local L = LibStub("AceLocale-3.0"):NewLocale("EnhanceQoL", "zhTW")
if not L then return end

L["%s - place on your bar (updates outside combat)"] = "%s - 請放到你的動作列上（非戰鬥時更新）"
L["24-hour format"] = "24小時制"
L["Abandon House"] = "放棄房屋"
L["Absolute threshold colors"] = "絕對門檻顏色"
L["Absorb"] = "吸收"
L["Absorb color"] = "吸收顏色"
L["Absorb overfill"] = "吸收條溢出"
L["Absorb overlay height"] = "吸收覆蓋高度"
L["Absorb reverse fill"] = "反向吸收填充"
L["Absorb texture"] = "吸收材質"
L["AbsorbBar"] = "吸收條"
L["Achievements"] = "成就"
L["ClassBuffReminderEnableDesc"] = "設定職業增益與隊伍準備提醒。"
L["ClassBuffReminderExpirationWarningMinutes"] = "到期前顯示"
L["ClassBuffReminderExpirationWarningMinutesDesc"] = "0 會保留目前行為。較高數值會在追蹤的增益剩餘時間不超過這些分鐘時顯示提醒。"
L["ClassBuffReminderExpirationWarningMinutesFmt"] = "%d 分鐘"
L["ClassBuffReminderExpirationWarningOff"] = "僅缺少"
L["ClassBuffReminderIgnorePetDefensiveDesc"] = "設定職業增益與隊伍準備提醒。"
L["ClassBuffReminderIgnorePetPassiveDesc"] = "設定職業增益與隊伍準備提醒。"
L["PullTimerTypeDesc"] = "設定此選項。"
L["UFStandalonePrivateAurasEnableDesc"] = "設定此選項。"
L["UnitNamePlayerGuildDesc"] = "設定此選項。"
L["UnitNamePlayerPVPTitleDesc"] = "設定此選項。"
L["actionBarAnchorDropdown"] = "動作列%d按鈕錨點"
L["actionBarAnchorEnable"] = "修改動作列錨點"
L["actionBarAnchorEnableDesc"] = "選擇在新增按鈕時每個動作列如何延伸。"
L["actionBarAnchorSectionTitle"] = "按鈕成長"
L["actionBarAnchorWarning"] = "警告：啟用後，切換專精或開啟編輯模式時會產生受保護動作錯誤。"
L["actionBarAppearanceHeader"] = "按鈕外觀"
L["actionBarBorderColoring"] = "邊框著色"
L["actionBarBorderColoringDesc"] = "選擇要如何為自訂動作按鈕邊框著色。"
L["actionBarBorderDefault"] = "預設（暴雪）"
L["actionBarBorderEdgeSizeDesc"] = "SharedMedia 邊框的邊緣尺寸（例如暴雪提示框）。"
L["actionBarBorderPadding"] = "邊框內距"
L["actionBarBorderPaddingDesc"] = "調整邊框內距（正值放大，負值縮小）。"
L["actionBarBorderQuickslot"] = "快速欄（Bartender 風格）"
L["actionBarBorderStyle"] = "動作按鈕邊框"
L["actionBarBorderStyleDesc"] = "為動作按鈕選擇自訂邊框。選擇自訂邊框會隱藏暴雪邊框。"
L["actionBarCountAnchor"] = "充能/層數錨點"
L["actionBarCountAnchorDesc"] = "設定快捷列按鈕上的充能與堆疊文字。"
L["actionBarCountFontColor"] = "充能/層數文字顏色"
L["actionBarCountFontColorDesc"] = "設定快捷列按鈕上的充能與堆疊文字。"
L["actionBarCountFontFaceDesc"] = "設定快捷列按鈕上的充能與堆疊文字。"
L["actionBarCountFontLabel"] = "充能/層數字體"
L["actionBarCountFontOutlineDesc"] = "設定快捷列按鈕上的充能與堆疊文字。"
L["actionBarCountFontOverride"] = "變更充能/層數字體"
L["actionBarCountFontOverrideDesc"] = "設定快捷列按鈕上的充能與堆疊文字。"
L["actionBarCountFontSize"] = "充能/層數字體大小"
L["actionBarCountFontSizeDesc"] = "設定快捷列按鈕上的充能與堆疊文字。"
L["actionBarCountOffsetX"] = "充能/層數位移 X"
L["actionBarCountOffsetXDesc"] = "設定快捷列按鈕上的充能與堆疊文字。"
L["actionBarCountOffsetY"] = "充能/層數位移 Y"
L["actionBarCountOffsetYDesc"] = "設定快捷列按鈕上的充能與堆疊文字。"
L["actionBarExtraActionButton"] = "額外動作按鈕"
L["actionBarFadeStrengthDesc"] = "控制隱藏時動作列的淡出程度。0% 會讓它們維持可見；100% 則在淡出時完全隱藏。"
L["actionBarFontDefault"] = "暴雪字體"
L["actionBarHideAssistedRotation"] = "隱藏輔助戰鬥循環覆蓋層"
L["actionBarHideAssistedRotationDesc"] = "隱藏動作按鈕上的輔助戰鬥循環光暈效果。"
L["actionBarHideBorders"] = "隱藏動作按鈕邊框"
L["actionBarHideBordersDesc"] = "移除動作按鈕周圍的預設邊框材質。"
L["actionBarHideHotkeysDesc"] = "可分別切換每個快捷列是否顯示快捷鍵。"
L["actionBarHideHotkeysGroup"] = "依快捷列隱藏快捷鍵"
L["actionBarHotkeyAnchor"] = "快捷鍵錨點"
L["actionBarHotkeyAnchorDesc"] = "設定快捷列按鈕上的快捷鍵文字。"
L["actionBarHotkeyFontColor"] = "按鍵綁定文字顏色"
L["actionBarHotkeyFontColorDesc"] = "設定快捷列按鈕上的快捷鍵文字。"
L["actionBarHotkeyFontFaceDesc"] = "設定快捷列按鈕上的快捷鍵文字。"
L["actionBarHotkeyFontLabel"] = "快捷鍵字體"
L["actionBarHotkeyFontOutlineDesc"] = "設定快捷列按鈕上的快捷鍵文字。"
L["actionBarHotkeyFontOverride"] = "變更快捷鍵字體"
L["actionBarHotkeyFontOverrideDesc"] = "設定快捷列按鈕上的快捷鍵文字。"
L["actionBarHotkeyFontSize"] = "快捷鍵字體大小"
L["actionBarHotkeyFontSizeDesc"] = "設定快捷列按鈕上的快捷鍵文字。"
L["actionBarHotkeyOffsetX"] = "快捷鍵位移 X"
L["actionBarHotkeyOffsetXDesc"] = "設定快捷列按鈕上的快捷鍵文字。"
L["actionBarHotkeyOffsetY"] = "快捷鍵位移 Y"
L["actionBarHotkeyOffsetYDesc"] = "設定快捷列按鈕上的快捷鍵文字。"
L["actionBarKeybindVisibilityHeader"] = "快捷鍵標籤可見度"
L["actionBarLabelGroupTitle"] = "按鈕文字"
L["actionBarMacroFontColor"] = "巨集文字顏色"
L["actionBarMacroFontColorDesc"] = "設定快捷列按鈕上的巨集名稱文字。"
L["actionBarMacroFontFaceDesc"] = "設定快捷列按鈕上的巨集名稱文字。"
L["actionBarMacroFontLabel"] = "巨集名稱字體"
L["actionBarMacroFontOutlineDesc"] = "設定快捷列按鈕上的巨集名稱文字。"
L["actionBarMacroFontOverride"] = "變更巨集字體"
L["actionBarMacroFontOverrideDesc"] = "設定快捷列按鈕上的巨集名稱文字。"
L["actionBarMacroFontSize"] = "巨集字體大小"
L["actionBarMacroFontSizeDesc"] = "設定快捷列按鈕上的巨集名稱文字。"
L["actionBarMouseoverShowAll"] = "滑鼠懸停時顯示所有動作列"
L["actionBarMouseoverShowAllDesc"] = "當滑鼠懸停在任一動作列上時，顯示所有使用滑鼠懸停規則的動作列。啟用此選項時會停用淡入淡出動畫。"
L["ActionBarsAndButtons"] = "動作列與按鈕"
L["actionBarShortHotkeys"] = "縮短快捷鍵文字"
L["actionBarShortHotkeysDesc"] = "顯示類似 SM3（Shift + 滑鼠按鍵3）的縮寫。"
L["ActionbarVisibilityExplain2"] = "|cff99e599將動作列設為「%s」（在%s中）後，可使用以下選項。|r\
|cff99e599可組合滑鼠指向、戰鬥中與戰鬥外的顯示。|r"
L["ActionbarVisibilityRuleSelectionDesc"] = "選擇此動作列何時顯示、淡化或隱藏。顯示規則會在符合條件時讓動作列可見；隱藏規則優先，而滑鼠指向/淡化規則可暫時顯示它。"
L["ActionTracker"] = "動作追蹤器"
L["actionTrackerDesc"] = "以圖示顯示你最近施放的法術。"
L["actionTrackerEditModeHint"] = "在編輯模式中移動並調整大小、間距、方向與淡出時間。"
L["actionTrackerEnabled"] = "啟用動作追蹤器"
L["actionTrackerFadeDuration"] = "淡出時間"
L["actionTrackerGCDGap"] = "GCD gap"
L["actionTrackerGCDGapTooltip"] = "No tracked action for about %d GCDs (%s)."
L["actionTrackerInterrupted"] = "Interrupted"
L["actionTrackerKicked"] = "Kicked"
L["actionTrackerMaxIcons"] = "最大圖示數量"
L["actionTrackerShowElapsed"] = "Show time since last action"
L["actionTrackerShowGCDGaps"] = "Show GCD gaps"
L["actionTrackerShowInterruptedCasts"] = "Show interrupted casts"
L["Active profile"] = "啟用的設定檔"
L["Activities"] = "活動"
L["ActualTalents"] = "當前天賦"
L["Add Friend"] = "加入好友"
L["Add Panel"] = "新增面板"
L["Add SpellID"] = "新增法術ID"
L["AddOn"] = "插件"
L["Addon List"] = "插件清單"
L["Addons"] = "插件"
L["advancedTrackingInfo"] = "啟用後，只會顯示你加入追蹤器的法術，而非預設顯示的所有法術。"
L["Affect charged background"] = "影響充能背景"
L["Affect charged fill"] = "影響充能填滿"
L["affix"] = "詞綴"
L["Aggro highlight"] = "仇恨高亮"
L["alchemy"] = "鍊金術"
L["All"] = "全部"
L["All bars"] = "所有列"
L["All classes"] = "所有職業"
L["All specs"] = "所有專精"
L["allowRecuperate"] = "允許使用養精蓄銳進行治療"
L["allowRecuperateDesc"] = "讓擁有「養精蓄銳」法術的職業可以治療，但該法術不會恢復法力。"
L["Alpha"] = "透明度"
L["Always"] = "永遠"
L["Always in combat"] = "戰鬥中一律顯示"
L["Always out of combat"] = "非戰鬥時一律顯示"
L["Always show"] = "永遠顯示"
L["alwaysShow"] = "。將始終顯示 "
L["alwaysUserCurExpAuctionHouse"] = "一律套用「%s」篩選條件"
L["alwaysUserCurExpCraftingOrders"] = "在製造訂單中始終將篩選設為「%s」"
L["Amount"] = "範例數值"
L["Anchor"] = "錨點"
L["Anchor offset X"] = "錨點X位移"
L["Anchor offset Y"] = "錨點Y位移"
L["Anchor outside frame"] = "將錨點放在框架外"
L["Anchor overlay to top"] = "將疊加層錨定到頂部"
L["Anchor point"] = "錨點"
L["Anchor to"] = "錨定到"
L["Anchor to Friends list"] = "固定到好友名單"
L["AnchorLoop"] = "偵測到「%s」的錨點循環。正在重設為 UIParent。"
L["andWord"] = "以及"
L["Animation speed"] = "動畫速度"
L["Appearance only"] = "僅外觀"
L["AppliedGlobalMainProfile"] = "已套用全域主設定檔"
L["AppliedGlobalProfile"] = "已套用 %s 的全域設定檔"
L["Apply to"] = "套用到"
L["ApplyGlobalMainProfile"] = "套用全域主設定檔"
L["ApplyGlobalProfile"] = "套用全域 %s 設定檔"
L["Artifact"] = "神器"
L["Ascending"] = "遞增排序"
L["Assist icon anchor"] = "錨點"
L["Assist icon offset X"] = "X 位移"
L["Assist icon offset Y"] = "Y 位移"
L["Assist icon size"] = "圖示大小"
L["Auction House"] = "拍賣場"
L["Auction House Mount"] = "拍賣行坐騎"
L["audioDeviceSection"] = "音訊裝置"
L["Aura anchor"] = "光環錨點"
L["Aura border render mode"] = "光環邊框渲染模式"
L["Aura border texture"] = "光環邊框材質"
L["Aura debuff size"] = "減益大小"
L["Aura Offset X"] = "光環 X 位移"
L["Aura Offset Y"] = "光環 Y 位移"
L["Aura per row"] = "每行光環數"
L["Aura size"] = "光環大小"
L["Aura spacing"] = "光環間距"
L["Aura stack offset X"] = "Aura stack offset X"
L["Aura stack offset Y"] = "Aura stack offset Y"
L["Aura stack outline"] = "Aura stack outline"
L["Aura stack position"] = "Aura stack position"
L["Aura stack size"] = "光環層數大小"
L["Aura stack size (buffs)"] = "光環層數大小（增益）"
L["Aura stack size (debuffs)"] = "光環層數大小（減益）"
L["Auras"] = "光環"
L["Auto"] = "自動"
L["Auto charged background alpha"] = "自動充能背景透明度增強（%）"
L["Auto charged background highlight"] = "自動充能背景高亮（%）"
L["Auto charged fill alpha"] = "自動充能填滿透明度增強（%）"
L["Auto charged fill highlight"] = "自動充能填滿高亮（%）"
L["Auto-Repair"] = "自動修理"
L["autoAcceptGroupInvite"] = "自動接受組隊邀請"
L["autoAcceptGroupInviteDesc"] = "在你未處於戰鬥中時自動接受收到的隊伍邀請。"
L["autoAcceptGroupInviteGuildOnly"] = "公會成員"
L["autoAcceptGroupInviteGuildOnlyDesc"] = "僅自動接受公會成員的隊伍邀請。"
L["autoAcceptGroupInviteFriendOnlyDesc"] = "僅自動接受 Battle.net 好友或角色好友的隊伍邀請。"
L["autoAcceptResurrection"] = "自動接受復活"
L["autoAcceptResurrectionDesc"] = "自動接受復活請求。使用下方排除項以避免戰鬥中或來自亡者的復活。"
L["autoAcceptResurrectionExcludeAfterlife"] = "不接受來自亡者的復活"
L["autoAcceptResurrectionExcludeCombat"] = "戰鬥中不接受"
L["autoAcceptSummon"] = "自動接受召喚"
L["autoAcceptSummonDesc"] = "非戰鬥狀態時自動接受召喚請求。"
L["autoCancelCinematic"] = "若可自動跳過過場動畫"
L["autoCancelCinematicDesc"] = "自動跳過過場動畫"
L["autoCancelDruidFlightForm"] = "自動取消旅行形態"
L["autoCancelDruidFlightFormDesc"] = "在變形狀態進入可飛行區域時，自動取消旅行形態並切換為飛行形態。"
L["autoChooseDelvePower"] = "僅有一個選項時自動選擇探險力量"
L["autoChooseDelvePowerDesc"] = "設定任務自動化與輔助功能。"
L["autoChooseQuest"] = "自動接受並完成任務"
L["autoChooseQuestDesc"] = "自動接受並完成任務。可選：要求按住一個修飾鍵。"
L["autoDismount"] = "使用技能時自動下馬"
L["AutoEnableAllBars"] = "為新角色自動啟用狀態條"
L["AutoEnableMain"] = "主要資源"
L["AutoEnableSecondary"] = "次要資源"
L["autoDismountDesc"] = "設定任務自動化與輔助功能。"
L["autoHideBossBanner"] = "自動隱藏首領橫幅"
L["autoHideBossBannerDesc"] = "擊敗首領後自動隱藏戰利品/勝利橫幅。"
L["autoKeyStart"] = "開怪計時器後自動開始鑰石"
L["Automatically insert keystone"] = "自動插入鑰石"
L["automaticallyOpenContainer"] = "自動打開背包中的容器物品"
L["autoQuickLoot"] = "快速拾取物品"
L["autoQuickLootDesc"] = "修正預設介面偶爾無法拾取戰利品的問題。建議關閉 WoW 內建的自動拾取功能以獲得最佳效果。"
L["autoQuickLootWithShift"] = "僅在按住 Shift 時快速拾取"
L["autoReleasePvP"] = "PvP自動釋放靈魂"
L["autoReleasePvPDelay"] = "自動釋放延遲（毫秒）"
L["autoReleasePvPDelayDesc"] = "自動釋放前的延遲（毫秒）。設為0則立即釋放。"
L["autoReleasePvPDesc"] = "在戰場與支援的世界PvP區域中自動釋放靈魂（若無法自我復活）。"
L["autoReleasePvPExcludeAlterac"] = "排除奧特蘭克山谷"
L["autoReleasePvPExcludeAshran"] = "排除阿什蘭"
L["autoReleasePvPExcludeTolBarad"] = "排除托巴拉德（PvP）"
L["autoReleasePvPExcludeWintergrasp"] = "排除冬握湖"
L["autoRepair"] = "自動修理所有物品"
L["autoRepairDesc"] = "當你拜訪商人時自動修理裝備"
L["autoRepairGuildBank"] = "使用公會銀行支付修理費用"
L["autoRepairGuildBankContexts"] = "在以下情境使用公會銀行"
L["autoRepairGuildBankContextsDesc"] = "選擇自動修理可使用公會銀行資金的情境。當前情境未選取時會使用個人金幣。"
L["autoRepairGuildBankDesc"] = "啟用自動修理時，若允許會嘗試使用公會銀行進行修理"
L["autoUnwrapMounts"] = "自動開啟坐騎、寵物與玩具"
L["autoUnwrapMountsDesc"] = "自動清除坐騎、寵物與玩具日誌的慶祝旗標並關閉收藏提醒。"
L["autoWarbandGold"] = "自動將角色金幣與戰隊銀行同步"
L["autoWarbandGoldDeposited"] = "已將 %s 存入戰隊銀行。"
L["autoWarbandGoldDesc"] = "開啟銀行時，會自動存入或提領金幣，讓角色維持在設定目標值。"
L["autoWarbandGoldIgnoredCharacters"] = "忽略的角色"
L["autoWarbandGoldIgnoredCharactersDesc"] = "勾選的角色會被自動同步功能忽略，且不會向戰隊銀行存入或從中提領金幣。"
L["autoWarbandGoldRemoveCharacter"] = "移除已追蹤角色"
L["autoWarbandGoldRemoveCharacterConfirm"] = "要從經濟-銀行設定中移除 %s 嗎？按下接受以刪除此條目。"
L["autoWarbandGoldRemoveCharacterDesc"] = "從金幣追蹤、忽略狀態和各角色目標金幣中刪除所選角色。"
L["autoWarbandGoldTargetCharacter"] = "角色目標設定檔"
L["autoWarbandGoldTargetCharacterDesc"] = "選擇已追蹤角色，並只調整該角色的目標值。"
L["autoWarbandGoldTargetDefaultGold"] = "預設角色目標金幣"
L["autoWarbandGoldTargetDefaultGoldDesc"] = "未設定個別目標的角色要保留的預設金幣數量。"
L["autoWarbandGoldTargetGold"] = "角色目標金幣"
L["autoWarbandGoldTargetGoldDesc"] = "此角色要保留的金幣數量。"
L["autoWarbandGoldTargetGoldPerCharacter"] = "所選角色目標金幣"
L["autoWarbandGoldTargetGoldPerCharacterDesc"] = "覆蓋所選角色的預設目標值。"
L["autoWarbandGoldWithdraw"] = "允許自動提領"
L["autoWarbandGoldWithdrawDesc"] = "當角色低於目標值時，會從戰隊銀行提領至目標值。"
L["autoWarbandGoldWithdrawn"] = "已從戰隊銀行提領 %s。"
L["Backdrop color"] = "背景顏色"
L["Backdrop texture"] = "背景材質"
L["Background"] = "背景"
L["Background alpha"] = "背景透明度"
L["Background color"] = "背景顏色"
L["Background color change"] = "背景顏色變化"
L["Background inset"] = "背景內距"
L["Background texture"] = "背景材質"
L["Bag"] = "背包"
L["Bag Space"] = "背包空間"
L["bagDisplayElements"] = "背包指示"
L["bagDisplayElementsDesc"] = "設定背包物品提示與位置。"
L["bagFilterBindType"] = "綁定類型"
L["bagFilterDockFrameLock"] = "點擊將篩選視窗固定在背包上"
L["bagFilterDockFrameUnlock"] = "點擊將篩選視窗從背包上分離"
L["bagFilterEquip"] = "僅限裝備"
L["bagFilterResetFilters"] = "重置所有過濾器"
L["bagFilterSpec"] = "專精推薦"
L["bagFilterUpgradeLevel"] = "升級等級"
L["bagFilterUpgradeOnly"] = "僅升級"
L["bagIlvlPositionDesc"] = "設定背包物品提示與位置。"
L["bagItemLevelTargets"] = "物品等級目標"
L["bagItemLevelTargetsDesc"] = "設定背包物品提示與位置。"
L["bagLootOrderDefault"] = "預設（由右到左）"
L["bagLootOrderDirection"] = "拾取方向"
L["bagLootOrderDirectionDesc"] = "設定背包物品提示與位置。"
L["bagLootOrderEnabled"] = "變更拾取順序"
L["bagLootOrderEnabledDesc"] = "啟用後覆蓋拾取的起始位置。"
L["bagLootOrderReverse"] = "反向（由左到右）"
L["bagOrderHeader"] = "背包整理與拾取順序"
L["bagOrderHint"] = "這些選項只改變整理/拾取的起始位置。背包仍會由左上填到右下。"
L["Bags & Bank"] = "背包與銀行"
L["Bags Bar"] = "背包欄"
L["bagSortOrderDefault"] = "預設（由左到右）"
L["bagSortOrderDirection"] = "整理方向"
L["bagSortOrderDirectionDesc"] = "設定背包物品提示與位置。"
L["bagSortOrderEnabled"] = "變更整理順序"
L["bagSortOrderEnabledDesc"] = "啟用後覆蓋整理背包的起始位置。"
L["bagSortOrderReverse"] = "反向（由右到左）"
L["bagSpaceDisplay"] = "背包空間顯示"
L["bagSpaceDisplayFree"] = "剩餘"
L["bagSpaceDisplayFreeMax"] = "剩餘/最大"
L["bagSpaceIgnoreComponentsBag"] = "忽略材料包"
L["bagTrackPositionDesc"] = "設定背包物品提示與位置。"
L["bagUpgradeIconPosition"] = "升級圖示位置"
L["bagUpgradeIconPositionDesc"] = "設定背包物品提示與位置。"
L["banlu"] = "班-盧"
L["BAR"] = "條"
L["Bar"] = "條"
L["Bar color"] = "條顏色"
L["Bar height"] = "條高"
L["Bar length"] = "條長度"
L["Bar spacing"] = "條之間距"
L["Bar style"] = "條樣式"
L["Bar Texture"] = "狀態條材質"
L["Bar texture"] = "條材質"
L["Bar thickness"] = "條厚度"
L["Bar to copy"] = "要複製的列"
L["Bar width"] = "條寬"
L["Bars to show"] = "要顯示的條"
L["BarsAndResources"] = "經驗與吸收條"
L["BattleResAvailable"] = "戰復可用"
L["Bear"] = "熊"
L["Behavior"] = "行為"
L["Below Minimap Widgets"] = "小地圖下方小工具（介面小工具）"
L["BestMythic+run"] = "最佳成績"
L["Blacklisted Items"] = "封鎖清單"
L["Blink"] = "閃爍"
L["Blink rate (s)"] = "閃爍速度（秒）"
L["Blizzard"] = "暴風雪"
L["Blizzard Pull Timer"] = "暴雪開怪計時器"
L["Blizzard Raid Frame"] = "暴雪團隊框架"
L["Blizzard Shop"] = "暴雪商店"
L["blockDuelRequests"] = "封鎖決鬥請求"
L["blockDuelRequestsDesc"] = "自動拒絕決鬥請求。"
L["blockPartyInvites"] = "封鎖隊伍邀請"
L["blockPartyInvitesDesc"] = "自動拒絕隊伍邀請請求。"
L["blockPetBattleRequests"] = "封鎖寵物對戰請求"
L["blockPetBattleRequestsDesc"] = "自動拒絕寵物對戰決鬥請求。"
L["bloodlust"] = "嗜血/英雄氣概音效"
L["BloodlustAvailable"] = "嗜血可用"
L["Border"] = "邊框"
L["Border & backdrop"] = "邊框與背景"
L["Border color"] = "邊框顏色"
L["Border frame level offset"] = "邊框框架層級位移"
L["Border offset"] = "邊框偏移"
L["Border offset (Edge)"] = "邊框位移（邊緣）"
L["Border Size"] = "邊框大小"
L["Border size"] = "邊框大小"
L["Border size (Edge)"] = "邊框大小（邊緣）"
L["Border strata"] = "邊框層級"
L["Border texture"] = "邊框材質"
L["Boss frame count"] = "首領框架數量"
L["Boss time"] = "首領戰鬥時間"
L["BossHealthText"] = "首領生命值文字"
L["Bottom"] = "下"
L["Bottom Left"] = "左下"
L["Bottom left"] = "Bottom left"
L["Bottom Right"] = "右下"
L["Bottom right"] = "Bottom right"
L["Bottom to top"] = "由下到上"
L["bReloadInterface"] = "您需要重新加載界面以應用更改"
L["BRTracker"] = "戰復"
L["brTrackerHeadline"] = "在傳奇鑰石地城中加入戰鬥復活追蹤器"
L["Buff"] = "增益效果"
L["Buff anchor"] = "光環錨點"
L["Buff Food Macro"] = "增益食物巨集"
L["Buff Frame"] = "增益框架"
L["Buff growth direction"] = "增長方向"
L["Buff max"] = "增益上限"
L["Buff offset X"] = "光環 X 位移"
L["Buff offset Y"] = "光環 Y 位移"
L["Buff per row"] = "每列"
L["Buff size"] = "圖示大小"
L["Buff spacing"] = "增益間距"
L["Buff_Debuff"] = "增益/減益"
L["buffFoodMacroLimitReached"] = "增益食物巨集：已達巨集數量上限。請騰出一個欄位。"
L["Buffs"] = "增益"
L["Button Size"] = "按鈕大小"
L["Calendar"] = "行事曆"
L["Calendar Event"] = "行事曆事件"
L["Calendar Holiday"] = "行事曆節日"
L["Cast bar border"] = "施法條邊框"
L["Cast bar height"] = "施法條高度"
L["Cast color"] = "施法顏色"
L["Cast icon border"] = "施法圖示邊框"
L["Cast texture"] = "施法材質"
L["Castbar"] = "施法條"
L["castBar_focus"] = "專注目標"
L["castBar_target"] = "目標"
L["CastBars2"] = "施法條"
L["CastbarsAndCooldowns"] = "施法條與冷卻"
L["castBarsToHide2"] = "要隱藏的施法條"
L["CastTracker"] = "施法追蹤器"
L["CastTrackerColor"] = "條顏色"
L["castTrackerCustomText"] = "自訂文字"
L["CastTrackerHeight"] = "條高度"
L["castTrackerOnlyOnMe"] = "僅在對我施放時顯示"
L["castTrackerShowCustomText"] = "使用自訂文字"
L["castTrackerSoundsEnabled"] = "啟用自訂音效"
L["CastTrackerSpells"] = "監控法術"
L["CastTrackerTextColor"] = "文字顏色"
L["castTrackerTreeName"] = "樹名稱"
L["castTrackerUseAltSpellIcon"] = "使用替代法術圖示"
L["CastTrackerWidth"] = "條寬度"
L["Cat"] = "貓"
L["Catalyst"] = "催化劑"
L["Catalyst Charges"] = "催化次數"
L["CategoryCombatPotions"] = "戰鬥藥水"
L["CategoryHealthstones"] = "治療石"
L["CategoryPotions"] = "藥水"
L["Center"] = "Center"
L["center"] = "中"
L["Center horizontal"] = "水平置中"
L["Center text"] = "中央文字"
L["Center text offset X"] = "置中文字 X 位移"
L["Center text offset Y"] = "置中文字 Y 位移"
L["Center vertical"] = "垂直置中"
L["CH_BINDING_TOGGLE"] = "切換聊天記錄"
L["CH_CLEAR_HELP_DESC"] = "右鍵點擊角色或頻道可清除其歷史。「清除目前範圍的記錄」只會清除你目前看到的內容。"
L["CH_CLEAR_HISTORY"] = "清除歷史"
L["CH_CLEAR_HISTORY_CHAR_CONFIRM"] = "清除 %s 的聊天歷史？"
L["CH_CLEAR_HISTORY_SCOPE_CONFIRM"] = "清除目前範圍內 %s 的聊天歷史？"
L["CH_CLEAR_SCOPE"] = "清除目前範圍的記錄"
L["CH_COPY_HINT"] = "將目前顯示的所有行複製到文字框。"
L["CH_COPY_TITLE"] = "複製聊天"
L["CH_FACTION_SELECTED_LABEL"] = "[EQOL] 已選擇陣營："
L["CH_FILTER_CAT_SYSTEM"] = "系統"
L["CH_FILTER_INVERT"] = "反轉"
L["CH_HELP_ACTIONS"] = "Shift+左鍵點擊頻道：僅啟用該頻道。"
L["CH_HELP_DELETE"] = "右鍵點擊角色或頻道可清除其歷史。「清除目前範圍的記錄」只會清除你目前看到的內容。"
L["CH_HELP_HINT_HOVER"] = "游標停在記錄上：反白該行方便選取"
L["CH_HELP_HINT_LINE"] = "右鍵點擊行：將訊息複製到彈出視窗"
L["CH_HELP_HINT_NAME"] = "右鍵點擊名字：右鍵選單（邀請、忽略、複製、連結）"
L["CH_HELP_TITLE"] = "聊天記錄說明"
L["CH_LOG_INFO"] = "%s • 行數：%d / %d"
L["CH_OPTION_ENABLE"] = "Enable Chat History"
L["CH_OPTION_ENABLE_DESC"] = "Collect chat lines per channel/character and browse them in the Chat History window."
L["CH_OPTION_FILTER_SELECTION"] = "已記錄的聊天類別"
L["CH_OPTION_FILTER_SELECTION_DESC"] = "選擇哪些聊天頻道與系統會儲存到聊天記錄。預設全部啟用。"
L["CH_OPTION_FONT"] = "日誌字體大小"
L["CH_OPTION_FONT_DESC"] = "調整聊天記錄使用的字體大小。"
L["CH_OPTION_FRAME_LEVEL"] = "歷史視窗框架層級"
L["CH_OPTION_FRAME_LEVEL_DESC"] = "設定聊天歷史視窗的框架層級（越高越在上方）。"
L["CH_OPTION_FRAME_STRATA"] = "歷史視窗框架層"
L["CH_OPTION_FRAME_STRATA_DESC"] = "設定聊天歷史視窗的框架層。"
L["CH_OPTION_HIDE_UNLOGGED"] = "隱藏未記錄的頻道"
L["CH_OPTION_HIDE_UNLOGGED_DESC"] = "在篩選列表中隱藏未被記錄的頻道。"
L["CH_OPTION_LOOT_MIN_RARITY"] = "要儲存的戰利品品質"
L["CH_OPTION_LOOT_MIN_RARITY_DESC"] = "只有當戰利品訊息包含所選品質的物品時才儲存。沒有物品連結的訊息一律儲存。留白則全部允許。"
L["CH_OPTION_MAX_LINES"] = "Max lines per channel / character"
L["CH_OPTION_MAX_VIEW"] = "Max lines shown in history view"
L["CH_OPTION_RESTORE_LOGIN"] = "登入時還原聊天"
L["CH_OPTION_RESTORE_LOGIN_DESC"] = "登入時將目前角色的近期訊息重新加入預設聊天視窗。"
L["CH_REALM_SELECTED_LABEL"] = "[EQOL] 已選擇伺服器："
L["CH_SCOPE_ALL_LABEL"] = "[EQOL] 範圍：全部"
L["CH_SEARCH_CHAR_REALM"] = "搜尋角色/伺服器…"
L["CH_SEARCH_LOGS"] = "搜尋記錄…"
L["CH_SELECTED_LABEL"] = "[EQOL] 已選擇："
L["CH_TITLE_FILTERS"] = "頻道篩選"
L["CH_TITLE_HISTORY"] = "聊天記錄"
L["CH_TITLE_SCOPE"] = "範圍 / 角色"
L["CH_TO_PREFIX"] = "至"
L["changeTab"] = "介面標籤切換音效"
L["Character & Inspect Info"] = "角色與觀察資訊"
L["Charged combo point styling"] = "充能連擊點樣式"
L["Charges"] = "充能"
L["Chat"] = "聊天"
L["Chat Settings"] = "聊天設定"
L["charframeDisplayDesc"] = "設定角色裝備提示。"
L["chatBubbleFontOverride"] = "覆寫聊天泡泡字型"
L["chatBubbleFontOverrideDesc"] = "啟用後可變更聊天泡泡使用的字型大小。"
L["chatBubbleFontSize"] = "聊天泡泡字型大小"
L["ChatBubbles"] = "聊天氣泡"
L["chatEditBoxOnTop"] = "將輸入框移到上方"
L["chatEditBoxOnTopDesc"] = "將聊天輸入框移到每個聊天視窗的頂部。"
L["chatFrameFadeDurationText"] = "淡出動畫的持續時間"
L["chatFrameFadeEnabled"] = "啟用聊天淡出效果"
L["chatFrameFadeTimeVisibleText"] = "文字保持可見時間"
L["chatFrameMaxLines2000"] = "聊天視窗記錄：2000 行"
L["chatFrameMaxLines2000Desc"] = "將預設聊天視窗的記錄數量設為 2000 行。"
L["chatHideCombatLogTab"] = "隱藏戰鬥記錄分頁"
L["chatHideCombatLogTabDesc"] = "當戰鬥記錄分頁已停靠時將其隱藏。"
L["chatHideCombatLogTabUndocked"] = "戰鬥記錄分頁未停靠時無法隱藏。"
L["chatHideLearnUnlearn"] = "隱藏學會/遺忘訊息"
L["chatHideLearnUnlearnDesc"] = "在聊天視窗中隱藏系統訊息，例如「你學會了……」和「你遺忘了……」"
L["ChatIMCustomSound"] = "悄悄話音效"
L["chatIMFontSize"] = "IM 字體大小"
L["chatIMHideInCombat"] = "戰鬥中隱藏 IM"
L["chatIMHideInCombatDesc"] = "戰鬥時隱藏 IM 視窗並靜音"
L["chatIMIncomingMessageColor"] = "收到訊息顏色"
L["ChatIMHistoryClearAll"] = "清空所有記錄"
L["ChatIMHistoryClearConfirm"] = "確定刪除全部 IM 紀錄？"
L["chatHistoryButtonOffsetX"] = "歷史按鈕 X 偏移"
L["chatHistoryButtonOffsetXDesc"] = "調整聊天歷史切換按鈕相對於 Quick Join 的水平偏移。"
L["chatHistoryButtonOffsetY"] = "歷史按鈕 Y 偏移"
L["chatHistoryButtonOffsetYDesc"] = "調整聊天歷史切換按鈕相對於 Quick Join 的垂直偏移。"
L["chatHistoryShowButton"] = "顯示歷史切換圖示"
L["chatHistoryShowButtonDesc"] = "在 Quick Join 提示下方顯示小圖示，用來開啟或關閉聊天歷史。"
L["ChatIMHistoryDeleteConfirm"] = "刪除與 %s 的所有記錄？"
L["ChatIMHistoryLimit"] = "每位玩家的儲存訊息上限"
L["ChatIMHistoryPlayer"] = "歷史記錄："
L["ChatIMMenuNoOpenChats"] = "沒有開啟的聊天"
L["chatIMOutgoingMessageColor"] = "傳送訊息顏色"
L["chatIMUseAnimation"] = "視窗動畫"
L["chatIMUseAnimationDesc"] = "顯示/隱藏視窗時使用滑動動畫"
L["chatItemLevelInLink"] = "在物品連結中顯示物品等級"
L["chatItemLevelInLinkDesc"] = "在聊天訊息的物品連結中附加物品等級"
L["chatItemLevelLocation"] = "顯示裝備部位"
L["chatItemLevelLocationDesc"] = "在物品等級旁顯示裝備部位（頭部、飾品等）"
L["chatItemTooltipOnHover"] = "滑鼠懸停時顯示物品提示"
L["chatItemTooltipOnHoverDesc"] = "將滑鼠停在聊天中的物品連結上時顯示物品提示。"
L["chatLinkCopy"] = "點擊複製聊天連結"
L["chatLinkCopyDesc"] = "將聊天訊息中的網頁連結轉換為可點擊連結，並開啟複製對話框。"
L["chatLootCurrencyIcons"] = "在聊天中顯示物品與貨幣圖示"
L["chatLootCurrencyIconsDesc"] = "在聊天訊息中的物品與貨幣連結前加入圖示"
L["chatMouseScroll"] = "啟用聊天視窗滾輪捲動"
L["chatUnclampFrame"] = "解除聊天視窗限制"
L["chatUnclampFrameDesc"] = "允許將聊天視窗移動到螢幕邊緣之外。"
L["chatUseArrowKeys"] = "聊天中使用方向鍵"
L["chatUseArrowKeysDesc"] = "不需按住 Alt 即可用方向鍵移動聊天游標。"
L["ChatWindow"] = "聊天視窗"
L["Check power"] = "檢查資源"
L["cinderbrew_meadery_npc"] = "灰煉蜜酒坊 NPC"
L["Cinematics"] = "過場動畫"
L["Clamp backdrop to missing health"] = "將背景限制在缺失生命值區域"
L["class"] = "職業"
L["Class Buff Reminder"] = "職業增益提醒"
L["Class colors"] = "職業顏色"
L["class_warlock"] = "術士"
L["class_warlock_succubus_butt_slap"] = "魅魔鞭笞"
L["class_warlock_summon"] = "召喚"
L["class_warlock_summon_felguard"] = "召喚惡魔守衛"
L["class_warlock_summon_imp"] = "召喚小鬼"
L["class_warlock_summon_succubus"] = "召喚魅魔"
L["ClassBuffReminderAugmentRune"] = "強化符文"
L["ClassBuffReminderCountOnlyFmt"] = "%d/%d"
L["ClassBuffReminderDesc"] = "顯示隊伍中缺少你職業可提供之職業增益的人數。"
L["ClassBuffReminderDisplayModeFull"] = "完整"
L["ClassBuffReminderDisplayModeIconOnly"] = "僅圖示 (X/Y)"
L["ClassBuffReminderEditModeHint"] = "使用編輯模式調整提醒位置。"
L["ClassBuffReminderEnable"] = "啟用職業增益提醒"
L["ClassBuffReminderFiltersDesc"] = "職責過濾器僅影響隊伍增益職責。個人自身增益提醒仍會顯示。"
L["ClassBuffReminderFlaskSharedHint"] = "精鍊偏好會與精鍊巨集共用（遊戲玩法 -> 巨集與消耗品）。"
L["ClassBuffReminderGlow"] = "缺少時發光"
L["ClassBuffReminderHideForDamager"] = "對傷害輸出者隱藏提醒"
L["ClassBuffReminderHideForHealer"] = "對治療者隱藏提醒"
L["ClassBuffReminderHideForNoRole"] = "對未指派職責隱藏提醒"
L["ClassBuffReminderHideForTank"] = "對坦克隱藏提醒"
L["ClassBuffReminderHideInRestedArea"] = "不要在休息區域顯示"
L["ClassBuffReminderHideInRestedAreaDesc"] = "當你位於休息區域時，隱藏整個提醒。"
L["ClassBuffReminderHidePetReminderText"] = "隱藏寵物提醒文字"
L["ClassBuffReminderHidePetReminderTextDesc"] = "隱藏寵物狀態提醒圖示上的小文字。"
L["ClassBuffReminderIgnorePetDefensive"] = "忽略寵物防禦姿態"
L["ClassBuffReminderIgnorePetPassive"] = "忽略寵物被動姿態"
L["ClassBuffReminderMissing"] = "缺少"
L["ClassBuffReminderMissingFmt"] = "%d/%d 缺少"
L["ClassBuffReminderMissingSound"] = "缺少提示音"
L["ClassBuffReminderMissingSoundAlarm"] = "警報"
L["ClassBuffReminderMissingSoundRaidWarning"] = "團隊警報"
L["ClassBuffReminderMissingSoundTell"] = "密語"
L["ClassBuffReminderNoProvider"] = "此職業未設定可提供的職業增益"
L["ClassBuffReminderOnlyOutOfCombat"] = "只在非戰鬥時顯示"
L["ClassBuffReminderOpenFlaskSettings"] = "開啟精鍊設定"
L["ClassBuffReminderOpenFlaskSettingsDesc"] = "跳轉到 遊戲玩法 -> 巨集與消耗品，並聚焦精鍊巨集設定。"
L["ClassBuffReminderOpenFoodSettings"] = "開啟食物設定"
L["ClassBuffReminderOpenFoodSettingsDesc"] = "跳轉到「遊戲玩法 -> 巨集與消耗品」，並聚焦到增益食物巨集設定。"
L["ClassBuffReminderPetDefensive"] = "寵物防禦"
L["ClassBuffReminderPetDefensiveShort"] = "寵物\n防禦"
L["ClassBuffReminderPetMissing"] = "寵物缺失"
L["ClassBuffReminderPetPassive"] = "寵物被動"
L["ClassBuffReminderPetPassiveShort"] = "寵物\n被動"
L["ClassBuffReminderRoleFilterContext"] = "在以下情境套用角色過濾"
L["ClassBuffReminderRoleFilterContextAnyGroup"] = "任意隊伍"
L["ClassBuffReminderRoleFilterContextPartyOnly"] = "僅小隊"
L["ClassBuffReminderRoleFilterContextRaidOnly"] = "僅團隊"
L["ClassBuffReminderRoleFilterEnabled"] = "啟用角色責任過濾"
L["ClassBuffReminderSectionAnchorSize"] = "錨點與大小"
L["ClassBuffReminderSectionClassBuffs"] = "職業增益"
L["ClassBuffReminderSectionFilters"] = "追蹤過濾"
L["ClassBuffReminderSectionFlasks"] = "精鍊"
L["ClassBuffReminderSectionFood"] = "食物"
L["ClassBuffReminderSectionPets"] = "寵物"
L["ClassBuffReminderSectionRunes"] = "強化符文"
L["ClassBuffReminderSectionWeaponBuffs"] = "武器增益"
L["ClassBuffReminderShowIfOnlyProvider"] = "僅在我是唯一職業增益提供者時顯示"
L["ClassBuffReminderShowParty"] = "在隊伍中追蹤"
L["ClassBuffReminderShowRaid"] = "在團隊中追蹤"
L["ClassBuffReminderShowSolo"] = "單人時顯示"
L["ClassBuffReminderSoundOnMissing"] = "缺少時播放音效"
L["ClassBuffReminderTrackFlasks"] = "追蹤缺少的精鍊增益"
L["ClassBuffReminderTrackFlasksDesc"] = "只有在背包中有對應精鍊時才會顯示精鍊提醒。"
L["ClassBuffReminderTrackFood"] = "追蹤缺少的食物增益"
L["ClassBuffReminderTrackFoodDesc"] = "只有在你的背包中有符合條件的增益食物時，才顯示食物提醒。"
L["ClassBuffReminderTrackPets"] = "追蹤寵物提醒"
L["ClassBuffReminderTrackPetsDesc"] = "當預期寵物缺失、被動或防禦時顯示提醒。"
L["ClassBuffReminderTrackingContent"] = "在以下內容中啟用"
L["ClassBuffReminderTrackingContentDesc"] = "選擇此提醒要在哪些內容中生效。可選擇多個項目。"
L["ClassBuffReminderTrackingContentMythicPlus"] = "隊伍：傳奇鑰石"
L["ClassBuffReminderTrackRunes"] = "追蹤缺少的強化符文"
L["ClassBuffReminderTrackRunesDesc"] = "只有在背包中有對應的強化符文時才會顯示強化符文提醒。"
L["ClassBuffReminderTrackWeaponBuffs"] = "追蹤缺少的武器油/磨刀石"
L["ClassBuffReminderTrackWeaponBuffsDesc"] = "只有在你的背包中有受支援的武器油、磨刀石或類似的臨時武器增益物品時，才顯示武器增益提醒。"
L["ClassBuffReminderWeaponBuff"] = "武器增益"
L["ClassBuffReminderXYTextColor"] = "X/Y 文字顏色"
L["ClassBuffReminderXYTextOffsetX"] = "X/Y 位移 X"
L["ClassBuffReminderXYTextOffsetY"] = "X/Y 位移 Y"
L["ClassBuffReminderXYTextOutline"] = "X/Y 文字外框"
L["ClassBuffReminderXYTextSize"] = "X/Y 文字大小"
L["ClassColor"] = "職業顏色"
L["classPriorityHeader"] = "職業優先順序"
L["ClassResource"] = "職業資源"
L["Clear World Marker"] = "清除所有世界標記"
L["Click-through"] = "點擊穿透"
L["close"] = "關閉音效"
L["Close all bags on keystone insert"] = "插入鑰石時關閉所有背包"
L["closeBagsOnAuctionHouse"] = "在拍賣場關閉背包"
L["closeBagsOnAuctionHouseDesc"] = "開啟拍賣場時關閉所有背包。"
L["coinsound"] = "金幣音效（拾取/購買）"
L["collapse"] = "收合"
L["Collections"] = "收藏"
L["Colors"] = "顏色"
L["Column spacing"] = "條之間距"
L["Combat feedback damage"] = "傷害"
L["Combat feedback energize"] = "回能"
L["Combat feedback heal"] = "治療"
L["Combat time"] = "戰鬥時間"
L["CombatDungeons"] = "戰鬥與地城"
L["combatLogAuto"] = "副本中自動戰鬥記錄"
L["combatLogAutoDesc"] = "根據下方選擇自動開始或停止戰鬥記錄。"
L["combatLogDelayStop"] = "延遲停止記錄"
L["combatLogDelayStopDesc"] = "將停止戰鬥記錄延遲 30 秒。"
L["combatLogDelve"] = "探究"
L["combatLogDelveDesc"] = "在探究中自動切換戰鬥記錄。"
L["combatLogDisabledMsg"] = "戰鬥記錄已停用。"
L["combatLogDungeon"] = "地城"
L["combatLogEnabledMsg"] = "戰鬥記錄已啟用。"
L["combatLogListDesc"] = "在此啟用難度，以自動切換該內容類型的戰鬥記錄。"
L["combatLogPvpDesc"] = "在 PvP 副本中自動切換戰鬥記錄。"
L["combatLogRaid"] = "團隊副本"
L["combatLogRaidCurrentExpansionOnly"] = "僅限目前資料片團隊副本"
L["combatLogRaidCurrentExpansionOnlyDesc"] = "僅當團隊副本屬於目前資料片時，才自動切換戰鬥記錄。"
L["combatLogScenario"] = "情境"
L["combatLogScenarioDesc"] = "在情境中自動切換戰鬥記錄。"
L["combatLogSection"] = "戰鬥記錄"
L["CombatText"] = "戰鬥文字"
L["combatTextAlwaysVisible"] = "始終顯示戰鬥文字"
L["combatTextAlwaysVisibleDesc"] = "在下一次戰鬥狀態變更前保持戰鬥文字可見。"
L["combatTextAlwaysVisibleMode"] = "始終顯示模式"
L["combatTextAlwaysVisibleModeCombatOnly"] = "僅在戰鬥中（+戰鬥）"
L["combatTextAlwaysVisibleModeDesc"] = "選擇「始終顯示」模式只在戰鬥中生效，或永久顯示 + 和 -。"
L["combatTextAlwaysVisibleModeStatus"] = "始終顯示狀態（+/-戰鬥）"
L["combatTextDesc"] = "進入戰鬥時顯示 +戰鬥，離開戰鬥時顯示 -戰鬥。"
L["combatTextDuration"] = "顯示時間"
L["combatTextEditModeHint"] = "可在編輯模式中設定文字大小、字型、進入/離開戰鬥顏色與位置。"
L["combatTextEnabled"] = "啟用戰鬥文字"
L["combatTextEnter"] = "+戰鬥"
L["combatTextEnterColor"] = "進入戰鬥顏色"
L["combatTextEnterText"] = "Entering combat text"
L["combatTextEnterTextDesc"] = "Custom text shown when entering combat. Leave empty to use the localized default."
