBP.TestArenaIndicator4(frame)
    local idCircle = BetterBlizzPlatesDB.showCircleOnArenaID
    local idCircleOffset = idCircle and 1 or 0
    for _, namePlate in pairs(C_NamePlate.GetNamePlates()) do
        if not UnitIsFriend("player", frame.unit) and (UnitReaction(frame.unit, "player") or 0) < 5 then
            local r, g, b, a = frame.name:GetTextColor()

            createSpexText(frame)

            createIDText(frame)

            frame.name:SetText("")
            local shortArenaSpecName = BetterBlizzPlatesDB.shortArenaSpecName
            if shortArenaSpecName then
                frame.specNameText:SetText("Aff")
            else
                frame.specNameText:SetText("Affliction")
            end
            frame.specNameText:SetTextColor(r, g, b, 1)
            frame.specNameText:SetScale(BetterBlizzPlatesDB.arenaSpecScale)
            frame.specNameText:SetPoint("BOTTOM", frame.healthBar, BetterBlizzPlatesDB.arenaSpecAnchor, BetterBlizzPlatesDB.arenaSpecXPos, BetterBlizzPlatesDB.arenaSpecYPos + 3)
            frame.arenaNumberText:SetText("1")
            if BetterBlizzPlatesDB.enemyClassColorName then
                frame.arenaNumberText:SetTextColor(r, g, b, 1)
            else
                frame.arenaNumberText:SetTextColor(1, 1, 0)
            end
            frame.arenaNumberText:SetScale(BetterBlizzPlatesDB.arenaIDScale)
            frame.arenaNumberText:SetPoint("BOTTOM", frame.specNameText, BetterBlizzPlatesDB.arenaIdAnchor, BetterBlizzPlatesDB.arenaIdXPos + idCircleOffset, BetterBlizzPlatesDB.arenaIdYPos - 1)

            if idCircle then
                local i = math.random(1, 3)
                frame.arenaNumberText:SetText(tostring(i))
                addIdCircle(frame, i)
            end
            break
        end
    end
end

-- Mode 5: Put ID and Spec on same line instead of name
function BBP.TestArenaIndicator5(frame)
    for _, namePlate in pairs(C_NamePlate.GetNamePlates()) do
        if not UnitIsFriend("player", frame.unit) and (UnitReaction(frame.unit, "player") or 0) < 5 then
            local r, g, b, a = frame.name:GetTextColor()

            createSpexText(frame)

            frame.name:SetText("")
            local shortArenaSpecName = BetterBlizzPlatesDB.shortArenaSpecName
            if shortArenaSpecName then
                frame.specNameText:SetText("Aff" .. " " .. "3")
            else
                frame.specNameText:SetText("Affliction" .. " " .. "3")
            end
            frame.specNameText:SetTextColor(r, g, b, 1)
            frame.specNameText:SetScale(BetterBlizzPlatesDB.arenaSpecScale)
            frame.specNameText:SetPoint("BOTTOM", frame.healthBar, BetterBlizzPlatesDB.arenaSpecAnchor, BetterBlizzPlatesDB.arenaSpecXPos, BetterBlizzPlatesDB.arenaSpecYPos + 3)
            break
        end
    end
end


-- Mode 0: Replace name with ID
function BBP.TestPartyIndicator0(frame)
    for _, namePlate in pairs(C_NamePlate.GetNamePlates()) do
        if UnitIsFriend("player", frame.unit) then
            local r, g, b, a = frame.name:GetTextColor()

            createIDText(frame)

            frame.name:SetText("")
            frame.arenaNumberText:SetPoint("BOTTOM", frame.healthBar, BetterBlizzPlatesDB.arenaIdAnchor, BetterBlizzPlatesDB.arenaIdXPos, BetterBlizzPlatesDB.arenaIdYPos + 3)
            frame.arenaNumberText:SetText("Select a mode to test (friendly)")
            frame.arenaNumberText:SetTextColor(r, g, b, 1)
            frame.arenaNumberText:SetScale(BetterBlizzPlatesDB.partySpecScale)
            break
        end
    end
end

