local L = LibStub("AceLocale-3.0"):NewLocale("EnhanceQoL", "zhCN")
if not L then return end

L["%s - place on your bar (updates outside combat)"] = "%s - 请放到你的动作条上（脱离战斗时更新）"
L["24-hour format"] = "24小时制"
L["Abandon House"] = "放弃房屋"
L["Absolute threshold colors"] = "绝对阈值颜色"
L["Absorb"] = "吸收"
L["Absorb color"] = "吸收颜色"
L["Absorb overfill"] = "吸收条溢出"
L["Absorb overlay height"] = "吸收覆盖高度"
L["Absorb reverse fill"] = "反向吸收填充"
L["Absorb texture"] = "吸收材质"
L["AbsorbBar"] = "吸收条"
L["Achievements"] = "成就"
L["ClassBuffReminderEnableDesc"] = "配置职业增益和队伍准备提醒。"
L["ClassBuffReminderExpirationWarningMinutes"] = "过期前显示"
L["ClassBuffReminderExpirationWarningMinutesDesc"] = "0 保持当前行为。数值越高，当追踪的增益剩余时间不超过这些分钟时就显示提醒。"
L["ClassBuffReminderExpirationWarningMinutesFmt"] = "%d 分钟"
L["ClassBuffReminderExpirationWarningOff"] = "仅缺失"
L["ClassBuffReminderIgnorePetDefensiveDesc"] = "配置职业增益和队伍准备提醒。"
L["ClassBuffReminderIgnorePetPassiveDesc"] = "配置职业增益和队伍准备提醒。"
L["PullTimerTypeDesc"] = "配置此选项。"
L["UFStandalonePrivateAurasEnableDesc"] = "配置此选项。"
L["UnitNamePlayerGuildDesc"] = "配置此选项。"
L["UnitNamePlayerPVPTitleDesc"] = "配置此选项。"
L["actionBarAnchorDropdown"] = "动作条%d按钮锚点"
L["actionBarAnchorEnable"] = "修改动作条锚点"
L["actionBarAnchorEnableDesc"] = "选择在添加新按钮时每个动作条的增长方式。"
L["actionBarAnchorSectionTitle"] = "按钮增长"
L["actionBarAnchorWarning"] = "警告：启用后，在切换专精或打开编辑模式时会触发受保护动作错误。"
L["actionBarAppearanceHeader"] = "按钮外观"
L["actionBarBorderColoring"] = "边框着色"
L["actionBarBorderColoringDesc"] = "选择如何为自定义动作按钮边框着色。"
L["actionBarBorderDefault"] = "默认（暴雪）"
L["actionBarBorderEdgeSizeDesc"] = "SharedMedia边框的边缘尺寸（例如暴雪提示框）。"
L["actionBarBorderPadding"] = "边框内边距"
L["actionBarBorderPaddingDesc"] = "调整边框内边距（正值增大，负值减小）。"
L["actionBarBorderQuickslot"] = "快捷栏（Bartender风格）"
L["actionBarBorderStyle"] = "动作按钮边框"
L["actionBarBorderStyleDesc"] = "为动作按钮选择自定义边框。选择自定义边框会隐藏暴雪边框。"
L["actionBarCountAnchor"] = "充能/层数锚点"
L["actionBarCountAnchorDesc"] = "配置动作按钮上的充能和层数文字。"
L["actionBarCountFontColor"] = "充能/层数文本颜色"
L["actionBarCountFontColorDesc"] = "配置动作按钮上的充能和层数文字。"
L["actionBarCountFontFaceDesc"] = "配置动作按钮上的充能和层数文字。"
L["actionBarCountFontLabel"] = "充能/层数字体"
L["actionBarCountFontOutlineDesc"] = "配置动作按钮上的充能和层数文字。"
L["actionBarCountFontOverride"] = "更改充能/层数字体"
L["actionBarCountFontOverrideDesc"] = "配置动作按钮上的充能和层数文字。"
L["actionBarCountFontSize"] = "充能/层数字体大小"
L["actionBarCountFontSizeDesc"] = "配置动作按钮上的充能和层数文字。"
L["actionBarCountOffsetX"] = "充能/层数偏移 X"
L["actionBarCountOffsetXDesc"] = "配置动作按钮上的充能和层数文字。"
L["actionBarCountOffsetY"] = "充能/层数偏移 Y"
L["actionBarCountOffsetYDesc"] = "配置动作按钮上的充能和层数文字。"
L["actionBarExtraActionButton"] = "额外动作按钮"
L["actionBarFadeStrengthDesc"] = "控制隐藏时动作条的淡出程度。0% 时保持完全可见；100% 时淡出后完全隐藏。"
L["actionBarFontDefault"] = "暴雪字体"
L["actionBarHideAssistedRotation"] = "隐藏辅助战斗循环覆盖层"
L["actionBarHideAssistedRotationDesc"] = "隐藏动作按钮上的辅助战斗循环高亮效果。"
L["actionBarHideBorders"] = "隐藏动作按钮边框"
L["actionBarHideBordersDesc"] = "移除动作按钮周围的默认边框贴图。"
L["actionBarHideHotkeysDesc"] = "可分别切换每个动作条是否显示快捷键。"
L["actionBarHideHotkeysGroup"] = "按栏隐藏快捷键"
L["actionBarHotkeyAnchor"] = "快捷键锚点"
L["actionBarHotkeyAnchorDesc"] = "配置动作按钮上的按键绑定文字。"
L["actionBarHotkeyFontColor"] = "按键绑定文本颜色"
L["actionBarHotkeyFontColorDesc"] = "配置动作按钮上的按键绑定文字。"
L["actionBarHotkeyFontFaceDesc"] = "配置动作按钮上的按键绑定文字。"
L["actionBarHotkeyFontLabel"] = "快捷键字体"
L["actionBarHotkeyFontOutlineDesc"] = "配置动作按钮上的按键绑定文字。"
L["actionBarHotkeyFontOverride"] = "更改快捷键字体"
L["actionBarHotkeyFontOverrideDesc"] = "配置动作按钮上的按键绑定文字。"
L["actionBarHotkeyFontSize"] = "快捷键字体大小"
L["actionBarHotkeyFontSizeDesc"] = "配置动作按钮上的按键绑定文字。"
L["actionBarHotkeyOffsetX"] = "快捷键偏移 X"
L["actionBarHotkeyOffsetXDesc"] = "配置动作按钮上的按键绑定文字。"
L["actionBarHotkeyOffsetY"] = "快捷键偏移 Y"
L["actionBarHotkeyOffsetYDesc"] = "配置动作按钮上的按键绑定文字。"
L["actionBarKeybindVisibilityHeader"] = "快捷键标签可见性"
L["actionBarLabelGroupTitle"] = "按钮文字"
L["actionBarMacroFontColor"] = "宏文本颜色"
L["actionBarMacroFontColorDesc"] = "配置动作按钮上的宏名称文字。"
L["actionBarMacroFontFaceDesc"] = "配置动作按钮上的宏名称文字。"
L["actionBarMacroFontLabel"] = "宏名称字体"
L["actionBarMacroFontOutlineDesc"] = "配置动作按钮上的宏名称文字。"
L["actionBarMacroFontOverride"] = "更改宏字体"
L["actionBarMacroFontOverrideDesc"] = "配置动作按钮上的宏名称文字。"
L["actionBarMacroFontSize"] = "宏字体大小"
L["actionBarMacroFontSizeDesc"] = "配置动作按钮上的宏名称文字。"
L["actionBarMouseoverShowAll"] = "鼠标悬停时显示所有动作条"
L["actionBarMouseoverShowAllDesc"] = "当鼠标悬停在任意动作条上时，显示所有使用鼠标悬停规则的动作条。启用此选项时将禁用淡入淡出动画。"
L["ActionBarsAndButtons"] = "动作条与按钮"
L["actionBarShortHotkeys"] = "缩短快捷键文本"
L["actionBarShortHotkeysDesc"] = "显示诸如 SM3（Shift + 鼠标按键3）这样的缩写。"
L["ActionbarVisibilityExplain2"] = "|cff99e599将动作条设为“%s”（在%s中）后，可使用以下选项。|r\
|cff99e599鼠标悬停、战斗中和战斗外的可见性可以组合。|r"
L["ActionbarVisibilityRuleSelectionDesc"] = "选择此动作条何时显示、淡化或隐藏。显示规则会在匹配的情况下让动作条可见；隐藏规则优先，而鼠标悬停/淡化规则可临时显示它。"
L["ActionTracker"] = "动作追踪器"
L["actionTrackerDesc"] = "以图标显示你最近施放的法术。"
L["actionTrackerEditModeHint"] = "在编辑模式中移动并调整大小、间距、方向和淡出时间。"
L["actionTrackerEnabled"] = "启用动作追踪器"
L["actionTrackerFadeDuration"] = "淡出时长"
L["actionTrackerMaxIcons"] = "最大图标数量"
L["actionTrackerShowElapsed"] = "Show time since last action"
L["Active profile"] = "激活的配置文件"
L["Activities"] = "活动"
L["ActualTalents"] = "当前天赋"
L["Add Friend"] = "添加好友"
L["Add Panel"] = "添加面板"
L["Add SpellID"] = "添加法术ID"
L["AddOn"] = "插件"
L["Addon List"] = "插件列表"
L["Addons"] = "插件"
L["advancedTrackingInfo"] = "启用后，仅显示你添加到追踪器的法术，而非默认情况下的全部法术。"
L["Affect charged background"] = "影响充能背景"
L["Affect charged fill"] = "影响充能填充"
L["affix"] = "词缀"
L["Aggro highlight"] = "仇恨高亮"
L["alchemy"] = "炼金术"
L["All"] = "全部"
L["All bars"] = "所有条"
L["All classes"] = "所有职业"
L["All specs"] = "所有专精"
L["allowRecuperate"] = "允许使用复原治疗"
L["allowRecuperateDesc"] = "使拥有“复原”法术的职业可以治疗，但该法术不会恢复法力。"
L["Alpha"] = "透明度"
L["Always"] = "始终"
L["Always in combat"] = "战斗中始终显示"
L["Always out of combat"] = "战斗外始终显示"
L["Always show"] = "始终显示"
L["alwaysShow"] = "。始终显示 "
L["alwaysUserCurExpAuctionHouse"] = "始终为“%s”设置筛选条件"
L["alwaysUserCurExpCraftingOrders"] = "在制造订单中始终将筛选设置为“%s”"
L["Amount"] = "示例数值"
L["Anchor"] = "锚点"
L["Anchor offset X"] = "锚点X偏移"
L["Anchor offset Y"] = "锚点Y偏移"
L["Anchor outside frame"] = "锚点置于框体外"
L["Anchor overlay to top"] = "将叠加层锚定到顶部"
L["Anchor point"] = "锚点"
L["Anchor to"] = "锚定到"
L["Anchor to Friends list"] = "固定到好友列表"
L["AnchorLoop"] = "检测到“%s”的锚点循环。正在重置为 UIParent。"
L["andWord"] = "及"
L["Animation speed"] = "动画速度"
L["Appearance only"] = "仅外观"
L["AppliedGlobalMainProfile"] = "已应用全局主配置"
L["AppliedGlobalProfile"] = "已应用 %s 的全局配置"
L["Apply to"] = "应用到"
L["ApplyGlobalMainProfile"] = "应用全局主配置"
L["ApplyGlobalProfile"] = "应用全局 %s 配置"
L["Artifact"] = "神器"
L["Ascending"] = "升序"
L["Assist icon anchor"] = "锚点"
L["Assist icon offset X"] = "X 偏移"
L["Assist icon offset Y"] = "Y 偏移"
L["Assist icon size"] = "图标大小"
L["Auction House"] = "拍卖行"
L["Auction House Mount"] = "拍卖行坐骑"
L["audioDeviceSection"] = "音频设备"
L["Aura anchor"] = "光环锚点"
L["Aura border render mode"] = "光环边框渲染模式"
L["Aura border texture"] = "光环边框材质"
L["Aura debuff size"] = "减益大小"
L["Aura Offset X"] = "光环 X 偏移"
L["Aura Offset Y"] = "光环 Y 偏移"
L["Aura per row"] = "每行光环数"
L["Aura size"] = "光环大小"
L["Aura spacing"] = "光环间距"
L["Aura stack offset X"] = "Aura stack offset X"
L["Aura stack offset Y"] = "Aura stack offset Y"
L["Aura stack outline"] = "Aura stack outline"
L["Aura stack position"] = "Aura stack position"
L["Aura stack size"] = "光环层数大小"
L["Aura stack size (buffs)"] = "光环层数大小（增益）"
L["Aura stack size (debuffs)"] = "光环层数大小（减益）"
L["Auras"] = "光环"
L["Auto"] = "自动"
L["Auto charged background alpha"] = "自动充能背景透明度增强（%）"
L["Auto charged background highlight"] = "自动充能背景高亮（%）"
L["Auto charged fill alpha"] = "自动充能填充透明度增强（%）"
L["Auto charged fill highlight"] = "自动充能填充高亮（%）"
L["Auto-Repair"] = "自动修理"
L["autoAcceptGroupInvite"] = "自动接受组队邀请"
L["autoAcceptGroupInviteDesc"] = "在你未处于战斗中时自动接受收到的队伍邀请。"
L["autoAcceptGroupInviteGuildOnly"] = "公会成员"
L["autoAcceptGroupInviteGuildOnlyDesc"] = "仅自动接受公会成员的队伍邀请。"
L["autoAcceptGroupInviteFriendOnlyDesc"] = "仅自动接受 Battle.net 好友或角色好友的队伍邀请。"
L["autoAcceptResurrection"] = "自动接受复活"
L["autoAcceptResurrectionDesc"] = "自动接受复活请求。使用下方排除项以避免战斗中或来自亡者的复活。"
L["autoAcceptResurrectionExcludeAfterlife"] = "不接受来自亡者的复活"
L["autoAcceptResurrectionExcludeCombat"] = "战斗中不接受"
L["autoAcceptSummon"] = "自动接受召唤"
L["autoAcceptSummonDesc"] = "在非战斗状态下自动接受召唤请求。"
L["autoCancelCinematic"] = "如有可能自动跳过过场动画"
L["autoCancelCinematicDesc"] = "自动跳过过场动画"
L["autoCancelDruidFlightForm"] = "自动取消旅行形态"
L["autoCancelDruidFlightFormDesc"] = "在变形状态进入可飞行区域时，自动取消旅行形态并切换为飞行形态。"
L["autoChooseDelvePower"] = "仅有一个选项时自动选择探险力量"
L["autoChooseDelvePowerDesc"] = "配置任务自动化和辅助功能。"
L["autoChooseQuest"] = "自动接受并完成任务"
L["autoChooseQuestDesc"] = "自动接受并完成任务。可选：要求按住一个修饰键。"
L["autoDismount"] = "使用技能时自动下马"
L["AutoEnableAllBars"] = "为新角色自动启用状态条"
L["AutoEnableMain"] = "主要资源"
L["AutoEnableSecondary"] = "次级资源"
L["autoDismountDesc"] = "配置任务自动化和辅助功能。"
L["autoHideBossBanner"] = "自动隐藏首领击杀横幅"
L["autoHideBossBannerDesc"] = "击败首领后自动隐藏战利品/胜利横幅。"
L["autoKeyStart"] = "开怪计时器后自动开始钥石"
L["Automatically insert keystone"] = "自动插入钥石"
L["automaticallyOpenContainer"] = "自动打开背包中的容器物品"
L["autoQuickLoot"] = "快速拾取物品"
L["autoQuickLootDesc"] = "修复原生界面偶尔无法拾取战利品的错误。为获得最佳效果，请关闭 WoW 内建的自动拾取选项。"
L["autoQuickLootWithShift"] = "仅在按住 Shift 时快速拾取"
L["autoReleasePvP"] = "PvP自动释放灵魂"
L["autoReleasePvPDelay"] = "自动释放延迟（毫秒）"
L["autoReleasePvPDelayDesc"] = "自动释放前的延迟（毫秒）。设为0表示立即释放。"
L["autoReleasePvPDesc"] = "在战场和受支持的世界PvP区域自动释放灵魂（若无法自我复活）。"
L["autoReleasePvPExcludeAlterac"] = "排除奥特兰克山谷"
L["autoReleasePvPExcludeAshran"] = "排除阿什兰"
L["autoReleasePvPExcludeTolBarad"] = "排除托巴拉德（PvP）"
L["autoReleasePvPExcludeWintergrasp"] = "排除冬拥湖"
L["autoRepair"] = "自动修理所有物品"
L["autoRepairDesc"] = "当你访问商人时自动修理装备"
L["autoRepairGuildBank"] = "使用公会银行支付修理费用"
L["autoRepairGuildBankContexts"] = "在以下场景使用公会银行"
L["autoRepairGuildBankContextsDesc"] = "选择自动修理可使用公会银行资金的场景。当前场景未选中时会使用个人金币。"
L["autoRepairGuildBankDesc"] = "启用自动修理时，如果允许，将尝试使用公会银行进行修理"
L["autoUnwrapMounts"] = "自动打开坐骑、宠物和玩具"
L["autoUnwrapMountsDesc"] = "自动清除坐骑、宠物和玩具手册的庆祝标记并关闭收藏提醒。"
L["autoWarbandGold"] = "将角色金币自动与战团银行同步"
L["autoWarbandGoldDeposited"] = "已向战团银行存入 %s。"
L["autoWarbandGoldDesc"] = "打开银行时，自动存入或提取金币，使角色保持在设定目标值。"
L["autoWarbandGoldIgnoredCharacters"] = "忽略的角色"
L["autoWarbandGoldIgnoredCharactersDesc"] = "勾选的角色会被自动同步功能忽略，并且不会向战团银行存入或从中提取金币。"
L["autoWarbandGoldRemoveCharacter"] = "移除已追踪角色"
L["autoWarbandGoldRemoveCharacterConfirm"] = "要从经济-银行设置中移除 %s 吗？点击接受以删除此条目。"
L["autoWarbandGoldRemoveCharacterDesc"] = "从金币追踪、忽略状态和每角色目标金币中删除所选角色。"
L["autoWarbandGoldTargetCharacter"] = "角色目标配置"
L["autoWarbandGoldTargetCharacterDesc"] = "选择一个已追踪角色，并仅调整该角色的目标值。"
L["autoWarbandGoldTargetDefaultGold"] = "默认角色目标金币"
L["autoWarbandGoldTargetDefaultGoldDesc"] = "未配置单独目标的角色所保留的默认金币数量。"
L["autoWarbandGoldTargetGold"] = "角色目标金币"
L["autoWarbandGoldTargetGoldDesc"] = "该角色要保留的金币数量。"
L["autoWarbandGoldTargetGoldPerCharacter"] = "所选角色目标金币"
L["autoWarbandGoldTargetGoldPerCharacterDesc"] = "覆盖所选角色的默认目标值。"
L["autoWarbandGoldWithdraw"] = "允许自动提取"
L["autoWarbandGoldWithdrawDesc"] = "当角色低于目标值时，从战团银行提取至目标值。"
L["autoWarbandGoldWithdrawn"] = "已从战团银行提取 %s。"
L["Backdrop color"] = "背景颜色"
L["Backdrop texture"] = "背景纹理"
L["Background"] = "背景"
L["Background alpha"] = "背景透明度"
L["Background color"] = "背景颜色"
L["Background color change"] = "背景颜色变化"
L["Background inset"] = "背景内边距"
L["Background texture"] = "背景材质"
L["Bag"] = "背包"
L["Bag Space"] = "背包空间"
L["bagDisplayElements"] = "背包指示"
L["bagDisplayElementsDesc"] = "配置背包物品指示和位置。"
L["bagFilterBindType"] = "绑定类型"
L["bagFilterDockFrameLock"] = "点击将过滤窗口固定在背包上"
L["bagFilterDockFrameUnlock"] = "点击将过滤窗口从背包上分离"
L["bagFilterEquip"] = "仅限装备"
L["bagFilterResetFilters"] = "重置所有过滤器"
L["bagFilterSpec"] = "专精推荐"
L["bagFilterUpgradeLevel"] = "升级等级"
L["bagFilterUpgradeOnly"] = "仅升级"
L["bagIlvlPositionDesc"] = "配置背包物品指示和位置。"
L["bagItemLevelTargets"] = "物品等级目标"
L["bagItemLevelTargetsDesc"] = "配置背包物品指示和位置。"
L["bagLootOrderDefault"] = "默认（从右到左）"
L["bagLootOrderDirection"] = "拾取方向"
L["bagLootOrderDirectionDesc"] = "配置背包物品指示和位置。"
L["bagLootOrderEnabled"] = "更改拾取顺序"
L["bagLootOrderEnabledDesc"] = "启用后覆盖拾取的起始位置。"
L["bagLootOrderReverse"] = "反向（从左到右）"
L["bagOrderHeader"] = "背包整理与拾取顺序"
L["bagOrderHint"] = "这些选项只改变整理/拾取的起始位置。背包仍然从左上到右下填充。"
L["Bags & Bank"] = "背包与银行"
L["Bags Bar"] = "背包栏"
L["bagSortOrderDefault"] = "默认（从左到右）"
L["bagSortOrderDirection"] = "整理方向"
L["bagSortOrderDirectionDesc"] = "配置背包物品指示和位置。"
L["bagSortOrderEnabled"] = "更改整理顺序"
L["bagSortOrderEnabledDesc"] = "启用后覆盖整理背包的起始位置。"
L["bagSortOrderReverse"] = "反向（从右到左）"
L["bagSpaceDisplay"] = "背包空间显示"
L["bagSpaceDisplayFree"] = "空余"
L["bagSpaceDisplayFreeMax"] = "空余/最大"
L["bagSpaceIgnoreComponentsBag"] = "忽略材料包"
L["bagTrackPositionDesc"] = "配置背包物品指示和位置。"
L["bagUpgradeIconPosition"] = "升级图标位置"
L["bagUpgradeIconPositionDesc"] = "配置背包物品指示和位置。"
L["banlu"] = "班-卢"
L["BAR"] = "条"
L["Bar"] = "条"
L["Bar color"] = "条颜色"
L["Bar height"] = "条高"
L["Bar length"] = "条长度"
L["Bar spacing"] = "条之间距"
L["Bar style"] = "条样式"
L["Bar Texture"] = "状态条材质"
L["Bar texture"] = "条材质"
L["Bar thickness"] = "条厚度"
L["Bar to copy"] = "要复制的条"
L["Bar width"] = "条宽"
L["Bars to show"] = "显示的条"
L["BarsAndResources"] = "经验与吸收条"
L["BattleResAvailable"] = "战复可用"
L["Bear"] = "熊"
L["Behavior"] = "行为"
L["Below Minimap Widgets"] = "小地图下方组件（界面组件）"
L["BestMythic+run"] = "最佳成绩"
L["Blacklisted Items"] = "黑名单"
L["Blink"] = "闪烁"
L["Blink rate (s)"] = "闪烁速度（秒）"
L["Blizzard"] = "暴风雪"
L["Blizzard Pull Timer"] = "暴雪开怪计时器"
L["Blizzard Raid Frame"] = "暴雪团队框架"
L["Blizzard Shop"] = "暴雪商店"
L["blockDuelRequests"] = "屏蔽决斗请求"
L["blockDuelRequestsDesc"] = "自动拒绝决斗请求。"
L["blockPartyInvites"] = "屏蔽组队邀请"
L["blockPartyInvitesDesc"] = "自动拒绝队伍邀请请求。"
L["blockPetBattleRequests"] = "屏蔽宠物对战请求"
L["blockPetBattleRequestsDesc"] = "自动拒绝宠物对战决斗请求。"
L["bloodlust"] = "嗜血/英勇音效"
L["BloodlustAvailable"] = "嗜血可用"
L["Border"] = "边框"
L["Border & backdrop"] = "边框与背景"
L["Border color"] = "边框颜色"
L["Border frame level offset"] = "边框框体层级偏移"
L["Border offset"] = "边框偏移"
L["Border offset (Edge)"] = "边框偏移（边缘）"
L["Border Size"] = "边框大小"
L["Border size"] = "边框大小"
L["Border size (Edge)"] = "边框大小（边缘）"
L["Border strata"] = "边框层级"
L["Border texture"] = "边框材质"
L["Boss frame count"] = "首领框体数量"
L["Boss time"] = "首领战斗时间"
L["BossHealthText"] = "首领生命值文字"
L["Bottom"] = "下"
L["Bottom Left"] = "左下"
L["Bottom left"] = "Bottom left"
L["Bottom Right"] = "右下"
L["Bottom right"] = "Bottom right"
L["Bottom to top"] = "自下向上"
L["bReloadInterface"] = "您需要重新加载界面以应用更改"
L["BRTracker"] = "战复"
L["brTrackerHeadline"] = "在大秘境中添加战斗复活追踪器"
L["Buff"] = "增益"
L["Buff anchor"] = "光环锚点"
L["Buff Food Macro"] = "增益食物宏"
L["Buff Frame"] = "增益框体"
L["Buff growth direction"] = "增长方向"
L["Buff max"] = "增益上限"
L["Buff offset X"] = "光环 X 偏移"
L["Buff offset Y"] = "光环 Y 偏移"
L["Buff per row"] = "每行"
L["Buff size"] = "图标大小"
L["Buff spacing"] = "增益间距"
L["Buff_Debuff"] = "增益/减益"
L["buffFoodMacroLimitReached"] = "增益食物宏：已达到宏数量上限。请腾出一个栏位。"
L["Buffs"] = "增益"
L["Button Size"] = "按钮大小"
L["Calendar"] = "日历"
L["Calendar Event"] = "日历事件"
L["Calendar Holiday"] = "日历节日"
L["Cast bar border"] = "施法条边框"
L["Cast bar height"] = "施法条高度"
L["Cast color"] = "施法颜色"
L["Cast icon border"] = "施法图标边框"
L["Cast texture"] = "施法材质"
L["Castbar"] = "施法条"
L["castBar_focus"] = "焦点"
L["castBar_target"] = "目标"
L["CastBars2"] = "施法条"
L["CastbarsAndCooldowns"] = "施法条与冷却"
L["castBarsToHide2"] = "要隐藏的施法条"
L["CastTracker"] = "施法监控"
L["CastTrackerColor"] = "条颜色"
L["castTrackerCustomText"] = "自定义文本"
L["CastTrackerHeight"] = "条高度"
L["castTrackerOnlyOnMe"] = "仅在对我施放时显示"
L["castTrackerShowCustomText"] = "使用自定义文本"
L["castTrackerSoundsEnabled"] = "启用自定义声音"
L["CastTrackerSpells"] = "监控法术"
L["CastTrackerTextColor"] = "文字颜色"
L["castTrackerTreeName"] = "树名称"
L["castTrackerUseAltSpellIcon"] = "使用替代法术图标"
L["CastTrackerWidth"] = "条宽度"
L["Cat"] = "猫"
L["Catalyst"] = "化生台"
L["Catalyst Charges"] = "化生台充能"
L["CategoryCombatPotions"] = "战斗药水"
L["CategoryHealthstones"] = "治疗石"
L["CategoryPotions"] = "药水"
L["Center"] = "Center"
L["center"] = "中"
L["Center horizontal"] = "水平居中"
L["Center text"] = "居中文本"
L["Center text offset X"] = "居中文本 X 偏移"
L["Center text offset Y"] = "居中文本 Y 偏移"
L["Center vertical"] = "垂直居中"
L["CH_BINDING_TOGGLE"] = "切换聊天记录"
L["CH_CLEAR_HELP_DESC"] = "右键点击角色或频道可清除其历史记录。“清除当前范围的记录”只会清除你当前所见。"
L["CH_CLEAR_HISTORY"] = "清除历史"
L["CH_CLEAR_HISTORY_CHAR_CONFIRM"] = "清除 %s 的聊天历史？"
L["CH_CLEAR_HISTORY_SCOPE_CONFIRM"] = "清除当前范围内 %s 的聊天历史？"
L["CH_CLEAR_SCOPE"] = "清除当前范围的记录"
L["CH_COPY_HINT"] = "将当前显示的所有行复制到文本框。"
L["CH_COPY_TITLE"] = "复制聊天"
L["CH_FACTION_SELECTED_LABEL"] = "[EQOL] 已选择阵营："
L["CH_FILTER_CAT_SYSTEM"] = "系统"
L["CH_FILTER_INVERT"] = "反转"
L["CH_HELP_ACTIONS"] = "Shift+左键点击频道：仅启用该频道。"
L["CH_HELP_DELETE"] = "右键点击角色或频道可清除其历史记录。“清除当前范围的记录”只会清除你当前所见。"
L["CH_HELP_HINT_HOVER"] = "悬停日志：高亮该行便于选择"
L["CH_HELP_HINT_LINE"] = "右键行：将消息复制到弹窗"
L["CH_HELP_HINT_NAME"] = "右键姓名：上下文菜单（邀请、忽略、复制、链接）"
L["CH_HELP_TITLE"] = "聊天记录帮助"
L["CH_LOG_INFO"] = "%s • 行数：%d / %d"
L["CH_OPTION_ENABLE"] = "Enable Chat History"
L["CH_OPTION_ENABLE_DESC"] = "Collect chat lines per channel/character and browse them in the Chat History window."
L["CH_OPTION_FILTER_SELECTION"] = "已记录的聊天类别"
L["CH_OPTION_FILTER_SELECTION_DESC"] = "选择哪些聊天频道和系统会存入聊天记录。默认全部启用。"
L["CH_OPTION_FONT"] = "日志字体大小"
L["CH_OPTION_FONT_DESC"] = "调整聊天记录中使用的字体大小。"
L["CH_OPTION_FRAME_LEVEL"] = "历史窗口框体层级"
L["CH_OPTION_FRAME_LEVEL_DESC"] = "设置聊天历史窗口的框体层级（更高显示在上方）。"
L["CH_OPTION_FRAME_STRATA"] = "历史窗口框体层"
L["CH_OPTION_FRAME_STRATA_DESC"] = "设置聊天历史窗口的框体层。"
L["CH_OPTION_HIDE_UNLOGGED"] = "隐藏未记录的频道"
L["CH_OPTION_HIDE_UNLOGGED_DESC"] = "在过滤列表中隐藏未被记录的频道。"
L["CH_OPTION_LOOT_MIN_RARITY"] = "要保存的掉落品质"
L["CH_OPTION_LOOT_MIN_RARITY_DESC"] = "仅当掉落消息包含所选品质的物品时才保存。没有物品链接的消息始终保存。留空则全部允许。"
L["CH_OPTION_MAX_LINES"] = "Max lines per channel / character"
L["CH_OPTION_MAX_VIEW"] = "Max lines shown in history view"
L["CH_OPTION_RESTORE_LOGIN"] = "登录时恢复聊天"
L["CH_OPTION_RESTORE_LOGIN_DESC"] = "登录时将当前角色的最近消息重新添加到默认聊天窗口。"
L["CH_REALM_SELECTED_LABEL"] = "[EQOL] 已选择服务器："
L["CH_SCOPE_ALL_LABEL"] = "[EQOL] 范围：全部"
L["CH_SEARCH_CHAR_REALM"] = "搜索角色/服务器…"
L["CH_SEARCH_LOGS"] = "搜索记录…"
L["CH_SELECTED_LABEL"] = "[EQOL] 已选择："
L["CH_TITLE_FILTERS"] = "频道筛选"
L["CH_TITLE_HISTORY"] = "聊天记录"
L["CH_TITLE_SCOPE"] = "范围 / 角色"
L["CH_TO_PREFIX"] = "至"
L["changeTab"] = "界面标签切换音效"
L["Character & Inspect Info"] = "角色与观察信息"
L["Charged combo point styling"] = "充能连击点样式"
L["Charges"] = "充能"
L["Chat"] = "聊天"
L["Chat Settings"] = "聊天设置"
L["charframeDisplayDesc"] = "配置角色装备指示。"
L["chatBubbleFontOverride"] = "覆盖聊天气泡字体"
L["chatBubbleFontOverrideDesc"] = "启用后可更改聊天气泡使用的字体大小。"
L["chatBubbleFontSize"] = "聊天气泡字体大小"
L["ChatBubbles"] = "聊天气泡"
L["chatEditBoxOnTop"] = "将输入框移到上方"
L["chatEditBoxOnTopDesc"] = "将聊天输入框移到每个聊天窗口的顶部。"
L["chatFrameFadeDurationText"] = "渐隐动画的持续时间"
L["chatFrameFadeEnabled"] = "启用聊天渐隐"
L["chatFrameFadeTimeVisibleText"] = "文字保持可见时间"
L["chatFrameMaxLines2000"] = "聊天窗口记录：2000 行"
L["chatFrameMaxLines2000Desc"] = "将默认聊天窗口的记录数量设置为 2000 行。"
L["chatHideCombatLogTab"] = "隐藏战斗记录标签"
L["chatHideCombatLogTabDesc"] = "当战斗记录标签已停靠时将其隐藏。"
L["chatHideCombatLogTabUndocked"] = "战斗记录标签未停靠时无法隐藏。"
L["chatHideLearnUnlearn"] = "隐藏学习/遗忘消息"
L["chatHideLearnUnlearnDesc"] = "在聊天窗口中隐藏系统消息，如“你学会了……”和“你遗忘了……”"
L["ChatIMCustomSound"] = "密语声音"
L["chatIMHideInCombat"] = "战斗中隐藏 IM"
L["chatIMHideInCombatDesc"] = "战斗时隐藏 IM 窗口并静音"
L["chatIMIncomingMessageColor"] = "收到消息颜色"
L["ChatIMHistoryClearAll"] = "清空全部记录"
L["ChatIMHistoryClearConfirm"] = "确定删除所有 IM 聊天记录？"
L["chatHistoryButtonOffsetX"] = "历史按钮 X 偏移"
L["chatHistoryButtonOffsetXDesc"] = "调整聊天历史切换按钮相对于 Quick Join 的水平偏移。"
L["chatHistoryButtonOffsetY"] = "历史按钮 Y 偏移"
L["chatHistoryButtonOffsetYDesc"] = "调整聊天历史切换按钮相对于 Quick Join 的垂直偏移。"
L["chatHistoryShowButton"] = "显示历史切换图标"
L["chatHistoryShowButtonDesc"] = "在 Quick Join 提示下方显示一个小图标，用于打开或关闭聊天历史。"
L["ChatIMHistoryDeleteConfirm"] = "删除与 %s 的所有记录？"
L["ChatIMHistoryLimit"] = "每个角色最多保存的消息"
L["ChatIMHistoryPlayer"] = "聊天记录："
L["ChatIMMenuNoOpenChats"] = "没有打开的聊天"
L["chatIMOutgoingMessageColor"] = "发送消息颜色"
L["chatIMUseAnimation"] = "窗口动画"
L["chatIMUseAnimationDesc"] = "显示/隐藏窗口时使用滑动动画"
L["chatItemLevelInLink"] = "在物品链接中显示物品等级"
L["chatItemLevelInLinkDesc"] = "在聊天消息的物品链接中附加物品等级"
L["chatItemLevelLocation"] = "显示装备部位"
L["chatItemLevelLocationDesc"] = "在物品等级旁显示装备部位（头部、饰品等）"
L["chatItemTooltipOnHover"] = "悬停时显示物品鼠标提示"
L["chatItemTooltipOnHoverDesc"] = "将鼠标悬停在聊天中的物品链接上时显示物品提示。"
L["chatLootCurrencyIcons"] = "在聊天中显示物品和货币图标"
L["chatLootCurrencyIconsDesc"] = "在聊天消息中的物品和货币链接前添加图标"
L["chatMouseScroll"] = "启用聊天窗口滚轮滚动"
L["chatUnclampFrame"] = "解除聊天框限制"
L["chatUnclampFrameDesc"] = "允许将聊天窗口移动到屏幕边缘之外。"
L["chatUseArrowKeys"] = "聊天中使用方向键"
L["chatUseArrowKeysDesc"] = "无需按住 Alt 即可用方向键移动聊天光标。"
L["ChatWindow"] = "聊天窗口"
L["Check power"] = "检查资源"
L["cinderbrew_meadery_npc"] = "灰烬酿酒坊 NPC"
L["Cinematics"] = "过场动画"
L["Clamp backdrop to missing health"] = "将背景限制在缺失生命值区域"
L["class"] = "职业"
L["Class Buff Reminder"] = "职业增益提醒"
L["Class colors"] = "职业颜色"
L["class_warlock"] = "术士"
L["class_warlock_succubus_butt_slap"] = "魅魔鞭笞"
L["class_warlock_summon"] = "召唤"
L["class_warlock_summon_felguard"] = "召唤恶魔卫士"
L["class_warlock_summon_imp"] = "召唤小鬼"
L["class_warlock_summon_succubus"] = "召唤魅魔"
L["ClassBuffReminderAugmentRune"] = "强化符文"
L["ClassBuffReminderCountOnlyFmt"] = "%d/%d"
L["ClassBuffReminderDesc"] = "显示队伍中缺少你职业可提供的职业增益的人数。"
L["ClassBuffReminderDisplayModeFull"] = "完整"
L["ClassBuffReminderDisplayModeIconOnly"] = "仅图标 (X/Y)"
L["ClassBuffReminderEditModeHint"] = "使用编辑模式调整提醒位置。"
L["ClassBuffReminderEnable"] = "启用职业增益提醒"
L["ClassBuffReminderFiltersDesc"] = "职责过滤器仅影响团队增益职责。个人自我增益提醒仍将显示。"
L["ClassBuffReminderFlaskSharedHint"] = "合剂偏好与合剂宏共享（游戏玩法 -> 宏与消耗品）。"
L["ClassBuffReminderGlow"] = "缺失时发光"
L["ClassBuffReminderHideForDamager"] = "对伤害输出者隐藏提醒"
L["ClassBuffReminderHideForHealer"] = "对治疗者隐藏提醒"
L["ClassBuffReminderHideForNoRole"] = "对未分配职责的角色隐藏提醒"
L["ClassBuffReminderHideForTank"] = "对坦克隐藏提醒"
L["ClassBuffReminderHideInRestedArea"] = "不要在休息区域显示"
L["ClassBuffReminderHideInRestedAreaDesc"] = "当你位于休息区域时，隐藏整个提醒。"
L["ClassBuffReminderHidePetReminderText"] = "隐藏宠物提醒文字"
L["ClassBuffReminderHidePetReminderTextDesc"] = "隐藏宠物状态提醒图标上的小文字。"
L["ClassBuffReminderIgnorePetDefensive"] = "忽略宠物防御姿态"
L["ClassBuffReminderIgnorePetPassive"] = "忽略宠物被动姿态"
L["ClassBuffReminderMissing"] = "缺失"
L["ClassBuffReminderMissingFmt"] = "%d/%d 缺失"
L["ClassBuffReminderMissingSound"] = "缺失提示音"
L["ClassBuffReminderMissingSoundAlarm"] = "警报"
L["ClassBuffReminderMissingSoundRaidWarning"] = "团队警报"
L["ClassBuffReminderMissingSoundTell"] = "密语"
L["ClassBuffReminderNoProvider"] = "该职业未配置可提供的职业增益"
L["ClassBuffReminderOnlyOutOfCombat"] = "仅在非战斗时显示"
L["ClassBuffReminderOpenFlaskSettings"] = "打开合剂设置"
L["ClassBuffReminderOpenFlaskSettingsDesc"] = "跳转到 游戏玩法 -> 宏与消耗品，并定位到合剂宏设置。"
L["ClassBuffReminderOpenFoodSettings"] = "打开食物设置"
L["ClassBuffReminderOpenFoodSettingsDesc"] = "跳转到“游戏玩法 -> 宏与消耗品”，并聚焦到增益食物宏设置。"
L["ClassBuffReminderPetDefensive"] = "宠物防御"
L["ClassBuffReminderPetDefensiveShort"] = "宠物\n防御"
L["ClassBuffReminderPetMissing"] = "宠物缺失"
L["ClassBuffReminderPetPassive"] = "宠物被动"
L["ClassBuffReminderPetPassiveShort"] = "宠物\n被动"
L["ClassBuffReminderRoleFilterContext"] = "在以下范围应用角色过滤"
L["ClassBuffReminderRoleFilterContextAnyGroup"] = "任意队伍"
L["ClassBuffReminderRoleFilterContextPartyOnly"] = "仅小队"
L["ClassBuffReminderRoleFilterContextRaidOnly"] = "仅团队"
L["ClassBuffReminderRoleFilterEnabled"] = "启用职责过滤"
L["ClassBuffReminderSectionAnchorSize"] = "锚点与大小"
L["ClassBuffReminderSectionClassBuffs"] = "职业增益"
L["ClassBuffReminderSectionFilters"] = "追踪过滤"
L["ClassBuffReminderSectionFlasks"] = "合剂"
L["ClassBuffReminderSectionFood"] = "食物"
L["ClassBuffReminderSectionPets"] = "宠物"
L["ClassBuffReminderSectionRunes"] = "强化符文"
L["ClassBuffReminderSectionWeaponBuffs"] = "武器增益"
L["ClassBuffReminderShowIfOnlyProvider"] = "仅在我是唯一职业增益提供者时显示"
L["ClassBuffReminderShowParty"] = "在小队中跟踪"
L["ClassBuffReminderShowRaid"] = "在团队中跟踪"
L["ClassBuffReminderShowSolo"] = "单人时显示"
L["ClassBuffReminderSoundOnMissing"] = "缺失时播放声音"
L["ClassBuffReminderTrackFlasks"] = "追踪缺失的合剂增益"
L["ClassBuffReminderTrackFlasksDesc"] = "仅当你的背包中有匹配的合剂时才显示合剂提醒。"
L["ClassBuffReminderTrackFood"] = "追踪缺失的食物增益"
L["ClassBuffReminderTrackFoodDesc"] = "仅当你的背包中有匹配的增益食物时才显示食物提醒。"
L["ClassBuffReminderTrackPets"] = "追踪宠物提醒"
L["ClassBuffReminderTrackPetsDesc"] = "当预期宠物缺失、被动或防御时显示提醒。"
L["ClassBuffReminderTrackingContent"] = "在以下内容中启用"
L["ClassBuffReminderTrackingContentDesc"] = "选择此提醒应在哪些内容中生效。可选择多个项目。"
L["ClassBuffReminderTrackingContentMythicPlus"] = "小队：史诗钥石"
L["ClassBuffReminderTrackRunes"] = "追踪缺失的强化符文"
L["ClassBuffReminderTrackRunesDesc"] = "仅当你的背包中有匹配的强化符文时才显示强化符文提醒。"
L["ClassBuffReminderTrackWeaponBuffs"] = "追踪缺失的武器油/磨刀石"
L["ClassBuffReminderTrackWeaponBuffsDesc"] = "仅当你的背包中有受支持的武器油、磨刀石或类似的临时武器增益物品时，才显示武器增益提醒。"
L["ClassBuffReminderWeaponBuff"] = "武器增益"
L["ClassBuffReminderXYTextColor"] = "X/Y 文本颜色"
L["ClassBuffReminderXYTextOffsetX"] = "X/Y 偏移 X"
L["ClassBuffReminderXYTextOffsetY"] = "X/Y 偏移 Y"
L["ClassBuffReminderXYTextOutline"] = "X/Y 文本描边"
L["ClassBuffReminderXYTextSize"] = "X/Y 文本大小"
L["ClassColor"] = "职业颜色"
L["classPriorityHeader"] = "职业优先级"
L["ClassResource"] = "职业资源"
L["Clear World Marker"] = "清除全部世界标记"
L["Click-through"] = "点击穿透"
L["close"] = "关闭音效"
L["Close all bags on keystone insert"] = "插入钥石时关闭所有背包"
L["closeBagsOnAuctionHouse"] = "在拍卖行关闭背包"
L["closeBagsOnAuctionHouseDesc"] = "打开拍卖行时关闭所有背包。"
L["coinsound"] = "金币音效（拾取/购买）"
L["collapse"] = "折叠"
L["Collections"] = "收藏"
L["Colors"] = "颜色"
L["Column spacing"] = "条之间距"
L["Combat feedback damage"] = "伤害"
L["Combat feedback energize"] = "回能"
L["Combat feedback heal"] = "治疗"
L["Combat time"] = "战斗时间"
L["CombatDungeons"] = "战斗与地下城"
L["combatLogAuto"] = "副本中自动战斗记录"
L["combatLogAutoDesc"] = "根据下方选择自动开始或停止战斗记录。"
L["combatLogDelayStop"] = "延迟停止记录"
L["combatLogDelayStopDesc"] = "将停止战斗记录延迟 30 秒。"
L["combatLogDelve"] = "地下堡"
L["combatLogDelveDesc"] = "在地下堡中自动切换战斗记录。"
L["combatLogDisabledMsg"] = "战斗记录已关闭。"
L["combatLogDungeon"] = "地下城"
L["combatLogEnabledMsg"] = "战斗记录已开启。"
L["combatLogListDesc"] = "在此启用难度，以便该内容类型自动切换战斗记录。"
L["combatLogPvpDesc"] = "在 PvP 副本中自动切换战斗记录。"
L["combatLogRaid"] = "团队副本"
L["combatLogRaidCurrentExpansionOnly"] = "仅当前资料片团队副本"
L["combatLogRaidCurrentExpansionOnlyDesc"] = "仅当团队副本属于当前资料片时，才自动切换战斗记录。"
L["combatLogScenario"] = "场景战役"
L["combatLogScenarioDesc"] = "在场景战役中自动切换战斗记录。"
L["combatLogSection"] = "战斗记录"
L["CombatText"] = "战斗文字"
L["combatTextAlwaysVisible"] = "始终显示战斗文本"
L["combatTextAlwaysVisibleDesc"] = "在下次战斗状态变化前保持战斗文本可见。"
L["combatTextAlwaysVisibleMode"] = "始终显示模式"
L["combatTextAlwaysVisibleModeCombatOnly"] = "仅在战斗中（+战斗）"
L["combatTextAlwaysVisibleModeDesc"] = "选择“始终显示”模式仅在战斗中生效，或永久显示 + 和 -。"
L["combatTextAlwaysVisibleModeStatus"] = "始终显示状态（+/-战斗）"
L["combatTextDesc"] = "进入战斗时显示进入战斗，离开战斗时显示离开战斗。"
L["combatTextDuration"] = "显示时长"
L["combatTextEditModeHint"] = "在编辑模式中可配置文字大小、字体、进入/离开战斗颜色和位置。"
L["combatTextEnabled"] = "启用战斗文字"
L["combatTextEnter"] = "+战斗"
L["combatTextEnterColor"] = "进入战斗颜色"
L["combatTextEnterText"] = "Entering combat text"
L["combatTextEnterTextDesc"] = "Custom text shown when entering combat. Leave empty to use the localized default."