L["combatTextLeave"] = "-戰鬥"
L["combatTextLeaveColor"] = "離開戰鬥顏色"
L["combatTextLeaveText"] = "Leaving combat text"
L["combatTextLeaveTextDesc"] = "Custom text shown when leaving combat. Leave empty to use the localized default."
L["combatTimeBossOnTop"] = "首領計時器置頂"
L["combatTimeShowBoss"] = "顯示首領計時器"
L["combatTimeShowLabels"] = "顯示標籤"
L["combatTimeStacked"] = "垂直堆疊計時器"
L["Combine Show when rules with AND"] = "用 AND 組合「顯示條件」規則"
L["Combined Bags"] = "合併背包"
L["Communities"] = "社群"
L["Community & Guild Finder"] = "社群與公會搜尋器"
L["Community Notification Settings"] = "社群通知設定"
L["Community Recruitment"] = "社群招募"
L["communityChatPrivacy"] = "隱藏社群聊天"
L["communityChatPrivacyDesc"] = "隱藏社群聊天內容和成員列表。使用眼睛按鈕暫時顯示。永遠：關閉視窗後再次隱藏。工作階段：直到你再次隱藏為止都會顯示。"
L["communityChatPrivacyEyeHide"] = "隱藏社群聊天與成員"
L["communityChatPrivacyEyeShow"] = "顯示社群聊天與成員"
L["communityChatPrivacyModeAlwaysDesc"] = "關閉社群視窗後再次隱藏。"
L["communityChatPrivacyModeDesc"] = "選擇社群聊天是永久隱藏，還是僅在目前工作階段中隱藏。"
L["communityChatPrivacyModeSession"] = "工作階段"
L["communityChatPrivacyModeSessionDesc"] = "會保持顯示，直到你再次隱藏。"
L["communityChatPrivacyOverlay"] = "點擊右上角的眼睛顯示聊天"
L["communityWarningLink"] = "此連結必須在 Blizzard 預設聊天視窗中開啟，已加入你的聊天框。"
L["Completed"] = "已完成"
L["configCenterPageCardDescProfilesGlobalFont"] = "選擇受支援 EnhanceQoL 功能使用的共用字型預設值。"
L["configCenterPageCardDescProfilesImportProtection"] = "選擇匯入設定檔時保持不變的設定。"
L["configCenterPageCardDescProfilesResourceBars"] = "匯入或匯出資源條設定檔。"
L["configCenterPageCardDescProfilesUnitFrames"] = "管理單位框架設定檔、專精對應和匯入/匯出。"
L["Confirmations"] = "確認"
L["confirmHighCostItem"] = "高價購買"
L["confirmHighCostItemDesc"] = "向商人購買昂貴物品時略過確認視窗。"
L["confirmPatronOrderDialog"] = "為 %s 訂單使用自備材料"
L["confirmPatronOrderDialogDesc"] = "在下訂單時自動跳過材料確認對話框"
L["confirmPurchaseTokenItem"] = "代幣購買"
L["confirmPurchaseTokenItemDesc"] = "在購買需要確認的代幣類物品時略過確認對話視窗"
L["confirmSocketReplace"] = "替換插槽"
L["confirmSocketReplaceDesc"] = "替換鑲孔時跳過確認對話框。"
L["confirmTimerRemovalTrade"] = "移除交易計時器"
L["confirmTimerRemovalTradeDesc"] = "在交易綁定戰利品時自動確認移除計時器"
L["configCenterAbout"] = "概覽"
L["configCenterAddOnStatus"] = "AddOn Status"
L["configCenterAdvanced"] = "進階"
L["configCenterAdvancedSettingDesc"] = "開啟與此設定相關的編輯器或動作。"
L["configCenterAllSettings"] = "所有設定"
L["configCenterBags"] = "Bags"
L["configCenterBagsLoot"] = "背包、拾取與物品"
L["configCenterButtonFallbackDesc"] = "Run this action."
L["configCenterChangelog"] = "更新日誌"
L["configCenterChangelogDesc"] = "檢視此版本包含的發行說明。"
L["configCenterChangelogEmpty"] = "此版本沒有可用的更新日誌資訊。"
L["configCenterChatSocial"] = "聊天與社交"
L["configCenterCheckboxDropdownFallbackDesc"] = "Enable this setting and choose its related option."
L["configCenterColorFallbackDesc"] = "Choose a color for this setting."
L["configCenterCombat"] = "戰鬥與隊伍"
L["configCenterConfigure"] = "Configure"
L["configCenterConfirmDefaultsDesc"] = "This will restore all settings on %s to their defaults."
L["configCenterConfirmDefaultsTitle"] = "Reset this page to default values?"
L["configCenterControlDropdown"] = "Dropdown"
L["configCenterControlSlider"] = "Slider"
L["configCenterCustomized"] = "自訂"
L["configCenterCustomizedFeatures"] = "自訂功能"
L["configCenterCustomizedSettings"] = "自訂設定"
L["configCenterDashboard"] = "儀表板"
L["configCenterDropdownFallbackDesc"] = "Choose one of the available options."
L["configCenterEnabledFeatures"] = "已啟用功能"
L["configCenterFeature"] = "feature"
L["configCenterFeatures"] = "features"
L["configCenterImportExport"] = "匯入 / 匯出"
L["configCenterImportExportDesc"] = "匯入或匯出你的設定與設定檔。"
L["configCenterInputFallbackDesc"] = "Enter the value used by this setting."
L["configCenterIntro"] = "歡迎！EnhanceQoL 透過便利功能與自訂選項改善你的 World of Warcraft 體驗。"
L["configCenterLegacyBlizzard"] = "舊版 Blizzard 設定"
L["configCenterLockWindow"] = "鎖定視窗"
L["configCenterLockWindowDesc"] = "防止透過觸控或滑鼠拖曳移動設定視窗。"
L["configCenterMapTravel"] = "地圖與旅行"
L["configCenterMultiDropdownFallbackDesc"] = "Choose one or more options."
L["configCenterNewInVersion"] = "此版本新增"
L["configCenterNoResults"] = "找不到設定。"
L["configCenterOpen"] = "開啟 EnhanceQoL 設定"
L["configCenterOpenDesc"] = "開啟現代 EnhanceQoL 設定中心。"
L["configCenterPageCardDescActionBars"] = "Configure visibility, borders, keybind text and labels."
L["configCenterPageCardDescActionTracker"] = "Show recently used spells as a movable icon history."
L["configCenterPageCardDescAddOn"] = "管理目前插件設定檔與設定檔操作。"
L["configCenterPageCardDescAuctionHouse"] = "瀏覽拍賣時保持拍賣場篩選器與背包行為一致。"
L["configCenterPageCardDescAutoSell"] = "Automatically sell configured items and junk."
L["configCenterPageCardDescBagsCategories"] = "Manage saved bag categories and layouts."
L["configCenterPageCardDescBagsInventory"] = "Configure bags, overlays and inventory helpers."
L["configCenterPageCardDescBank"] = "Configure bank and warband-bank helpers."
L["configCenterPageCardDescBarsResources"] = "設定經驗、聲望與吸收量顯示。"
L["configCenterPageCardDescCastbarsCooldowns"] = "Configure cast bars, GCD and cooldown displays."
L["configCenterPageCardDescChat"] = "Improve chat history, whispers and messages."
L["configCenterPageCardDescChatBubbles"] = "Customize chat bubble text and display."
L["configCenterPageCardDescChatHistory"] = "Keep recent chat messages across sessions."
L["configCenterPageCardDescChatWindow"] = "Customize chat windows, links and shortcuts."
L["configCenterPageCardDescClassBuffReminder"] = "Track missing class buffs and consumable reminders."
L["configCenterPageCardDescCombatAlerts"] = "設定死亡警報、無目標提醒、音效、TTS 與職責規則。"
L["configCenterPageCardDescCombatLogging"] = "Control combat logging for raids and encounters."
L["configCenterPageCardDescContainerActions"] = "Automatically open safe containers."
L["configCenterPageCardDescCooldownPanels"] = "Create custom cooldown panels and tracked abilities."
L["configCenterPageCardDescCraftingOrders"] = "Add crafting order workflow conveniences."
L["configCenterPageCardDescDataPanels"] = "Configure compact data panels and tooltip hints."
L["configCenterPageCardDescDefaultAuraContainers"] = "以可移動的自訂光環容器取代 Blizzard 增益與減益容器。"
L["configCenterPageCardDescDeath"] = "Customize death, resurrection and release helpers."
L["configCenterPageCardDescDialogsConfirmations"] = "Control dialogs and auto-confirm behavior."
L["configCenterPageCardDescDurationText"] = "Configure shared duration and cooldown text formatting."
L["configCenterPageCardDescDungeons"] = "Configure dungeon, Mythic+ and teleport helpers."
L["configCenterPageCardDescEQoLCastbar"] = "Enable the standalone EQoL player castbar and configure its layout in Edit Mode."
L["configCenterPageCardDescFocusMarker"] = "Maintain focus markers for group workflows."
L["configCenterPageCardDescFriendsCommunities"] = "Add friends and community window helpers."
L["configCenterPageCardDescGearUpgrades"] = "Configure upgrades, catalyst and item overlays."
L["configCenterPageCardDescGroupFinder"] = "Improve group finder and group workflow helpers."
L["configCenterPageCardDescInstantMessenger"] = "使用具備記錄、音效、淡出與通知選項的精簡密語視窗。"
L["configCenterPageCardDescLoot"] = "Configure loot, item handling and inventory helpers."
L["configCenterPageCardDescMacrosConsumables"] = "Create quick mount and consumable actions."
L["configCenterPageCardDescMailbox"] = "Add mailbox and address book helpers."
L["configCenterPageCardDescMapNavigation"] = "Customize map coordinates, minimap layout and buttons."
L["configCenterPageCardDescMarkers"] = "設定用於循環切換與清除所有世界標記的按鍵綁定。"
L["configCenterPageCardDescMerchant"] = "設定商人視窗輔助功能與收藏標記。"
L["configCenterPageCardDescMovementInput"] = "Tune movement and input convenience options."
L["configCenterPageCardDescMover"] = "Move and position supported UI elements."
L["configCenterPageCardDescNameplates"] = "Adjust nameplates, names and related display options."
L["configCenterPageCardDescPopupsUITweaks"] = "Tweak dialogs, popups and small UI behavior."
L["configCenterPageCardDescPrivacyBlockingIgnore"] = "Manage ignore, privacy and blocking tools."
L["configCenterPageCardDescProfilesDamageMeter"] = "匯入或匯出傷害統計設定檔。"
L["configCenterPageCardDescProfilesHealerBuffPlacement"] = "管理治療增益放置設定檔。"
L["configCenterPageCardDescQuesting"] = "Automate quest handling and cinematic helpers."
L["configCenterPageCardDescRepairOptions"] = "設定自動修理、公會銀行修理規則與修理情境。"
L["configCenterPageCardDescSettings"] = "Review category-level options and compatibility settings."
L["configCenterPageCardDescSharedMedia"] = "啟用或停用為其他插件註冊的內建 SharedMedia 音效。"
L["configCenterPageCardDescSharedMediaDeepVoiceSounds"] = "啟用或停用內建 SharedMedia 音效的低沉語音版本。"
L["configCenterPageCardDescSoundAudioDevice"] = "當 WoW 重設或變更裝置時，保持所選音訊輸出同步。"
L["configCenterPageCardDescSoundExtra"] = "為選定的遊戲與社交事件播放可選 SharedMedia 音效。"
L["configCenterPageCardDescSoundMute"] = "靜音選定的 Blizzard 音效，例如警告、語音台詞或重複的介面音效。"
L["configCenterPageCardDescSkinner"] = "Customize supported Blizzard UI frame skins."
L["configCenterPageCardDescStandalonePrivateAuras"] = "在可移動的獨立錨點中顯示首領戰/私人光環提示。"
L["configCenterPageCardDescSystemDebug"] = "Configure diagnostics and debug helpers."
L["configCenterPageCardDescTooltip"] = "Customize tooltip IDs, icons and extra information."
L["configCenterPageCardDescTrackingMoney"] = "Track gold and character money movement."
L["configCenterPageCardDescUIUtilities"] = "Enable interface utilities and slash commands."
L["configCenterPageCardDescUnitFrames"] = "Customize player, target, focus, party and group frames."
L["configCenterPageCardDescVendor"] = "Add vendor shortcuts and merchant convenience tools."
L["configCenterPageCardDescVendorDestroyQueue"] = "將選定物品加入佇列，透過安全銷毀按鈕手動銷毀。"
L["configCenterPageCardDescVendorIncludeExclude"] = "管理強制或阻止自動出售的物品清單。"
L["configCenterPageCardDescVisibilityFrames"] = "Control frame visibility and fading rules."
L["configCenterPageDescActionBars"] = "設定快捷列可見性、按鈕增長、邊框、快捷鍵文字、巨集標籤與冷卻文字。"
L["configCenterPageDescActionTracker"] = "將最近使用的法術顯示為可移動的圖示歷史，並在編輯模式調整大小、方向與淡出。"
L["configCenterPageDescBarsResources"] = "設定經驗/聲望條以及獨立的吸收量追蹤器。"
L["configCenterPageDescCastbarsCooldowns"] = "設定施法條、GCD、冷卻顯示、戰鬥文字、專注打斷提醒與計時輔助。"
L["configCenterPageDescClassBuffReminder"] = "追蹤隊伍中缺少的職業增益，並將提醒與精煉和食物輔助功能連接。"
L["configCenterPageDescCombatAlerts"] = "設定戰鬥警告，例如死亡警報與無目標提醒，包含文字、音效、TTS、職責規則與編輯模式位置。"
L["configCenterPageDescCooldownPanels"] = "建立並管理自訂冷卻面板，然後在面板編輯器中編輯技能、版面與可見性。"
L["configCenterPageDescDataPanels"] = "設定精簡資料面板、Tooltip 提示與使用輔助鍵的內容選單。"
L["configCenterPageDescDefaultAuraContainers"] = "以可移動的自訂容器取代 Blizzard 預設增益與減益容器，支援圖示形狀、邊框、縮放與版面配置選項。"
L["configCenterPageDescEQoLCastbar"] = "Enable the standalone EQoL player castbar. Position, size, texture, colors and text are configured from Edit Mode."
L["configCenterPageDescMapNavigation"] = "自訂世界地圖座標、方形小地圖、小地圖統計、拾取專精快速切換與小地圖按鈕收納。"
L["configCenterPageDescNameplates"] = "調整玩家姓名、名條文字、標記、怪物顏色與地城專用名條行為。"
L["configCenterPageDescPopupsUITweaks"] = "調整登入介面縮放、收藏提醒、微選單通知與小型 Blizzard UI 便利選項。"
L["configCenterPageDescUnitFrames"] = "自訂玩家、目標、專注、小隊與團隊框架，包含版面、狀態條、光環、文字與設定檔。"
L["configCenterPageDescVisibilityFrames"] = "控制支援的 Blizzard 框架在戰鬥、目標或滑鼠懸停狀態下顯示、隱藏或淡出。"
L["configCenterQuickActions"] = "快速操作"
L["configCenterQuickReference"] = "快速參考與說明"
L["configCenterQuickReferenceDesc"] = "實用連結、斜線指令與資訊。"
L["configCenterRecentlyEnabled"] = "Recently Enabled Features"
L["configCenterRelated"] = "Related"
L["configCenterResetDefaults"] = "重設與預設值"
L["configCenterResetDefaultsDesc"] = "重設設定或還原預設值。"
L["configCenterSearchPlaceholder"] = "搜尋設定"
L["configCenterSetting"] = "setting"
L["configCenterSettings"] = "settings"
L["configCenterSliderFallbackDesc"] = "Adjust this value."
L["configCenterSuites"] = "EQoL 套件"
L["configCenterSupportDiscordButton"] = "複製 Discord 邀請"
L["configCenterSupportDiscordDesc"] = "加入 EnhanceQoL Discord，以取得協助、提供意見、回報錯誤並討論功能。複製邀請連結並在瀏覽器中開啟。"
L["configCenterSupportDiscordTitle"] = "加入 Discord"
L["configCenterSupportDiscordURL"] = "https://discord.gg/kqQfG9YhVn"
L["configCenterSupportFeedback"] = "支援與意見回饋"
L["configCenterSupportFeedbackDesc"] = "回報錯誤、要求功能或取得協助。"
L["configCenterTitle"] = "EnhanceQoL 設定"
L["configCenterTooltipDesc"] = "自訂滑鼠提示內容、ID、圖示、伺服器與可見性。"
L["configCenterUnlockWindow"] = "解鎖視窗"
L["configCenterVersion"] = "Version"
L["ContainerActions"] = "容器動作"
L["containerActionsAnchorButton"] = "解鎖容器動作按鈕"
L["containerActionsAnchorButtonLock"] = "鎖定容器動作按鈕"
L["containerActionsAnchorHelp"] = "使用編輯模式拖曳容器動作按鈕。"
L["containerActionsAnchorLabel"] = "容器動作按鈕"
L["containerActionsAnchorLockedCombat"] = "戰鬥中無法解鎖容器動作按鈕。"
L["containerActionsAreaHeader"] = "在以下區域隱藏按鈕"
L["containerActionsBanTooltip"] = "按住 Shift 並按右鍵，可將目前物品從此按鈕中封鎖。"
L["containerActionsBlacklistAdded"] = "已封鎖 %s（%d）。"
L["containerActionsBlacklistAddLabel"] = "將物品加入封鎖清單"
L["containerActionsBlacklistAddPlaceholder"] = "貼上物品連結或輸入物品 ID"
L["containerActionsBlacklistCombat"] = "戰鬥中無法修改封鎖清單。"
L["containerActionsBlacklistDesc"] = "管理不應出現在容器動作按鈕上的物品 ID 清單。"
L["containerActionsBlacklistEmpty"] = "封鎖清單是空的。"
L["containerActionsBlacklistEntry"] = "%s - ID %d"
L["containerActionsBlacklistExists"] = "%s（%d）已在封鎖清單中。"
L["containerActionsBlacklistHint"] = "提示：按住 Shift 並在容器動作按鈕上按右鍵，可將目前顯示的物品加入封鎖清單。"
L["containerActionsBlacklistInvalid"] = "請輸入有效的物品連結或數字 ID 以加入封鎖清單。"
L["containerActionsBlacklistMissing"] = "%s（%d）不在封鎖清單中。"
L["containerActionsBlacklistRemove"] = "移除所選"
L["containerActionsBlacklistRemoveConfirm"] = "要將 %s（ID %d）從黑名單移除嗎？按下接受以刪除此條目。"
L["containerActionsBlacklistRemoved"] = "已解除封鎖 %s（%d）。"
L["containerActionsButtonTooltip"] = "點擊以使用此物品。"
L["containerActionsChunkNote"] = "一次消耗 %d。"
L["containerActionsChunkSuffix"] = "（每次 %d）"
L["containerActionsConfigCenterNote"] = "透過編輯模式定位容器動作按鈕。將錨點放到想要的位置，然後點擊按鈕使用下一個排隊物品。"
L["containerActionsCropIcon"] = "將圖示裁切為暴雪風格"
L["containerActionsEditModeHint"] = "透過編輯模式定位容器動作按鈕。"
L["containerActionsFeatureDesc2"] = "啟用後，需要安全點擊的物品會排隊到容器動作按鈕。\
將錨點放到想要的位置，點擊按鈕使用下一個排隊物品。"
L["containerActionsNoItems"] = "未偵測到需要安全點擊的物品。"
L["containerActionsNoManagedItems"] = "尚未登錄任何受管理的物品。"
L["Context menu modifier"] = "右鍵選單修飾鍵"
L["Context menu modifier: None"] = "無修飾鍵（允許直接右鍵）"
L["Convenience"] = "便利"
L["Cooldown"] = "冷卻"
L["Cooldown font"] = "冷卻字型"
L["Cooldown Panels"] = "冷卻面板"
L["Cooldown text"] = "冷卻文字"
L["Cooldown text anchor"] = "冷卻文字錨點"
L["Cooldown text color"] = "冷卻文字顏色"
L["Cooldown text font"] = "冷卻文字字體"
L["Cooldown text offset X"] = "冷卻文字偏移 X"
L["Cooldown text offset Y"] = "冷卻文字偏移 Y"
L["Cooldown text outline"] = "冷卻文字外框"
L["Cooldown Text Size"] = "冷卻文字大小"
L["Cooldown text size"] = "冷卻文字大小"
L["Cooldown text size (buffs)"] = "冷卻文字大小（增益）"
L["Cooldown text size (debuffs)"] = "冷卻文字大小（減益）"
L["Cooldown text X offset"] = "冷卻文字 X 偏移"
L["Cooldown text Y offset"] = "冷卻文字 Y 偏移"
L["CooldownIgnoreSpell"] = "忽略此法術"
L["cooldownManagerSharedHover"] = "共用滑鼠指向"
L["cooldownManagerSharedHoverDesc"] = "當滑鼠指向任何設定為滑鼠指向顯示的冷卻檢視器元素時，顯示所有設定為滑鼠指向的元素。"
L["cooldownManagerShowDesc"] = "需要啟用冷卻檢視器的 CVar。只要任一所選條件為真就會顯示。"
L["cooldownManagerShowHealthMissing"] = "生命值不足"
L["cooldownManagerShowMounted"] = "騎乘中（含德魯伊旅行/雄鹿形態）"
L["cooldownManagerShowMouseover"] = "滑鼠移入"
L["CooldownNotify"] = "冷卻提醒"
L["CooldownPanelActivationOverlayColor"] = "啟用覆蓋顏色"
L["CooldownPanelActivationOverlayGlow"] = "啟用期間發光"
L["CooldownPanelActivationOverlayOnly"] = "僅在啟用期間顯示"
L["CooldownPanelActivationOverlayReverse"] = "反向啟用掃掠"
L["CooldownPanelAddGroup"] = "新增群組"
L["CooldownPanelAddItemID"] = "新增物品ID"
L["CooldownPanelAddRacial"] = "種族技能"
L["CooldownPanelAddRacials"] = "種族技能"
L["CooldownPanelAddSlot"] = "新增更多"
L["CooldownPanelAddSpellID"] = "新增法術ID"
L["CooldownPanelAddSubgroup"] = "新增子群組"
L["CooldownPanelAddToGroup"] = "加入群組"
L["CooldownPanelBarBorderEnabled"] = "啟用邊框"
L["CooldownPanelBarChargesGap"] = "充能間距"
L["CooldownPanelBarChargesSegmented"] = "分段充能"
L["CooldownPanelBarIconPosition"] = "圖示位置"
L["CooldownPanelBarLabelAnchor"] = "標籤錨點"
L["CooldownPanelBarLabelColor"] = "標籤顏色"
L["CooldownPanelBarLabelFont"] = "標籤字體"
L["CooldownPanelBarLabelHeader"] = "標籤"
L["CooldownPanelBarLabelOffsetX"] = "標籤 X"
L["CooldownPanelBarLabelOffsetY"] = "標籤 Y"
L["CooldownPanelBarLabelSize"] = "標籤大小"
L["CooldownPanelBarLabelStyle"] = "標籤樣式"
L["CooldownPanelBarOffsetX"] = "條 X"
L["CooldownPanelBarOffsetY"] = "條 Y"
L["CooldownPanelBarOptions"] = "條選項"
L["CooldownPanelBarOrientation"] = "條方向"
L["CooldownPanelBarProcGlowColor"] = "觸發高亮顏色"
L["CooldownPanelBarReservedCharge"] = "充能"
L["CooldownPanelBarReservedStack"] = "層數"
L["CooldownPanelBarReverseFill"] = "反向填滿"
L["CooldownPanelBars"] = "條"
L["CooldownPanelBarSegmentDirection"] = "分段方向"
L["CooldownPanelBarSegmentReverse"] = "反轉分段順序"
L["CooldownPanelBarShowLabel"] = "顯示標籤"
L["CooldownPanelBarShowValueText"] = "顯示數值"
L["CooldownPanelBarSpan"] = "跨度"
L["CooldownPanelBarStackColor"] = "層數顏色"
L["CooldownPanelBarStackDividerColor"] = "分隔線顏色"
L["CooldownPanelBarStackMax"] = "最大層數"
L["CooldownPanelBarStackOffsetX"] = "層數 X"
L["CooldownPanelBarStackOffsetY"] = "層數 Y"
L["CooldownPanelBarStacksSegmented"] = "分段顯示層數"
L["CooldownPanelBarStackStyle"] = "層數樣式"
L["CooldownPanelBarUseModeColor"] = "使用模式顏色"
L["CooldownPanelBarValueAnchor"] = "數值錨點"
L["CooldownPanelBarValueColor"] = "數值顏色"
L["CooldownPanelBarValueFont"] = "數值字體"
L["CooldownPanelBarValueOffsetX"] = "數值 X"
L["CooldownPanelBarValueOffsetY"] = "數值 Y"
L["CooldownPanelBarValueSize"] = "數值大小"
L["CooldownPanelBarValueStyle"] = "數值樣式"
L["CooldownPanelBarWidthSlots"] = "寬度（欄位）"
L["CooldownPanelBindingToggle"] = "切換冷卻面板編輯器"
L["CooldownPanelBlizzardAlertTexture"] = "暴雪提醒材質"
L["CooldownPanelBlizzardAlertTextureNoResults"] = "沒有符合的提醒材質。"
L["CooldownPanelBlizzardAlertTexturePicker"] = "暴雪提醒材質"
L["CooldownPanelBrowseBlizzardAlertTextures"] = "瀏覽暴雪提醒"
L["CooldownPanelAutoDuration"] = "啟用時使用自動持續時間"
L["CooldownPanelCDMAuraAdd"] = "已追蹤增益 (CDM)"
L["CooldownPanelCDMAuraAllAdded"] = "所有已追蹤增益都已在此面板中。"
L["CooldownPanelCDMAuraAlwaysShowMode"] = "追蹤光環顯示"
L["CooldownPanelCDMAuraAlwaysShowModeDesaturate"] = "總是顯示（未生效時變灰）"
L["CooldownPanelCDMAuraAlwaysShowModeDesaturateActive"] = "總是顯示（生效時變灰）"
L["CooldownPanelCDMAuraAlwaysShowModeHide"] = "僅在生效時顯示"
L["CooldownPanelCDMAuraAlwaysShowModeHideDesaturateActive"] = "僅在生效時顯示（變灰）"
L["CooldownPanelCDMAuraCooldownID"] = "冷卻 ID: %s"
L["CooldownPanelCDMAuraHelpTitle"] = "已追蹤光環"
L["CooldownPanelCDMAuraHelpTooltip"] = "必須先在 WoW 的 Cooldown Manager 中啟用這些光環，EnhanceQoL 才能顯示它們。"
L["CooldownPanelCDMAuraNoBuffs"] = "找不到已追蹤增益。"
L["CooldownPanelCDMAuraNotFound"] = "在 Cooldown Manager 中找不到已追蹤增益。"
L["CooldownPanelCDMAuraOverlay"] = "顯示光環覆蓋"
L["CooldownPanelCDMAuraOverlayPanel"] = "為支援的法術顯示光環覆蓋"
L["CooldownPanelCDMAuraOverlayReverse"] = "反向光環掃掠"
L["CooldownPanelCDMAuraPickerNote"] = "在 Cooldown Manager 中加入增益後即可在此顯示。"
L["CooldownPanelCDMAuraPickerTitle"] = "來自 Cooldown Manager 的已追蹤增益"
L["CooldownPanelCDMAuraRescan"] = "重新掃描已追蹤增益"
L["CooldownPanelCDMAuraSource"] = "來源"
L["CooldownPanelCDMAuraSourceBar"] = "CDM 長條框體"
L["CooldownPanelCDMAuraSourceIcon"] = "CDM 圖示框體"
L["CooldownPanelCDMAuraSourceStatus"] = "可用的 CDM 框體: %s"
L["CooldownPanelCDMAuraSourceStatusBar"] = "長條框體"
L["CooldownPanelCDMAuraSourceStatusBoth"] = "圖示 + 長條框體"
L["CooldownPanelCDMAuraSourceStatusIcon"] = "圖示框體"
L["CooldownPanelCDMAuraType"] = "已追蹤增益"
L["CooldownPanelCDMQuickSetupAccept"] = "快速設定並重新載入"
L["CooldownPanelCDMQuickSetupApplied"] = "已套用 Cooldown Manager 快速設定。"
L["CooldownPanelCDMQuickSetupCombat"] = "戰鬥中無法執行 Cooldown Manager 快速設定。"
L["CooldownPanelCDMQuickSetupIgnore"] = "忽略"
L["CooldownPanelCDMQuickSetupLater"] = "稍後"
L["CooldownPanelCDMQuickSetupPopup"] = "EnhanceQoL 需要 WoW 的 Cooldown Manager 來支援已追蹤光環。\n\n快速設定會調整必要選項並重新載入 UI。"
L["CooldownPanelChargesAnchor"] = "充能錨點"
L["CooldownPanelChargesOffsetX"] = "充能 X"
L["CooldownPanelChargesOffsetY"] = "充能 Y"
L["CooldownPanelCopyEntryStyle"] = "複製項目樣式"
L["CooldownPanelCopySettingsConfirm"] = "將 %s 的設定複製到此面板？"
L["CooldownPanelCopySettingsNone"] = "沒有其他面板"
L["CooldownPanelCountAnchor"] = "數量錨點"
L["CooldownPanelCountOffsetX"] = "數量 X"
L["CooldownPanelCountOffsetY"] = "數量 Y"
L["CooldownPanelCreateGroupPrompt"] = "建立群組"
L["CooldownPanelCreatePanel"] = "建立面板"
L["CooldownPanelCustomDuration"] = "啟用時使用自訂持續時間"
L["CooldownPanelCustomDurationSeconds"] = "自訂持續時間（秒）"
L["cooldownPanelDefaultName"] = "冷卻面板"
L["cooldownPanelReferenceLabel"] = "面板 %s：%s"
L["CooldownPanelDeleteGroupPrompt"] = "刪除群組 %s？面板會保持未分組。"
L["CooldownPanelDeletePanel"] = "刪除面板"
L["CooldownPanelDrawBling"] = "顯示閃光"
L["CooldownPanelDrawBlingGcd"] = "在GCD顯示閃光"
L["CooldownPanelDrawEdge"] = "顯示邊緣"
L["CooldownPanelDrawEdgeGcd"] = "在GCD顯示邊緣"
L["CooldownPanelDrawSwipe"] = "顯示冷卻遮罩"
L["CooldownPanelDrawSwipeGcd"] = "在GCD顯示遮罩"
L["CooldownPanelDropHint"] = "將法術或物品拖到這裡"
L["CooldownPanelDropZone"] = "新增條目"
L["CooldownPanelDuplicate"] = "複製"
L["CooldownPanelDynamic"] = "動態"
L["CooldownPanelEditor"] = "冷卻面板編輯器"
L["CooldownPanelEntries"] = "項目"
L["CooldownPanelEntriesHint"] = "拖曳項目以重新排序"
L["CooldownPanelEntriesHintFixed"] = "將項目或預覽圖示拖曳到插槽上"
L["CooldownPanelEntry"] = "項目"
L["CooldownPanelEntryStyleClipboardEmpty"] = "沒有已複製的項目樣式。"
L["CooldownPanelEntryStyleCopied"] = "已複製項目樣式。"
L["CooldownPanelEntryStylePasted"] = "已貼上項目樣式。"
L["CooldownPanelExportGroup"] = "匯出群組"
L["CooldownPanelExportPanel"] = "匯出面板"
L["CooldownPanelFixedGridRows"] = "網格列數"
L["CooldownPanelFixedGroupFull"] = "固定群組已滿。"
L["CooldownPanelFixedGroupIconSizeInvalid"] = "圖示大小必須介於 12 到 128 之間。"
L["CooldownPanelFixedGroupIconSizePrompt"] = "設定群組圖示大小（留空則使用面板大小）"
L["CooldownPanelFixedPanelFull"] = "固定面板已滿。"
L["CooldownPanelFixedSlotCount"] = "網格欄數"
L["CooldownPanelFixedTargetInvalid"] = "目標槽位超出有效區域。"
L["CooldownPanelFontStyle"] = "字型樣式"
L["CooldownPanelGlowActive"] = "啟用時發光"
L["CooldownPanelGlowColor"] = "就緒發光顏色"
L["CooldownPanelGlowColorOtherAura"] = "其他光環發光顏色"
L["CooldownPanelGlowColorPandemic"] = "疫病發光顏色"
L["CooldownPanelGlowDuration"] = "發光持續時間"
L["CooldownPanelGlowInsetPandemic"] = "疫病發光偏移"
L["CooldownPanelGlowOtherAura"] = "其他光環啟用時發光"
L["CooldownPanelGlowPandemic"] = "疫病發光"
L["CooldownPanelGlowReady"] = "就緒時發光"
L["CooldownPanelGlowStylePandemic"] = "疫病發光樣式"
L["CooldownPanelGrowthPoint"] = "增長點"
L["CooldownPanelHideBorderOffCooldown"] = "非冷卻時隱藏邊框"
L["CooldownPanelHideBorderOnCooldown"] = "冷卻時隱藏邊框"
L["CooldownPanelHideEmptyGroups"] = "隱藏空白群組"
L["CooldownPanelHideGlowOutOfCombat"] = "脫離戰鬥時隱藏泛光效果"
L["CooldownPanelHideOnCooldown"] = "冷卻中隱藏"
L["CooldownPanelHideWhenNoResource"] = "沒有資源時隱藏"
L["CooldownPanelHideWhenZero"] = "為 0 時隱藏"
L["CooldownPanelIconBorder"] = "圖示邊框"
L["CooldownPanelIconBorderBlizzard"] = "原始暴雪"
L["CooldownPanelIconBorderCharacterCreateMetalLight"] = "亮金屬圓環"
L["CooldownPanelIconBorderCommunitiesRingBlue"] = "社群藍色圓環"
L["CooldownPanelIconBorderDiamond1px"] = "菱形 1 px"
L["CooldownPanelIconBorderHexagon1px"] = "六邊形 1 px"
L["CooldownPanelIconBorderRoundStar1px"] = "圓角星形 1 px"
L["CooldownPanelIconHeight"] = "圖示高度"
L["CooldownPanelIconWidth"] = "圖示寬度"
L["CooldownPanelImportCDM"] = "匯入 CDM"
L["CooldownPanelImportCDMBuffBar"] = "增益條"
L["CooldownPanelImportCDMBuffIcon"] = "增益圖示"
L["CooldownPanelImportCDMConfirm"] = "要匯入 %s 的所有法術嗎？"
L["CooldownPanelImportCDMEssential"] = "核心冷卻"
L["CooldownPanelImportCDMMenuTitle"] = "從 Cooldown Manager 匯入"
L["CooldownPanelImportCDMNoPanel"] = "未選擇面板。"
L["CooldownPanelImportCDMNoSource"] = "找不到 %s 的 Cooldown Manager 資料。"
L["CooldownPanelImportCDMResult"] = "已匯入 %d 個法術，來源：%s（%d 個重複，%d 個略過）。"
L["CooldownPanelImportCDMUtility"] = "功能冷卻"
L["CooldownPanelImportConfirm"] = "要匯入冷卻面板或群組嗎？"
L["CooldownPanelImportFailed"] = "冷卻面板匯入失敗。"
L["CooldownPanelImportPanel"] = "匯入面板"
L["CooldownPanelImportSuccess"] = "冷卻面板已匯入。"
L["CooldownPanelInterruptGlow"] = "目標施放可打斷法術時發光"
L["CooldownPanelKeybindsAnchor"] = "按鍵綁定錨點"
L["CooldownPanelKeybindsHeader"] = "按鍵綁定"
L["CooldownPanelKeybindsIgnoreItems"] = "忽略物品"
L["CooldownPanelKeybindsOffsetX"] = "按鍵綁定 X"
L["CooldownPanelKeybindsOffsetY"] = "按鍵綁定 Y"
L["CooldownPanelLayoutEdit"] = "版面配置編輯"
L["CooldownPanelLayoutEditDone"] = "完成"
L["CooldownPanelLayoutMode"] = "佈局模式"
L["CooldownPanelLayoutModeFixed"] = "固定槽位"
L["CooldownPanelLayoutModeGrid"] = "網格"
L["CooldownPanelLayoutModeRadial"] = "徑向"
L["CooldownPanelMoveToGroup"] = "移到群組"
L["CooldownPanelNewGroup"] = "新群組"
L["CooldownPanelNewPanel"] = "新面板"
L["CooldownPanelNoDesaturation"] = "不去色"
L["CooldownPanelNoGroups"] = "沒有群組"
L["CooldownPanelOnlyMyClass"] = "僅顯示我的職業面板"
L["CooldownPanelOnlyMySpec"] = "僅顯示我的專精面板"
L["CooldownPanelOpacityInCombat"] = "透明度（戰鬥中）"
L["CooldownPanelOpacityOutOfCombat"] = "透明度（非戰鬥）"
L["CooldownPanelOpenEditor"] = "開啟冷卻面板編輯器"
L["CooldownPanelOverlaysHeader"] = "覆蓋"
L["CooldownPanelOverwriteGlobalDefault"] = "覆寫全域預設值"
L["CooldownPanelOverwriteGlobalSize"] = "覆寫全域大小"
L["CooldownPanelOverwritePanelCDMAuraAlwaysShow"] = "覆寫面板追蹤光環顯示"
L["CooldownPanelOverwritePanelCheckPower"] = "覆寫面板資源檢查"
L["CooldownPanelOverwritePanelHideWhenNoResource"] = "覆寫面板的無資源時隱藏"
L["CooldownPanelOverwritePanelProcGlow"] = "覆寫面板觸發發光"
L["CooldownPanelPanelFilters"] = "面板篩選"
L["CooldownPanelPanelName"] = "面板名稱"
L["CooldownPanelPasteEntryStyle"] = "貼上項目樣式"
L["CooldownPanelPreview"] = "預覽"
L["CooldownPanelPreviewHint"] = "將法術/物品拖到此處以新增"
L["CooldownPanelPreviewHintFixed"] = "將項目或圖示拖曳到插槽上以放置"
L["CooldownPanelPixelGlowBorder"] = "像素發光邊框"
L["CooldownPanelPixelGlowLines"] = "像素發光線條"
L["CooldownPanelPixelGlowSpeed"] = "像素發光速度"
L["CooldownPanelPixelGlowThickness"] = "像素發光粗細"
L["CooldownPanelProcGlow"] = "觸發發光"
L["CooldownPanelProcGlowInset"] = "觸發發光偏移"
L["CooldownPanelProcGlowStyle"] = "觸發發光樣式"
L["CooldownPanelQuickSetupCooldownAboveTextBelow"] = "冷卻在上，文字在下"
L["CooldownPanelQuickSetupCooldownLeftTextRight"] = "冷卻在左，文字在右"
L["CooldownPanelQuickSetupTextAboveCooldownBelow"] = "文字在上，冷卻在下"
L["CooldownPanelQuickSetupTextAlwaysWithCooldown"] = "始終顯示文字和冷卻"
L["CooldownPanelQuickSetupTextInfoOnCooldown"] = "冷卻期間顯示文字資訊"
L["CooldownPanelQuickSetupTextInfoWhenReady"] = "就緒時顯示文字資訊"
L["CooldownPanelQuickSetupTextLeftCooldownRight"] = "文字在左，冷卻在右"
L["CooldownPanelQuickSetups"] = "快速設定"
L["CooldownPanelRacialExclusions"] = "排除的種族技能"
L["CooldownPanelRadialArcDegrees"] = "圓弧角度"
L["CooldownPanelRadialRadius"] = "半徑"
L["CooldownPanelRadialRotation"] = "旋轉"
L["CooldownPanelRangeOverlay"] = "顯示距離覆蓋"
L["CooldownPanelRangeOverlayHeader"] = "距離覆蓋"
L["CooldownPanelReadyGlowCheckPower"] = "就緒發光需要資源"
L["CooldownPanelRemoveEntry"] = "移除項目"
L["CooldownPanelRename"] = "重新命名"
L["CooldownPanelRenameGroupPrompt"] = "重新命名群組"
L["CooldownPanelRowSize"] = "第%d行大小"
L["CooldownPanelRowSizesHeader"] = "行大小"
L["CooldownPanelSelectEntry"] = "選擇一個項目。"
L["CooldownPanelSelectEntryHint"] = "點擊法術/物品/巨集/欄位/姿態以修改"
L["CooldownPanelSelectPanel"] = "選擇要編輯的面板。"
L["CooldownPanelSeparateIconSize"] = "分開設定圖示寬度/高度"
L["CooldownPanelShowChargesCooldown"] = "顯示充能冷卻時間"
L["CooldownPanelShowCooldown"] = "顯示冷卻"
L["CooldownPanelShowIconTexture"] = "顯示圖示紋理"
L["CooldownPanelShowItemCount"] = "顯示物品數量"
L["CooldownPanelShowItemUses"] = "顯示物品使用次數"
L["CooldownPanelShowKeybinds"] = "顯示按鍵綁定"
L["CooldownPanelShowOnCooldown"] = "只在冷卻時顯示"
L["CooldownPanelShowStacks"] = "顯示層數"
L["CooldownPanelShowTooltips"] = "顯示提示（停用點擊穿透）"
L["CooldownPanelShowWhenEmpty"] = "空時顯示"
L["CooldownPanelShowWhenMissing"] = "缺少時顯示"
L["CooldownPanelShowWhenNoCooldown"] = "無冷卻也顯示"
L["CooldownPanelSlotMainHand"] = "主手"
L["CooldownPanelSlotOffHand"] = "副手"
L["CooldownPanelSlotTrinket1"] = "飾品 1"
L["CooldownPanelSlotTrinket2"] = "飾品 2"
L["CooldownPanelSlotType"] = "欄位"
L["CooldownPanelSlotTypePlural"] = "欄位"
L["CooldownPanelSoundReady"] = "就緒時播放聲音"
L["CooldownPanelSpecAllCasters"] = "所有施法者"
L["CooldownPanelSpecAllHealers"] = "所有治療者"
L["CooldownPanelSpecAllMelee"] = "所有近戰"
L["CooldownPanelSpecAllTanks"] = "所有坦克"
L["CooldownPanelSpecAny"] = "全部專精"
L["CooldownPanelSpecFilter"] = "僅對專精顯示"
L["CooldownPanelSpecQuickSelect"] = "快速選擇"
L["CooldownPanelSpellInvalid"] = "法術不存在。"
L["CooldownPanelStacksHeader"] = "層數 / 物品數量"
L["CooldownPanelStanceBattleStance"] = "戰鬥姿態"
L["CooldownPanelStanceBearForm"] = "熊形態"
L["CooldownPanelStanceBerserkerStance"] = "狂暴姿態"
L["CooldownPanelStanceCatForm"] = "獵豹形態"
L["CooldownPanelStanceConcentrationAura"] = "專注光環"
L["CooldownPanelStanceCrusaderAura"] = "十字軍光環"
L["CooldownPanelStanceDefensiveStance"] = "防禦姿態"
L["CooldownPanelStanceDevotionAura"] = "虔誠光環"
L["CooldownPanelStanceMoonkinForm"] = "梟獸形態"
L["CooldownPanelStanceShadowform"] = "暗影型態"
L["CooldownPanelStanceStealth"] = "潛行"
L["CooldownPanelStanceType"] = "姿態"
L["CooldownPanelStandaloneEntryTitle"] = "%s - %s"
L["CooldownPanelStartPoint"] = "起始點"
L["CooldownPanelStateTexture"] = "狀態材質"
L["CooldownPanelStateTextureAngle"] = "材質角度"
L["CooldownPanelStateTextureDouble"] = "雙重材質"
L["CooldownPanelStateTextureHeight"] = "材質高度"
L["CooldownPanelStateTextureInput"] = "材質 ID / 圖集"
L["CooldownPanelStateTextureInvalid"] = "找不到材質 '%s'。請使用有效的圖集名稱或 FileDataID。"
L["CooldownPanelStateTextureMirror"] = "鏡像材質"
L["CooldownPanelStateTextureMirrorSecond"] = "鏡像第二材質"
L["CooldownPanelStateTextureMirrorVertical"] = "垂直鏡像材質"
L["CooldownPanelStateTextureMirrorVerticalSecond"] = "垂直鏡像第二個材質"
L["CooldownPanelStateTextureScale"] = "材質縮放"
L["CooldownPanelStateTextureShowWithoutProc"] = "無觸發時顯示"
L["CooldownPanelStateTextureShowWithoutProcTooltip"] = "即使法術沒有啟用中的觸發高亮，也顯示已設定的法術狀態材質。保持停用時，材質只會在觸發時顯示。"
L["CooldownPanelStateTextureSpacingX"] = "材質間距 X"
L["CooldownPanelStateTextureSpacingY"] = "材質間距 Y"
L["CooldownPanelStateTextureWidth"] = "材質寬度"
L["CooldownPanelStatic"] = "靜態"
L["CooldownPanelStaticText"] = "靜態文字"
L["CooldownPanelStaticTextColor"] = "靜態文字顏色"
L["CooldownPanelStaticTextDuringCD"] = "冷卻期間顯示文字"