-- Mode 1: Replace name with ID 
function BBP.TestPartyIndicator1(frame)
    for _, namePlate in pairs(C_NamePlate.GetNamePlates()) do
        if UnitIsFriend("player", frame.unit) and not UnitIsUnit("player", frame.unit) then
            local r, g, b, a = frame.name:GetTextColor()

            createIDText(frame)

            frame.name:SetText("")
            frame.arenaNumberText:SetPoint("BOTTOM", frame.healthBar, BetterBlizzPlatesDB.arenaIdAnchor, BetterBlizzPlatesDB.arenaIdXPos, BetterBlizzPlatesDB.arenaIdYPos)
            frame.arenaNumberText:SetText("2")
            frame.arenaNumberText:SetTextColor(r, g, b, 1)
            frame.arenaNumberText:SetScale(BetterBlizzPlatesDB.partyIDScale)
            break
        end
    end
end


-- Mode 2: Put ID on top of name
function BBP.TestPartyIndicator2(frame)
    for _, namePlate in pairs(C_NamePlate.GetNamePlates()) do
        if UnitIsFriend("player", frame.unit) and not UnitIsUnit("player", frame.unit) then
            local r, g, b, a = frame.name:GetTextColor()

            createIDText(frame)

            frame.arenaNumberText:SetText("2")
            frame.arenaNumberText:SetTextColor(r, g, b, 1)
            frame.arenaNumberText:SetScale(BetterBlizzPlatesDB.partyIDScale)
            frame.arenaNumberText:SetPoint("BOTTOM", frame.name, BetterBlizzPlatesDB.arenaIdAnchor, BetterBlizzPlatesDB.arenaIdXPos, BetterBlizzPlatesDB.arenaIdYPos)
            break
        end
    end
end

-- Mode 3: Replace name with Spec
function BBP.TestPartyIndicator3(frame)
    for _, namePlate in pairs(C_NamePlate.GetNamePlates()) do
        if UnitIsFriend("player", frame.unit) and not UnitIsUnit("player", frame.unit) then
            local r, g, b, a = frame.name:GetTextColor()

            createSpexText(frame)

            frame.name:SetText("")
            local shortArenaSpecName = BetterBlizzPlatesDB.shortArenaSpecName
            if shortArenaSpecName then
                frame.specNameText:SetText("Aff")
            else
                frame.specNameText:SetText("Affliction")
            end
            frame.specNameText:SetTextColor(r, g, b, 1)
            frame.specNameText:SetScale(BetterBlizzPlatesDB.partySpecScale)
            frame.specNameText:SetPoint("BOTTOM", frame.healthBar, BetterBlizzPlatesDB.arenaSpecAnchor, BetterBlizzPlatesDB.arenaSpecXPos, BetterBlizzPlatesDB.arenaSpecYPos + 3)
            break
        end
    end
end

-- Mode 4: Replace name with spec and ID on top
function BBP.TestPartyIndicator4(frame)
    for _, namePlate in pairs(C_NamePlate.GetNamePlates()) do
        if UnitIsFriend("player", frame.unit) and not UnitIsUnit("player", frame.unit) then
            local r, g, b, a = frame.name:GetTextColor()

            createSpexText(frame)

            createIDText(frame)