L["combatTextLeave"] = "-战斗"
L["combatTextLeaveColor"] = "离开战斗颜色"
L["combatTextLeaveText"] = "Leaving combat text"
L["combatTextLeaveTextDesc"] = "Custom text shown when leaving combat. Leave empty to use the localized default."
L["combatTimeBossOnTop"] = "首领计时器置顶"
L["combatTimeShowBoss"] = "显示首领计时器"
L["combatTimeShowLabels"] = "显示标签"
L["combatTimeStacked"] = "垂直堆叠计时器"
L["Combine Show when rules with AND"] = "用 AND 组合“显示条件”规则"
L["Combined Bags"] = "合并背包"
L["Communities"] = "社区"
L["Community & Guild Finder"] = "社群与公会查找器"
L["Community Notification Settings"] = "社区通知设置"
L["Community Recruitment"] = "社区招募"
L["communityChatPrivacy"] = "隐藏社区聊天"
L["communityChatPrivacyDesc"] = "隐藏社区聊天内容和成员列表。使用眼睛按钮临时显示。始终：关闭窗口后再次隐藏。会话：一直显示直到你再次隐藏。"
L["communityChatPrivacyEyeHide"] = "隐藏社区聊天和成员"
L["communityChatPrivacyEyeShow"] = "显示社区聊天和成员"
L["communityChatPrivacyModeAlwaysDesc"] = "关闭社区窗口后再次隐藏。"
L["communityChatPrivacyModeDesc"] = "选择社区聊天是永久隐藏，还是仅在当前会话中隐藏。"
L["communityChatPrivacyModeSession"] = "会话"
L["communityChatPrivacyModeSessionDesc"] = "一直显示，直到你再次隐藏。"
L["communityChatPrivacyOverlay"] = "点击右上角的眼睛显示聊天"
L["communityWarningLink"] = "该链接必须在暴雪默认聊天窗口中打开，已添加到聊天框。"
L["Completed"] = "已完成"
L["configCenterPageCardDescProfilesGlobalFont"] = "选择受支持 EnhanceQoL 功能使用的共享字体默认值。"
L["configCenterPageCardDescProfilesImportProtection"] = "选择导入配置文件时保持不变的设置。"
L["configCenterPageCardDescProfilesResourceBars"] = "导入或导出资源条配置文件。"
L["configCenterPageCardDescProfilesUnitFrames"] = "管理单位框架配置、专精映射和导入/导出。"
L["Confirmations"] = "确认"
L["confirmHighCostItem"] = "高价购买"
L["confirmHighCostItemDesc"] = "向商人购买昂贵物品时跳过确认对话框。"
L["confirmPatronOrderDialog"] = "为 %s 订单使用自备材料"
L["confirmPatronOrderDialogDesc"] = "在下订单时自动跳过材料确认对话框"
L["confirmPurchaseTokenItem"] = "代币购买"
L["confirmPurchaseTokenItemDesc"] = "在购买需要确认的代币类物品时跳过确认对话框"
L["confirmSocketReplace"] = "替换插槽"
L["confirmSocketReplaceDesc"] = "替换镶嵌时跳过确认对话框。"
L["confirmTimerRemovalTrade"] = "移除交易计时器"
L["confirmTimerRemovalTradeDesc"] = "在交易绑定战利品时自动确认移除计时器"
L["configCenterAbout"] = "概览"
L["configCenterAddOnStatus"] = "AddOn Status"
L["configCenterAdvanced"] = "高级"
L["configCenterAdvancedSettingDesc"] = "打开与此设置相关的编辑器或操作。"
L["configCenterAllSettings"] = "所有设置"
L["configCenterBags"] = "Bags"
L["configCenterBagsLoot"] = "背包、拾取与物品"
L["configCenterButtonFallbackDesc"] = "Run this action."
L["configCenterChangelog"] = "更新日志"
L["configCenterChangelogDesc"] = "查看此版本包含的发布说明。"
L["configCenterChangelogEmpty"] = "此版本没有可用的更新日志信息。"
L["configCenterChatSocial"] = "聊天与社交"
L["configCenterCheckboxDropdownFallbackDesc"] = "Enable this setting and choose its related option."
L["configCenterColorFallbackDesc"] = "Choose a color for this setting."
L["configCenterCombat"] = "战斗与队伍"
L["configCenterConfigure"] = "Configure"
L["configCenterConfirmDefaultsDesc"] = "This will restore all settings on %s to their defaults."
L["configCenterConfirmDefaultsTitle"] = "Reset this page to default values?"
L["configCenterControlDropdown"] = "Dropdown"
L["configCenterControlSlider"] = "Slider"
L["configCenterCustomized"] = "自定义"
L["configCenterCustomizedFeatures"] = "自定义功能"
L["configCenterCustomizedSettings"] = "自定义设置"
L["configCenterDashboard"] = "仪表盘"
L["configCenterDropdownFallbackDesc"] = "Choose one of the available options."
L["configCenterEnabledFeatures"] = "已启用功能"
L["configCenterFeature"] = "feature"
L["configCenterFeatures"] = "features"
L["configCenterImportExport"] = "导入 / 导出"
L["configCenterImportExportDesc"] = "导入或导出你的设置和配置文件。"
L["configCenterInputFallbackDesc"] = "Enter the value used by this setting."
L["configCenterIntro"] = "欢迎！EnhanceQoL 通过生活质量功能和自定义选项改善你的 World of Warcraft 体验。"
L["configCenterLegacyBlizzard"] = "旧版 Blizzard 设置"
L["configCenterMapTravel"] = "地图与旅行"
L["configCenterMultiDropdownFallbackDesc"] = "Choose one or more options."
L["configCenterNewInVersion"] = "此版本新增"
L["configCenterNoResults"] = "未找到设置。"
L["configCenterOpen"] = "打开 EnhanceQoL 设置"
L["configCenterOpenDesc"] = "打开现代 EnhanceQoL 设置中心。"
L["configCenterPageCardDescActionBars"] = "Configure visibility, borders, keybind text and labels."
L["configCenterPageCardDescActionTracker"] = "Show recently used spells as a movable icon history."
L["configCenterPageCardDescAddOn"] = "管理当前插件配置文件和配置操作。"
L["configCenterPageCardDescAuctionHouse"] = "在浏览拍卖时保持拍卖行筛选器和背包行为一致。"
L["configCenterPageCardDescAutoSell"] = "Automatically sell configured items and junk."
L["configCenterPageCardDescBagsCategories"] = "Manage saved bag categories and layouts."
L["configCenterPageCardDescBagsInventory"] = "Configure bags, overlays and inventory helpers."
L["configCenterPageCardDescBank"] = "Configure bank and warband-bank helpers."
L["configCenterPageCardDescBarsResources"] = "配置经验、声望和吸收量显示。"
L["configCenterPageCardDescCastbarsCooldowns"] = "Configure cast bars, GCD and cooldown displays."
L["configCenterPageCardDescChat"] = "Improve chat history, whispers and messages."
L["configCenterPageCardDescChatBubbles"] = "Customize chat bubble text and display."
L["configCenterPageCardDescChatHistory"] = "Keep recent chat messages across sessions."
L["configCenterPageCardDescChatWindow"] = "Customize chat windows, links and shortcuts."
L["configCenterPageCardDescClassBuffReminder"] = "Track missing class buffs and consumable reminders."
L["configCenterPageCardDescCombatAlerts"] = "配置死亡警报、无目标提醒、声音、TTS 和职责规则。"
L["configCenterPageCardDescCombatLogging"] = "Control combat logging for raids and encounters."
L["configCenterPageCardDescContainerActions"] = "Automatically open safe containers."
L["configCenterPageCardDescCooldownPanels"] = "Create custom cooldown panels and tracked abilities."
L["configCenterPageCardDescCraftingOrders"] = "Add crafting order workflow conveniences."
L["configCenterPageCardDescDataPanels"] = "Configure compact data panels and tooltip hints."
L["configCenterPageCardDescDeath"] = "Customize death, resurrection and release helpers."
L["configCenterPageCardDescDialogsConfirmations"] = "Control dialogs and auto-confirm behavior."
L["configCenterPageCardDescDungeons"] = "Configure dungeon, Mythic+ and teleport helpers."
L["configCenterPageCardDescEQoLCastbar"] = "Enable the standalone EQoL player castbar and configure its layout in Edit Mode."
L["configCenterPageCardDescFocusMarker"] = "Maintain focus markers for group workflows."
L["configCenterPageCardDescFriendsCommunities"] = "Add friends and community window helpers."
L["configCenterPageCardDescGearUpgrades"] = "Configure upgrades, catalyst and item overlays."
L["configCenterPageCardDescGroupFinder"] = "Improve group finder and group workflow helpers."
L["configCenterPageCardDescInstantMessenger"] = "使用带历史、声音、淡出和通知选项的紧凑密语窗口。"
L["configCenterPageCardDescLoot"] = "Configure loot, item handling and inventory helpers."
L["configCenterPageCardDescMacrosConsumables"] = "Create quick mount and consumable actions."
L["configCenterPageCardDescMailbox"] = "Add mailbox and address book helpers."
L["configCenterPageCardDescMapNavigation"] = "Customize map coordinates, minimap layout and buttons."
L["configCenterPageCardDescMarkers"] = "配置用于循环切换和清除所有世界标记的按键绑定。"
L["configCenterPageCardDescMerchant"] = "配置商人窗口辅助功能和收藏标记。"
L["configCenterPageCardDescMovementInput"] = "Tune movement and input convenience options."
L["configCenterPageCardDescMover"] = "Move and position supported UI elements."
L["configCenterPageCardDescNameplates"] = "Adjust nameplates, names and related display options."
L["configCenterPageCardDescPopupsUITweaks"] = "Tweak dialogs, popups and small UI behavior."
L["configCenterPageCardDescPrivacyBlockingIgnore"] = "Manage ignore, privacy and blocking tools."
L["configCenterPageCardDescProfilesDamageMeter"] = "导入或导出伤害计量配置文件。"
L["configCenterPageCardDescProfilesHealerBuffPlacement"] = "管理治疗增益放置配置文件。"
L["configCenterPageCardDescQuesting"] = "Automate quest handling and cinematic helpers."
L["configCenterPageCardDescRepairOptions"] = "配置自动修理、公会银行修理规则和修理场景。"
L["configCenterPageCardDescSettings"] = "Review category-level options and compatibility settings."
L["configCenterPageCardDescSharedMedia"] = "启用或禁用为其他插件注册的内置 SharedMedia 音效。"
L["configCenterPageCardDescSharedMediaDeepVoiceSounds"] = "启用或禁用内置 SharedMedia 音效的低沉语音版本。"
L["configCenterPageCardDescSoundAudioDevice"] = "当 WoW 重置或更改设备时，保持所选音频输出同步。"
L["configCenterPageCardDescSoundExtra"] = "为选定的游戏和社交事件播放可选 SharedMedia 音效。"
L["configCenterPageCardDescSoundMute"] = "静音选定的 Blizzard 音效，例如警报、语音台词或重复的界面音。"
L["configCenterPageCardDescSkinner"] = "Customize supported Blizzard UI frame skins."
L["configCenterPageCardDescStandalonePrivateAuras"] = "在可移动的独立锚点中显示首领战/私人光环提示。"
L["configCenterPageCardDescSystemDebug"] = "Configure diagnostics and debug helpers."
L["configCenterPageCardDescTooltip"] = "Customize tooltip IDs, icons and extra information."
L["configCenterPageCardDescTrackingMoney"] = "Track gold and character money movement."
L["configCenterPageCardDescUIUtilities"] = "Enable interface utilities and slash commands."
L["configCenterPageCardDescUnitFrames"] = "Customize player, target, focus, party and group frames."
L["configCenterPageCardDescVendor"] = "Add vendor shortcuts and merchant convenience tools."
L["configCenterPageCardDescVendorDestroyQueue"] = "将选定物品加入队列，通过安全销毁按钮手动销毁。"
L["configCenterPageCardDescVendorIncludeExclude"] = "管理强制或阻止自动出售的物品列表。"
L["configCenterPageCardDescVisibilityFrames"] = "Control frame visibility and fading rules."
L["configCenterPageDescActionBars"] = "配置动作条可见性、按钮增长、边框、快捷键文字、宏标签和冷却文字。"
L["configCenterPageDescActionTracker"] = "将最近使用的法术显示为可移动的图标历史，并在编辑模式中调整大小、方向和淡出。"
L["configCenterPageDescBarsResources"] = "配置经验/声望条以及独立的吸收量追踪器。"
L["configCenterPageDescCastbarsCooldowns"] = "配置施法条、GCD、冷却显示、战斗文字、焦点打断提醒和计时辅助。"
L["configCenterPageDescClassBuffReminder"] = "追踪队伍中缺少的职业增益，并将提醒与合剂和食物辅助功能连接。"
L["configCenterPageDescCombatAlerts"] = "配置战斗警告，例如死亡警报和无目标提醒，包括文字、声音、TTS、职责规则和编辑模式位置。"
L["configCenterPageDescCooldownPanels"] = "创建并管理自定义冷却面板，然后在面板编辑器中编辑技能、布局和可见性。"
L["configCenterPageDescDataPanels"] = "配置紧凑数据面板、Tooltip 提示和带修饰键的上下文菜单。"
L["configCenterPageDescEQoLCastbar"] = "Enable the standalone EQoL player castbar. Position, size, texture, colors and text are configured from Edit Mode."
L["configCenterPageDescMapNavigation"] = "自定义世界地图坐标、方形小地图、小地图统计、拾取专精快捷切换和小地图按钮收纳。"
L["configCenterPageDescNameplates"] = "调整玩家姓名、姓名板文字、标记、怪物颜色和地下城专用姓名板行为。"
L["configCenterPageDescPopupsUITweaks"] = "调整登录界面缩放、收藏提醒、微菜单通知和小型 Blizzard UI 便利选项。"
L["configCenterPageDescUnitFrames"] = "自定义玩家、目标、焦点、小队和团队框体，包括布局、条、光环、文字和配置文件。"
L["configCenterPageDescVisibilityFrames"] = "控制支持的 Blizzard 框体在战斗、目标或鼠标悬停状态下显示、隐藏或淡出。"
L["configCenterQuickActions"] = "快速操作"
L["configCenterQuickReference"] = "快速参考与帮助"
L["configCenterQuickReferenceDesc"] = "有用链接、斜杠命令和信息。"
L["configCenterRecentlyEnabled"] = "Recently Enabled Features"
L["configCenterRelated"] = "Related"
L["configCenterResetDefaults"] = "重置与默认值"
L["configCenterResetDefaultsDesc"] = "重置设置或恢复默认值。"
L["configCenterSearchPlaceholder"] = "搜索设置"
L["configCenterSetting"] = "setting"
L["configCenterSettings"] = "settings"
L["configCenterSliderFallbackDesc"] = "Adjust this value."
L["configCenterSuites"] = "EQoL 套件"
L["configCenterSupportDiscordButton"] = "复制 Discord 邀请"
L["configCenterSupportDiscordDesc"] = "加入 EnhanceQoL Discord，获取帮助、提交反馈、报告错误并讨论功能。复制邀请链接并在浏览器中打开。"
L["configCenterSupportDiscordTitle"] = "加入 Discord"
L["configCenterSupportDiscordURL"] = "https://discord.gg/kqQfG9YhVn"
L["configCenterSupportFeedback"] = "支持与反馈"
L["configCenterSupportFeedbackDesc"] = "报告错误、请求功能或获取帮助。"
L["configCenterTitle"] = "EnhanceQoL 设置"
L["configCenterTooltipDesc"] = "自定义鼠标提示内容、ID、图标、服务器和可见性。"
L["configCenterVersion"] = "Version"
L["ContainerActions"] = "容器动作按钮"
L["containerActionsAnchorButton"] = "解锁容器动作按钮"
L["containerActionsAnchorButtonLock"] = "锁定容器动作按钮"
L["containerActionsAnchorHelp"] = "使用编辑模式拖动容器动作按钮。"
L["containerActionsAnchorLabel"] = "容器动作按钮"
L["containerActionsAnchorLockedCombat"] = "战斗中无法解锁容器动作按钮。"
L["containerActionsAreaHeader"] = "在以下区域隐藏按钮"
L["containerActionsBanTooltip"] = "按住 Shift 并右键点击，将当前物品从此按钮中屏蔽。"
L["containerActionsBlacklistAdded"] = "已屏蔽 %s（%d）。"
L["containerActionsBlacklistAddLabel"] = "将物品加入黑名单"
L["containerActionsBlacklistAddPlaceholder"] = "粘贴物品链接或输入物品ID"
L["containerActionsBlacklistCombat"] = "战斗中无法修改黑名单."
L["containerActionsBlacklistDesc"] = "管理不应在容器动作按钮上出现的物品ID列表。"
L["containerActionsBlacklistEmpty"] = "黑名单为空。"
L["containerActionsBlacklistEntry"] = "%s - ID %d"
L["containerActionsBlacklistExists"] = "%s（%d）已在黑名单中。"
L["containerActionsBlacklistHint"] = "提示：按住 Shift 并右键点击容器动作按钮，可将当前显示的物品加入黑名单。"
L["containerActionsBlacklistInvalid"] = "请输入有效的物品链接或数字ID以加入黑名单。"
L["containerActionsBlacklistMissing"] = "%s（%d）不在黑名单中。"
L["containerActionsBlacklistRemove"] = "移除所选"
L["containerActionsBlacklistRemoveConfirm"] = "将 %s（ID %d）从黑名单移除？点击接受以删除此条目。"
L["containerActionsBlacklistRemoved"] = "已取消屏蔽 %s（%d）。"
L["containerActionsButtonTooltip"] = "点击以使用此物品。"
L["containerActionsChunkNote"] = "一次消耗 %d。"
L["containerActionsChunkSuffix"] = "（每次 %d）"
L["containerActionsConfigCenterNote"] = "通过编辑模式定位容器动作按钮。将锚点放到你想要的位置，然后点击按钮使用下一个排队物品。"
L["containerActionsCropIcon"] = "将图标裁剪为暴雪风格"
L["containerActionsEditModeHint"] = "通过编辑模式定位容器动作按钮。"
L["containerActionsFeatureDesc2"] = "启用后，需要安全点击的物品会排队到容器动作按钮。\
将锚点放到你想要的位置，点击按钮使用下一个排队物品。"
L["containerActionsNoItems"] = "未检测到需要安全点击的物品。"
L["containerActionsNoManagedItems"] = "未登记任何管理的物品。"
L["Context menu modifier"] = "右键菜单修饰键"
L["Context menu modifier: None"] = "无修饰键（允许直接右键）"
L["Convenience"] = "便捷"
L["Cooldown"] = "冷却"
L["Cooldown font"] = "冷却字体"
L["Cooldown Panels"] = "冷却面板"
L["Cooldown text"] = "冷却文字"
L["Cooldown text anchor"] = "冷却文字锚点"
L["Cooldown text color"] = "冷却文字颜色"
L["Cooldown text font"] = "冷却文本字体"
L["Cooldown text offset X"] = "冷却文字偏移 X"
L["Cooldown text offset Y"] = "冷却文字偏移 Y"
L["Cooldown text outline"] = "冷却文本轮廓"
L["Cooldown Text Size"] = "冷却文本大小"
L["Cooldown text size"] = "冷却文字大小"
L["Cooldown text size (buffs)"] = "冷却文字大小（增益）"
L["Cooldown text size (debuffs)"] = "冷却文字大小（减益）"
L["Cooldown text X offset"] = "冷却文字 X 偏移"
L["Cooldown text Y offset"] = "冷却文字 Y 偏移"
L["CooldownIgnoreSpell"] = "忽略此法术"
L["cooldownManagerSharedHover"] = "共享鼠标悬停"
L["cooldownManagerSharedHoverDesc"] = "当鼠标悬停在任一设置为鼠标悬停显示的冷却查看器元素上时，显示所有设置为鼠标悬停的元素。"
L["cooldownManagerShowDesc"] = "需要启用冷却查看器的 CVar。只要任一所选条件为真就会显示。"
L["cooldownManagerShowHealthMissing"] = "生命值缺失"
L["cooldownManagerShowMounted"] = "骑乘中（含德鲁伊旅行/雄鹿形态）"
L["cooldownManagerShowMouseover"] = "鼠标悬停"
L["CooldownNotify"] = "冷却提醒"
L["CooldownPanelActivationOverlayColor"] = "激活叠加颜色"
L["CooldownPanelActivationOverlayGlow"] = "激活期间发光"
L["CooldownPanelActivationOverlayOnly"] = "仅在激活期间显示"
L["CooldownPanelActivationOverlayReverse"] = "反向激活扫掠"
L["CooldownPanelAddGroup"] = "添加分组"
L["CooldownPanelAddItemID"] = "添加物品ID"
L["CooldownPanelAddRacial"] = "种族技能"
L["CooldownPanelAddRacials"] = "种族技能"
L["CooldownPanelAddSlot"] = "添加更多"
L["CooldownPanelAddSpellID"] = "添加法术ID"
L["CooldownPanelAddSubgroup"] = "添加子分组"
L["CooldownPanelAddToGroup"] = "添加到分组"
L["CooldownPanelBarBorderEnabled"] = "启用边框"
L["CooldownPanelBarChargesGap"] = "充能间隔"
L["CooldownPanelBarChargesSegmented"] = "分段充能"
L["CooldownPanelBarIconPosition"] = "图标位置"
L["CooldownPanelBarLabelAnchor"] = "标签锚点"
L["CooldownPanelBarLabelColor"] = "标签颜色"
L["CooldownPanelBarLabelFont"] = "标签字体"
L["CooldownPanelBarLabelHeader"] = "标签"
L["CooldownPanelBarLabelOffsetX"] = "标签 X"
L["CooldownPanelBarLabelOffsetY"] = "标签 Y"
L["CooldownPanelBarLabelSize"] = "标签大小"
L["CooldownPanelBarLabelStyle"] = "标签样式"
L["CooldownPanelBarOffsetX"] = "条 X"
L["CooldownPanelBarOffsetY"] = "条 Y"
L["CooldownPanelBarOptions"] = "条选项"
L["CooldownPanelBarOrientation"] = "条方向"
L["CooldownPanelBarProcGlowColor"] = "触发高亮颜色"
L["CooldownPanelBarReservedCharge"] = "充能"
L["CooldownPanelBarReservedStack"] = "层数"
L["CooldownPanelBarReverseFill"] = "反向填充"
L["CooldownPanelBars"] = "条"
L["CooldownPanelBarSegmentDirection"] = "分段方向"
L["CooldownPanelBarSegmentReverse"] = "反转分段顺序"
L["CooldownPanelBarShowLabel"] = "显示标签"
L["CooldownPanelBarShowValueText"] = "显示数值"
L["CooldownPanelBarSpan"] = "跨度"
L["CooldownPanelBarStackColor"] = "层数颜色"
L["CooldownPanelBarStackDividerColor"] = "分隔线颜色"
L["CooldownPanelBarStackMax"] = "最大层数"
L["CooldownPanelBarStackOffsetX"] = "层数 X"
L["CooldownPanelBarStackOffsetY"] = "层数 Y"
L["CooldownPanelBarStacksSegmented"] = "分段显示层数"
L["CooldownPanelBarStackStyle"] = "层数样式"
L["CooldownPanelBarUseModeColor"] = "使用模式颜色"
L["CooldownPanelBarValueAnchor"] = "数值锚点"
L["CooldownPanelBarValueColor"] = "数值颜色"
L["CooldownPanelBarValueFont"] = "数值字体"
L["CooldownPanelBarValueOffsetX"] = "数值 X"
L["CooldownPanelBarValueOffsetY"] = "数值 Y"
L["CooldownPanelBarValueSize"] = "数值大小"
L["CooldownPanelBarValueStyle"] = "数值样式"
L["CooldownPanelBarWidthSlots"] = "宽度（槽位）"
L["CooldownPanelBindingToggle"] = "切换冷却面板编辑器"
L["CooldownPanelBlizzardAlertTexture"] = "暴雪提醒材质"
L["CooldownPanelBlizzardAlertTextureNoResults"] = "没有匹配的提醒材质。"
L["CooldownPanelBlizzardAlertTexturePicker"] = "暴雪提醒材质"
L["CooldownPanelBrowseBlizzardAlertTextures"] = "浏览暴雪提醒"
L["CooldownPanelAutoDuration"] = "激活时使用自动持续时间"
L["CooldownPanelCDMAuraAdd"] = "已追踪增益 (CDM)"
L["CooldownPanelCDMAuraAllAdded"] = "所有已追踪增益都已在此面板中。"
L["CooldownPanelCDMAuraAlwaysShowMode"] = "追踪光环显示"
L["CooldownPanelCDMAuraAlwaysShowModeDesaturate"] = "总是显示（未生效时置灰）"
L["CooldownPanelCDMAuraAlwaysShowModeDesaturateActive"] = "总是显示（生效时置灰）"
L["CooldownPanelCDMAuraAlwaysShowModeHide"] = "仅在生效时显示"
L["CooldownPanelCDMAuraAlwaysShowModeHideDesaturateActive"] = "仅在生效时显示（置灰）"
L["CooldownPanelCDMAuraCooldownID"] = "冷却 ID: %s"
L["CooldownPanelCDMAuraHelpTitle"] = "已追踪光环"
L["CooldownPanelCDMAuraHelpTooltip"] = "必须先在 WoW 的 Cooldown Manager 中启用这些光环，EnhanceQoL 才能显示它们。"
L["CooldownPanelCDMAuraNoBuffs"] = "未找到已追踪增益。"
L["CooldownPanelCDMAuraNotFound"] = "在 Cooldown Manager 中未找到已追踪增益。"
L["CooldownPanelCDMAuraOverlay"] = "显示光环叠加"
L["CooldownPanelCDMAuraOverlayPanel"] = "为支持的法术显示光环叠加"
L["CooldownPanelCDMAuraOverlayReverse"] = "反向光环扫掠"
L["CooldownPanelCDMAuraPickerNote"] = "在 Cooldown Manager 中添加增益后即可在此显示。"
L["CooldownPanelCDMAuraPickerTitle"] = "来自 Cooldown Manager 的已追踪增益"
L["CooldownPanelCDMAuraRescan"] = "重新扫描已追踪增益"
L["CooldownPanelCDMAuraSource"] = "来源"
L["CooldownPanelCDMAuraSourceBar"] = "CDM 条形框体"
L["CooldownPanelCDMAuraSourceIcon"] = "CDM 图标框体"
L["CooldownPanelCDMAuraSourceStatus"] = "可用的 CDM 框体: %s"
L["CooldownPanelCDMAuraSourceStatusBar"] = "条形框体"
L["CooldownPanelCDMAuraSourceStatusBoth"] = "图标 + 条形框体"
L["CooldownPanelCDMAuraSourceStatusIcon"] = "图标框体"
L["CooldownPanelCDMAuraType"] = "已追踪增益"
L["CooldownPanelCDMQuickSetupAccept"] = "快速设置并重载"
L["CooldownPanelCDMQuickSetupApplied"] = "已应用 Cooldown Manager 快速设置。"
L["CooldownPanelCDMQuickSetupCombat"] = "战斗中无法运行 Cooldown Manager 快速设置。"
L["CooldownPanelCDMQuickSetupIgnore"] = "忽略"
L["CooldownPanelCDMQuickSetupLater"] = "稍后"
L["CooldownPanelCDMQuickSetupPopup"] = "EnhanceQoL 需要 WoW 的 Cooldown Manager 来支持已追踪光环。\n\n快速设置会调整所需选项并重载界面。"
L["CooldownPanelChargesAnchor"] = "充能锚点"
L["CooldownPanelChargesOffsetX"] = "充能 X"
L["CooldownPanelChargesOffsetY"] = "充能 Y"
L["CooldownPanelCopyEntryStyle"] = "复制条目样式"
L["CooldownPanelCopySettingsConfirm"] = "将 %s 的设置复制到此面板？"
L["CooldownPanelCopySettingsNone"] = "没有其他面板"
L["CooldownPanelCountAnchor"] = "计数锚点"
L["CooldownPanelCountOffsetX"] = "计数 X"
L["CooldownPanelCountOffsetY"] = "计数 Y"
L["CooldownPanelCreateGroupPrompt"] = "创建分组"
L["CooldownPanelCreatePanel"] = "创建面板"
L["CooldownPanelCustomDuration"] = "激活时使用自定义持续时间"
L["CooldownPanelCustomDurationSeconds"] = "自定义持续时间（秒）"
L["cooldownPanelDefaultName"] = "冷却面板"
L["cooldownPanelReferenceLabel"] = "面板 %s：%s"
L["CooldownPanelDeleteGroupPrompt"] = "删除分组 %s？面板将保持未分组。"
L["CooldownPanelDeletePanel"] = "删除面板"
L["CooldownPanelDrawBling"] = "显示闪光"
L["CooldownPanelDrawBlingGcd"] = "在GCD上显示闪光"
L["CooldownPanelDrawEdge"] = "显示边缘"
L["CooldownPanelDrawEdgeGcd"] = "在GCD上显示边缘"
L["CooldownPanelDrawSwipe"] = "显示冷却遮罩"
L["CooldownPanelDrawSwipeGcd"] = "在GCD上显示遮罩"
L["CooldownPanelDropHint"] = "将法术或物品拖到这里"
L["CooldownPanelDropZone"] = "添加条目"
L["CooldownPanelDuplicate"] = "复制"
L["CooldownPanelDynamic"] = "动态"
L["CooldownPanelEditor"] = "冷却面板编辑器"
L["CooldownPanelEntries"] = "条目"
L["CooldownPanelEntriesHint"] = "拖动条目以重新排序"
L["CooldownPanelEntriesHintFixed"] = "将条目或预览图标拖到槽位上"
L["CooldownPanelEntry"] = "条目"
L["CooldownPanelEntryStyleClipboardEmpty"] = "没有已复制的条目样式。"
L["CooldownPanelEntryStyleCopied"] = "已复制条目样式。"
L["CooldownPanelEntryStylePasted"] = "已粘贴条目样式。"
L["CooldownPanelExportGroup"] = "导出分组"
L["CooldownPanelExportPanel"] = "导出面板"
L["CooldownPanelFixedGridRows"] = "网格行数"
L["CooldownPanelFixedGroupFull"] = "固定分组已满。"
L["CooldownPanelFixedGroupIconSizeInvalid"] = "图标大小必须在 12 到 128 之间。"
L["CooldownPanelFixedGroupIconSizePrompt"] = "设置分组图标大小（留空则使用面板大小）"
L["CooldownPanelFixedPanelFull"] = "固定面板已满。"
L["CooldownPanelFixedSlotCount"] = "网格列数"
L["CooldownPanelFixedTargetInvalid"] = "目标槽位超出有效区域。"
L["CooldownPanelFontStyle"] = "字体样式"
L["CooldownPanelGlowActive"] = "激活时发光"
L["CooldownPanelGlowColor"] = "就绪发光颜色"
L["CooldownPanelGlowColorPandemic"] = "疫病发光颜色"
L["CooldownPanelGlowDuration"] = "发光持续时间"
L["CooldownPanelGlowInsetPandemic"] = "疫病发光偏移"
L["CooldownPanelGlowPandemic"] = "疫病发光"
L["CooldownPanelGlowReady"] = "就绪时发光"
L["CooldownPanelGlowStylePandemic"] = "疫病发光样式"
L["CooldownPanelGrowthPoint"] = "增长点"
L["CooldownPanelHideEmptyGroups"] = "隐藏空分组"
L["CooldownPanelHideGlowOutOfCombat"] = "脱离战斗时隐藏泛光效果"
L["CooldownPanelHideOnCooldown"] = "冷却中隐藏"
L["CooldownPanelHideWhenNoResource"] = "没有资源时隐藏"
L["CooldownPanelHideWhenZero"] = "为 0 时隐藏"
L["CooldownPanelIconBorder"] = "图标边框"
L["CooldownPanelIconBorderBlizzard"] = "原始暴雪"
L["CooldownPanelIconHeight"] = "图标高度"
L["CooldownPanelIconWidth"] = "图标宽度"
L["CooldownPanelImportCDM"] = "导入 CDM"
L["CooldownPanelImportCDMBuffBar"] = "增益条"
L["CooldownPanelImportCDMBuffIcon"] = "增益图标"
L["CooldownPanelImportCDMConfirm"] = "要导入 %s 的全部法术吗？"
L["CooldownPanelImportCDMEssential"] = "核心冷却"
L["CooldownPanelImportCDMMenuTitle"] = "从 Cooldown Manager 导入"
L["CooldownPanelImportCDMNoPanel"] = "未选择面板。"
L["CooldownPanelImportCDMNoSource"] = "未找到 %s 的 Cooldown Manager 数据。"
L["CooldownPanelImportCDMResult"] = "已导入 %d 个法术，来源：%s（%d 个重复，%d 个已跳过）。"
L["CooldownPanelImportCDMUtility"] = "功能冷却"
L["CooldownPanelImportConfirm"] = "要导入冷却面板或分组吗？"
L["CooldownPanelImportFailed"] = "冷却面板导入失败。"
L["CooldownPanelImportPanel"] = "导入面板"
L["CooldownPanelImportSuccess"] = "冷却面板已导入。"
L["CooldownPanelKeybindsAnchor"] = "按键绑定锚点"
L["CooldownPanelKeybindsHeader"] = "按键绑定"
L["CooldownPanelKeybindsIgnoreItems"] = "忽略物品"
L["CooldownPanelKeybindsOffsetX"] = "按键绑定 X"
L["CooldownPanelKeybindsOffsetY"] = "按键绑定 Y"
L["CooldownPanelLayoutEdit"] = "布局编辑"
L["CooldownPanelLayoutEditDone"] = "完成"