L["CooldownPanelSwitchToBar"] = "切換到條"
L["CooldownPanelSwitchToButton"] = "切換到按鈕"
L["CooldownPanelSwitchToButtonShort"] = "按鈕"
L["CooldownPanelTopLevel"] = "最上層"
L["CooldownPanelTrackPassiveSpell"] = "追蹤被動法術"
L["CooldownPanelUngrouped"] = "未分組"
L["CooldownPanelUseCustomIconSize"] = "使用自訂圖示大小"
L["CooldownPanelUseHighestRank"] = "使用最高等級"
L["CooldownPanelUsePanelSize"] = "使用面板大小"
L["cooldownViewerBuffBar"] = "增益條冷卻檢視器"
L["cooldownViewerBuffIcon"] = "增益圖示冷卻檢視器"
L["cooldownViewerEssential"] = "基礎冷卻檢視器"
L["cooldownViewerFadeStrengthDesc"] = "控制冷卻檢視器在隱藏時的淡出程度。0% 保持完全可見；100% 完全隱藏。"
L["cooldownViewerUtility"] = "工具冷卻檢視器"
L["Coordinates"] = "座標"
L["Coordinates update interval (s)"] = "座標更新間隔（秒）"
L["Copy"] = "複製"
L["Copy from spec"] = "自專精複製"
L["Copy scope"] = "複製範圍"
L["Copy Settings"] = "複製設定"
L["Copy settings"] = "複製設定"
L["Copy settings from profile"] = "從設定檔複製設定"
L["Copy settings info"] = "複製所選專精的所有資源條設定。"
L["Copy settings missing bar"] = "所選專精沒有該列的已儲存設定。"
L["Copy settings to buffs"] = "複製設定到增益"
L["Copy settings to debuffs"] = "複製設定到減益"
L["Copy settings unavailable"] = "請先設定另一個專精，再複製其設定。"
L["CopyWowheadURL"] = "複製 Wowhead 連結"
L["copyUrlPopupText"] = "複製 URL："
L["Covenant Mission Frame"] = "誓盟使命框架"
L["Covenant Preview Frame"] = "誓盟預覽框架"
L["Covenant Renown Frame"] = "誓盟名望框架"
L["Covenant Sanctum Frame"] = "誓盟聖所框架"
L["Currency ID"] = "貨幣ID"
L["Currency Transfer"] = "貨幣轉移"
L["CurrencyFormatFull"] = "完整 (13,343)"
L["CurrencyFormatShort0"] = "簡短 (13k)"
L["CurrencyFormatShort1"] = "簡短 (13.3k)"
L["CurrencyFormatShort2"] = "簡短 (13.34k)"
L["CurrencyFormatShort3"] = "簡短 (13.343k)"
L["CurrencyID"] = "貨幣ID"
L["dataPanelCurrencyIncludeBlizzardTracked"] = "Include Blizzard tracked currencies"
L["Current"] = "目前"
L["Current - Percent"] = "當前值 - 百分比"
L["Current / Percent"] = "當前 / 百分比"
L["Current/Max"] = "當前/最大"
L["Current/Max Percent"] = "當前/最大（百分比）"
L["currentExpensionMythicPlusWarning"] = "來自舊版本地城的 M+ 裝備可能導致結果不準確。"
L["CursorCenter"] = "游標置中"
L["CursorLeft"] = "游標左側"
L["CursorRight"] = "游標右側"
L["Custom absorb color"] = "使用自訂吸收顏色"
L["Custom bar color"] = "自訂條顏色"
L["Custom charged background color"] = "自訂充能背景顏色"
L["Custom charged fill color"] = "自訂充能填滿顏色"
L["Custom color"] = "自訂顏色"
L["customSortEditorTitle"] = "自訂排序順序（%s）"
L["customSortEditorDefaultTitle"] = "自訂排序順序"
L["customSortEditorDefaultSubtitle"] = "拖曳項目以重新排序。適用於團隊自訂排序。"
L["Custom glow color"] = "自訂發光顏色"
L["Custom heal absorb color"] = "使用自訂治療吸收顏色"
L["Custom health color"] = "生命顏色"
L["Custom separator color"] = "自訂分隔線顏色"
L["Custom Spells"] = "自訂法術"
L["Customer Orders"] = "製造訂單"
L["Customer Support"] = "客戶支援"
L["CustomUnitFrames"] = "自訂單位框架"
L["CVar"] = "CVar"
L["cvarCategoryMisc"] = "其他"
L["cvarCategoryMovementInput"] = "移動與輸入"
L["cvarCategoryUtility"] = "實用功能"
L["Cycle sample size (10/20/30/40)"] = "循環示例大小 (10/20/30/40)"
L["Cycle World Marker"] = "循環世界標記"
L["dagran_thaurissan_ii"] = "達格蘭·索瑞森二世（語音）"
L["damageMeterAbbreviation"] = "數字格式"
L["damageMeterAbbreviationFull"] = "完整數字"
L["damageMeterAbbreviationShort"] = "縮寫"
L["damageMeterAddWindow"] = "新增視窗"
L["damageMeterAlwaysShowPlayer"] = "一律顯示玩家"
L["damageMeterAmountColumnWidth"] = "數值欄寬"
L["damageMeterAnchorToWindow"] = "錨定到視窗"
L["damageMeterAutomaticClear"] = "自動清除"
L["damageMeterAutomaticClearAlways"] = "永遠"
L["damageMeterAutomaticClearAsk"] = "詢問"
L["damageMeterAutomaticClearConfirm"] = "清除此副本的所有傷害統計資料？"
L["damageMeterAutomaticClearIn"] = "清除於"
L["damageMeterAutomaticClearNever"] = "永不"
L["damageMeterAutomaticClearRaidEncounterStart"] = "團隊首領戰開始"
L["damageMeterBarAnchor"] = "條列錨點"
L["damageMeterBarBackgroundColor"] = "背景顏色"
L["damageMeterBarBackgroundCustomTexture"] = "Atlas name or texture ID"
L["damageMeterBarBackgroundTexture"] = "背景材質"
L["damageMeterBarBackgroundUseClassColor"] = "背景使用職業顏色"
L["damageMeterBarBackgroundUseCustomTexture"] = "Custom background texture"
L["damageMeterBackdropCustomTexture"] = "Atlas name or texture ID"
L["damageMeterBackdropOffsetX"] = "X offset"
L["damageMeterBackdropOffsetY"] = "Y offset"
L["damageMeterBackdropSizeOffsetX"] = "Width offset"
L["damageMeterBackdropSizeOffsetY"] = "Height offset"
L["damageMeterBackdropUseCustomTexture"] = "Custom texture"
L["damageMeterBarBorder"] = "條列邊框"
L["damageMeterBarBorderColor"] = "條列邊框顏色"
L["damageMeterBarBorderOffset"] = "條列邊框偏移"
L["damageMeterBarBorderSize"] = "條列邊框大小"
L["damageMeterBarBorderTexture"] = "條列邊框材質"
L["damageMeterBarColor"] = "顏色"
L["damageMeterBarHeight"] = "條列高度"
L["damageMeterBarOpacity"] = "條列不透明度"
L["damageMeterBarSpacing"] = "條列間距"
L["damageMeterBarWidthOffset"] = "條寬度偏移"
L["damageMeterBorderAdvancedOffsets"] = "獨立邊框偏移"
L["damageMeterBorderHeightOffset"] = "邊框高度偏移"
L["damageMeterBorderOffsetX"] = "邊框 X 偏移"
L["damageMeterBorderOffsetY"] = "邊框 Y 偏移"
L["damageMeterBorderWidthOffset"] = "邊框寬度偏移"
L["damageMeterChangeBarSize"] = "變更條列大小"
L["damageMeterChangeIconSize"] = "變更圖示大小"
L["damageMeterColumnGap"] = "欄間距"
L["damageMeterCombat"] = "戰鬥"
L["damageMeterContentBackground"] = "Content background"
L["damageMeterContentBackgroundColor"] = "Color"
L["damageMeterContentBackgroundCustomTexture"] = "Atlas name or texture ID"
L["damageMeterContentBackgroundOffsetX"] = "X offset"
L["damageMeterContentBackgroundOffsetY"] = "Y offset"
L["damageMeterContentBackgroundSizeOffsetX"] = "Width offset"
L["damageMeterContentBackgroundSizeOffsetY"] = "Height offset"
L["damageMeterContentBackgroundTexture"] = "Texture"
L["damageMeterContentBackgroundUseCustomTexture"] = "Custom texture"
L["damageMeterCopySettingsFrom"] = "複製設定來源"
L["damageMeterCopyWindowConfirm"] = "將傷害統計 %s 的設定複製到傷害統計 %s？"
L["damageMeterCurrent"] = "目前"
L["damageMeterCustomClassIconTexture"] = "職業圖示材質路徑"
L["damageMeterCustomClassIconTextureDesc"] = "輸入職業圖示貼圖的材質路徑。該貼圖必須符合暴雪職業圖示座標。"
L["damageMeterDamageDone"] = "造成傷害"
L["damageMeterDifferentRaidRows"] = "團隊中使用不同設定"
L["damageMeterDpsType"] = "輸出職責類型"
L["damageMeterEditModeHint"] = "使用暴雪傷害統計資料顯示自訂傷害統計。可在編輯模式中移動。"
L["damageMeterEditModeSample"] = "在編輯模式顯示範例資料"
L["damageMeterEditModeSampleDesc"] = "編輯模式開啟時顯示範例列，方便在沒有戰鬥時查看樣式變更。"
L["damageMeterEnabled"] = "啟用傷害統計"
L["damageMeterFooter"] = "Footer"
L["damageMeterFooterBackground"] = "Footer background"
L["damageMeterFooterBackgroundColor"] = "Color"
L["damageMeterFooterBackgroundOffsetX"] = "X offset"
L["damageMeterFooterBackgroundOffsetY"] = "Y offset"
L["damageMeterFooterBackgroundSizeOffsetX"] = "Width offset"
L["damageMeterFooterBackgroundSizeOffsetY"] = "Height offset"
L["damageMeterFooterBackgroundCustomTexture"] = "Atlas name or texture ID"
L["damageMeterFooterBackgroundTexture"] = "Texture"
L["damageMeterFooterBackgroundUseCustomTexture"] = "Custom texture"
L["damageMeterFooterFont"] = "Footer font"
L["damageMeterFooterFontOutline"] = "Footer font outline"
L["damageMeterFooterFontSize"] = "Footer font size"
L["damageMeterHeaderBackground"] = "標題背景"
L["damageMeterHeaderBackgroundColor"] = "顏色"
L["damageMeterHeaderBackgroundCustomTexture"] = "Atlas name or texture ID"
L["damageMeterHeaderBackgroundCustomTextureDesc"] = "Enter an atlas name, texture file ID, or texture path."
L["damageMeterHeaderBackgroundOffsetX"] = "X 偏移"
L["damageMeterHeaderBackgroundOffsetY"] = "Y 偏移"
L["damageMeterHeaderBackgroundSizeOffsetX"] = "寬度偏移"
L["damageMeterHeaderBackgroundSizeOffsetY"] = "高度偏移"
L["damageMeterHeaderBackgroundTexture"] = "材質"
L["damageMeterHeaderBackgroundUseCustomTexture"] = "Custom texture"
L["damageMeterHeaderButtonAlpha"] = "標題按鈕透明度"
L["damageMeterHeaderButtonColor"] = "標題按鈕顏色"
L["damageMeterHeaderButtonFade"] = "淡出標題按鈕"
L["damageMeterHeaderButtonFadeAlpha"] = "淡出按鈕透明度"
L["damageMeterHeaderButtonOffsetX"] = "標題按鈕 X 偏移"
L["damageMeterHeaderButtonOffsetY"] = "標題按鈕 Y 偏移"
L["damageMeterHeaderButtonSize"] = "標題按鈕大小"
L["damageMeterHeaderColor"] = "標題顏色"
L["damageMeterHeaderFormat"] = "標題格式"
L["damageMeterHeaderFormatTimeTypeDash"] = "<戰鬥時間> - <類型>"
L["damageMeterHeaderFormatTimeTypeSpace"] = "<戰鬥時間> <類型>"
L["damageMeterHeaderFormatTypeTimeDash"] = "<類型> - <戰鬥時間>"
L["damageMeterHeaderFormatTypeTimeSpace"] = "<類型> <戰鬥時間>"
L["damageMeterHeaderHistoryHover"] = "滑鼠懸停時開啟歷史"
L["damageMeterHeaderPosition"] = "Header position"
L["damageMeterHeaderTextOffsetX"] = "標題文字 X 偏移"
L["damageMeterHeaderTextOffsetY"] = "標題文字 Y 偏移"
L["damageMeterHeaderTimeFormat"] = "時間格式"
L["damageMeterHeaderTimeFormatClock"] = "1:05"
L["damageMeterHeaderTimeFormatSeconds"] = "65s"
L["damageMeterHeaderTimeFormatSmart"] = "60秒後顯示1:05"
L["damageMeterHealerType"] = "治療職責類型"
L["damageMeterHeightOffset"] = "高度偏移"
L["damageMeterHideRealmNames"] = "隱藏伺服器名稱"
L["damageMeterHighestBarBottom"] = "Highest bar on bottom"
L["damageMeterHighestBarTop"] = "Highest bar on top"
L["damageMeterIcon"] = "圖示"
L["damageMeterIconBorder"] = "圖示邊框"
L["damageMeterIconBorderColor"] = "圖示邊框顏色"
L["damageMeterIconBorderOffset"] = "圖示邊框偏移"
L["damageMeterIconBorderSize"] = "圖示邊框大小"
L["damageMeterIconBorderTexture"] = "圖示邊框材質"
L["damageMeterIconGap"] = "圖示間距"
L["damageMeterIconSizeOffset"] = "圖示大小偏移"
L["damageMeterIconType"] = "圖示類型"
L["damageMeterIconTypeClass"] = "職業圖示"
L["damageMeterIconTypeSpec"] = "專精圖示"
L["damageMeterImportConfirm"] = "匯入會覆蓋目前設定檔中的傷害統計設定。"
L["damageMeterImportSuccess"] = "傷害統計設定已匯入。"
L["damageMeterKeepManualType"] = "保留手動類型"
L["damageMeterKeepManualTypeDesc"] = "啟用後，此視窗的手動類型變更會被儲存，並在重載後還原。"
L["damageMeterLinkSegments"] = "連動區段"
L["damageMeterLinkSegmentsDesc"] = "啟用後，在一個傷害統計視窗中變更選取的區段時，所有傷害統計視窗都會切換到該區段。"
L["damageMeterMinimumNameWidth"] = "最小名稱寬度"
L["damageMeterNameAnchorV"] = "名稱垂直錨點"
L["damageMeterNameColor"] = "名稱顏色"
L["damageMeterNameFont"] = "名稱字體"
L["damageMeterNameFontOutline"] = "名稱字體描邊"
L["damageMeterNameFontSize"] = "名稱字體大小"
L["damageMeterNameNoEllipsis"] = "無省略號截斷"
L["damageMeterNameOffsetX"] = "名稱 X 偏移"
L["damageMeterNameOffsetY"] = "名稱 Y 偏移"
L["damageMeterNameUseClassColor"] = "名稱使用職業顏色"
L["damageMeterNameValueGap"] = "名稱/數值間距"
L["damageMeterNames"] = "名稱"
L["damageMeterNoData"] = "沒有資料"
L["damageMeterOverall"] = "總計"
L["damageMeterPercentColumnWidth"] = "百分比欄寬"
L["damageMeterPrefixRankInName"] = "在名稱前加入排名"
L["damageMeterQuickSwitch"] = "快速切換"
L["damageMeterQuickSwitchTooltip"] = "左鍵點擊可在已選取的快速切換最愛之間循環。右鍵點擊在目前與總體之間切換。"
L["damageMeterRaidVisibleRows"] = "團隊可見列數"
L["damageMeterRankAnchorH"] = "排名水平錨點"
L["damageMeterRankAnchorV"] = "排名垂直錨點"
L["damageMeterRankColor"] = "排名顏色"
L["damageMeterRankFont"] = "排名字體"
L["damageMeterRankFontOutline"] = "排名字體描邊"
L["damageMeterRankFontSize"] = "排名字體大小"
L["damageMeterRankGap"] = "排名間距"
L["damageMeterRankOffsetX"] = "排名 X 偏移"
L["damageMeterRankOffsetY"] = "排名 Y 偏移"
L["damageMeterRankUseClassColor"] = "排名使用職業顏色"
L["damageMeterRateColumnWidth"] = "速率欄寬"
L["damageMeterRemoveWindow"] = "移除視窗"
L["damageMeterRemoveWindowConfirm"] = "移除傷害統計視窗 %s？"
L["damageMeterReport"] = "回報"
L["damageMeterReportChannel"] = "頻道"
L["damageMeterReportChannelUnavailable"] = "該回報頻道目前不可用。"
L["damageMeterReportLines"] = "資料行數"
L["damageMeterReportNoData"] = "沒有可回報的傷害統計資料。"
L["damageMeterReportRestricted"] = "回報資料目前受限。"
L["damageMeterReportTarget"] = "密語目標"
L["damageMeterReportTitle"] = "回報傷害統計"
L["damageMeterResetData"] = "重設資料"
L["damageMeterResetDataConfirm"] = "重設所有傷害統計資料？"
L["damageMeterResetTemporarySelection"] = "重設暫時選擇"
L["damageMeterRoleSpecificType"] = "按職責設定類型"
L["damageMeterRowBorder"] = "列邊框"
L["damageMeterRowBorderColor"] = "列邊框顏色"
L["damageMeterRowBorderOffset"] = "列邊框偏移"
L["damageMeterRowBorderSize"] = "列邊框大小"
L["damageMeterRowBorderTexture"] = "列邊框材質"
L["damageMeterRowGrowth"] = "Rows grow"
L["damageMeterRowHeight"] = "列高"
L["damageMeterRowSort"] = "Row order"
L["damageMeterRowsGrowDown"] = "Down"
L["damageMeterRowsGrowUp"] = "Up"
L["damageMeterSession"] = "階段"
L["damageMeterSettings"] = "設定"
L["damageMeterShowHeader"] = "顯示標題"
L["damageMeterShowHeaderButtons"] = "顯示標題按鈕"
L["damageMeterShowHeaderSession"] = "顯示區段"
L["damageMeterShowHeaderTime"] = "顯示戰鬥時間"
L["damageMeterShowHeaderType"] = "顯示類型"
L["damageMeterShowFooter"] = "Show footer"
L["damageMeterShowFooterQuickSwitch"] = "Show quick switch"
L["damageMeterShowHistory"] = "顯示歷史"
L["damageMeterShowIcons"] = "顯示圖示"
L["damageMeterShowNames"] = "顯示名稱"
L["damageMeterShowNoData"] = "顯示無資料文字"
L["damageMeterShowPercent"] = "顯示百分比"
L["damageMeterShowRanks"] = "顯示排名"
L["damageMeterShowReportButton"] = "顯示回報按鈕"
L["damageMeterShowStatus"] = "顯示快速切換"
L["damageMeterSmoothBars"] = "平滑條"
L["damageMeterStatusFont"] = "快速切換字體"
L["damageMeterStatusFontOutline"] = "快速切換字體描邊"
L["damageMeterStatusFontSize"] = "快速切換字體大小"
L["damageMeterSyncSettings"] = "同步設定"
L["damageMeterSyncSettingsDesc"] = "啟用後，先選擇一個來源視窗。之後傷害統計視窗會共享版面與樣式設定。行為設定仍依各視窗分別保存。"
L["damageMeterSyncSourceButton"] = "使用視窗 %d"
L["damageMeterSyncSourceDesc"] = "選擇哪個傷害統計視窗提供初始共享的版面與樣式設定。行為設定仍依各視窗分別保存。"
L["damageMeterSyncSourceTitle"] = "選擇同步來源"
L["damageMeterTankType"] = "坦克職責類型"
L["damageMeterTemporaryType"] = "暫時類型"
L["damageMeterTitle"] = "傷害統計"
L["damageMeterTitleFont"] = "標題字體"
L["damageMeterTitleFontOutline"] = "標題字體描邊"
L["damageMeterTitleFontSize"] = "標題字體大小"
L["damageMeterTooltip"] = "Tooltip"
L["damageMeterTooltipAmount"] = "Amount"
L["damageMeterTooltipAnchor"] = "錨點"
L["damageMeterTooltipBackgroundColor"] = "背景顏色"
L["damageMeterTooltipBackgroundTexture"] = "背景材質"
L["damageMeterTooltipBackgroundUseClassColor"] = "提示背景使用職業顏色"
L["damageMeterTooltipBarBackgroundColor"] = "條背景顏色"
L["damageMeterTooltipBarBackgroundTexture"] = "條背景材質"
L["damageMeterTooltipBarBackgroundUseClassColor"] = "條背景使用職業顏色"
L["damageMeterTooltipBarColor"] = "條顏色"
L["damageMeterTooltipBarTexture"] = "條材質"
L["damageMeterTooltipBarUseClassColor"] = "使用職業顏色"
L["damageMeterTooltipBorderColor"] = "邊框顏色"
L["damageMeterTooltipBorderOffset"] = "邊框偏移"
L["damageMeterTooltipBorderSize"] = "邊框大小"
L["damageMeterTooltipBorderTexture"] = "邊框材質"
L["damageMeterTooltipClickToPin"] = "點擊固定"
L["damageMeterTooltipCreatureNameColor"] = "生物名稱顏色"
L["damageMeterTooltipDPS"] = "DPS"
L["damageMeterTooltipEnabled"] = "啟用"
L["damageMeterTooltipFont"] = "字型"
L["damageMeterTooltipFontOutline"] = "字型外框"
L["damageMeterTooltipFontSize"] = "字型大小"
L["damageMeterTooltipGrow"] = "增長方向"
L["damageMeterTooltipMaxLines"] = "最大行數"
L["damageMeterTooltipNoData"] = "No details available"
L["damageMeterTooltipOffsetX"] = "X 偏移"
L["damageMeterTooltipOffsetY"] = "Y 偏移"
L["damageMeterTooltipPlayers"] = "玩家"
L["damageMeterTooltipPreview"] = "預覽"
L["damageMeterTooltipShowAmount"] = "顯示數值"
L["damageMeterTooltipShowBars"] = "顯示條"
L["damageMeterTooltipShowCreatureName"] = "顯示生物名稱"
L["damageMeterTooltipShowDPS"] = "顯示 DPS"
L["damageMeterTooltipShowPercent"] = "顯示百分比"
L["damageMeterTooltipShowTargets"] = "顯示目標"
L["damageMeterTooltipSpellName"] = "Spell Name"
L["damageMeterTooltipTargets"] = "Targets"
L["damageMeterTooltipVerticalAnchor"] = "垂直錨點"
L["damageMeterTooltipWidth"] = "寬度"
L["damageMeterUnclampWindow"] = "允許視窗超出螢幕"
L["damageMeterUpdateRate"] = "更新頻率"
L["damageMeterUpdateRateDesc"] = "即時資料變化時傷害統計重新整理的頻率。"
L["damageMeterUseClassColor"] = "使用職業顏色"
L["damageMeterUseClassColors"] = "使用職業顏色"
L["damageMeterUseCustomClassIconTexture"] = "使用自訂職業圖示材質"
L["damageMeterUseCustomClassIconTextureDesc"] = "使用與暴雪職業圖示座標配置相同的職業圖示貼圖。"
L["damageMeterValueAnchorV"] = "數值垂直錨點"
L["damageMeterValueColor"] = "數值顏色"
L["damageMeterValueFont"] = "數值字體"
L["damageMeterValueFontOutline"] = "數值字體描邊"
L["damageMeterValueFontSize"] = "數值字體大小"
L["damageMeterValueFormat"] = "數值格式"
L["damageMeterValueFormatParentheses"] = "<總量>（<DPS>）"
L["damageMeterValueFormatSlash"] = "<總量> / <DPS>"
L["damageMeterValueLayout"] = "數值版面"
L["damageMeterValueLayoutColumns"] = "欄位"
L["damageMeterValueLayoutCombined"] = "合併"
L["damageMeterValueMode"] = "數值顯示"
L["damageMeterValueModeAuto"] = "自動"
L["damageMeterValueModeBoth"] = "總量和速率"
L["damageMeterValueModeRate"] = "僅速率"
L["damageMeterValueModeTotal"] = "僅總量"
L["damageMeterValueOffsetX"] = "數值 X 偏移"
L["damageMeterValueOffsetY"] = "數值 Y 偏移"
L["damageMeterValues"] = "數值"
L["damageMeterVisibility"] = "顯示時機"
L["damageMeterVisibilityFadeAlpha"] = "淡出透明度"
L["damageMeterVisibilityFadeMode"] = "淡出"
L["damageMeterVisibilityFadeMouseover"] = "滑鼠懸停前淡出"
L["damageMeterVisibilityFadeNone"] = "不淡出"
L["damageMeterVisibilityInMythicPlus"] = "在傳奇鑰石中"
L["damageMeterVisibilityNotInInstance"] = "不在副本中"
L["damageMeterVisibleRows"] = "可見列數"
L["damageMeterWindowAnchorPoint"] = "錨點"
L["damageMeterWindowOffsetX"] = "視窗 X 偏移"
L["damageMeterWindowOffsetY"] = "視窗 Y 偏移"
L["damageMeterWindowRelativePoint"] = "相對點"
L["DataExportEmpty"] = "沒有可匯出的已儲存資料。"
L["DataExportFailed"] = "匯出失敗。"
L["DataImportFailed"] = "匯入失敗。"
L["DataPanel"] = "資料面板"
L["DataPanelAddPanelDesc"] = "Create a new DataPanel. After creation, configure placement, size and streams in Edit Mode."
L["DataPanelAllianceTextColor"] = "聯盟文字顏色"
L["DataPanelBackgroundCustomTexture"] = "圖集名稱或材質 ID"
L["DataPanelBackgroundCustomTextureDesc"] = "輸入圖集名稱、材質檔案 ID 或材質路徑。"
L["DataPanelBackgroundOffsetX"] = "X 偏移"
L["DataPanelBackgroundOffsetY"] = "Y 偏移"
L["DataPanelBackgroundSizeOffsetX"] = "寬度偏移"
L["DataPanelBackgroundSizeOffsetY"] = "高度偏移"
L["DataPanelBackgroundUseCustomTexture"] = "自訂材質"
L["DataPanelContentAlignment"] = "內容對齊"
L["DataPanelContextMenuModifierDesc"] = "Choose which modifier key must be held before right-click opens DataPanel context menus. None allows normal right-click access."
L["DataPanelDelete"] = "刪除面板"
L["DataPanelDeleteConfirm"] = "確定要刪除「%s」嗎？此操作無法還原。"
L["DataPanelEditModeHint"] = "在編輯模式中設定 DataPanels。移動與版面調整在那裡進行。"
L["DataPanelFontStyle"] = "字體樣式"
L["DataPanelHeight"] = "面板高度"
L["DataPanelHordeTextColor"] = "部落文字顏色"
L["DataPanelOpacityInCombat"] = "戰鬥中透明度"
L["DataPanelOpacityOutOfCombat"] = "非戰鬥時透明度"
L["DataPanelPlayerNameSeparateRealmColor"] = "單獨為伺服器著色"
L["DataPanelRealmTextColor"] = "伺服器文字顏色"
L["DataPanelShowOptionsTooltipHintDesc"] = "Shows a short right-click options hint in DataPanel tooltips when a stream has configurable options."
L["DataPanelShowTooltips"] = "顯示提示"
L["DataPanelStreamGap"] = "串流間距"
L["DataPanelStreams"] = "串流"
L["DataPanelTextShadow"] = "文字陰影"
L["DataPanelUseClassTextColor"] = "使用職業文字顏色"
L["DataPanelUseFactionTextColor"] = "使用陣營文字顏色"
L["DataPanelWidth"] = "面板寬度"
L["DBM / BigWigs Pull Timer"] = "DBM / BigWigs 開怪計時器"
L["deathknight_HideRuneFrame"] = "隐藏符文框架"
L["DeathResurrect"] = "死亡與復活"
L["Debuff"] = "減益"
L["Debuff anchor"] = "減益錨點"
L["Debuff Frame"] = "減益框架"
L["Debuff Growth Direction"] = "減益增長方向"
L["Debuff growth direction"] = "減益增長方向"
L["Debuff max"] = "減益上限"
L["Debuff Offset X"] = "減益 X 位移"
L["Debuff offset X"] = "減益 X 位移"
L["Debuff Offset Y"] = "減益 Y 位移"
L["Debuff offset Y"] = "減益 Y 位移"
L["Debuff per row"] = "每列"
L["Debuff size"] = "減益大小"
L["Debuff spacing"] = "減益間距"
L["Debuffs"] = "減益"
L["Default"] = "預設"
L["Delete history"] = "清除記錄"
L["Delete profile"] = "刪除設定檔"
L["DeletedLoadout"] = "已刪除的天賦配置"
L["deleteItemFillDialog"] = "在刪除對話框填入「%s」"
L["deleteItemFillDialogDesc"] = "在摧毀物品時自動填寫所需文字"
L["Delimiter"] = "分隔符"
L["Delves Companion"] = "深入探險夥伴"
L["Delves Companion Abilities"] = "深入探險夥伴技能"
L["den_of_nalorakk_zuljarra"] = "祖爾賈拉（納洛拉克之巢）"
L["Deplete (remaining time)"] = "遞減（剩餘時間）"
L["Desaturate icon"] = "圖示去飽和"
L["Descending"] = "遞減排序"
L["detachedButtonSinkMoveModifier"] = "移動修飾鍵"
L["detachedButtonSinkMoveModifierDesc"] = "左鍵拖曳獨立切換按鈕時可選的修飾鍵。中鍵拖曳永遠可以移動。"
L["detachedButtonSinkScale"] = "獨立切換按鈕縮放"
L["detachedButtonSinkScaleDesc"] = "獨立 Button Sink 切換按鈕的縮放。"
L["dialogAutoConfirm"] = "自動確認對話框"
L["DialogsAndConfirmations"] = "對話框與確認"
L["Difficulty menu click hint"] = "左鍵點擊切換難度"
L["Dispel color"] = "驅散顏色"
L["DurabilityWarning"] = "耐久度警告"
L["DurabilityWarningEnable"] = "低耐久度警告"
L["DurabilityWarningEnableDesc"] = "當已裝備物品耐久度較低時顯示可移動警告文字。"
L["DurabilityWarningReadyCheckEnabled"] = "準備確認時顯示"
L["DurabilityWarningReadyCheckDuration"] = "準備確認顯示時間"
L["DurabilityWarningReadyCheckThreshold"] = "準備確認閾值"
L["DurabilityWarningText"] = "%d%% 耐久度"
L["DurabilityWarningThreshold"] = "低於此耐久度時顯示"
L["Display"] = "顯示"
L["Display larger role-specific debuffs"] = "放大顯示職責專屬減益效果"
L["Display vertically"] = "垂直顯示"
L["Don't overflow health bar"] = "不要溢出生命條"
L["Double Space"] = "雙空格"
L["Down"] = "向下"
L["DR anchor"] = "錨點"
L["DR color"] = "文字顏色"
L["DR font"] = "字體"
L["DR font outline"] = "字體外框"
L["DR font size"] = "字型大小"
L["DR offset X"] = "X 位移"
L["DR offset Y"] = "Y 位移"
L["Draw cooldown bling"] = "顯示冷卻特效"
L["Draw cooldown edge"] = "顯示冷卻邊框"
L["Draw cooldown swipe"] = "顯示冷卻掃光"
L["Dressing Room"] = "試衣間"
L["Drink Macro"] = "飲料巨集"
L["dialogAutoConfirmDesc"] = "設定此選項。"
L["drinkMacroEnabledDesc"] = "設定生命值巨集優先順序。"
L["drinkMacroLimitReached"] = "飲水巨集：已達巨集數量上限。請騰出一個欄位。"
L["Drinks & Food"] = "飲料與食物"
L["Drop shadow"] = "投影"
L["dundun"] = "豐足（僅 Dundun 對話頭像）"
L["Dungeon"] = "地城"
L["Dungeon Ready Dialog"] = "地城就緒對話框"
L["DungeonCompendium"] = "傳送大全"
L["dungeonJournalLootSpecAnchor"] = "錨點位置"
L["dungeonJournalLootSpecCompressRoles"] = "合併完整角色覆蓋"
L["dungeonJournalLootSpecCompressRolesDesc"] = "當該角色的所有專精都可使用此物品時，顯示一個角色圖示。"
L["dungeonJournalLootSpecCompressSpecs"] = "合併完整職業覆蓋"
L["dungeonJournalLootSpecCompressSpecsDesc"] = "當該職業的所有專精都可使用此物品時，僅顯示一個職業圖示。"
L["dungeonJournalLootSpecIcons"] = "冒險指南掉落專精圖示"
L["dungeonJournalLootSpecIconsDesc"] = "在冒險指南的掉落條目旁顯示專精圖示。"
L["dungeonJournalLootSpecScale"] = "圖示大小"
L["dungeonJournalLootSpecShowAll"] = "顯示所有職業的專精"
L["dungeonJournalLootSpecShowAllDesc"] = "一律顯示所有專精，而不是只限於你的職業。"
L["DungeonsMythicPlus"] = "地城與傳奇+"
L["durabilityHighColor"] = "高耐久度顏色"
L["durabilityLowColor"] = "低耐久度顏色"
L["durabilityMidColor"] = "中等耐久度顏色"
L["durabilityShowCritical"] = "顯示嚴重警告"
L["Duration"] = "持續時間"
L["Duration anchor"] = "持續時間錨點"
L["Duration offset X"] = "持續時間X位移"
L["Duration offset Y"] = "持續時間Y位移"
L["Duration X Offset"] = "持續時間 X 位移"
L["Duration Y Offset"] = "持續時間 Y 位移"
L["durationTextAbbreviation"] = "Abbreviation"
L["durationTextAbbreviationDesc"] = "Choose how interval labels such as seconds, minutes and hours are shortened."
L["durationTextAbbreviationNone"] = "None"
L["durationTextAbbreviationOneLetter"] = "One letter"
L["durationTextAbbreviationTruncate"] = "Truncate"
L["durationTextApproximationSeconds"] = "Approximation below"
L["durationTextApproximationSecondsDesc"] = "Values below this many seconds can be formatted as approximate text by Blizzard formatters. 0 disables approximation."
L["durationTextBehaviorHeader"] = "Behavior"
L["durationTextBindingUpdateInterval"] = "Binding update interval"
L["durationTextBindingUpdateIntervalDesc"] = "Minimum automatic update interval for future DurationTextBinding consumers. This does not affect existing cooldown frames."
L["durationTextCanRoundUpIntervals"] = "Round up intervals"
L["durationTextCanRoundUpIntervalsDesc"] = "Allow values to promote to larger units when appropriate, such as 60 minutes becoming 1 hour."
L["durationTextCanRoundUpLastUnit"] = "Round up last unit"
L["durationTextCanRoundUpLastUnitDesc"] = "Round the final displayed unit up instead of down."
L["durationTextConvertToLower"] = "Lowercase units"
L["durationTextConvertToLowerDesc"] = "Convert unit labels to lowercase when the formatter supports it."
L["durationTextDesiredUnitCount"] = "Displayed units"
L["durationTextDesiredUnitCountDesc"] = "Choose how many time units are shown, for example 1 hour or 1 hour 30 minutes."
L["durationTextExpiredText"] = "Expired text"
L["durationTextExpiredTextDesc"] = "Text used by future duration text bindings when a duration has expired. Leave empty for no text."
L["durationTextFallbackTextHeader"] = "Fallback text"
L["durationTextFormatStyle"] = "顯示樣式"
L["durationTextFormatStyleDesc"] = "選擇 DurationText 顯示純數字或本地化時間單位。"
L["durationTextFormatStyleNumeric"] = "僅數字"
L["durationTextFormatStyleUnits"] = "時間單位"
L["durationTextFormattingHeader"] = "Formatting"
L["durationTextIntervalDays"] = "Days"
L["durationTextIntervalHours"] = "Hours"
L["durationTextIntervalMinutes"] = "Minutes"
L["durationTextIntervalSeconds"] = "Seconds"
L["durationTextIntro"] = "These global settings prepare shared duration and cooldown text formatting for supported EnhanceQoL features. Existing displays are not changed until they opt into this system."
L["durationTextMaxInterval"] = "Maximum unit"
L["durationTextMaxIntervalDesc"] = "Largest time unit the formatter may use."
L["durationTextMillisecondsThreshold"] = "Decimal seconds below"
L["durationTextMillisecondsThresholdDesc"] = "Show one decimal place for values below this many seconds, for example 3.4. Set to 0 to disable decimal seconds."
L["durationTextMinInterval"] = "Minimum unit"
L["durationTextMinIntervalDesc"] = "Smallest time unit the formatter may use."
L["durationTextProfile"] = "Duration text profile"
L["durationTextProfileCopy"] = "Copy profile"
L["durationTextProfileCopyDesc"] = "Create a new duration text profile from an existing profile."
L["durationTextProfileCreate"] = "Create profile"
L["durationTextProfileCreateDesc"] = "Create a new duration text profile."
L["durationTextProfileCreatePrompt"] = "Enter a name for the new duration text profile."
L["durationTextProfileDelete"] = "Delete profile"
L["durationTextProfileDeleteConfirm"] = "Delete duration text profile \"%s\"? References will be moved to \"%s\"."
L["durationTextProfileDeleteDesc"] = "Delete a duration text profile. Any modules using it will be moved to another profile."
L["durationTextProfileDeleteNoUsage"] = "It is not currently used by any configured module."
L["durationTextProfileDeleteUsageHeader"] = "Used by %d setting(s):"
L["durationTextProfileDesc"] = "Select which duration text profile is edited or applied."
L["durationTextProfileErrorExists"] = "A duration text profile with that name already exists."
L["durationTextProfileErrorGeneric"] = "Duration text profile action failed."
L["durationTextProfileErrorInvalidName"] = "Enter a profile name."
L["durationTextProfileErrorLastProfile"] = "The last duration text profile cannot be deleted."
L["durationTextProfileErrorProtected"] = "Built-in duration text profiles cannot be deleted."
L["durationTextProfileMinimal"] = "Minimal"
L["durationTextProfilePanelDefault"] = "Panel default"
L["durationTextProfilePrecise"] = "Precise"
L["durationTextResetDefaults"] = "Reset duration text defaults"
L["durationTextResetDefaultsDesc"] = "Restore the global duration text formatter defaults."
L["durationTextStripIntervalWhitespace"] = "Unit spacing"
L["durationTextStripIntervalWhitespaceDesc"] = "Control whitespace between numbers and interval units when Blizzard locale rules allow it."
L["durationTextTitle"] = "Duration Text"
L["durationTextUsageCooldownPanelDefaults"] = "Cooldown Panels - panel defaults"
L["durationTextUsageCooldownPanelEntries"] = "Cooldown Panels - entries"
L["durationTextUsageCooldownPanels"] = "Cooldown Panels"
L["durationTextUsageResourceBars"] = "Resource Bars"
L["durationTextUsageResourceBarsGlobal"] = "Resource Bars - global settings"
L["durationTextUsageResourceBarsPersonal"] = "Resource Bars - personal settings"
L["durationTextUsageResourceBarsShared"] = "Resource Bars - shared settings"
L["durationTextWhitespacePreserve"] = "Preserve"
L["durationTextWhitespaceStrip"] = "Strip"
L["durationTextWhitespaceStripIgnoreLocale"] = "Force strip"
L["durationTextZeroDurationText"] = "Zero duration text"
L["durationTextZeroDurationTextDesc"] = "Text used by future duration text bindings for zero-duration values. Leave empty for no text."
L["eating"] = "進食"
L["Economy"] = "經濟"
L["Edge"] = "邊框"
L["Edit custom sort order"] = "編輯自訂排序順序"
L["emotes"] = "表情"
L["Enable a bar above to configure options."] = "請先在上方啟用一個條來設定選項。"
L["Enable absorb bar"] = "啟用吸收條"
L["Enable advanced ignore list"] = "啟用進階忽略清單"
L["enableChatIMRaiderIODesc"] = "設定此選項。"
L["enableIgnoreDesc"] = "啟用進階忽略清單，包含備註、暫時忽略與邀請封鎖。"
L["Enable aggro highlight"] = "啟用仇恨高亮"
L["Enable Buff Food Macro"] = "啟用增益食物巨集"
L["Enable Buff Food Macro Desc"] = "建立/更新 EnhanceQoLBuffFoodMacro，並依照你的職責/專精選擇，從背包中使用目前最符合的增益食物。"
L["Enable buffs"] = "啟用增益"
L["Enable debuffs"] = "啟用減益"
L["Enable Drink Macro"] = "啟用飲用巨集"
L["Enable externals"] = "啟用外部技能"
L["Enable Flask Macro"] = "啟用精煉藥劑巨集"
L["Enable Flask Macro Desc"] = "建立/更新 EnhanceQoLFlaskMacro，並依照你的角色/專精設定使用背包中可用的最高等級。"
L["Enable glow"] = "啟用發光"
L["Enable Health Macro"] = "啟用治療巨集"
L["Enable hover highlight"] = "啟用滑鼠懸停高亮"
L["Enable moving for"] = "啟用移動："
L["Enable overlay"] = "啟用覆蓋層"
L["Enable portrait"] = "啟用頭像"
L["Enable private auras"] = "啟用私人光環"
L["Enable Resource frame"] = "啟用資源框體"
L["Enable role icons"] = "啟用職責圖示"
L["Enable scaling for"] = "啟用縮放："
L["Enable target highlight"] = "啟用目標高亮"
L["Enable tint"] = "啟用著色"
L["enableChatIM"] = "啟用即時訊息視窗"
L["enableChatIMDesc"] = "將悄悄話顯示在小型 IM 視窗中。\
/eim 開啟視窗"
L["enableChatIMFade"] = "失去焦點時淡出視窗"
L["enableChatIMFadeDesc"] = "當視窗失去焦點時降低透明度"
L["enableChatIMRaiderIO"] = "在選單中啟用 Raider.IO 連結"
L["enableChatIMWCL"] = "在選單中啟用 Warcraft Logs 連結"
L["enableClickCastSlashCommand"] = "啟用點擊施放斜線指令"
L["enableClickCastSlashCommandDesc"] = "註冊 /ccb 和 /clickcast 來開啟點擊施放設定。若其他插件已使用該指令則會略過。"
L["enableCooldownManagerSlashCommand"] = "啟用冷卻檢視器斜線指令"
L["enableCooldownManagerSlashCommandDesc"] = "註冊 /cdm 和 /wa 以開啟冷卻檢視器設定。若其他外掛已占用該指令則略過。"
L["EnableCooldownNotify"] = "啟用冷卻提醒「%s」"
L["Enabled"] = "啟用"
L["enableEditModeSlashCommand"] = "Enable edit mode slash commands"
L["enableEditModeSlashCommandDesc"] = "Registers /em, /edit, and /editmode to open Edit Mode. Skips if another add-on already claims the command."