            frame.name:SetText("")
            local shortArenaSpecName = BetterBlizzPlatesDB.shortArenaSpecName
            if shortArenaSpecName then
                frame.specNameText:SetText("Aff")
            else
                frame.specNameText:SetText("Affliction")
            end
            frame.specNameText:SetTextColor(r, g, b, 1)
            frame.specNameText:SetScale(BetterBlizzPlatesDB.partySpecScale)
            frame.specNameText:SetPoint("BOTTOM", frame.healthBar, BetterBlizzPlatesDB.arenaSpecAnchor, BetterBlizzPlatesDB.arenaSpecXPos, BetterBlizzPlatesDB.arenaSpecYPos + 3)
            frame.arenaNumberText:SetText("2")
            frame.arenaNumberText:SetTextColor(r, g, b, 1)
            frame.arenaNumberText:SetScale(BetterBlizzPlatesDB.partyIDScale)
            frame.arenaNumberText:SetPoint("BOTTOM", frame.specNameText, BetterBlizzPlatesDB.arenaIdAnchor, BetterBlizzPlatesDB.arenaIdXPos, BetterBlizzPlatesDB.arenaIdYPos - 1)
            break
        end
    end
end

-- Mode 5: Put ID and Spec on same line instead of name
function BBP.TestPartyIndicator5(frame)
    for _, namePlate in pairs(C_NamePlate.GetNamePlates()) do
        if UnitIsFriend("player", frame.unit) and not UnitIsUnit("player", frame.unit) then
            local r, g, b, a = frame.name:GetTextColor()

            createSpexText(frame)

            frame.name:SetText("")
            local shortArenaSpecName = BetterBlizzPlatesDB.shortArenaSpecName
            if shortArenaSpecName then
                frame.specNameText:SetText("Aff" .. " " .. "3")
            else
                frame.specNameText:SetText("Affliction" .. " " .. "3")
            end
            frame.specNameText:SetTextColor(r, g, b, 1)
            frame.specNameText:SetScale(BetterBlizzPlatesDB.partySpecScale)
            frame.specNameText:SetPoint("BOTTOM", frame.healthBar, BetterBlizzPlatesDB.arenaSpecAnchor, BetterBlizzPlatesDB.arenaSpecXPos, BetterBlizzPlatesDB.arenaSpecYPos + 3)
            break
        end
    end
end

function BBP.CleanArenaIndicators(frame)
    if frame.name then
        local removeRealmName = BetterBlizzPlatesDB.removeRealmNames
        if removeRealmName then
            BBP.RemoveRealmName(frame)
        else
            frame.name:SetText(GetUnitName(frame.unit, true))
        end
    end
    if frame.arenaNumberText then
        frame.arenaNumberText:SetText("")
    end
    if frame.specNameText then
        frame.specNameText:SetText("")
    end
end

--#########################################################################################################
-- The big consolidated caller
function BBP.ArenaIndicatorCaller(frame)
    local db = BetterBlizzPlatesDB
    -- Arena and party logic
    if IsActiveBattlefieldArena() then
        local unitType
        if UnitIsEnemy("player", frame.unit) then
            unitType = "arena"
        elseif not UnitIsUnit("player", frame.unit) then
            unitType = "party"
        end

        if unitType == "arena" then
            if not db.arenaIndicatorModeOff then
                if db.arenaIndicatorModeOne then
                    BBP.ArenaIndicator1(frame)
                elseif db.arenaIndicatorModeTwo then
                    BBP.ArenaIndicator2(frame)
                elseif db.arenaIndicatorModeThree then
                    BBP.ArenaIndicator3(frame)
                elseif db.arenaIndicatorModeFour then
                    BBP.ArenaIndicator4(frame)
                elseif db.arenaIndicatorModeFive then
                    BBP.ArenaIndicator5(frame)
                else
                    BBP.CleanArenaIndicators(frame)
                end
                return
            end
        elseif unitType == "party" then
            if not db.partyIndicatorModeOff then
                if db.partyIndicatorModeOne then
                    BBP.PartyIndicator1(frame)
                elseif db.partyIndicatorModeTwo then
                    BBP.PartyIndicator2(frame)
                elseif db.partyIndicatorModeThree then
                    BBP.PartyIndicator3(frame)
                elseif db.partyIndicatorModeFour then
                    BBP.PartyIndicator4(frame)
                elseif db.partyIndicatorModeFive then
                    BBP.PartyIndicator5(frame)
                else
                    BBP.CleanArenaIndicators(frame)
                end
                return
            end
        end
    end
    if BetterBlizzPlatesDB.arenaIndicatorTestMode then
        local unitType
        if UnitIsEnemy("player", frame.unit) or (UnitReaction(frame.unit, "player") or 0) < 5 then
            unitType = "arena"
        elseif not UnitIsUnit("player", frame.unit) then
            unitType = "party"
        end