L["CooldownPanelLayoutMode"] = "布局模式"
L["CooldownPanelLayoutModeFixed"] = "固定槽位"
L["CooldownPanelLayoutModeGrid"] = "网格"
L["CooldownPanelLayoutModeRadial"] = "径向"
L["CooldownPanelMoveToGroup"] = "移至分组"
L["CooldownPanelNewGroup"] = "新建分组"
L["CooldownPanelNewPanel"] = "新面板"
L["CooldownPanelNoDesaturation"] = "不去色"
L["CooldownPanelNoGroups"] = "没有分组"
L["CooldownPanelOnlyMyClass"] = "仅显示我的职业面板"
L["CooldownPanelOnlyMySpec"] = "仅显示我专精的面板"
L["CooldownPanelOpacityInCombat"] = "透明度（战斗中）"
L["CooldownPanelOpacityOutOfCombat"] = "透明度（非战斗）"
L["CooldownPanelOpenEditor"] = "打开冷却面板编辑器"
L["CooldownPanelOverlaysHeader"] = "覆盖"
L["CooldownPanelOverwriteGlobalDefault"] = "覆盖全局默认设置"
L["CooldownPanelOverwriteGlobalSize"] = "覆盖全局大小"
L["CooldownPanelOverwritePanelCDMAuraAlwaysShow"] = "覆盖面板追踪光环显示"
L["CooldownPanelOverwritePanelCheckPower"] = "覆盖面板资源检查"
L["CooldownPanelOverwritePanelHideWhenNoResource"] = "覆盖面板的无资源时隐藏"
L["CooldownPanelOverwritePanelProcGlow"] = "覆盖面板触发发光"
L["CooldownPanelPanelFilters"] = "面板筛选"
L["CooldownPanelPanelName"] = "面板名称"
L["CooldownPanelPasteEntryStyle"] = "粘贴条目样式"
L["CooldownPanelPreview"] = "预览"
L["CooldownPanelPreviewHint"] = "将法术/物品拖到此处以添加"
L["CooldownPanelPreviewHintFixed"] = "将条目或图标拖到槽位上以放置"
L["CooldownPanelProcGlow"] = "触发发光"
L["CooldownPanelProcGlowInset"] = "触发发光偏移"
L["CooldownPanelProcGlowStyle"] = "触发发光样式"
L["CooldownPanelQuickSetupCooldownAboveTextBelow"] = "冷却在上，文本在下"
L["CooldownPanelQuickSetupCooldownLeftTextRight"] = "冷却在左，文本在右"
L["CooldownPanelQuickSetupTextAboveCooldownBelow"] = "文本在上，冷却在下"
L["CooldownPanelQuickSetupTextAlwaysWithCooldown"] = "始终显示文本和冷却"
L["CooldownPanelQuickSetupTextInfoOnCooldown"] = "冷却期间显示文本信息"
L["CooldownPanelQuickSetupTextInfoWhenReady"] = "就绪时显示文本信息"
L["CooldownPanelQuickSetupTextLeftCooldownRight"] = "文本在左，冷却在右"
L["CooldownPanelQuickSetups"] = "快速设置"
L["CooldownPanelRacialExclusions"] = "排除的种族技能"
L["CooldownPanelRadialArcDegrees"] = "圆弧角度"
L["CooldownPanelRadialRadius"] = "半径"
L["CooldownPanelRadialRotation"] = "旋转"
L["CooldownPanelRangeOverlay"] = "显示范围覆盖"
L["CooldownPanelRangeOverlayHeader"] = "范围覆盖"
L["CooldownPanelReadyGlowCheckPower"] = "就绪发光需要资源"
L["CooldownPanelRemoveEntry"] = "移除条目"
L["CooldownPanelRename"] = "重命名"
L["CooldownPanelRenameGroupPrompt"] = "重命名分组"
L["CooldownPanelRowSize"] = "第%d行大小"
L["CooldownPanelRowSizesHeader"] = "行大小"
L["CooldownPanelSelectEntry"] = "选择一个条目。"
L["CooldownPanelSelectEntryHint"] = "点击法术/物品/宏/栏位/姿态以修改"
L["CooldownPanelSelectPanel"] = "选择一个面板进行编辑。"
L["CooldownPanelSeparateIconSize"] = "分开设置图标宽度/高度"
L["CooldownPanelShowChargesCooldown"] = "显示充能冷却时间"
L["CooldownPanelShowCooldown"] = "显示冷却"
L["CooldownPanelShowIconTexture"] = "显示图标纹理"
L["CooldownPanelShowItemCount"] = "显示物品数量"
L["CooldownPanelShowItemUses"] = "显示物品使用次数"
L["CooldownPanelShowKeybinds"] = "显示按键绑定"
L["CooldownPanelShowOnCooldown"] = "仅在冷却时显示"
L["CooldownPanelShowStacks"] = "显示叠加层数"
L["CooldownPanelShowTooltips"] = "显示提示（禁用点击穿透）"
L["CooldownPanelShowWhenEmpty"] = "为空时显示"
L["CooldownPanelShowWhenMissing"] = "缺失时显示"
L["CooldownPanelShowWhenNoCooldown"] = "无冷却也显示"
L["CooldownPanelSlotMainHand"] = "主手"
L["CooldownPanelSlotOffHand"] = "副手"
L["CooldownPanelSlotTrinket1"] = "饰品 1"
L["CooldownPanelSlotTrinket2"] = "饰品 2"
L["CooldownPanelSlotType"] = "槽位"
L["CooldownPanelSlotTypePlural"] = "槽位"
L["CooldownPanelSoundReady"] = "就绪时播放声音"
L["CooldownPanelSpecAllCasters"] = "所有施法者"
L["CooldownPanelSpecAllHealers"] = "所有治疗者"
L["CooldownPanelSpecAllMelee"] = "所有近战"
L["CooldownPanelSpecAllTanks"] = "所有坦克"
L["CooldownPanelSpecAny"] = "全部专精"
L["CooldownPanelSpecFilter"] = "仅对专精显示"
L["CooldownPanelSpecQuickSelect"] = "快速选择"
L["CooldownPanelSpellInvalid"] = "法术不存在。"
L["CooldownPanelStacksHeader"] = "叠加层数 / 物品数量"
L["CooldownPanelStanceBattleStance"] = "战斗姿态"
L["CooldownPanelStanceBearForm"] = "熊形态"
L["CooldownPanelStanceBerserkerStance"] = "狂暴姿态"
L["CooldownPanelStanceCatForm"] = "猎豹形态"
L["CooldownPanelStanceConcentrationAura"] = "专注光环"
L["CooldownPanelStanceCrusaderAura"] = "十字军光环"
L["CooldownPanelStanceDefensiveStance"] = "防御姿态"
L["CooldownPanelStanceDevotionAura"] = "虔诚光环"
L["CooldownPanelStanceMoonkinForm"] = "枭兽形态"
L["CooldownPanelStanceShadowform"] = "暗影形态"
L["CooldownPanelStanceStealth"] = "潜行"
L["CooldownPanelStanceType"] = "姿态"
L["CooldownPanelStandaloneEntryTitle"] = "%s - %s"
L["CooldownPanelStartPoint"] = "起始点"
L["CooldownPanelStateTexture"] = "状态纹理"
L["CooldownPanelStateTextureAngle"] = "纹理角度"
L["CooldownPanelStateTextureDouble"] = "双重纹理"
L["CooldownPanelStateTextureHeight"] = "纹理高度"
L["CooldownPanelStateTextureInput"] = "纹理 ID / 图集"
L["CooldownPanelStateTextureInvalid"] = "未找到纹理 '%s'。请使用有效的图集名称或 FileDataID。"
L["CooldownPanelStateTextureMirror"] = "镜像纹理"
L["CooldownPanelStateTextureMirrorSecond"] = "镜像第二纹理"
L["CooldownPanelStateTextureMirrorVertical"] = "垂直镜像纹理"
L["CooldownPanelStateTextureMirrorVerticalSecond"] = "垂直镜像第二纹理"
L["CooldownPanelStateTextureScale"] = "纹理缩放"
L["CooldownPanelStateTextureShowWithoutProc"] = "无触发时显示"
L["CooldownPanelStateTextureShowWithoutProcTooltip"] = "即使法术没有激活的触发高亮，也显示已配置的法术状态纹理。保持关闭时，纹理只会在触发时显示。"
L["CooldownPanelStateTextureSpacingX"] = "纹理间距 X"
L["CooldownPanelStateTextureSpacingY"] = "纹理间距 Y"
L["CooldownPanelStateTextureWidth"] = "纹理宽度"
L["CooldownPanelStatic"] = "静态"
L["CooldownPanelStaticText"] = "静态文本"
L["CooldownPanelStaticTextColor"] = "静态文本颜色"
L["CooldownPanelStaticTextDuringCD"] = "冷却期间显示文本"
L["CooldownPanelSwitchToBar"] = "切换到条"
L["CooldownPanelSwitchToButton"] = "切换到按钮"
L["CooldownPanelSwitchToButtonShort"] = "按钮"
L["CooldownPanelTopLevel"] = "顶层"
L["CooldownPanelTrackPassiveSpell"] = "追踪被动法术"
L["CooldownPanelUngrouped"] = "未分组"
L["CooldownPanelUseCustomIconSize"] = "使用自定义图标大小"
L["CooldownPanelUseHighestRank"] = "使用最高等级"
L["CooldownPanelUsePanelSize"] = "使用面板大小"
L["cooldownViewerBuffBar"] = "增益条冷却查看器"
L["cooldownViewerBuffIcon"] = "增益图标冷却查看器"
L["cooldownViewerEssential"] = "基础冷却查看器"
L["cooldownViewerFadeStrengthDesc"] = "控制冷却查看器在隐藏时的淡出程度。0% 保持完全可见；100% 完全隐藏。"
L["cooldownViewerUtility"] = "功能冷却查看器"
L["Coordinates"] = "坐标"
L["Coordinates update interval (s)"] = "坐标更新间隔（秒）"
L["Copy"] = "复制"
L["Copy from spec"] = "从专精复制"
L["Copy scope"] = "复制范围"
L["Copy Settings"] = "复制设置"
L["Copy settings"] = "复制设置"
L["Copy settings from profile"] = "从配置文件复制设置"
L["Copy settings info"] = "复制所选专精的所有资源条设置。"
L["Copy settings missing bar"] = "所选专精对此条没有已保存的设置。"
L["Copy settings unavailable"] = "请先配置另一项专精，再复制其设置。"
L["CopyWowheadURL"] = "复制 Wowhead 链接"
L["copyUrlPopupText"] = "复制 URL："
L["Covenant Mission Frame"] = "盟约使命框体"
L["Covenant Preview Frame"] = "盟约预览框体"
L["Covenant Renown Frame"] = "盟约名望框体"
L["Covenant Sanctum Frame"] = "盟约圣所框体"
L["Currency ID"] = "货币ID"
L["Currency Transfer"] = "货币转移"
L["CurrencyFormatFull"] = "完整 (13,343)"
L["CurrencyFormatShort0"] = "简短 (13k)"
L["CurrencyFormatShort1"] = "简短 (13.3k)"
L["CurrencyFormatShort2"] = "简短 (13.34k)"
L["CurrencyFormatShort3"] = "简短 (13.343k)"
L["CurrencyID"] = "货币ID"
L["dataPanelCurrencyIncludeBlizzardTracked"] = "Include Blizzard tracked currencies"
L["Current"] = "当前"
L["Current - Percent"] = "当前值 - 百分比"
L["Current / Percent"] = "当前 / 百分比"
L["Current/Max"] = "当前/最大"
L["Current/Max Percent"] = "当前/最大（百分比）"
L["currentExpensionMythicPlusWarning"] = "来自旧版本地下城的钥石物品可能会导致结果不���确。"
L["CursorCenter"] = "光标居中"
L["CursorLeft"] = "光标左侧"
L["CursorRight"] = "光标右侧"
L["Custom absorb color"] = "使用自定义吸收颜色"
L["Custom bar color"] = "自定义条颜色"
L["Custom charged background color"] = "自定义充能背景颜色"
L["Custom charged fill color"] = "自定义充能填充颜色"
L["Custom color"] = "自定义颜色"
L["customSortEditorTitle"] = "自定义排序顺序（%s）"
L["customSortEditorDefaultTitle"] = "自定义排序顺序"
L["customSortEditorDefaultSubtitle"] = "拖动条目以重新排序。适用于团队自定义排序。"
L["Custom glow color"] = "自定义发光颜色"
L["Custom heal absorb color"] = "使用自定义治疗吸收颜色"
L["Custom health color"] = "生命颜色"
L["Custom separator color"] = "自定义分隔线颜色"
L["Custom Spells"] = "自定义法术"
L["Customer Orders"] = "制造订单"
L["Customer Support"] = "客户支持"
L["CustomUnitFrames"] = "自定义单位框体"
L["CVar"] = "CVar"
L["cvarCategoryMisc"] = "杂项"
L["cvarCategoryMovementInput"] = "移动与输入"
L["cvarCategoryUtility"] = "实用功能"
L["Cycle sample size (10/20/30/40)"] = "循环示例大小 (10/20/30/40)"
L["Cycle World Marker"] = "循环世界标记"
L["dagran_thaurissan_ii"] = "达格兰·索瑞森二世（语音）"
L["damageMeterAbbreviation"] = "数字格式"
L["damageMeterAbbreviationFull"] = "完整数字"
L["damageMeterAbbreviationShort"] = "缩写"
L["damageMeterAddWindow"] = "添加新窗口"
L["damageMeterAlwaysShowPlayer"] = "始终显示玩家"
L["damageMeterAmountColumnWidth"] = "数值列宽"
L["damageMeterAnchorToWindow"] = "锚定到窗口"
L["damageMeterAutomaticClear"] = "自动清除"
L["damageMeterAutomaticClearAlways"] = "始终"
L["damageMeterAutomaticClearAsk"] = "询问"
L["damageMeterAutomaticClearConfirm"] = "清除此副本的所有伤害统计数据？"
L["damageMeterAutomaticClearIn"] = "清除于"
L["damageMeterAutomaticClearNever"] = "从不"
L["damageMeterAutomaticClearRaidEncounterStart"] = "团队首领战开始"
L["damageMeterBarAnchor"] = "条锚点"
L["damageMeterBarBackgroundColor"] = "背景颜色"
L["damageMeterBarBackgroundCustomTexture"] = "Atlas name or texture ID"
L["damageMeterBarBackgroundTexture"] = "背景材质"
L["damageMeterBarBackgroundUseCustomTexture"] = "Custom background texture"
L["damageMeterBackdropCustomTexture"] = "Atlas name or texture ID"
L["damageMeterBackdropOffsetX"] = "X offset"
L["damageMeterBackdropOffsetY"] = "Y offset"
L["damageMeterBackdropSizeOffsetX"] = "Width offset"
L["damageMeterBackdropSizeOffsetY"] = "Height offset"
L["damageMeterBackdropUseCustomTexture"] = "Custom texture"
L["damageMeterBarBorder"] = "条边框"
L["damageMeterBarBorderColor"] = "条边框颜色"
L["damageMeterBarBorderOffset"] = "条边框偏移"
L["damageMeterBarBorderSize"] = "条边框大小"
L["damageMeterBarBorderTexture"] = "条边框材质"
L["damageMeterBarColor"] = "颜色"
L["damageMeterBarHeight"] = "条高度"
L["damageMeterBarOpacity"] = "条不透明度"
L["damageMeterBarSpacing"] = "条间距"
L["damageMeterBarWidthOffset"] = "条宽度偏移"
L["damageMeterBorderAdvancedOffsets"] = "独立边框偏移"
L["damageMeterBorderHeightOffset"] = "边框高度偏移"
L["damageMeterBorderOffsetX"] = "边框 X 偏移"
L["damageMeterBorderOffsetY"] = "边框 Y 偏移"
L["damageMeterBorderWidthOffset"] = "边框宽度偏移"
L["damageMeterChangeBarSize"] = "更改条大小"
L["damageMeterChangeIconSize"] = "更改图标大小"
L["damageMeterColumnGap"] = "列间距"
L["damageMeterCombat"] = "战斗"
L["damageMeterContentBackground"] = "Content background"
L["damageMeterContentBackgroundColor"] = "Color"
L["damageMeterContentBackgroundCustomTexture"] = "Atlas name or texture ID"
L["damageMeterContentBackgroundOffsetX"] = "X offset"
L["damageMeterContentBackgroundOffsetY"] = "Y offset"
L["damageMeterContentBackgroundSizeOffsetX"] = "Width offset"
L["damageMeterContentBackgroundSizeOffsetY"] = "Height offset"
L["damageMeterContentBackgroundTexture"] = "Texture"
L["damageMeterContentBackgroundUseCustomTexture"] = "Custom texture"
L["damageMeterCopySettingsFrom"] = "复制设置自"
L["damageMeterCopyWindowConfirm"] = "将伤害统计 %s 的设置复制到伤害统计 %s？"
L["damageMeterCurrent"] = "当前"
L["damageMeterCustomClassIconTexture"] = "职业图标材质路径"
L["damageMeterCustomClassIconTextureDesc"] = "输入职业图标贴图的材质路径。该贴图必须匹配暴雪职业图标坐标。"
L["damageMeterDamageDone"] = "造成伤害"
L["damageMeterDifferentRaidRows"] = "团队中使用不同设置"
L["damageMeterDpsType"] = "输出职责类型"
L["damageMeterEditModeHint"] = "使用暴雪伤害统计数据显示自定义伤害统计。在编辑模式中移动。"
L["damageMeterEditModeSample"] = "在编辑模式显示示例数据"
L["damageMeterEditModeSampleDesc"] = "编辑模式打开时显示示例行，方便在没有战斗时查看样式变化。"
L["damageMeterEnabled"] = "启用伤害统计"
L["damageMeterFooter"] = "Footer"
L["damageMeterFooterBackground"] = "Footer background"
L["damageMeterFooterBackgroundColor"] = "Color"
L["damageMeterFooterBackgroundOffsetX"] = "X offset"
L["damageMeterFooterBackgroundOffsetY"] = "Y offset"
L["damageMeterFooterBackgroundSizeOffsetX"] = "Width offset"
L["damageMeterFooterBackgroundSizeOffsetY"] = "Height offset"
L["damageMeterFooterBackgroundCustomTexture"] = "Atlas name or texture ID"
L["damageMeterFooterBackgroundTexture"] = "Texture"
L["damageMeterFooterBackgroundUseCustomTexture"] = "Custom texture"
L["damageMeterFooterFont"] = "Footer font"
L["damageMeterFooterFontOutline"] = "Footer font outline"
L["damageMeterFooterFontSize"] = "Footer font size"
L["damageMeterHeaderBackground"] = "标题背景"
L["damageMeterHeaderBackgroundColor"] = "颜色"
L["damageMeterHeaderBackgroundCustomTexture"] = "Atlas name or texture ID"
L["damageMeterHeaderBackgroundCustomTextureDesc"] = "Enter an atlas name, texture file ID, or texture path."
L["damageMeterHeaderBackgroundOffsetX"] = "X 偏移"
L["damageMeterHeaderBackgroundOffsetY"] = "Y 偏移"
L["damageMeterHeaderBackgroundSizeOffsetX"] = "宽度偏移"
L["damageMeterHeaderBackgroundSizeOffsetY"] = "高度偏移"
L["damageMeterHeaderBackgroundTexture"] = "材质"
L["damageMeterHeaderBackgroundUseCustomTexture"] = "Custom texture"
L["damageMeterHeaderButtonAlpha"] = "标题按钮透明度"
L["damageMeterHeaderButtonColor"] = "标题按钮颜色"
L["damageMeterHeaderButtonFade"] = "淡出标题按钮"
L["damageMeterHeaderButtonFadeAlpha"] = "淡出按钮透明度"
L["damageMeterHeaderButtonOffsetX"] = "标题按钮 X 偏移"
L["damageMeterHeaderButtonOffsetY"] = "标题按钮 Y 偏移"
L["damageMeterHeaderButtonSize"] = "标题按钮大小"
L["damageMeterHeaderColor"] = "标题颜色"
L["damageMeterHeaderFormat"] = "标题格式"
L["damageMeterHeaderFormatTimeTypeDash"] = "<战斗时间> - <类型>"
L["damageMeterHeaderFormatTimeTypeSpace"] = "<战斗时间> <类型>"
L["damageMeterHeaderFormatTypeTimeDash"] = "<类型> - <战斗时间>"
L["damageMeterHeaderFormatTypeTimeSpace"] = "<类型> <战斗时间>"
L["damageMeterHeaderHistoryHover"] = "悬停时打开历史"
L["damageMeterHeaderPosition"] = "Header position"
L["damageMeterHeaderTextOffsetX"] = "标题文本 X 偏移"
L["damageMeterHeaderTextOffsetY"] = "标题文本 Y 偏移"
L["damageMeterHeaderTimeFormat"] = "时间格式"
L["damageMeterHeaderTimeFormatClock"] = "1:05"
L["damageMeterHeaderTimeFormatSeconds"] = "65s"
L["damageMeterHeaderTimeFormatSmart"] = "60秒后显示1:05"
L["damageMeterHealerType"] = "治疗职责类型"
L["damageMeterHeightOffset"] = "高度偏移"
L["damageMeterHideRealmNames"] = "隐藏服务器名称"
L["damageMeterHighestBarBottom"] = "Highest bar on bottom"
L["damageMeterHighestBarTop"] = "Highest bar on top"
L["damageMeterIcon"] = "图标"
L["damageMeterIconBorder"] = "图标边框"
L["damageMeterIconBorderColor"] = "图标边框颜色"
L["damageMeterIconBorderOffset"] = "图标边框偏移"
L["damageMeterIconBorderSize"] = "图标边框大小"
L["damageMeterIconBorderTexture"] = "图标边框材质"
L["damageMeterIconGap"] = "图标间距"
L["damageMeterIconSizeOffset"] = "图标大小偏移"
L["damageMeterIconType"] = "图标类型"
L["damageMeterIconTypeClass"] = "职业图标"
L["damageMeterIconTypeSpec"] = "专精图标"
L["damageMeterImportConfirm"] = "导入会覆盖当前配置文件中的伤害统计设置。"
L["damageMeterImportSuccess"] = "伤害统计设置已导入。"
L["damageMeterKeepManualType"] = "保留手动类型"
L["damageMeterKeepManualTypeDesc"] = "启用后，此窗口的手动类型更改会被保存，并在重载后恢复。"
L["damageMeterLinkSegments"] = "联动分段"
L["damageMeterLinkSegmentsDesc"] = "启用后，在一个伤害统计窗口中更改所选分段时，所有伤害统计窗口都会切换到该分段。"
L["damageMeterMinimumNameWidth"] = "最小名字宽度"
L["damageMeterNameAnchorV"] = "名称垂直锚点"
L["damageMeterNameColor"] = "名称颜色"
L["damageMeterNameFont"] = "名字字体"
L["damageMeterNameFontOutline"] = "名字字体描边"
L["damageMeterNameFontSize"] = "名字字体大小"
L["damageMeterNameNoEllipsis"] = "无省略号截断"
L["damageMeterNameOffsetX"] = "名称 X 偏移"
L["damageMeterNameOffsetY"] = "名称 Y 偏移"
L["damageMeterNameUseClassColor"] = "名称使用职业颜色"
L["damageMeterNameValueGap"] = "名字/数值间距"
L["damageMeterNames"] = "名称"
L["damageMeterNoData"] = "没有数据"
L["damageMeterOverall"] = "总计"
L["damageMeterPercentColumnWidth"] = "百分比列宽"
L["damageMeterPrefixRankInName"] = "在名称前添加排名"
L["damageMeterQuickSwitch"] = "快速切换"
L["damageMeterQuickSwitchTooltip"] = "左键点击可在已选择的快速切换收藏项之间循环。右键点击在当前和总体之间切换。"
L["damageMeterRaidVisibleRows"] = "团队可见行数"
L["damageMeterRankAnchorH"] = "排名水平锚点"
L["damageMeterRankAnchorV"] = "排名垂直锚点"
L["damageMeterRankColor"] = "排名颜色"
L["damageMeterRankFont"] = "排名字体"
L["damageMeterRankFontOutline"] = "排名字体描边"
L["damageMeterRankFontSize"] = "排名字体大小"
L["damageMeterRankGap"] = "排名间距"
L["damageMeterRankOffsetX"] = "排名 X 偏移"
L["damageMeterRankOffsetY"] = "排名 Y 偏移"
L["damageMeterRankUseClassColor"] = "排名使用职业颜色"
L["damageMeterRateColumnWidth"] = "速率列宽"
L["damageMeterRemoveWindow"] = "移除窗口"
L["damageMeterRemoveWindowConfirm"] = "移除伤害统计窗口 %s？"
L["damageMeterReport"] = "报告"
L["damageMeterReportChannel"] = "频道"
L["damageMeterReportChannelUnavailable"] = "该报告频道当前不可用。"
L["damageMeterReportLines"] = "数据行数"
L["damageMeterReportNoData"] = "没有可报告的伤害统计数据。"
L["damageMeterReportRestricted"] = "报告数据当前受限。"
L["damageMeterReportTarget"] = "密语目标"
L["damageMeterReportTitle"] = "报告伤害统计"
L["damageMeterResetData"] = "重置数据"
L["damageMeterResetDataConfirm"] = "重置所有伤害统计数据？"
L["damageMeterResetTemporarySelection"] = "重置临时选择"
L["damageMeterRoleSpecificType"] = "按职责设置类型"
L["damageMeterRowBorder"] = "行边框"
L["damageMeterRowBorderColor"] = "行边框颜色"
L["damageMeterRowBorderOffset"] = "行边框偏移"
L["damageMeterRowBorderSize"] = "行边框大小"
L["damageMeterRowBorderTexture"] = "行边框材质"
L["damageMeterRowGrowth"] = "Rows grow"
L["damageMeterRowHeight"] = "行高"
L["damageMeterRowSort"] = "Row order"
L["damageMeterRowsGrowDown"] = "Down"
L["damageMeterRowsGrowUp"] = "Up"
L["damageMeterSession"] = "会话"
L["damageMeterSettings"] = "设置"
L["damageMeterShowHeader"] = "显示标题"
L["damageMeterShowHeaderButtons"] = "显示标题按钮"
L["damageMeterShowHeaderSession"] = "显示分段"
L["damageMeterShowHeaderTime"] = "显示战斗时间"
L["damageMeterShowHeaderType"] = "显示类型"
L["damageMeterShowFooter"] = "Show footer"
L["damageMeterShowFooterQuickSwitch"] = "Show quick switch"
L["damageMeterShowHistory"] = "显示历史"
L["damageMeterShowIcons"] = "显示图标"
L["damageMeterShowNames"] = "显示名称"
L["damageMeterShowNoData"] = "显示无数据文本"
L["damageMeterShowPercent"] = "显示百分比"
L["damageMeterShowRanks"] = "显示排名"
L["damageMeterShowReportButton"] = "显示报告按钮"
L["damageMeterShowStatus"] = "显示快速切换"
L["damageMeterSmoothBars"] = "平滑条"
L["damageMeterStatusFont"] = "快速切换字体"
L["damageMeterStatusFontOutline"] = "快速切换字体描边"
L["damageMeterStatusFontSize"] = "快速切换字体大小"
L["damageMeterSyncSettings"] = "同步设置"
L["damageMeterSyncSettingsDesc"] = "启用后，先选择一个来源窗口。之后伤害统计窗口会共享布局和样式设置。行为设置仍按窗口分别保存。"
L["damageMeterSyncSourceButton"] = "使用窗口 %d"
L["damageMeterSyncSourceDesc"] = "选择哪个伤害统计窗口提供初始共享的布局和样式设置。行为设置仍按窗口分别保存。"
L["damageMeterSyncSourceTitle"] = "选择同步来源"
L["damageMeterTankType"] = "坦克职责类型"
L["damageMeterTemporaryType"] = "临时类型"
L["damageMeterTitle"] = "伤害统计"
L["damageMeterTitleFont"] = "标题字体"
L["damageMeterTitleFontOutline"] = "标题字体描边"
L["damageMeterTitleFontSize"] = "标题字体大小"
L["damageMeterTooltip"] = "Tooltip"
L["damageMeterTooltipAmount"] = "Amount"
L["damageMeterTooltipAnchor"] = "锚点"
L["damageMeterTooltipBackgroundColor"] = "背景颜色"
L["damageMeterTooltipBackgroundTexture"] = "背景材质"
L["damageMeterTooltipBarColor"] = "条颜色"
L["damageMeterTooltipBarTexture"] = "条材质"
L["damageMeterTooltipBarUseClassColor"] = "使用职业颜色"
L["damageMeterTooltipBorderColor"] = "边框颜色"
L["damageMeterTooltipBorderOffset"] = "边框偏移"
L["damageMeterTooltipBorderSize"] = "边框大小"
L["damageMeterTooltipBorderTexture"] = "边框材质"
L["damageMeterTooltipClickToPin"] = "点击固定"
L["damageMeterTooltipCreatureNameColor"] = "生物名称颜色"
L["damageMeterTooltipDPS"] = "DPS"
L["damageMeterTooltipEnabled"] = "启用"
L["damageMeterTooltipFont"] = "字体"
L["damageMeterTooltipFontOutline"] = "字体描边"
L["damageMeterTooltipFontSize"] = "字体大小"
L["damageMeterTooltipGrow"] = "增长方向"
L["damageMeterTooltipMaxLines"] = "最大行数"
L["damageMeterTooltipNoData"] = "No details available"
L["damageMeterTooltipOffsetX"] = "X 偏移"
L["damageMeterTooltipOffsetY"] = "Y 偏移"
L["damageMeterTooltipPlayers"] = "玩家"
L["damageMeterTooltipPreview"] = "预览"
L["damageMeterTooltipShowAmount"] = "显示数值"
L["damageMeterTooltipShowBars"] = "显示条"
L["damageMeterTooltipShowCreatureName"] = "显示生物名称"
L["damageMeterTooltipShowDPS"] = "显示 DPS"
L["damageMeterTooltipShowPercent"] = "显示百分比"
L["damageMeterTooltipShowTargets"] = "显示目标"
L["damageMeterTooltipSpellName"] = "Spell Name"
L["damageMeterTooltipTargets"] = "Targets"
L["damageMeterTooltipVerticalAnchor"] = "垂直锚点"
L["damageMeterTooltipWidth"] = "宽度"
L["damageMeterUnclampWindow"] = "允许窗口超出屏幕"
L["damageMeterUpdateRate"] = "更新频率"
L["damageMeterUpdateRateDesc"] = "实时数据变化时伤害统计刷新的频率。"
L["damageMeterUseClassColor"] = "使用职业颜色"
L["damageMeterUseClassColors"] = "使用职业颜色"
L["damageMeterUseCustomClassIconTexture"] = "使用自定义职业图标材质"
L["damageMeterUseCustomClassIconTextureDesc"] = "使用与暴雪职业图标坐标布局相同的职业图标贴图。"
L["damageMeterValueAnchorV"] = "数值垂直锚点"
L["damageMeterValueColor"] = "数值颜色"
L["damageMeterValueFont"] = "数值字体"
L["damageMeterValueFontOutline"] = "数值字体描边"
L["damageMeterValueFontSize"] = "数值字体大小"
L["damageMeterValueFormat"] = "数值格式"
L["damageMeterValueFormatParentheses"] = "<总量>（<DPS>）"
L["damageMeterValueFormatSlash"] = "<总量> / <DPS>"
L["damageMeterValueLayout"] = "数值布局"
L["damageMeterValueLayoutColumns"] = "列"
L["damageMeterValueLayoutCombined"] = "合并"
L["damageMeterValueMode"] = "数值显示"
L["damageMeterValueModeAuto"] = "自动"
L["damageMeterValueModeBoth"] = "总量和速率"
L["damageMeterValueModeRate"] = "仅速率"
L["damageMeterValueModeTotal"] = "仅总量"
L["damageMeterValueOffsetX"] = "数值 X 偏移"
L["damageMeterValueOffsetY"] = "数值 Y 偏移"
L["damageMeterValues"] = "数值"
L["damageMeterVisibility"] = "显示时机"
L["damageMeterVisibilityFadeAlpha"] = "淡出透明度"
L["damageMeterVisibilityFadeMode"] = "淡出"
L["damageMeterVisibilityFadeMouseover"] = "鼠标悬停前淡出"
L["damageMeterVisibilityFadeNone"] = "不淡出"
L["damageMeterVisibilityInMythicPlus"] = "在史诗钥石中"
L["damageMeterVisibilityNotInInstance"] = "不在副本中"
L["damageMeterVisibleRows"] = "可见行数"
L["damageMeterWindowAnchorPoint"] = "锚点"
L["damageMeterWindowOffsetX"] = "窗口 X 偏移"
L["damageMeterWindowOffsetY"] = "窗口 Y 偏移"
L["damageMeterWindowRelativePoint"] = "相对点"
L["DataExportEmpty"] = "没有可导出的已保存数据。"
L["DataExportFailed"] = "导出失败。"
L["DataImportFailed"] = "导入失败。"
L["DataPanel"] = "数据面板"
L["DataPanelAddPanelDesc"] = "Create a new DataPanel. After creation, configure placement, size and streams in Edit Mode."
L["DataPanelBackgroundCustomTexture"] = "图集名称或材质 ID"
L["DataPanelBackgroundCustomTextureDesc"] = "输入图集名称、材质文件 ID 或材质路径。"
L["DataPanelBackgroundOffsetX"] = "X 偏移"
L["DataPanelBackgroundOffsetY"] = "Y 偏移"
L["DataPanelBackgroundSizeOffsetX"] = "宽度偏移"
L["DataPanelBackgroundSizeOffsetY"] = "高度偏移"
L["DataPanelBackgroundUseCustomTexture"] = "自定义材质"
L["DataPanelContentAlignment"] = "内容对齐"
L["DataPanelContextMenuModifierDesc"] = "Choose which modifier key must be held before right-click opens DataPanel context menus. None allows normal right-click access."
L["DataPanelDelete"] = "删除面板"
L["DataPanelDeleteConfirm"] = "确定要删除“%s”吗？该操作无法撤销。"
L["DataPanelEditModeHint"] = "在编辑模式中配置 DataPanels。移动与布局更新在此进行。"
L["DataPanelFontStyle"] = "字体样式"
L["DataPanelHeight"] = "面板高度"
L["DataPanelOpacityInCombat"] = "战斗中透明度"
L["DataPanelOpacityOutOfCombat"] = "非战斗时透明度"
L["DataPanelShowOptionsTooltipHintDesc"] = "Shows a short right-click options hint in DataPanel tooltips when a stream has configurable options."