L["enableExtendedMerchant"] = "擴展商人視窗（每頁 20 個物品）"
L["enableExtendedMerchantDesc"] = "將商人視窗擴展為顯示 20 個物品（2×10）。停用需要重新載入。"
L["enableGemHelper"] = "啟用寶石插槽助手"
L["enableGemHelperDesc"] = "當你打開鑲孔介面時顯示助手面板。\
左鍵點擊寶石以拾取。"
L["enableGroupLootAnchorDesc"] = "解鎖團體戰利品與加成擲骰框體的錨點與版面配置控制。"
L["enableGroupLootAnchorOption"] = "移動團體戰利品擲骰框體"
L["enableKeystoneHelper"] = "啟用鑰石助手"
L["enableKeystoneHelperDesc"] = "在鑰石介面新增就位確認與開怪計時按鈕。需要隊長權限"
L["enableLandingPageMenu"] = "啟用資料片總覽右鍵選單"
L["enableLandingPageMenuDesc"] = "為小地圖上的資料片與要塞按鈕新增右鍵選單"
L["enableLootspecQuickswitch"] = "在小地圖上啟用戰利品和當前專精的快速切換"
L["enableLootspecQuickswitchDesc"] = "左鍵點擊專精以設定戰利品專精，右鍵點擊以切換當前專精。"
L["enableLootToastCustomSound"] = "使用自訂提示音"
L["enableLootToastCustomSoundDesc"] = "當出現戰利品提示時播放自訂音效"
L["enableLootToastFilter"] = "啟用自訂戰利品提示過濾"
L["enableLootToastFilterDesc"] = "可自訂哪些戰利品提示要顯示及其行為。"
L["enableMailboxAddressBook"] = "啟用郵件通訊錄"
L["enableMailboxAddressBookDesc"] = "在'傳送郵件'面板旁新增可搜尋的角色清單。點擊名字填入收件人。"
L["enableMinimapButtonBin"] = "啟用按鈕收納"
L["enableMinimapButtonBinDesc"] = "將小地圖按鈕收納到按鈕收納中。"
L["enableMinimapClusterScale"] = "啟用小地圖群組縮放"
L["enableMinimapClusterScaleDesc"] = "允許為小地圖群組設定自訂縮放。"
L["enableMoneyTracker"] = "啟用跨角色金幣追蹤"
L["enableMoneyTrackerDesc"] = "當你在背包中將滑鼠懸停於金幣上時，可查看所有角色的金幣數量"
L["enablePullTimerSlashCommand"] = "啟用 /pull 倒數指令"
L["enablePullTimerSlashCommandDesc"] = "註冊 /pull 以啟動暴雪的拉怪倒數。若其他外掛已占用該指令則略過。"
L["enableQuickKeybindSlashCommand"] = "Enable quick keybind slash command"
L["enableQuickKeybindSlashCommandDesc"] = "Registers /kb to open Quick Keybind Mode. Skips if another add-on already claims the command."
L["enableReloadUISlashCommand"] = "啟用重新載入介面斜線指令"
L["enableReloadUISlashCommandDesc"] = "註冊 /rl 以重新載入介面。若其他外掛已占用該指令則略過。"
L["enableSquareMinimap"] = "使用方形小地圖取代預設的圓形小地圖"
L["enableSquareMinimapBackground"] = "啟用方形小地圖背景面板"
L["enableSquareMinimapBackgroundDesc"] = "在方形小地圖後方加入彩色面板。提高位移可建立類似陰影的背景效果。"
L["enableSquareMinimapBorder"] = "為方形小地圖新增細邊框"
L["enableSquareMinimapBorderDesc"] = "啟用方形小地圖時新增淡淡的邊框"
L["enableSquareMinimapDesc"] = "此選項需要重新載入介面。"
L["enableSquareMinimapLayout"] = "為方形版面重新錨點小地圖"
L["enableSquareMinimapLayoutDesc"] = "重新定位小地圖、縮放按鈕、插件艙位、郵件圖示與難度指示，使之更符合方形小地圖。"
L["enableSquareMinimapStats"] = "啟用方形小地圖周邊統計"
L["enableSquareMinimapStatsDesc"] = "在小地圖周圍顯示可設定的文字統計（時間、FPS、延遲、區域、座標）。"
L["enableWayCommand"] = "啟用 /way 指令"
L["enableWayCommandDesc"] = "註冊 /way 前會先檢查是否已有其他插件使用。"
L["Enemies"] = "敵人"
L["enhancedRarityGlow"] = "強化品質光效"
L["enhancedRarityGlowDesc"] = "為背包與角色面板加入更強的品質邊框。"
L["enterQueue"] = "加入佇列音效（PvP/地城）"
L["Equipment Sets"] = "裝備配置"
L["Event Toasts"] = "事件提示"
L["Events"] = "事件"
L["evoker_HideEssence"] = "隐藏精华条"
L["Exclude"] = "排除"
L["Excluded NPCs"] = "已排除的 NPC"
L["Expansion Landing Page"] = "資料片首頁"
L["ExperienceBar"] = "經驗條"
L["Export"] = "匯出"
L["Export / Import"] = "導出 / 匯入"
L["Export Healer Buff Placement"] = "匯出治療增益位置"
L["Export profile"] = "導出設定"
L["ExportProfileEmpty"] = "此選擇沒有可匯出的內容。"
L["ExportProfileFailed"] = "無法建立匯出代碼。"
L["ExportProfileSpecEmpty"] = "所選專精尚未儲存任何設定。"
L["ExportProfileTitle"] = "匯出資源條"
L["Extend border over portrait"] = "將邊框延伸到頭像上方"
L["External anchor"] = "光環錨點"
L["External growth direction"] = "增長方向"
L["External max"] = "外部技能上限"
L["External offset X"] = "光環 X 位移"
L["External offset Y"] = "光環 Y 位移"
L["External per row"] = "每列"
L["External size"] = "圖示大小"
L["External spacing"] = "間距"
L["Externals"] = "外部技能"
L["Fade amount"] = "淡出強度"
L["Fade In"] = "淡入"
L["Fade Out"] = "淡出"
L["fadeBagQualityIcons"] = "搜尋時淡化品質圖示"
L["fadeBagQualityIconsDesc"] = "在搜尋與篩選時淡化專業品質圖示。"
L["ffxDeath"] = "停用死亡特效"
L["Fill"] = "填滿"
L["Fill (elapsed time)"] = "填滿（已過時間）"
L["Fill color"] = "填滿顏色"
L["Fill direction"] = "填充方向"
L["Fill opacity"] = "填滿不透明度"
L["Flash"] = "閃光"
L["Flask Macro"] = "精鍊藥劑巨集"
L["ffxDeathDesc"] = "設定此選項。"
L["flaskMacroLimitReached"] = "精煉藥劑巨集：已達巨集數量上限。請先騰出一個欄位。"
L["FlaskSharedWithClassReminder"] = "精鍊偏好會與職業增益提醒的精鍊追蹤共用。"
L["FlaskUseRoleSetting"] = "使用角色設定"
L["Flight Map"] = "飛行地圖"
L["floatingCombatTextCombatDamage_v2"] = "顯示浮動戰鬥文字：戰鬥傷害"
L["floatingCombatTextCombatHealing_v2"] = "顯示浮動戰鬥文字：戰鬥治療"
L["flyoutIlvlPosition"] = "裝備彈出框物品等級位置"
L["FocusInterruptTracker"] = "焦點打斷追蹤器"
L["FocusInterruptTrackerAnchorAuto"] = "自動焦點框架"
L["FocusInterruptTrackerAnchorBlizzard"] = "暴雪：焦點框架"
L["FocusInterruptTrackerAnchorElvUI"] = "ElvUI：焦點框架"
L["FocusInterruptTrackerAnchorEQOL"] = "EQOL：焦點框架"
L["FocusInterruptTrackerAnchorMSUF"] = "MSUF：焦點框架"
L["FocusInterruptTrackerAnchorTarget"] = "錨點目標"
L["FocusInterruptTrackerAnchorUUF"] = "UUF：焦點框架"
L["FocusInterruptTrackerCustomIcon"] = "自訂圖示"
L["focusInterruptTrackerDesc"] = "當你的打斷已就緒且焦點施法可被打斷時，在焦點框架附近顯示打斷指示器。"
L["focusInterruptTrackerEditModeHint"] = "在編輯模式下設定顯示模式、圖示、字體、錨點和邊框。"
L["focusInterruptTrackerEnabled"] = "啟用焦點打斷追蹤器"
L["focusInterruptTrackerSoundEnabled"] = "焦點施法時播放聲音"
L["focusInterruptTrackerSoundEnabledDesc"] = "當你的焦點開始施法且你的打斷已就緒時播放聲音。"
L["focusInterruptTrackerSoundFileDesc"] = "用於新焦點施法的 SharedMedia 聲音。"
L["focusInterruptTrackerSoundWarning"] = "由於可打斷標記是隱藏的，聲音也會在不可打斷的施法時播放。"
L["FocusInterruptTrackerText"] = "追蹤器文字"
L["Font"] = "字型"
L["Font color"] = "字型顏色"
L["Font of Power"] = "傳奇+鑰石（力量之源）"
L["Font outline"] = "字體描邊"
L["Force square background"] = "強制方形背景"
L["Format"] = "格式"
L["FPS smoothing window (s)"] = "FPS 平滑視窗（秒）"
L["FPS update interval (s)"] = "FPS 更新間隔（秒）"
L["Frame"] = "框架"
L["Frame & Background"] = "框架與背景"
L["Frame strata"] = "框架層級"
L["Frame texture"] = "框架材質"
L["frameFadeStrengthDesc"] = "控制框架在隱藏時的淡出程度。0% 仍完全可見；100% 在淡出時完全隱藏。"
L["frameLock"] = "點擊以將此視窗鎖定在預設位置。\
戰鬥中無法使用。"
L["Frames"] = "框體"
L["frameUnlock"] = "點擊以解鎖此視窗。按住 Shift 並拖曳以移動；位置會被儲存。\
戰鬥中無法使用。"
L["Friendly"] = "友方"
L["Friends"] = "好友"
L["Friends/Guild display"] = "顯示好友 + 公會"
L["Friends/Guild display single line"] = "單行佈局"
L["FriendsAndCommunities"] = "好友與社群"
L["friendsListDecorEnabledDesc"] = "在好友名單加入職業顏色、所在地文字與樣式微調。"
L["friendsListDecorEnabledLabel"] = "增強的好友名單樣式"
L["friendsListDecorGroup"] = "好友名單增強"
L["friendsListDecorHideOwnRealm"] = "隱藏你的家伺服器"
L["friendsListDecorHideOwnRealmDesc"] = "對同伺服器好友隱藏你自己的伺服器名稱，使清單更精簡。"
L["friendsListDecorNameFontSize"] = "好友名稱字型大小"
L["friendsListDecorNameFontSizeDesc"] = "調整好友名稱的字體大小。設為 0 可使用預設大小。"
L["friendsListDecorShowLocation"] = "顯示區域與伺服器"
L["friendsListDecorShowLocationDesc"] = "在好友清單中顯示每位好友目前所在區域與伺服器。"
L["fullButtonRangeColoring"] = "整體按鈕著色"
L["fullButtonRangeColoringDesc"] = "當目標超出距離時，將整個動作按鈕著色"
L["Game Menu"] = "遊戲選單"
L["Garrison"] = "要塞 / 職業大廳"
L["Garrison Landing Page"] = "要塞主頁"
L["GCDBar"] = "GCD 計時條"
L["gcdBarDesc"] = "將公共冷卻顯示為計時條。"
L["gcdBarEditModeHint"] = "在編輯模式中設定大小、材質、顏色和火花。"
L["gcdBarEnabled"] = "啟用 GCD 計時條"
L["gcdBarProgressMode"] = "進度模式"
L["gcdBarSparkEnabled"] = "顯示火花"
L["gearDisplayElements"] = "項目"
L["gearDisplayOptionCatalystDesc"] = "在角色介面顯示催化劑充能。"
L["gearDisplayOptionDurabilityDesc"] = "在角色介面顯示耐久度。"
L["gearDisplayOptionEnchantsDesc"] = "在物品上顯示附魔。"
L["gearDisplayOptionGemsDesc"] = "在物品上顯示已鑲嵌的寶石。"
L["gearDisplayOptionGemTooltipDesc"] = "在寶石插槽顯示提示。"
L["gearDisplayOptionItemLevelDesc"] = "在裝備欄位顯示物品等級。"
L["gearDisplayOptionMissingEnchantOverlay"] = "顯示缺失附魔覆蓋"
L["gearDisplayOptionMissingEnchantOverlayColor"] = "缺少附魔圖示顏色"
L["gearDisplayOptionMovementSpeedDesc"] = "在角色介面顯示移動速度。"
L["gearDisplayOptionStatsFormat"] = "屬性格式"
L["gearDisplayOptionStatsFormatDesc"] = "次要屬性同時顯示評分與百分比。"
L["gearDisplayOptionTracks"] = "升級軌跡"
L["gearDisplayOptionTracksDesc"] = "在已裝備的裝備欄位上顯示升級軌跡本地化名稱的首字。"
L["gearEnchantDisplayMode"] = "附魔顯示"
L["gearEnchantDisplayModeAppliedIcon"] = "已附魔文字 + 缺少附魔圖示"
L["gearEnchantDisplayModeAppliedOnly"] = "僅顯示已附魔"
L["gearEnchantDisplayModeBadge"] = "徽記 (E)"
L["gearEnchantDisplayModeBadgeIcon"] = "徽記 (E) + 缺少附魔圖示"
L["gearEnchantDisplayModeDesc"] = "選擇是否顯示已附魔、缺少附魔以及缺少附魔圖示。"
L["gearEnchantDisplayModeFull"] = "完整文字"
L["gearEnchantDisplayModeFullIcon"] = "完整文字 + 缺少附魔圖示"
L["gearEnchantDisplayModeWarningIcon"] = "缺少文字 + 圖示"
L["gearEnchantDisplayModeWarningOnly"] = "僅顯示缺少文字"
L["GearUpgrades"] = "裝備與升級"
L["Gem slot tooltip"] = "寶石插槽提示"
L["gearFlyoutIlvlPositionDesc"] = "設定角色裝備提示。"
L["gearIlvlCustomColorDesc"] = "設定角色裝備提示。"
L["gearIlvlFontLabelDesc"] = "設定角色裝備提示。"
L["gearIlvlFontOutlineDesc"] = "設定角色裝備提示。"
L["gearIlvlFontSizeDesc"] = "設定角色裝備提示。"
L["gearIlvlPositionDesc"] = "設定角色裝備提示。"
L["gearIlvlUseQualityColorDesc"] = "設定角色裝備提示。"
L["gearInspectDisplayDesc"] = "選擇在觀察視窗中顯示哪些裝備指示。"
L["gearMissingEnchantOverlayColorDesc"] = "設定角色裝備提示。"
L["gearTrackPositionDesc"] = "設定角色裝備提示。"
L["gemHelperHideTracker"] = "隱藏已鑲嵌寶石追蹤器"
L["gemHelperHideTrackerDesc"] = "隱藏角色視窗上方彙總目前已鑲嵌寶石的追蹤器。"
L["General"] = "一般"
L["GILActivePopup"] = "因 GlobalIgnoreList 已啟用，進階忽略已停用。請先停用該插件再重新啟用此選項。"
L["Global Move Enabled"] = "啟用移動（全域）"
L["Global Move Enabled Desc"] = "為支援的框架加入拖曳把手以便重新定位。"
L["Global profile"] = "預設設定檔"
L["Global Scale Enabled"] = "為所有框體啟用縮放"
L["Global Scale Enabled Desc"] = "在移動把手上使用滑鼠滾輪進行縮放。"
L["Global Settings"] = "全域設定"
L["globalFontConfigLabel"] = "全域字型"
L["globalFontStyleConfigLabel"] = "全域字體樣式"
L["GlobalProfileApplyFailed"] = "無法套用全域設定檔。"
L["GlobalProfileMissing"] = "此狀態條沒有儲存全域設定檔。"
L["GlobalProfileSaveFailed"] = "無法儲存全域設定檔。"
L["Glow color"] = "發光顏色"
L["Glow effect"] = "發光效果"
L["Glow inset"] = "發光偏移"
L["Glow style"] = "發光樣式"
L["goldPanelClickHintOpenBags"] = "左鍵點擊開啟背包"
L["goldPanelDisplay"] = "金幣顯示"
L["goldPanelDisplayAccount"] = "帳號總計"
L["goldPanelLeftClickOpenBags"] = "開啟背包"
L["goldPanelLeftClickToggleDisplay"] = "切換金幣顯示"
L["goldPanelShowSilverCopper"] = "顯示銀幣與銅幣"
L["GoldTracking"] = "金幣追蹤"
L["Gossip"] = "NPC 對話（閒聊）"
L["Gradient at end of bar"] = "將結束顏色固定在條末端（延後變色）"
L["Gradient direction"] = "漸層方向"
L["Gradient end color"] = "漸層結束顏色"
L["Gradient mode"] = "漸層模式"
L["Gradient start color"] = "漸層起始顏色"
L["Gradient with castbar"] = "跟隨施法進度（提早變色）"
L["grand_expedition_yak"] = "盛大遠征犛牛商人"
L["Great Vault"] = "宏偉寶庫"
L["Group"] = "群組"
L["Group by"] = "分組方式"
L["Group Finder"] = "隊伍搜尋器"
L["Group Growth"] = "隊伍延展方向"
L["Group icons"] = "隊伍圖示"
L["groupToolsFocusMarkerAnnounceDesc"] = "設定隊伍與預組隊伍輔助功能。"
L["groupToolsFocusMarkerAnnounceMessageDesc"] = "設定隊伍與預組隊伍輔助功能。"
L["groupToolsFocusMarkerMarkerDesc"] = "設定隊伍與預組隊伍輔助功能。"
L["groupToolsFocusMarkerPreserveExistingDesc"] = "Uses /tm ~N so the macro only applies the marker when the unit does not already have one."
L["groupToolsFocusMarkerUpdateMacroDesc"] = "設定隊伍與預組隊伍輔助功能。"
L["groupToolsFocusMarkerUseMouseoverDesc"] = "When enabled, the macro prefers your hostile mouseover before falling back to your target. Disable to use your current target only."
L["groupfinderAppText"] = "隐藏团队查找器文本 \"你的团队目前正在形成\""
L["groupfinderMoveResetButton"] = "將地城搜尋器的重置過濾按鈕移至左側。"
L["groupfinderShowDungeonScoreFrame"] = "在地下城搜尋旁顯示 %s 框架"
L["groupfinderShowDungeonScoreFrameDesc"] = "設定隊伍與預組隊伍輔助功能。"
L["groupfinderShowPartyKeystone"] = "顯示隊伍成員的傳奇鑰石資訊"
L["groupfinderShowPartyKeystoneDesc"] = "允許你點擊鑰石資訊圖示以傳送至該地城"
L["groupfinderSkipRoleSelectDesc"] = "設定隊伍與預組隊伍輔助功能。"
L["groupfinderSkipRolecheckHeadline"] = "自動角色分配"
L["groupfinderSkipRolecheckUseLFD"] = "使用地城搜尋器中的角色"
L["groupfinderSkipRolecheckUseSpec"] = "使用當前專精的角色（如血死亡騎士 = 坦克）"
L["groupfinderSkipRoleSelect"] = "跳過角色選擇"
L["groupLootAnchorLabel"] = "團體戰利品錨點"
L["groupLootRollFrames"] = "團體戰利品擲骰框體"
L["groupLootScale"] = "戰利品擲骰框體縮放"

L["groupToolsCombatAlertsSection"] = "戰鬥提醒"
L["groupToolsDeathAlert"] = "死亡提醒"
L["groupToolsDeathAlertDefaultSuffix"] = "死亡"
L["groupToolsDeathAlertDesc"] = "當小隊或團隊成員死亡時顯示可設定警報，可選擇文字、音效與語音播報。"
L["groupToolsDeathAlertDisableTextFor"] = "停用 %s 的文字"
L["groupToolsDeathAlertEditModeHint"] = "在編輯模式中設定文字、音效、TTS、角色覆寫、字型和位置。"
L["groupToolsDeathAlertShowText"] = "顯示文字提醒"
L["groupToolsDisplayDuration"] = "顯示時間"
L["groupToolsDisplayText"] = "顯示文字"
L["groupToolsFocusMarker"] = "專注目標標記巨集"
L["groupToolsFocusMarkerAnnounce"] = "準備確認時通告"
L["groupToolsFocusMarkerAnnounceMessage"] = "準備確認訊息"
L["groupToolsFocusMarkerEditModeHint"] = "在下方設定標記、準備確認通告並更新安全巨集。"
L["groupToolsFocusMarkerMacroCombat"] = "專注目標標記巨集會在戰鬥結束後更新。"
L["groupToolsFocusMarkerMarker"] = "專注目標標記"
L["groupToolsFocusMarkerPreserveExisting"] = "Do not override existing markers"
L["groupToolsFocusMarkerReadyTemplate"] = "我的專注目標標記: {%s}"
L["groupToolsFocusMarkerSection"] = "專注目標標記"
L["groupToolsFocusMarkerUpdateMacro"] = "更新巨集"
L["groupToolsFocusMarkerUseMouseover"] = "Use mouseover target"
L["groupToolsHealerManaEditModeHint"] = "在編輯模式中設定地城/團隊顯示、字型、顏色和位置。"
L["groupToolsHealerManaEnableDungeons"] = "在地城啟用"
L["groupToolsHealerManaEnableRaids"] = "在團隊中啟用"
L["groupToolsHealerManaGrowUpwards"] = "向上延伸"
L["groupToolsHealerManaIndicator"] = "治療者法力指示器"
L["groupToolsHealerManaShowName"] = "顯示名稱"
L["groupToolsNoTargetDefaultText"] = "沒有目標"
L["groupToolsNoTargetDesc"] = "當你在戰鬥中沒有有效目標時顯示警告，幫助你更容易發現目標遺失。"
L["groupToolsNoTargetEditModeHint"] = "在編輯模式中設定文字、音效、字型、目標處理和位置。"
L["groupToolsNoTargetFriendly"] = "將友方目標視為有效"
L["groupToolsNoTargetIndicator"] = "無目標指示器"
L["groupToolsNoTargetShowText"] = "顯示文字"
L["groupToolsPlaySound"] = "播放音效"
L["groupToolsPlayTTS"] = "播放 TTS"
L["groupToolsPreviewTTS"] = "預覽 TTS"
L["groupToolsTTSMessage"] = "TTS 訊息"
L["groupToolsTTSVoice"] = "TTS 語音"
L["groupToolsTTSVolume"] = "TTS 音量"

L["Grow from center"] = "從中心向外擴展"
L["Growth"] = "成長方向"
L["Growth direction"] = "成長方向"
L["GrowthDirection"] = "增長方向"
L["Guild Finder"] = "公會搜尋器"
L["Guild Log"] = "公會記錄"
L["Guild News Filters"] = "公會新聞篩選"
L["Guild Repair"] = "公會修理"
L["Guild Text Edit"] = "公會文字編輯"
L["GuildRank"] = "Guild rank"
L["HBPImportConfirm"] = "匯入將覆蓋你的治療增益位置設定。"
L["HBPImportSuccess"] = "治療增益位置已匯入。"
L["Header"] = "標題列"
L["headerClassInfo"] = "這些設定僅適用於%s"
L["Heal absorb"] = "治療吸收"
L["Heal absorb color"] = "治療吸收"
L["Heal absorb overlay height"] = "治療吸收覆蓋高度"
L["Heal absorb reverse fill"] = "反向填充治療吸收"
L["Heal absorb texture"] = "治療吸收材質"
L["HealAbsorbBar"] = "治療吸收條"
L["Healer Buff Placement"] = "治療增益位置"
L["Health"] = "生命值"
L["Health color"] = "生命顏色"
L["Health delimiter"] = "分隔符"
L["Health Macro"] = "治療巨集"
L["Health secondary delimiter"] = "生命值次要分隔符"
L["Health tertiary delimiter"] = "生命值第三分隔符"
L["Health Text"] = "生命值文字"
L["Health text color"] = "文字顏色"
L["HealthBar"] = "生命條"
L["healthCustomAddDesc"] = "設定生命值巨集優先順序。"
L["healthCustomRemoveDesc"] = "設定生命值巨集優先順序。"
L["healthCustomSpellsHint"] = "在下拉選單中選擇法術會將其移除（此欄位設計上保持空白）。\
巨集會使用你已學會的所有自訂法術。"
L["healthMacroLimitReached"] = "生命巨集：已達到巨集上限。請釋出一個欄位。"
L["healthMacroTipReset"] = "提示：若要在戰鬥中可再次使用惡魔治療石，請使用 `reset=60`。"
L["healthMacroWillUse"] = "將依序使用：%s"
L["HealthTextExplain2"] = "%s 會遵循暴雪「狀態文字」。\
其他模式會在玩家、目標與首領框架上顯示你選擇的格式。"
L["Hearthstone"] = "爐石"
L["Height"] = "高度"
L["healthUseCombatPotionsDesc"] = "設定生命值巨集優先順序。"
L["healthUseCustomSpellsDesc"] = "設定生命值巨集優先順序。"
L["healthUseRecuperateDesc"] = "設定生命值巨集優先順序。"
L["herbalism"] = "草藥學"
L["Hero Talents"] = "英雄天賦"
L["Hide % symbol"] = "隱藏 % 符號"
L["Hide border"] = "隱藏邊框"
L["Hide Combopointbar"] = "隐藏连击点数条"
L["Hide coordinates in instances"] = "在副本中隱藏座標"
L["Hide ellipsis"] = "隱藏省略號"
L["Hide Group number per Frame"] = "隱藏每個框架的隊伍編號"
L["Hide health text when offline"] = "離線時隱藏生命文字"
L["Hide icon"] = "隱藏圖示"
L["Hide in client scenes"] = "在用戶端場景中隱藏資源條"
L["Hide in pet battles"] = "在寵物對戰中隱藏資源條"
L["Hide in vehicles"] = "在載具中隱藏資源條"
L["Hide level at max"] = "滿級時隱藏"
L["Hide Minimap Button"] = "隱藏小地圖按鈕"
L["Hide out of combat"] = "在非戰鬥時隱藏資源條"
L["Hide percent (%)"] = "隱藏百分比 (%)"
L["Hide percent symbol"] = "隱藏 % 符號"
L["Hide permanent buffs"] = "隱藏永久增益"
L["Hide permanent debuffs"] = "隱藏永久減益"
L["Hide prefix"] = "隱藏前綴"
L["Hide Raid Tools in Party"] = "在小隊中隱藏團隊工具"
L["Hide when mounted"] = "騎乘時隱藏資源條"
L["Hide while skyriding"] = "天際騎乘時隱藏"
L["hiddenCastBarsDesc"] = "設定此選項。"
L["hideAzeriteToast"] = "停用艾澤萊能量提示"
L["hideAzeriteToastDesc"] = "隱藏艾澤萊等級提升的提示。"
L["hideBagsBar"] = "隐藏背包栏"
L["hideBuffFrame"] = "隱藏增益框架"
L["hideDebuffFrame"] = "隱藏減益框架"
L["hideEventToasts"] = "隱藏事件提示"
L["hideEventToastsDesc"] = "隱藏暴雪事件提示，例如場景與活動橫幅。"
L["hideExtraActionArtwork"] = "隱藏額外動作/區域技能的裝飾"
L["hideExtraActionArtworkDesc"] = "隱藏額外動作按鈕與區域技能按鈕背後的裝飾外框，並停用額外動作列的滑鼠輸入。"
L["hideHitIndicatorPet"] = "隱藏寵物頭上的浮動戰鬥文字（傷害和治療）"
L["hideHitIndicatorPlayer"] = "隱藏角色頭上的浮動戰鬥文字（傷害和治療）"
L["hideMacroNames"] = "隱藏巨集名稱"
L["hideMacroNamesDesc"] = "當動作按鈕指派了巨集時，隱藏名稱文字。"
L["hideMicroMenu"] = "隱藏微型選單"
L["hideMicroMenuNotificationOverlay"] = "隱藏微型選單通知菱形"
L["hideMicroMenuNotificationOverlayDesc"] = "移除暴雪微型選單按鈕上的小菱形通知。"
L["hidePartyFrameTitle"] = "隱藏隊伍標題"
L["hidePlayerFrame"] = "隱藏玩家框架"
L["hideQuickJoinToast"] = "隱藏快速加入按鈕"
L["hideQuickJoinToastDesc"] = "隱藏好友與社交區域中的 Blizzard 快速加入按鈕。"
L["hideRaidTools"] = "在隊伍中隱藏團隊工具"
L["hideRaidToolsDesc"] = "設定此選項。"
L["hideRestingGlow"] = "隱藏休息動畫與發光效果"
L["hideRestingGlowDesc"] = "在休息狀態時，移除玩家框架上的「ZZZ」狀態貼圖與休息發光效果"
L["hideScreenshotStatus"] = "隱藏截圖狀態"
L["hideScreenshotStatusDesc"] = "停用截圖狀態通知（開始/成功/失敗）。"
L["HideTracker"] = "隱藏"
L["hideZoneText"] = "隱藏區域切換文字"
L["High color"] = "高值顏色"
L["Highlight"] = "高亮"
L["Highlight dispellable"] = "強調可驅散"
L["Hold Time"] = "停留時間"
L["Home + World"] = "本機 + 世界"
L["Home + World (vertical)"] = "本機 + 世界（垂直）"
L["Horizontal"] = "水平"
L["Horizontal offset"] = "水平位移"
L["Horizontal spacing"] = "水平間距"
L["House Finder"] = "房屋搜尋"
L["House List"] = "房屋清單"
L["Housing Controls"] = "住房控制"
L["Housing Cornerstone Visitor"] = "住房基石訪客"
L["Housing Dashboard"] = "住房面板"
L["Housing Model Preview"] = "住房模型預覽"
L["Housing Settings"] = "住房設定"
L["Hover highlight"] = "滑鼠懸停高亮"
L["Humanoid"] = "人形"
L["Icicles"] = "冰柱"
L["Icon"] = "圖示"
L["Icon dark mode"] = "圖示暗色模式"
L["Icon darkness"] = "圖示暗度"
L["Icon direction"] = "圖示方向"
L["Icon gap"] = "圖示間距"
L["Icon size"] = "圖示大小"
L["Icon spacing"] = "圖示間距"
L["Icon X"] = "圖示 X"
L["Icon X Offset"] = "Icon X Offset"
L["Icon X offset"] = "圖示X偏移"
L["Icon Y"] = "圖示 Y"
L["Icon Y offset"] = "圖示Y偏移"
L["Icon zoom"] = "圖示縮放"
L["IconID"] = "圖示 ID"
L["Ignore List"] = "忽略清單"
L["IgnoreAdded"] = "%s 已加入你的忽略清單"
L["IgnoreAddSave"] = "加入 / 儲存"
L["IgnoreAnchorFriendsDesc"] = "將進階忽略清單固定到好友視窗。"
L["IgnoreAttachFriendsDesc"] = "開啟或關閉好友名單時，自動顯示或隱藏進階忽略清單。"
L["hideZoneTextDesc"] = "設定此選項。"
L["ignoreDailyQuests"] = "不要自動處理每日/每週%s"
L["IgnoreDay"] = "%s %d 天"
L["IgnoreDesc2"] = "封鎖被忽略玩家的決鬥、寵物對戰、交易、邀請與密語要求。\
有空位時自動將同伺服器的名字加入暴雪忽略清單。\
在地城搜尋器中，被忽略的玩家會顯示為 \"!!! <名字> !!!\"。\
\
使用 /eil 開啟清單。"
L["ignoreDailyQuestsDesc"] = "設定任務自動化與輔助功能。"
L["ignoreTalkingHeadDesc"] = "設定任務自動化與輔助功能。"
L["ignoreTrivialQuestsDesc"] = "設定任務自動化與輔助功能。"
L["ignoreWarbandCompletedDesc"] = "設定任務自動化與輔助功能。"
L["ignoredQuestNPCRemoveConfirm"] = "要將 \"%s\" 從忽略的任務 NPC 清單移除嗎？按下接受以刪除此條目。"
L["ignoredQuestNPCs"] = "忽略的任務 NPC"
L["IgnoreEntries"] = "條目：%d"
L["IgnoreExpiredRemoved"] = "%s 已從你的忽略清單移除（已過期）"
L["IgnoreExpires"] = "到期"
L["IgnoreExpiresDays"] = "到期（天）"
L["IgnoreGroupPopupText"] = "以下忽略的玩家在你的隊伍中：\
%s"
L["IgnoreListed"] = "已加入"
L["ignoreMinimapSinkHole"] = "從按鈕收納中排除小地圖按鈕"
L["IgnoreNote"] = "備註"
L["IgnoreNoteDesc"] = "在滑鼠提示中顯示備註。可調整最大字元數與每行字數。"
L["ignoreNPCTipp"] = "右鍵點擊目標框架並選擇「忽略」，即可將 NPC 加入排除清單。"
L["IgnoreRemoved"] = "%s 已從你的忽略清單移除"
L["ignoreTalkingHead"] = "自動隱藏Talking Head框體"
L["ignoreTalkingHeadN"] = "自動隱藏%s框架"
L["IgnoreTooltipMaxChars"] = "忽略備註的最大字元數"
L["IgnoreTooltipMaxCharsDesc"] = "限制滑鼠提示中顯示的忽略備註字元數。"
L["IgnoreTooltipWordsPerLine"] = "忽略備註每行字數"
L["IgnoreTooltipWordsPerLineDesc"] = "控制忽略備註換行前每行顯示的詞數。"
L["ignoreTrivialQuests"] = "不要自動處理等級較低的%s"
L["ignoreWarbandCompleted"] = "不要自動處理%s %s"
L["IgnoreWindowTitle"] = "進階忽略清單"
L["ilvlCustomColor"] = "自訂物品等級顏色"
L["ilvlFontLabel"] = "物品等級字型"
L["ilvlFontOutline"] = "物品等級字型外框"
L["ilvlFontSize"] = "物品等級字型大小"
L["ilvlTextStyleHeader"] = "物品等級文字樣式"
L["ilvlUseQualityColor"] = "使用物品品質顏色"
L["Import"] = "匯入"
L["Import Healer Buff Placement"] = "匯入治療增益位置"
L["Import profile"] = "匯入設定"
L["ImportGILAccept"] = "匯入並重載"
L["ImportGILDialog"] = "偵測到 GlobalIgnoreList 資料。要匯入並停用該插件嗎？兩個插件無法同時啟用。"
L["ImportProfileFailed"] = "無法匯入資源條設定檔。"
L["ImportProfileMissingSpec"] = "該代碼未包含該專精的設定。"
L["ImportProfileNoSpecs"] = "該代碼未包含任何資源條設定。"
L["ImportProfileSuccess"] = "已更新資源條：%s"
L["ImportProfileSuccessGeneric"] = "已匯入資源條設定檔。"
L["ImportProfileTitle"] = "匯入資源條"
L["ImportProfileWrongClass"] = "此設定檔屬於 %s。"
L["In combat"] = "戰鬥中"
L["In party"] = "在隊伍中"
L["In party/raid"] = "在隊伍/團隊中"
L["In raid"] = "在團隊中"
L["Include"] = "包含"
L["Include weapon enchants"] = "包含武器附魔"
L["includeInfoLoot"] = "輸入物品 ID，可在拾取時顯示提示。"
L["IncludeVendorList"] = "物品清單"
L["Incoming heal color"] = "預估治療顏色"
L["Incoming heal texture"] = "預估治療紋理"
L["Incoming heals"] = "預估治療"
L["Index"] = "索引"
L["instanceDifficultyFontSize"] = "難度標籤大小"
L["InstanceDifficultyIndicator"] = "副本難度指示器"
L["instanceDifficultyUseColors"] = "使用自訂難度顏色"
L["Instant Catalyst"] = "即時催化"
L["Instant Chats"] = "即時聊天"
L["instantCatalystEnabled"] = "即時催化按鈕"
L["instantCatalystEnabledDesc"] = "在蘇醒催化池新增一個按鈕，可立即轉換物品"
L["InstantMessenger"] = "即時通訊"
L["interface"] = "介面"
L["InterfaceTweaks"] = "介面調整"
L["Interrupt feedback color"] = "打斷回饋顏色"
L["interruptWithShift"] = "按住 Shift 鍵可中斷此功能"
L["Item"] = "物品"
L["Item id does not exist"] = "物品 ID 不存在"
L["Item id or drag item"] = "輸入物品 ID 或拖曳物品"
L["Item level position"] = "物品等級位置"
L["Item Upgrade"] = "物品升級"
L["Itemcount"] = "物品数量"
L["ItemID"] = "物品ID"
L["itemLevelShowAverage"] = "顯示平均物品等級"
L["ItemsInventory"] = "背包與物品欄"
L["keepAudioSynced"] = "保持音訊同步"
L["keepAudioSyncedDesc"] = "勾選後，當你在作業系統中變更音訊輸出裝置時，只要當下沒有播放過場動畫，遊戲的音訊輸出裝置會自動變更。|n|n為了讓此功能運作，遊戲音訊輸出裝置將設為系統預設值。"
L["Keystone"] = "鑰石"
L["labelExplainedline"] = "即自動販售裝等 ≤ %s 的 %s 物品 %s"
L["labelExplainedlineTLE"] = "此處亦會顯示 Talent Loadout Ex (TLE) 配裝"
L["labelItemQualityline"] = "啟用後，可根據篩選自動販售 %s 物品"
L["LandingPage"] = "著陸頁"
L["landingPageButtonCustomPosition"] = "Custom Landing Page button position"
L["landingPageButtonCustomPositionDesc"] = "Allows the expansion landing page minimap button to be moved and scaled."
L["landingPageHide"] = "啟用此選項以隱藏小地圖上的擴展按鈕。"
L["Latency"] = "延遲"
L["latencyAddonMemory"] = "插件記憶體"
L["latencyAddonMemoryHeader"] = "記憶體佔用最高的插件"
L["latencyTooltipFPS"] = "幀率"
L["latencyCpuTooltipEntries"] = "插件滑鼠提示項目"
L["latencyCpuUsage"] = "插件 CPU 使用量"
L["latencyPanelDisplay"] = "面板顯示"
L["latencyPanelDisplayBoth"] = "FPS + 延遲"
L["latencyPanelDisplayFPS"] = "僅FPS"
L["latencyPanelDisplayPing"] = "僅延遲"
L["latencyPingColorSection"] = "延遲顏色"
L["latencyPingHighColor"] = "高延遲顏色"
L["latencyPingLowColor"] = "低延遲顏色"
L["latencyPingMidColor"] = "中延遲顏色"
L["latencyPingMidThreshold"] = "中閾值（毫秒）"
L["latencyShowCpuTooltip"] = "在滑鼠提示中顯示插件使用量"
L["latencyTooltipHome"] = "本機延遲"
L["latencyTooltipWorld"] = "世界延遲"
L["Layout"] = "佈局"
L["Leader icon anchor"] = "錨點"
L["Leader icon offset X"] = "X 位移"
L["Leader icon offset Y"] = "Y 位移"
L["Leader icon size"] = "圖示大小"
L["Left"] = "左"
L["Left text"] = "左側文字"
L["Left text offset X"] = "左側文字 X 位移"
L["Left text offset Y"] = "左側文字 Y 位移"
L["Left to right"] = "由左至右"
L["Left X Offset"] = "左側 X 位移"
L["Left Y Offset"] = "左側 Y 位移"
L["Left-click action"] = "左鍵動作"
L["Left-Click to show options"] = "左鍵點擊顯示選項"
L["Left-click to toggle warband/character gold"] = "左鍵切換戰隊/角色金幣"
L["Level"] = "等級"
L["Level / Percent"] = "等級 / 百分比"
L["Level / Percent / Current"] = "等級 / 百分比 / 當前"
L["Level / Percent / Current / Max"] = "等級 / 百分比 / 當前 / 最大"
L["Level / Percent / Max"] = "等級 / 百分比 / 最大"
L["Level anchor"] = "等級錨點"
L["Level class color"] = "使用職業顏色"
L["Level color"] = "等級顏色"
L["Level font"] = "字體"
L["Level font outline"] = "字體外框"
L["Level font size"] = "等級字體大小"
L["Level offset X"] = "等級 X 位移"
L["Level offset Y"] = "等級 Y 位移"
L["Leveling in"] = "升級還需"
L["LFG List Invite Dialog"] = "LFG清單邀請對話框"
L["lfgSortByRio"] = "按史诗分数排序史诗地下城申请者"
L["Local time"] = "本地時間"
L["Location"] = "位置"
L["lfgSortByRioDesc"] = "設定隊伍與預組隊伍輔助功能。"
L["locationShowSubzone"] = "顯示子區域"
L["locationUseZoneColor"] = "使用區域顏色"
L["lockMinimapButtonBin"] = "鎖定按鈕收納框架"
L["lockMinimapButtonBinDesc"] = "防止移動 Button Sink 視窗或獨立切換按鈕。"
L["Loot"] = "戰利品與獎勵"
L["Loot spec click hint"] = "左鍵點擊更換拾取專精與目前專精"
L["LootPopups"] = "拾取彈出提示"
L["LootspecAndLandingPage"] = "拾取專精與啟動頁面"
L["lootToastAlwaysShow"] = "一律顯示以下項目..."