        -- Test modes
        if unitType == "arena" then
            if db.arenaIndicatorModeOff or
               (not db.arenaIndicatorModeOne and
                not db.arenaIndicatorModeTwo and
                not db.arenaIndicatorModeThree and
                not db.arenaIndicatorModeFour and
                not db.arenaIndicatorModeFive) then
                BBP.TestArenaIndicator0(frame)
            elseif db.arenaIndicatorModeOne then
                BBP.TestArenaIndicator1(frame)
            elseif db.arenaIndicatorModeTwo then
                BBP.TestArenaIndicator2(frame)
            elseif db.arenaIndicatorModeThree then
                BBP.TestArenaIndicator3(frame)
            elseif db.arenaIndicatorModeFour then
                BBP.TestArenaIndicator4(frame)
            elseif db.arenaIndicatorModeFive then
                BBP.TestArenaIndicator5(frame)
            end
        elseif unitType == "party" then
            if db.partyIndicatorModeOff or
               (not db.partyIndicatorModeOne and
                not db.partyIndicatorModeTwo and
                not db.partyIndicatorModeThree and
                not db.partyIndicatorModeFour and
                not db.partyIndicatorModeFive) then
                BBP.TestPartyIndicator0(frame)
            elseif db.partyIndicatorModeOne then
                BBP.TestPartyIndicator1(frame)
            elseif db.partyIndicatorModeTwo then
                BBP.TestPartyIndicator2(frame)
            elseif db.partyIndicatorModeThree then
                BBP.TestPartyIndicator3(frame)
            elseif db.partyIndicatorModeFour then
                BBP.TestPartyIndicator4(frame)
            elseif db.partyIndicatorModeFive then
                BBP.TestPartyIndicator5(frame)
            end
        end
    end
end

-- Refresh nameplates between solo shuffle rounds (sometimes id and spec text stick)
local refresh = CreateFrame("Frame")
refresh:RegisterEvent("GROUP_ROSTER_UPDATE")
refresh:SetScript("OnEvent", function(self, event, ...)
    if not InCombatLockdown() and BBP.isInArena then
        BBP.RefreshAllNameplates()
        BBP.fistweaverFound = nil
    end
end)


function BBP.BattlegroundSpecNames(frame)
    if not Details then return end
    if not BBP.isInBg then return end
    if not UnitIsEnemy(frame.unit, "player") then return end
    local db = BetterBlizzPlatesDB
    local shortArenaSpecName = db.shortArenaSpecName
    local arenaSpecScale = db.arenaSpecScale
    local arenaSpecAnchor = db.arenaSpecAnchor
    local arenaSpecXPos = db.arenaSpecXPos
    local arenaSpecYPos = db.arenaSpecYPos

    local specID
    local unitGUID = UnitGUID(frame.unit)
    specID = Details:GetSpecByGUID(unitGUID)
    local specName = specID and specIDToName[specID]

    if shortArenaSpecName and specID then
        specName = specIDToNameShort[specID]
    end
    local r, g, b, a = frame.name:GetTextColor()

    if not specName then
        specName = UnitName(frame.unit)
    end

    createSpexText(frame)

    frame.name:SetText("")
    frame.specNameText:SetText(specName)
    frame.specNameText:SetTextColor(r, g, b, 1)
    frame.specNameText:SetScale(arenaSpecScale)
    frame.specNameText:SetPoint("BOTTOM", frame.healthBar, arenaSpecAnchor, arenaSpecXPos, arenaSpecYPos + 3)
end