L["DataPanelShowTooltips"] = "显示提示"
L["DataPanelStreamGap"] = "流间距"
L["DataPanelStreams"] = "流"
L["DataPanelTextShadow"] = "文本阴影"
L["DataPanelUseClassTextColor"] = "使用职业文本颜色"
L["DataPanelWidth"] = "面板宽度"
L["DBM / BigWigs Pull Timer"] = "DBM / BigWigs 开怪计时器"
L["deathknight_HideRuneFrame"] = "隐藏符文框架"
L["DeathResurrect"] = "死亡与复活"
L["Debuff"] = "减益"
L["Debuff anchor"] = "减益锚点"
L["Debuff Frame"] = "减益框体"
L["Debuff Growth Direction"] = "减益增长方向"
L["Debuff growth direction"] = "减益增长方向"
L["Debuff max"] = "减益上限"
L["Debuff Offset X"] = "减益 X 偏移"
L["Debuff offset X"] = "减益 X 偏移"
L["Debuff Offset Y"] = "减益 Y 偏移"
L["Debuff offset Y"] = "减益 Y 偏移"
L["Debuff per row"] = "每行"
L["Debuff size"] = "减益大小"
L["Debuff spacing"] = "减益间距"
L["Debuffs"] = "减益"
L["Default"] = "默认"
L["Delete history"] = "清除记录"
L["Delete profile"] = "删除配置文件"
L["DeletedLoadout"] = "已删除的天赋配置"
L["deleteItemFillDialog"] = "在删除对话框中填入“%s”"
L["deleteItemFillDialogDesc"] = "在摧毁物品时自动填写所需文本"
L["Delimiter"] = "分隔符"
L["Delves Companion"] = "深入探险伙伴"
L["Delves Companion Abilities"] = "深入探险伙伴技能"
L["den_of_nalorakk_zuljarra"] = "祖尔贾拉（纳洛拉克之巢）"
L["Deplete (remaining time)"] = "递减（剩余时间）"
L["Descending"] = "降序"
L["detachedButtonSinkMoveModifier"] = "移动修饰键"
L["detachedButtonSinkMoveModifierDesc"] = "左键拖动独立切换按钮时可选的修饰键。中键拖动始终可以移动。"
L["detachedButtonSinkScale"] = "独立切换按钮缩放"
L["detachedButtonSinkScaleDesc"] = "独立 Button Sink 切换按钮的缩放。"
L["dialogAutoConfirm"] = "自动确认对话框"
L["DialogsAndConfirmations"] = "对话框与确认"
L["Difficulty menu click hint"] = "左键点击切换难度"
L["Dispel color"] = "驱散颜色"
L["DurabilityWarning"] = "耐久度警告"
L["DurabilityWarningEnable"] = "低耐久度警告"
L["DurabilityWarningEnableDesc"] = "当已装备物品耐久度较低时显示可移动警告文字。"
L["DurabilityWarningReadyCheckEnabled"] = "就位确认时显示"
L["DurabilityWarningReadyCheckDuration"] = "就位确认显示时间"
L["DurabilityWarningReadyCheckThreshold"] = "就位确认阈值"
L["DurabilityWarningText"] = "%d%% 耐久度"
L["DurabilityWarningThreshold"] = "低于此耐久度时显示"
L["Display"] = "显示"
L["Display larger role-specific debuffs"] = "放大显示职责专属减益效果"
L["Display vertically"] = "垂直显示"
L["Don't overflow health bar"] = "不要溢出生命条"
L["Double Space"] = "双空格"
L["Down"] = "向下"
L["DR anchor"] = "锚点"
L["DR color"] = "文字颜色"
L["DR font"] = "字体"
L["DR font outline"] = "字体描边"
L["DR font size"] = "字体大小"
L["DR offset X"] = "X 偏移"
L["DR offset Y"] = "Y 偏移"
L["Draw cooldown bling"] = "显示冷却闪光"
L["Draw cooldown edge"] = "显示冷却边框"
L["Draw cooldown swipe"] = "显示冷却扫光"
L["Dressing Room"] = "试衣间"
L["Drink Macro"] = "饮料宏"
L["dialogAutoConfirmDesc"] = "配置此选项。"
L["drinkMacroEnabledDesc"] = "配置生命值宏优先级。"
L["drinkMacroLimitReached"] = "饮水宏：已达到宏数量上限。请腾出一个栏位。"
L["Drinks & Food"] = "饮料与食物"
L["Drop shadow"] = "投影"
L["dundun"] = "丰饶（仅 Dundun 对话特写头像）"
L["Dungeon"] = "地下城"
L["Dungeon Ready Dialog"] = "地下城就绪对话框"
L["DungeonCompendium"] = "传送大全"
L["dungeonJournalLootSpecAnchor"] = "锚点位置"
L["dungeonJournalLootSpecCompressRoles"] = "合并完整职责覆盖"
L["dungeonJournalLootSpecCompressRolesDesc"] = "当该职责的所有专精都可用此物品时，显示一个职责图标。"
L["dungeonJournalLootSpecCompressSpecs"] = "合并完整职业覆盖"
L["dungeonJournalLootSpecCompressSpecsDesc"] = "当该职业的所有专精都可用此物品时，仅显示一个职业图标。"
L["dungeonJournalLootSpecIcons"] = "冒险指南掉落专精图标"
L["dungeonJournalLootSpecIconsDesc"] = "在冒险指南的掉落条目旁显示专精图标。"
L["dungeonJournalLootSpecScale"] = "图标大小"
L["dungeonJournalLootSpecShowAll"] = "显示所有职业的专精"
L["dungeonJournalLootSpecShowAllDesc"] = "始终显示所有专精，而不是仅限于你的职业。"
L["DungeonsMythicPlus"] = "地下城与史诗+"
L["durabilityHighColor"] = "高耐久度颜色"
L["durabilityLowColor"] = "低耐久度颜色"
L["durabilityMidColor"] = "中等耐久度颜色"
L["durabilityShowCritical"] = "显示严重警告"
L["Duration"] = "持续时间"
L["Duration anchor"] = "持续时间锚点"
L["Duration offset X"] = "持续时间X偏移"
L["Duration offset Y"] = "持续时间Y偏移"
L["Duration X Offset"] = "持续时间 X 偏移"
L["Duration Y Offset"] = "持续时间 Y 偏移"
L["eating"] = "进食"
L["Economy"] = "经济"
L["Edge"] = "边框"
L["Edit custom sort order"] = "编辑自定义排序顺序"
L["emotes"] = "表情"
L["Enable a bar above to configure options."] = "请先在上方启用一个条目以进行配置。"
L["Enable absorb bar"] = "启用吸收条"
L["Enable advanced ignore list"] = "启用高级屏蔽列表"
L["enableChatIMRaiderIODesc"] = "配置此选项。"
L["enableIgnoreDesc"] = "启用增强忽略列表，包含备注、临时忽略和邀请拦截。"
L["Enable aggro highlight"] = "启用仇恨高亮"
L["Enable Buff Food Macro"] = "启用增益食物宏"
L["Enable Buff Food Macro Desc"] = "创建/更新 EnhanceQoLBuffFoodMacro，并根据你的职责/专精选择，从背包中选用当前最匹配的增益食物。"
L["Enable buffs"] = "启用增益"
L["Enable debuffs"] = "启用减益"
L["Enable Drink Macro"] = "启用饮用宏"
L["Enable externals"] = "启用外部技能"
L["Enable Flask Macro"] = "启用合剂宏"
L["Enable Flask Macro Desc"] = "创建/更新 EnhanceQoLFlaskMacro，并根据你的职责/专精设置使用背包中可用的最高等级。"
L["Enable glow"] = "启用发光"
L["Enable Health Macro"] = "启用治疗宏"
L["Enable hover highlight"] = "启用鼠标悬停高亮"
L["Enable moving for"] = "启用移动："
L["Enable overlay"] = "启用叠加层"
L["Enable portrait"] = "启用头像"
L["Enable private auras"] = "启用私人光环"
L["Enable Resource frame"] = "启用资源框体"
L["Enable role icons"] = "启用职责图标"
L["Enable scaling for"] = "启用缩放："
L["Enable target highlight"] = "启用目标高亮"
L["Enable tint"] = "启用着色"
L["enableChatIM"] = "启用即时聊天窗口"
L["enableChatIMDesc"] = "将密语显示在小型 IM 窗口中。\
输入 /eim 打开窗口"
L["enableChatIMFade"] = "失去焦点时淡出窗口"
L["enableChatIMFadeDesc"] = "当窗口失去焦点时降低透明度"
L["enableChatIMRaiderIO"] = "在菜单中启用 Raider.IO 链接"
L["enableChatIMWCL"] = "在菜单中启用 Warcraft Logs 链接"
L["enableClickCastSlashCommand"] = "启用点击施法斜杠命令"
L["enableClickCastSlashCommandDesc"] = "注册 /ccb 和 /clickcast 以打开点击施法按键绑定。如果其他插件已占用该命令，则会跳过。"
L["enableCooldownManagerSlashCommand"] = "启用冷却查看器斜杠命令"
L["enableCooldownManagerSlashCommandDesc"] = "注册 /cdm 和 /wa 以打开冷却查看器设置。若其他插件已占用该命令则跳过。"
L["EnableCooldownNotify"] = "启用冷却提醒“%s”"
L["Enabled"] = "启用"
L["enableEditModeSlashCommand"] = "Enable edit mode slash commands"
L["enableEditModeSlashCommandDesc"] = "Registers /em, /edit, and /editmode to open Edit Mode. Skips if another add-on already claims the command."
L["enableExtendedMerchant"] = "扩展商人窗口（每页 20 个物品）"
L["enableExtendedMerchantDesc"] = "将商人窗口扩展为显示 20 个物品（2×10）。禁用需要重载。"
L["enableGemHelper"] = "启用宝石插槽助手"
L["enableGemHelperDesc"] = "打开镶嵌界面时显示助手面板。\
左键点击宝石即可拾取。"
L["enableGroupLootAnchorDesc"] = "解锁团队拾取与奖励掷骰框体的锚点和布局控制。"
L["enableGroupLootAnchorOption"] = "移动团队拾取掷骰框体"
L["enableKeystoneHelper"] = "启用钥石助手"
L["enableKeystoneHelperDesc"] = "在钥石界面添加就位确认和开怪计时按钮。需要队长权限"
L["enableLandingPageMenu"] = "启用资料片/要塞菜单"
L["enableLandingPageMenuDesc"] = "为小地图上的资料片和要塞按钮添加右键菜单"
L["enableLootspecQuickswitch"] = "在小地图上启用快速切换战利品与当前专精"
L["enableLootspecQuickswitchDesc"] = "左键单击专精设置战利品专精，右键单击更改当前专精。"
L["enableLootToastCustomSound"] = "使用自定义提示音"
L["enableLootToastCustomSoundDesc"] = "出现战利品提示时播放自定义声音"
L["enableLootToastFilter"] = "启用自定义战利品弹窗过滤"
L["enableLootToastFilterDesc"] = "让你自定义战利品弹窗的显示与行为。"
L["enableMailboxAddressBook"] = "启用邮箱通讯录"
L["enableMailboxAddressBookDesc"] = "在'发送邮件'面板旁添加可搜索的角色列表。点击名字填入收件人。"
L["enableMinimapButtonBin"] = "启用按钮收纳"
L["enableMinimapButtonBinDesc"] = "将小地图按钮收纳到按钮收纳中。"
L["enableMinimapClusterScale"] = "启用小地图组件缩放"
L["enableMinimapClusterScaleDesc"] = "允许为小地图组件设置自定义缩放。"
L["enableMoneyTracker"] = "启用跨角色金币追踪"
L["enableMoneyTrackerDesc"] = "当你在背包中悬停鼠标于金币上时，可查看所有角色的金币数量"
L["enablePullTimerSlashCommand"] = "启用 /pull 倒计时命令"
L["enablePullTimerSlashCommandDesc"] = "注册 /pull 以开始暴雪的开怪倒计时。若其他插件已占用该命令则跳过。"
L["enableQuickKeybindSlashCommand"] = "Enable quick keybind slash command"
L["enableQuickKeybindSlashCommandDesc"] = "Registers /kb to open Quick Keybind Mode. Skips if another add-on already claims the command."
L["enableReloadUISlashCommand"] = "启用重载界面斜杠命令"
L["enableReloadUISlashCommandDesc"] = "注册 /rl 以重载界面。如果其他插件已占用该命令则跳过。"
L["enableSquareMinimap"] = "使用方形小地图替代默认的圆形小地图"
L["enableSquareMinimapBackground"] = "启用方形小地图背景面板"
L["enableSquareMinimapBackgroundDesc"] = "在方形小地图后方添加一个彩色面板。增大偏移量可创建类似阴影的背景效果。"
L["enableSquareMinimapBorder"] = "为方形小地图添加细边框"
L["enableSquareMinimapBorderDesc"] = "启用方形小地图时添加淡淡的边框"
L["enableSquareMinimapDesc"] = "此选项需要重新加载界面。"
L["enableSquareMinimapLayout"] = "为方形布局重新定位小地图"
L["enableSquareMinimapLayoutDesc"] = "重新定位小地图、缩放按钮、插件仓、邮件图标和难度指示，使其更适配方形小地图。"
L["enableSquareMinimapStats"] = "启用方形小地图周边统计"
L["enableSquareMinimapStatsDesc"] = "在小地图周围显示可配置的文本统计（时间、FPS、延迟、区域、坐标）。"
L["enableWayCommand"] = "启用 /way 命令"
L["enableWayCommandDesc"] = "在注册 /way 之前检查是否已有插件占用。"
L["Enemies"] = "敌人"
L["enhancedRarityGlow"] = "强化品质光效"
L["enhancedRarityGlowDesc"] = "为背包和角色面板添加更强的品质边框。"
L["enterQueue"] = "排队进入音效（PvP/地下城）"
L["Equipment Sets"] = "装备方案"
L["Event Toasts"] = "事件提示"
L["Events"] = "事件"
L["evoker_HideEssence"] = "隐藏精华条"
L["Exclude"] = "排除"
L["Excluded NPCs"] = "已排除的 NPC"
L["Expansion Landing Page"] = "资料片主页"
L["ExperienceBar"] = "经验条"
L["Export"] = "导出"
L["Export / Import"] = "导出 / 导入"
L["Export Healer Buff Placement"] = "导出治疗增益位置"
L["Export profile"] = "导出配置"
L["ExportProfileEmpty"] = "此选择没有可导出的内容。"
L["ExportProfileFailed"] = "无法创建导出代码。"
L["ExportProfileSpecEmpty"] = "所选专精尚未保存任何设置。"
L["ExportProfileTitle"] = "导出资源条"
L["Extend border over portrait"] = "将边框延伸到头像上方"
L["External anchor"] = "光环锚点"
L["External growth direction"] = "增长方向"
L["External max"] = "外部技能上限"
L["External offset X"] = "光环 X 偏移"
L["External offset Y"] = "光环 Y 偏移"
L["External per row"] = "每行"
L["External size"] = "图标大小"
L["External spacing"] = "间距"
L["Externals"] = "外部技能"
L["Fade amount"] = "淡出强度"
L["Fade In"] = "淡入"
L["Fade Out"] = "淡出"
L["fadeBagQualityIcons"] = "搜索时淡化品质图标"
L["fadeBagQualityIconsDesc"] = "在搜索和过滤时淡化专业品质图标。"
L["ffxDeath"] = "禁用死亡特效"
L["Fill"] = "填充"
L["Fill (elapsed time)"] = "填充（经过时间）"
L["Fill color"] = "填充颜色"
L["Fill direction"] = "填充方向"
L["Fill opacity"] = "填充不透明度"
L["Flash"] = "闪光"
L["Flask Macro"] = "合剂宏"
L["ffxDeathDesc"] = "配置此选项。"
L["flaskMacroLimitReached"] = "合剂宏：已达到宏数量上限。请先腾出一个宏槽位。"
L["FlaskSharedWithClassReminder"] = "合剂偏好与职业增益提醒的合剂追踪共享。"
L["FlaskUseRoleSetting"] = "使用职责设置"
L["Flight Map"] = "飞行地图"
L["floatingCombatTextCombatDamage_v2"] = "显示浮动战斗文字：战斗伤害"
L["floatingCombatTextCombatHealing_v2"] = "显示浮动战斗文字：战斗治疗"
L["flyoutIlvlPosition"] = "装备弹出框物品等级位置"
L["FocusInterruptTracker"] = "焦点打断追踪器"
L["FocusInterruptTrackerAnchorAuto"] = "自动焦点框体"
L["FocusInterruptTrackerAnchorBlizzard"] = "暴雪：焦点框体"
L["FocusInterruptTrackerAnchorElvUI"] = "ElvUI：焦点框体"
L["FocusInterruptTrackerAnchorEQOL"] = "EQOL：焦点框体"
L["FocusInterruptTrackerAnchorMSUF"] = "MSUF：焦点框体"
L["FocusInterruptTrackerAnchorTarget"] = "锚点目标"
L["FocusInterruptTrackerAnchorUUF"] = "UUF：焦点框体"
L["FocusInterruptTrackerCustomIcon"] = "自定义图标"
L["focusInterruptTrackerDesc"] = "当你的打断已就绪且焦点施法可被打断时，在焦点框体附近显示打断指示器。"
L["focusInterruptTrackerEditModeHint"] = "在编辑模式下配置显示模式、图标、字体、锚点和边框。"
L["focusInterruptTrackerEnabled"] = "启用焦点打断追踪器"
L["focusInterruptTrackerSoundEnabled"] = "焦点施法时播放声音"
L["focusInterruptTrackerSoundEnabledDesc"] = "当你的焦点开始施法且你的打断已就绪时播放声音。"
L["focusInterruptTrackerSoundFileDesc"] = "用于新焦点施法的 SharedMedia 声音。"
L["focusInterruptTrackerSoundWarning"] = "由于可打断标记是隐藏的，声音也会在不可打断的施法时播放。"
L["FocusInterruptTrackerText"] = "追踪器文字"
L["Font"] = "字体"
L["Font color"] = "字体颜色"
L["Font of Power"] = "史诗钥石+（力量之源）"
L["Font outline"] = "字体描边"
L["Force square background"] = "强制方形背景"
L["Format"] = "格式"
L["FPS smoothing window (s)"] = "FPS 平滑窗口（秒）"
L["FPS update interval (s)"] = "FPS 更新间隔（秒）"
L["Frame"] = "框体"
L["Frame & Background"] = "边框与背景"
L["Frame strata"] = "框体层级"
L["Frame texture"] = "框体材质"
L["frameFadeStrengthDesc"] = "控制框体在隐藏时的淡出程度。0% 保持完全可见；100% 在淡出时完全隐藏。"
L["frameLock"] = "点击以将此窗口锁定到默认位置。\
战斗中无法使用。"
L["Frames"] = "框体"
L["frameUnlock"] = "点击以解锁此窗口。按住 Shift 并拖动以移动；位置会被保存。\
战斗中无法使用。"
L["Friendly"] = "友方"
L["Friends"] = "好友"
L["Friends/Guild display"] = "显示好友 + 公会"
L["Friends/Guild display single line"] = "单行布局"
L["FriendsAndCommunities"] = "好友与社区"
L["friendsListDecorEnabledDesc"] = "为好友列表添加职业颜色、位置文本和样式微调。"
L["friendsListDecorEnabledLabel"] = "增强的好友列表样式"
L["friendsListDecorGroup"] = "好友列表增强"
L["friendsListDecorHideOwnRealm"] = "隐藏你的本服"
L["friendsListDecorHideOwnRealmDesc"] = "对同服务器好友隐藏你自己的服务器名称，使列表更紧凑。"
L["friendsListDecorNameFontSize"] = "好友名字体大小"
L["friendsListDecorNameFontSizeDesc"] = "调整好友姓名的字体大小。设为 0 可使用默认大小。"
L["friendsListDecorShowLocation"] = "显示区域与服务器"
L["friendsListDecorShowLocationDesc"] = "在好友列表中显示每位好友当前所在区域和服务器。"
L["fullButtonRangeColoring"] = "完整按钮染色"
L["fullButtonRangeColoringDesc"] = "当目标超出距离时，将整个动作按钮染成红色"
L["Game Menu"] = "游戏菜单"
L["Garrison"] = "要塞 / 职业大厅"
L["Garrison Landing Page"] = "要塞主页"
L["GCDBar"] = "GCD 计时条"
L["gcdBarDesc"] = "将公共冷却显示为计时条。"
L["gcdBarEditModeHint"] = "在编辑模式中配置大小、材质、颜色和火花。"
L["gcdBarEnabled"] = "启用 GCD 计时条"
L["gcdBarProgressMode"] = "进度模式"
L["gcdBarSparkEnabled"] = "显示火花"
L["gearDisplayElements"] = "项目"
L["gearDisplayOptionCatalystDesc"] = "在角色界面显示化生台充能。"
L["gearDisplayOptionDurabilityDesc"] = "在角色界面显示耐久度。"
L["gearDisplayOptionEnchantsDesc"] = "在物品上显示附魔。"
L["gearDisplayOptionGemsDesc"] = "在物品上显示已镶嵌的宝石。"
L["gearDisplayOptionGemTooltipDesc"] = "在宝石插槽显示提示。"
L["gearDisplayOptionItemLevelDesc"] = "在装备槽显示物品等级。"
L["gearDisplayOptionMissingEnchantOverlay"] = "显示缺失附魔覆盖"
L["gearDisplayOptionMissingEnchantOverlayColor"] = "缺失附魔图标颜色"
L["gearDisplayOptionMovementSpeedDesc"] = "在角色界面显示移动速度。"
L["gearDisplayOptionStatsFormat"] = "属性格式"
L["gearDisplayOptionStatsFormatDesc"] = "次要属性同时显示评分和百分比。"
L["gearDisplayOptionTracks"] = "升级轨迹"
L["gearDisplayOptionTracksDesc"] = "在已装备的装备栏位上显示升级轨迹本地化名称的首字。"
L["gearEnchantDisplayMode"] = "附魔显示"
L["gearEnchantDisplayModeAppliedIcon"] = "已附魔文本 + 缺失附魔图标"
L["gearEnchantDisplayModeAppliedOnly"] = "仅显示已附魔"
L["gearEnchantDisplayModeBadge"] = "徽记 (E)"
L["gearEnchantDisplayModeBadgeIcon"] = "徽记 (E) + 缺失附魔图标"
L["gearEnchantDisplayModeDesc"] = "选择是否显示已附魔、缺失附魔以及缺失附魔图标。"
L["gearEnchantDisplayModeFull"] = "完整文本"
L["gearEnchantDisplayModeFullIcon"] = "完整文本 + 缺失附魔图标"
L["gearEnchantDisplayModeWarningIcon"] = "缺失文本 + 图标"
L["gearEnchantDisplayModeWarningOnly"] = "仅显示缺失文本"
L["GearUpgrades"] = "装备与升级"
L["Gem slot tooltip"] = "宝石插槽提示"
L["gearFlyoutIlvlPositionDesc"] = "配置角色装备指示。"
L["gearIlvlCustomColorDesc"] = "配置角色装备指示。"
L["gearIlvlFontLabelDesc"] = "配置角色装备指示。"
L["gearIlvlFontOutlineDesc"] = "配置角色装备指示。"
L["gearIlvlFontSizeDesc"] = "配置角色装备指示。"
L["gearIlvlPositionDesc"] = "配置角色装备指示。"
L["gearIlvlUseQualityColorDesc"] = "配置角色装备指示。"
L["gearInspectDisplayDesc"] = "选择在观察窗口中显示哪些装备指示。"
L["gearMissingEnchantOverlayColorDesc"] = "配置角色装备指示。"
L["gearTrackPositionDesc"] = "配置角色装备指示。"
L["gemHelperHideTracker"] = "隐藏已镶嵌宝石追踪器"
L["gemHelperHideTrackerDesc"] = "隐藏角色框上方汇总当前镶嵌宝石的追踪器。"
L["General"] = "常规"
L["GILActivePopup"] = "GlobalIgnoreList 已启用，高级屏蔽已禁用。请先禁用该插件再重新启用此选项。"
L["Global Move Enabled"] = "启用移动（全局）"
L["Global Move Enabled Desc"] = "为受支持的框体添加拖动手柄以便重新定位。"
L["Global profile"] = "默认配置文件"
L["Global Scale Enabled"] = "为所有框体启用缩放"
L["Global Scale Enabled Desc"] = "在移动手柄上使用鼠标滚轮进行缩放。"
L["Global Settings"] = "全局设置"
L["globalFontConfigLabel"] = "全局字体"
L["globalFontStyleConfigLabel"] = "全局字体样式"
L["GlobalProfileApplyFailed"] = "无法应用全局配置。"
L["GlobalProfileMissing"] = "此状态条没有保存全局配置。"
L["GlobalProfileSaveFailed"] = "无法保存全局配置。"
L["Glow color"] = "发光颜色"
L["Glow effect"] = "发光效果"
L["Glow inset"] = "发光偏移"
L["Glow style"] = "发光样式"
L["goldPanelClickHintOpenBags"] = "左键点击打开背包"
L["goldPanelDisplay"] = "金币显示"
L["goldPanelDisplayAccount"] = "账号总计"
L["goldPanelLeftClickOpenBags"] = "打开背包"
L["goldPanelLeftClickToggleDisplay"] = "切换金币显示"
L["goldPanelShowSilverCopper"] = "显示银币和铜币"
L["GoldTracking"] = "金币追踪"
L["Gossip"] = "NPC 对话（闲聊）"
L["Gradient at end of bar"] = "将结束颜色固定在条末端（延后变色）"
L["Gradient direction"] = "渐变方向"
L["Gradient end color"] = "渐变结束颜色"
L["Gradient mode"] = "渐变模式"
L["Gradient start color"] = "渐变起始颜色"
L["Gradient with castbar"] = "跟随施法进度（提前变色）"
L["grand_expedition_yak"] = "盛大的远征牦牛商人"
L["Great Vault"] = "宏伟宝库"
L["Group"] = "组"
L["Group by"] = "分组方式"
L["Group Finder"] = "队伍查找器"
L["Group Growth"] = "队伍增长方向"
L["Group icons"] = "队伍图标"
L["groupToolsFocusMarkerAnnounceDesc"] = "配置队伍和集合石辅助功能。"
L["groupToolsFocusMarkerAnnounceMessageDesc"] = "配置队伍和集合石辅助功能。"
L["groupToolsFocusMarkerMarkerDesc"] = "配置队伍和集合石辅助功能。"
L["groupToolsFocusMarkerUpdateMacroDesc"] = "配置队伍和集合石辅助功能。"
L["groupfinderAppText"] = "隱藏組隊搜尋器的文字 \"您的隊伍目前正在組成中\""
L["groupfinderMoveResetButton"] = "将地下城查找器的重置过滤按钮移动到左侧。"
L["groupfinderShowDungeonScoreFrame"] = "在地下城搜索旁显示 %s 框架"
L["groupfinderShowDungeonScoreFrameDesc"] = "配置队伍和集合石辅助功能。"
L["groupfinderShowPartyKeystone"] = "显示队伍成员的史诗钥石信息"
L["groupfinderShowPartyKeystoneDesc"] = "允许你点击钥石信息图标来传送到该地下城"
L["groupfinderSkipRoleSelectDesc"] = "配置队伍和集合石辅助功能。"
L["groupfinderSkipRolecheckHeadline"] = "自动分配角色"
L["groupfinderSkipRolecheckUseLFD"] = "使用地下城查找器中的角色"
L["groupfinderSkipRolecheckUseSpec"] = "使用当前专精的角色（如血死亡骑士 = 坦克）"
L["groupfinderSkipRoleSelect"] = "跳过角色选择"
L["groupLootAnchorLabel"] = "团队拾取锚点"
L["groupLootRollFrames"] = "团队拾取掷骰框体"
L["groupLootScale"] = "掷骰框体缩放"

L["groupToolsCombatAlertsSection"] = "战斗提醒"
L["groupToolsDeathAlert"] = "死亡提醒"
L["groupToolsDeathAlertDefaultSuffix"] = "死亡"
L["groupToolsDeathAlertDesc"] = "当小队或团队成员死亡时显示可配置警报，可选择文字、声音和语音播报。"
L["groupToolsDeathAlertDisableTextFor"] = "禁用 %s 的文字"
L["groupToolsDeathAlertEditModeHint"] = "在编辑模式中配置文字、音效、TTS、角色覆盖、字体和位置。"
L["groupToolsDeathAlertShowText"] = "显示文字提醒"
L["groupToolsDisplayDuration"] = "显示时长"
L["groupToolsDisplayText"] = "显示文字"
L["groupToolsFocusMarker"] = "焦点标记宏"
L["groupToolsFocusMarkerAnnounce"] = "准备确认时通告"
L["groupToolsFocusMarkerAnnounceMessage"] = "准备确认消息"
L["groupToolsFocusMarkerEditModeHint"] = "在下方配置标记、准备确认通告并更新安全宏。"
L["groupToolsFocusMarkerMacroCombat"] = "焦点标记宏将在战斗结束后更新。"
L["groupToolsFocusMarkerMarker"] = "焦点标记"
L["groupToolsFocusMarkerReadyTemplate"] = "我的焦点标记: {%s}"
L["groupToolsFocusMarkerSection"] = "焦点标记"
L["groupToolsFocusMarkerUpdateMacro"] = "更新宏"
L["groupToolsHealerManaEditModeHint"] = "在编辑模式中配置地下城/团队显示、字体、颜色和位置。"
L["groupToolsHealerManaEnableDungeons"] = "在地下城启用"
L["groupToolsHealerManaEnableRaids"] = "在团队中启用"
L["groupToolsHealerManaGrowUpwards"] = "向上增长"
L["groupToolsHealerManaIndicator"] = "治疗者法力指示器"
L["groupToolsHealerManaShowName"] = "显示名称"
L["groupToolsNoTargetDefaultText"] = "没有目标"
L["groupToolsNoTargetDesc"] = "当你在战斗中没有有效目标时显示警告，帮助你更容易发现目标丢失。"
L["groupToolsNoTargetEditModeHint"] = "在编辑模式中配置文字、音效、字体、目标处理和位置。"
L["groupToolsNoTargetFriendly"] = "将友方目标视为有效"
L["groupToolsNoTargetIndicator"] = "无目标指示器"
L["groupToolsNoTargetShowText"] = "显示文字"
L["groupToolsPlaySound"] = "播放音效"
L["groupToolsPlayTTS"] = "播放 TTS"
L["groupToolsPreviewTTS"] = "预览 TTS"
L["groupToolsTTSMessage"] = "TTS 消息"
L["groupToolsTTSVoice"] = "TTS 语音"
L["groupToolsTTSVolume"] = "TTS 音量"

L["Grow from center"] = "从中心向外扩展"
L["Growth"] = "增长方向"
L["Growth direction"] = "增长方向"
L["GrowthDirection"] = "增长方向"
L["Guild Finder"] = "公会查找器"
L["Guild Log"] = "公会记录"
L["Guild News Filters"] = "公会新闻筛选"
L["Guild Repair"] = "公会修理"
L["Guild Text Edit"] = "公会文本编辑"
L["GuildRank"] = "Guild rank"
L["HBPImportConfirm"] = "导入将覆盖你的治疗增益位置设置。"
L["HBPImportSuccess"] = "治疗增益位置已导入。"
L["Header"] = "标题栏"
L["headerClassInfo"] = "这些设置仅适用于 %s"
L["Heal absorb"] = "治疗吸收"
L["Heal absorb color"] = "治疗吸收"
L["Heal absorb overlay height"] = "治疗吸收覆盖高度"
L["Heal absorb reverse fill"] = "反向填充治疗吸收"
L["Heal absorb texture"] = "治疗吸收材质"
L["HealAbsorbBar"] = "治疗吸收条"
L["Healer Buff Placement"] = "治疗增益位置"
L["Health"] = "生命值"
L["Health color"] = "生命颜色"
L["Health delimiter"] = "分隔符"
L["Health Macro"] = "治疗宏"
L["Health secondary delimiter"] = "生命值次级分隔符"
L["Health tertiary delimiter"] = "生命值第三级分隔符"
L["Health Text"] = "生命值文字"
L["Health text color"] = "文字颜色"
L["HealthBar"] = "生命条"
L["healthCustomAddDesc"] = "配置生命值宏优先级。"
L["healthCustomRemoveDesc"] = "配置生命值宏优先级。"
L["healthCustomSpellsHint"] = "在下拉菜单中选择法术会将其移除（该字段按设计保持空白）。\
宏会使用你已学会的所有自定义法术。"
L["healthMacroLimitReached"] = "治疗宏：已达到宏数量上限。请释放一个槽位。"
L["healthMacroTipReset"] = "提示：要在战斗中可能再次使用恶魔治疗石，请使用 `reset=60`。"
L["healthMacroWillUse"] = "将按顺序使用：%s"
L["HealthTextExplain2"] = "%s 遵循暴雪“状态文字”。\
其他模式会在玩家、目标和首领框体上显示你选择的格式。"
L["Hearthstone"] = "炉石"
L["Height"] = "高度"
L["healthUseCombatPotionsDesc"] = "配置生命值宏优先级。"
L["healthUseCustomSpellsDesc"] = "配置生命值宏优先级。"
L["healthUseRecuperateDesc"] = "配置生命值宏优先级。"
L["herbalism"] = "草药学"
L["Hero Talents"] = "英雄天赋"
L["Hide % symbol"] = "隐藏 % 符号"
L["Hide border"] = "隐藏边框"
L["Hide Combopointbar"] = "隐藏连击点数条"
L["Hide coordinates in instances"] = "在副本中隐藏坐标"
L["Hide ellipsis"] = "隐藏省略号"
L["Hide Group number per Frame"] = "隐藏每个框体的队伍编号"
L["Hide health text when offline"] = "离线时隐藏生命文字"
L["Hide icon"] = "隐藏图标"
L["Hide in client scenes"] = "在客户端场景中隐藏资源条"
L["Hide in pet battles"] = "在宠物对战中隐藏资源条"
L["Hide in vehicles"] = "载具中隐藏资源条"
L["Hide level at max"] = "满级时隐藏"
L["Hide Minimap Button"] = "隐藏小地图按钮"
L["Hide out of combat"] = "在非战斗状态下隐藏资源条"
L["Hide percent (%)"] = "隐藏百分比 (%)"
L["Hide percent symbol"] = "隐藏 % 符号"
L["Hide permanent buffs"] = "隐藏永久增益"
L["Hide permanent debuffs"] = "隐藏永久减益"
L["Hide prefix"] = "隐藏前缀"
L["Hide Raid Tools in Party"] = "在小队中隐藏团队工具"
L["Hide when mounted"] = "骑乘时隐藏资源条"
L["Hide while skyriding"] = "天际骑乘时隐藏"
L["hiddenCastBarsDesc"] = "配置此选项。"
L["hideAzeriteToast"] = "禁用艾泽里特能量提示"
L["hideAzeriteToastDesc"] = "屏蔽艾泽里特等级提升提示。"
L["hideBagsBar"] = "隐藏背包栏"
L["hideBuffFrame"] = "隐藏增益框体"
L["hideDebuffFrame"] = "隐藏减益框体"
L["hideEventToasts"] = "隐藏事件提示"
L["hideEventToastsDesc"] = "屏蔽暴雪事件提示，例如场景和活动横幅。"
L["hideExtraActionArtwork"] = "隐藏额外动作/区域技能的装饰"
L["hideExtraActionArtworkDesc"] = "隐藏额外动作按钮和区域技能按钮背后的装饰框，并禁用额外动作栏的鼠标操作。"
L["hideHitIndicatorPet"] = "隐藏宠物头上的浮动战斗文字（伤害和治疗）"
L["hideHitIndicatorPlayer"] = "隐藏角色头上的浮动战斗文字（伤害和治疗）"
L["hideMacroNames"] = "隐藏宏名称"
L["hideMacroNamesDesc"] = "当动作按钮分配了宏时，隐藏名称文本。"
L["hideMicroMenu"] = "隐藏微型菜单"
L["hideMicroMenuNotificationOverlay"] = "隐藏微型菜单通知菱形"
L["hideMicroMenuNotificationOverlayDesc"] = "移除暴雪微型菜单按钮上的小菱形通知。"
L["hidePartyFrameTitle"] = "隐藏队伍标题"
L["hidePlayerFrame"] = "隐藏玩家框体"
L["hideQuickJoinToast"] = "隐藏快速加入按钮"
L["hideQuickJoinToastDesc"] = "隐藏好友和社交区域中的 Blizzard 快速加入按钮。"
L["hideRaidTools"] = "在小队中隐藏团队工具"
L["hideRaidToolsDesc"] = "配置此选项。"
L["hideRestingGlow"] = "隐藏休息动画与发光效果"
L["hideRestingGlowDesc"] = "在休息状态时，移除玩家框体上的“ZZZ”状态贴图和休息发光效果"
L["hideScreenshotStatus"] = "隐藏截图状态"
L["hideScreenshotStatusDesc"] = "禁用截图状态通知（开始/成功/失败）。"
L["HideTracker"] = "隐藏"
L["hideZoneText"] = "隐藏区域切换文字"
L["High color"] = "高值颜色"
L["Highlight"] = "高亮"
L["Highlight dispellable"] = "高亮可驱散"
L["Hold Time"] = "停留时间"
L["Home + World"] = "本地 + 世界"
L["Home + World (vertical)"] = "本地 + 世界（纵向）"
L["Horizontal"] = "水平"
L["Horizontal offset"] = "水平偏移"
L["House Finder"] = "房屋查找"
L["House List"] = "房屋列表"
L["Housing Controls"] = "住房控制"
L["Housing Cornerstone Visitor"] = "住房基石访客"
L["Housing Dashboard"] = "住房面板"
L["Housing Model Preview"] = "住房模型预览"
L["Housing Settings"] = "住房设置"
L["Hover highlight"] = "鼠标悬停高亮"
L["Humanoid"] = "人形"
L["Icicles"] = "冰刺"
L["Icon"] = "图标"
L["Icon direction"] = "图标方向"
L["Icon gap"] = "图标间距"
L["Icon size"] = "图标大小"
L["Icon spacing"] = "图标间距"
L["Icon X"] = "图标 X"
L["Icon X Offset"] = "Icon X Offset"
L["Icon X offset"] = "图标X偏移"
L["Icon Y"] = "图标 Y"
L["Icon Y offset"] = "图标Y偏移"
L["Icon zoom"] = "图标缩放"
L["IconID"] = "图标 ID"
L["Ignore List"] = "忽略列表"
L["IgnoreAdded"] = "%s 已加入你的屏蔽列表"
L["IgnoreAddSave"] = "添加 / 保存"
L["IgnoreAnchorFriendsDesc"] = "将高级屏蔽列表固定到好友窗口。"
L["IgnoreAttachFriendsDesc"] = "当打开或关闭好友列表时自动显示或隐藏高级屏蔽列表。"
L["hideZoneTextDesc"] = "配置此选项。"
L["ignoreDailyQuests"] = "不要自动处理日常/周常%s"
L["IgnoreDay"] = "%s %d 天"
L["IgnoreDesc2"] = "阻止被忽略玩家的决斗、宠物对战、交易、邀请和密语请求。\
有空位时自动将同服务器的名字加入暴雪忽略列表。\
在地下城查找器中，被忽略的玩家显示为 \"!!! <名字> !!!\"。\
\
使用 /eil 打开列表。"
L["ignoreDailyQuestsDesc"] = "配置任务自动化和辅助功能。"
L["ignoreTalkingHeadDesc"] = "配置任务自动化和辅助功能。"
L["ignoreTrivialQuestsDesc"] = "配置任务自动化和辅助功能。"
L["ignoreWarbandCompletedDesc"] = "配置任务自动化和辅助功能。"
L["ignoredQuestNPCRemoveConfirm"] = "将 \"%s\" 从忽略的任务 NPC 列表中移除？点击接受以删除此条目。"
L["ignoredQuestNPCs"] = "忽略的任务 NPC"
L["IgnoreEntries"] = "条目：%d"
L["IgnoreExpiredRemoved"] = "%s 已从你的屏蔽列表移除（已过期）"
L["IgnoreExpires"] = "到期"
L["IgnoreExpiresDays"] = "到期（天）"
L["IgnoreGroupPopupText"] = "以下屏蔽玩家在你的队伍中：\
%s"
L["IgnoreListed"] = "已添加"
L["ignoreMinimapSinkHole"] = "从按钮收纳中排除小地图按钮"
L["IgnoreNote"] = "备注"
L["IgnoreNoteDesc"] = "在提示中显示备注。可调整最大字符数和每行单词数。"
L["ignoreNPCTipp"] = "右键点击目标框体并选择“忽略”，即可将 NPC 加入排除列表。"
L["IgnoreRemoved"] = "%s 已从你的屏蔽列表移除"
L["ignoreTalkingHead"] = "自动隐藏Talking Head框体"
L["ignoreTalkingHeadN"] = "自动隐藏%s框体"
L["IgnoreTooltipMaxChars"] = "忽略备注的最大字符数"
L["IgnoreTooltipMaxCharsDesc"] = "限制鼠标提示中显示的忽略备注字符数。"
L["IgnoreTooltipWordsPerLine"] = "忽略备注每行单词数"
L["IgnoreTooltipWordsPerLineDesc"] = "控制忽略备注换行前每行显示的词数。"
L["ignoreTrivialQuests"] = "不要自动处理低级的%s"
L["ignoreWarbandCompleted"] = "不要自动处理%s %s"
L["IgnoreWindowTitle"] = "高级屏蔽列表"
L["ilvlCustomColor"] = "自定义物品等级颜色"
L["ilvlFontLabel"] = "物品等级字体"
L["ilvlFontOutline"] = "物品等级字体描边"
L["ilvlFontSize"] = "物品等级字体大小"
L["ilvlTextStyleHeader"] = "物品等级文本样式"
L["ilvlUseQualityColor"] = "使用物品品质颜色"
L["Import"] = "导入"
L["Import Healer Buff Placement"] = "导入治疗增益位置"
L["Import profile"] = "导入配置"
L["ImportGILAccept"] = "导入并重载"
L["ImportGILDialog"] = "检测到 GlobalIgnoreList 数据。是否导入并禁用该插件？两个插件无法同时启用。"
L["ImportProfileFailed"] = "无法导入资源条配置。"
L["ImportProfileMissingSpec"] = "该代码不包含该专精的设置。"
L["ImportProfileNoSpecs"] = "该代码不包含任何资源条设置。"
L["ImportProfileSuccess"] = "已更新资源条：%s"
L["ImportProfileSuccessGeneric"] = "已导入资源条配置。"
L["ImportProfileTitle"] = "导入资源条"
L["ImportProfileWrongClass"] = "此配置属于 %s。"
L["In combat"] = "战斗中"
L["In party"] = "在小队中"
L["In party/raid"] = "在队伍/团队中"
L["In raid"] = "在团队中"
L["Include"] = "包含"
L["includeInfoLoot"] = "输入物品 ID，拾取时触发提示。"
L["IncludeVendorList"] = "物品列表"
L["Incoming heal color"] = "预估治疗颜色"
L["Incoming heal texture"] = "预估治疗纹理"
L["Incoming heals"] = "预估治疗"
L["Index"] = "索引"
L["instanceDifficultyFontSize"] = "难度标签大小"
L["InstanceDifficultyIndicator"] = "副本难度指示器"
L["instanceDifficultyUseColors"] = "使用自定义难度颜色"
L["Instant Catalyst"] = "立即转化"
L["Instant Chats"] = "即时聊天"
L["instantCatalystEnabled"] = "立即转化按钮"
L["instantCatalystEnabledDesc"] = "在化生台添加一个按钮，可立即转化物品"
L["InstantMessenger"] = "即时通讯"
L["interface"] = "界面"
L["InterfaceTweaks"] = "界面调整"
L["Interrupt feedback color"] = "打断反馈颜色"
L["interruptWithShift"] = "按住 Shift 键可中断此功能"
L["Item"] = "物品"
L["Item id does not exist"] = "物品 ID 不存在"
L["Item id or drag item"] = "输入物品 ID 或拖拽物品"
L["Item level position"] = "物品等级位置"
L["Item Upgrade"] = "物品升级"
L["Itemcount"] = "物品数量"
L["ItemID"] = "物品ID"
L["itemLevelShowAverage"] = "显示平均物品等级"
L["ItemsInventory"] = "背包与物品栏"
L["keepAudioSynced"] = "保持音频同步"
L["keepAudioSyncedDesc"] = "勾选后，当你在操作系统中更改音频输出设备时，只要当前没有播放过场动画，游戏的音频输出设备会自动更改。|n|n为使其生效，游戏音频输出设备将设为系统默认。"
L["Keystone"] = "钥石"
L["labelExplainedline"] = "即自动出售装等 ≤ %s 的 %s 物品 %s"
L["labelExplainedlineTLE"] = "此处也会显示 Talent Loadout Ex (TLE) 配装"
L["labelItemQualityline"] = "启用后，可按过滤条件自动出售 %s 物品"
L["LandingPage"] = "着陆页"
L["landingPageHide"] = "启用此选项以隐藏小地图上的扩展按钮。"
L["Latency"] = "延迟"
L["latencyPanelDisplay"] = "面板显示"
L["latencyPanelDisplayBoth"] = "FPS + 延迟"
L["latencyPanelDisplayFPS"] = "仅FPS"
L["latencyPanelDisplayPing"] = "仅延迟"
L["latencyPingColorSection"] = "延迟颜色"
L["latencyPingHighColor"] = "高延迟颜色"
L["latencyPingLowColor"] = "低延迟颜色"
L["latencyPingMidColor"] = "中延迟颜色"
L["latencyPingMidThreshold"] = "中阈值（毫秒）"
L["Layout"] = "布局"
L["Leader icon anchor"] = "锚点"
L["Leader icon offset X"] = "X 偏移"
L["Leader icon offset Y"] = "Y 偏移"
L["Leader icon size"] = "图标大小"
L["Left"] = "左"
L["Left text"] = "左侧文本"
L["Left text offset X"] = "左侧文字 X 偏移"
L["Left text offset Y"] = "左侧文字 Y 偏移"
L["Left to right"] = "从左到右"
L["Left X Offset"] = "左侧 X 偏移"
L["Left Y Offset"] = "左侧 Y 偏移"
L["Left-click action"] = "左键动作"
L["Left-Click to show options"] = "左键点击显示选项"
L["Left-click to toggle warband/character gold"] = "左键切换战团/角色金币"
L["Level"] = "等级"
L["Level / Percent"] = "等级 / 百分比"
L["Level / Percent / Current"] = "等级 / 百分比 / 当前"
L["Level / Percent / Current / Max"] = "等级 / 百分比 / 当前 / 最大"
L["Level / Percent / Max"] = "等级 / 百分比 / 最大"
L["Level anchor"] = "等级锚点"
L["Level class color"] = "使用职业颜色"
L["Level color"] = "等级颜色"
L["Level font"] = "字体"
L["Level font outline"] = "字体描边"
L["Level font size"] = "等级字体大小"
L["Level offset X"] = "等级 X 偏移"
L["Level offset Y"] = "等级 Y 偏移"
L["Leveling in"] = "升级还需"
L["LFG List Invite Dialog"] = "LFG列表邀请对话框"
L["lfgSortByRio"] = "按史诗分数排序史诗地下城申请者"
L["Local time"] = "本地时间"
L["Location"] = "位置"
L["lfgSortByRioDesc"] = "配置队伍和集合石辅助功能。"
L["locationShowSubzone"] = "显示子区域"
L["locationUseZoneColor"] = "使用区域颜色"
L["lockMinimapButtonBin"] = "锁定按钮收纳框体"
L["lockMinimapButtonBinDesc"] = "防止移动 Button Sink 窗口或独立切换按钮。"
L["Loot"] = "战利品与奖励"
L["Loot spec click hint"] = "左键点击更换拾取专精和当前专精"
L["LootPopups"] = "拾取弹窗"
L["LootspecAndLandingPage"] = "拾取专精与起始页"
L["lootToastAlwaysShow"] = "始终显示以下项目..."