L["lootToastAlwaysShowPets"] = "寵物"
L["lootToastAlwaysShowUpgrades"] = "升級"
L["lootToastAnchorButton"] = "顯示戰利品提示錨點"
L["lootToastAnchorEditModeHint"] = "啟用錨點並使用編輯模式重新定位戰利品提示。"
L["lootToastAnchorLabel"] = "拾取提示錨點"
L["lootToastAnchorManualHint"] = "點擊顯示可拖曳的戰利品提示錨點。拖曳以重新定位，再次點擊以隱藏。"
L["lootToastCheckIlvl"] = "檢查物品等級"
L["lootToastCustomSound"] = "提示音效"
L["lootToastExplanation"] = "只有符合至少一個篩選條件的戰利品才會顯示提示。包含清單中的物品永遠會顯示提示。若啟用稀有度篩選，則也適用於坐騎和寵物。坐騎和寵物不檢查物品等級。"
L["lootToastExtrasUpgrades"] = "升級"
L["lootToastFilterSettings"] = "拾取提示篩選"
L["lootToastItemAdded"] = "已將 %s（%d）加入清單"
L["lootToastItemLevel"] = "物品等級門檻"
L["lootToastSectionTitle"] = "拾取提示"
L["lootToastSummaryIlvl"] = "對物品等級 ≥%d 的物品%s顯示提示。"
L["lootToastSummaryNoIlvl"] = "對物品%s顯示提示。"
L["Low threshold (ms)"] = "低閾值（毫秒）"
L["Macro Popup"] = "巨集彈窗"
L["MacroID"] = "宏ID"
L["Macros"] = "巨集"
L["MacrosAndConsumables"] = "巨集與消耗品"
L["mageFoodLeaveText"] = "離開追隨者地城\\n\\n點擊離開隊伍"
L["mageFoodReminder"] = "顯示提醒以從隨從地城獲取法師食物"
L["mageFoodReminderDefaultSound"] = "預設音效"
L["mageFoodReminderDesc2"] = "點擊提示可自動排入追隨者地城隊伍。\
按住 Alt 可移動圖示。"
L["mageFoodReminderEditModeHint"] = "在編輯模式中設定食物提醒的詳細資訊。"
L["MageFoodReminderHeadline"] = "治療者的法師餐提醒"
L["mageFoodReminderJoinSound"] = "加入音效"
L["mageFoodReminderLeaveSound"] = "離開音效"
L["mageFoodReminderReset"] = "重置位置"
L["mageFoodReminderSize"] = "提示大小"
L["mageFoodReminderSound"] = "提示出現時播放音效"
L["mageFoodReminderText"] = "從隨從地城獲取法師食物\
\
點擊以自動排隊"
L["mageFoodReminderUseCustomSound"] = "使用自訂提示音效"
L["Mail"] = "郵箱"
L["mailboxopen"] = "信箱開啟音效"
L["mailboxRememberLastRecipient"] = "記住上一次收件人"
L["mailboxRememberLastRecipientDesc"] = "寄出郵件後在「收件人」欄保留上一次收件人，直到關閉信箱。"
L["mailboxRemoveConfirm"] = "要將 %s 從信箱通訊錄移除嗎？按下接受以刪除此條目。"
L["mailboxRemoveHeader"] = "移除角色"
L["mailboxRemoveSelect"] = "選擇角色"
L["MailboxWindowTitle"] = "通訊錄"
L["majorFactionsRenownToastAnchorEditModeHint"] = "啟用錨點並使用編輯模式重新定位名望提示。"
L["majorFactionsRenownToastAnchorLabel"] = "名望提示錨點"
L["MapBasics"] = "地圖基礎"
L["MapNavigation"] = "小地圖與世界地圖"
L["Marching ants"] = "行進螞蟻"
L["Mark Bar"] = "標記列"
L["MarkBarTargets"] = "標記列：目標圖示"
L["MarkBarUtility"] = "標記列：訊號 + 檢查"
L["MarkBarWorld"] = "標記列：世界標記"
L["markCollectedPetsOnMerchant"] = "在商人處將已收藏的戰鬥寵物變灰"
L["markCollectedPetsOnMerchantDesc"] = "使會教你已擁有（至少收藏1隻）的戰鬥寵物的商人物品變灰。"
L["Markers"] = "標記"
L["markKnownOnMerchant"] = "高亮顯示已知的商人物品"
L["markKnownOnMerchantDesc"] = "為你已解鎖的收藏品（配方、玩具、幻化等）新增綠色勾選標記。"
L["Match relative frame width"] = "匹配相對框架寬度"
L["MatchRelativeFrameWidth"] = "符合相對框架寬度"
L["Max"] = "最大"
L["Max / Percent"] = "最大 / 百分比"
L["Max color"] = "最大值顏色"
L["Max columns"] = "網格欄數"
L["Max rows"] = "最大列數"
L["Max(home, world)"] = "最大（本地，世界）"
L["mechagon_npc"] = "機械岡工作坊 NPC"
L["Media"] = "媒體"
L["Media & Sound"] = "媒體與音效"
L["MerchantUI"] = "商人介面"
L["MerchantWindowClosed"] = "商人視窗已關閉，停止販售。"
L["Micro Bar"] = "微型欄"
L["Micro Menu"] = "微型選單"
L["MicroBarButtonBackdrop"] = "顯示按鈕背景"
L["MicroBarButtonBorderColor"] = "按鈕邊框顏色"
L["MicroBarButtonSize"] = "按鈕大小"
L["MicroBarDisplayModeInline"] = "在資料面板中顯示圖示"
L["MicroBarDisplayModeMenu"] = "以選單顯示"
L["MicroBarEqualButtons"] = "使用相同按鈕大小"
L["MicroBarNoEntries"] = "沒有可見項目"
L["MicroBarVisibleEntries"] = "可見圖示"
L["microMenuHeader"] = "微型選單"
L["MinimapButtonBin"] = "小地圖按鈕盒"
L["minManaFoodValueDesc"] = "設定生命值巨集優先順序。"
L["minimapButtonBinAnchor"] = "展開方向"
L["minimapButtonBinAnchorDesc"] = "小地圖切換的展開方向。自動會保持在螢幕內。"
L["minimapButtonBinColumns"] = "欄數"
L["minimapButtonBinColumnsDesc"] = "按鈕收納中的欄數。"
L["minimapButtonBinHideBackground"] = "隱藏背景"
L["minimapButtonBinHideBackgroundDesc"] = "隱藏按鈕收納背景。"
L["minimapButtonBinHideBorderDesc"] = "隱藏按鈕收納邊框。"
L["minimapButtonBinIconClickToggle"] = "點擊切換彈出選單"
L["minimapButtonBinIconClickToggleDesc"] = "使用滑鼠左鍵點擊小地圖切換按鈕來開啟/關閉 Button Sink，而不是滑鼠懸停。"
L["MinimapButtonsAndCluster"] = "小地圖按鈕與群組"
L["MinimapButtonSinkGroup"] = "按鈕收納"
L["minimapButtonsMouseover"] = "Hide addon buttons until mouseover"
L["minimapButtonsMouseoverDesc"] = "淡出一般插件小地圖按鈕，直到你將滑鼠移到小地圖上。啟用按鈕收納時，此設定適用於從收納中排除的按鈕。"
L["minimapClusterScale"] = "小地圖群組縮放"
L["minimapClusterScaleDesc"] = "1.0 為預設大小。"
L["minimapHideElements"] = "要隱藏的小地圖元素"
L["minimapHideElements_AddonCompartment"] = "插件分艙"
L["minimapHideElements_Clock"] = "時鐘"
L["minimapHideElements_Mail"] = "郵件圖示"
L["minimapHideElements_Tracking"] = "追蹤圖示"
L["minimapHideElements_ZoneInfo"] = "區域資訊"
L["Minimum dynamic scale"] = "最小動態縮放"
L["Minimum mana restore for food"] = "食物的最低法力恢復"
L["mining"] = "採礦"
L["misc"] = "雜項"
L["misc_auctionhouse_sellable"] = "可在拍賣場出售"
L["misc_sellable"] = "可賣給商人"
L["MissingEnchant"] = "附魔"
L["MissingTalentLoadout"] = "天賦提醒中使用的部分天賦配置已被刪除，無法再使用："
L["Mode"] = "模式"
L["modifyXPRepBar"] = "調整經驗與聲望條"
L["modifyXPRepBarDesc"] = "設定此選項。"
L["modifyXPRepBarHeightDesc"] = "設定此選項。"
L["modifyXPRepBarScaleDesc"] = "設定此選項。"
L["modifyXPRepBarWidthDesc"] = "設定此選項。"
L["moneyTrackerRemoveConfirm"] = "要將 %s 從金幣追蹤器移除嗎？按下接受以刪除此條目。"
L["moneyTrackerRemovePlayer"] = "所有已知角色"
L["monk"] = "武僧"
L["monk_HideHarmonyBar"] = "隐藏真气条"
L["Monochrome"] = "單色"
L["Monochrome Outline"] = "單色外框"
L["Monochrome outline"] = "Monochrome outline"
L["Monochrome Thick"] = "單色粗體"
L["ProfileManagement"] = "設定檔管理"
L["Ranking"] = "排名"
L["Slug"] = "Slug"
L["Slug Outline"] = "Slug Outline"
L["Slug Thick Outline"] = "Slug Thick Outline"
L["Slug Monochrome"] = "Slug Monochrome"
L["Slug Monochrome Outline"] = "Slug Monochrome Outline"
L["Slug Monochrome Thick"] = "Slug Monochrome Thick"
L["Moonkin"] = "梟獸"
L["mount_chopper"] = "機車"
L["mount_g99_breakneck"] = "斷頸者G-99"
L["mount_mimiron_head"] = "米米爾隆的頭部"
L["mount_storm_gryphon"] = "風暴獅鷲召喚"
L["mount_the_dreadwake"] = "恐懼譍潮號"
L["Mounted"] = "已騎乘"
L["Mounts"] = "坐騎"
L["MouseAndAccessibility"] = "滑鼠與輔助功能"
L["mouseCrosshair"] = "螢幕準星"
L["mouseCrosshairAlpha"] = "準星不透明度"
L["mouseCrosshairBorderSize"] = "準星邊框大小"
L["mouseCrosshairColor"] = "準星顏色"
L["mouseCrosshairEditModeHint"] = "在編輯模式中設定準星選項。"
L["mouseCrosshairEnabled"] = "啟用螢幕準星"
L["mouseCrosshairEnabledDesc"] = "設定滑鼠游標圓環。"
L["mouseCrosshairHideInLegacyRaidInstances"] = "在舊版團隊副本中隱藏"
L["mouseCrosshairLength"] = "準星內側長度"
L["mouseCrosshairRuleInAnyInstance"] = "在任何副本中"
L["mouseCrosshairRuleInPartyInstance"] = "在隊伍副本中（5人）"
L["mouseCrosshairRuleInRaidInstance"] = "在團隊副本中"
L["mouseCrosshairThickness"] = "準星粗細"
L["mouseCrosshairTitle"] = "準星"
L["mouseCrosshairUseClassColor"] = "準星使用職業顏色"
L["Mouseover"] = "滑鼠指向"
L["mouseRing"] = "滑鼠光環"
L["mouseRingCastProgress"] = "在光環上顯示施法進度"
L["mouseRingCastProgressColor"] = "施法進度顏色"
L["mouseRingCastProgressColorDesc"] = "設定滑鼠游標圓環。"
L["mouseRingCastProgressDesc"] = "設定滑鼠游標圓環。"
L["mouseRingCastProgressShowOutsideCombat"] = "在脫離戰鬥時顯示施法進度"
L["mouseRingCastProgressShowOutsideCombatDesc"] = "設定滑鼠游標圓環。"
L["mouseRingClassColorAlphaDesc"] = "設定滑鼠游標圓環。"
L["mouseRingColorDesc"] = "設定滑鼠游標圓環。"
L["mouseRingColorLabel"] = "圓環顏色（自訂）"
L["mouseRingCombatOverlay"] = "戰鬥中顯示額外滑鼠環"
L["mouseRingCombatOverlayColor"] = "戰鬥額外滑鼠環顏色"
L["mouseRingCombatOverlayColorDesc"] = "設定滑鼠游標圓環。"
L["mouseRingCombatOverlayDesc"] = "設定滑鼠游標圓環。"
L["mouseRingCombatOverlaySize"] = "戰鬥額外滑鼠環大小"
L["mouseRingCombatOverlaySizeDesc"] = "設定滑鼠游標圓環。"
L["mouseRingCombatOverride"] = "戰鬥中更改滑鼠環顏色/大小"
L["mouseRingCombatOverrideColor"] = "戰鬥滑鼠環顏色"
L["mouseRingCombatOverrideColorDesc"] = "設定滑鼠游標圓環。"
L["mouseRingCombatOverrideDesc"] = "設定滑鼠游標圓環。"
L["mouseRingCombatOverrideSize"] = "戰鬥滑鼠環大小"
L["mouseRingCombatOverrideSizeDesc"] = "設定滑鼠游標圓環。"
L["mouseRingEnabled"] = "啟用鼠標指針周圍的可見環"
L["mouseRingEnabledDesc"] = "設定滑鼠游標圓環。"
L["mouseRingGCDProgress"] = "在光環上顯示公共冷卻進度"
L["mouseRingGCDProgressColor"] = "公共冷卻進度顏色"
L["mouseRingGCDProgressColorDesc"] = "設定滑鼠游標圓環。"
L["mouseRingGCDProgressDesc"] = "設定滑鼠游標圓環。"
L["mouseRingGCDProgressMode"] = "公共冷卻進度模式"
L["mouseRingGCDProgressModeDesc"] = "設定滑鼠游標圓環。"
L["mouseRingHideDot"] = "隱藏游標環中的點"
L["mouseRingHideDotDesc"] = "設定滑鼠游標圓環。"
L["mouseRingOnlyInCombat"] = "僅在戰鬥中顯示圓環"
L["mouseRingOnlyInCombatDesc"] = "設定滑鼠游標圓環。"
L["mouseRingOnlyOnRightClick"] = "僅在按下右鍵時顯示圓環"
L["mouseRingOnlyOnRightClickDesc"] = "設定滑鼠游標圓環。"
L["mouseRingProgressHideDuringSwipe"] = "滑動時隱藏基礎光環"
L["mouseRingProgressHideDuringSwipeDesc"] = "設定滑鼠游標圓環。"
L["mouseRingProgressShowEdge"] = "顯示滑動邊緣線"
L["mouseRingProgressShowEdgeDesc"] = "設定滑鼠游標圓環。"
L["mouseRingProgressStyle"] = "進度樣式"
L["mouseRingProgressStyleDesc"] = "設定滑鼠游標圓環。"
L["mouseRingProgressStyleDot"] = "移動點"
L["mouseRingProgressStyleRing"] = "光環滑動"
L["mouseRingSize"] = "環形大小"
L["mouseRingSizeDesc"] = "設定滑鼠游標圓環。"
L["mouseRingUseClassColor"] = "圓環使用職業顏色"
L["mouseRingUseClassColorDesc"] = "設定滑鼠游標圓環。"
L["mouseTrail"] = "滑鼠軌跡"
L["mouseTrailColorDesc"] = "設定滑鼠游標軌跡。"
L["mouseTrailColorLabel"] = "軌跡顏色（自訂）"
L["mouseTrailDensity"] = "鼠標軌跡密度"
L["mouseTrailDensityDesc"] = "設定滑鼠游標軌跡。"
L["mouseTrailEnabled"] = "啟用移動鼠標時的可見軌跡"
L["mouseTrailEnabledDesc"] = "設定滑鼠游標軌跡。"
L["mouseTrailOnlyInCombat"] = "僅在戰鬥中顯示軌跡"
L["mouseTrailOnlyInCombatDesc"] = "設定滑鼠游標軌跡。"
L["mouseTrailUseClassColor"] = "軌跡使用職業顏色"
L["Movable while holding SHIFT"] = "按住 SHIFT 可拖曳"
L["Move"] = "移動"
L["Move Modifier"] = "移動修飾鍵"
L["Move Modifier Desc"] = "選擇用於移動的修飾鍵。"
L["mouseTrailUseClassColorDesc"] = "設定滑鼠游標軌跡。"
L["moveLootToast"] = "移動拾取提示"
L["moveLootToastDesc"] = "為戰利品提示啟用可移動的錨點。"
L["moveMajorFactionsRenownToast"] = "移動名望提示"
L["moveMajorFactionsRenownToastDesc"] = "為主要陣營名望提示啟用可移動錨點。"
L["MovementSpeedInfo"] = "在角色面板中顯示%s"
L["MoverQuestDialog"] = "NPC 對話（任務）"
L["MoverResetHint"] = "提示：按住縮放修飾鍵並右鍵點擊移動把手，可將縮放和位置重設為預設值。\
重設一律使用縮放修飾鍵，即使縮放已停用。"
--[===[@eqol-beta
L["mythicPlusTimerBarHeight"] = "Height"
L["mythicPlusTimerBarOffsetX"] = "Offset X"
L["mythicPlusTimerBarOffsetY"] = "Offset Y"
L["mythicPlusTimerBarPosition"] = "Position"
L["mythicPlusTimerBarPositionBackground"] = "Behind text"
L["mythicPlusTimerBarWidthOffset"] = "Width offset"
L["mythicPlusTimerBestTimeAnchor"] = "Anchor"
L["mythicPlusTimerBestTimeColor"] = "顏色"
L["mythicPlusTimerBestTimeOffsetX"] = "Offset X"
L["mythicPlusTimerBestTimeOffsetY"] = "Offset Y"
L["mythicPlusTimerChest2Anchor"] = "+2 anchor"
L["mythicPlusTimerChest2OffsetX"] = "+2 X offset"
L["mythicPlusTimerChest2OffsetY"] = "+2 Y offset"
L["mythicPlusTimerChest3Anchor"] = "+3 anchor"
L["mythicPlusTimerChest3OffsetX"] = "+3 X offset"
L["mythicPlusTimerChest3OffsetY"] = "+3 Y offset"
L["mythicPlusTimerDeathsAnchor"] = "Anchor"
L["mythicPlusTimerDeathsOffsetX"] = "Offset X"
L["mythicPlusTimerDeathsOffsetY"] = "Offset Y"
L["mythicPlusTimerEnemyPercentAnchor"] = "Anchor"
L["mythicPlusTimerEnemyPercentOffsetX"] = "Offset X"
L["mythicPlusTimerEnemyPercentOffsetY"] = "Offset Y"
L["mythicPlusTimerIconGap"] = "Icon gap"
L["mythicPlusTimerIconOffsetX"] = "Icon X offset"
L["mythicPlusTimerIconOffsetY"] = "Icon Y offset"
L["mythicPlusTimerKeyLevelAnchor"] = "Anchor"
L["mythicPlusTimerKeyLevelOffsetX"] = "Offset X"
L["mythicPlusTimerKeyLevelOffsetY"] = "Offset Y"
L["mythicPlusTimerLayoutList"] = "List"
L["mythicPlusTimerLayoutMode"] = "Layout mode"
L["mythicPlusTimerLayoutPanel"] = "Panel"
L["mythicPlusTimerPanelAffixes"] = "Affixes"
L["mythicPlusTimerPanelAffixesFontSize"] = "Text size"
L["mythicPlusTimerPanelAffixIconSize"] = "Icon size"
L["mythicPlusTimerPanelAffixesAnchor"] = "Anchor"
L["mythicPlusTimerPanelAffixesOffsetX"] = "Offset X"
L["mythicPlusTimerPanelAffixesOffsetY"] = "Offset Y"
L["mythicPlusTimerPanelBarHeight"] = "Panel bar height"
L["mythicPlusTimerPanelBarWidth"] = "Panel bar width"
L["mythicPlusTimerPanelBestTimeFontSize"] = "Text size"
L["mythicPlusTimerPanelBestTime"] = "Best time"
L["mythicPlusTimerPanelChestFontSize"] = "Text size"
L["mythicPlusTimerPanelChestHideLabels"] = "Hide +2/+3 labels"
L["mythicPlusTimerPanelDeathIconSize"] = "Icon size"
L["mythicPlusTimerPanelDeathsFontSize"] = "Text size"
L["mythicPlusTimerPanelDeaths"] = "Deaths"
L["mythicPlusTimerPanelDungeonFontSize"] = "Text size"
L["mythicPlusTimerPanelDungeonAndKey"] = "Dungeon and key"
L["mythicPlusTimerPanelEnemyBarAnchor"] = "Anchor"
L["mythicPlusTimerPanelEnemyBarBackgroundColor"] = "Background color"
L["mythicPlusTimerPanelEnemyBarBackgroundTexture"] = "Background texture"
L["mythicPlusTimerPanelEnemyBarBorderColor"] = "Border color"
L["mythicPlusTimerPanelEnemyBarBorderEnabled"] = "Border"
L["mythicPlusTimerPanelEnemyBarBorderOffset"] = "Border offset"
L["mythicPlusTimerPanelEnemyBarBorderSize"] = "Border size"
L["mythicPlusTimerPanelEnemyBarBorderTexture"] = "Border texture"
L["mythicPlusTimerPanelEnemyBarColor"] = "Color"
L["mythicPlusTimerPanelEnemyBarTexture"] = "Texture"
L["mythicPlusTimerPanelEnemyBarHeight"] = "Bar height"
L["mythicPlusTimerPanelEnemyBarWidth"] = "Bar width"
L["mythicPlusTimerPanelEnemyBarOffsetX"] = "Offset X"
L["mythicPlusTimerPanelEnemyBarOffsetY"] = "Offset Y"
L["mythicPlusTimerPanelEnemyBarTextAlign"] = "Text alignment"
L["mythicPlusTimerPanelEnemyBarTextColor"] = "Text color"
L["mythicPlusTimerPanelEnemyBarTextEnabled"] = "Show percent in enemy bar"
L["mythicPlusTimerPanelEnemyBarTextFontSize"] = "Text size"
L["mythicPlusTimerPanelEnemyBarTextOffsetY"] = "Text Y offset"
L["mythicPlusTimerPanelEnemyPercentFontSize"] = "Text size"
L["mythicPlusTimerPanelEnemyForces"] = "Enemy forces"
L["mythicPlusTimerPanelHeight"] = "Height"
L["mythicPlusTimerPanelKeyLevelFontSize"] = "Text size"
L["mythicPlusTimerPanelObjectives"] = "Objectives"
L["mythicPlusTimerPanelObjectivesAnchor"] = "Anchor"
L["mythicPlusTimerPanelObjectivesColumnSpacing"] = "Column offset"
L["mythicPlusTimerPanelObjectivesFontSize"] = "Text size"
L["mythicPlusTimerPanelObjectivesInvertColumns"] = "Invert columns"
L["mythicPlusTimerPanelObjectivesOffsetX"] = "Offset X"
L["mythicPlusTimerPanelObjectivesOffsetY"] = "Offset Y"
L["mythicPlusTimerPanelObjectivesSpacing"] = "Spacing"
L["mythicPlusTimerPanelObjectivesWidth"] = "Width"
L["mythicPlusTimerPanelTimerAndTiers"] = "Timer and tiers"
L["mythicPlusTimerPanelTimerFontSize"] = "Text size"
L["mythicPlusTimerPanelTimerBarAnchor"] = "Anchor"
L["mythicPlusTimerPanelTimerBarBackgroundColor"] = "Background color"
L["mythicPlusTimerPanelTimerBarBackgroundTexture"] = "Background texture"
L["mythicPlusTimerPanelTimerBarBorderColor"] = "Border color"
L["mythicPlusTimerPanelTimerBarBorderEnabled"] = "Border"
L["mythicPlusTimerPanelTimerBarBorderOffset"] = "Border offset"
L["mythicPlusTimerPanelTimerBarBorderSize"] = "Border size"
L["mythicPlusTimerPanelTimerBarBorderTexture"] = "Border texture"
L["mythicPlusTimerPanelTimerBarChestMarkerColor"] = "Marker color"
L["mythicPlusTimerPanelTimerBarChestMarkerWidth"] = "Marker width"
L["mythicPlusTimerPanelTimerBarChestMarkers"] = "Show markers"
L["mythicPlusTimerPanelTimerBarChestTimeText"] = "Show times on bar"
L["mythicPlusTimerPanelTimerBarChestTimeTextColor"] = "Text color"
L["mythicPlusTimerPanelTimerBarChestTimeTextFontSize"] = "Text size"
L["mythicPlusTimerPanelTimerBarChestTimeTextOffsetY"] = "Text Y offset"
L["mythicPlusTimerPanelTimerBarColor"] = "Color"
L["mythicPlusTimerPanelTimerBarExpiredColor"] = "Expired color"
L["mythicPlusTimerPanelTimerBarFillUp"] = "Fill timer bar up"
L["mythicPlusTimerPanelTimerBarTimeLeftText"] = "Show time left on bar"
L["mythicPlusTimerPanelTimerBarTimeLeftTextColor"] = "Time left text color"
L["mythicPlusTimerPanelTimerBarTimeLeftTextFontSize"] = "Time left text size"
L["mythicPlusTimerPanelTimerBarTimeLeftTextOffsetX"] = "Time left text X offset"
L["mythicPlusTimerPanelTimerBarTimeLeftTextOffsetY"] = "Time left text Y offset"
L["mythicPlusTimerPanelTimerBarTexture"] = "Texture"
L["mythicPlusTimerPanelTimerBarHeight"] = "Bar height"
L["mythicPlusTimerPanelTimerBarWidth"] = "Bar width"
L["mythicPlusTimerPanelTimerBarOffsetX"] = "Offset X"
L["mythicPlusTimerPanelTimerBarOffsetY"] = "Offset Y"
L["mythicPlusTimerShowBestDelta"] = "Show best time delta"
L["mythicPlusTimerShowBestTime"] = "Show best time"
L["mythicPlusTimerShowEnemyPercent"] = "Show enemy percent"
L["mythicPlusTimerShowKeyLevel"] = "Show key level"
L["mythicPlusTimerShowObjectiveBestTimes"] = "Show objective best deltas"
L["mythicPlusTimerShowObjectiveTimes"] = "Show objective times"
L["mythicPlusTimerShowObjectiveValues"] = "顯示目標數值"
L["mythicPlusTimerShowPanelEnemyBar"] = "Show panel enemy forces bar"
L["mythicPlusTimerShowStandaloneKeyLevel"] = "Show standalone key level"
L["mythicPlusTimerShowPanelTimerBar"] = "Show panel timer bar"
L["mythicPlusTimerTextOffsetX"] = "Label X offset"
L["mythicPlusTimerTextOffsetY"] = "Label Y offset"
L["mythicPlusTimerTimerAnchor"] = "Anchor"
L["mythicPlusTimerTimerOffsetX"] = "Offset X"
L["mythicPlusTimerTimerOffsetY"] = "Offset Y"
L["mythicPlusTimerValueOffsetX"] = "Value X offset"
L["mythicPlusTimerValueOffsetY"] = "Value Y offset"
--@end-eqol-beta]===]
L["noChatOnPullTimerDesc"] = "設定計時器時間與來源。"
L["persistSignUpNoteDesc"] = "設定隊伍與預組隊伍輔助功能。"
L["portalHideMissingDesc"] = "設定任務自動化與輔助功能。"
L["portalShowTooltipDesc"] = "設定任務自動化與輔助功能。"
L["preferMageFoodDesc"] = "設定生命值巨集優先順序。"
L["pullTimerLongTimeDesc"] = "設定計時器時間與來源。"
L["pullTimerShortTimeDesc"] = "設定計時器時間與來源。"
L["questTrackerQuestCountOffsetXDesc"] = "設定任務自動化與輔助功能。"
L["questTrackerQuestCountOffsetYDesc"] = "設定任務自動化與輔助功能。"
L["questWowheadLinkDesc"] = "設定任務自動化與輔助功能。"
L["randomMountDruidNoShiftWhileMountedDesc"] = "設定任務自動化與輔助功能。"
L["randomMountUseAllDesc"] = "設定任務自動化與輔助功能。"
L["routesJournelCombatBlocked"] = "戰鬥中無法分享路線。"
L["routesJournelCommentLabel"] = "備註"
L["routesJournelDecodeError"] = "無法解碼 MDT 字串。"
L["routesJournelDecompressError"] = "無法解壓縮 MDT 字串。"
L["routesJournelDeleteConfirm"] = "刪除此路線？"
L["routesJournelDeleted"] = "路線已刪除。"
L["routesJournelDeserializeError"] = "無法讀取 MDT 資料。"
L["routesJournelDungeons"] = "地城"
L["routesJournelDuplicate"] = "這條路線已經儲存。"
L["routesJournelEmpty"] = "沒有已儲存的路線。"
L["routesJournelFilters"] = "篩選"
L["routesJournelImportAllFromMDT"] = "全部匯入 (%d)"
L["routesJournelImportFromMDT"] = "從 MDT 匯入"
L["routesJournelImportedFromMDT"] = "已匯入目前 MDT 路線。"
L["routesJournelImportedFromMDTCount"] = "已匯入 %d 條 MDT 路線。已略過 %d 個重複項。"
L["routesJournelInvalidPreset"] = "無效的 MDT 路線字串。"
L["routesJournelInvalidStoredRoute"] = "此已儲存路線無效。"
L["routesJournelLegacyUnsupported"] = "不支援舊版 MDT 字串。"
L["routesJournelMDTNoRoute"] = "MDT 沒有可匯入的目前路線。"
L["routesJournelMDTNoRoutesForDungeon"] = "MDT 沒有此地城的可匯入路線。"
L["routesJournelMDTNotLoaded"] = "Mythic Dungeon Tools 尚未載入。"
L["routesJournelMinimapTooltip"] = "左鍵開啟路線。右鍵開啟選項。"
L["routesJournelNameLabel"] = "路線名稱"
L["routesJournelNew"] = "新路線"
L["routesJournelNoGroup"] = "你不在隊伍或團隊中。"
L["routesJournelOpenedInMDT"] = "已在 MDT 中開啟路線。"
L["routesJournelOptionInvisShroud"] = "隱形/帷幕"
L["routesJournelOptionSleepwalk"] = "夢遊"
L["routesJournelOptionWarlock"] = "術士"
L["routesJournelOptionalRequirements"] = "可選要求"
L["routesJournelPullCount"] = "%d 波"
L["routesJournelSave"] = "儲存路線"
L["routesJournelSaved"] = "路線已儲存。"
L["routesJournelSavedRoutes"] = "已儲存路線"
L["routesJournelSeasonOverview"] = "賽季概覽"
L["routesJournelSelectRoute"] = "選擇一條路線。"
L["routesJournelShare"] = "分享"
L["routesJournelShared"] = "路線已分享。"
L["routesJournelShowMinimapButton"] = "顯示小地圖按鈕"
L["routesJournelStringLabel"] = "MDT 匯出字串"
L["routesJournelTitle"] = "Routes Journel"
L["routesJournelUnknownDungeon"] = "未知的 MDT 地城索引。"
L["routesJournelUnnamed"] = "未命名路線"
L["murder_row_belath_dawnblade"] = "貝拉斯‧曦刃（謀殺之街）"
L["Mythic+ Key"] = "傳奇鑰石"
L["Mythic+ Rating"] = "大秘境评分"
L["mythicPlusBloodlustTrackerActiveLabel"] = "鎖定"
L["mythicPlusBloodlustTrackerAnchor"] = "嗜血追蹤器錨點"
L["mythicPlusBloodlustTrackerDebuffSound"] = "鎖定生效音效"
L["mythicPlusBloodlustTrackerEditModeHint"] = "顯示你的嗜血鎖定（疲乏/耗竭）。可在編輯模式調整位置與大小。"
L["mythicPlusBloodlustTrackerEnabled"] = "啟用嗜血鎖定追蹤器"
L["mythicPlusBloodlustTrackerFadeSound"] = "鎖定消失音效"
L["mythicPlusBloodlustTrackerOnlyInInstances"] = "僅在副本中顯示"
L["mythicPlusBloodlustTrackerReadyLabel"] = "就緒"
L["mythicPlusBloodlustTrackerReadySound"] = "就緒提醒音效"
L["mythicPlusBloodlustTrackerReadySoundOnEncounterStart"] = "在 ENCOUNTER_START 時若嗜血就緒則播放音效"
L["mythicPlusBloodlustTrackerSoundOnDebuffActive"] = "當嗜血鎖定生效時播放音效"
L["mythicPlusBloodlustTrackerSoundOnDebuffFade"] = "當嗜血鎖定消失時播放聲音"
L["mythicPlusBloodlustTrackerUseCustomDebuffSound"] = "為鎖定生效使用自訂音效"
L["mythicPlusBloodlustTrackerUseCustomFadeSound"] = "為鎖定消失使用自訂音效"
L["mythicPlusBloodlustTrackerUseCustomReadySound"] = "為就緒提醒使用自訂音效"
L["mpPullCanceled"] = "PULL 已取消"
L["mpPullInSecond"] = "%d 後 PULL"
L["mpPullInSeconds"] = "%ds 後 PULL"
L["mpPullNow"] = ">>現在 PULL<<"
L["mythicPlusBRTrackerAnchor"] = "戰復追蹤器錨點"
L["mythicPlusBRTrackerChargesFont"] = "層數字型"
L["mythicPlusBRTrackerChargesTextColor"] = "層數文字顏色"
L["mythicPlusBRTrackerChargesTextOffsetX"] = "層數文字 X 位移"
L["mythicPlusBRTrackerChargesTextOffsetY"] = "層數文字 Y 位移"
L["mythicPlusBRTrackerChargesTextOutline"] = "層數文字外框"
L["mythicPlusBRTrackerChargesTextPoint"] = "層數文字錨點"
L["mythicPlusBRTrackerChargesTextSize"] = "層數文字大小"
L["mythicPlusBRTrackerEditModeHint"] = "可在編輯模式調整按鈕位置與大小。"
L["mythicPlusBRTrackerEnabled"] = "啟用戰鬥復活追蹤器"
L["mythicPlusEnableDungeonFilter"] = "為地城搜尋器新增進階篩選器"
L["mythicPlusEnableDungeonFilterClearReset"] = "重置暴雪篩選時清除擴充篩選"
L["mythicPlusEnableDungeonFilterDesc"] = "為地城搜尋器新增進階篩選（隊伍適配、嗜血/英勇、戰鬥復活、相同專精等）。啟用時，為避免 Blizzard 介面的「taint」錯誤，會暫時調整「%s」控制項。"
L["mythicPlusEnableObjectiveTracker"] = "自動管理目標追蹤"
L["mythicPlusEnableObjectiveTrackerDesc"] = "當進入 M+ 地城時，自動隱藏或收合所有目標追蹤區塊。"
L["mythicPlusShowChestTimers"] = "顯示傳奇鑰石寶箱計時器"
L["mythicPlusShowChestTimersDesc"] = "在地城計時器旁顯示 +2/+3 升級計時器。"
--[===[@eqol-beta
L["mythicPlusTimerAffixColor"] = "Affix color"
L["mythicPlusTimerAffixDisplay"] = "Affix display"
L["mythicPlusTimerAffixDisplayIcon"] = "Icon"
L["mythicPlusTimerAffixDisplayIconText"] = "Text + icon"
L["mythicPlusTimerAffixDisplayText"] = "Text"
L["mythicPlusTimerAlign"] = "Text alignment"
L["mythicPlusTimerAnchor"] = "Anchor"
L["mythicPlusTimerBackdropColor"] = "Background color"
L["mythicPlusTimerBackdropEnabled"] = "Use background"
L["mythicPlusTimerBackdropTexture"] = "Background texture"
L["mythicPlusTimerBarBackgroundColor"] = "Background color"
L["mythicPlusTimerBarBackgroundTexture"] = "Background texture"
L["mythicPlusTimerBarBorderColor"] = "Border color"
L["mythicPlusTimerBarBorderEnabled"] = "Border"
L["mythicPlusTimerBarBorderOffset"] = "Border offset"
L["mythicPlusTimerBarBorderSize"] = "Border size"
L["mythicPlusTimerBarBorderTexture"] = "Border texture"
L["mythicPlusTimerBorderColor"] = "Border color"
L["mythicPlusTimerBorderEnabled"] = "Use border"
L["mythicPlusTimerBorderInset"] = "Border offset"
L["mythicPlusTimerBorderSize"] = "Border size"
L["mythicPlusTimerBorderTexture"] = "Border texture"
L["mythicPlusTimerChestColor"] = "+2/+3 color"
L["mythicPlusTimerDeathColor"] = "Death color"
L["mythicPlusTimerDeathDisplay"] = "Death display"
L["mythicPlusTimerDeathShowTimeLost"] = "Show time lost with deaths"
L["mythicPlusTimerDeaths"] = "Deaths"
L["mythicPlusTimerDeathsByPlayer"] = "玩家死亡次數"
L["mythicPlusTimerDungeonColor"] = "Dungeon color"
L["mythicPlusTimerDungeonAnchor"] = "Anchor"
L["mythicPlusTimerDungeonDisplay"] = "Dungeon label"
L["mythicPlusTimerDungeonDisplayLevel"] = "Level"
L["mythicPlusTimerDungeonDisplayName"] = "Name"
L["mythicPlusTimerDungeonDisplayNameLevel"] = "Name + level"
L["mythicPlusTimerDungeonDisplayShort"] = "Abbreviation"
L["mythicPlusTimerDungeonDisplayShortLevel"] = "Abbreviation + level"
L["mythicPlusTimerDungeonOffsetX"] = "Offset X"
L["mythicPlusTimerDungeonOffsetY"] = "Offset Y"
L["mythicPlusTimerEditModeHint"] = "Enable the Mythic+ Timer here. Configure layout, display, bars, fonts, colors, and behavior in Edit Mode."
L["mythicPlusTimerEnabled"] = "Enable Mythic+ Timer"
L["mythicPlusTimerEnemyForces"] = "Enemy Forces"
L["mythicPlusTimerEnemyForcesColor"] = "Enemy color"
L["mythicPlusTimerExpiredColor"] = "Expired color"
L["mythicPlusTimerFont"] = "Font"
L["mythicPlusTimerFontOutline"] = "Font outline"
L["mythicPlusTimerFontSize"] = "Font size"
L["mythicPlusTimerGrowth"] = "Growth direction"
L["mythicPlusTimerHideNonBossObjectives"] = "Hide non-boss objectives"
L["mythicPlusTimerObjectiveColor"] = "Objective color"
L["mythicPlusTimerObjectiveCompleteColor"] = "Completed color"
L["mythicPlusTimerObjectiveBestDeltaSlowerColor"] = "Slower best delta color"
L["mythicPlusTimerObjectiveBestDeltaFasterColor"] = "Faster best delta color"
L["mythicPlusTimerOnlyInMythicPlus"] = "Only show in Mythic+"
L["mythicPlusTimerPreviewDungeon"] = "Ara-Kara, City of Echoes"
L["mythicPlusTimerPreviewObjectiveBosses"] = "Defeat bosses"
L["mythicPlusTimerPreviewObjectiveRelics"] = "回收聖物"
L["mythicPlusTimerPreviewObjectiveRescue"] = "Rescue captives"
L["mythicPlusTimerRowHeight"] = "Row height"
L["mythicPlusTimerRowSpacing"] = "Row spacing"
L["mythicPlusTimerSectionBars"] = "Bars"
L["mythicPlusTimerSectionBehavior"] = "Behavior"
L["mythicPlusTimerSectionColors"] = "Colors"
L["mythicPlusTimerSectionDisplay"] = "Display"
L["mythicPlusTimerSectionFont"] = "Font"
L["mythicPlusTimerSectionLayout"] = "Layout"
L["mythicPlusTimerShowAffixIcons"] = "Show affix icons"
L["mythicPlusTimerShowAffixes"] = "Show affixes"
L["mythicPlusTimerShowChestTimers"] = "Show +2/+3 timers"
L["mythicPlusTimerShowDeaths"] = "Show deaths"
L["mythicPlusTimerShowDungeon"] = "Show dungeon label"
L["mythicPlusTimerShowEnemyForces"] = "Show enemy forces"
L["mythicPlusTimerShowObjectiveBars"] = "Show objective bars"
L["mythicPlusTimerShowObjectives"] = "Show objectives"
L["mythicPlusTimerShowTimer"] = "Show timer"
L["mythicPlusTimerTexture"] = "Texture"
L["mythicPlusTimerTimeLeft"] = "Time left"
L["mythicPlusTimerTimeLost"] = "Time lost"
L["mythicPlusTimerTimerColor"] = "Timer color"
L["mythicPlusTimerTimerDisplay"] = "Timer display"
L["mythicPlusTimerTimerDisplayElapsedTotal"] = "Time elapsed / total time"
L["mythicPlusTimerTimerDisplayTimeLeft"] = "Time left"
L["mythicPlusTimerTimerDisplayTimeLeftTotal"] = "Time left / total time"
L["mythicPlusTimerTimerDisplayTotal"] = "總時間"
L["mythicPlusTimerTimerFontSize"] = "Text size"
L["mythicPlusTimerTitle"] = "Mythic+ Timer"
L["mythicPlusTimerTitleFontSize"] = "Title font size"
L["mythicPlusTimerTooltip"] = "Show tooltip"
L["mythicPlusTimerUnknownDungeon"] = "Mythic+ Dungeon"
L["mythicPlusTimerUpdateRate"] = "Update rate"
L["mythicPlusTimerWidth"] = "Width"
--@end-eqol-beta]===]
L["MythicScorePartsLabel"] = "要顯示的傳奇+資訊"
L["Name"] = "名稱"
L["Name anchor"] = "名稱錨點"
L["Name class color"] = "名稱職業顏色"
L["Name color"] = "名稱顏色"
L["Name font"] = "字體"
L["Name font outline"] = "字體外框"
L["Name font size"] = "名字字體大小"
L["Name max width"] = "名稱最大寬度"
L["Name offset X"] = "名稱 X 位移"
L["Name offset Y"] = "名稱 Y 位移"
L["Name X Offset"] = "名稱 X 位移"
L["Name Y Offset"] = "名稱 Y 位移"
L["nameplateAuraClickthrough"] = "讓姓名板光環可點擊穿透"
L["nameplateAuraClickthroughDesc"] = "啟用時，讓預設姓名板的光環圖示可點擊穿透。"
L["nameplateMobColorBoss"] = "首領顏色"
L["nameplateMobColorCaster"] = "施法者顏色"
L["nameplateMobColorMelee"] = "近戰顏色"
L["nameplateMobColorMiniboss"] = "小首領顏色"
L["nameplateMobColorNeutral"] = "中立顏色"
L["nameplateMobColorTankMode"] = "坦克模式顏色"
L["nameplateEliteMarkerAnchor"] = "精英標記錨點"
L["nameplateEliteMarkerAnchorDesc"] = "選擇精英標記附著在預設名條上的位置。"
L["nameplateEliteMarkers"] = "在預設名條上顯示精英標記"
L["nameplateEliteMarkersDesc"] = "為精英、稀有精英和世界首領單位的預設名條顯示分類標記。"
L["nameplateEliteMarkerSize"] = "精英標記大小"
L["nameplateEliteMarkerSizeDesc"] = "設定預設名條上精英標記的大小。"
L["nameplateFocusHealthbarTexture"] = "專注目標生命條材質"
L["nameplateFocusHealthbarTextureDesc"] = "變更專注目標預設名條的生命條材質。設為無可保留 Blizzard 材質。"
L["nameplateFriendlyPlayerClassColorNames"] = "友方玩家姓名使用職業顏色"
L["nameplateFriendlyPlayerClassColorNamesDesc"] = "依職業顏色顯示友方玩家姓名板上的姓名。"
L["nameplateFriendlyPlayerNamesOnly"] = "友方玩家姓名板只顯示姓名"
L["nameplateFriendlyPlayerNamesOnlyDesc"] = "友方玩家姓名板只顯示姓名文字，而不是完整生命值條。"
L["nameplateHideFriendlyPlayerRealms"] = "隱藏友方玩家姓名板上的伺服器"
L["nameplateHideFriendlyPlayerRealmsDesc"] = "從友方玩家姓名板移除伺服器名稱。"
L["nameplateMobColors"] = "為預設姓名板著色"
L["nameplateMobColorsDesc"] = "啟用時，依單位類型為預設敵方姓名板著色。"
L["nameplateMobColorsInDungeons"] = "在副本中套用"
L["nameplateMobColorsInDungeonsDesc"] = "在地城、團隊副本與探究等副本 PvE 內容中維持姓名板敵對單位染色啟用。"
L["nameplateMobColorsOutsideDungeons"] = "在副本外也套用"
L["nameplateMobColorsOutsideDungeonsDesc"] = "允許在副本外的內容中也套用姓名板敵對單位染色，例如開放世界。PvP 與競技場環境仍會被忽略。"
L["nameplateMobTankMode"] = "坦克模式顏色"
L["nameplateMobTankModeDesc"] = "當你擔任坦克時，將目前與你戰鬥中的敵人使用專用顏色顯示，而不是一般敵人著色。"
L["nameplateMobColorThreatLost"] = "仇恨丟失顏色"
L["nameplateMobColorThreatWarning"] = "仇恨警告顏色"
L["nameplateMobColorTrivial"] = "低等敵人顏色"
L["nameplateQuestMarkerAnchor"] = "任務圖示錨點"
L["nameplateQuestMarkerAnchorDesc"] = "選擇任務圖示附著在預設姓名板的哪個位置。"
L["nameplateQuestMarkers"] = "在預設姓名板上顯示任務圖示"
L["nameplateQuestMarkersDesc"] = "對仍會提供目標進度的單位，在預設姓名板上方顯示任務圖示。"
L["nameplateQuestMarkerSize"] = "任務圖示大小"
L["nameplateQuestMarkerSizeDesc"] = "設定預設姓名板上的任務圖示大小。"
L["nameplateSlugOutline"] = "自訂預設名條文字"
L["nameplateSlugOutlineDesc"] = "啟用預設名條文字的描邊和大小自訂。"
L["nameplateTextCustomFont"] = "覆寫名條文字字型"
L["nameplateTextCustomFontDesc"] = "變更預設名條文字使用的字型。停用此項可保留 Blizzard 的本地化字型，同時仍套用描邊或大小變更。"
L["nameplateTextFont"] = "名條文字字型"
L["nameplateTextFontDesc"] = "選擇預設名條文字使用的字型。"
L["nameplateTextOutline"] = "名條文字描邊"
L["nameplateTextOutlineDesc"] = "選擇預設名條文字使用的字型描邊樣式。"
L["nameplateTextSize"] = "名條文字大小"
L["nameplateTextSizeDesc"] = "設定預設名條文字大小。使用 0 保持 Blizzard 大小。"
L["nameplateTargetMarkers"] = "在預設姓名板上顯示目標標記"
L["nameplateTargetMarkersDesc"] = "在目前目標的預設姓名板兩側顯示箭頭標記。"
L["nameplateTargetMarkerAtlas"] = "目標標記樣式"
L["nameplateTargetMarkerAtlasDesc"] = "選擇預設姓名板目標標記使用的箭頭樣式。"
L["nameplateTargetMarkerSize"] = "目標標記大小"
L["nameplateTargetMarkerSizeDesc"] = "設定預設姓名板上目標箭頭標記的大小。"
L["Nameplates"] = "姓名板"
L["NameplatesAndNames"] = "名條與名稱"
L["No currency tracking"] = "未追蹤貨幣"
L["No Keystone"] = "沒有鑰石"
L["No Mythic+ rating"] = "没有大秘境评分"
L["No override"] = "不覆蓋"
L["No saved loadouts"] = "沒有已儲存的配置"
L["No Set Equipped"] = "未裝備套裝"
L["NoBloodlust"] = "隊伍中無嗜血"
L["noChatOnPullTimer"] = "開怪計時器時不發送聊天訊息"
L["NoKeystone"] = "無資訊"
L["NoSameSpec"] = "隊伍中沒有%s"
L["Not interruptible color"] = "不可打斷顏色"
L["Not mounted"] = "未騎乘"
L["NPCID"] = "ID"
L["Number of lines"] = "線條數量"
L["Number of thresholds"] = "閾值數量"
L["objectiveTrackerScope"] = "目標追蹤範圍"
L["objectiveTrackerScopeDesc"] = "選擇目標追蹤自動化應在哪些副本類型中隱藏或收合追蹤區塊。"
L["objectiveTrackerScopeScenarioDelve"] = "事件場景 / 探究"
L["Off"] = "關閉"
L["Offset"] = "偏移"
L["Offset X"] = "X 位移"
L["Offset Y"] = "Y 位移"
L["Only in dungeons/raids"] = "僅限地城/團隊副本"
L["Only with modifier"] = "僅在按下修飾鍵時"
L["open"] = "開啟音效"
L["Open Talents"] = "打開天賦"
L["Open with Friends list"] = "隨好友名單開啟"
L["openCharframeOnUpgrade"] = "升級時打開角色介面"
L["openCharframeOnUpgradeDesc"] = "在商人處升級物品時打開角色介面。"
L["OpenMail"] = "開啟郵件"
L["OpenTalents"] = "打開天賦面板"
L["Other"] = "其他"
L["Out of combat"] = "非戰鬥"
L["Outline"] = "外框"
L["Outside"] = "外部"
L["outsideNearGems"] = "外部（在寶石旁）"
L["Overlay"] = "覆蓋層"
L["OverwriteAllFontsToGlobal"] = "字體設全域"
L["OverwriteAllFontsToGlobalConfirm"] = "要將目前設定檔中所有支援的設定都改為使用全域字體嗎？需要重新載入介面。"
L["OverwriteAllFontStylingToGlobal"] = "樣式設全域"
L["OverwriteAllFontStylingToGlobalConfirm"] = "要將目前設定檔中所有支援的設定都改為使用全域字體樣式嗎？需要重新載入介面。"
L["OverwriteGlobalMainProfile"] = "覆蓋全域主設定檔？"
L["OverwriteGlobalProfile"] = "覆蓋 %s 的全域設定檔？"
L["paladin_HideHolyPower"] = "隐藏圣能条"
L["Panel"] = "面板"
L["Panel Name"] = "面板名稱"
L["Panels"] = "面板"
L["Party"] = "隊伍"
L["Partyfit"] = "隊伍符合"
L["peafowl"] = "孔雀鳴叫"
L["Per-currency tooltips"] = "依貨幣顯示滑鼠提示"
L["Percent"] = "百分比"
L["Percent / Current"] = "百分比 / 當前"
L["Percent / Current / Max"] = "百分比 / 當前 / 最大"
L["Percent / Max"] = "百分比 / 最大"
L["Percent rounding"] = "百分比捨入"
L["Persist LFG signup note"] = "保留LFG報名備註"
L["persistAuctionHouseFilter"] = "在本次遊戲期間保留拍賣場篩選條件"
L["Pet Missing"] = "寵物缺失"
L["Pet Tracker"] = "寵物追蹤器"
L["petTrackerHideWhileRested"] = "休息時隱藏"
L["petTrackerLayout"] = "提醒配置"
L["petTrackerLayoutInline"] = "圖示在文字左側"
L["petTrackerLayoutTextAbove"] = "文字在圖示上方"
L["petTrackerLayoutTextBelow"] = "文字在圖示下方"
L["ping"] = "標記"
L["Ping display"] = "Ping 顯示"
L["Ping update interval (s)"] = "Ping 更新間隔（秒）"
L["ping_assist"] = "標記：協助"
L["ping_attack"] = "標記：攻擊"
L["ping_minimap"] = "小地圖標記"
L["ping_omw"] = "標記：路上中"
L["ping_ping"] = "預設標記"
L["ping_warning"] = "標記：警告"
L["Pixel"] = "像素"
L["Player Castbar"] = "玩家施法條"
L["Player Choice"] = "玩家選擇"
L["Player is casting"] = "施法中"
L["PlayerHealthText"] = "玩家生命值文字"
L["Please enter a code to import."] = "請輸入要匯入的代碼。"
L["Point %d color"] = "門檻點 %d 的顏色"
L["PopupsAndUITweaks"] = "彈出視窗與介面調整"
L["portalHideMissing"] = "隱藏尚未擁有的傳送"
L["portalShowTooltip"] = "在傳送按鈕上顯示提示"
L["Portrait"] = "頭像"
L["Portrait side"] = "頭像位置"
L["Position Persistence"] = "位置保留"
L["Position Persistence Close"] = "直到關閉視窗"
L["Position Persistence Close Tooltip"] = "不會儲存位置，並在關閉視窗時重設。"
L["Position Persistence Disabled"] = "已停用"
L["Position Persistence Disabled Tooltip"] = "不會儲存或恢復此視窗的自訂位置。"
L["Position Persistence Global"] = "使用全域設定"
L["Position Persistence Global Tooltip"] = "使用全域位置保留設定。"
L["Position Persistence Lockout"] = "直到登出"
L["Position Persistence Lockout Tooltip"] = "僅在你登出前保存位置。"
L["Position Persistence Reset"] = "直到重設"
L["Position Persistence Reset Tooltip"] = "儲存位置，直到你重設它。"
L["Power"] = "資源"
L["Power Bar Widgets"] = "能量條小工具（介面小工具）"
L["Power delimiter"] = "資源分隔符"
L["Power height"] = "資源條高度"
L["Power secondary delimiter"] = "次要資源分隔符"
L["Power tertiary delimiter"] = "第三資源分隔符"
L["Power text center"] = "中央資源文字"
L["Power text left"] = "左側資源文字"
L["Power text right"] = "右側資源文字"
L["Power texture"] = "條材質"
L["PowerBar"] = "資源條"
L["Prefer Cauldrons"] = "優先使用大鍋"
L["Prefer Cauldrons Desc"] = "啟用後會優先使用短效（大鍋類型）精煉藥劑；停用後只會使用一般精煉藥劑流程。"
L["Prefer Healthstone first"] = "優先使用治療石"
L["Prefer Hearty Food"] = "優先豐盛食物"
L["Prefer Hearty Food Desc"] = "優先使用豐盛版增益食物；若無法使用，巨集會改用一般版本。"
L["Prefer mage food"] = "偏愛法師食物"
L["Preferred flask for %s"] = "%s 的偏好精煉藥劑"
L["Preferred flask for role %s"] = "角色 %s 的偏好精煉藥劑"
L["Prefix"] = "前綴"
L["Presence"] = "在線狀態"
L["Preserve content size"] = "保持內容大小"
L["Preview sound"] = "預覽音效"
L["PriorityOrder"] = "優先順序"
L["PrioritySlot"] = "優先權 %d"
L["priory_of_the_sacred_flame_npc"] = "聖焰修道院 NPC"
L["PrivacyBlockingIgnore"] = "隱私、封鎖與忽略"
L["Private Auras"] = "私人光環"
L["Professions"] = "專業"
L["Professions Book"] = "專業書"
L["ProfileApplyDefaultToAll"] = "全域設定"
L["ProfileApplyDefaultToAllConfirm"] = "將預設設定檔 \"%s\" 套用到所有已知角色？"
L["ProfileApplyDefaultToAllDesc"] = "將每個已知角色的啟用設定檔設為預設設定檔。需要重新載入。"
L["ProfileApplyDefaultToAllDone"] = "已將預設設定檔套用到 %d 個角色。需要重新載入。"
L["ProfileActiveDesc"] = "此角色使用的設定檔，會覆蓋預設設定檔。"
L["ProfileDefaultDesc"] = "用於尚未指定啟用設定檔的新角色。"
L["ProfileCopyDesc"] = "確定要將 \"%s\" 的設定複製到目前設定檔嗎？"
L["ProfileDeleteDesc"] = "確定要刪除設定檔 \"%s\" 嗎？"
L["ProfileDeleteDesc2"] = "只能刪除未被全域或目前使用的設定檔。"
L["ProfileExportEmpty"] = "啟用配置沒有保存的設定。"
L["ProfileExportFailed"] = "導出配置失敗。"
L["ProfileExportNoActive"] = "找不到可導出的啟用配置。"
L["ProfileImportConfirm"] = "匯入將覆蓋當前配置並重新載入介面。大型代碼可能會短暫卡頓。"
L["ProfileImportEmpty"] = "請貼上您要匯入的代碼。"
L["ProfileImportFailed"] = "匯入配置失敗。"
L["ProfileImportProtection"] = "受保護的匯入區段"
L["ProfileImportProtectionActionBars"] = "快捷列"
L["ProfileImportProtectionBags"] = "背包"
L["ProfileImportProtectionCastbars"] = "施法條"
L["ProfileImportProtectionCooldownPanels"] = "冷卻面板"
L["ProfileImportProtectionDamageMeter"] = "傷害統計"
L["ProfileImportProtectionDataPanels"] = "資料面板"
L["ProfileImportProtectionDesc"] = "匯入完整配置或外部安裝器配置時，所選區段會保持不變。"
L["ProfileImportProtectionDungeonCombat"] = "地城與戰鬥工具"
L["ProfileImportProtectionHBP"] = "治療者增益位置"
L["ProfileImportProtectionInstanceDifficulty"] = "副本難度"
L["ProfileImportProtectionMouseAccessibility"] = "滑鼠與輔助功能"
L["ProfileImportProtectionMover"] = "移動器"
L["ProfileImportProtectionQuickAccept"] = "快速接受"
L["ProfileImportProtectionResourceBars"] = "資源條"
L["ProfileImportProtectionUnitFrames"] = "單位框架"
L["ProfileImportSuccess"] = "配置已匯入，正在重新載入介面..."
L["ProfileMenuTitle"] = "插件設定檔"
L["ProfileName"] = "新增設定檔"
L["Profiles"] = "設定檔"
L["ProfileScope"] = "設定檔範圍"
L["ProfileSetActiveReload"] = "已將插件設定檔切換為 %s。正在重新載入 UI..."
L["ProfileUseGlobalDesc"] = "用於尚未指定啟用設定檔的新角色。"
L["Pull Timer"] = "開怪計時器"
L["Pulsing"] = "脈動"
L["pullSlashUnavailableInCombat"] = "EnhanceQoL：戰鬥中無法使用 /pull。"
L["PvP"] = "PvP"
L["PvP Match Results"] = "PvP 對戰結果"
L["PvPAutoRelease"] = "PvP 自動釋放"
L["queryRestrictionApplied"] = "限制 CVars 已設為 %d。"
L["queryRestrictionEnvironment"] = "AddOn 限制"
L["queryRestrictionPrintValues"] = "輸出 CVar 值"
L["queryRestrictionStatusLabel"] = "限制 CVars：%s"
L["queryRestrictionStatusMixed"] = "混合"
L["queryRestrictionStatusOff"] = "關閉"
L["queryRestrictionStatusOn"] = "開啟"
L["queryRestrictionToggleDisable"] = "停用強制限制"
L["queryRestrictionToggleEnable"] = "啟用強制限制"
L["Quest"] = "任務"
L["quest_complete"] = "任務完成"
L["questAddNPCToExclude"] = "將目標 NPC/打開的對話視窗添加到排除清單"
L["questAutomationModifier"] = "任務自動化修飾鍵"
L["questAutomationModifierDesc"] = "選擇需要按住的修飾鍵以啟用任務自動化。選擇無則永遠啟用（按住 Shift 暫停）。"
L["Questing"] = "任務"
L["QuestingAndCinematics"] = "任務與過場動畫"
L["questTrackerMinimizeButtonAnchor"] = "最小化「+」錨點"
L["questTrackerMinimizeButtonAnchor_desc"] = "最小化為「+」時，選擇按鈕要錨定到追蹤器的哪個角落。"
L["questTrackerMinimizeButtonOnly"] = "最小化只顯示「+」"
L["questTrackerMinimizeButtonOnly_desc"] = "折疊目標追蹤器時，隱藏標題列並只顯示 (+) 按鈕。"
L["questTrackerOptions"] = "任務追蹤"
L["questTrackerRememberState"] = "記住任務追蹤器狀態"
L["questTrackerRememberState_desc"] = "在登入或重載後恢復任務追蹤器的折疊/展開狀態。"
L["questTrackerShowQuestCount"] = "在追蹤器下方顯示任務數量"
L["questTrackerShowQuestCount_desc"] = "在任務追蹤標題下方顯示你目前的任務數量與上限。"
L["questWowheadLink"] = "在任務右鍵選單中啟用 Wowhead 連結"
L["Queue Status Button"] = "佇列狀態按鈕"
L["Quick signup"] = "快速報名"
L["quickSkipCinematic"] = "快速跳過過場動畫"
L["quickSkipCinematicDesc"] = "在過場動畫或影片中按下 Esc、空白鍵或 Enter 時自動確認跳過"
L["Raid"] = "團隊"
L["Raid Info"] = "團隊資訊"
L["Raid marker"] = "團隊標記"
L["Raid marker anchor"] = "錨點"
L["Raid marker offset X"] = "X 位移"
L["Raid marker offset Y"] = "Y 位移"
L["Raid marker size"] = "圖示大小"
L["RaiderIOUrl"] = "複製 Raider.IO URL"
L["RaidTargetIcon"] = "團隊目標圖示"
L["Random Mount"] = "隨機坐騎"
L["randomMountCastSlowFallWhenFalling"] = "Cast Slow Fall/Levitate while falling"
L["randomMountCastSlowFallWhenFallingDesc"] = "Only applies to Mages (Slow Fall) and Priests (Levitate)."
L["randomMountDracthyrVisageBeforeMount"] = "Turn to Visage form as Dracthyr before mounting"
L["randomMountDracthyrVisageBeforeMountDesc"] = "Only applies to Dracthyr characters."
L["randomMountDruidNoShiftWhileMounted"] = "騎乘時不切換旅行/獵豹形態"
L["rangeOverlayColor"] = "覆蓋顏色"
L["rangeOverlayShape"] = "覆蓋形狀"
L["rangeOverlayShapeRound"] = "圓角"
L["Re-anchor Totem Frame"] = "重新錨定圖騰框架"
L["Ready Check"] = "就緒確認"
L["Ready check"] = "就緒確認"
L["readycheck"] = "就位確認音效"
L["readyCheckUnavailableInCombat"] = "EnhanceQoL：戰鬥中無法使用就緒確認。"
L["Realm"] = "伺服器"
L["Recruit A Friend"] = "招募好友"
L["Recruit A Friend Rewards"] = "戰友招募獎勵"
L["Relative Frame"] = "相對框體"
L["Relative Point"] = "相對錨點"
L["Relative point"] = "相對點"
L["ReleaseTimer"] = "釋放計時器"
L["ReloadLoadouts"] = "重新載入 TLE 配裝"
L["Remove %s from the include list?"] = "要從包含清單移除 %s 嗎？"
L["Remove Panel"] = "移除面板"
L["Renown"] = "名望"
L["repair"] = "修理音效"
L["Repair Cost"] = "修理費用"
L["Repair Info"] = "修理資訊"
L["Repair Mount"] = "修理坐騎"
L["repairCost"] = "修理物品花費 "
L["repairFromGuildBank"] = "已使用公會銀行修理。"
L["Require Modifier For Move"] = "移動框體需要修飾鍵"
L["Require Modifier For Move Desc"] = "啟用後，拖曳框架需要按住移動修飾鍵。"
L["RequiredTalents"] = "所需天賦"
L["Reset condition"] = "重置條件"
L["Reset: 10s"] = "10秒後"
L["Reset: 30s"] = "30秒後"
L["Reset: 60s"] = "60秒後"
L["Reset: Combat"] = "戰鬥結束時"
L["Reset: Target"] = "更換目標時"
L["Resource Bars"] = "資源條"
L["ResourceBarsAutoEnableDesc"] = "選擇專精初始化時要自動啟用的資源條。"
L["ResourceBarsDefaultMode"] = "新專精的預設模式"
L["ResourceBarsDefaultPowerColor"] = "預設能量顏色"
L["ResourceBarsEnableDesc"] = "啟用可移動的生命值、能量與職業專屬資源條。"
L["ResourceBarsEnableSharedAllClasses"] = "為所有職業啟用共享模式"
L["ResourceBarsEnableSharedAllClassesConfirm"] = "要為所有職業的所有專精啟用共享模式嗎？"
L["ResourceBarsEnableSharedAllClassesDesc"] = "將所有職業與專精切換為共享模式，並建立共享資源條欄位。"
L["ResourceBarsEnableSharedAllSpecs"] = "為所有專精啟用共享模式"
L["ResourceBarsEnableSharedAllSpecsConfirm"] = "要為此職業的所有專精啟用共享模式嗎？"
L["ResourceBarsModeDesc"] = "選擇資源條的版面模式。"
L["ResourceBarsModeForSpec"] = "%s 模式"
L["ResourceBarsModeNote"] = "共享模式會讓目前職業使用同一組資源條。經典模式則讓每個專精自行選擇啟用的資源條。"
L["ResourceBarsModeShared"] = "共享"
L["ResourceBarsModeSharedDesc"] = "選擇此職業啟用哪些共享資源條。"
L["ResourceBarsModeSpec"] = "經典"
L["ResourceBarsOverridePowerColor"] = "覆寫所選能量類型"
L["ResourceBarsPowerColor"] = "能量覆寫"
L["ResourceBarsPowerColorType"] = "能量類型"
L["ResourceBarsSpecHint"] = "啟用後，可透過專精下拉選單選擇要顯示的資源條。"
L["ResourceBarsSpecSelectionDesc"] = "選擇此專精啟用哪些資源條。"
L["ResourceBarsTertiary"] = "第三資源"
L["Resurrection"] = "復活"
L["Reverse absorb fill"] = "反向吸收填充"
L["Reverse fill"] = "反向填滿"
L["Reverse heal absorb fill"] = "反向填充治療吸收"
L["Right"] = "右"
L["Right text"] = "右側文字"
L["Right text offset X"] = "右側文字 X 位移"
L["Right text offset Y"] = "右側文字 Y 位移"
L["Right to left"] = "由右至左"
L["Right X Offset"] = "右側 X 位移"
L["Right Y Offset"] = "右側 Y 位移"
L["Right-Click for options"] = "右鍵點擊開啟選項"
L["RightClickCloseTab"] = "右鍵點擊分頁可關閉。\
舊訊息會依玩家儲存。\
右鍵名字可執行邀請、Raider.IO 等操作。"
L["Ring Color"] = "環的顏色"
L["Role"] = "角色"
L["rolePriorityHeader"] = "角色優先順序"
L["Role icon anchor"] = "錨點"
L["Role icon offset X"] = "X 位移"
L["Role icon offset Y"] = "Y 位移"
L["Role icon size"] = "圖示大小"
L["Role icon style"] = "職責圖示樣式"
L["Role icons"] = "角色圖示"
L["rookery_npc"] = "育雛間 NPC"
L["rootSlashCommandAuctionMountDesc"] = "使用拍賣場坐騎。"
L["rootSlashCommandAutoGossipAddDesc"] = "加入自動對話 ID。"
L["rootSlashCommandAutoGossipListDesc"] = "列出目前對話 ID。"
L["rootSlashCommandAutoGossipRemoveDesc"] = "移除自動對話 ID。"
L["rootSlashCommandClickCastDesc"] = "開啟點擊施放設定。"
L["rootSlashCommandCooldownPanelsDesc"] = "開啟冷卻面板編輯器。"
L["rootSlashCommandCooldownViewerDesc"] = "開啟冷卻檢視器設定。"
L["rootSlashCommandEditModeDesc"] = "開啟編輯模式。"
L["rootSlashCommandHealerBuffPlacementDesc"] = "開啟治療增益編輯器。"
L["rootSlashCommandIgnoreDesc"] = "開啟忽略清單。"
L["rootSlashCommandInstantMessengerDesc"] = "開啟即時通訊。"
L["rootSlashCommandNoteChatIMEnabled"] = "僅在即時通訊啟用時可用。"
L["rootSlashCommandNoteIgnoreEnabled"] = "僅在忽略功能啟用時可用。"
L["rootSlashCommandNoteSettingEnabled"] = "僅在設定中啟用時可用。"
L["rootSlashCommandNoteUseInMacro"] = "可用於巨集。"
L["rootSlashCommandPullTimerDesc"] = "開始開怪倒數。"
L["rootSlashCommandQuickKeybindDesc"] = "開啟快速按鍵綁定模式。"
L["rootSlashCommandRandomHearthstoneDesc"] = "使用隨機爐石。"
L["rootSlashCommandRandomMountDesc"] = "使用隨機坐騎。"
L["rootSlashCommandReloadUIDesc"] = "重新載入介面。"
L["rootSlashCommandRepairMountDesc"] = "使用修理坐騎。"
L["rootSlashCommandsConflictDesc"] = "部分別名可能已被其他插件佔用。"
L["rootSlashCommandsDesc"] = "在聊天視窗中輸入。"
L["rootSlashCommandsDiagnosticsHeader"] = "診斷與工具"
L["rootSlashCommandSettingsDesc"] = "開啟設定。"
L["rootSlashCommandsHeader"] = "斜線指令"
L["rootSlashCommandsMacroHeader"] = "巨集範例"
L["rootSlashCommandsNavigationHeader"] = "導航與隊伍"
L["rootSlashCommandsSocialHeader"] = "聊天與社交"
L["rootSlashCommandsUIHeader"] = "介面與編輯器"
L["rootSlashCommandWayDesc"] = "設定路徑點。"
L["Round down"] = "向下取整"
L["Round percent values"] = "百分比四捨五入"
L["Round to nearest"] = "四捨五入"
L["Rune cooldown color"] = "符文冷卻顏色"
L["Sample"] = "範例"
L["Sample Cast"] = "範例施法超長文字"
L["SavedGlobalMainProfile"] = "已儲存全域主設定檔"
L["SavedGlobalProfile"] = "已儲存 %s 的全域設定檔"
L["Scale"] = "縮放"
L["Scale Modifier"] = "縮放修飾鍵"
L["Scale Modifier Desc"] = "選擇用於縮放的修飾鍵。"
L["ScaleInstructions"] = "按住%s並使用滑鼠滾輪進行縮放。按住%s並右鍵點擊以重置。"
L["Screen (UIParent)"] = "螢幕 (UIParent)"
L["SeasonDungeons"] = "本賽季全部地城"
L["Secondary Delimiter"] = "次分隔符"
L["Selected bar only"] = "僅所選列"
L["sellAllJunk"] = "自動出售所有垃圾物品"
L["sellAllJunkDesc"] = "當商人視窗打開時自動販售全部劣質物品"
L["SellingAndShopping"] = "商人選項"
L["SellJunkIgnoredBag"] = "您已在 %d 個背包中停用了垃圾物品的銷售。\
這可能會阻止所有垃圾物品的自動銷售。"
L["Separate Melee & Ranged DPS"] = "分開近戰與遠程 DPS"
L["Separated offset"] = "分段間距"
L["Separator Color"] = "分隔線顏色"
L["Separator color"] = "分隔線顏色"
L["Separator size"] = "分隔線大小"
L["Separator thickness"] = "分隔線厚度"
L["Server + Local"] = "伺服器 + 本地"
L["Server time"] = "伺服器時間"
L["Set:"] = "套裝:"
L["Settings"] = "設定"
L["SettingsDataPanelCreate"] = "建立新面板"
L["SettingsLootAddInclude"] = "將物品加入包含清單"
L["SettingsLootHeaderToasts"] = "拾取訊息偏好"
L["SettingsQuestHeaderIgnoredNPCAdd"] = "忽略任務自動化"
L["SettingsQuestHeaderIgnoredNPCRemove"] = "取消忽略任務自動化"
L["Shadow Outline"] = "陰影描邊"
L["Shadow Thick"] = "粗陰影"
L["Slug Shadow"] = "Slug Shadow"
L["Slug Shadow Outline"] = "Slug Shadow Outline"
L["Slug Shadow Thick"] = "Slug Shadow Thick"
L["settingsShowCraftedQuality"] = "顯示製作品質"
L["settingsShowCraftedQualityTooltip"] = "可用時在製作裝備上顯示 Blizzard 的製作品質圖示。"
L["shaman_HideTotem"] = "隐藏图腾条"
L["Shine"] = "閃耀"
L["Short numbers"] = "使用短數字"
L["Show"] = "顯示"
L["Show absorb bar"] = "顯示吸收條"
L["Show AFK"] = "顯示 AFK"
L["Show assist icon"] = "顯示助理圖示"
L["Show backdrop"] = "顯示背景"
L["Show bar backdrop"] = "顯示條列背景"
L["Show border"] = "顯示邊框"
L["Show buffs"] = "顯示增益"
L["Show button border"] = "顯示按鈕邊框"
L["Show cast bar"] = "顯示施法條"
L["Show cast duration"] = "顯示施法時間"
L["Show cast target"] = "顯示施法目標"
L["Show charges"] = "顯示充能"
L["Show class resource"] = "顯示職業資源"
L["Show cooldown text"] = "顯示冷卻文字"
L["Show cooldown text (buffs)"] = "顯示冷卻文字（增益）"
L["Show cooldown text (debuffs)"] = "顯示冷卻文字（減益）"
L["Show countdown frame"] = "顯示倒數框架"
L["Show countdown numbers"] = "顯示倒數數字"
L["Show custom text"] = "顯示自訂文字"
L["Show dead"] = "顯示死亡"
L["Show debuffs"] = "顯示減益"
L["Show description in tooltip"] = "在滑鼠提示中顯示說明"
L["Show dispel icon"] = "顯示法術圖示"
L["Show dispel type"] = "顯示驅散類型"
L["Show DND"] = "顯示 DND"
L["Show DR %"] = "顯示 DR %"
L["Show duration"] = "顯示持續時間"
L["Show for role"] = "依角色顯示"
L["Show ghost"] = "顯示幽靈"
L["Show heal absorb bar"] = "顯示治療吸收條"
L["Show icon"] = "顯示圖示"
L["Show ignore note in tooltip"] = "在提示中顯示忽略備註"
L["ignoreTooltipNoteDesc"] = "將儲存的忽略備註加入該玩家的滑鼠提示。"
L["Show in"] = "顯示於"
L["Show incoming heal bar"] = "顯示預估治療條"
L["Show indicator"] = "顯示職責指示器"
L["Show interrupt feedback"] = "顯示打斷回饋"
L["Show interrupt feedback glow"] = "顯示打斷回饋發光"
L["Show leader icon"] = "顯示隊長圖示"
L["Show level"] = "顯示等級"
L["Show name"] = "顯示狀態列"
L["Show offline"] = "顯示離線"
L["Show on Character Frame"] = "在角色面板顯示"
L["Show on Inspect Frame"] = "在觀察面板顯示"
L["Show options tooltip hint"] = "在提示中顯示「按右鍵開啟選項」的提示"
L["Show player"] = "顯示玩家"
L["Show power bar"] = "顯示能量條"
L["Show power for roles"] = "依職責顯示資源"
L["Show power for specs"] = "依專精顯示資源"
L["Show raid marker"] = "團隊標記"
L["Show raid target icon"] = "顯示團隊目標圖示"
L["Show role icons for roles"] = "依職責顯示職責圖示"
L["Show sample"] = "顯示範例"
L["Show sample absorb"] = "顯示吸收範例"
L["Show sample cast"] = "顯示施法示例"
L["Show sample heal absorb"] = "顯示治療吸收範例"
L["Show sample in Edit Mode"] = "在編輯模式顯示範例"
L["Show sample incoming heals"] = "顯示預估治療示例"
L["Show seconds"] = "顯示秒數"
L["Show separator"] = "顯示分隔線"
L["Show solo"] = "單人時顯示"
L["Show spell icon"] = "顯示法術圖示"
L["Show spell name"] = "顯示法術名稱"
L["Show stacks"] = "顯示層數"
L["Show status text"] = "顯示狀態文字"
L["Show subzone"] = "顯示子區域"
L["Show temporary max health loss"] = "顯示暫時最大生命值損失"
L["Show threshold lines"] = "顯示閾值線"
L["Show tooltip"] = "顯示提示"
L["Show tooltip for auras"] = "顯示光環提示資訊"
L["Show tooltip for private auras"] = "顯示私人光環提示資訊"
L["Show when"] = "在以下情況顯示"
L["showBagFilterMenu"] = "啟用背包物品篩選"
L["showBagFilterMenuDesc"] = "僅在啟用合併背包時可用。按住 %s 以移動框架"
L["showBindOnBagItems"] = "綁定標記"
L["showBindOnBagItemsDesc"] = "在可裝備物品上顯示 %s (BoE)、%s (WuE) 與 %s (WB)。"
L["showCatalystChargesOnCharframe"] = "在角色裝備介面顯示催化劑次數"
L["ShowCooldownName"] = "顯示冷卻名稱"
L["showDurabilityOnCharframe"] = "在角色裝備框架上顯示耐久度"
L["showEnchantOnCharframe"] = "在角色裝備框架上顯示附魔"
L["showGemsOnCharframe"] = "在角色裝備框架上顯示寶石插槽"
L["showGemsTooltipOnCharframe"] = "在角色裝備框架上顯示寶石插槽提示"
L["showIlvlOnBagItems"] = "物品等級"
L["showIlvlOnBagItemsDesc"] = "在背包裝備上顯示物品等級。"
L["showIlvlOnBankFrameDesc"] = "在銀行介面顯示物品等級。"
L["showIlvlOnCharframe"] = "在角色裝備框架上顯示物品等級"
L["showIlvlOnMerchantframeDesc"] = "在商人物品上顯示物品等級。"
L["showInstanceDifficulty"] = "顯示副本難度"
L["showInstanceDifficultyDesc"] = "用簡短文字 (NM、HC、M、M+、LFR) 取代預設圖示，顯示目前副本難度。"
L["showOnlyGoldOnMoney"] = "僅顯示帳號的金幣（隱藏銀幣與銅幣）"
L["showTrainAllButton"] = "顯示全部學習按鈕"
L["showTrainAllButtonDesc"] = "在訓練師視窗加入「全部學習」按鈕，一次學習所有可用技能。"
L["showUpgradeArrowOnBagItems"] = "升級箭頭"
L["showUpgradeArrowOnBagItemsDesc"] = "在可裝備物品上顯示升級箭頭。"
L["showUpgradeTrackOnBagItems"] = "升級軌跡"
L["showUpgradeTrackOnBagItemsDesc"] = "在可裝備的背包物品上顯示升級軌跡的縮寫。"
L["showWorldMapCoordinates"] = "在世界地圖上顯示座標"
L["showWorldMapCoordinatesDesc"] = "當世界地圖開啟時，在標題附近顯示玩家與游標座標。"
L["Size"] = "大小"
L["skinning"] = "剝皮"
L["skipSignUpDialogDesc"] = "設定隊伍與預組隊伍輔助功能。"
L["sliderShortTime"] = "右鍵開怪計時器"
L["Smooth fill"] = "平滑填滿"
L["Sort direction"] = "排序方向"
L["Sort method"] = "排序方式"
L["soundDropdownPlaceholder"] = "選擇一個音效"
L["soundExtraEnable"] = "啟用額外音效"
L["soundExtraEnableDesc"] = "為所選事件播放額外音效。"
L["soundExtraEventAchievementEarned"] = "獲得成就"
L["soundExtraEventChallengeDeaths"] = "傳奇鑰石死亡計數更新"
L["soundExtraEventChallengeLeaverTimer"] = "傳奇鑰石離隊計時器"
L["soundExtraEventChatBNWhisper"] = "Battle.net 密語"
L["soundExtraEventCraftingOrdersNew"] = "已新增個人製作訂單"
L["soundExtraEventCraftingOrdersRemoved"] = "已移除個人製作訂單"
L["soundExtraEventEnterCombat"] = "進入戰鬥"
L["soundExtraEventGroupInviteConfirm"] = "隊伍邀請確認"
L["soundExtraEventLeaveCombat"] = "離開戰鬥"
L["soundExtraEventLFGQueueStatus"] = "LFG 佇列狀態更新"
L["soundExtraEventLootLegendary"] = "傳說戰利品提示"
L["soundExtraEventLootRollWon"] = "贏得戰利品擲骰"
L["soundExtraEventLootUpgrade"] = "戰利品升級提示"
L["soundExtraEventNewMail"] = "新郵件"
L["soundExtraEventPartyInvite"] = "隊伍邀請"
L["soundExtraEventPlayerCountdown"] = "拉怪倒數開始"
L["soundExtraEventResurrect"] = "復活請求"
L["soundExtraEventRoleCheck"] = "角色確認"
L["soundExtraSection"] = "額外音效"
L["soundMuteExplained"] = "啟用以下任一設定將靜音相關音效"
L["soundMuteGazeOfTheAlnseer"] = "Gaze of the Alnseer"
L["soundMuteSection"] = "要靜音的音效"
L["Space"] = "空格"
L["Spacing"] = "間距"
L["SpecAndIlvl"] = "專精與物品等級"
L["Specialization & Talents"] = "專精與天賦"
L["Spell"] = "法術"
L["Spell name"] = "法術名稱"
L["spellActivationOverlayActiveAlpha"] = "啟動時透明度"
L["spellActivationOverlayActiveAlphaDesc"] = "設定此選項。"
L["spellActivationOverlayDesc"] = "當任一所選條件為真時可見。"
L["spellActivationOverlayFrame"] = "法術啟動覆蓋層"
L["spellActivationOverlayHeader"] = "法術啟動覆蓋層"
L["spellActivationOverlayHiddenAlpha"] = "隱藏時透明度"
L["spellActivationOverlayHiddenAlphaDesc"] = "設定此選項。"
L["spellActivationOverlayUseCustomAlpha"] = "使用自訂透明度"
L["SpellID"] = "法術ID"
L["spellActivationOverlayUseCustomAlphaDesc"] = "設定此選項。"
L["spells"] = "法術"
L["Square"] = "方形"
L["SquareMinimap"] = "方形小地圖"
L["squareMinimapBackgroundColor"] = "方形小地圖背景顏色"
L["squareMinimapBackgroundOffset"] = "方形小地圖背景位移"
L["squareMinimapBorderColor"] = "方形小地圖邊框顏色"
L["squareMinimapBorderOffset"] = "方形小地圖邊框位移"
L["squareMinimapBorderSize"] = "方形小地圖邊框粗細"
L["squareMinimapBorderTexture"] = "方形小地圖邊框材質"
L["SquareMinimapStats"] = "方形小地圖統計"
L["squareMinimapStatsColorLow"] = "低值顏色"
L["squareMinimapStatsColorMid"] = "中值顏色"
L["squareMinimapStatsCoordinatesDecimals"] = "精度（小數位）"
L["squareMinimapStatsCoordinatesHideInInstance"] = "在副本中隱藏"
L["squareMinimapStatsFont"] = "字型（所有統計）"
L["squareMinimapStatsFPS"] = "FPS"
L["squareMinimapStatsFPSThresholdHigh"] = "高門檻（FPS）"
L["squareMinimapStatsFPSThresholdMedium"] = "中等門檻（FPS）"
L["squareMinimapStatsLatencyMode"] = "延遲顯示模式"
L["squareMinimapStatsLatencyModeHome"] = "本地"
L["squareMinimapStatsLatencyThresholdMid"] = "中門檻（毫秒）"
L["squareMinimapStatsLocationShowZone"] = "顯示區域"
L["squareMinimapStatsLocationSubzoneBelowZone"] = "在區域下方顯示子區域"
L["squareMinimapStatsOutline"] = "外框（所有統計）"
L["squareMinimapStatsTimeUse24Hour"] = "使用24小時制"
L["squareMinimapStatsTrackingButton"] = "追蹤按鈕"
L["squareMinimapStatsTrackingButtonDesc"] = "將暴雪追蹤按鈕移到小地圖上作為可設定的統計元素，並在啟用時隱藏預設追蹤欄位。"
L["squareMinimapStatsTrackingButtonScale"] = "按鈕縮放"
L["squareMinimapStatsTrackingButtonShowBackground"] = "顯示邊框/背景"
L["squareMinimapStatsUpdateInterval"] = "更新間隔（秒）"
L["Stack anchor"] = "數量錨點"
L["Stack font"] = "字體"
L["Stack offset X"] = "層數X位移"
L["Stack offset Y"] = "層數Y位移"
L["Stack outline"] = "層數字體外框"
L["Stack size"] = "光環層數大小"
L["Stacks"] = "層數"
L["Stag"] = "雄鹿"
L["Stagger bar max value"] = "最大值 %"
L["Stagger critical color"] = "危急顏色"
L["Stagger critical threshold"] = "危急 %"
L["Stagger deadly color"] = "致命顏色"
L["Stagger extreme color"] = "極限顏色"
L["Stagger extreme threshold"] = "極限 %"
L["Stagger high color"] = "高顏色"
L["Stagger high threshold"] = "高 %"
L["Stagger low color"] = "低顏色"
L["Stagger low threshold"] = "低 %"
L["Stagger medium color"] = "中顏色"
L["Stagger medium threshold"] = "中 %"
L["Stagger very high color"] = "很高顏色"
L["Stagger very high threshold"] = "很高 %"
L["StatDisplayModeBoth"] = "評分 + 百分比"
L["StatDisplayModePercent"] = "百分比"
L["StatDisplayModeRating"] = "評分"
L["StatDisplayShowSecondaryPercent"] = "顯示第二個百分比數值"
L["Static Popups"] = "靜態彈窗"
L["Status"] = "狀態"
L["Status text"] = "狀態文字"
L["stonevault"] = "石庫"
L["Strong drop shadow"] = "強陰影"
L["summoning_stone"] = "召喚石"
L["Support"] = "支援"
L["SystemAndDebug"] = "系統與除錯"
L["Sync buff and debuff settings"] = "同步增益與減益設定"
L["T33_Jackpot_Sound"] = "T33頭獎增益"
L["Talent loadout click hint"] = "左鍵點擊切換天賦配置"
L["Talent prefix color"] = "前綴顏色"
L["Talent use prefix color"] = "使用自訂前綴顏色"
L["TalentbuildLabel"] = "天賦方案：%s"
L["TalentReminder"] = "天賦提醒"
L["TalentReminderDesc"] = "當目前天賦與傳奇鑰石地城儲存的配置不一致時提醒你。"
L["talentReminderCustomSound"] = "提醒音效"
L["talentReminderCustomSoundFileDesc"] = "設定此選項。"
L["talentReminderEnabled"] = "啟用天賦提醒"
L["talentReminderEnabledDesc"] = "僅在%s難度檢查，以準備%s"
L["talentReminderHint"] = "在 %s 中設定"
L["talentReminderLoadOnReadyCheck"] = "僅於%s時檢查天賦"
L["talentReminderLoadOnReadyCheckDesc"] = "設定此選項。"
L["talentReminderLockActiveBuild"] = "鎖定方案文字"
L["talentReminderShowActiveBuild"] = "顯示啟用的天賦方案名稱"
L["talentReminderShowActiveBuildDesc"] = "設定此選項。"
L["talentReminderShowActiveBuildDropdown"] = "僅在以下情況顯示文字"
L["talentReminderShowActiveBuildInstance"] = "副本"
L["talentReminderSoundOnDifference"] = "若天賦與保存的配置不同則播放提示音"
L["talentReminderSoundOnDifferenceDesc"] = "設定此選項。"
L["talentReminderUseCustomSound"] = "使用自訂提醒音效"
L["Talents & Spellbook"] = "天賦與法術書"
L["Talents & Spells"] = "天賦與法術"
L["Target highlight"] = "目標高亮"
L["TargetHealthText"] = "目標生命值文字"
L["talentReminderUseCustomSoundDesc"] = "設定此選項。"
L["teleportCompendiumHeadline"] = "隱藏特定資料片的傳送"
L["teleportEnabled"] = "啟用傳送面板"
L["teleportEnabledDesc"] = "在PvE視窗顯示當前傳奇+賽季的傳送"
L["teleportOtherVariants"] = "還有%d種其他變體可用"
L["Teleports"] = "傳送"
L["teleportsHeadline"] = "在你的 PvEFrame 中加入副本傳送面板"
L["teleportsPreferredHearthstone"] = "最愛爐石"
L["teleportsPreferredHearthstoneDesc"] = "選擇一個或多個爐石供隨機傳送使用。留空則會使用你擁有的全部爐石。"
L["teleportsPreferredHearthstoneRandom"] = "全部已擁有的爐石"
L["teleportsRandomHearthstoneBinding"] = "隨機爐石"
L["teleportsWorldMapBinding"] = "切換世界地圖傳送面板"
L["teleportsWorldMapEnabled"] = "啟用世界地圖傳送面板"
L["teleportsWorldMapEnabledDesc"] = "在世界地圖新增分頁，列出所有可用的傳送選項"
L["teleportsWorldMapHelp"] = "右鍵顯示傳送目的地\
Shift+右鍵切換最愛"
L["teleportsWorldMapShowSeason"] = "在世界地圖顯示當季地城"
L["teleportsWorldMapShowSeasonDesc"] = "在世界地圖面板新增經典的當季清單（與傳送重複）。"
L["Temp. EnchantID"] = "臨時附魔 ID"
L["Tertiary Delimiter"] = "第三分隔符"
L["Test"] = "測試"
L["Text"] = "文字"
L["Text anchor"] = "文字錨點"
L["Text color"] = "文字顏色"
L["Text font"] = "文字字體"
L["Text only mode"] = "純文字模式"
L["Text outline"] = "文字描邊"
L["Text scale"] = "文字縮放"
L["Text Size"] = "文字大小"
L["Text size"] = "文字大小"
L["Text X Offset"] = "文字 X 偏移"
L["Text X offset"] = "文字X偏移"
L["Text Y Offset"] = "文字 Y 偏移"
L["Text Y offset"] = "文字Y偏移"
L["TextCenterOffsetX"] = "置中文字 X 位移"
L["TextCenterOffsetY"] = "置中文字 Y 位移"
L["TextLeftOffsetX"] = "左側文字 X 位移"
L["TextLeftOffsetY"] = "左側文字 Y 位移"
L["TextRightOffsetX"] = "右側文字 X 位移"
L["TextRightOffsetY"] = "右側文字 Y 位移"
L["Texture"] = "紋理"
L["The code could not be read."] = "無法讀取該代碼。"
L["Thick Outline"] = "粗外框"
L["Thick outline"] = "Thick outline"
L["Thickness"] = "粗細"
L["Threshold 1"] = "閾值 1"
L["Threshold 2"] = "閾值 2"
L["Threshold 3"] = "閾值 3"
L["Threshold 4"] = "閾值 4"
L["Threshold colors"] = "門檻顏色"
L["Threshold line thickness"] = "閾值線粗細"
L["Threshold point %d value"] = "門檻點 %d 的值"
L["Threshold point %d value (%%)"] = "門檻點 %d 的值 (%%)"
L["Threshold points"] = "門檻點"
L["Time"] = "時間"
L["Time color"] = "時間顏色"
L["Time display"] = "時間顯示"
L["Time left-click hint calendar"] = "左鍵點擊開啟行事曆"
L["Time left-click hint clock"] = "左鍵點擊開啟碼錶"
L["Time left-click opens calendar"] = "開啟行事曆"
L["Time left-click opens stopwatch"] = "開啟碼錶"
L["Time Manager"] = "時間管理"
L["Time this level"] = "此等級時間"
L["timeLockoutsDailyReset"] = "每日重置"
L["timeLockoutsDungeons"] = "已保存地城"
L["timeLockoutsExtended"] = "已延長"
L["timeLockoutsNone"] = "沒有已保存的副本"
L["timeLockoutsRaids"] = "已保存團隊副本"
L["timeLockoutsWeeklyReset"] = "每週重置"
L["timeShowLockouts"] = "在滑鼠提示中顯示已保存副本"
L["timeUseClassColor"] = "使用職業顏色"
L["timeoutRelease"] = "按住以確認"
L["timeoutReleaseDesc"] = "顯示「釋放靈魂」按鈕，但只有在按住修飾鍵達到所選持續時間後才會觸發。"
L["timeoutReleaseGroupDungeonFollower"] = "地城 - 隨從"
L["timeoutReleaseGroupDungeonHeroic"] = "地城 - 英雄"
L["timeoutReleaseGroupDungeonMythic"] = "地城 - 傳奇"
L["timeoutReleaseGroupDungeonMythicPlus"] = "地城 - 傳奇+（鑰石）"
L["timeoutReleaseGroupDungeonNormal"] = "地城 - 普通 / 時光行者"
L["timeoutReleaseGroupPvP"] = "PvP 副本"
L["timeoutReleaseGroupRaidHeroic"] = "團隊副本 - 英雄"
L["timeoutReleaseGroupRaidMythic"] = "團隊副本 - 傳奇"
L["timeoutReleaseGroupRaidNormal"] = "團隊副本 - 普通 / 團隊搜尋器 / 時光行者"
L["timeoutReleaseGroupScenario"] = "場景戰役內容"
L["timeoutReleaseGroupWorld"] = "世界（戶外與世界首領）"
L["timeoutReleaseHeadline"] = "僅在下列情況啟用按住釋放"
L["timeoutReleaseHoldHint"] = "按住 %s 以釋放"