L["lootToastAlwaysShowPets"] = "宠物"
L["lootToastAlwaysShowUpgrades"] = "升级"
L["lootToastAnchorButton"] = "显示战利品提示锚点"
L["lootToastAnchorEditModeHint"] = "启用锚点并使用编辑模式重新定位战利品提示。"
L["lootToastAnchorLabel"] = "拾取提示锚点"
L["lootToastAnchorManualHint"] = "点击显示可拖动的战利品提示锚点。拖动以重新定位，再次点击以隐藏。"
L["lootToastCheckIlvl"] = "检查物品等级"
L["lootToastCustomSound"] = "提示音效"
L["lootToastExplanation"] = "只有符合至少一个筛选条件的物品才会显示提示。包含列表中的物品总是会提示。如果启用了稀有度筛选，则同样适用于坐骑和宠物。坐骑和宠物不检查物品等级。"
L["lootToastExtrasUpgrades"] = "升级"
L["lootToastFilterSettings"] = "拾取提示筛选"
L["lootToastItemAdded"] = "已将 %s（%d）加入列表"
L["lootToastItemLevel"] = "物品等级阈值"
L["lootToastSectionTitle"] = "拾取提示"
L["lootToastSummaryIlvl"] = "对物品等级 ≥%d 的物品%s显示提示。"
L["lootToastSummaryNoIlvl"] = "对物品%s显示提示。"
L["Low threshold (ms)"] = "低阈值（毫秒）"
L["Macro Popup"] = "宏弹窗"
L["MacroID"] = "宏ID"
L["Macros"] = "宏"
L["MacrosAndConsumables"] = "宏与消耗品"
L["mageFoodLeaveText"] = "离开追随者地下城\\n\\n点击离开队伍"
L["mageFoodReminder"] = "显示提醒以从追随者地城获取法师食物"
L["mageFoodReminderDefaultSound"] = "默认声音"
L["mageFoodReminderDesc2"] = "点击该提醒可自动排队进入追随者地下城。\
按住 Alt 可移动图标。"
L["mageFoodReminderEditModeHint"] = "在编辑模式中配置食物提醒的详细信息。"
L["MageFoodReminderHeadline"] = "治疗者法师食物提醒"
L["mageFoodReminderJoinSound"] = "加入声音"
L["mageFoodReminderLeaveSound"] = "离开声音"
L["mageFoodReminderReset"] = "重置位置"
L["mageFoodReminderSize"] = "提醒大小"
L["mageFoodReminderSound"] = "提醒出现时播放声音"
L["mageFoodReminderText"] = "从追随者地下城获取法师食物\
\
点击加入队列"
L["mageFoodReminderUseCustomSound"] = "使用自定义提醒声音"
L["Mail"] = "邮箱"
L["mailboxopen"] = "邮箱打开音效"
L["mailboxRememberLastRecipient"] = "记住上一次收件人"
L["mailboxRememberLastRecipientDesc"] = "发送邮件后在“收件人”栏保留上一次收件人，直到关闭邮箱。"
L["mailboxRemoveConfirm"] = "要从邮箱通讯录移除 %s 吗？点击接受以删除此条目。"
L["mailboxRemoveHeader"] = "移除角色"
L["mailboxRemoveSelect"] = "选择角色"
L["MailboxWindowTitle"] = "地址簿"
L["majorFactionsRenownToastAnchorEditModeHint"] = "启用锚点并使用编辑模式来重新定位名望提示。"
L["majorFactionsRenownToastAnchorLabel"] = "名望提示锚点"
L["MapBasics"] = "地图基础"
L["MapNavigation"] = "小地图与世界地图"
L["Marching ants"] = "行进蚂蚁"
L["Mark Bar"] = "标记栏"
L["MarkBarTargets"] = "标记栏：目标图标"
L["MarkBarUtility"] = "标记栏：信号 + 检查"
L["MarkBarWorld"] = "标记栏：世界标记"
L["markCollectedPetsOnMerchant"] = "在商人处将已收集的战斗宠物置灰"
L["markCollectedPetsOnMerchantDesc"] = "将可学习你已拥有（至少收集1只）的战斗宠物的商人物品置灰。"
L["Markers"] = "标记"
L["markKnownOnMerchant"] = "高亮已知的商人物品"
L["markKnownOnMerchantDesc"] = "为你已解锁的收藏品（配方、玩具、幻化等）添加绿色对勾标记。"
L["Match relative frame width"] = "匹配相对框体宽度"
L["MatchRelativeFrameWidth"] = "匹配相对框体宽度"
L["Max"] = "最大"
L["Max / Percent"] = "最大 / 百分比"
L["Max color"] = "最大值颜色"
L["Max columns"] = "网格列数"
L["Max(home, world)"] = "最大（本地，世界）"
L["mechagon_npc"] = "麦卡贡车间 NPC"
L["Media"] = "媒体"
L["Media & Sound"] = "媒体与音效"
L["MerchantUI"] = "商人界面"
L["MerchantWindowClosed"] = "商人窗口已关闭，停止出售。"
L["Micro Bar"] = "微型栏"
L["Micro Menu"] = "微型菜单"
L["MicroBarButtonBackdrop"] = "显示按钮背景"
L["MicroBarButtonBorderColor"] = "按钮边框颜色"
L["MicroBarButtonSize"] = "按钮大小"
L["MicroBarDisplayModeInline"] = "在数据面板中显示图标"
L["MicroBarDisplayModeMenu"] = "以菜单显示"
L["MicroBarEqualButtons"] = "使用统一按钮大小"
L["MicroBarNoEntries"] = "没有可见条目"
L["MicroBarVisibleEntries"] = "可见图标"
L["microMenuHeader"] = "微型菜单"
L["MinimapButtonBin"] = "小地图按钮盒"
L["minManaFoodValueDesc"] = "配置生命值宏优先级。"
L["minimapButtonBinAnchor"] = "弹出方向"
L["minimapButtonBinAnchorDesc"] = "小地图开关的展开方向。自动会在屏幕内调整。"
L["minimapButtonBinColumns"] = "列数"
L["minimapButtonBinColumnsDesc"] = "按钮收纳中的列数。"
L["minimapButtonBinHideBackground"] = "隐藏背景"
L["minimapButtonBinHideBackgroundDesc"] = "隐藏按钮收纳背景。"
L["minimapButtonBinHideBorderDesc"] = "隐藏按钮收纳边框。"
L["minimapButtonBinIconClickToggle"] = "点击切换弹出菜单"
L["minimapButtonBinIconClickToggleDesc"] = "使用左键点击小地图切换按钮来打开/关闭 Button Sink，而不是鼠标悬停。"
L["MinimapButtonsAndCluster"] = "小地图按钮与集群"
L["MinimapButtonSinkGroup"] = "按钮收纳"
L["minimapButtonsMouseover"] = "自动隐藏小地图按钮"
L["minimapButtonsMouseoverDesc"] = "淡出普通插件小地图按钮，直到你将鼠标悬停在小地图上。启用按钮收纳时，此设置适用于从收纳中排除的按钮。"
L["minimapClusterScale"] = "小地图组件缩放"
L["minimapClusterScaleDesc"] = "1.0 为默认大小。"
L["minimapHideElements"] = "要隐藏的小地图元素"
L["minimapHideElements_AddonCompartment"] = "插件仓"
L["minimapHideElements_Clock"] = "时钟"
L["minimapHideElements_Mail"] = "邮件图标"
L["minimapHideElements_Tracking"] = "追踪图标"
L["minimapHideElements_ZoneInfo"] = "区域信息"
L["Minimum dynamic scale"] = "最小动态缩放"
L["Minimum mana restore for food"] = "食物的最低法力恢复"
L["mining"] = "采矿"
L["misc"] = "杂项"
L["misc_auctionhouse_sellable"] = "可在拍卖行出售"
L["misc_sellable"] = "可出售给商人"
L["MissingEnchant"] = "附魔"
L["MissingTalentLoadout"] = "天赋提醒中使用的一些天赋配置已被删除，无法再使用："
L["Mode"] = "模式"
L["modifyXPRepBar"] = "修改经验与声望条"
L["modifyXPRepBarDesc"] = "配置此选项。"
L["modifyXPRepBarHeightDesc"] = "配置此选项。"
L["modifyXPRepBarScaleDesc"] = "配置此选项。"
L["modifyXPRepBarWidthDesc"] = "配置此选项。"
L["moneyTrackerRemoveConfirm"] = "要从金币追踪器移除 %s 吗？点击接受以删除此条目。"
L["moneyTrackerRemovePlayer"] = "所有已知角色"
L["monk"] = "武僧"
L["monk_HideHarmonyBar"] = "隐藏真气条"
L["Monochrome"] = "单色"
L["Monochrome Outline"] = "单色描边"
L["Monochrome outline"] = "Monochrome outline"
L["Monochrome Thick"] = "单色粗体"
L["ProfileManagement"] = "配置文件管理"
L["Ranking"] = "排名"
L["Slug"] = "Slug"
L["Slug Outline"] = "Slug Outline"
L["Slug Thick Outline"] = "Slug Thick Outline"
L["Slug Monochrome"] = "Slug Monochrome"
L["Slug Monochrome Outline"] = "Slug Monochrome Outline"
L["Slug Monochrome Thick"] = "Slug Monochrome Thick"
L["Moonkin"] = "枭兽"
L["mount_chopper"] = "骑手之座"
L["mount_g99_breakneck"] = "G-99疾飙飞车"
L["mount_mimiron_head"] = "米米尔隆的头部"
L["mount_storm_gryphon"] = "风暴狮鹫召唤"
L["mount_the_dreadwake"] = "恐惧浪潮号"
L["Mounted"] = "已骑乘"
L["Mounts"] = "坐骑"
L["MouseAndAccessibility"] = "鼠标与辅助功能"
L["mouseCrosshair"] = "屏幕准星"
L["mouseCrosshairAlpha"] = "准星不透明度"
L["mouseCrosshairBorderSize"] = "准星边框大小"
L["mouseCrosshairColor"] = "准星颜色"
L["mouseCrosshairEditModeHint"] = "在编辑模式中配置准星选项。"
L["mouseCrosshairEnabled"] = "启用屏幕准星"
L["mouseCrosshairEnabledDesc"] = "配置鼠标指针圆环。"
L["mouseCrosshairHideInLegacyRaidInstances"] = "在旧版团队副本中隐藏"
L["mouseCrosshairLength"] = "准星内侧长度"
L["mouseCrosshairRuleInAnyInstance"] = "在任意副本中"
L["mouseCrosshairRuleInPartyInstance"] = "在小队副本中（5人）"
L["mouseCrosshairRuleInRaidInstance"] = "在团队副本中"
L["mouseCrosshairThickness"] = "准星粗细"
L["mouseCrosshairTitle"] = "准星"
L["mouseCrosshairUseClassColor"] = "准星使用职业颜色"
L["Mouseover"] = "鼠标悬停"
L["mouseRing"] = "鼠标光环"
L["mouseRingCastProgress"] = "在光环上显示施法进度"
L["mouseRingCastProgressColor"] = "施法进度颜色"
L["mouseRingCastProgressColorDesc"] = "配置鼠标指针圆环。"
L["mouseRingCastProgressDesc"] = "配置鼠标指针圆环。"
L["mouseRingCastProgressShowOutsideCombat"] = "在脱离战斗时显示施法进度"
L["mouseRingCastProgressShowOutsideCombatDesc"] = "配置鼠标指针圆环。"
L["mouseRingClassColorAlphaDesc"] = "配置鼠标指针圆环。"
L["mouseRingColorDesc"] = "配置鼠标指针圆环。"
L["mouseRingColorLabel"] = "圆环颜色（自定义）"
L["mouseRingCombatOverlay"] = "战斗中显示额外鼠标环"
L["mouseRingCombatOverlayColor"] = "战斗额外鼠标环颜色"
L["mouseRingCombatOverlayColorDesc"] = "配置鼠标指针圆环。"
L["mouseRingCombatOverlayDesc"] = "配置鼠标指针圆环。"
L["mouseRingCombatOverlaySize"] = "战斗额外鼠标环大小"
L["mouseRingCombatOverlaySizeDesc"] = "配置鼠标指针圆环。"
L["mouseRingCombatOverride"] = "战斗中更改鼠标环颜色/大小"
L["mouseRingCombatOverrideColor"] = "战斗鼠标环颜色"
L["mouseRingCombatOverrideColorDesc"] = "配置鼠标指针圆环。"
L["mouseRingCombatOverrideDesc"] = "配置鼠标指针圆环。"
L["mouseRingCombatOverrideSize"] = "战斗鼠标环大小"
L["mouseRingCombatOverrideSizeDesc"] = "配置鼠标指针圆环。"
L["mouseRingEnabled"] = "启用鼠标指针周围的可见环"
L["mouseRingEnabledDesc"] = "配置鼠标指针圆环。"
L["mouseRingGCDProgress"] = "在光环上显示公共冷却进度"
L["mouseRingGCDProgressColor"] = "公共冷却进度颜色"
L["mouseRingGCDProgressColorDesc"] = "配置鼠标指针圆环。"
L["mouseRingGCDProgressDesc"] = "配置鼠标指针圆环。"
L["mouseRingGCDProgressMode"] = "公共冷却进度模式"
L["mouseRingGCDProgressModeDesc"] = "配置鼠标指针圆环。"
L["mouseRingHideDot"] = "隐藏光标圆环中的点"
L["mouseRingHideDotDesc"] = "配置鼠标指针圆环。"
L["mouseRingOnlyInCombat"] = "仅在战斗中显示圆环"
L["mouseRingOnlyInCombatDesc"] = "配置鼠标指针圆环。"
L["mouseRingOnlyOnRightClick"] = "仅在按下右键时显示圆环"
L["mouseRingOnlyOnRightClickDesc"] = "配置鼠标指针圆环。"
L["mouseRingProgressHideDuringSwipe"] = "滑动时隐藏基础光环"
L["mouseRingProgressHideDuringSwipeDesc"] = "配置鼠标指针圆环。"
L["mouseRingProgressShowEdge"] = "显示滑动边缘线"
L["mouseRingProgressShowEdgeDesc"] = "配置鼠标指针圆环。"
L["mouseRingProgressStyle"] = "进度样式"
L["mouseRingProgressStyleDesc"] = "配置鼠标指针圆环。"
L["mouseRingProgressStyleDot"] = "移动点"
L["mouseRingProgressStyleRing"] = "光环滑动"
L["mouseRingSize"] = "圆环大小"
L["mouseRingSizeDesc"] = "配置鼠标指针圆环。"
L["mouseRingUseClassColor"] = "圆环使用职业颜色"
L["mouseRingUseClassColorDesc"] = "配置鼠标指针圆环。"
L["mouseTrail"] = "鼠标轨迹"
L["mouseTrailColorDesc"] = "配置鼠标指针轨迹。"
L["mouseTrailColorLabel"] = "轨迹颜色（自定义）"
L["mouseTrailDensity"] = "鼠标轨迹密度"
L["mouseTrailDensityDesc"] = "配置鼠标指针轨迹。"
L["mouseTrailEnabled"] = "启用鼠标移动时的可见轨迹"
L["mouseTrailEnabledDesc"] = "配置鼠标指针轨迹。"
L["mouseTrailOnlyInCombat"] = "仅在战斗中显示尾迹"
L["mouseTrailOnlyInCombatDesc"] = "配置鼠标指针轨迹。"
L["mouseTrailUseClassColor"] = "尾迹使用职业颜色"
L["Movable while holding SHIFT"] = "按住 SHIFT 可拖动"
L["Move"] = "移动"
L["Move Modifier"] = "移动修饰键"
L["Move Modifier Desc"] = "选择用于移动的修饰键。"
L["mouseTrailUseClassColorDesc"] = "配置鼠标指针轨迹。"
L["moveLootToast"] = "移动拾取提示"
L["moveLootToastDesc"] = "为战利品提示启用可移动的锚点。"
L["moveMajorFactionsRenownToast"] = "移动名望提示"
L["moveMajorFactionsRenownToastDesc"] = "为主阵营名望提示启用可移动锚点。"
L["MovementSpeedInfo"] = "在角色面板中显示%s"
L["MoverQuestDialog"] = "NPC 对话（任务）"
L["MoverResetHint"] = "提示：按住缩放修饰键并右键点击移动手柄，可将缩放和位置重置为默认值。\
重置始终使用缩放修饰键，即使缩放已禁用。"
L["noChatOnPullTimerDesc"] = "配置计时器时长和来源。"
L["persistSignUpNoteDesc"] = "配置队伍和集合石辅助功能。"
L["portalHideMissingDesc"] = "配置任务自动化和辅助功能。"
L["portalShowTooltipDesc"] = "配置任务自动化和辅助功能。"
L["preferMageFoodDesc"] = "配置生命值宏优先级。"
L["pullTimerLongTimeDesc"] = "配置计时器时长和来源。"
L["pullTimerShortTimeDesc"] = "配置计时器时长和来源。"
L["questTrackerQuestCountOffsetXDesc"] = "配置任务自动化和辅助功能。"
L["questTrackerQuestCountOffsetYDesc"] = "配置任务自动化和辅助功能。"
L["questWowheadLinkDesc"] = "配置任务自动化和辅助功能。"
L["randomMountDruidNoShiftWhileMountedDesc"] = "配置任务自动化和辅助功能。"
L["randomMountUseAllDesc"] = "配置任务自动化和辅助功能。"
L["routesJournelCombatBlocked"] = "战斗中无法分享路线。"
L["routesJournelCommentLabel"] = "备注"
L["routesJournelDecodeError"] = "无法解码 MDT 字符串。"
L["routesJournelDecompressError"] = "无法解压 MDT 字符串。"
L["routesJournelDeleteConfirm"] = "删除这条路线？"
L["routesJournelDeleted"] = "路线已删除。"
L["routesJournelDeserializeError"] = "无法读取 MDT 数据。"
L["routesJournelDungeons"] = "地下城"
L["routesJournelDuplicate"] = "这条路线已经保存。"
L["routesJournelEmpty"] = "没有已保存的路线。"
L["routesJournelFilters"] = "筛选"
L["routesJournelImportAllFromMDT"] = "全部导入 (%d)"
L["routesJournelImportFromMDT"] = "从 MDT 导入"
L["routesJournelImportedFromMDT"] = "已导入当前 MDT 路线。"
L["routesJournelImportedFromMDTCount"] = "已导入 %d 条 MDT 路线。已跳过 %d 个重复项。"
L["routesJournelInvalidPreset"] = "无效的 MDT 路线字符串。"
L["routesJournelInvalidStoredRoute"] = "此已保存路线无效。"
L["routesJournelLegacyUnsupported"] = "不支持旧版 MDT 字符串。"
L["routesJournelMDTNoRoute"] = "MDT 没有可导入的当前路线。"
L["routesJournelMDTNoRoutesForDungeon"] = "MDT 没有此地下城的可导入路线。"
L["routesJournelMDTNotLoaded"] = "Mythic Dungeon Tools 未加载。"
L["routesJournelMinimapTooltip"] = "左键打开路线。右键打开选项。"
L["routesJournelNameLabel"] = "路线名称"
L["routesJournelNew"] = "新路线"
L["routesJournelNoGroup"] = "你不在小队或团队中。"
L["routesJournelOpenedInMDT"] = "已在 MDT 中打开路线。"
L["routesJournelOptionInvisShroud"] = "隐形/帷幕"
L["routesJournelOptionSleepwalk"] = "梦游"
L["routesJournelOptionWarlock"] = "术士"
L["routesJournelOptionalRequirements"] = "可选要求"
L["routesJournelPullCount"] = "%d 波"
L["routesJournelSave"] = "保存路线"
L["routesJournelSaved"] = "路线已保存。"
L["routesJournelSavedRoutes"] = "已保存路线"
L["routesJournelSeasonOverview"] = "赛季概览"
L["routesJournelSelectRoute"] = "选择一条路线。"
L["routesJournelShare"] = "分享"
L["routesJournelShared"] = "路线已分享。"
L["routesJournelShowMinimapButton"] = "显示小地图按钮"
L["routesJournelStringLabel"] = "MDT 导出字符串"
L["routesJournelTitle"] = "Routes Journel"
L["routesJournelUnknownDungeon"] = "未知的 MDT 地下城索引。"
L["routesJournelUnnamed"] = "未命名路线"
L["murder_row_belath_dawnblade"] = "贝拉斯·晨刃（谋杀号）"
L["Mythic+ Key"] = "史诗钥石"
L["Mythic+ Rating"] = "大秘境评分"
L["mythicPlusBloodlustTrackerActiveLabel"] = "锁定"
L["mythicPlusBloodlustTrackerAnchor"] = "嗜血追踪器锚点"
L["mythicPlusBloodlustTrackerDebuffSound"] = "锁定生效声音"
L["mythicPlusBloodlustTrackerEditModeHint"] = "显示你的嗜血锁定（疲倦/精疲力竭）。位置和大小可在编辑模式中调整。"
L["mythicPlusBloodlustTrackerEnabled"] = "启用嗜血锁定追踪器"
L["mythicPlusBloodlustTrackerFadeSound"] = "锁定消失声音"
L["mythicPlusBloodlustTrackerOnlyInInstances"] = "仅在副本中显示"
L["mythicPlusBloodlustTrackerReadyLabel"] = "就绪"
L["mythicPlusBloodlustTrackerReadySound"] = "就绪提醒声音"
L["mythicPlusBloodlustTrackerReadySoundOnEncounterStart"] = "在 ENCOUNTER_START 时若嗜血就绪则播放声音"
L["mythicPlusBloodlustTrackerSoundOnDebuffActive"] = "当嗜血锁定生效时播放声音"
L["mythicPlusBloodlustTrackerSoundOnDebuffFade"] = "当嗜血锁定消失时播放声音"
L["mythicPlusBloodlustTrackerUseCustomDebuffSound"] = "为生效中的锁定使用自定义声音"
L["mythicPlusBloodlustTrackerUseCustomFadeSound"] = "为锁定消失使用自定义声音"
L["mythicPlusBloodlustTrackerUseCustomReadySound"] = "为就绪提醒使用自定义声音"
L["mpPullCanceled"] = "PULL 已取消"
L["mpPullInSecond"] = "%d 后 PULL"
L["mpPullInSeconds"] = "%ds 后 PULL"
L["mpPullNow"] = ">>现在 PULL<<"
L["mythicPlusBRTrackerAnchor"] = "战复追踪器锚点"
L["mythicPlusBRTrackerChargesFont"] = "层数字体"
L["mythicPlusBRTrackerChargesTextColor"] = "层数文本颜色"
L["mythicPlusBRTrackerChargesTextOffsetX"] = "层数文本 X 偏移"
L["mythicPlusBRTrackerChargesTextOffsetY"] = "层数文本 Y 偏移"
L["mythicPlusBRTrackerChargesTextOutline"] = "层数文本描边"
L["mythicPlusBRTrackerChargesTextPoint"] = "层数文本锚点"
L["mythicPlusBRTrackerChargesTextSize"] = "层数文本大小"
L["mythicPlusBRTrackerEditModeHint"] = "可在编辑模式中调整按钮位置和大小。"
L["mythicPlusBRTrackerEnabled"] = "启用战斗复活追踪器"
L["mythicPlusEnableDungeonFilter"] = "为地下城查找器添加高级筛选器"
L["mythicPlusEnableDungeonFilterClearReset"] = "重置暴雪筛选时清除扩展筛选"
L["mythicPlusEnableDungeonFilterDesc"] = "为地下城查找器添加高级筛选（队伍适配、嗜血/英勇、战斗复活、相同专精等）。启用时，为防止暴雪界面出现“taint”错误，将临时调整“%s”控件。"
L["mythicPlusEnableObjectiveTracker"] = "自动管理目标追踪"
L["mythicPlusEnableObjectiveTrackerDesc"] = "当开启大秘境时，自动隐藏或折叠所有目标追踪栏。"
L["mythicPlusShowChestTimers"] = "显示史诗钥石宝箱计时器"
L["mythicPlusShowChestTimersDesc"] = "在地下城计时器旁显示 +2/+3 升级计时器。"
L["MythicScorePartsLabel"] = "显示哪些大秘境信息"
L["Name"] = "名称"
L["Name anchor"] = "姓名锚点"
L["Name class color"] = "名字职业颜色"
L["Name color"] = "姓名颜色"
L["Name font"] = "字体"
L["Name font outline"] = "字体描边"
L["Name font size"] = "名字字体大小"
L["Name max width"] = "名称最大宽度"
L["Name offset X"] = "姓名 X 偏移"
L["Name offset Y"] = "姓名 Y 偏移"
L["Name X Offset"] = "名字 X 偏移"
L["Name Y Offset"] = "名字 Y 偏移"
L["nameplateAuraClickthrough"] = "使姓名板光环可点击穿透"
L["nameplateAuraClickthroughDesc"] = "启用后，使默认姓名板的光环图标可点击穿透。"
L["nameplateMobColorBoss"] = "首领颜色"
L["nameplateMobColorCaster"] = "施法者颜色"
L["nameplateMobColorMelee"] = "近战颜色"
L["nameplateMobColorMiniboss"] = "小首领颜色"
L["nameplateMobColorNeutral"] = "中立颜色"
L["nameplateMobColorTankMode"] = "坦克模式颜色"
L["nameplateEliteMarkerAnchor"] = "精英标记锚点"
L["nameplateEliteMarkerAnchorDesc"] = "选择精英标记附着在默认姓名板上的位置。"
L["nameplateEliteMarkers"] = "在默认姓名板上显示精英标记"
L["nameplateEliteMarkersDesc"] = "为精英、稀有精英和世界首领单位的默认姓名板显示分类标记。"
L["nameplateEliteMarkerSize"] = "精英标记大小"
L["nameplateEliteMarkerSizeDesc"] = "设置默认姓名板上精英标记的大小。"
L["nameplateFocusHealthbarTexture"] = "焦点生命条材质"
L["nameplateFocusHealthbarTextureDesc"] = "更改焦点默认姓名板的生命条材质。设为无可保留 Blizzard 材质。"
L["nameplateFriendlyPlayerClassColorNames"] = "友方玩家姓名使用职业颜色"
L["nameplateFriendlyPlayerClassColorNamesDesc"] = "按职业颜色显示友方玩家姓名板上的姓名。"
L["nameplateFriendlyPlayerNamesOnly"] = "友方玩家姓名板仅显示姓名"
L["nameplateFriendlyPlayerNamesOnlyDesc"] = "友方玩家姓名板只显示姓名文本，而不是完整生命值条。"
L["nameplateHideFriendlyPlayerRealms"] = "隐藏友方玩家姓名板上的服务器"
L["nameplateHideFriendlyPlayerRealmsDesc"] = "从友方玩家姓名板移除服务器名称。"
L["nameplateMobColors"] = "为默认姓名板着色"
L["nameplateMobColorsDesc"] = "启用后，按单位类型为默认敌方姓名板着色。"
L["nameplateMobColorsInDungeons"] = "在副本中启用"
L["nameplateMobColorsInDungeonsDesc"] = "在地下城、团队副本和地下堡等副本 PvE 内容中保持姓名板敌对单位染色启用。"
L["nameplateMobColorsOutsideDungeons"] = "在副本外也启用"
L["nameplateMobColorsOutsideDungeonsDesc"] = "允许在副本外的内容中启用姓名板敌对单位染色，例如开放世界。PvP 与竞技场环境仍会被忽略。"
L["nameplateMobTankMode"] = "坦克模式颜色"
L["nameplateMobTankModeDesc"] = "当你担任坦克时，将当前与你战斗的敌人使用专用颜色显示，而不是普通敌人着色。"
L["nameplateMobColorThreatLost"] = "仇恨丢失颜色"
L["nameplateMobColorThreatWarning"] = "仇恨预警颜色"
L["nameplateMobColorTrivial"] = "低级敌人颜色"
L["nameplateQuestMarkerAnchor"] = "任务图标锚点"
L["nameplateQuestMarkerAnchorDesc"] = "选择任务图标附着在默认姓名板的哪个位置。"
L["nameplateQuestMarkers"] = "在默认姓名板上显示任务图标"
L["nameplateQuestMarkersDesc"] = "对仍会提供目标进度的单位，在默认姓名板上方显示任务图标。"
L["nameplateQuestMarkerSize"] = "任务图标大小"
L["nameplateQuestMarkerSizeDesc"] = "设置默认姓名板上的任务图标大小。"
L["nameplateSlugOutline"] = "自定义默认姓名板文字"
L["nameplateSlugOutlineDesc"] = "启用默认姓名板文字的描边和大小自定义。"
L["nameplateTextCustomFont"] = "覆盖姓名板文字字体"
L["nameplateTextCustomFontDesc"] = "更改默认姓名板文字使用的字体。禁用此项可保留 Blizzard 的本地化字体，同时仍应用描边或大小更改。"
L["nameplateTextFont"] = "姓名板文字字体"
L["nameplateTextFontDesc"] = "选择默认姓名板文字使用的字体。"
L["nameplateTextOutline"] = "姓名板文字描边"
L["nameplateTextOutlineDesc"] = "选择默认姓名板文字使用的字体描边样式。"
L["nameplateTextSize"] = "姓名板文字大小"
L["nameplateTextSizeDesc"] = "设置默认姓名板文字大小。使用 0 保持 Blizzard 大小。"
L["nameplateTargetMarkers"] = "在默认姓名板上显示目标标记"
L["nameplateTargetMarkersDesc"] = "在当前目标的默认姓名板两侧显示箭头标记。"
L["nameplateTargetMarkerAtlas"] = "目标标记样式"
L["nameplateTargetMarkerAtlasDesc"] = "选择默认姓名板目标标记使用的箭头样式。"
L["nameplateTargetMarkerSize"] = "目标标记大小"
L["nameplateTargetMarkerSizeDesc"] = "设置默认姓名板上目标箭头标记的大小。"
L["Nameplates"] = "姓名板"
L["NameplatesAndNames"] = "姓名板与名称"
L["No currency tracking"] = "未追踪货币"
L["No Keystone"] = "没有钥石"
L["No Mythic+ rating"] = "没有大秘境评分"
L["No override"] = "不覆盖"
L["No saved loadouts"] = "没有已保存的方案"
L["No Set Equipped"] = "未装备套装"
L["NoBloodlust"] = "队伍中无嗜血"
L["noChatOnPullTimer"] = "开怪计时器时不发送聊天信息"
L["NoKeystone"] = "无信息"
L["NoSameSpec"] = "队伍中没有%s"
L["Not interruptible color"] = "不可打断颜色"
L["Not mounted"] = "未骑乘"
L["NPCID"] = "ID"
L["Number of lines"] = "线条数量"
L["Number of thresholds"] = "阈值数量"
L["objectiveTrackerScope"] = "目标追踪范围"
L["objectiveTrackerScopeDesc"] = "选择目标追踪自动化应在哪些实例类型中隐藏或折叠追踪栏。"
L["objectiveTrackerScopeScenarioDelve"] = "场景战役 / 地渊"
L["Off"] = "关闭"
L["Offset"] = "偏移"
L["Offset X"] = "X 偏移"
L["Offset Y"] = "Y 偏移"
L["Only in dungeons/raids"] = "仅在地下城/团队副本中"
L["Only with modifier"] = "仅在按下修饰键时"
L["open"] = "打开音效"
L["Open Talents"] = "打开天赋"
L["Open with Friends list"] = "随好友列表打开"
L["openCharframeOnUpgrade"] = "升级时打开角色界面"
L["openCharframeOnUpgradeDesc"] = "在商人处升级物品时打开角色界面。"
L["OpenMail"] = "打开邮件"
L["OpenTalents"] = "打开天赋面板"
L["Other"] = "其他"
L["Out of combat"] = "非战斗"
L["Outline"] = "描边"
L["Outside"] = "外部"
L["outsideNearGems"] = "外部（在宝石旁）"
L["Overlay"] = "覆盖层"
L["OverwriteAllFontsToGlobal"] = "字体设全局"
L["OverwriteAllFontsToGlobalConfirm"] = "要将活动配置中所有受支持的设置都改为使用全局字体吗？需要重载界面。"
L["OverwriteAllFontStylingToGlobal"] = "样式设全局"
L["OverwriteAllFontStylingToGlobalConfirm"] = "要将活动配置中所有受支持的设置都改为使用全局字体样式吗？需要重载界面。"
L["OverwriteGlobalMainProfile"] = "覆盖全局主配置？"
L["OverwriteGlobalProfile"] = "覆盖 %s 的全局配置？"
L["paladin_HideHolyPower"] = "隐藏圣能条"
L["Panel"] = "面板"
L["Panel Name"] = "面板名称"
L["Panels"] = "面板"
L["Party"] = "小队"
L["Partyfit"] = "队伍符合"
L["peafowl"] = "孔雀叫声"
L["Per-currency tooltips"] = "按货币显示鼠标提示"
L["Percent"] = "百分比"
L["Percent / Current"] = "百分比 / 当前"
L["Percent / Current / Max"] = "百分比 / 当前 / 最大"
L["Percent / Max"] = "百分比 / 最大"
L["Percent rounding"] = "百分比舍入"
L["Persist LFG signup note"] = "保留LFG报名备注"
L["persistAuctionHouseFilter"] = "在当前会话中保留拍卖行过滤条件"
L["Pet Missing"] = "宠物缺失"
L["Pet Tracker"] = "宠物追踪器"
L["petTrackerHideWhileRested"] = "休息时隐藏"
L["petTrackerLayout"] = "提醒布局"
L["petTrackerLayoutInline"] = "图标在文字左侧"
L["petTrackerLayoutTextAbove"] = "文字在图标上方"
L["petTrackerLayoutTextBelow"] = "文字在图标下方"
L["ping"] = "标记"
L["Ping display"] = "Ping 显示"
L["Ping update interval (s)"] = "Ping 更新间隔（秒）"
L["ping_assist"] = "标记：协助"
L["ping_attack"] = "标记：攻击"
L["ping_minimap"] = "小地图标记"
L["ping_omw"] = "标记：路上"
L["ping_ping"] = "默认标记"
L["ping_warning"] = "标记：警告"
L["Pixel"] = "像素"
L["Player Castbar"] = "玩家施法条"
L["Player Choice"] = "玩家选择"
L["Player is casting"] = "施法中"
L["PlayerHealthText"] = "玩家生命值文字"
L["Please enter a code to import."] = "请输入要导入的代码。"
L["Point %d color"] = "阈值点 %d 的颜色"
L["PopupsAndUITweaks"] = "弹窗与界面调整"
L["portalHideMissing"] = "隐藏未拥有的传送"
L["portalShowTooltip"] = "在传送按钮上显示提示"
L["Portrait"] = "头像"
L["Portrait side"] = "头像位置"
L["Position Persistence"] = "位置保持"
L["Position Persistence Close"] = "直到关闭窗口"
L["Position Persistence Close Tooltip"] = "不保存位置，并在关闭窗口时重置。"
L["Position Persistence Disabled"] = "已禁用"
L["Position Persistence Disabled Tooltip"] = "不保存或恢复此窗口的自定义位置。"
L["Position Persistence Global"] = "使用全局设置"
L["Position Persistence Global Tooltip"] = "使用全局位置保持设置。"
L["Position Persistence Lockout"] = "直到退出登录"
L["Position Persistence Lockout Tooltip"] = "仅保存位置直到你退出登录。"
L["Position Persistence Reset"] = "直到重置"
L["Position Persistence Reset Tooltip"] = "保存位置，直到你重置它。"
L["Power"] = "资源"
L["Power Bar Widgets"] = "能量条组件（界面组件）"
L["Power delimiter"] = "资源分隔符"
L["Power height"] = "资源条高度"
L["Power secondary delimiter"] = "次级资源分隔符"
L["Power tertiary delimiter"] = "第三级资源分隔符"
L["Power text center"] = "中间资源文字"
L["Power text left"] = "左侧资源文字"
L["Power text right"] = "右侧资源文字"
L["Power texture"] = "条材质"
L["PowerBar"] = "资源条"
L["Prefer Cauldrons"] = "优先使用坩埚"
L["Prefer Cauldrons Desc"] = "启用后优先使用短效（坩埚类型）合剂；禁用后仅使用普通合剂路径。"
L["Prefer Healthstone first"] = "优先使用治疗石"
L["Prefer Hearty Food"] = "优先丰盛食物"
L["Prefer Hearty Food Desc"] = "优先选择丰盛版增益食物；如果不可用，宏会改用普通版本。"
L["Prefer mage food"] = "优先使用法师食物"
L["Preferred flask for %s"] = "%s的首选合剂"
L["Preferred flask for role %s"] = "职责%s的首选合剂"
L["Prefix"] = "前缀"
L["Presence"] = "在线状态"
L["Preserve content size"] = "保持内容大小"
L["Preview sound"] = "预览音效"
L["PriorityOrder"] = "优先级顺序"
L["PrioritySlot"] = "优先级 %d"
L["priory_of_the_sacred_flame_npc"] = "圣火修道院 NPC"
L["PrivacyBlockingIgnore"] = "隐私、屏蔽与忽略"
L["Private Auras"] = "私人光环"
L["Professions"] = "专业"
L["Professions Book"] = "专业书"
L["ProfileApplyDefaultToAll"] = "全局配置"
L["ProfileApplyDefaultToAllConfirm"] = "将默认配置文件 \"%s\" 应用到所有已知角色？"
L["ProfileApplyDefaultToAllDesc"] = "将每个已知角色的激活配置文件设为默认配置文件。需要重载。"
L["ProfileApplyDefaultToAllDone"] = "已将默认配置文件应用到 %d 个角色。需要重载。"
L["ProfileActiveDesc"] = "此角色使用的配置文件，会覆盖默认配置文件。"
L["ProfileDefaultDesc"] = "用于尚未分配激活配置文件的新角色。"
L["ProfileCopyDesc"] = "确定要将 \"%s\" 的设置复制到当前配置文件？"
L["ProfileDeleteDesc"] = "确定要删除配置文件 \"%s\"？"
L["ProfileDeleteDesc2"] = "只能删除未被全局或当前使用的配置文件。"
L["ProfileExportEmpty"] = "激活配置没有保存的设置。"
L["ProfileExportFailed"] = "导出配置失败。"
L["ProfileExportNoActive"] = "没有可以导出的激活配置。"
L["ProfileImportConfirm"] = "导入会覆盖当前配置并重载界面。大代码可能会短暂卡顿。"
L["ProfileImportEmpty"] = "请粘贴要导入的代码。"
L["ProfileImportFailed"] = "导入配置失败。"
L["ProfileImportProtection"] = "受保护的导入部分"
L["ProfileImportProtectionActionBars"] = "动作条"
L["ProfileImportProtectionBags"] = "背包"
L["ProfileImportProtectionCastbars"] = "施法条"
L["ProfileImportProtectionCooldownPanels"] = "冷却面板"
L["ProfileImportProtectionDamageMeter"] = "伤害统计"
L["ProfileImportProtectionDataPanels"] = "数据面板"
L["ProfileImportProtectionDesc"] = "导入完整配置或外部安装器配置时，所选部分保持不变。"
L["ProfileImportProtectionDungeonCombat"] = "地下城与战斗工具"
L["ProfileImportProtectionHBP"] = "治疗者增益位置"
L["ProfileImportProtectionInstanceDifficulty"] = "副本难度"
L["ProfileImportProtectionMouseAccessibility"] = "鼠标与辅助功能"
L["ProfileImportProtectionMover"] = "移动器"
L["ProfileImportProtectionQuickAccept"] = "快速接受"
L["ProfileImportProtectionResourceBars"] = "资源条"
L["ProfileImportProtectionUnitFrames"] = "单位框架"
L["ProfileImportSuccess"] = "配置已导入，正在重载界面..."
L["ProfileMenuTitle"] = "插件配置文件"
L["ProfileName"] = "添加新配置文件"
L["Profiles"] = "配置文件"
L["ProfileScope"] = "配置范围"
L["ProfileSetActiveReload"] = "已将插件配置文件切换为 %s。正在重载 UI..."
L["ProfileUseGlobalDesc"] = "用于尚未分配激活配置文件的新角色。"
L["Pull Timer"] = "开怪计时器"
L["pullSlashUnavailableInCombat"] = "EnhanceQoL：战斗中无法使用 /pull。"
L["PvP"] = "PvP"
L["PvP Match Results"] = "PvP 对战结果"
L["PvPAutoRelease"] = "PvP 自动释放"
L["queryRestrictionApplied"] = "限制 CVars 已设为 %d。"
L["queryRestrictionEnvironment"] = "AddOn 限制"
L["queryRestrictionPrintValues"] = "输出 CVar 值"
L["queryRestrictionStatusLabel"] = "限制 CVars：%s"
L["queryRestrictionStatusMixed"] = "混合"
L["queryRestrictionStatusOff"] = "关闭"
L["queryRestrictionStatusOn"] = "开启"
L["queryRestrictionToggleDisable"] = "禁用强制限制"
L["queryRestrictionToggleEnable"] = "启用强制限制"
L["Quest"] = "任务"
L["quest_complete"] = "任务完成"
L["questAddNPCToExclude"] = "将目标 NPC/打开的对话窗口添加到排除列表"
L["questAutomationModifier"] = "任务自动化修饰键"
L["questAutomationModifierDesc"] = "选择需要按住的修饰键以启用任务自动化。选择无则始终启用（按住 Shift 暂停）。"
L["Questing"] = "任务"
L["QuestingAndCinematics"] = "任务与过场动画"
L["questTrackerMinimizeButtonAnchor"] = "最小化“+”锚点"
L["questTrackerMinimizeButtonAnchor_desc"] = "最小化为“+”时，选择按钮要锚定到追踪器的哪个角。"
L["questTrackerMinimizeButtonOnly"] = "最小化仅显示“+”"
L["questTrackerMinimizeButtonOnly_desc"] = "折叠目标追踪器时，隐藏标题栏并仅显示 (+) 按钮。"
L["questTrackerOptions"] = "任务追踪"
L["questTrackerRememberState"] = "记住任务追踪器状态"
L["questTrackerRememberState_desc"] = "在登录或重载后恢复任务追踪器的折叠/展开状态。"
L["questTrackerShowQuestCount"] = "在追踪器下方显示任务数量"
L["questTrackerShowQuestCount_desc"] = "在任务追踪标题下方显示你当前的任务数量与最大数量。"
L["questWowheadLink"] = "在任务右键菜单中启用 Wowhead 链接"
L["Queue Status Button"] = "队列状态按钮"
L["Quick signup"] = "快速报名"
L["quickSkipCinematic"] = "快速跳过过场动画"
L["quickSkipCinematicDesc"] = "在过场动画或电影中按下 Esc、空格或 Enter 时自动确认跳过"
L["Raid"] = "团队副本"
L["Raid Info"] = "团队信息"
L["Raid marker"] = "团队标记"
L["Raid marker anchor"] = "锚点"
L["Raid marker offset X"] = "X 偏移"
L["Raid marker offset Y"] = "Y 偏移"
L["Raid marker size"] = "图标大小"
L["RaiderIOUrl"] = "复制 Raider.IO 链接"
L["RaidTargetIcon"] = "团队目标图标"
L["Random Mount"] = "随机坐骑"
L["randomMountCastSlowFallWhenFalling"] = "Cast Slow Fall/Levitate while falling"
L["randomMountCastSlowFallWhenFallingDesc"] = "Only applies to Mages (Slow Fall) and Priests (Levitate)."
L["randomMountDracthyrVisageBeforeMount"] = "Turn to Visage form as Dracthyr before mounting"
L["randomMountDracthyrVisageBeforeMountDesc"] = "Only applies to Dracthyr characters."
L["randomMountDruidNoShiftWhileMounted"] = "骑乘时不切换旅行/猎豹形态"
L["rangeOverlayColor"] = "覆盖颜色"
L["rangeOverlayShape"] = "覆盖形状"
L["rangeOverlayShapeRound"] = "圆角"
L["Re-anchor Totem Frame"] = "重新锚定图腾框体"
L["Ready Check"] = "就绪确认"
L["Ready check"] = "就位确认"
L["readycheck"] = "就位确认音效"
L["readyCheckUnavailableInCombat"] = "EnhanceQoL：战斗中无法使用就绪确认。"
L["Realm"] = "服务器"
L["Recruit A Friend"] = "招募好友"
L["Recruit A Friend Rewards"] = "战友招募奖励"
L["Relative Frame"] = "相对框体"
L["Relative Point"] = "相对锚点"
L["Relative point"] = "相对点"
L["ReleaseTimer"] = "释放计时器"
L["ReloadLoadouts"] = "重新载入 TLE 配装"
L["Remove %s from the include list?"] = "要从包含列表移除 %s 吗？"
L["Remove Panel"] = "移除面板"
L["Renown"] = "名望"
L["repair"] = "修理音效"
L["Repair Cost"] = "修理费用"
L["Repair Info"] = "修理信息"
L["Repair Mount"] = "修理坐骑"
L["repairCost"] = "修理物品花费 "
L["repairFromGuildBank"] = "已使用公会银行修理。"
L["Require Modifier For Move"] = "移动框体需要修饰键"
L["Require Modifier For Move Desc"] = "启用后，拖动框体需要按住移动修饰键。"
L["RequiredTalents"] = "所需天赋"
L["Reset condition"] = "重置条件"
L["Reset: 10s"] = "10秒后"
L["Reset: 30s"] = "30秒后"
L["Reset: 60s"] = "60秒后"
L["Reset: Combat"] = "战斗结束时"
L["Reset: Target"] = "更换目标时"
L["Resource Bars"] = "资源条"
L["ResourceBarsAutoEnableDesc"] = "选择专精初始化时要自动启用的资源条。"
L["ResourceBarsDefaultMode"] = "新专精的默认模式"
L["ResourceBarsDefaultPowerColor"] = "默认能量颜色"
L["ResourceBarsEnableDesc"] = "启用可移动的生命值、能量和职业专属资源条。"
L["ResourceBarsEnableSharedAllClasses"] = "为所有职业启用共享模式"
L["ResourceBarsEnableSharedAllClassesConfirm"] = "要为所有职业的所有专精启用共享模式吗？"
L["ResourceBarsEnableSharedAllClassesDesc"] = "将所有职业和专精切换为共享模式，并创建共享资源条槽位。"
L["ResourceBarsEnableSharedAllSpecs"] = "为所有专精启用共享模式"
L["ResourceBarsEnableSharedAllSpecsConfirm"] = "要为该职业的所有专精启用共享模式吗？"
L["ResourceBarsModeDesc"] = "选择资源条的布局模式。"
L["ResourceBarsModeForSpec"] = "%s 模式"
L["ResourceBarsModeNote"] = "共享模式为当前职业使用一套资源条。经典模式允许每个专精单独选择启用的资源条。"
L["ResourceBarsModeShared"] = "共享"
L["ResourceBarsModeSharedDesc"] = "选择此职业启用哪些共享资源条。"
L["ResourceBarsModeSpec"] = "经典"
L["ResourceBarsOverridePowerColor"] = "覆盖所选能量类型"
L["ResourceBarsPowerColor"] = "能量覆盖"
L["ResourceBarsPowerColorType"] = "能量类型"
L["ResourceBarsSpecHint"] = "启用后，可通过专精下拉菜单选择要显示的资源条。"
L["ResourceBarsSpecSelectionDesc"] = "选择此专精启用哪些资源条。"
L["ResourceBarsTertiary"] = "第三资源"
L["Resurrection"] = "复活"
L["Reverse absorb fill"] = "反向吸收填充"
L["Reverse fill"] = "反向填充"
L["Reverse heal absorb fill"] = "反向填充治疗吸收"
L["Right"] = "右"
L["Right text"] = "右侧文本"
L["Right text offset X"] = "右侧文字 X 偏移"
L["Right text offset Y"] = "右侧文字 Y 偏移"
L["Right to left"] = "从右到左"
L["Right X Offset"] = "右侧 X 偏移"
L["Right Y Offset"] = "右侧 Y 偏移"
L["Right-Click for options"] = "右键点击打开选项"
L["RightClickCloseTab"] = "右键点击标签以关闭。\
旧消息按角色保存。\
右键名字可执行邀请、Raider.IO 链接等操作。"
L["Ring Color"] = "环的颜色"
L["Role"] = "职责"
L["rolePriorityHeader"] = "职责优先级"
L["Role icon anchor"] = "锚点"
L["Role icon offset X"] = "X 偏移"
L["Role icon offset Y"] = "Y 偏移"
L["Role icon size"] = "图标大小"
L["Role icon style"] = "职责图标样式"
L["Role icons"] = "角色图标"
L["rookery_npc"] = "孵化间 NPC"
L["rootSlashCommandAuctionMountDesc"] = "使用拍卖行坐骑。"
L["rootSlashCommandAutoGossipAddDesc"] = "添加自动对话ID。"
L["rootSlashCommandAutoGossipListDesc"] = "列出当前对话ID。"
L["rootSlashCommandAutoGossipRemoveDesc"] = "移除自动对话ID。"
L["rootSlashCommandClickCastDesc"] = "打开点击施法按键绑定。"
L["rootSlashCommandCooldownPanelsDesc"] = "打开冷却面板编辑器。"
L["rootSlashCommandCooldownViewerDesc"] = "打开冷却查看器设置。"
L["rootSlashCommandEditModeDesc"] = "打开编辑模式。"
L["rootSlashCommandHealerBuffPlacementDesc"] = "打开治疗增益编辑器。"
L["rootSlashCommandIgnoreDesc"] = "打开忽略列表。"
L["rootSlashCommandInstantMessengerDesc"] = "打开即时消息。"
L["rootSlashCommandNoteChatIMEnabled"] = "仅在即时消息启用时可用。"
L["rootSlashCommandNoteIgnoreEnabled"] = "仅在忽略功能启用时可用。"
L["rootSlashCommandNoteSettingEnabled"] = "仅在设置中启用时可用。"
L["rootSlashCommandNoteUseInMacro"] = "可用于宏。"
L["rootSlashCommandPullTimerDesc"] = "开始开怪倒计时。"
L["rootSlashCommandQuickKeybindDesc"] = "打开快速按键绑定模式。"
L["rootSlashCommandRandomHearthstoneDesc"] = "使用随机炉石。"
L["rootSlashCommandRandomMountDesc"] = "使用随机坐骑。"
L["rootSlashCommandReloadUIDesc"] = "重新加载UI。"
L["rootSlashCommandRepairMountDesc"] = "使用修理坐骑。"
L["rootSlashCommandsConflictDesc"] = "部分别名可能已被其他插件占用。"
L["rootSlashCommandsDesc"] = "在聊天框中输入。"
L["rootSlashCommandsDiagnosticsHeader"] = "诊断与工具"
L["rootSlashCommandSettingsDesc"] = "打开设置。"
L["rootSlashCommandsHeader"] = "斜杠命令"
L["rootSlashCommandsMacroHeader"] = "宏示例"
L["rootSlashCommandsNavigationHeader"] = "导航与队伍"
L["rootSlashCommandsSocialHeader"] = "聊天与社交"
L["rootSlashCommandsUIHeader"] = "界面与编辑器"
L["rootSlashCommandWayDesc"] = "设置路径点。"
L["Round down"] = "向下取整"
L["Round percent values"] = "百分比取整"
L["Round to nearest"] = "四舍五入"
L["Rune cooldown color"] = "符文冷却颜色"
L["Sample"] = "示例"
L["Sample Cast"] = "示例施法超长文本"
L["SavedGlobalMainProfile"] = "已保存全局主配置"
L["SavedGlobalProfile"] = "已保存 %s 的全局配置"
L["Scale"] = "缩放"
L["Scale Modifier"] = "缩放修饰键"
L["Scale Modifier Desc"] = "选择用于缩放的修饰键。"
L["ScaleInstructions"] = "按住%s并使用鼠标滚轮进行缩放。按住%s并右键点击以重置。"
L["Screen (UIParent)"] = "屏幕 (UIParent)"
L["SeasonDungeons"] = "本赛季全部地下城"
L["Secondary Delimiter"] = "次分隔符"
L["Selected bar only"] = "仅所选条"
L["sellAllJunk"] = "自动出售所有垃圾物品"
L["sellAllJunkDesc"] = "当商人窗口打开时自动出售所有粗糙品质物品"
L["SellingAndShopping"] = "商人选项"
L["SellJunkIgnoredBag"] = "您在 %d 个背包中禁用了垃圾物品的销售。\
这可能会阻止所有垃圾物品的自动销售。"
L["Separate Melee & Ranged DPS"] = "区分近战与远程 DPS"
L["Separated offset"] = "分段间距"
L["Separator Color"] = "分隔线颜色"
L["Separator color"] = "分隔线颜色"
L["Separator size"] = "分隔线大小"
L["Separator thickness"] = "分隔线厚度"
L["Server + Local"] = "服务器 + 本地"
L["Server time"] = "服务器时间"
L["Set:"] = "套装:"
L["Settings"] = "设置"
L["SettingsDataPanelCreate"] = "创建新面板"
L["SettingsLootAddInclude"] = "将物品添加到包含列表"
L["SettingsLootHeaderToasts"] = "拾取提示偏好"
L["SettingsQuestHeaderIgnoredNPCAdd"] = "忽略任务自动化"
L["SettingsQuestHeaderIgnoredNPCRemove"] = "取消忽略任务自动化"
L["Shadow Outline"] = "阴影描边"
L["Shadow Thick"] = "粗阴影"
L["Slug Shadow"] = "Slug Shadow"
L["Slug Shadow Outline"] = "Slug Shadow Outline"
L["Slug Shadow Thick"] = "Slug Shadow Thick"
L["settingsShowCraftedQuality"] = "显示制造品质"
L["settingsShowCraftedQualityTooltip"] = "可用时在制造装备上显示暴雪的制造品质图标。"
L["shaman_HideTotem"] = "隐藏图腾条"
L["Shine"] = "闪耀"
L["Short numbers"] = "使用短数字"
L["Show"] = "显示"
L["Show absorb bar"] = "显示吸收条"
L["Show AFK"] = "显示 AFK"
L["Show assist icon"] = "显示助理图标"
L["Show backdrop"] = "显示背景"
L["Show bar backdrop"] = "显示条背景"
L["Show border"] = "显示边框"
L["Show buffs"] = "显示增益"
L["Show button border"] = "显示按钮边框"
L["Show cast bar"] = "显示施法条"
L["Show cast duration"] = "显示施法时间"
L["Show cast target"] = "显示施法目标"
L["Show charges"] = "显示充能"
L["Show class resource"] = "显示职业资源"
L["Show cooldown text"] = "显示冷却文字"
L["Show cooldown text (buffs)"] = "显示冷却文字（增益）"
L["Show cooldown text (debuffs)"] = "显示冷却文字（减益）"
L["Show countdown frame"] = "显示倒计时框体"
L["Show countdown numbers"] = "显示倒计时数字"
L["Show custom text"] = "显示自定义文本"
L["Show dead"] = "显示死亡"
L["Show debuffs"] = "显示减益"
L["Show description in tooltip"] = "在鼠标提示中显示说明"
L["Show dispel icon"] = "显示法术图标"
L["Show dispel type"] = "显示驱散类型"
L["Show DND"] = "显示 DND"
L["Show DR %"] = "显示 DR %"
L["Show duration"] = "显示持续时间"
L["Show for role"] = "按职责显示"
L["Show ghost"] = "显示幽灵"
L["Show heal absorb bar"] = "显示治疗吸收条"
L["Show icon"] = "显示图标"
L["Show ignore note in tooltip"] = "在提示中显示屏蔽备注"
L["ignoreTooltipNoteDesc"] = "将保存的忽略备注添加到该玩家的鼠标提示中。"
L["Show in"] = "显示于"
L["Show incoming heal bar"] = "显示预估治疗条"
L["Show indicator"] = "显示职责指示器"
L["Show interrupt feedback"] = "显示打断反馈"
L["Show interrupt feedback glow"] = "显示打断反馈辉光"
L["Show leader icon"] = "显示队长图标"
L["Show level"] = "显示等级"
L["Show name"] = "显示状态行"
L["Show offline"] = "显示离线"
L["Show on Character Frame"] = "在角色面板显示"
L["Show on Inspect Frame"] = "在观察面板显示"
L["Show options tooltip hint"] = "在提示中显示“右键单击以查看选项”的提示"
L["Show player"] = "显示玩家"
L["Show power bar"] = "显示能量条"
L["Show power for roles"] = "按职责显示资源"
L["Show power for specs"] = "按专精显示资源"
L["Show raid marker"] = "团队标记"
L["Show raid target icon"] = "显示团队目标图标"
L["Show role icons for roles"] = "按职责显示职责图标"
L["Show sample"] = "显示示例"
L["Show sample absorb"] = "显示吸收示例"
L["Show sample cast"] = "显示施法示例"
L["Show sample heal absorb"] = "显示治疗吸收示例"
L["Show sample in Edit Mode"] = "在编辑模式显示示例"
L["Show sample incoming heals"] = "显示预估治疗示例"
L["Show seconds"] = "显示秒"
L["Show separator"] = "显示分隔线"
L["Show solo"] = "单人时显示"
L["Show spell icon"] = "显示法术图标"
L["Show spell name"] = "显示法术名称"
L["Show stacks"] = "显示叠加层数"
L["Show status text"] = "显示状态文字"
L["Show subzone"] = "显示子区域"
L["Show temporary max health loss"] = "显示临时最大生命值损失"
L["Show threshold lines"] = "显示阈值线"
L["Show tooltip"] = "显示提示"
L["Show tooltip for auras"] = "显示光环提示信息"
L["Show tooltip for private auras"] = "显示私人光环提示信息"
L["Show when"] = "在以下情况下显示"
L["showBagFilterMenu"] = "启用背包物品过滤"
L["showBagFilterMenuDesc"] = "仅在启用合并背包时可用。按住 %s 拖动窗口"
L["showBindOnBagItems"] = "绑定标签"
L["showBindOnBagItemsDesc"] = "在可装备物品上显示 %s (BoE)、%s (WuE) 和 %s (WB)。"
L["showCatalystChargesOnCharframe"] = "在角色装备界面显示化生台充能"
L["ShowCooldownName"] = "显示冷却名称"
L["showDurabilityOnCharframe"] = "在角色装备框架上显示耐久度"
L["showEnchantOnCharframe"] = "在角色装备框架上显示附魔"
L["showGemsOnCharframe"] = "在角色装备框架上显示宝石插槽"
L["showGemsTooltipOnCharframe"] = "在角色装备框架上显示宝石槽提示"
L["showIlvlOnBagItems"] = "物品等级"
L["showIlvlOnBagItemsDesc"] = "在背包装备上显示物品等级。"
L["showIlvlOnBankFrameDesc"] = "在银行界面显示物品等级。"
L["showIlvlOnCharframe"] = "在角色装备框架上显示物品等级"
L["showIlvlOnMerchantframeDesc"] = "在商人物品上显示物品等级。"
L["showInstanceDifficulty"] = "显示副本难度"
L["showInstanceDifficultyDesc"] = "用简短文本 (NM、HC、M、M+、LFR) 替换默认图标，以显示当前副本难度。"
L["showOnlyGoldOnMoney"] = "仅显示账号金币（隐藏银币和铜币）"
L["showTrainAllButton"] = "显示全部学习按钮"
L["showTrainAllButtonDesc"] = "在训练师窗口添加一个“全部学习”按钮，可一次学习所有可用技能。"
L["showUpgradeArrowOnBagItems"] = "升级箭头"
L["showUpgradeArrowOnBagItemsDesc"] = "在可装备物品上显示升级箭头。"
L["showUpgradeTrackOnBagItems"] = "升级轨迹"
L["showUpgradeTrackOnBagItemsDesc"] = "在可装备的背包物品上显示升级轨迹的缩写。"
L["showWorldMapCoordinates"] = "在世界地图上显示坐标"
L["showWorldMapCoordinatesDesc"] = "打开世界地图时，在标题附近显示玩家和光标的坐标。"
L["Size"] = "大小"
L["skinning"] = "剥皮"
L["skipSignUpDialogDesc"] = "配置队伍和集合石辅助功能。"
L["sliderShortTime"] = "右键开怪计时器"
L["Smooth fill"] = "平滑填充"
L["Sort direction"] = "排序方向"
L["Sort method"] = "排序方式"
L["soundDropdownPlaceholder"] = "选择一个音效"
L["soundExtraEnable"] = "启用额外声音"
L["soundExtraEnableDesc"] = "为所选事件播放额外声音。"
L["soundExtraEventAchievementEarned"] = "获得成就"
L["soundExtraEventChallengeDeaths"] = "史诗钥石死亡计数更新"
L["soundExtraEventChallengeLeaverTimer"] = "史诗钥石离队计时器"
L["soundExtraEventChatBNWhisper"] = "战网密语"
L["soundExtraEventCraftingOrdersNew"] = "已添加个人制造订单"
L["soundExtraEventCraftingOrdersRemoved"] = "已移除个人制造订单"
L["soundExtraEventEnterCombat"] = "进入战斗"
L["soundExtraEventGroupInviteConfirm"] = "组队邀请确认"
L["soundExtraEventLeaveCombat"] = "离开战斗"
L["soundExtraEventLFGQueueStatus"] = "LFG 队列状态更新"
L["soundExtraEventLootLegendary"] = "传说战利品提示"
L["soundExtraEventLootRollWon"] = "赢得战利品掷骰"
L["soundExtraEventLootUpgrade"] = "战利品升级提示"
L["soundExtraEventNewMail"] = "新邮件"
L["soundExtraEventPartyInvite"] = "组队邀请"
L["soundExtraEventPlayerCountdown"] = "拉怪倒计时开始"
L["soundExtraEventResurrect"] = "复活请求"
L["soundExtraEventRoleCheck"] = "职责确认"
L["soundExtraSection"] = "额外声音"
L["soundMuteExplained"] = "启用下列任何设置都将静音相关音效"
L["soundMuteGazeOfTheAlnseer"] = "Gaze of the Alnseer"
L["soundMuteSection"] = "要静音的音效"
L["Space"] = "空格"
L["Spacing"] = "间距"
L["SpecAndIlvl"] = "专精与物品等级"
L["Specialization & Talents"] = "专精与天赋"
L["Spell"] = "法术"
L["Spell name"] = "法术名称"
L["spellActivationOverlayActiveAlpha"] = "激活时透明度"
L["spellActivationOverlayActiveAlphaDesc"] = "配置此选项。"
L["spellActivationOverlayDesc"] = "当任一所选条件为真时可见。"
L["spellActivationOverlayFrame"] = "法术激活覆盖层"
L["spellActivationOverlayHeader"] = "法术激活覆盖层"
L["spellActivationOverlayHiddenAlpha"] = "隐藏时透明度"
L["spellActivationOverlayHiddenAlphaDesc"] = "配置此选项。"
L["spellActivationOverlayUseCustomAlpha"] = "使用自定义透明度"
L["SpellID"] = "法术ID"
L["spellActivationOverlayUseCustomAlphaDesc"] = "配置此选项。"
L["spells"] = "法术"
L["Square"] = "方形"
L["SquareMinimap"] = "方形小地图"
L["squareMinimapBackgroundColor"] = "方形小地图背景颜色"
L["squareMinimapBackgroundOffset"] = "方形小地图背景偏移"
L["squareMinimapBorderColor"] = "方形小地图边框颜色"
L["squareMinimapBorderOffset"] = "方形小地图边框偏移"
L["squareMinimapBorderSize"] = "方形小地图边框粗细"
L["squareMinimapBorderTexture"] = "方形小地图边框纹理"
L["SquareMinimapStats"] = "方形小地图统计"
L["squareMinimapStatsColorLow"] = "低值颜色"
L["squareMinimapStatsColorMid"] = "中值颜色"
L["squareMinimapStatsCoordinatesDecimals"] = "精度（小数位）"
L["squareMinimapStatsCoordinatesHideInInstance"] = "在副本中隐藏"
L["squareMinimapStatsFont"] = "字体（所有统计）"
L["squareMinimapStatsFPS"] = "FPS"
L["squareMinimapStatsFPSThresholdHigh"] = "高阈值（FPS）"
L["squareMinimapStatsFPSThresholdMedium"] = "中等阈值（FPS）"
L["squareMinimapStatsLatencyMode"] = "延迟显示模式"
L["squareMinimapStatsLatencyModeHome"] = "本地"
L["squareMinimapStatsLatencyThresholdMid"] = "中阈值（毫秒）"
L["squareMinimapStatsLocationShowZone"] = "显示区域"
L["squareMinimapStatsLocationSubzoneBelowZone"] = "在区域下方显示子区域"
L["squareMinimapStatsOutline"] = "描边（所有统计）"
L["squareMinimapStatsTimeUse24Hour"] = "使用24小时制"
L["squareMinimapStatsTrackingButton"] = "追踪按钮"
L["squareMinimapStatsTrackingButtonDesc"] = "将暴雪追踪按钮移动到小地图上作为可配置的统计元素，并在启用时隐藏默认追踪槽位。"
L["squareMinimapStatsTrackingButtonScale"] = "按钮缩放"
L["squareMinimapStatsTrackingButtonShowBackground"] = "显示边框/背景"
L["squareMinimapStatsUpdateInterval"] = "更新间隔（秒）"
L["Stack anchor"] = "计数锚点"
L["Stack font"] = "字体"
L["Stack offset X"] = "层数X偏移"
L["Stack offset Y"] = "层数Y偏移"
L["Stack outline"] = "层数字体轮廓"
L["Stack size"] = "光环层数大小"
L["Stacks"] = "层数"
L["Stag"] = "雄鹿"
L["Stagger bar max value"] = "最大值 %"
L["Stagger critical color"] = "危急颜色"
L["Stagger critical threshold"] = "危急 %"
L["Stagger deadly color"] = "致命颜色"
L["Stagger extreme color"] = "极限颜色"
L["Stagger extreme threshold"] = "极限 %"
L["Stagger high color"] = "高颜色"
L["Stagger high threshold"] = "高 %"
L["Stagger low color"] = "低颜色"
L["Stagger low threshold"] = "低 %"
L["Stagger medium color"] = "中颜色"
L["Stagger medium threshold"] = "中 %"
L["Stagger very high color"] = "很高颜色"
L["Stagger very high threshold"] = "很高 %"
L["StatDisplayModeBoth"] = "评分 + 百分比"
L["StatDisplayModePercent"] = "百分比"
L["StatDisplayModeRating"] = "评分"
L["StatDisplayShowSecondaryPercent"] = "显示第二个百分比数值"
L["Static Popups"] = "静态弹窗"
L["Status"] = "状态"
L["Status text"] = "状态文字"
L["stonevault"] = "矶石宝库"
L["Strong drop shadow"] = "强阴影"
L["summoning_stone"] = "集合石"
L["Support"] = "支持"
L["SystemAndDebug"] = "系统与调试"
L["T33_Jackpot_Sound"] = "T33大奖增益"
L["Talent loadout click hint"] = "左键点击切换天赋方案"
L["Talent prefix color"] = "前缀颜色"
L["Talent use prefix color"] = "使用自定义前缀颜色"
L["TalentbuildLabel"] = "天赋方案：%s"
L["TalentReminder"] = "天赋提醒"
L["TalentReminderDesc"] = "当当前天赋与史诗钥石地下城保存的配置不一致时提醒你。"
L["talentReminderCustomSound"] = "提醒音效"
L["talentReminderCustomSoundFileDesc"] = "配置此选项。"
L["talentReminderEnabled"] = "启用天赋提醒"
L["talentReminderEnabledDesc"] = "仅在%s难度检查，以便为%s做准备"
L["talentReminderHint"] = "在 %s 中设置"
L["talentReminderLoadOnReadyCheck"] = "仅在%s时检查天赋"
L["talentReminderLoadOnReadyCheckDesc"] = "配置此选项。"
L["talentReminderLockActiveBuild"] = "锁定方案文本"
L["talentReminderShowActiveBuild"] = "显示当前天赋方案名称"
L["talentReminderShowActiveBuildDesc"] = "配置此选项。"
L["talentReminderShowActiveBuildDropdown"] = "仅在以下情况下显示文本"
L["talentReminderShowActiveBuildInstance"] = "地下城"
L["talentReminderSoundOnDifference"] = "若天赋与保存的配置不同则播放提示音"
L["talentReminderSoundOnDifferenceDesc"] = "配置此选项。"
L["talentReminderUseCustomSound"] = "使用自定义提醒音效"
L["Talents & Spellbook"] = "天赋和法术书"
L["Talents & Spells"] = "天赋与法术"
L["Target highlight"] = "目标高亮"
L["TargetHealthText"] = "目标生命值文字"
L["talentReminderUseCustomSoundDesc"] = "配置此选项。"
L["teleportCompendiumHeadline"] = "隐藏来自特定资料片的传送"
L["teleportEnabled"] = "启用传送面板"
L["teleportEnabledDesc"] = "在PvE窗口显示当前大秘境赛季的传送"
L["teleportOtherVariants"] = "还有%d种其他变体可用"
L["Teleports"] = "传送"
L["teleportsHeadline"] = "为你的 PvEFrame 添加一个副本传送面板"
L["teleportsPreferredHearthstone"] = "偏好炉石"
L["teleportsPreferredHearthstoneDesc"] = "选择一个或多个炉石用于随机传送。留空则使用你拥有的全部炉石。"
L["teleportsPreferredHearthstoneRandom"] = "全部已拥有的炉石"
L["teleportsRandomHearthstoneBinding"] = "随机炉石"
L["teleportsWorldMapBinding"] = "切换世界地图传送面板"
L["teleportsWorldMapEnabled"] = "启用世界地图传送面板"
L["teleportsWorldMapEnabledDesc"] = "在世界地图添加新标签页，列出所有可用的传送选项"
L["teleportsWorldMapHelp"] = "右键显示传送目的地\
Shift+右键切换为收藏"
L["teleportsWorldMapShowSeason"] = "在世界地图显示当前赛季地下城"
L["teleportsWorldMapShowSeasonDesc"] = "在世界地图面板添加经典的当前赛季列表（与传送重复）。"
L["Temp. EnchantID"] = "临时附魔 ID"
L["Tertiary Delimiter"] = "第三分隔符"
L["Test"] = "测试"
L["Text"] = "文本"
L["Text anchor"] = "文本锚点"
L["Text color"] = "文字颜色"
L["Text font"] = "文本字体"
L["Text only mode"] = "纯文本模式"
L["Text outline"] = "文本描边"
L["Text scale"] = "文本缩放"
L["Text Size"] = "文字大小"
L["Text size"] = "文本大小"
L["Text X Offset"] = "文本 X 偏移"
L["Text X offset"] = "文本X偏移"
L["Text Y Offset"] = "文本 Y 偏移"
L["Text Y offset"] = "文本Y偏移"
L["TextCenterOffsetX"] = "居中文本 X 偏移"
L["TextCenterOffsetY"] = "居中文本 Y 偏移"
L["TextLeftOffsetX"] = "左侧文字 X 偏移"
L["TextLeftOffsetY"] = "左侧文字 Y 偏移"
L["TextRightOffsetX"] = "右侧文字 X 偏移"
L["TextRightOffsetY"] = "右侧文字 Y 偏移"
L["Texture"] = "纹理"
L["The code could not be read."] = "无法读取该代码。"
L["Thick Outline"] = "粗描边"
L["Thick outline"] = "Thick outline"
L["Thickness"] = "粗细"
L["Threshold 1"] = "阈值 1"
L["Threshold 2"] = "阈值 2"
L["Threshold 3"] = "阈值 3"
L["Threshold 4"] = "阈值 4"
L["Threshold colors"] = "阈值颜色"
L["Threshold line thickness"] = "阈值线粗细"
L["Threshold point %d value"] = "阈值点 %d 的值"
L["Threshold point %d value (%%)"] = "阈值点 %d 的值 (%%)"
L["Threshold points"] = "阈值点"
L["Time"] = "时间"
L["Time color"] = "时间颜色"
L["Time display"] = "时间显示"
L["Time left-click hint calendar"] = "左键点击打开日历"
L["Time left-click hint clock"] = "左键点击打开秒表"
L["Time left-click opens calendar"] = "打开日历"
L["Time left-click opens stopwatch"] = "打开秒表"
L["Time Manager"] = "时间管理"
L["Time this level"] = "本级时长"
L["timeoutRelease"] = "按住以确认"
L["timeoutReleaseDesc"] = "显示“释放灵魂”按钮，但仅在按住修饰键达到设定时长后才触发。"
L["timeoutReleaseGroupDungeonFollower"] = "地下城 - 追随者"
L["timeoutReleaseGroupDungeonHeroic"] = "地下城 - 英雄"
L["timeoutReleaseGroupDungeonMythic"] = "地下城 - 史诗"
L["timeoutReleaseGroupDungeonMythicPlus"] = "地下城 - 史诗+（钥石）"
L["timeoutReleaseGroupDungeonNormal"] = "地下城 - 普通 / 时空漫游"
L["timeoutReleaseGroupPvP"] = "PvP 副本"
L["timeoutReleaseGroupRaidHeroic"] = "团队副本 - 英雄"
L["timeoutReleaseGroupRaidMythic"] = "团队副本 - 史诗"
L["timeoutReleaseGroupRaidNormal"] = "团队副本 - 普通 / 随机团队 / 时空漫游"