L["timeoutReleaseModifierLabel"] = "需按住的修飾鍵"
L["timeoutReleaseOnlyIn"] = "僅套用於"
L["timeoutReleasePrefixScenario"] = "場景戰役"
L["Tint alpha"] = "著色透明度"
L["TL_ACTION_DELETE_ALL"] = "刪除所有資料"
L["TL_ACTION_EXPORT_CSV"] = "匯出 CSV"
L["TL_CLEAR_CONFIRM"] = "刪除所有記錄項目？"
L["TL_FILTER_CHARACTER_ONLY"] = "僅此角色"
L["TL_FILTER_RECEIVED_ONLY"] = "已接收"
L["TL_FILTER_SENT_ONLY"] = "已傳送"
L["TL_MAIL_LOG_TITLE"] = "郵件記錄"
L["TL_STATUS_CANCELLED"] = "已取消"
L["TL_TRADE_LOG_TITLE"] = "交易記錄"
L["Toggle sample"] = "切換範例"
L["Toggle sample auras"] = "切換示例光環"
L["Toggle sample frames"] = "切換示例框體"
L["Toggle status text"] = "切換狀態文字"
L["Tooltip"] = "提示"
L["Tooltip growth"] = "提示增長方向"
L["Tooltip modifier"] = "提示資訊修飾鍵"
L["TooltipAnchorOffsetX"] = "水平偏移"
L["TooltipAnchorOffsetY"] = "垂直偏移"
L["TooltipAnchorType"] = "提示位置"
L["TooltipBuffHideType"] = "隱藏 增益/減益 提示"
L["TooltipColorGuildName"] = "在滑鼠提示中為公會名稱著色"
L["TooltipDebuffHideType"] = "隱藏減益提示"
L["TooltipGuildNameColor"] = "公會名稱顏色"
L["TooltipGuildRankColor"] = "會階顏色"
L["TooltipHideFaction"] = "在單位滑鼠提示中隱藏陣營列"
L["TooltipHideInCombat"] = "僅在戰鬥中隱藏"
L["TooltipHideInDungeon"] = "僅在副本中隱藏"
L["TooltipHideOverride"] = "使用修飾鍵顯示隱藏提示"
L["TooltipHidePVP"] = "在單位滑鼠提示中隱藏 PvP 狀態列"
L["TooltipHousingAutoPreview"] = "自動預覽莊園物品"
L["TooltipHousingAutoPreviewDesc"] = "滑鼠指向莊園物品時，自動開啟模型預覽。"
L["TooltipIDModifier"] = "ID 修飾鍵"
L["TooltipIDRequireModifier"] = "僅按住修飾鍵時顯示 ID"
L["TooltipIDRequireModifierDesc"] = "隱藏滑鼠提示中的 ID 行，直到按住所選修飾鍵。適用於物品、貨幣、法術、圖示、NPC、任務與臨時附魔 ID。"
L["TooltipItemHideType"] = "隱藏物品提示"
L["TooltipItemIconSize"] = "Item icon size"
L["TooltipModifierForMultiple"] = "所需修飾鍵：%s"
L["TooltipMount"] = "坐騎"
L["TooltipMythicScoreModifier"] = "用於 %s 的修飾鍵"
L["TooltipMythicScoreRequireModifier"] = "僅在按住修飾鍵時顯示 %s 詳細資訊"
L["TooltipOFF"] = "關閉"
L["TooltipON"] = "開啟"
L["TooltipPlayerAdditionalOptions"] = "其他選項"
L["TooltipPlayerDetailsLabel"] = "要顯示的玩家詳細資訊"
L["TooltipRealmConnected"] = "連結伺服器"
L["TooltipRealmFields"] = "伺服器資訊欄位"
L["TooltipRealmFieldsDesc"] = "選擇在滑鼠提示中顯示哪些伺服器詳細資訊。"
L["TooltipRealmLanguage"] = "伺服器語言"
L["TooltipRealmLFGDisplay"] = "地城搜尋器伺服器資訊"
L["TooltipRealmLFGDisplayDesc"] = "選擇在地城搜尋器中顯示伺服器資訊的位置。"
L["TooltipRealmLFGListingFlag"] = "列表語言前綴"
L["TooltipRealmLFGTooltip"] = "地城搜尋器滑鼠提示"
L["TooltipRealmShowConnected"] = "顯示連結伺服器"
L["TooltipRealmShowLanguage"] = "顯示伺服器語言"
L["TooltipRealmShowTimezone"] = "顯示伺服器時區"
L["TooltipRealmShowType"] = "顯示伺服器類型"
L["TooltipRealmTimezone"] = "伺服器時區"
L["TooltipRealmType"] = "伺服器類型"
L["TooltipScale"] = "滑鼠提示縮放"
L["TooltipShowClassColor"] = "在提示中顯示職業顏色"
L["TooltipShowCurrencyAccountWide"] = "在滑鼠提示中顯示帳號通用貨幣"
L["TooltipShowCurrencyID"] = "在提示中顯示貨幣ID"
L["TooltipShowGuildRank"] = "在單位滑鼠提示中顯示公會會階"
L["TooltipShowItemCount"] = "在提示框中显示物品数量"
L["TooltipShowItemIcon"] = "Show item icon next to the tooltip"
L["TooltipShowItemID"] = "在工具提示中顯示物品ID"
L["TooltipShowMount"] = "在提示中顯示坐騎（玩家）"
L["TooltipShowMythicScore"] = "在提示框中顯示 %s"
L["TooltipShowNPCID"] = "顯示NPC ID"
L["TooltipShowNPCWowheadLink"] = "在目標選單中加入 Wowhead 連結"
L["TooltipShowNPCWowheadLink_desc"] = "在目前目標的內容選單中新增選項，以複製該 NPC 的 Wowhead 連結。"
L["TooltipShowQuestID"] = "顯示任務ID"
L["TooltipShowQuestIDInQuestLog"] = "在任務日誌中顯示任務ID"
L["TooltipShowRealmInfo"] = "在滑鼠提示中顯示伺服器資訊"
L["TooltipShowRealmInfoDesc"] = "在玩家滑鼠提示中顯示語言、類型、時區和連結伺服器。"
L["TooltipShowSeperateItemCount"] = "按位置分开显示物品数量"
L["TooltipShowSpellIcon"] = "顯示法術圖示 ID"
L["TooltipShowSpellIconInline"] = "在滑鼠提示中內嵌顯示法術圖示"
L["TooltipShowSpellID"] = "在工具提示中顯示法術ID"
L["TooltipShowTargetOfTarget"] = "在提示中顯示目標的目標"
L["TooltipShowTempEnchant"] = "顯示臨時武器附魔 ID"
L["TooltipShowTempEnchantDesc"] = "顯示武器臨時附魔（磨刀石、法力之油、薩滿灌注等）的法術 ID。"
L["TooltipSpellHideType"] = "隱藏法術提示"
L["TooltipTargeting"] = "目標"
L["TooltipUnitHideHealthBar"] = "在滑鼠提示上隱藏生命條"
L["TooltipUnitHideRightClickInstruction"] = "在單位提示資訊中隱藏 %s"
L["TooltipUnitHideType"] = "隱藏單位提示"
L["TooltipUnitInspectRequireModifier"] = "僅在按住修飾鍵時顯示專精/物品等級"
L["TooltipUnitNPCGroup"] = "NPC"
L["TooltipUnitShowItemLevel"] = "在提示資訊中顯示物品等級"
L["TooltipUnitShowSpec"] = "在提示資訊中顯示專精"
L["TooltipUnitShowSpec_desc"] = "首次滑鼠懸停時透過檢視載入（僅限戰鬥外）。可能需要片刻；數值會短暫快取。"
L["Top"] = "上"
L["Top Center Widgets"] = "頂部置中元件（UI 小工具）"
L["Top Left"] = "左上"
L["Top left"] = "Top left"
L["Top Right"] = "右上"
L["Top right"] = "Top right"
L["Top to bottom"] = "由上到下"
L["TotalAbsorbTracker"] = "總吸收追蹤器"
L["totalAbsorbTrackerDesc"] = "在獨立圖示追蹤器中顯示你目前的玩家吸收量。"
L["totalAbsorbTrackerEditModeHint"] = "在編輯模式中設定圖示、文字、錨點和偏移。"
L["totalAbsorbTrackerEnabled"] = "啟用總吸收追蹤器"
L["Totem Frame"] = "圖騰框架"
L["Tracker icon"] = "追蹤器圖示"
L["Trail Color"] = "軌跡顏色"
L["Trailinfo"] = "依據您的硬體配置，這可能會影響效能"
L["train"] = "火車表情"
L["trainAllButtonLabel"] = "全部學習"
L["trainAllButtonTooltipMulti"] = "學習%d項技能，花費%s"
L["trainAllButtonTooltipSingle"] = "學習%d項技能，花費%s"
L["TransmogFrame"] = "塑形視窗"
L["Travel"] = "旅行"
L["tReloadInterface"] = "需要重新加載界面"
L["trinkets"] = "飾品"
L["Truncate loot spec"] = "縮短拾取專精"
L["tww"] = "地心之战"
L["UFAggroHighlightModeNonTanks"] = "僅非坦克"
L["UFAllSettings"] = "所有設定"
L["UFAuraEnemyDebuffFilter"] = "敵方減益篩選"
L["UFAuraEnemyDebuffFilterAll"] = "所有減益"
L["UFAuraEnemyDebuffFilterPlayer"] = "僅顯示我的減益"
L["UFAuraRenderer"] = "光環渲染器"
L["UFAuraRendererBlizzard"] = "暴雪"
L["UFAuraRendererBlizzardDispelBorderIcons"] = "驅散邊框圖示"
L["UFAuraRendererBlizzardDispelMode"] = "驅散指示器模式"
L["UFAuraRendererBlizzardDispelModeAll"] = "全部"
L["UFAuraRendererBlizzardDispelModeByMe"] = "我可驅散"
L["UFAuraRendererBlizzardDispelModeTooltip"] = "只會影響用於私人光環驅散的暴雪驅散指示器。"
L["UFAuraRendererBlizzardDispelOverlay"] = "驅散覆蓋層"
L["UFAuraRendererBlizzardHideDuration"] = "隱藏持續時間"
L["UFAuraRendererBlizzardMaxDispelDebuffs"] = "最大驅散圖示"
L["UFAuraRendererBlizzardOnlyDispellableDebuffs"] = "僅可驅散減益"
L["UFAuraRendererBlizzardOrganization"] = "光環排列"
L["UFAuraRendererBlizzardOrganizationBuffsRightDebuffsLeft"] = "增益在右，減益在左"
L["UFAuraRendererBlizzardOrganizationBuffsTopDebuffsBottom"] = "增益在上，減益在下"
L["UFAuraRendererBlizzardOrganizationLegacy"] = "傳統"
L["UFAuraRendererBlizzardPowerBarHeight"] = "資源條光環偏移"
L["UFAuraRendererBlizzardPowerBarHeightCustom"] = "自訂"
L["UFAuraRendererBlizzardPowerBarHeightFrame"] = "框架資源高度"
L["UFAuraRendererBlizzardPowerBarHeightVisible"] = "僅可見資源"
L["UFAuraRendererBlizzardPowerBarHeightZero"] = "忽略資源條"
L["UFAuraRendererBlizzardTypes"] = "由暴雪渲染"
L["UFAuraRendererCustom"] = "EnhanceQoL"
L["UFAurasEnabled"] = "啟用光環"
L["UFBossEnable"] = "啟用首領框架"
L["UFBossFrame"] = "首領框架"
L["UFBossSpacing"] = "首領間距"
L["UFCastDurationElapsedTotal"] = "已過/總計"
L["UFCastDurationFormat"] = "施法時間格式"
L["UFCastDurationRemaining"] = "剩餘"
L["UFCastDurationRemainingTotal"] = "剩餘/總計"
L["UFCastFrameLevelOffset"] = "施法條框架層級位移"
L["UFCastNameAnchor"] = "施法名稱錨點"
L["UFCastNameMaxChars"] = "施法名稱最大寬度"
L["UFCastStrata"] = "施法條層級"
L["UFClassificationIconHideText"] = "隱藏精英/稀有文字標記"
L["UFClassificationIconOffsetX"] = "精英/稀有圖示 X 位移"
L["UFClassificationIconOffsetY"] = "精英/稀有圖示 Y 位移"
L["UFClassResourceFrameLevelOffset"] = "職業資源框架層級位移"
L["UFClassResourceSelector"] = "資源"
L["UFClassResourceStrata"] = "職業資源層級"
L["UFClassResourceVisibleResources"] = "可見資源"
L["UFCombatFeedback"] = "戰鬥回饋"
L["UFCombatFeedbackEnable"] = "啟用"
L["UFCombatFeedbackSampleAmount"] = "範例數值"
L["UFCombatFeedbackSampleType"] = "範例類型"
L["UFCombatIndicator"] = "顯示戰鬥指示器"
L["UFCombatIndicatorOffsetX"] = "戰鬥指示器 X 位移"
L["UFCombatIndicatorOffsetY"] = "戰鬥指示器 Y 位移"
L["UFCombatIndicatorSize"] = "戰鬥指示器大小"
L["UFCurveTypeCosine"] = "餘弦"
L["UFCurveTypeLinear"] = "線性"
L["UFCurveTypeStep"] = "階梯"
L["UFDataBar"] = "資料條"
L["UFDataBarAbove"] = "上方"
L["UFDataBarBelow"] = "下方"
L["UFDataBarColor"] = "資料條顏色"
L["UFDataBarDetached"] = "分離資料條"
L["UFDataBarDetachedMatchHealthWidth"] = "符合生命條寬度"
L["UFDataBarEnable"] = "啟用資料條"
L["UFDataBarGap"] = "資料條間距"
L["UFDataBarHeight"] = "資料條高度"
L["UFDataBarPosition"] = "資料條位置"
L["UFDataBarTextColor"] = "資料條文字顏色"
L["UFDataBarTextUseClassColor"] = "資料條文字使用職業顏色"
L["UFDataBarWidth"] = "資料條寬度"
L["UFDetachedPowerLevelOffset"] = "框架層級位移"
L["UFDetachedPowerStrata"] = "層級"
L["UFDispelGlowOverOverlay"] = "發光顯示在覆蓋層上方"
L["UFDispelIndicator"] = "驅散指示器"
L["UFExportProfileEmpty"] = "沒有可匯出的單位框架設定。"
L["UFExportProfileFailed"] = "無法建立單位框架匯出代碼。"
L["UFExportProfileScopeEmpty"] = "此框架尚未儲存任何設定。"
L["UFExportProfileTitle"] = "匯出單位框架"
L["UFFocusEnable"] = "啟用專注框架"
L["UFFocusFrame"] = "專注框架"
L["UFFrameLevel"] = "框架等級"
L["UFFrameToggleEditModeDesc"] = "在此啟用此框架，然後在編輯模式中調整版面與位置。"
L["UFGlobalAuraIgnoreChallengeTime"] = "挑戰/副本減益"
L["UFGlobalAuraIgnoreClassUtility"] = "職業/功能光環"
L["UFGlobalAuraIgnoreDeserter"] = "逃亡者減益"
L["UFGlobalAuraIgnoreEditModeButton"] = "編輯光環忽略"
L["UFGlobalAuraIgnoreEditorTitle"] = "全域光環忽略"
L["UFGlobalAuraIgnoreMatrixAppliesTo"] = "套用至：%s"
L["UFGlobalAuraIgnoreMatrixDesc"] = "為玩家、目標、專注、隊伍和團隊單位框架設定要忽略的光環。"
L["UFGlobalAuraIgnoreMatrixEnabled"] = "啟用全域光環忽略"
L["UFGlobalAuraIgnoreMatrixTitle"] = "光環忽略矩陣"
L["UFGlobalAuraIgnoreSatedExhaustion"] = "飽食/疲勞減益"
L["UFGlobalAuraIgnoreSkyridingUtility"] = "馭空術/同乘光環"
L["UFGroupBuffFilter"] = "增益篩選"
L["UFGroupBuffFilterRaid"] = "有益效果"
L["UFGroupBuffFilterRaidInCombat"] = "治療者增益"
L["UFGroupCustomSortPlayerFirstInRole"] = "角色內玩家優先"
L["UFGroupDebuffFilter"] = "減益篩選"
L["UFGroupDebuffFilterAll"] = "所有減益"
L["UFGroupDebuffFilterCrowdControl"] = "群體控制"
L["UFGroupDebuffFilterDispel"] = "可驅散"
L["UFGroupDebuffFilterImportant"] = "重要法術"
L["UFGroupDebuffFilterRaid"] = "團隊減益"
L["UFGroupDebuffFilterRaidInCombat"] = "戰鬥中團隊"
L["UFGroupFramesEnable"] = "啟用隊伍/團隊小隊框架"
L["UFGroupFramesMAEnable"] = "啟用主助理框架"
L["UFGroupFramesMTEnable"] = "啟用主坦克框架"
L["UFGroupFramesPartyEnable"] = "啟用隊伍框架"
L["UFGroupFramesRaidEnable"] = "啟用團隊框架"
L["UFGroupFrames"] = "隊伍框架"
L["UFGroupGlobalAuraIgnoreEditModeButton"] = "編輯全域光環忽略"
L["UFGroupGroupsPerRow"] = "每行隊伍數"
L["UFGroupHealerBuffEditModeButton"] = "編輯治療增益擺放"
L["UFGroupHealerBuffEditorAddAll"] = "全部新增"
L["UFGroupHealerBuffEditorAddAllSpells"] = "新增所有法術"
L["UFGroupHealerBuffEditorBarDrainAnimation"] = "耗盡動畫（第一個符合）"
L["UFGroupHealerBuffEditorBarFillFrame"] = "填滿整個框架"
L["UFGroupHealerBuffEditorBarLevel"] = "框架層級"
L["UFGroupHealerBuffEditorBarOrientation"] = "長條方向"
L["UFGroupHealerBuffEditorBarReverseFill"] = "反轉"
L["UFGroupHealerBuffEditorBarStrata"] = "層級"
L["UFGroupHealerBuffEditorBarThickness"] = "長條厚度"
L["UFGroupHealerBuffEditorBorderLevel"] = "Level"
L["UFGroupHealerBuffEditorBorderStrata"] = "Strata"
L["UFGroupHealerBuffEditorChargeTextSize"] = "充能文字大小"
L["UFGroupHealerBuffEditorCooldownBling"] = "顯示閃光"
L["UFGroupHealerBuffEditorCooldownEdge"] = "顯示邊緣"
L["UFGroupHealerBuffEditorCooldownSwipe"] = "冷卻掃光"
L["UFGroupHealerBuffEditorCooldownTextSize"] = "冷卻文字大小"
L["UFGroupHealerBuffEditorCreate"] = "建立"
L["UFGroupHealerBuffEditorDelete"] = "刪除"
L["UFGroupHealerBuffEditorEnabled"] = "啟用治療增益擺放"
L["UFGroupHealerBuffEditorGroupRowFormat"] = "%d. %s  [%s]"
L["UFGroupHealerBuffEditorHideChargeText"] = "隱藏充能文字"
L["UFGroupHealerBuffEditorHideCooldownText"] = "隱藏冷卻文字"
L["UFGroupHealerBuffEditorIconRuleMode"] = "圖示規則模式"
L["UFGroupHealerBuffEditorIconSize"] = "圖示大小"
L["UFGroupHealerBuffEditorIndicatorBorderColor"] = "邊框顏色"
L["UFGroupHealerBuffEditorIndicatorBorderEnabled"] = "指示器邊框"
L["UFGroupHealerBuffEditorIndicatorBorderOffset"] = "邊框偏移"
L["UFGroupHealerBuffEditorIndicatorBorderTexture"] = "邊框材質"
L["UFGroupHealerBuffEditorIndicatorBorderTextureDefault"] = "預設（邊框）"
L["UFGroupHealerBuffEditorIndicatorNameFormat"] = "指示器 %s"
L["UFGroupHealerBuffEditorIndicators"] = "指示器"
L["UFGroupHealerBuffEditorIndicatorSettings"] = "指示器設定"
L["UFGroupHealerBuffEditorInset"] = "內縮"
L["UFGroupHealerBuffEditorLivePreview"] = "即時預覽"
L["UFGroupHealerBuffEditorLoopLivePreview"] = "循環即時預覽"
L["UFGroupHealerBuffEditorPerRow"] = "每列"
L["UFGroupHealerBuffEditorPreviewUnit"] = "預覽單位"
L["UFGroupHealerBuffEditorRuleEnabled"] = "啟用規則"
L["UFGroupHealerBuffEditorRuleExpirationPulse"] = "即將過期時脈動"
L["UFGroupHealerBuffEditorRuleExpirationPulseCountdownOnly"] = "僅在脈動期間顯示倒數"
L["UFGroupHealerBuffEditorRuleExpirationPulseThreshold"] = "脈動視窗"
L["UFGroupHealerBuffEditorRuleInfoBarDrain"] = "顯示 %s 的規則。範圍會依每條規則設定（隊伍/團隊）。耗盡動畫會跟隨此清單中第一個啟用中的計時光環。"
L["UFGroupHealerBuffEditorRuleInfoBarDrainColor"] = "正在顯示 %s 的規則。範圍會依每條規則設定（隊伍/團隊）。顏色會依此清單中第一條啟用中的規則決定。流失動畫會依此清單中第一個啟用中的計時光環決定。法術顏色覆寫會依每條規則分別套用（右鍵重設）。"
L["UFGroupHealerBuffEditorRuleInfoDefault"] = "正在顯示 %s 的規則。範圍按規則設定（隊伍/團隊）。用 + 新增，用 x 刪除。"
L["UFGroupHealerBuffEditorRuleInfoDefaultHint"] = "用 + 新增規則，並在清單中用 x 刪除。"
L["UFGroupHealerBuffEditorRuleInfoIcon"] = "正在顯示 %s 的規則。範圍按規則設定（隊伍/團隊）。優先順序依此清單中的規則順序。"
L["UFGroupHealerBuffEditorRuleInfoSquare"] = "正在顯示 %s 的規則。作用範圍依每條規則設定（隊伍/團隊）。優先順序依此清單中的規則順序。法術顏色覆寫依每條規則生效（右鍵重設）。"
L["UFGroupHealerBuffEditorRuleInfoTint"] = "正在顯示 %s 的規則。範圍按規則設定（隊伍/團隊）。著色可要求任一或全部啟用法術。"
L["UFGroupHealerBuffEditorRuleInfoTintColor"] = "正在顯示 %s 的規則。範圍會依每條規則設定（隊伍/團隊）。著色可以要求任一啟用中的法術或全部啟用中的法術。當多條規則同時啟用時，顏色會依此清單中第一條相符的規則決定。法術顏色覆寫會依每條規則分別套用（右鍵重設）。"
L["UFGroupHealerBuffEditorRuleMarkerNot"] = " [NOT]"
L["UFGroupHealerBuffEditorRuleMarkerOff"] = " [OFF]"
L["UFGroupHealerBuffEditorRuleMissingDesaturate"] = "缺少時將圖示去色"
L["UFGroupHealerBuffEditorRuleNot"] = "NOT（缺少時啟用）"
L["UFGroupHealerBuffEditorRuleRowFormat"] = "%d. %s%s%s%s"
L["UFGroupHealerBuffEditorRuleSettings"] = "規則設定"
L["UFGroupHealerBuffEditorScopeLabel"] = "範圍："
L["UFGroupHealerBuffEditorScopeMarkerNone"] = " [無]"
L["UFGroupHealerBuffEditorScopeMarkerParty"] = " [P]"
L["UFGroupHealerBuffEditorScopeMarkerPartyRaid"] = " [P/R]"
L["UFGroupHealerBuffEditorScopeMarkerRaid"] = " [R]"
L["UFGroupHealerBuffEditorScopeShared"] = "共用（隊伍 + 團隊）"
L["UFGroupHealerBuffEditorSelect"] = "選擇"
L["UFGroupHealerBuffEditorSelectedIndicator"] = "已選指示器"
L["UFGroupHealerBuffEditorSpellColor"] = "法術顏色"
L["UFGroupHealerBuffEditorSpellRules"] = "法術規則"
L["UFGroupHealerBuffEditorSpellRulesGroupFormat"] = "法術規則 - %s"
L["UFGroupHealerBuffEditorStyleLocked"] = "樣式（鎖定）"
L["UFGroupHealerBuffEditorSubtitle"] = "為隊伍與團隊框架設定共用法術家族擺放。"
L["UFGroupHealerBuffEditorTintTrigger"] = "著色觸發"
L["UFGroupHealerBuffEditorTitle"] = "治療增益擺放"
L["UFGroupHealerBuffGrowthDownLeft"] = "下左"
L["UFGroupHealerBuffGrowthDownRight"] = "下右"
L["UFGroupHealerBuffGrowthLeftDown"] = "左下"
L["UFGroupHealerBuffGrowthLeftUp"] = "左上"
L["UFGroupHealerBuffGrowthRightDown"] = "右下"
L["UFGroupHealerBuffGrowthRightUp"] = "右上"
L["UFGroupHealerBuffGrowthUpLeft"] = "上左"
L["UFGroupHealerBuffGrowthUpRight"] = "上右"
L["UFGroupHealerBuffIconModeAll"] = "顯示所有啟用法術"
L["UFGroupHealerBuffIconModePriority"] = "只顯示最高優先"
L["UFGroupHealerBuffRuleMatchAll"] = "符合所有法術"
L["UFGroupHealerBuffRuleMatchAny"] = "符合任一法術"
L["UFGroupHealerBuffStyleTint"] = "著色"
L["UFGroupHideSelf"] = "隱藏自己"
L["UFGroupPlayerFirst"] = "玩家優先"
L["UFGroupShowRaidGroup"] = "顯示第 %d 隊"
L["UFGroupStatusIconPhase"] = "位面圖示"
L["UFGroupStatusIconReadyCheck"] = "就緒確認圖示"
L["UFGroupStatusIconResurrect"] = "復活圖示"
L["UFGroupStatusIcons"] = "狀態圖示"
L["UFGroupStatusIconsAnchorFormat"] = "%s 錨點"
L["UFGroupStatusIconsOffsetXFormat"] = "%s X 偏移"
L["UFGroupStatusIconsOffsetYFormat"] = "%s Y 偏移"
L["UFGroupStatusIconsSampleFormat"] = "%s 範例"
L["UFGroupStatusIconsShowFormat"] = "顯示%s"
L["UFGroupStatusIconsSizeFormat"] = "%s 大小"
L["UFGroupStatusIconSummon"] = "召喚圖示"
L["UFHealthBackdropUseClassColor"] = "Use class color for health backdrop (players)"
L["UFHealthGradientCurveType"] = "漸層曲線類型"
L["UFHealthGradientLowColor"] = "低生命值漸層顏色"
L["UFHealthGradientMidColor"] = "中等生命值漸層顏色"
L["UFHealthGradientMidpoint"] = "漸層中點"
L["UFHealthGradientPointCount"] = "漸層點數"
L["UFHealthGradientPointPercent"] = "點 %d 百分比"
L["UFHealthHeight"] = "生命條高度"
L["UFHealthPercentGradient"] = "使用生命值百分比漸層"
L["UFHideLevelAtMax"] = "滿級時隱藏"
L["UFHidePermanentAuras"] = "隱藏永久光環"
L["UFHighlightAggro"] = "仇恨高亮"
L["UFHighlightBorder"] = "高亮邊框"
L["UFHighlightCombat"] = "戰鬥中高亮"
L["UFHighlightCombatColor"] = "戰鬥中顏色"
L["UFHighlightMouseover"] = "滑鼠指向高亮"
L["UFHighlightMouseoverColor"] = "滑鼠懸停顏色"
L["UFHighlightSize"] = "高亮大小"
L["UFHighlightTexture"] = "高亮材質"
L["UFImportProfileFailed"] = "無法匯入單位框架設定檔。"
L["UFImportProfileMissingScope"] = "該代碼未包含此框架的設定。"
L["UFImportProfileNoFrames"] = "該代碼未包含任何單位框架設定。"
L["UFImportProfileReloadHint"] = "匯入完成後，介面將自動重新載入。"
L["UFImportProfileSuccess"] = "已更新 %s 的單位框架。"
L["UFImportProfileSuccessGeneric"] = "單位框架設定檔已匯入。"
L["UFImportProfileTitle"] = "匯入單位框架"
L["UFLeaderIndicatorEnable"] = "顯示隊長/助理圖示"
L["UFLevelFrameLevelOffset"] = "等級文字框架層級位移"
L["UFLevelStrata"] = "等級文字層級"
L["UFLevelX"] = "等級 X 位移"
L["UFLevelY"] = "等級 Y 位移"
L["UFMainPowerColors"] = "主要資源顏色"
L["UFMaxAuras"] = "最大光環數"
L["UFNameUseReactionColor"] = "Use reaction color for NPC names"
L["UFNameX"] = "名稱 X 位移"
L["UFNameY"] = "名稱 Y 位移"
L["UFNPCColors"] = "NPC顏色"
L["UFNPCEnemy"] = "敵對NPC"
L["UFNPCFriendly"] = "友好NPC"
L["UFNPCNeutral"] = "中立"
L["UFPetEnable"] = "啟用寵物框架"
L["UFPetFrame"] = "寵物框架"
L["UFPlayerCastbarHint"] = "使用暴雪的玩家施法條。\
啟用前請開啟編輯模式\
並確保玩家框架設定\
\"%s\"未被勾選。"
L["UFPlayerEnable"] = "啟用玩家框架"
L["UFPlayerFrame"] = "玩家框架"
L["UFPlayerPlus"] = "自訂玩家框架"
L["UFPlusHint"] = "設定 EnhanceQoL 的自訂玩家/目標/目標的目標框架。\
啟用各單位框架並調整大小、位置、文字、顏色、光環與施法條選項。\
\"Default\" 會保留暴雪材質；自訂材質來自 SharedMedia。"
L["UFPlusRoot"] = "UF Plus"
L["UFPortraitMode"] = "頭像模式"
L["UFPortraitModeClassIcon"] = "職業圖示"
L["UFPortraitModePortrait"] = "頭像"
L["UFPortraitSeparatorEnable"] = "顯示頭像分隔線"
L["UFPortraitSeparatorTexture"] = "分隔線材質"
L["UFPowerColor"] = "資源顏色"
L["UFPowerDetached"] = "分離資源條"
L["UFPowerDetachedMatchHealthWidth"] = "匹配生命條寬度"
L["UFPowerEmptyFallback"] = "處理空能量條（最大值為 0）"
L["UFPowerWidth"] = "資源條寬度"
L["UFPrivateAurasAmount"] = "Private aura amount"
L["UFPrivateAurasSize"] = "Private aura size"
L["UFPrivateAurasWrapAfter"] = "換行數量"
L["UFPrivateAurasWrapDirection"] = "換行方向"
L["UFProfileActionFailed"] = "無法更新單位框架設定檔。"
L["UFProfileAdd"] = "新增設定檔"
L["UFProfileCopyConfirm"] = "要將 \"%s\" 的設定複製到你目前的單位框架設定檔嗎？"
L["UFProfileCopySuccess"] = "已從 \"%s\" 複製單位框架設定。"
L["UFProfileCreateExists"] = "已存在同名單位框架設定檔。"
L["UFProfileCreateInvalid"] = "請輸入有效的單位框架設定檔名稱。"
L["UFProfileCreatePrompt"] = "請輸入新的單位框架設定檔名稱。"
L["UFProfileCreateSuccess"] = "單位框架設定檔已建立。"
L["UFProfileDataPanelClickHint"] = "左鍵點擊切換單位框架設定檔"
L["UFProfileDeleteBlocked"] = "無法刪除目前或全域單位框架設定檔。"
L["UFProfileDeleteConfirm"] = "刪除單位框架設定檔 \"%s\"？"
L["UFProfileDeleteSuccess"] = "已刪除單位框架設定檔 \"%s\"。"
L["UFProfileMenuActive"] = "啟用：%s"
L["UFProfileMenuTitle"] = "單位框架設定檔"
L["UFProfileScopeAll"] = "所有框架"
L["UFProfileSetActiveFailed"] = "無法切換目前的單位框架設定檔。"
L["UFProfileSetActiveMissing"] = "該單位框架設定檔不存在。"
L["UFProfileSetGlobalFailed"] = "無法設定全域單位框架設定檔。"
L["UFProfileSpecMapFailed"] = "無法更新專精設定檔對應。"
L["UFProfileSpecMapping"] = "%s 設定檔"
L["UFProfileSpecMappingHeader"] = "專精設定檔對應"
L["UFPvPIndicator"] = "職責/PvP 指示器"
L["UFPvPIndicatorEnable"] = "顯示 PvP 指示器"
L["UFRangeFade"] = "距離淡出"
L["UFRangeFadeAlpha"] = "超出距離時透明度"
L["UFRangeFadeDefaultNone"] = "預設（無）"
L["UFRangeFadeEnable"] = "啟用距離淡出"
L["UFRangeFadeEnemySpell"] = "敵方法術"
L["UFRangeFadeFriendlySpell"] = "友方法術"
L["UFRangeFadeSpells"] = "距離檢查法術"
L["UFRestingEnable"] = "顯示休息指示器"
L["UFRestingIndicator"] = "休息指示器"
L["UFRestingOffsetX"] = "休息指示器 X 偏移"
L["UFRestingOffsetY"] = "休息指示器 Y 偏移"
L["UFRestingSize"] = "休息指示器大小"
L["UFRoleIndicatorEnable"] = "顯示職責指示器"
L["UFRoleIndicatorOffsetX"] = "角色指示器 X 位移"
L["UFRoleIndicatorOffsetY"] = "角色指示器 Y 位移"
L["UFSecondaryStaggerColors"] = "醉拳顏色"
L["UFSecondaryStaggerExtremeColor"] = "醉拳極限顏色"
L["UFSecondaryStaggerExtremeThreshold"] = "醉拳極限門檻 (%)"
L["UFSecondaryStaggerHighColor"] = "醉拳高階顏色"
L["UFSecondaryStaggerHighThreshold"] = "醉拳高門檻 (%)"
L["UFSecondaryStaggerUseExtended"] = "使用進階醉拳顏色"
L["UFSelectSource"] = "選擇來源"
L["UFSeparateDebuffAnchor"] = "獨立的減益錨點"
L["UFShowClassificationIcon"] = "顯示精英/稀有圖示"
L["UFShowTargetTargetName"] = "顯示目標的目標名稱"
L["UFShowTooltip"] = "顯示單位提示資訊"
L["UFSoloFrames"] = "單人框架"
L["UFStandalonePrivateAuras"] = "獨立私人光環"
L["UFStandalonePrivateAurasEnable"] = "啟用獨立私人光環錨點"
L["UFStandalonePrivateAurasHint"] = "使用編輯模式定位獨立私人光環錨點，並調整大小、換行與顯示行為。"
L["UFStatusLine"] = "狀態列"
L["UFTapDeniedColor"] = "已被標記的怪物顏色"
L["UFTargetComingSoon"] = "目標框架設定即將推出。"
L["UFTargetEnable"] = "啟用目標框架"
L["UFTargetFrame"] = "目標框架"
L["UFTargetHighlightLayer"] = "層級"
L["UFTargetHighlightLayerAboveBorder"] = "在邊框上方"
L["UFTargetHighlightLayerBehindBorder"] = "在邊框後方"
L["UFTargetTargetNameAnchor"] = "目標的目標錨點"
L["UFTargetTargetNameFontSize"] = "目標的目標字體大小"
L["UFTargetTargetNameX"] = "目標的目標 X 位移"
L["UFTargetTargetNameY"] = "目標的目標 Y 位移"
L["UFTooltipUseEditMode"] = "使用編輯模式的滑鼠提示位置"
L["UFToTEnable"] = "啟用目標的目標框架"
L["UFToTFrame"] = "目標的目標"
L["UFUnitStatus"] = "單位狀態"
L["UFUnitStatusEnable"] = "顯示單位狀態"
L["UFUnitStatusGroupAnchor"] = "隊伍編號錨點"
L["UFUnitStatusGroupFont"] = "隊伍編號字型"
L["UFUnitStatusGroupFontOutline"] = "隊伍編號字型外框"
L["UFUnitStatusGroupFormat"] = "小隊編號格式"
L["UFUnitStatusGroupOffsetX"] = "小隊編號 X 位移"
L["UFUnitStatusGroupOffsetY"] = "小隊編號 Y 位移"
L["UFUnitStatusGroupSize"] = "小隊編號大小"
L["UFUnitStatusOffsetX"] = "單位狀態 X 偏移"
L["UFUnitStatusOffsetY"] = "單位狀態 Y 偏移"
L["UFUnitStatusShowGroup"] = "顯示小隊編號"
L["UFUseClassColorPower"] = "使用職業顏色（資源）"
L["ufUseCustomClassColors"] = "為單位框架使用自訂職業顏色"
L["ufUseCustomClassColorsDesc"] = "覆蓋 Enhance QoL 單位框架使用的職業顏色。"
L["UFWidth"] = "框架寬度"
L["UI"] = "介面"
L["UIInput"] = "介面與輸入"
L["uiScaleCustomValue"] = "自訂縮放"
L["uiScaleCustomValueDesc"] = "輸入 0.1 到 2 之間的任意數字。"
L["uiScalePreset"] = "登入時UI縮放"
L["uiScalePresetCustom"] = "自訂"
L["uiScalePresetDesc"] = "控制登入時如何處理UI縮放。\
|cffff0000警告:|r 變更會重新載入介面。"
L["uiScalePresetNone"] = "使用暴雪縮放"
L["UIUtilities"] = "介面工具"
L["unclampMinimapCluster"] = "Unclamp minimap cluster"
L["unclampMinimapClusterDesc"] = "Allow the minimap to be moved closer to the screen edge in Edit Mode."