L["timeoutReleaseGroupScenario"] = "场景战役内容"
L["timeoutReleaseGroupWorld"] = "户外（野外与世界首领）"
L["timeoutReleaseHeadline"] = "仅在以下情况下启用按住释放"
L["timeoutReleaseHoldHint"] = "按住 %s 以释放"
L["timeoutReleaseModifierLabel"] = "需要按住的修饰键"
L["timeoutReleaseOnlyIn"] = "仅在以下内容中生效"
L["timeoutReleasePrefixScenario"] = "场景战役"
L["Tint alpha"] = "着色透明度"
L["TL_ACTION_DELETE_ALL"] = "删除所有数据"
L["TL_ACTION_EXPORT_CSV"] = "导出 CSV"
L["TL_CLEAR_CONFIRM"] = "删除所有日志条目？"
L["TL_FILTER_CHARACTER_ONLY"] = "仅此角色"
L["TL_FILTER_RECEIVED_ONLY"] = "已接收"
L["TL_FILTER_SENT_ONLY"] = "已发送"
L["TL_MAIL_LOG_TITLE"] = "邮件记录"
L["TL_STATUS_CANCELLED"] = "已取消"
L["TL_TRADE_LOG_TITLE"] = "交易记录"
L["Toggle sample"] = "切换示例"
L["Toggle sample auras"] = "切换示例光环"
L["Toggle sample frames"] = "切换示例框体"
L["Toggle status text"] = "切换状态文字"
L["Tooltip"] = "提示"
L["Tooltip growth"] = "提示增长方向"
L["Tooltip modifier"] = "提示信息修饰键"
L["TooltipAnchorOffsetX"] = "水平偏移"
L["TooltipAnchorOffsetY"] = "垂直偏移"
L["TooltipAnchorType"] = "提示位置"
L["TooltipBuffHideType"] = "隐藏 增益/减益 提示"
L["TooltipColorGuildName"] = "在鼠标提示中为公会名称着色"
L["TooltipDebuffHideType"] = "隐藏减益提示"
L["TooltipGuildNameColor"] = "公会名称颜色"
L["TooltipGuildRankColor"] = "会阶颜色"
L["TooltipHideFaction"] = "在单位鼠标提示中隐藏阵营行"
L["TooltipHideInCombat"] = "仅在战斗中隐藏"
L["TooltipHideInDungeon"] = "仅在副本中隐藏"
L["TooltipHideOverride"] = "使用修饰键显示隐藏提示"
L["TooltipHidePVP"] = "在单位鼠标提示中隐藏 PvP 状态行"
L["TooltipHousingAutoPreview"] = "自动预览住宅物品"
L["TooltipHousingAutoPreviewDesc"] = "鼠标悬停庄园物品时自动打开模型预览。"
L["TooltipIDModifier"] = "ID 修饰键"
L["TooltipIDRequireModifier"] = "仅按住修饰键时显示 ID"
L["TooltipIDRequireModifierDesc"] = "隐藏鼠标提示中的 ID 行，直到按住所选修饰键。适用于物品、货币、法术、图标、NPC、任务和临时附魔 ID。"
L["TooltipItemHideType"] = "隐藏物品提示"
L["TooltipItemIconSize"] = "物品图标大小"
L["TooltipModifierForMultiple"] = "所需修饰键：%s"
L["TooltipMount"] = "坐骑"
L["TooltipMythicScoreModifier"] = "用于 %s 的修饰键"
L["TooltipMythicScoreRequireModifier"] = "仅在按住修饰键时显示 %s 详情"
L["TooltipOFF"] = "关闭"
L["TooltipON"] = "开启"
L["TooltipPlayerAdditionalOptions"] = "其他选项"
L["TooltipPlayerDetailsLabel"] = "要显示的玩家详细信息"
L["TooltipRealmConnected"] = "互通服务器"
L["TooltipRealmFields"] = "服务器信息字段"
L["TooltipRealmFieldsDesc"] = "选择在鼠标提示中显示哪些服务器详情。"
L["TooltipRealmLanguage"] = "服务器语言"
L["TooltipRealmLFGDisplay"] = "地下城查找器服务器信息"
L["TooltipRealmLFGDisplayDesc"] = "选择在地下城查找器中显示服务器信息的位置。"
L["TooltipRealmLFGListingFlag"] = "列表语言前缀"
L["TooltipRealmLFGTooltip"] = "地下城查找器鼠标提示"
L["TooltipRealmShowConnected"] = "显示互通服务器"
L["TooltipRealmShowLanguage"] = "显示服务器语言"
L["TooltipRealmShowTimezone"] = "显示服务器时区"
L["TooltipRealmShowType"] = "显示服务器类型"
L["TooltipRealmTimezone"] = "服务器时区"
L["TooltipRealmType"] = "服务器类型"
L["TooltipScale"] = "鼠标提示缩放"
L["TooltipShowClassColor"] = "在提示中显示职业颜色"
L["TooltipShowCurrencyAccountWide"] = "在鼠标提示中显示账号通用货币"
L["TooltipShowCurrencyID"] = "在提示中显示货币ID"
L["TooltipShowGuildRank"] = "在单位鼠标提示中显示公会会阶"
L["TooltipShowItemCount"] = "在提示框中显示物品数量"
L["TooltipShowItemIcon"] = "在物品提示中显示物品图标"
L["TooltipShowItemID"] = "在工具提示中显示物品ID"
L["TooltipShowMount"] = "在提示中显示坐骑（玩家）"
L["TooltipShowMythicScore"] = "在提示框中显示 %s"
L["TooltipShowNPCID"] = "显示NPC ID"
L["TooltipShowNPCWowheadLink"] = "在目标菜单中添加 Wowhead 链接"
L["TooltipShowNPCWowheadLink_desc"] = "在当前目标的上下文菜单中添加一项，用于复制该 NPC 的 Wowhead 链接。"
L["TooltipShowQuestID"] = "显示任务ID"
L["TooltipShowQuestIDInQuestLog"] = "在任务日志中显示任务ID"
L["TooltipShowRealmInfo"] = "在鼠标提示中显示服务器信息"
L["TooltipShowRealmInfoDesc"] = "在玩家鼠标提示中显示语言、类型、时区和互通服务器。"
L["TooltipShowSeperateItemCount"] = "按位置分开显示物品数量"
L["TooltipShowSpellIcon"] = "显示法术图标 ID"
L["TooltipShowSpellIconInline"] = "在鼠标提示中内联显示法术图标"
L["TooltipShowSpellID"] = "在工具提示中显示法术ID"
L["TooltipShowTargetOfTarget"] = "在提示中显示目标的目标"
L["TooltipShowTempEnchant"] = "显示临时武器附魔 ID"
L["TooltipShowTempEnchantDesc"] = "显示武器临时附魔（磨刀石、法力之油、萨满灌注等）的法术 ID。"
L["TooltipSpellHideType"] = "隐藏法术提示"
L["TooltipTargeting"] = "目标"
L["TooltipUnitHideHealthBar"] = "在鼠标提示上隐藏生命值条"
L["TooltipUnitHideRightClickInstruction"] = "在单位提示中隐藏 %s"
L["TooltipUnitHideType"] = "隐藏单位提示"
L["TooltipUnitInspectRequireModifier"] = "仅在按住修饰键时显示专精/物品等级"
L["TooltipUnitNPCGroup"] = "NPC"
L["TooltipUnitShowItemLevel"] = "在提示中显示物品等级"
L["TooltipUnitShowSpec"] = "在提示中显示专精"
L["TooltipUnitShowSpec_desc"] = "首次悬停时通过检查加载（仅限战斗外）。可能需要片刻；数值会被短暂缓存。"
L["Top"] = "上"
L["Top Center Widgets"] = "顶部居中部件（UI 小组件）"
L["Top Left"] = "左上"
L["Top left"] = "Top left"
L["Top Right"] = "右上"
L["Top right"] = "Top right"
L["Top to bottom"] = "自上向下"
L["TotalAbsorbTracker"] = "总吸收追踪器"
L["totalAbsorbTrackerDesc"] = "在独立图标追踪器中显示你当前的玩家吸收量。"
L["totalAbsorbTrackerEditModeHint"] = "在编辑模式中配置图标、文本、锚点和偏移。"
L["totalAbsorbTrackerEnabled"] = "启用总吸收追踪器"
L["Totem Frame"] = "图腾框体"
L["Tracker icon"] = "追踪器图标"
L["Trail Color"] = "轨迹颜色"
L["Trailinfo"] = "根据您的硬件配置，这可能会影响性能"
L["train"] = "火车表情"
L["trainAllButtonLabel"] = "全部学习"
L["trainAllButtonTooltipMulti"] = "学习%d项技能，花费%s"
L["trainAllButtonTooltipSingle"] = "学习%d项技能，花费%s"
L["TransmogFrame"] = "幻化窗口"
L["Travel"] = "旅行"
L["tReloadInterface"] = "需要重新加载界面"
L["trinkets"] = "饰品"
L["Truncate loot spec"] = "截断拾取专精"
L["tww"] = "地心之战"
L["UFAggroHighlightModeNonTanks"] = "仅非坦克"
L["UFAllSettings"] = "所有设置"
L["UFAuraEnemyDebuffFilter"] = "敌方减益筛选"
L["UFAuraEnemyDebuffFilterAll"] = "所有减益"
L["UFAuraEnemyDebuffFilterPlayer"] = "仅显示我的减益"
L["UFAuraRenderer"] = "光环渲染器"
L["UFAuraRendererBlizzard"] = "暴雪"
L["UFAuraRendererBlizzardDispelBorderIcons"] = "驱散边框图标"
L["UFAuraRendererBlizzardDispelMode"] = "驱散指示器模式"
L["UFAuraRendererBlizzardDispelModeAll"] = "全部"
L["UFAuraRendererBlizzardDispelModeByMe"] = "我可驱散"
L["UFAuraRendererBlizzardDispelModeTooltip"] = "仅影响用于私有光环驱散的暴雪驱散指示器。"
L["UFAuraRendererBlizzardDispelOverlay"] = "驱散覆盖层"
L["UFAuraRendererBlizzardHideDuration"] = "隐藏持续时间"
L["UFAuraRendererBlizzardMaxDispelDebuffs"] = "最大驱散图标"
L["UFAuraRendererBlizzardOnlyDispellableDebuffs"] = "仅可驱散减益"
L["UFAuraRendererBlizzardOrganization"] = "光环排列"
L["UFAuraRendererBlizzardOrganizationBuffsRightDebuffsLeft"] = "增益在右，减益在左"
L["UFAuraRendererBlizzardOrganizationBuffsTopDebuffsBottom"] = "增益在上，减益在下"
L["UFAuraRendererBlizzardOrganizationLegacy"] = "传统"
L["UFAuraRendererBlizzardPowerBarHeight"] = "资源条光环偏移"
L["UFAuraRendererBlizzardPowerBarHeightCustom"] = "自定义"
L["UFAuraRendererBlizzardPowerBarHeightFrame"] = "框体资源高度"
L["UFAuraRendererBlizzardPowerBarHeightVisible"] = "仅可见资源"
L["UFAuraRendererBlizzardPowerBarHeightZero"] = "忽略资源条"
L["UFAuraRendererBlizzardTypes"] = "由暴雪渲染"
L["UFAuraRendererCustom"] = "EnhanceQoL"
L["UFAurasEnabled"] = "启用光环"
L["UFBossEnable"] = "启用首领框体"
L["UFBossFrame"] = "首领框体"
L["UFBossSpacing"] = "首领间距"
L["UFCastDurationElapsedTotal"] = "已用/总计"
L["UFCastDurationFormat"] = "施法时长格式"
L["UFCastDurationRemaining"] = "剩余"
L["UFCastDurationRemainingTotal"] = "剩余/总计"
L["UFCastFrameLevelOffset"] = "施法条框体层级偏移"
L["UFCastNameAnchor"] = "施法名称锚点"
L["UFCastNameMaxChars"] = "施法名称最大宽度"
L["UFCastStrata"] = "施法条层级"
L["UFClassificationIconHideText"] = "隐藏精英/稀有文本标记"
L["UFClassificationIconOffsetX"] = "精英/稀有图标 X 偏移"
L["UFClassificationIconOffsetY"] = "精英/稀有图标 Y 偏移"
L["UFClassResourceFrameLevelOffset"] = "职业资源框体层级偏移"
L["UFClassResourceSelector"] = "资源"
L["UFClassResourceStrata"] = "职业资源层级"
L["UFClassResourceVisibleResources"] = "可见资源"
L["UFCombatFeedback"] = "战斗反馈"
L["UFCombatFeedbackEnable"] = "启用"
L["UFCombatFeedbackSampleAmount"] = "示例数值"
L["UFCombatFeedbackSampleType"] = "示例类型"
L["UFCombatIndicator"] = "显示战斗指示器"
L["UFCombatIndicatorOffsetX"] = "战斗指示器 X 偏移"
L["UFCombatIndicatorOffsetY"] = "战斗指示器 Y 偏移"
L["UFCombatIndicatorSize"] = "战斗指示器大小"
L["UFCurveTypeCosine"] = "余弦"
L["UFCurveTypeLinear"] = "线性"
L["UFCurveTypeStep"] = "阶梯"
L["UFDataBar"] = "数据条"
L["UFDataBarAbove"] = "上方"
L["UFDataBarBelow"] = "下方"
L["UFDataBarColor"] = "数据条颜色"
L["UFDataBarEnable"] = "启用数据条"
L["UFDataBarGap"] = "数据条间距"
L["UFDataBarHeight"] = "数据条高度"
L["UFDataBarPosition"] = "数据条位置"
L["UFDataBarTextColor"] = "数据条文字颜色"
L["UFDetachedPowerLevelOffset"] = "框体层级偏移"
L["UFDetachedPowerStrata"] = "层级"
L["UFDispelGlowOverOverlay"] = "发光显示在叠加层上方"
L["UFDispelIndicator"] = "驱散指示器"
L["UFExportProfileEmpty"] = "没有可导出的单位框体设置。"
L["UFExportProfileFailed"] = "无法生成单位框体导出代码。"
L["UFExportProfileScopeEmpty"] = "该框体尚未保存任何设置。"
L["UFExportProfileTitle"] = "导出单位框体"
L["UFFocusEnable"] = "启用焦点框体"
L["UFFocusFrame"] = "焦点框体"
L["UFFrameLevel"] = "框体等级"
L["UFFrameToggleEditModeDesc"] = "在此启用该框体，然后在编辑模式中调整布局和位置。"
L["UFGlobalAuraIgnoreDeserter"] = "逃亡者减益"
L["UFGlobalAuraIgnoreEditModeButton"] = "编辑光环忽略"
L["UFGlobalAuraIgnoreEditorEnabled"] = "启用全局光环忽略"
L["UFGlobalAuraIgnoreEditorFamilies"] = "治疗增益法术家族"
L["UFGlobalAuraIgnoreEditorSpecial"] = "特殊减益分类"
L["UFGlobalAuraIgnoreEditorSubtitle"] = "按框体忽略所选光环（玩家/目标/焦点/小队/团队）。"
L["UFGlobalAuraIgnoreEditorTitle"] = "全局光环忽略"
L["UFGlobalAuraIgnoreSatedExhaustion"] = "饱足/疲倦减益"
L["UFGroupBuffFilter"] = "增益过滤"
L["UFGroupBuffFilterRaid"] = "有益效果"
L["UFGroupBuffFilterRaidInCombat"] = "治疗者增益"
L["UFGroupCustomSortPlayerFirstInRole"] = "职责内玩家优先"
L["UFGroupDebuffFilter"] = "减益筛选"
L["UFGroupDebuffFilterAll"] = "所有减益"
L["UFGroupDebuffFilterCrowdControl"] = "群体控制"
L["UFGroupDebuffFilterDispel"] = "可驱散"
L["UFGroupDebuffFilterImportant"] = "重要法术"
L["UFGroupDebuffFilterRaid"] = "团队减益"
L["UFGroupDebuffFilterRaidInCombat"] = "战斗中团队"
L["UFGroupFramesEnable"] = "启用队伍/团队小队框体"
L["UFGroupFramesMAEnable"] = "启用主助理框体"
L["UFGroupFramesMTEnable"] = "启用主坦克框体"
L["UFGroupFramesPartyEnable"] = "启用小队框体"
L["UFGroupFramesRaidEnable"] = "启用团队框体"
L["UFGroupFrames"] = "队伍框体"
L["UFGroupGlobalAuraIgnoreEditModeButton"] = "编辑全局光环忽略"
L["UFGroupHealerBuffEditModeButton"] = "编辑治疗增益摆放"
L["UFGroupHealerBuffEditorAddAll"] = "全部添加"
L["UFGroupHealerBuffEditorAddAllSpells"] = "添加全部法术"
L["UFGroupHealerBuffEditorBarDrainAnimation"] = "耗尽动画（首个匹配）"
L["UFGroupHealerBuffEditorBarFillFrame"] = "填满整个框体"
L["UFGroupHealerBuffEditorBarLevel"] = "框体层级"
L["UFGroupHealerBuffEditorBarOrientation"] = "条形方向"
L["UFGroupHealerBuffEditorBarReverseFill"] = "反转"
L["UFGroupHealerBuffEditorBarStrata"] = "层级"
L["UFGroupHealerBuffEditorBarThickness"] = "条形厚度"
L["UFGroupHealerBuffEditorBorderLevel"] = "Level"
L["UFGroupHealerBuffEditorBorderStrata"] = "Strata"
L["UFGroupHealerBuffEditorChargeTextSize"] = "充能文字大小"
L["UFGroupHealerBuffEditorCooldownBling"] = "显示闪光"
L["UFGroupHealerBuffEditorCooldownEdge"] = "显示边缘"
L["UFGroupHealerBuffEditorCooldownSwipe"] = "冷却扫光"
L["UFGroupHealerBuffEditorCooldownTextSize"] = "冷却文字大小"
L["UFGroupHealerBuffEditorCreate"] = "创建"
L["UFGroupHealerBuffEditorDelete"] = "删除"
L["UFGroupHealerBuffEditorEnabled"] = "启用治疗增益摆放"
L["UFGroupHealerBuffEditorGroupRowFormat"] = "%d. %s  [%s]"
L["UFGroupHealerBuffEditorHideChargeText"] = "隐藏充能文字"
L["UFGroupHealerBuffEditorHideCooldownText"] = "隐藏冷却文字"
L["UFGroupHealerBuffEditorIconRuleMode"] = "图标规则模式"
L["UFGroupHealerBuffEditorIconSize"] = "图标大小"
L["UFGroupHealerBuffEditorIndicatorBorderColor"] = "边框颜色"
L["UFGroupHealerBuffEditorIndicatorBorderEnabled"] = "指示器边框"
L["UFGroupHealerBuffEditorIndicatorBorderOffset"] = "边框偏移"
L["UFGroupHealerBuffEditorIndicatorBorderTexture"] = "边框纹理"
L["UFGroupHealerBuffEditorIndicatorBorderTextureDefault"] = "默认（边框）"
L["UFGroupHealerBuffEditorIndicatorNameFormat"] = "指示器 %s"
L["UFGroupHealerBuffEditorIndicators"] = "指示器"
L["UFGroupHealerBuffEditorIndicatorSettings"] = "指示器设置"
L["UFGroupHealerBuffEditorInset"] = "内边距"
L["UFGroupHealerBuffEditorLivePreview"] = "实时预览"
L["UFGroupHealerBuffEditorLoopLivePreview"] = "循环实时预览"
L["UFGroupHealerBuffEditorPerRow"] = "每行"
L["UFGroupHealerBuffEditorPreviewUnit"] = "预览单位"
L["UFGroupHealerBuffEditorRuleEnabled"] = "启用规则"
L["UFGroupHealerBuffEditorRuleInfoBarDrain"] = "显示 %s 的规则。作用范围按规则设置（小队/团队）。耗尽动画跟随此列表中第一个处于激活状态的计时光环。"
L["UFGroupHealerBuffEditorRuleInfoBarDrainColor"] = "正在显示 %s 的规则。范围按每条规则设置（小队/团队）。颜色遵循此列表中第一条激活的规则。流失动画遵循此列表中第一个处于激活状态且有持续时间的光环。法术颜色覆盖按规则单独设置（右键重置）。"
L["UFGroupHealerBuffEditorRuleInfoDefault"] = "正在显示 %s 的规则。范围按规则设置（小队/团队）。用 + 添加，用 x 删除。"
L["UFGroupHealerBuffEditorRuleInfoDefaultHint"] = "通过 + 添加规则，通过列表中的 x 删除。"
L["UFGroupHealerBuffEditorRuleInfoIcon"] = "正在显示 %s 的规则。范围按规则设置（小队/团队）。优先级遵循此列表中的规则顺序。"
L["UFGroupHealerBuffEditorRuleInfoSquare"] = "正在显示 %s 的规则。作用范围按每条规则设置（小队/团队）。优先级遵循此列表中的规则顺序。法术颜色覆盖按每条规则生效（右键重置）。"
L["UFGroupHealerBuffEditorRuleInfoTint"] = "正在显示 %s 的规则。范围按规则设置（小队/团队）。着色可要求任意或全部激活法术。"
L["UFGroupHealerBuffEditorRuleInfoTintColor"] = "正在显示 %s 的规则。范围按每条规则设置（小队/团队）。着色可要求任意激活法术或全部激活法术。当多条规则同时激活时，颜色遵循此列表中第一条匹配的规则。法术颜色覆盖按规则单独设置（右键重置）。"
L["UFGroupHealerBuffEditorRuleMarkerNot"] = " [NOT]"
L["UFGroupHealerBuffEditorRuleMarkerOff"] = " [OFF]"
L["UFGroupHealerBuffEditorRuleMissingDesaturate"] = "缺失时将图标去色"
L["UFGroupHealerBuffEditorRuleNot"] = "NOT（缺失时激活）"
L["UFGroupHealerBuffEditorRuleRowFormat"] = "%d. %s%s%s%s"
L["UFGroupHealerBuffEditorRuleSettings"] = "规则设置"
L["UFGroupHealerBuffEditorScopeLabel"] = "范围："
L["UFGroupHealerBuffEditorScopeMarkerNone"] = " [无]"
L["UFGroupHealerBuffEditorScopeMarkerParty"] = " [P]"
L["UFGroupHealerBuffEditorScopeMarkerPartyRaid"] = " [P/R]"
L["UFGroupHealerBuffEditorScopeMarkerRaid"] = " [R]"
L["UFGroupHealerBuffEditorScopeShared"] = "共享（小队 + 团队）"
L["UFGroupHealerBuffEditorSelect"] = "选择"
L["UFGroupHealerBuffEditorSelectedIndicator"] = "已选指示器"
L["UFGroupHealerBuffEditorSpellColor"] = "法术颜色"
L["UFGroupHealerBuffEditorSpellRules"] = "法术规则"
L["UFGroupHealerBuffEditorSpellRulesGroupFormat"] = "法术规则 - %s"
L["UFGroupHealerBuffEditorStyleLocked"] = "样式（锁定）"
L["UFGroupHealerBuffEditorSubtitle"] = "为小队和团队框体配置共享法术家族摆放。"
L["UFGroupHealerBuffEditorTintTrigger"] = "着色触发"
L["UFGroupHealerBuffEditorTitle"] = "治疗增益摆放"
L["UFGroupHealerBuffGrowthDownLeft"] = "下左"
L["UFGroupHealerBuffGrowthDownRight"] = "下右"
L["UFGroupHealerBuffGrowthLeftDown"] = "左下"
L["UFGroupHealerBuffGrowthLeftUp"] = "左上"
L["UFGroupHealerBuffGrowthRightDown"] = "右下"
L["UFGroupHealerBuffGrowthRightUp"] = "右上"
L["UFGroupHealerBuffGrowthUpLeft"] = "上左"
L["UFGroupHealerBuffGrowthUpRight"] = "上右"
L["UFGroupHealerBuffIconModeAll"] = "显示所有激活法术"
L["UFGroupHealerBuffIconModePriority"] = "只显示最高优先级"
L["UFGroupHealerBuffRuleMatchAll"] = "满足全部法术"
L["UFGroupHealerBuffRuleMatchAny"] = "满足任意法术"
L["UFGroupHealerBuffStyleTint"] = "着色"
L["UFGroupHideSelf"] = "隐藏自己"
L["UFGroupPlayerFirst"] = "玩家优先"
L["UFGroupShowRaidGroup"] = "显示第 %d 小队"
L["UFGroupStatusIconPhase"] = "位面图标"
L["UFGroupStatusIconReadyCheck"] = "就绪确认图标"
L["UFGroupStatusIconResurrect"] = "复活图标"
L["UFGroupStatusIcons"] = "状态图标"
L["UFGroupStatusIconsAnchorFormat"] = "%s锚点"
L["UFGroupStatusIconsOffsetXFormat"] = "%s X偏移"
L["UFGroupStatusIconsOffsetYFormat"] = "%s Y偏移"
L["UFGroupStatusIconsSampleFormat"] = "%s示例"
L["UFGroupStatusIconsShowFormat"] = "显示%s"
L["UFGroupStatusIconsSizeFormat"] = "%s大小"
L["UFGroupStatusIconSummon"] = "召唤图标"
L["UFHealthBackdropUseClassColor"] = "Use class color for health backdrop (players)"
L["UFHealthGradientCurveType"] = "渐变曲线类型"
L["UFHealthGradientLowColor"] = "低生命值渐变颜色"
L["UFHealthGradientMidColor"] = "中等生命值渐变颜色"
L["UFHealthGradientMidpoint"] = "渐变中点"
L["UFHealthGradientPointCount"] = "渐变点数量"
L["UFHealthGradientPointPercent"] = "点 %d 百分比"
L["UFHealthHeight"] = "生命条高度"
L["UFHealthPercentGradient"] = "使用生命值百分比渐变"
L["UFHideLevelAtMax"] = "满级时隐藏"
L["UFHidePermanentAuras"] = "隐藏永久光环"
L["UFHighlightAggro"] = "仇恨高亮"
L["UFHighlightBorder"] = "高亮边框"
L["UFHighlightCombat"] = "战斗中高亮"
L["UFHighlightCombatColor"] = "战斗中颜色"
L["UFHighlightMouseover"] = "鼠标悬停高亮"
L["UFHighlightMouseoverColor"] = "鼠标悬停颜色"
L["UFHighlightSize"] = "高亮尺寸"
L["UFHighlightTexture"] = "高亮材质"
L["UFImportProfileFailed"] = "无法导入单位框体配置。"
L["UFImportProfileMissingScope"] = "该代码未包含此框体的设置。"
L["UFImportProfileNoFrames"] = "该代码未包含任何单位框体设置。"
L["UFImportProfileReloadHint"] = "导入完成后，界面将自动重新加载。"
L["UFImportProfileSuccess"] = "已更新 %s 的单位框体。"
L["UFImportProfileSuccessGeneric"] = "单位框体配置已导入."
L["UFImportProfileTitle"] = "导入单位框体"
L["UFLeaderIndicatorEnable"] = "显示队长/助理图标"
L["UFLevelFrameLevelOffset"] = "等级文本框体层级偏移"
L["UFLevelStrata"] = "等级文本层级"
L["UFLevelX"] = "等级 X 偏移"
L["UFLevelY"] = "等级 Y 偏移"
L["UFMainPowerColors"] = "主资源颜色"
L["UFMaxAuras"] = "最大光环数量"
L["UFNameUseReactionColor"] = "Use reaction color for NPC names"
L["UFNameX"] = "姓名 X 偏移"
L["UFNameY"] = "姓名 Y 偏移"
L["UFNPCColors"] = "NPC颜色"
L["UFNPCEnemy"] = "敌对NPC"
L["UFNPCFriendly"] = "友好NPC"
L["UFNPCNeutral"] = "中立"
L["UFPetEnable"] = "启用宠物框体"
L["UFPetFrame"] = "宠物框体"
L["UFPlayerCastbarHint"] = "使用暴雪自带的玩家施法条。\
启用前请打开编辑模式\
并确保玩家框体设置\
\"%s\"未被勾选。"
L["UFPlayerEnable"] = "启用玩家框体"
L["UFPlayerFrame"] = "玩家框体"
L["UFPlayerPlus"] = "自定义玩家框体"
L["UFPlusHint"] = "配置 EnhanceQoL 的自定义玩家/目标/目标的目标框体。\
启用各单位框体并调整大小、位置、文本、颜色、光环和施法条选项。\
\"Default\" 保持暴雪材质；自定义材质来自 SharedMedia。"
L["UFPlusRoot"] = "UF Plus"
L["UFPortraitSeparatorEnable"] = "显示头像分隔线"
L["UFPortraitSeparatorTexture"] = "分隔线纹理"
L["UFPowerColor"] = "资源颜色"
L["UFPowerDetached"] = "分离资源条"
L["UFPowerDetachedMatchHealthWidth"] = "匹配生命条宽度"
L["UFPowerEmptyFallback"] = "处理空能量条（最大值为 0）"
L["UFPowerWidth"] = "资源条宽度"
L["UFPrivateAurasAmount"] = "Private aura amount"
L["UFPrivateAurasSize"] = "Private aura size"
L["UFPrivateAurasWrapAfter"] = "换行数量"
L["UFPrivateAurasWrapDirection"] = "换行方向"
L["UFProfileActionFailed"] = "无法更新单位框体配置。"
L["UFProfileAdd"] = "新增配置"
L["UFProfileCopyConfirm"] = "将 \"%s\" 的设置复制到你当前的单位框体配置？"
L["UFProfileCopySuccess"] = "已从 \"%s\" 复制单位框体设置。"
L["UFProfileCreateExists"] = "已存在同名单位框体配置。"
L["UFProfileCreateInvalid"] = "请输入有效的单位框体配置名称。"
L["UFProfileCreatePrompt"] = "请输入新的单位框体配置名称。"
L["UFProfileCreateSuccess"] = "单位框体配置已创建。"
L["UFProfileDataPanelClickHint"] = "左键点击切换单位框体配置"
L["UFProfileDeleteBlocked"] = "不能删除当前或全局单位框体配置。"
L["UFProfileDeleteConfirm"] = "删除单位框体配置 \"%s\"？"
L["UFProfileDeleteSuccess"] = "已删除单位框体配置 \"%s\"。"
L["UFProfileMenuActive"] = "当前：%s"
L["UFProfileMenuTitle"] = "单位框体配置"
L["UFProfileScopeAll"] = "全部框体"
L["UFProfileSetActiveFailed"] = "无法切换当前单位框体配置。"
L["UFProfileSetActiveMissing"] = "该单位框体配置不存在。"
L["UFProfileSetGlobalFailed"] = "无法设置全局单位框体配置。"
L["UFProfileSpecMapFailed"] = "无法更新专精配置映射。"
L["UFProfileSpecMapping"] = "%s 配置"
L["UFProfileSpecMappingHeader"] = "专精配置映射"
L["UFPvPIndicator"] = "职责/PvP 指示器"
L["UFPvPIndicatorEnable"] = "显示 PvP 指示器"
L["UFRangeFade"] = "距离淡出"
L["UFRangeFadeAlpha"] = "超出距离时透明度"
L["UFRangeFadeDefaultNone"] = "默认（无）"
L["UFRangeFadeEnable"] = "启用距离淡出"
L["UFRangeFadeEnemySpell"] = "敌方法术"
L["UFRangeFadeFriendlySpell"] = "友方法术"
L["UFRangeFadeSpells"] = "距离检测法术"
L["UFRestingEnable"] = "显示休息指示器"
L["UFRestingIndicator"] = "休息指示器"
L["UFRestingOffsetX"] = "休息指示器 X 偏移"
L["UFRestingOffsetY"] = "休息指示器 Y 偏移"
L["UFRestingSize"] = "休息指示器大小"
L["UFRoleIndicatorEnable"] = "显示职责指示器"
L["UFRoleIndicatorOffsetX"] = "职责指示器 X 偏移"
L["UFRoleIndicatorOffsetY"] = "职责指示器 Y 偏移"
L["UFSecondaryStaggerColors"] = "醉拳颜色"
L["UFSecondaryStaggerExtremeColor"] = "醉拳极限颜色"
L["UFSecondaryStaggerExtremeThreshold"] = "醉拳极限阈值 (%)"
L["UFSecondaryStaggerHighColor"] = "醉拳高颜色"
L["UFSecondaryStaggerHighThreshold"] = "醉拳高阈值 (%)"
L["UFSecondaryStaggerUseExtended"] = "使用扩展醉拳颜色"
L["UFSelectSource"] = "选择来源"
L["UFSeparateDebuffAnchor"] = "单独的减益锚点"
L["UFShowClassificationIcon"] = "显示精英/稀有图标"
L["UFShowTargetTargetName"] = "显示目标的目标名称"
L["UFShowTooltip"] = "显示单位鼠标提示"
L["UFSoloFrames"] = "单人框体"
L["UFStandalonePrivateAuras"] = "独立私人光环"
L["UFStandalonePrivateAurasEnable"] = "启用独立私人光环锚点"
L["UFStandalonePrivateAurasHint"] = "使用编辑模式定位独立私人光环锚点，并调整大小、换行和显示行为。"
L["UFStatusLine"] = "状态行"
L["UFTapDeniedColor"] = "已被标记的怪物颜色"
L["UFTargetComingSoon"] = "目标框体配置即将上线。"
L["UFTargetEnable"] = "启用目标框体"
L["UFTargetFrame"] = "目标框体"
L["UFTargetHighlightLayer"] = "层级"
L["UFTargetHighlightLayerAboveBorder"] = "在边框上方"
L["UFTargetHighlightLayerBehindBorder"] = "在边框后方"
L["UFTargetTargetNameAnchor"] = "目标的目标锚点"
L["UFTargetTargetNameFontSize"] = "目标的目标字体大小"
L["UFTargetTargetNameX"] = "目标的目标 X 偏移"
L["UFTargetTargetNameY"] = "目标的目标 Y 偏移"
L["UFTooltipUseEditMode"] = "使用编辑模式的鼠标提示位置"
L["UFToTEnable"] = "启用目标的目标框体"
L["UFToTFrame"] = "目标的目标"
L["UFUnitStatus"] = "单位状态"
L["UFUnitStatusEnable"] = "显示单位状态"
L["UFUnitStatusGroupAnchor"] = "队伍编号锚点"
L["UFUnitStatusGroupFont"] = "队伍编号字体"
L["UFUnitStatusGroupFontOutline"] = "队伍编号字体轮廓"
L["UFUnitStatusGroupFormat"] = "小队编号格式"
L["UFUnitStatusGroupOffsetX"] = "小队编号 X 偏移"
L["UFUnitStatusGroupOffsetY"] = "小队编号 Y 偏移"
L["UFUnitStatusGroupSize"] = "小队编号大小"
L["UFUnitStatusOffsetX"] = "单位状态 X 偏移"
L["UFUnitStatusOffsetY"] = "单位状态 Y 偏移"
L["UFUnitStatusShowGroup"] = "显示小队编号"
L["UFUseClassColorPower"] = "使用职业颜色（资源）"
L["ufUseCustomClassColors"] = "为单位框体使用自定义职业颜色"
L["ufUseCustomClassColorsDesc"] = "覆盖 Enhance QoL 单位框体使用的职业颜色。"
L["UFWidth"] = "框体宽度"
L["UI"] = "界面"
L["UIInput"] = "界面与输入"
L["uiScaleCustomValue"] = "自定义缩放"
L["uiScaleCustomValueDesc"] = "输入 0.1 到 2 之间的任意数字。"
L["uiScalePreset"] = "登录时UI缩放"
L["uiScalePresetCustom"] = "自定义"
L["uiScalePresetDesc"] = "控制登录时如何处理UI缩放。\
|cffff0000警告:|r 更改将重新载入界面。"
L["uiScalePresetNone"] = "使用暴雪缩放"
L["UIUtilities"] = "界面工具"
L["unclampMinimapCluster"] = "Unclamp minimap cluster"
L["unclampMinimapClusterDesc"] = "Allow the minimap to be moved closer to the screen edge in Edit Mode."