L["unknownDungeon"] = "未知地城"
L["Unit"] = "單位"
L["Unit Frame Buffs/Debuffs"] = "單位框架增益/減益"
L["Unit Frames"] = "單位框架"
L["UnitFrameHideExplain"] = "隱藏元素，僅在滑鼠懸停時顯示"
L["unitFrameMaxNameLength"] = "最大名稱長度"
L["unitFrameScale"] = "框架縮放"
L["unitFrameScaleEnable"] = "啟用框架縮放調整"
L["unitFrameTruncateNames"] = "截斷單位名稱"
L["UnitFrameUFExplain"] = "適用於%s、%s及%s框架"
L["unitframeVisibility_hide"] = "一律隱藏"
L["unitframeVisibility_hideCombat"] = "在戰鬥中隱藏"
L["unitframeVisibility_showCombat"] = "僅在戰鬥中顯示"
L["UnitNamePlayerGuild"] = "顯示玩家公會"
L["UnitNamePlayerPVPTitle"] = "顯示玩家稱號"
L["Units per column"] = "每欄單位數"
L["Unknown"] = "未知"
L["Up"] = "向上"
L["Upgrade track position"] = "升級軌跡位置"
L["upgradeLevelChampion"] = "勇士"
L["upgradeLevelHero"] = "英雄"
L["upgradeLevelMythic"] = "神話"
L["upgradeLevelVeteran"] = "精兵"
L["Use 3 HP color"] = "3 點聖能時使用自訂顏色"
L["Use absolute threshold colors"] = "使用絕對門檻顏色"
L["Use absolute values"] = "使用絕對值"
L["Use absorb glow"] = "使用吸收光暈"
L["Use all mounts for random mount"] = "隨機坐騎使用所有坐騎"
L["Use background"] = "使用背景"
L["Use border"] = "使用邊框"
L["Use class color"] = "使用職業顏色"
L["Use class color (health text)"] = "使用職業顏色（生命值文字）"
L["Use class color (players)"] = "使用職業顏色（玩家）"
L["Use Combat potions for health macro"] = "在生命巨集中使用戰鬥藥水"
L["Use custom absorb color"] = "使用自訂吸收顏色"
L["Use custom color"] = "使用自訂顏色"
L["Use custom heal absorb color"] = "使用自訂治療吸收顏色"
L["Use custom spells"] = "使用自訂法術"
L["Use custom text color"] = "使用自訂文字顏色"
L["Use custom whisper sound"] = "使用自訂悄悄話音效"
L["Use extended stagger colors"] = "擴展顏色"
L["Use gradient"] = "使用漸層"
L["Use health/power textures"] = "使用生命值/資源材質"
L["Use max color"] = "在最大值時使用自訂顏色"
L["Use original border color"] = "使用原始邊框顏色"
L["Use Recuperate out of combat"] = "在非戰鬥時使用「養精蓄銳」"
L["Use short numbers"] = "使用短數字"
L["Use stagger max override"] = "自訂最大值"
L["Use threshold colors"] = "使用門檻顏色"
L["Use zone color"] = "使用區域顏色"
L["UseAdvancedTracking"] = "使用進階追蹤"
L["UseAsGlobalMainProfile"] = "作為全域主設定檔"
L["UseAsGlobalProfile"] = "作為全域 %s 設定檔"
L["useCustomPlayerCastbar"] = "使用自訂玩家施法條"
L["useCustomPlayerCastbarDesc"] = "啟用 EQoL 獨立玩家施法條，無需啟用 EQoL 單位框架。"
L["useCustomPlayerCastbarHint"] = "提示：僅在 EQoL 玩家單位框架停用時生效。"
L["useDetachedMinimapButtonBinIcon"] = "獨立切換按鈕"
L["useDetachedMinimapButtonBinIconDesc"] = "顯示一個可在小地圖外移動的按鈕，用來開啟 Button Sink。"
L["useGlobalFontConfig"] = "使用全域字型設定"
L["useGlobalFontStyleConfig"] = "使用全域字體樣式"
L["useManaPotionInCombat"] = "戰鬥中使用法力藥水"
L["useManaPotionInCombatDesc"] = "新增一行 [combat] 以使用阿加里法力藥水（最高可用品質）。僅適用於有法力的職業；其他職業將依設定繼續使用養精蓄銳/食物。"
L["useMinimapButtonBinIcon"] = "小地圖切換"
L["useMinimapButtonBinIconDesc"] = "顯示可開啟按鈕收納的小地圖按鈕。"
L["useMinimapButtonBinMouseover"] = "滑鼠移入顯示框架"
L["useMinimapButtonBinMouseoverDesc"] = "滑鼠移入時顯示按鈕收納框架。"
L["useTalentLoadoutEx"] = "透過 Talent Loadout Ex 切換天賦"
L["valeera"] = "探究（瓦莉拉戰鬥中評論）"
L["vendorAbsolutIlvl"] = "使用絕對裝等而非最低已裝備裝等"
L["vendorAddItemToExclude"] = "輸入物品 ID 或物品連結，使其免受自動出售影響。"
L["vendorAddItemToInclude"] = "輸入物品 ID 或物品連結，使其一律包含在自動出售中。"
L["vendorAltClickInclude"] = "啟用 Alt 點擊新增/移除"
L["vendorAltClickIncludeDesc"] = "在背包物品上按 Alt+左鍵點擊可將其加入包含清單，Alt+右鍵點擊可移除"
L["vendorAutoSellRules"] = "商人 - 自動出售規則"
L["vendorCraftingExpansions"] = "同時按資料片分類納入製作材料"
L["vendorCraftShopperAHBuyable"] = "可在拍賣行購買"
L["vendorCraftShopperBuyItems"] = "購買物品"
L["vendorCraftShopperBuyNow"] = "立即購買"
L["vendorCraftShopperCancel"] = "取消"
L["vendorCraftShopperCheckListPrint"] = "［%s］ 缺少：%d — 去拍賣行購買"
L["vendorCraftShopperConfirmPurchase"] = "確認購買"
L["vendorCraftShopperEnable"] = "啟用 Craft Shopper"
L["vendorCraftShopperEnableDesc"] = "在拍賣行旁顯示追蹤配方所缺材料的購物清單。點擊即可搜尋並購買。"
L["vendorCraftShopperIncludeWarbandBank"] = "包含戰隊銀行"
L["vendorCraftShopperIncludeWarbandBankDesc"] = "計算 Craft Shopper 缺少材料時會計入戰隊銀行中的物品。"
L["vendorCraftShopperHideFromList"] = "從清單隱藏"
L["vendorCraftShopperMissingGold"] = "金幣不足。\
缺少：%s"
L["vendorCraftShopperPurchaseFailed"] = "購買失敗，請再試一次。"
L["vendorCraftShopperReagentQuality"] = "材料品質"
L["vendorCraftShopperReagentQualityDesc"] = "選擇當配方有品質變化時，Craft Shopper 要追蹤可用的最低或最高材料品質。搜尋與直接購買會使用所選品質。"
L["vendorCraftShopperReagentQualityHighest"] = "最高品質"
L["vendorCraftShopperReagentQualityLowest"] = "最低品質"
L["vendorCraftShopperSearchAH"] = "在拍賣行搜尋"
L["vendorCraftShopperTimeRemaining"] = "剩餘時間：%d秒"
L["vendorCraftShopperTitle"] = "Craft Shopper"
L["vendorCraftShopperTrackQuantity"] = "追蹤多個"
L["vendorCraftShopperWaitingForPrice"] = "取得價格中…"
L["vendorDestroy"] = "銷毀"
L["vendorDestroyAdded"] = "銷毀佇列 +: %s (%d)"
L["vendorDestroyButtonTooltip"] = "左鍵點擊以銷毀下一個排隊的物品。"
L["vendorDestroyCombat"] = "戰鬥中無法銷毀物品。"
L["vendorDestroyConfirm"] = "此物品刪除需要手動確認視窗。"
L["vendorDestroyDestroyed"] = "已銷毀：%s"
L["vendorDestroyEmpty"] = "沒有排隊等待銷毀的物品。"
L["vendorDestroyEnable"] = "啟用銷毀佇列"
L["vendorDestroyEnableDesc"] = "在背包旁新增安全按鈕，用於刪除佇列中的物品（每次點擊一個）。"
L["vendorDestroyFailed"] = "無法拾取要刪除的物品。"
L["vendorDestroyList"] = "銷毀清單"
L["vendorDestroyListEmpty"] = "沒有物品排隊等待銷毀。"
L["vendorDestroyListLabel"] = "排隊等待銷毀的物品"
L["vendorDestroyLocked"] = "物品已鎖定。"
L["vendorDestroyManualHint"] = "可依ID新增物品或拖曳到此處以銷毀。於清單上按右鍵可移除。"
L["vendorDestroyMissing"] = "排隊的物品已不在你的背包中。"
L["vendorDestroyProtected"] = "此物品無法由 EnhanceQoL 銷毀。"
L["vendorDestroyProtectedQuality"] = "此物品品質無法由 EnhanceQoL 銷毀。"
L["vendorDestroyQueue"] = "商人 - 銷毀佇列"
L["vendorDestroyRemove"] = "從銷毀清單移除"
L["vendorDestroyRemoved"] = "銷毀佇列 -: %s (%d)"
L["vendorDestroyShowMessages"] = "顯示已銷毀/受保護物品的聊天訊息"
L["vendorDestroyShowMessagesDesc"] = "啟用時，每個已銷毀的物品或被阻擋的嘗試都會在聊天中顯示通知。"
L["vendorEnable"] = "啟用自動販售 %s 物品"
L["vendorExcludeAdd"] = "新增物品到排除清單"
L["vendorExcludeAddDesc"] = "輸入物品 ID 或物品連結。排除的物品會受到保護，不受自動出售規則影響。"
L["vendorExcludeRemove"] = "移除排除物品"
L["vendorExcludeRemoveDesc"] = "從排除清單中選擇一個物品，讓它可以再次被出售。"
L["vendorIncludeAdd"] = "新增物品到包含清單"
L["vendorIncludeAddDesc"] = "輸入物品 ID 或物品連結。包含的物品即使不符合品質規則，也會被標記為自動出售。"
L["vendorIncludeRemove"] = "移除包含物品"
L["vendorIncludeRemoveConfirm"] = "要從包含清單中移除 %s 嗎？"
L["vendorIncludeRemoveDesc"] = "從包含清單中選擇一個物品，停止強制自動出售它。"
L["vendorNoItemsToRemove"] = "沒有可移除的物品"
L["vendorExcludeRemoveConfirm"] = "從排除清單移除 %s？"
L["vendorIgnoreBoE"] = "忽略裝備綁定物品"
L["vendorIgnoreEquipmentSets"] = "忽略裝備配置"
L["vendorIgnoreEquipmentSetsDesc"] = "防止此品質自動出售已指派到裝備配置的物品。手動加入包含清單的物品仍可出售。"
L["vendorIgnoreHeroicTrack"] = "忽略英雄檔物品"
L["vendorIgnoreMythTrack"] = "忽略神話檔物品"
L["vendorIgnoreTrackItems"] = "忽略%s檔物品"
L["vendorIgnoreUpgradable"] = "忽略可升級物品"
L["vendorIgnoreWarbound"] = "忽略戰役綁定物品"
L["vendorIncludeExclude"] = "商人 - 包含/排除"
L["vendorMinIlvl"] = "將低於所選裝等的物品標記為自動販售"
L["vendorMinIlvlDif"] = "低於平均裝等多少時標記為自動販售"
L["vendorOnly12Items"] = "每次交易最多販售 12 個物品，方便回購。"
L["vendorOnly12ItemsDesc"] = "在商人視窗新增「下一件」按鈕，以出售下一批物品。"
L["vendorQuickActions"] = "商人 - 快速操作"
L["Vendors"] = "商人與服務"
L["VendorsEconomy"] = "商人與經濟"
L["vendorSellNext"] = "下一件"
L["vendorShowDestroyOverlay"] = "醒目標示排隊銷毀的物品"
L["vendorShowSellHighContrast"] = "對標記為出售的物品使用高對比紅色覆蓋"
L["vendorShowSellOverlay"] = "對標記為出售的物品進行淡化高亮"
L["vendorShowSellTooltip"] = "在滑鼠提示中顯示出售標記資訊"
L["VendorsServices"] = "修理選項"
L["vendorSwapAutoSellShift"] = "僅在按住 Shift 開啟時自動販售"
L["vendorWillBeDestroyed"] = "已排隊等待銷毀"
L["vendorWillBeSold"] = "已標記出售"
L["Vertical"] = "垂直"
L["Vertical offset"] = "垂直位移"
L["Vertical spacing"] = "垂直間距"
L["Vertical orientation"] = "垂直方向"
L["VerticalTextureWarning"] = "暴雪預設的狀態條材質是為水平條設計的，垂直使用時可能會顯得被拉伸。建議選擇自訂材質。"
L["Visibility"] = "可見性"
L["VisibilityAddCondition"] = "新增條件"
L["VisibilityAddConfig"] = "新增設定"
L["VisibilityAddFrame"] = "新增"
L["VisibilityAddGroup"] = "新增群組"
L["VisibilityAddKnownFrames"] = "新增已知框架"
L["VisibilityAllActionBars"] = "所有動作條"
L["VisibilityAllCooldownPanels"] = "所有冷卻面板"
L["VisibilityAllCooldownViewers"] = "所有冷卻檢視器"
L["VisibilityAllResourceBars"] = "所有資源條"
L["VisibilityAllUIFrames"] = "所有介面框架"
L["VisibilityAllUnitFrames"] = "所有單位框架"
L["visibilityAlwaysHiddenActive"] = "若要使用其他規則，請先停用「一律隱藏」。"
L["VisibilityAndFadingFrames"] = "可見性與淡化（框架）"
L["VisibilityCondCasting"] = "施法中"
L["VisibilityCondFlying"] = "飛行中"
L["VisibilityCondHasTarget"] = "有目標"
L["VisibilityCondInGroup"] = "在隊伍中"
L["VisibilityCondInInstance"] = "在副本中"
L["VisibilityCondInPetBattle"] = "寵物對戰期間"
L["VisibilityCondInstanceArena"] = "副本：競技場"
L["VisibilityCondInstanceParty"] = "副本：小隊"
L["VisibilityCondInstancePvp"] = "副本：PvP"
L["VisibilityCondInstanceRaid"] = "副本：團隊"
L["VisibilityCondInstanceScenario"] = "副本：事件"
L["VisibilityCondInVehicle"] = "在載具中"
L["VisibilityConditions"] = "條件"
L["VisibilityCondNotFlying"] = "未飛行"
L["VisibilityCondNotSkyriding"] = "非天際騎乘"
L["VisibilityCondSkyriding"] = "天際騎乘"
L["VisibilityCondSolo"] = "單人"
L["VisibilityConfigName"] = "設定名稱"
L["VisibilityConfigs"] = "設定"
L["VisibilityCooldownPanel"] = "冷卻面板"
L["VisibilityDamageMeter"] = "傷害統計"
L["VisibilityDeleteConfig"] = "刪除設定"
L["VisibilityDeleteConfirm"] = "刪除此可見性設定？"
L["VisibilityDuplicateCondition"] = "此群組中已存在該條件。"
L["VisibilityEditor"] = "可見性設定器"
L["visibilityElementLabel"] = "元素"
L["VisibilityFrameAdded"] = "框架已新增。"
L["VisibilityFrameAssigned"] = "框架已指派給："
L["VisibilityFrameExists"] = "框架已在此設定中。"
L["visibilityFrameExplain2"] = "|cff99e599為暴雪單位框架組合相同的觸發條件。|r\
|cff99e599滑鼠指向可與戰鬥或玩家血量檢查搭配。|r"
L["visibilityFrameRuleSelectionDesc"] = "選擇此框架何時顯示、淡化或隱藏。顯示規則可在戰鬥、有目標、滑鼠指向或類似狀態下顯示框架；隱藏規則在條件啟用時優先。"
L["visibilityFrameExtrasNote2"] = "|cff99e599想找團隊框架、名稱截斷或血量文字調整？|r\
|cff99e599這些選項仍在 UI >> 單位框架。|r"
L["VisibilityFrameInvalid"] = "無效的框架。"
L["VisibilityFrameName"] = "框架名稱"
L["VisibilityFramesAdded"] = "已新增 %d 個框架。"
L["VisibilityFramesAssigned"] = "框架已指派到其他設定。"
L["VisibilityFramesNoneAdded"] = "未新增任何框架。"
L["visibilityHideInGroupActive"] = "當你在隊伍或團隊中時，只會套用「在隊伍/團隊中一律隱藏」（以及啟用時的滑鼠指向）這項規則；在組隊狀態下，其餘可見性規則都會被忽略。"
L["VisibilityHubName"] = "可見性中樞"
L["visibilityKindActionBars"] = "動作條"
L["visibilityKindLabel"] = "類別"
L["VisibilityKnownCooldownViewer"] = "冷卻檢視器"
L["VisibilityKnownFrames"] = "已知框架"
L["VisibilityKnownUIFrames"] = "介面框架"
L["VisibilityModeHide"] = "隱藏當"
L["VisibilityNewConfig"] = "新的可見性設定"
L["visibilityNoElement"] = "此類別沒有可用的元素。"
L["visibilityNoRules"] = "此元素沒有任何可見性規則。"
L["VisibilityPickerHint"] = "將滑鼠移到框架上並左鍵點擊以新增。右鍵/Esc 取消。Tab/Shift+Tab 或滑鼠滾輪切換。"
L["VisibilityPickerNone"] = "沒有命名框架"
L["VisibilityPickerParent"] = "父級"
L["VisibilityPickFrame"] = "選擇框架"
L["visibilityRule_alwaysHidden"] = "一律隱藏"
L["visibilityRule_alwaysHidden_desc"] = "將元素完全隱藏。此規則會覆寫所有其他規則。"
L["visibilityRule_flying"] = "飛行時"
L["visibilityRule_flying_desc"] = "當你飛行時保持此元素可見。"
L["visibilityRule_groupedHide"] = "在隊伍/團隊中一律隱藏"
L["visibilityRule_groupedHide_desc"] = "當你在隊伍或團隊中時隱藏玩家框架。組隊時，只會套用此規則（以及啟用時的滑鼠指向）；其他可見性規則會被忽略。"
L["visibilityRule_hideFlying"] = "飛行時隱藏"
L["visibilityRule_hideFlying_desc"] = "當你飛行時隱藏此元素，即使其他可見性規則已啟用。"
L["visibilityRule_hideInParty"] = "在隊伍中時永遠隱藏"
L["visibilityRule_hideInParty_desc"] = "當你在隊伍中但不在團隊中時隱藏玩家框架。在隊伍中時，只會評估此規則（以及啟用時的 Mouseover）；其他可見性規則都會被忽略。"
L["visibilityRule_hideInRaid"] = "在團隊中時永遠隱藏"
L["visibilityRule_hideInRaid_desc"] = "當你在團隊中時隱藏玩家框架。在團隊中時，只會評估此規則（以及啟用時的 Mouseover）；其他可見性規則都會被忽略。"
L["visibilityRule_hideSkyriding_desc"] = "天際騎乘時隱藏元素，即使其他可見性規則正在生效。"
L["visibilityRule_inCombat_desc"] = "當你進入戰鬥時，強制讓元素保持可見。"
L["visibilityRule_inGroup_desc"] = "當你在隊伍或團隊中時顯示此元素。"
L["visibilityRule_inParty_desc"] = "當你在隊伍中但不在團隊中時，自動顯示此元素。"
L["visibilityRule_inRaid_desc"] = "當你在團隊中時，自動顯示此元素。"
L["visibilityRule_lockedByUF"] = "可見性由 Enhanced Unit Frames 控制。若要變更此設定，請先停用它。"
L["visibilityRule_mouseover_desc"] = "會將元素淡出，直到滑鼠游標移到其上方。"
L["visibilityRule_outCombat_desc"] = "只在你不在戰鬥中時顯示此元素。"
L["visibilityRule_playerCasting_desc"] = "當你施法或引導時顯示此元素。"
L["visibilityRule_playerHasTarget_desc"] = "當你有一個有效目標時，自動顯示此元素。"
L["visibilityRule_playerHealth_desc"] = "當生命值低於 100% 時顯示該元素。"
L["visibilityRule_playerMounted_desc"] = "騎乘時顯示此元素（包含德魯伊旅行形態）。"
L["visibilityRule_playerNotMounted_desc"] = "未騎乘時顯示此元素。"
L["visibilityRule_skyriding_desc"] = "在翔空 / 龍騎期間保持此列可見，好讓你看見移動技能。"
L["visibilityScenarioGroupTitle"] = "可見性規則"
L["visibilitySelectorsTitle"] = "選擇"
L["visibilityUnitFrameRedirect"] = "可見性覆寫已移動：請在可見性中樞中設定玩家、目標、首領、微型選單等等。"
L["volumeIconOnly"] = "僅圖示"
L["volumeLeftClickHint"] = "左鍵：選擇音量通道"
L["volumeMiddleClickHint"] = "中鍵：靜音目前通道"
L["volumeMouseWheelHint"] = "滑鼠滾輪：調整目前音量"
L["volumeMuteMenuTitle"] = "切換音量通道"
L["volumeRightClickHint"] = "右鍵：切換音量通道"
L["volumeSelectMenuTitle"] = "選擇音量通道"
L["volumeStreams"] = "音量通道"
L["Warband Collections"] = "戰團收藏"
L["warbandGold"] = "戰團金幣"
L["warlock_HideSoulShardBar"] = "隐藏灵魂碎片条"
L["wayError"] = "找不到地圖 ID %s"
L["wayErrorPlacePing"] = "無法在此處設定航點"
L["waySet"] = "已在地圖 %s 的 %.1f %.1f 處設置航點"
L["wayUsage"] = "用法：/way [mapID] 37.8 61.2"
L["WCLUrl"] = "複製 Warcraft Logs URL"
L["What's New"] = "最新消息"
L["Wheel Scaling"] = "滾輪縮放"
L["When I have a target"] = "當我有目標時"
L["While skyriding"] = "天際騎乘中"
L["WholeChatWindowClickable"] = "讓整個聊天視窗可點擊"
L["Width"] = "寬度"
L["windrunner_spire_lirath_windrunner"] = "利拉斯‧風行者（風行者尖塔）"
L["wonderwing_20"] = "奇翼號 2.0吱叫"
L["World"] = "世界"
L["World Map"] = "世界地圖"
L["worldMapCoordinatesHideCursor"] = "滑鼠不在地圖上時隱藏游標座標"
L["worldMapCoordinatesHideCursorDesc"] = "僅當滑鼠位於地圖上時顯示滑鼠座標。"
L["worldMapCoordinatesUpdateInterval"] = "座標更新間隔（秒）"
L["worldMapCoordinatesUpdateIntervalDesc"] = "數值越小更新越頻繁。"
L["WorldMarkerCycle"] = "單鍵循環世界標記。世界標記只能在隊伍/團隊中放置。"
L["WorldMarkerKeybindings"] = "世界標記按鍵綁定"
L["WorldMarkerKeybindingsDesc"] = "為循環切換世界標記與清除所有世界標記指定按鍵綁定。"
L["WorldMarkers"] = "世界標記"
L["wowhead"] = "Wowhead"
L["WrongTalents"] = "錯誤的天賦"
L["X"] = "X"
L["X Offset"] = "X 偏移"
L["xalatath"] = "地城中的薩拉塔斯語音"
L["XP/hour"] = "XP/小時"
L["XP_Rep"] = "經驗與聲望條"
L["xpBarColor"] = "條顏色（無休息）"
L["xpBarDesc"] = "以可自訂的進度條顯示你的經驗值。"
L["xpBarEditModeHint"] = "在編輯模式中設定錨點、樣式與文字。"
L["xpBarEnabled"] = "啟用經驗條"
L["xpBarHideBlizzardTracking"] = "升級時隱藏暴雪追蹤條"
L["xpBarRestedColor"] = "條顏色（有休息）"
L["xpBarRestedOverlayEnabled"] = "顯示休息覆蓋區段"
L["xpBarTextEnabled"] = "顯示文字"
L["xpBarTextLevelFmt"] = "等級 %d"
L["xpBarTextOutlineMono"] = "單色"
L["xpBarTextTypeCurMax"] = "目前 / 最大"
L["xpBarTextTypeCurMaxNeeded"] = "目前 / 最大值（所需）"
L["xpBarTextTypeCurMaxPercent"] = "目前 / 最大（百分比）"
L["xpBarTextTypeCurMaxRested"] = "目前 / 最大（+休息）"
L["xpBarTextTypeETAXPH"] = "升級還需（+XP/小時）"
L["xpBarTextTypePercentRested"] = "百分比（+休息）"
L["xpBarTextTypeRested"] = "休息經驗"
L["xpBarTextTypeRestedPercent"] = "休息 %"
L["xpBarTextTypeXPPerHour"] = "每小時經驗"
L["Y"] = "Y"
L["Y Offset"] = "Y 偏移"

-- Bags module locales
L["bagsModuleEnable"] = "啟用 Bags 模組"
L["bagsModuleEnableDesc"] = "可選擇取代預設背包視窗。啟用後再停用，需要重新載入介面才會完全生效。"
L["addonTitle"] = "Bags"
L["addonDescription"] = "適用於正式服的獨立背包視窗與物品格。"
L["simpleBagsTitle"] = "Bags"
L["skinnerCharacterFrameAlpha"] = "角色框架透明度"
L["skinnerCharacterFrameEnabled"] = "啟用角色框架美化"
L["skinnerCharacterFrameSection"] = "角色框架"
L["skinnerDefaultAuraIconsSection"] = "自訂光環容器"
L["skinnerDefaultAuraIconsSectionDesc"] = "以可移動的自訂容器取代 Blizzard 預設增益與減益容器。可在編輯模式中設定形狀、邊框、縮放、間距與文字選項。"
L["skinnerDefaultBuffIconsEnabled"] = "使用自訂增益容器"
L["skinnerDefaultDebuffIconsEnabled"] = "使用自訂減益容器"
L["skinnerOuterBorderColor"] = "外邊框顏色"
L["skinnerOuterBorderSize"] = "外邊框大小"
L["skinnerOuterFrameBorder"] = "外層框架邊框"
L["skinnerTitle"] = "Skinner"
L["simpleBagsDragHint"] = "拖曳以移動"
L["settingsTitleSuffix"] = "設定"
L["settingsCategoriesLabel"] = "分類"
L["settingsCategoryLayout"] = "版面"
L["settingsCategoryFooter"] = "底部列"
L["settingsCategoryTracking"] = "追蹤"
L["settingsCategoryOverlays"] = "覆蓋層"
L["settingsLayoutDescription"] = "背包視窗的基本版面選項。"
L["settingsFooterDescription"] = "控制金錢、貨幣與空位摘要。"
L["settingsFreeSlotDisplayColors"] = "彩色空位"
L["settingsFreeSlotDisplayIcons"] = "圖示"
L["settingsFreeSlotDisplayLabel"] = "空位顯示"
L["settingsFreeSlotDisplayTexture"] = "無圖示"
L["settingsFreeSlotNormalColor"] = "背包空位顏色"
L["settingsFreeSlotReagentColor"] = "材料空位顏色"
L["settingsTrackingDescription"] = "追蹤背包關注貨幣、自訂貨幣與戰隊提示細節。"
L["settingsOverlaysDescription"] = "將物品等級等覆蓋元素直接放在物品格上。"
L["settingsCategoriesDescription"] = "為進階模式建立父群組與規則分類。"
L["settingsCategoriesEmptyState"] = "建立一個群組或分類，開始打造你的進階版面。"
L["settingsCategoryAssignedItemsTitle"] = "已指定物品"
L["settingsCategoryAssignedItemsHint"] = "貼上物品連結或 ID，或把物品拖到這裡以固定到此分類。"
L["settingsCategoryDropItemHint"] = "把物品拖到這裡即可直接指定。"
L["settingsCategoryItemPlaceholder"] = "物品連結或 ID"
L["settingsCategoryNoItems"] = "還沒有指定任何物品。"
L["settingsCategoryAutomaticRulesTitle"] = "自動規則"
L["settingsCategoryAutomaticRulesHint"] = "先加入基礎條件，之後再擴充成巢狀的 與 / 或 群組。"
L["settingsCategoryNoRules"] = "還沒有自動規則。"
L["settingsCategoryAddLogicGroup"] = "新增邏輯群組"
L["settingsCategoryGroupMatchAll"] = "全部符合"
L["settingsCategoryGroupMatchAny"] = "任一符合"
L["settingsCategoryCustomDefaultName"] = "分類"
L["settingsCategoryDesaturateItems"] = "物品圖示去色"
L["settingsCategoryDesaturateItemsTooltip"] = "在背包和銀行檢視中以灰階顯示符合的物品圖示。適合垃圾或其他低優先級分區。"
L["settingsCategoryGroupLabel"] = "分組"
L["settingsCategoryGroupCombineSubcategories"] = "合併此分組中的子分類"
L["settingsCategoryGroupCombineSubcategoriesTooltip"] = "將此分組顯示為一個物品區塊，不再顯示單獨的子分類標題。分類順序仍用於決定分組內物品的順序。"
L["settingsCategoryHideInBags"] = "在背包中隱藏此分類"
L["settingsCategoryHideInBagsTooltip"] = "在背包和銀行檢視中完全隱藏此分類或群組及其符合的物品。"
L["settingsCategoryGroupHint"] = "同一父群組中的分類會在背包與銀行檢視中顯示在同一個標題下，並一起摺疊。"
L["settingsCategoryGroupSpacerBefore"] = "在分組前加入分隔線"
L["settingsCategoryGroupSpacerBeforeTooltip"] = "在此分組上方加入分隔線；如果它目前是第一個可見分組，則不會加入。"
L["settingsCategoryAddGroup"] = "新增群組"
L["settingsCategoryAddCategory"] = "新增分類"
L["settingsCategoryParentGroupLabel"] = "父群組"
L["settingsCategoryParentGroupNone"] = "無群組"
L["settingsCategoryPriorityLabel"] = "優先級"
L["settingsCategoryPriorityHint"] = "當一個物品同時符合多個分類時，優先級較高的分類會勝出。"
L["settingsCategoryOrderLabel"] = "顯示順序"
L["settingsCategoryOrderHint"] = "數值越低顯示越靠前。這只會改變項目位置，不會改變哪些物品符合其規則。"
L["settingsCategorySortLabel"] = "排序"
L["settingsCategorySortHint"] = "控制此分類內物品的排序方式。"
L["settingsCategorySortDefault"] = "預設"
L["settingsCategorySortModeExpansion"] = "資料片"
L["settingsCategorySortModeItemLevel"] = "裝等"
L["settingsCategorySortModeQuality"] = "品質"
L["settingsCategorySortModeName"] = "名稱"
L["settingsCategorySortModeCount"] = "數量"
L["settingsCategorySortModeVendorPrice"] = "售價"
L["settingsCategorySortModeKeystoneLevel"] = "鑰石等級"
L["bagAssignToCategoryTooltipTitle"] = "指定物品"
L["bagAssignToCategoryTooltipText"] = "按住 Alt 並將物品拖曳到這裡，即可將它固定到%s。"
L["settingsCategoryRuleGroupBasic"] = "基礎分組"
L["settingsBuiltInCategoriesTitle"] = "預設分組"
L["settingsBuiltInCategoriesHint"] = "隱藏任何你不想保留的內建分組。"
L["settingsCustomCategoriesTitle"] = "自訂分組"
L["settingsCustomCategoriesHint"] = "先建立獨立群組，再將規則分類放在其下。"
L["settingsCategoryRuleGroupClassification"] = "分類"
L["settingsCategoryRuleGroupOwnership"] = "綁定"
L["settingsCategoryRuleGroupNumbers"] = "數值"
L["settingsCategoryRuleGroupFlags"] = "標記"
L["settingsCategoryRuleOperatorIn"] = "屬於以下任一項"
L["settingsRuleFieldDefaultCategory"] = "預設分組"
L["settingsRuleFieldClass"] = "物品類別"
L["settingsRuleFieldSubclass"] = "物品子類"
L["settingsRuleFieldQuality"] = "品質"
L["settingsRuleFieldBindType"] = "綁定類型"
L["settingsRuleFieldEquipLoc"] = "裝備部位"
L["settingsEquipLocDuplicateFormat"] = "%s (%s)"
L["settingsRuleFieldExpansion"] = "資料片"
L["settingsRuleFieldProfessionGroup"] = "專業組"
L["settingsRuleFieldItemLevel"] = "物品等級"
L["settingsRuleFieldItemLevelRelativeToEquippedAverage"] = "物品等級 >= 已裝備平均裝等"
L["settingsRuleFieldRequiredLevel"] = "需求等級"
L["settingsRuleFieldStackCount"] = "堆疊數量"
L["settingsRuleFieldSellPrice"] = "售價"
L["settingsRuleFieldCraftingReagent"] = "製造材料"
L["settingsRuleFieldBound"] = "已綁定"
L["settingsOverlayBindStatus"] = "綁定狀態"
L["settingsOverlayBindStatusTooltip"] = "在有特殊綁定狀態的物品上顯示 BoE、WB 或 WuE 文字。"
L["settingsOverlayEquipmentSet"] = "裝備方案圖示"
L["settingsOverlayEquipmentSetTooltip"] = "在屬於裝備方案的物品上顯示裝備管理員圖示。"
L["settingsOverlayItemLevel"] = "物品等級"
L["settingsOverlayItemLevelTooltip"] = "調整每個物品按鈕內物品等級文字的位置。"
L["settingsOverlayProfessionQuality"] = "專業品質"
L["settingsOverlayProfessionQualityTooltip"] = "在製造裝備和專業物品上顯示 Blizzard 專業品質圖示。"
L["settingsOverlayUpgradeTrack"] = "升級路線"
L["settingsOverlayUpgradeTrackTooltip"] = "顯示升級路線縮寫與目前/最大等級，例如 H (4/6)。"
L["settingsOverlayAnchorLabel"] = "錨點"
L["settingsOverlayPreviewLabel"] = "預覽"
L["settingsAnchorTopLeft"] = "左上"
L["settingsAnchorTop"] = "上方"
L["settingsAnchorTopRight"] = "右上"
L["settingsAnchorLeft"] = "左側"
L["settingsAnchorCenter"] = "置中"
L["settingsAnchorRight"] = "右側"
L["settingsAnchorBottomLeft"] = "左下"
L["settingsAnchorBottom"] = "下方"
L["settingsAnchorBottomRight"] = "右下"
L["settingsShowCategories"] = "顯示物品分類"
L["settingsShowCategoriesTooltip"] = "將背包拆分成簡單的物品群組。"
L["settingsOneBagMode"] = "One Bag 模式"
L["settingsOneBagModeTooltip"] = "以單一平鋪網格顯示所有背包欄位，不使用分類、群組、排序或合併空位指示。"
L["settingsOneBagFreeSlotsAtEnd"] = "將空位移到末尾"
L["settingsOneBagFreeSlotsAtEndTooltip"] = "預設保持 One Bag 的原生欄位順序。啟用後會將可見空位集中到所有物品之後。"
L["settingsShowCloseButton"] = "顯示關閉按鈕"
L["settingsShowCloseButtonTooltip"] = "在整合背包與銀行視窗的上角顯示一個小型關閉按鈕。"
L["settingsClearNewItemsOnHeaderClick"] = "點擊新物品標題清除"
L["settingsClearNewItemsOnHeaderClickTooltip"] = "允許點擊新物品分類標題來清除目前的新物品標記。不會刪除物品。"
L["settingsRememberLastBankTab"] = "記住上次銀行分頁"
L["settingsRememberLastBankTabTooltip"] = "開啟整合銀行時使用上次選擇的個人銀行或戰隊銀行分頁。"
L["settingsUseIntegratedBank"] = "使用整合銀行"
L["settingsUseIntegratedBankTooltip"] = "以 Bags 的整合銀行視窗取代 Blizzard 個人銀行和戰隊銀行。"
L["settingsCombineFreeSlots"] = "將空位合併為指示器"
L["settingsCombineFreeSlotsTooltip"] = "隱藏格子中的空位，並在底部列顯示剩餘空間。"
L["settingsShowFreeSlots"] = "顯示空位"
L["settingsShowFreeSlotsTooltip"] = "將背包空餘空間顯示為空位項目。關閉後會從背包格子中完全隱藏空位。"
L["settingsResetPosition"] = "重設視窗位置"
L["settingsPaddingTitle"] = "邊距"
L["settingsOutsideHeaderPaddingLabel"] = "外側頂部"
L["settingsOutsideFooterPaddingLabel"] = "外側底部"
L["settingsInsideHorizontalPaddingLabel"] = "內側左右"
L["settingsInsideTopPaddingLabel"] = "內側上方"
L["settingsInsideBottomPaddingLabel"] = "內側下方"
L["settingsOuterPaddingLabel"] = "外邊距"
L["settingsItemScaleLabel"] = "物品縮放"
L["settingsMaxColumnsLabel"] = "最大欄數"
L["settingsHeaderPaddingLabel"] = "標題邊距"
L["settingsFooterSummaryPaddingLabel"] = "底部邊距"
L["settingsFooterSummaryPaddingHint"] = "在底部摘要與貨幣的上方和下方增加額外間距。"
L["settingsShowGold"] = "顯示金錢"
L["settingsShowGoldTooltip"] = "在底部列顯示目前金錢。"
L["settingsShowCurrencies"] = "顯示貨幣"
L["settingsShowCurrenciesTooltip"] = "在底部列顯示關注與追蹤的貨幣。"
L["settingsShowFooterSlotSummary"] = "顯示空閒欄位摘要"
L["settingsShowFooterSlotSummaryTooltip"] = "在底部貨幣列上方顯示背包與材料包的空閒欄位統計。"
L["settingsUseWatchedCurrencies"] = "使用背包關注貨幣"
L["settingsUseWatchedCurrenciesTooltip"] = "加入預設背包貨幣追蹤中的貨幣。"
L["settingsShowTrackedCurrencyCharacterBreakdown"] = "在提示中顯示戰隊角色貨幣"
L["settingsShowTrackedCurrencyCharacterBreakdownTooltip"] = "當暴雪帳號貨幣資料可用時，在追蹤貨幣的提示中加入目前角色與其他戰隊角色的數量。"
L["settingsTrackedCurrencyTooltipTitle"] = "提示顯示"
L["settingsTrackedCurrencyTooltipHint"] = "調整戰隊角色明細在追蹤貨幣提示中的顯示方式。"
L["settingsTrackedCurrencyTooltipTotalPositionLabel"] = "總計位置"
L["settingsTrackedCurrencyTooltipNameColorLabel"] = "名稱顏色"
L["settingsTrackedCurrencyTooltipCountColorLabel"] = "數量顏色"
L["settingsTrackedCurrencyTooltipTotalTop"] = "上方"
L["settingsTrackedCurrencyTooltipTotalBottom"] = "下方"
L["settingsTrackedCurrencyTooltipColorDefault"] = "預設"
L["settingsTrackedCurrencyTooltipColorClass"] = "職業顏色"
L["settingsTrackedCurrencies"] = "追蹤貨幣"
L["settingsTrackedCurrenciesHint"] = "加入任意數量的貨幣 ID，以便在底部列追蹤器中顯示。"
L["settingsTrackedCurrencyAddPlaceholder"] = "貨幣 ID"
L["settingsTrackedCurrencyAddInvalid"] = "請輸入有效的貨幣 ID。"
L["settingsTrackedCurrencyAddDuplicate"] = "該貨幣已在追蹤清單中。"
L["settingsTrackedCurrenciesEmpty"] = "尚無追蹤貨幣。"
L["settingsCurrencySlotLabel"] = "貨幣"
L["settingsCurrencySlotHint"] = "輸入貨幣 ID"
L["currencyTooltipTrackedCharactersTitle"] = "戰隊角色"
L["currencyTooltipTrackedCharactersLoading"] = "正在載入戰隊角色貨幣資料..."
L["settingsTrackedCharacters"] = "已追蹤角色"
L["settingsTrackedCharactersHint"] = "將滑鼠移到背包底部的金幣顯示上，可查看已追蹤角色的金幣。可在此刪除舊角色。"
L["settingsTrackedCharactersEmpty"] = "尚無已追蹤角色。"
L["settingsTrackedCharacterCurrent"] = "目前"
L["categoryEquipment"] = "裝備"
L["categoryConsumables"] = "消耗品"
L["categoryTradeGoods"] = "商品"
L["categoryRecipes"] = "配方"
L["categoryQuest"] = "任務"
L["categoryNewItems"] = "新物品"
L["categoryNewItemsClearTooltip"] = "點擊清除新物品。"
L["categoryMiscellaneous"] = "雜項"
L["categoryFreeSlots"] = "空位"
L["professionGroupAlchemyHerbalism"] = "草藥學 / 鍊金術"
L["professionGroupCookingFishing"] = "烹飪 / 釣魚"
L["professionGroupCraftingReagents"] = "專業材料"
L["professionGroupEnchanting"] = "附魔"
L["professionGroupInscription"] = "銘文"
L["professionGroupLeatherworkingSkinning"] = "製皮 / 剝皮"
L["professionGroupMiningSmithingEngineeringJewelcrafting"] = "採礦 / 鍛造 / 工程學 / 珠寶設計"
L["professionGroupOtherCrafting"] = "其他製造"
L["professionGroupTailoring"] = "裁縫"
L["footerBagsLabel"] = "背包"
L["footerReagentLabel"] = "材料"
L["footerFreeLabel"] = "空餘"
L["settingsCategoryRuleGroupSmart"] = "便利篩選"
L["settingsRuleFieldRecommendedForSpec"] = "適合目前專精"
L["settingsRuleFieldRecommendedForClass"] = "適合目前職業"
L["settingsRuleFieldUpgradeOnly"] = "僅升級"
L["settingsRuleFieldUpgradeTrack"] = "升級路線"
L["settingsRuleFieldCanVendor"] = "可出售給商人"
L["settingsRuleFieldCanAuctionHouseSell"] = "可在拍賣場出售"
L["settingsRuleFieldEquipmentSet"] = "在裝備方案中"
L["settingsRuleFieldHearthstone"] = "爐石"
L["settingsRuleFieldKeystone"] = "鑰石"
L["settingsRuleFieldPvpItem"] = "PvP 物品"
L["settingsRuleFieldTeleportItem"] = "傳送物品"
L["settingsRuleFieldTransmogSet"] = "塑形套裝"
L["settingsRuleFieldToy"] = "玩具"
L["settingsRuleValueUpgradeTrackExplorer"] = "探索者"
L["settingsRuleValueUpgradeTrackAdventurer"] = "冒險者"
L["settingsRuleValueUpgradeTrackVeteran"] = "老兵"
L["settingsRuleValueUpgradeTrackChampion"] = "勇士"
L["settingsRuleValueUpgradeTrackHero"] = "英雄"
L["settingsRuleValueUpgradeTrackMyth"] = "神話"
L["settingsOverlayDisplayModeIcon"] = "圖示"
L["settingsOverlayDisplayModeLabel"] = "顯示方式"
L["settingsOverlayDisplayModeText"] = "文字"
L["settingsOverlayEnabled"] = "顯示疊加層"
L["settingsOverlayEnabledTooltip"] = "切換此疊加層是否顯示在物品按鈕上。"
L["settingsOverlayTrackFilterTitle"] = "顯示的升級路線"
L["settingsCombineUnstackableItems"] = "合併相同物品"
L["settingsCombineUnstackableItemsTooltip"] = "將重複的相同物品在視覺上合併成一個帶總數量的項目。"
L["settingsCompactCategoryLayout"] = "緊湊分類配置"
L["settingsCompactCategoryLayoutTooltip"] = "讓較小的分類共用同一列，在換到下一列之前先填滿水平空白。"
L["settingsCompactCategoryGapLabel"] = "緊湊分類間距"
L["settingsCategoryTreeView"] = "分組分類樹狀檢視"
L["settingsCategoryTreeViewTooltip"] = "縮排父分組內的分類，同時讓分組標題與背包邊緣對齊。"
L["settingsCategoryTreeIndentLabel"] = "樹狀分類縮排"
L["settingsCategoryColorLabel"] = "顏色"
L["settingsCategoryColorTooltip"] = "選擇此自訂分組在清單和背包分區中使用的顏色。"
L["settingsTextAppearanceTitle"] = "文字外觀"
L["settingsTextAppearanceHint"] = "選擇背包標題、底部列文字與物品覆蓋層使用的字型、大小與描邊。"
L["settingsSkinPresetLabel"] = "外觀"
L["settingsSkinPresetDefault"] = "預設"
L["settingsSkinPresetAdventure"] = "冒險"
L["settingsSkinPresetMidnight"] = "午夜"
L["settingsIconShapeLabel"] = "圖示形狀"
L["settingsIconShapePreset"] = "跟隨皮膚"
L["settingsIconShapeDefault"] = "預設"
L["settingsIconShapeDiamond"] = "菱形"
L["settingsIconShapeRound"] = "圓形"
L["settingsIconShapeRoundStar"] = "圓角星形"
L["settingsIconShapeHexagon"] = "六邊形"
L["settingsIconShapeSquare"] = "正方形"
L["settingsIconShapeStar"] = "星形"
L["settingsFrameBackgroundLabel"] = "背景"
L["settingsFrameBackgroundSolid"] = "純色"
L["settingsFrameBackgroundParchment"] = "羊皮紙"
L["settingsFrameBackgroundTheWarWithin"] = "The War Within"
L["settingsFrameBackgroundOpacityLabel"] = "背景透明度"
L["settingsFrameBorderTextureLabel"] = "邊框材質"
L["settingsFrameBorderTextureSkin"] = "跟隨外觀"
L["settingsFrameBorderColorLabel"] = "邊框顏色"
L["settingsFrameBorderColorTooltip"] = "右鍵點擊以跟隨所選外觀顏色。"
L["settingsFrameBorderSizeLabel"] = "邊框大小"
L["settingsFrameBorderOffsetLabel"] = "邊框偏移"
L["settingsTextFontLabel"] = "字型"
L["settingsTextSizeLabel"] = "大小"
L["settingsTextOverlaySizeLabel"] = "覆蓋層大小"
L["settingsTextOutlineLabel"] = "描邊"
L["settingsTextStylesTitle"] = "文字樣式"
L["settingsOverlayColorModeLabel"] = "物品等級顏色"
L["settingsOverlayColorModeRarity"] = "依品質"
L["settingsOverlayColorModeCustom"] = "自訂"
L["settingsOverlayCustomColorTooltip"] = "為此覆蓋層選擇自訂顏色。"
L["settingsTextFontStandard"] = "預設"
L["settingsTextFontArial"] = "Arial Narrow"
L["settingsTextFontMorpheus"] = "Morpheus"
L["settingsTextOutlineNone"] = "無描邊"
L["settingsTextOutlineRegular"] = "描邊"
L["settingsTextOutlineThick"] = "粗描邊"
L["settingsBasicLayoutTitle"] = "物品版面"
L["settingsBasicLookTitle"] = "外觀"
L["settingsBasicLookHint"] = "選擇背包風格、圖示形狀、背景、透明度、字型、大小與描邊。"
L["settingsMoneyFormatLabel"] = "Money format"
L["settingsMoneyFormatLetters"] = "Letters"
L["settingsMoneyFormatSymbols"] = "Coin symbols"
L["settingsSubcategoryFullLabels"] = "Use free row space for subcategory names"
L["settingsSubcategoryFullLabelsTooltip"] = "Allows compact subcategories to grow wide enough for their full label when there is room."
L["settingsTextCaseDefault"] = "Default"
L["settingsTextCaseLabel"] = "Case"
L["settingsTextCaseLower"] = "Lowercase"
L["settingsTextCaseUpper"] = "Uppercase"
L["settingsTextElementCategoryHeader"] = "Category header"
L["settingsTextElementFontLabel"] = "Element font"
L["settingsTextElementLabel"] = "Text element"
L["settingsTextElementOutlineLabel"] = "Element outline"
L["settingsTextElementOverlays"] = "Item overlays"
L["settingsTextElementStackCount"] = "堆疊數量"
L["settingsTextElementSizeLabel"] = "Element size"
L["settingsTextElementSubcategoryHeader"] = "Subcategory header"
L["settingsTextElementUseBaseFont"] = "Use base font"
L["settingsTextElementUseBaseOutline"] = "Use base outline"
L["settingsManagedCategoriesTitle"] = "分類"
L["settingsManagedCategoriesHint"] = "為目前模式建立父群組與規則分類。"
L["settingsCategoryModeTitle"] = "分類模式"
L["settingsCategoryModeBasic"] = "基本"
L["settingsCategoryModeAdvanced"] = "進階"
L["settingsCategoryModeBasicDescription"] = "使用整理好的預設，並隱藏分類編輯器。"
L["settingsCategoryModeAdvancedDescription"] = "從空白開始，並保留完整的規則、群組與分類編輯功能。如果想以預設配置作為起點，請使用「複製基本到進階」。"
L["settingsCategoryModeSwitchAdvanced"] = "切換到進階"
L["settingsCategoryModeSwitchBasic"] = "切換到基本"
L["settingsCategoryModeCopyBasic"] = "將基本複製到進階"
L["settingsCategoryModeCopyConfirm"] = "這會用一份新的基本副本覆寫目前所有進階分類、群組、隱藏的預設分類與規則。是否繼續？"
L["settingsCategoryModeOnboardingTitle"] = "選擇你的分類模式"
L["settingsCategoryModeOnboardingDescription"] = "基本模式會帶著整理好的父群組開始。進階模式從空白開始，並保留完整編輯器。"
L["settingsCategoryModeOnboardingBasicDescription"] = "使用整理好的父群組，並只顯示少量安全的設定。"
L["settingsCategoryModeOnboardingAdvancedDescription"] = "從空白開始，並保留完整的規則、群組與分類編輯功能。如果想以預設配置作為起點，請使用「複製基本到進階」。"
L["settingsCategoryModeOnboardingChooseBasic"] = "使用基本"
L["settingsCategoryModeOnboardingChooseAdvanced"] = "使用進階"
L["basicPresetGroupGear"] = "裝備"
L["basicPresetCategoryUpgrades"] = "升級"
L["basicPresetCategoryEquipmentSets"] = "裝備方案"
L["basicPresetCategoryTrinkets"] = "飾品"
L["basicPresetCategoryRings"] = "珠寶"
L["basicPresetCategoryWeapons"] = "武器"
L["basicPresetCategoryCloak"] = "披風"
L["basicPresetCategoryCloth"] = "布甲"
L["basicPresetCategoryLeather"] = "皮甲"
L["basicPresetCategoryMail"] = "鎖甲"
L["basicPresetCategoryPlate"] = "鎧甲"
L["basicPresetCategoryOtherEquipment"] = "其他裝備"
L["basicPresetGroupSupplies"] = "補給"
L["basicPresetCategoryHearthstones"] = "爐石"
L["basicPresetCategoryKeystones"] = "鑰石"
L["basicPresetCategoryTeleporting"] = "傳送"
L["basicPresetCategoryTransmogSets"] = "塑形套裝"
L["basicPresetCategoryToys"] = "玩具"
L["basicPresetCategoryPotions"] = "藥水"
L["basicPresetCategoryFoodDrink"] = "食物與飲料"
L["basicPresetCategoryConsumables"] = "消耗品"
L["basicPresetGroupProfessions"] = "專業"
L["basicPresetCategoryProfessionGear"] = "專業裝備"
L["basicPresetCategoryTradeGoods"] = "商品"
L["basicPresetCategoryRecipes"] = "配方"
L["basicPresetGroupSelling"] = "出售"
L["basicPresetCategoryJunk"] = "垃圾"
L["basicPresetGroupSpecial"] = "特殊"
L["basicPresetCategoryMounts"] = "坐騎"
L["basicPresetCategoryPets"] = "寵物"
L["basicPresetCategoryBags"] = "背包"
L["basicPresetCategoryQuest"] = "任務"

L["Bags categories"] = "背包分類"
L["BagsCategoriesImportConfirm"] = "匯入將覆蓋你的背包分類。"
L["BagsCategoriesImportSuccess"] = "背包分類已匯入。"
L["Export Bags categories"] = "匯出背包分類"
L["Import Bags categories"] = "匯入背包分類"
L["vendorDestroyAdd"] = "新增物品到銷毀佇列"
L["vendorDestroyAddDesc"] = "輸入物品 ID 或物品連結，將其加入佇列，以便透過安全銷毀按鈕手動銷毀。"
L["vendorDestroyRemoveDesc"] = "從銷毀佇列中選擇一個物品，停止將其提供為可銷毀物品。"