L["unknownDungeon"] = "未知地下城"
L["Unit"] = "单位"
L["Unit Frame Buffs/Debuffs"] = "单位框体增益/减益"
L["Unit Frames"] = "单位框体"
L["UnitFrameHideExplain"] = "隐藏元素，仅在鼠标悬停时显示"
L["unitFrameMaxNameLength"] = "最大名称长度"
L["unitFrameScale"] = "框体缩放"
L["unitFrameScaleEnable"] = "启用框体缩放调整"
L["unitFrameTruncateNames"] = "截断单位名称"
L["UnitFrameUFExplain"] = "适用于%s、%s和%s框体"
L["unitframeVisibility_hide"] = "始终隐藏"
L["unitframeVisibility_hideCombat"] = "在战斗中隐藏"
L["unitframeVisibility_showCombat"] = "仅在战斗中显示"
L["UnitNamePlayerGuild"] = "显示玩家公会"
L["UnitNamePlayerPVPTitle"] = "显示玩家称号"
L["Units per column"] = "每列单位数"
L["Unknown"] = "未知"
L["Up"] = "向上"
L["Upgrade track position"] = "升级轨迹位置"
L["upgradeLevelChampion"] = "勇士"
L["upgradeLevelHero"] = "英雄"
L["upgradeLevelMythic"] = "神话"
L["upgradeLevelVeteran"] = "老兵"
L["Use 3 HP color"] = "3点圣能时使用自定义颜色"
L["Use absolute threshold colors"] = "使用绝对阈值颜色"
L["Use absolute values"] = "使用绝对值"
L["Use absorb glow"] = "使用吸收高亮"
L["Use all mounts for random mount"] = "随机坐骑使用所有坐骑"
L["Use background"] = "使用背景"
L["Use border"] = "使用边框"
L["Use class color"] = "使用职业颜色"
L["Use class color (health text)"] = "使用职业颜色（生命值文字）"
L["Use class color (players)"] = "使用职业颜色（玩家）"
L["Use Combat potions for health macro"] = "在生命宏中使用战斗药水"
L["Use custom absorb color"] = "使用自定义吸收颜色"
L["Use custom color"] = "使用自定义颜色"
L["Use custom heal absorb color"] = "使用自定义治疗吸收颜色"
L["Use custom spells"] = "使用自定义法术"
L["Use custom text color"] = "使用自定义文字颜色"
L["Use custom whisper sound"] = "使用自定义密语音效"
L["Use extended stagger colors"] = "扩展颜色"
L["Use gradient"] = "使用渐变"
L["Use health/power textures"] = "使用生命值/资源材质"
L["Use max color"] = "在最大值时使用自定义颜色"
L["Use Recuperate out of combat"] = "在非战斗时使用“复原”"
L["Use short numbers"] = "使用短数字"
L["Use stagger max override"] = "自定义最大值"
L["Use threshold colors"] = "使用阈值颜色"
L["Use zone color"] = "使用区域颜色"
L["UseAdvancedTracking"] = "使用高级追踪"
L["UseAsGlobalMainProfile"] = "用作全局主配置"
L["UseAsGlobalProfile"] = "用作全局 %s 配置"
L["useCustomPlayerCastbar"] = "使用自定义玩家施法条"
L["useCustomPlayerCastbarDesc"] = "启用 EQoL 独立玩家施法条，无需启用 EQoL 单位框体。"
L["useCustomPlayerCastbarHint"] = "提示：仅在 EQoL 玩家单位框体关闭时生效。"
L["useDetachedMinimapButtonBinIcon"] = "独立切换按钮"
L["useDetachedMinimapButtonBinIconDesc"] = "显示一个可在小地图外移动的按钮，用于打开 Button Sink。"
L["useGlobalFontConfig"] = "使用全局字体配置"
L["useGlobalFontStyleConfig"] = "使用全局字体样式"
L["useManaPotionInCombat"] = "在战斗中使用法力药水"
L["useManaPotionInCombatDesc"] = "添加一行 [combat] 来使用阿加法力药水（最高可用品质）。仅适用于有法力的职业；其他职业将继续使用复原/食物（按配置）。"
L["useMinimapButtonBinIcon"] = "小地图开关"
L["useMinimapButtonBinIconDesc"] = "显示一个打开按钮收纳的小地图按钮。"
L["useMinimapButtonBinMouseover"] = "悬停显示框体"
L["useMinimapButtonBinMouseoverDesc"] = "鼠标悬停时显示按钮收纳框体。"
L["useTalentLoadoutEx"] = "通过 Talent Loadout Ex 切换天赋"
L["valeera"] = "地下堡（瓦莉拉战斗中评论）"
L["vendorAbsolutIlvl"] = "使用绝对装等而非最低已装备装等"
L["vendorAddItemToExclude"] = "输入物品 ID 或物品链接，使其免受自动出售影响。"
L["vendorAddItemToInclude"] = "输入物品 ID 或物品链接，使其始终包含在自动出售中。"
L["vendorAltClickInclude"] = "启用 Alt 点击添加/移除"
L["vendorAltClickIncludeDesc"] = "在背包物品上按 Alt+左键点击可将其加入包含列表，Alt+右键点击可将其移除"
L["vendorAutoSellRules"] = "商人 - 自动出售规则"
L["vendorCraftingExpansions"] = "同时按资料片分类包含制造材料"
L["vendorCraftShopperAHBuyable"] = "可在拍卖行购买"
L["vendorCraftShopperBuyItems"] = "购买物品"
L["vendorCraftShopperBuyNow"] = "立即购买"
L["vendorCraftShopperCancel"] = "取消"
L["vendorCraftShopperCheckListPrint"] = "［%s］ 缺少：%d — 去拍卖行购买"
L["vendorCraftShopperConfirmPurchase"] = "确认购买"
L["vendorCraftShopperEnable"] = "启用 Craft Shopper"
L["vendorCraftShopperEnableDesc"] = "在拍卖行旁显示追踪配方所缺材料的购物清单。点击即可搜索并购买。"
L["vendorCraftShopperIncludeWarbandBank"] = "包括战团银行"
L["vendorCraftShopperIncludeWarbandBankDesc"] = "计算 Craft Shopper 缺少材料时计入战团银行中的物品。"
L["vendorCraftShopperHideFromList"] = "从列表隐藏"
L["vendorCraftShopperMissingGold"] = "金币不足。\
缺少：%s"
L["vendorCraftShopperPurchaseFailed"] = "购买失败，请重试。"
L["vendorCraftShopperReagentQuality"] = "材料品质"
L["vendorCraftShopperReagentQualityDesc"] = "选择当配方存在品质变体时，Craft Shopper 跟踪可用的最低还是最高材料品质。搜索和直接购买会使用所选品质。"
L["vendorCraftShopperReagentQualityHighest"] = "最高品质"
L["vendorCraftShopperReagentQualityLowest"] = "最低品质"
L["vendorCraftShopperSearchAH"] = "在拍卖行搜索"
L["vendorCraftShopperTimeRemaining"] = "剩余时间：%d秒"
L["vendorCraftShopperTitle"] = "Craft Shopper"
L["vendorCraftShopperTrackQuantity"] = "追踪多个"
L["vendorCraftShopperWaitingForPrice"] = "正在获取价格…"
L["vendorDestroy"] = "销毁"
L["vendorDestroyAdded"] = "销毁队列 +: %s (%d)"
L["vendorDestroyButtonTooltip"] = "左键点击以销毁队列中的下一个物品。"
L["vendorDestroyCombat"] = "战斗中无法销毁物品。"
L["vendorDestroyConfirm"] = "此物品删除需要手动确认对话框。"
L["vendorDestroyDestroyed"] = "已销毁：%s"
L["vendorDestroyEmpty"] = "没有物品排队待销毁。"
L["vendorDestroyEnable"] = "启用销毁队列"
L["vendorDestroyEnableDesc"] = "在背包旁添加一个安全按钮，用于删除队列中的物品（每次点击一个）。"
L["vendorDestroyFailed"] = "无法拾取要删除的物品。"
L["vendorDestroyList"] = "销毁列表"
L["vendorDestroyListEmpty"] = "没有物品排队待销毁。"
L["vendorDestroyListLabel"] = "待销毁物品"
L["vendorDestroyLocked"] = "物品已被锁定。"
L["vendorDestroyManualHint"] = "通过ID添加物品或将其拖到此处以销毁。右键点击列表条目可移除。"
L["vendorDestroyMissing"] = "队列中的物品已不在你的背包中。"
L["vendorDestroyProtected"] = "此物品无法由 EnhanceQoL 销毁。"
L["vendorDestroyProtectedQuality"] = "此物品品质无法由 EnhanceQoL 销毁。"
L["vendorDestroyQueue"] = "商人 - 销毁队列"
L["vendorDestroyRemove"] = "从销毁列表移除"
L["vendorDestroyRemoved"] = "销毁队列 -: %s (%d)"
L["vendorDestroyShowMessages"] = "在聊天中显示已销毁/受保护物品的消息"
L["vendorDestroyShowMessagesDesc"] = "启用后，每个被销毁的物品或被阻止的尝试都会在聊天中提示。"
L["vendorEnable"] = "启用自动出售 %s 物品"
L["vendorExcludeAdd"] = "添加物品到排除列表"
L["vendorExcludeAddDesc"] = "输入物品 ID 或物品链接。排除的物品会受到保护，不受自动出售规则影响。"
L["vendorExcludeRemove"] = "移除排除物品"
L["vendorExcludeRemoveDesc"] = "从排除列表中选择一个物品，使其可以再次被出售。"
L["vendorIncludeAdd"] = "添加物品到包含列表"
L["vendorIncludeAddDesc"] = "输入物品 ID 或物品链接。包含的物品即使不符合品质规则，也会被标记为自动出售。"
L["vendorIncludeRemove"] = "移除包含物品"
L["vendorIncludeRemoveConfirm"] = "要从包含列表中移除 %s 吗？"
L["vendorIncludeRemoveDesc"] = "从包含列表中选择一个物品，停止强制自动出售它。"
L["vendorNoItemsToRemove"] = "没有可移除的物品"
L["vendorExcludeRemoveConfirm"] = "从排除列表中移除 %s？"
L["vendorIgnoreBoE"] = "忽略装备绑定物品"
L["vendorIgnoreEquipmentSets"] = "忽略装备方案"
L["vendorIgnoreEquipmentSetsDesc"] = "防止该品质自动出售已分配到装备方案的物品。手动加入包含列表的物品仍可出售。"
L["vendorIgnoreHeroicTrack"] = "忽略英雄档物品"
L["vendorIgnoreMythTrack"] = "忽略神话档物品"
L["vendorIgnoreTrackItems"] = "忽略%s档物品"
L["vendorIgnoreUpgradable"] = "忽略可升级物品"
L["vendorIgnoreWarbound"] = "忽略战役绑定物品"
L["vendorIncludeExclude"] = "商人 - 包含/排除"
L["vendorMinIlvl"] = "标记选定装等以下的物品为自动出售"
L["vendorMinIlvlDif"] = "低于平均装等多少时标记为自动出售"
L["vendorOnly12Items"] = "每次交易最多出售 12 件，方便回购。"
L["vendorOnly12ItemsDesc"] = "在商人窗口添加“下一个”按钮，用于出售下一批物品。"
L["vendorQuickActions"] = "商人 - 快捷操作"
L["Vendors"] = "商人与服务"
L["VendorsEconomy"] = "商人与经济"
L["vendorSellNext"] = "下一个"
L["vendorShowDestroyOverlay"] = "高亮显示排队待销毁的物品"
L["vendorShowSellHighContrast"] = "对已标记出售的物品使用高对比红色覆盖"
L["vendorShowSellOverlay"] = "对已标记出售的物品进行轻微高亮"
L["vendorShowSellTooltip"] = "在鼠标提示中显示出售标记信息"
L["VendorsServices"] = "修理选项"
L["vendorSwapAutoSellShift"] = "仅在按住 Shift 打开时自动出售"
L["vendorWillBeDestroyed"] = "已排队待销毁"
L["vendorWillBeSold"] = "已标记出售"
L["Vertical"] = "垂直"
L["Vertical offset"] = "垂直偏移"
L["Vertical orientation"] = "垂直方向"
L["VerticalTextureWarning"] = "暴雪默认的状态条材质是为水平条设计的，垂直使用时可能会显得拉伸。建议选择自定义材质。"
L["Visibility"] = "可见性"
L["VisibilityAddCondition"] = "添加条件"
L["VisibilityAddConfig"] = "添加配置"
L["VisibilityAddFrame"] = "添加"
L["VisibilityAddGroup"] = "添加组"
L["VisibilityAddKnownFrames"] = "添加已知框体"
L["VisibilityAllActionBars"] = "所有动作条"
L["VisibilityAllCooldownPanels"] = "所有冷却面板"
L["VisibilityAllCooldownViewers"] = "所有冷却查看器"
L["VisibilityAllResourceBars"] = "所有资源条"
L["VisibilityAllUIFrames"] = "所有界面框体"
L["VisibilityAllUnitFrames"] = "所有单位框体"
L["visibilityAlwaysHiddenActive"] = "要使用额外规则，请先关闭“始终隐藏”。"
L["VisibilityAndFadingFrames"] = "可见性与淡化（框体）"
L["VisibilityCondCasting"] = "施法中"
L["VisibilityCondFlying"] = "飞行中"
L["VisibilityCondHasTarget"] = "有目标"
L["VisibilityCondInGroup"] = "在队伍中"
L["VisibilityCondInInstance"] = "在副本中"
L["VisibilityCondInPetBattle"] = "宠物对战期间"
L["VisibilityCondInstanceArena"] = "副本：竞技场"
L["VisibilityCondInstanceParty"] = "副本：小队"
L["VisibilityCondInstancePvp"] = "副本：PvP"
L["VisibilityCondInstanceRaid"] = "副本：团队"
L["VisibilityCondInstanceScenario"] = "副本：场景战役"
L["VisibilityCondInVehicle"] = "在载具中"
L["VisibilityConditions"] = "条件"
L["VisibilityCondNotFlying"] = "未飞行"
L["VisibilityCondNotSkyriding"] = "非天际骑乘"
L["VisibilityCondSkyriding"] = "天际骑乘"
L["VisibilityCondSolo"] = "单人"
L["VisibilityConfigName"] = "配置名称"
L["VisibilityConfigs"] = "配置"
L["VisibilityCooldownPanel"] = "冷却面板"
L["VisibilityDamageMeter"] = "伤害统计"
L["VisibilityDeleteConfig"] = "删除配置"
L["VisibilityDeleteConfirm"] = "删除此可见性配置？"
L["VisibilityDuplicateCondition"] = "该组中已存在该条件。"
L["VisibilityEditor"] = "可见性配置器"
L["visibilityElementLabel"] = "元素"
L["VisibilityFrameAdded"] = "框体已添加。"
L["VisibilityFrameAssigned"] = "框体已分配给："
L["VisibilityFrameExists"] = "框体已在此配置中。"
L["visibilityFrameExplain2"] = "|cff99e599为暴雪单位框体组合相同触发器。|r\
|cff99e599鼠标悬停可与战斗或玩家生命值检测叠加。|r"
L["visibilityFrameRuleSelectionDesc"] = "选择此框体何时显示、淡化或隐藏。显示规则可在战斗、有目标、鼠标悬停或类似状态下显示框体；隐藏规则在条件生效时优先。"
L["visibilityFrameExtrasNote2"] = "|cff99e599想找团队框体、名字缩写或生命值文字调整？|r\
|cff99e599这些选项仍在 UI >> 单位框体。|r"
L["VisibilityFrameInvalid"] = "无效框体。"
L["VisibilityFrameName"] = "框体名称"
L["VisibilityFramesAdded"] = "已添加 %d 个框体。"
L["VisibilityFramesAssigned"] = "框体已分配到其他配置。"
L["VisibilityFramesNoneAdded"] = "未添加任何框体。"
L["visibilityHideInGroupActive"] = "当你在小队或团队中时，只会应用“总是在小队/团队中隐藏”（以及启用时的鼠标指向）这一规则；在组队状态下，其他可见性规则将被忽略。"
L["VisibilityHubName"] = "可见性中心"
L["visibilityKindActionBars"] = "动作条"
L["visibilityKindLabel"] = "类别"
L["VisibilityKnownCooldownViewer"] = "冷却查看器"
L["VisibilityKnownFrames"] = "已知框体"
L["VisibilityKnownUIFrames"] = "界面框体"
L["VisibilityModeHide"] = "隐藏当"
L["VisibilityNewConfig"] = "新可见性配置"
L["visibilityNoElement"] = "此类别没有可用的元素。"
L["visibilityNoRules"] = "此元素没有提供任何可见性规则。"
L["VisibilityPickerHint"] = "将鼠标悬停在框体上并左键点击添加。右键/Esc 取消。Tab/Shift+Tab 或鼠标滚轮切换。"
L["VisibilityPickerNone"] = "无命名框体"
L["VisibilityPickerParent"] = "父级"
L["VisibilityPickFrame"] = "选择框体"
L["visibilityRule_alwaysHidden"] = "始终隐藏"
L["visibilityRule_alwaysHidden_desc"] = "完全隐藏该元素。此规则优先于所有其他规则。"
L["visibilityRule_flying"] = "飞行时"
L["visibilityRule_flying_desc"] = "在你飞行时保持元素可见。"
L["visibilityRule_groupedHide"] = "总是在小队/团队中隐藏"
L["visibilityRule_groupedHide_desc"] = "当你在小队或团队中时隐藏玩家框体。组队时，只会应用此规则（以及启用时的鼠标指向）；其他可见性规则将被忽略。"
L["visibilityRule_hideFlying"] = "飞行时隐藏"
L["visibilityRule_hideFlying_desc"] = "在你飞行时隐藏该元素，即使其他可见性规则处于激活状态。"
L["visibilityRule_hideInParty"] = "在小队中时始终隐藏"
L["visibilityRule_hideInParty_desc"] = "当你在小队中但不在团队中时隐藏玩家框体。在小队中时，只会评估此规则（以及启用时的 Mouseover）；其他可见性规则会被忽略。"
L["visibilityRule_hideInRaid"] = "在团队中时始终隐藏"
L["visibilityRule_hideInRaid_desc"] = "当你在团队中时隐藏玩家框体。在团队中时，只会评估此规则（以及启用时的 Mouseover）；其他可见性规则会被忽略。"
L["visibilityRule_hideSkyriding_desc"] = "在天际骑乘时隐藏元素，即使其他可见性规则处于激活状态。"
L["visibilityRule_inCombat_desc"] = "当你进入战斗时，强制使该元素保持可见。"
L["visibilityRule_inGroup_desc"] = "当你在队伍或团队中时显示该元素。"
L["visibilityRule_inParty_desc"] = "当你在小队中但不在团队中时，自动显示该元素。"
L["visibilityRule_inRaid_desc"] = "当你在团队中时，自动显示该元素。"
L["visibilityRule_lockedByUF"] = "可见性由 Enhanced Unit Frames 控制。要更改此设置，请先将其禁用。"
L["visibilityRule_mouseover_desc"] = "在鼠标指向该元素之前将其淡出。"
L["visibilityRule_outCombat_desc"] = "仅在你处于非战斗状态时保持该元素可见。"
L["visibilityRule_playerCasting_desc"] = "当你施法或引导时显示该元素。"
L["visibilityRule_playerHasTarget_desc"] = "当你有一个有效目标时自动显示此元素。"
L["visibilityRule_playerHealth_desc"] = "当生命值低于 100% 时显示该元素。"
L["visibilityRule_playerMounted_desc"] = "骑乘时显示该元素（包含德鲁伊旅行形态）。"
L["visibilityRule_playerNotMounted_desc"] = "未骑乘时显示该元素。"
L["visibilityRule_skyriding_desc"] = "在翱翔/驭龙术期间保持该条可见，以便查看移动技能。"
L["visibilityScenarioGroupTitle"] = "可见性规则"
L["visibilitySelectorsTitle"] = "选择"
L["visibilityUnitFrameRedirect"] = "可见性覆盖已移动：请在可见性中心中配置玩家、目标、首领、微型菜单等。"
L["volumeIconOnly"] = "仅图标"
L["volumeLeftClickHint"] = "左键：选择音量通道"
L["volumeMiddleClickHint"] = "中键：静音当前通道"
L["volumeMouseWheelHint"] = "鼠标滚轮：调整当前音量"
L["volumeMuteMenuTitle"] = "切换音量通道"
L["volumeRightClickHint"] = "右键：切换音量通道"
L["volumeSelectMenuTitle"] = "选择音量通道"
L["volumeStreams"] = "音量通道"
L["Warband Collections"] = "战团收藏"
L["warbandGold"] = "战团金币"
L["warlock_HideSoulShardBar"] = "隐藏灵魂碎片条"
L["wayError"] = "未找到地图 ID %s"
L["wayErrorPlacePing"] = "无法在此处设置航点"
L["waySet"] = "已在地图 %s 的 %.1f %.1f 处设定航点"
L["wayUsage"] = "用法：/way [mapID] 37.8 61.2"
L["WCLUrl"] = "复制 Warcraft Logs 链接"
L["What's New"] = "新内容"
L["Wheel Scaling"] = "滚轮缩放"
L["When I have a target"] = "当我有目标时"
L["While skyriding"] = "天际骑乘中"
L["WholeChatWindowClickable"] = "使整个聊天窗口可点击"
L["Width"] = "宽度"
L["windrunner_spire_lirath_windrunner"] = "利拉斯·风行者（风行者尖塔）"
L["wonderwing_20"] = "奇迹之翼 2.0吱叫"
L["World"] = "世界"
L["World Map"] = "世界地图"
L["worldMapCoordinatesHideCursor"] = "鼠标不在地图上时隐藏鼠标坐标"
L["worldMapCoordinatesHideCursorDesc"] = "仅当鼠标位于地图上时显示鼠标坐标。"
L["worldMapCoordinatesUpdateInterval"] = "坐标更新间隔（秒）"
L["worldMapCoordinatesUpdateIntervalDesc"] = "数值越小更新越频繁。"
L["WorldMarkerCycle"] = "单键循环世界标记。世界标记只能在队伍/团队中放置。"
L["WorldMarkerKeybindings"] = "世界标记按键绑定"
L["WorldMarkerKeybindingsDesc"] = "为循环切换世界标记和清除所有世界标记分配按键绑定。"
L["WorldMarkers"] = "世界标记"
L["wowhead"] = "Wowhead"
L["WrongTalents"] = "错误的天赋"
L["X"] = "X"
L["X Offset"] = "X 偏移"
L["xalatath"] = "地下城中的萨拉塔斯语音"
L["XP/hour"] = "XP/小时"
L["XP_Rep"] = "经验与声望条"
L["xpBarColor"] = "条颜色（无休息）"
L["xpBarDesc"] = "将你的经验显示为可自定义的进度条。"
L["xpBarEditModeHint"] = "在编辑模式中配置锚点、样式和文本。"
L["xpBarEnabled"] = "启用经验条"
L["xpBarHideBlizzardTracking"] = "升级时隐藏暴雪追踪条"
L["xpBarRestedColor"] = "条颜色（有休息）"
L["xpBarRestedOverlayEnabled"] = "显示休息叠加区段"
L["xpBarTextEnabled"] = "显示文本"
L["xpBarTextLevelFmt"] = "等级 %d"
L["xpBarTextOutlineMono"] = "单色"
L["xpBarTextTypeCurMax"] = "当前 / 最大"
L["xpBarTextTypeCurMaxNeeded"] = "当前 / 最大值（所需）"
L["xpBarTextTypeCurMaxPercent"] = "当前 / 最大（百分比）"
L["xpBarTextTypeCurMaxRested"] = "当前 / 最大（+休息）"
L["xpBarTextTypeETAXPH"] = "升级还需（+XP/小时）"
L["xpBarTextTypePercentRested"] = "百分比（+休息）"
L["xpBarTextTypeRested"] = "休息经验"
L["xpBarTextTypeRestedPercent"] = "休息 %"
L["xpBarTextTypeXPPerHour"] = "每小时经验"
L["Y"] = "Y"
L["Y Offset"] = "Y 偏移"

-- Bags module locales
L["bagsModuleEnable"] = "启用 Bags 模块"
L["bagsModuleEnableDesc"] = "可选替换默认背包窗口。启用后再停用，需要重新载入界面才会完全生效。"
L["addonTitle"] = "Bags"
L["addonDescription"] = "适用于正式服的独立背包窗口与物品网格。"
L["simpleBagsTitle"] = "Bags"
L["skinnerCharacterFrameAlpha"] = "角色框架透明度"
L["skinnerCharacterFrameEnabled"] = "启用角色框架美化"
L["skinnerCharacterFrameSection"] = "角色框架"
L["skinnerOuterBorderColor"] = "外边框颜色"
L["skinnerOuterBorderSize"] = "外边框大小"
L["skinnerOuterFrameBorder"] = "外层框架边框"
L["skinnerTitle"] = "Skinner"
L["simpleBagsDragHint"] = "拖动以移动"
L["settingsTitleSuffix"] = "设置"
L["settingsCategoriesLabel"] = "分类"
L["settingsCategoryLayout"] = "布局"
L["settingsCategoryFooter"] = "底栏"
L["settingsCategoryTracking"] = "追踪"
L["settingsCategoryOverlays"] = "覆盖层"
L["settingsLayoutDescription"] = "背包窗口的基础布局选项。"
L["settingsFooterDescription"] = "控制金币、货币与空位摘要。"
L["settingsFreeSlotDisplayColors"] = "彩色空位"
L["settingsFreeSlotDisplayIcons"] = "图标"
L["settingsFreeSlotDisplayLabel"] = "空位显示"
L["settingsFreeSlotDisplayTexture"] = "无图标"
L["settingsFreeSlotNormalColor"] = "背包空位颜色"
L["settingsFreeSlotReagentColor"] = "材料空位颜色"
L["settingsTrackingDescription"] = "追踪背包关注货币、自定义货币以及战团提示细节。"
L["settingsOverlaysDescription"] = "将物品等级等覆盖元素直接放置在物品格上。"
L["settingsCategoriesDescription"] = "为高级模式创建父分组和基于规则的分类。"
L["settingsCategoriesEmptyState"] = "创建一个分组或分类，开始搭建你的高级布局。"
L["settingsCategoryAssignedItemsTitle"] = "已指定物品"
L["settingsCategoryAssignedItemsHint"] = "粘贴物品链接或 ID，或将物品拖到这里以固定到此分类。"
L["settingsCategoryDropItemHint"] = "将物品拖到这里即可直接指定。"
L["settingsCategoryItemPlaceholder"] = "物品链接或 ID"
L["settingsCategoryNoItems"] = "还没有指定任何物品。"
L["settingsCategoryAutomaticRulesTitle"] = "自动规则"
L["settingsCategoryAutomaticRulesHint"] = "先添加基础条件，之后再扩展为嵌套的 与 / 或 组。"
L["settingsCategoryNoRules"] = "还没有自动规则。"
L["settingsCategoryAddLogicGroup"] = "添加逻辑组"
L["settingsCategoryGroupMatchAll"] = "全部匹配"
L["settingsCategoryGroupMatchAny"] = "任意匹配"
L["settingsCategoryCustomDefaultName"] = "分类"
L["settingsCategoryDesaturateItems"] = "物品图标去色"
L["settingsCategoryDesaturateItemsTooltip"] = "在背包和银行视图中以灰度显示匹配的物品图标。适合垃圾或其他低优先级分区。"
L["settingsCategoryGroupLabel"] = "分组"
L["settingsCategoryGroupCombineSubcategories"] = "合并此分组中的子分类"
L["settingsCategoryGroupCombineSubcategoriesTooltip"] = "将此分组显示为一个物品区块，不再显示单独的子分类标题。分类顺序仍用于决定分组内物品的顺序。"
L["settingsCategoryHideInBags"] = "在背包中隐藏此分类"
L["settingsCategoryHideInBagsTooltip"] = "在背包和银行视图中完全隐藏此分类或分组及其匹配物品。"
L["settingsCategoryGroupHint"] = "同一父分组中的分类会在背包和银行视图中显示在同一个标题下，并一起折叠。"
L["settingsCategoryGroupSpacerBefore"] = "在分组前添加分隔线"
L["settingsCategoryGroupSpacerBeforeTooltip"] = "在此分组上方添加分隔线；如果它当前是第一个可见分组，则不会添加。"
L["settingsCategoryAddGroup"] = "添加分组"
L["settingsCategoryAddCategory"] = "添加分类"
L["settingsCategoryParentGroupLabel"] = "父分组"
L["settingsCategoryParentGroupNone"] = "无分组"
L["settingsCategoryPriorityLabel"] = "优先级"
L["settingsCategoryPriorityHint"] = "当一个物品同时匹配多个分类时，优先级更高的分类获胜。"
L["settingsCategoryOrderLabel"] = "显示顺序"
L["settingsCategoryOrderHint"] = "数值越低显示越靠前。这只会改变条目位置，不会改变哪些物品匹配其规则。"
L["settingsCategorySortLabel"] = "排序"
L["settingsCategorySortHint"] = "控制此分类内物品的排序方式。"
L["settingsCategorySortDefault"] = "默认"
L["settingsCategorySortModeExpansion"] = "资料片"
L["settingsCategorySortModeItemLevel"] = "装等"
L["settingsCategorySortModeQuality"] = "品质"
L["settingsCategorySortModeName"] = "名称"
L["settingsCategorySortModeCount"] = "数量"
L["settingsCategorySortModeVendorPrice"] = "出售价格"
L["settingsCategorySortModeKeystoneLevel"] = "钥石等级"
L["bagAssignToCategoryTooltipTitle"] = "指定物品"
L["bagAssignToCategoryTooltipText"] = "按住 Alt 并将物品拖到这里，即可把它固定到%s。"
L["settingsCategoryRuleGroupBasic"] = "基础分组"
L["settingsBuiltInCategoriesTitle"] = "默认分组"
L["settingsBuiltInCategoriesHint"] = "隐藏任何你不想保留的内置分组。"
L["settingsCustomCategoriesTitle"] = "自定义分组"
L["settingsCustomCategoriesHint"] = "先创建独立分组，再把基于规则的分类放到其下。"
L["settingsCategoryRuleGroupClassification"] = "分类"
L["settingsCategoryRuleGroupOwnership"] = "归属"
L["settingsCategoryRuleGroupNumbers"] = "数值"
L["settingsCategoryRuleGroupFlags"] = "标记"
L["settingsCategoryRuleOperatorIn"] = "属于以下任意项"
L["settingsRuleFieldDefaultCategory"] = "默认分组"
L["settingsRuleFieldClass"] = "物品类别"
L["settingsRuleFieldSubclass"] = "物品子类"
L["settingsRuleFieldQuality"] = "品质"
L["settingsRuleFieldBindType"] = "绑定类型"
L["settingsRuleFieldEquipLoc"] = "装备部位"
L["settingsEquipLocDuplicateFormat"] = "%s (%s)"
L["settingsRuleFieldExpansion"] = "资料片"
L["settingsRuleFieldProfessionGroup"] = "专业组"
L["settingsRuleFieldItemLevel"] = "物品等级"
L["settingsRuleFieldItemLevelRelativeToEquippedAverage"] = "物品等级 >= 已装备平均装等"
L["settingsRuleFieldRequiredLevel"] = "需求等级"
L["settingsRuleFieldStackCount"] = "堆叠数量"
L["settingsRuleFieldSellPrice"] = "出售价格"
L["settingsRuleFieldCraftingReagent"] = "制造材料"
L["settingsRuleFieldBound"] = "已绑定"
L["settingsOverlayBindStatus"] = "绑定状态"
L["settingsOverlayBindStatusTooltip"] = "在有特殊绑定状态的物品上显示 BoE、WB 或 WuE 文本。"
L["settingsOverlayEquipmentSet"] = "装备方案图标"
L["settingsOverlayEquipmentSetTooltip"] = "在属于装备方案的物品上显示装备管理器图标。"
L["settingsOverlayItemLevel"] = "物品等级"
L["settingsOverlayItemLevelTooltip"] = "调整每个物品按钮内物品等级文字的位置。"
L["settingsOverlayProfessionQuality"] = "专业品质"
L["settingsOverlayProfessionQualityTooltip"] = "在制造装备和专业物品上显示 Blizzard 专业品质图标。"
L["settingsOverlayUpgradeTrack"] = "升级路线"
L["settingsOverlayUpgradeTrackTooltip"] = "显示升级路线缩写和当前/最大等级，例如 H (4/6)。"
L["settingsOverlayAnchorLabel"] = "锚点"
L["settingsOverlayPreviewLabel"] = "预览"
L["settingsAnchorTopLeft"] = "左上"
L["settingsAnchorTop"] = "上方"
L["settingsAnchorTopRight"] = "右上"
L["settingsAnchorLeft"] = "左侧"
L["settingsAnchorCenter"] = "居中"
L["settingsAnchorRight"] = "右侧"
L["settingsAnchorBottomLeft"] = "左下"
L["settingsAnchorBottom"] = "下方"
L["settingsAnchorBottomRight"] = "右下"
L["settingsShowCategories"] = "显示物品分类"
L["settingsShowCategoriesTooltip"] = "将背包拆分为简单的物品分组。"
L["settingsOneBagMode"] = "One Bag 模式"
L["settingsOneBagModeTooltip"] = "以单一平铺网格显示所有背包栏位，不使用分类、分组、排序或合并空位指示。"
L["settingsOneBagFreeSlotsAtEnd"] = "将空位移到末尾"
L["settingsOneBagFreeSlotsAtEndTooltip"] = "默认保持 One Bag 的原生栏位顺序。启用后会将可见空位集中到所有物品之后。"
L["settingsShowCloseButton"] = "显示关闭按钮"
L["settingsShowCloseButtonTooltip"] = "在集成背包和银行窗口的上角显示一个小型关闭按钮。"
L["settingsClearNewItemsOnHeaderClick"] = "点击新物品标题清除"
L["settingsClearNewItemsOnHeaderClickTooltip"] = "允许点击新物品分组标题来清除当前的新物品标记。不会删除物品。"
L["settingsRememberLastBankTab"] = "记住上次银行标签"
L["settingsRememberLastBankTabTooltip"] = "打开整合银行时使用上次选择的个人银行或战团银行标签。"
L["settingsUseIntegratedBank"] = "使用整合银行"
L["settingsUseIntegratedBankTooltip"] = "用 Bags 的整合银行窗口替换暴雪个人银行和战团银行。"
L["settingsCombineFreeSlots"] = "将空位合并为指示器"
L["settingsCombineFreeSlotsTooltip"] = "隐藏网格中的空位，并在底栏显示剩余空间。"
L["settingsShowFreeSlots"] = "显示空位"
L["settingsShowFreeSlotsTooltip"] = "将背包空余空间显示为空位条目。关闭后会从背包网格中完全隐藏空位。"
L["settingsResetPosition"] = "重置窗口位置"
L["settingsPaddingTitle"] = "边距"
L["settingsOutsideHeaderPaddingLabel"] = "外侧顶部"
L["settingsOutsideFooterPaddingLabel"] = "外侧底部"
L["settingsInsideHorizontalPaddingLabel"] = "内侧左右"
L["settingsInsideTopPaddingLabel"] = "内侧上方"
L["settingsInsideBottomPaddingLabel"] = "内侧下方"
L["settingsOuterPaddingLabel"] = "外边距"
L["settingsItemScaleLabel"] = "物品缩放"
L["settingsMaxColumnsLabel"] = "最大列数"
L["settingsHeaderPaddingLabel"] = "头部边距"
L["settingsFooterSummaryPaddingLabel"] = "底部边距"
L["settingsFooterSummaryPaddingHint"] = "在底部摘要和货币的上方与下方增加额外间距。"
L["settingsShowGold"] = "显示金币"
L["settingsShowGoldTooltip"] = "在底栏显示当前金币。"
L["settingsShowCurrencies"] = "显示货币"
L["settingsShowCurrenciesTooltip"] = "在底栏显示关注和追踪的货币。"
L["settingsShowFooterSlotSummary"] = "显示空闲栏位摘要"
L["settingsShowFooterSlotSummaryTooltip"] = "在底部货币栏上方显示背包和材料包的空闲栏位统计。"
L["settingsUseWatchedCurrencies"] = "使用背包关注货币"
L["settingsUseWatchedCurrenciesTooltip"] = "添加默认背包货币追踪中的货币。"
L["settingsShowTrackedCurrencyCharacterBreakdown"] = "在鼠标提示中显示战团角色货币"
L["settingsShowTrackedCurrencyCharacterBreakdownTooltip"] = "当暴雪账号货币数据可用时，在追踪货币的鼠标提示中加入当前角色和其他战团角色的数量。"
L["settingsTrackedCurrencyTooltipTitle"] = "提示显示"
L["settingsTrackedCurrencyTooltipHint"] = "调整战团角色明细在追踪货币提示中的显示方式。"
L["settingsTrackedCurrencyTooltipTotalPositionLabel"] = "总计位置"
L["settingsTrackedCurrencyTooltipNameColorLabel"] = "名称颜色"
L["settingsTrackedCurrencyTooltipCountColorLabel"] = "数量颜色"
L["settingsTrackedCurrencyTooltipTotalTop"] = "上方"
L["settingsTrackedCurrencyTooltipTotalBottom"] = "下方"
L["settingsTrackedCurrencyTooltipColorDefault"] = "默认"
L["settingsTrackedCurrencyTooltipColorClass"] = "职业颜色"
L["settingsTrackedCurrencies"] = "追踪货币"
L["settingsTrackedCurrenciesHint"] = "添加任意数量的货币 ID，以便在底栏追踪器中显示。"
L["settingsTrackedCurrencyAddPlaceholder"] = "货币 ID"
L["settingsTrackedCurrencyAddInvalid"] = "请输入有效的货币 ID。"
L["settingsTrackedCurrencyAddDuplicate"] = "该货币已在追踪列表中。"
L["settingsTrackedCurrenciesEmpty"] = "尚无追踪货币。"
L["settingsCurrencySlotLabel"] = "货币"
L["settingsCurrencySlotHint"] = "输入货币 ID"
L["currencyTooltipTrackedCharactersTitle"] = "战团角色"
L["currencyTooltipTrackedCharactersLoading"] = "正在加载战团角色货币数据..."
L["settingsTrackedCharacters"] = "已跟踪角色"
L["settingsTrackedCharactersHint"] = "将鼠标悬停在背包底部的金币显示上，可查看已跟踪角色的金币。可在此删除旧角色。"
L["settingsTrackedCharactersEmpty"] = "尚无已跟踪角色。"
L["settingsTrackedCharacterCurrent"] = "当前"
L["categoryEquipment"] = "装备"
L["categoryConsumables"] = "消耗品"
L["categoryTradeGoods"] = "商品"
L["categoryRecipes"] = "配方"
L["categoryQuest"] = "任务"
L["categoryNewItems"] = "新物品"
L["categoryNewItemsClearTooltip"] = "点击清除新物品。"
L["categoryMiscellaneous"] = "杂项"
L["categoryFreeSlots"] = "空位"
L["professionGroupAlchemyHerbalism"] = "草药学 / 炼金术"
L["professionGroupCookingFishing"] = "烹饪 / 钓鱼"
L["professionGroupCraftingReagents"] = "专业材料"
L["professionGroupEnchanting"] = "附魔"
L["professionGroupInscription"] = "铭文"
L["professionGroupLeatherworkingSkinning"] = "制皮 / 剥皮"
L["professionGroupMiningSmithingEngineeringJewelcrafting"] = "采矿 / 锻造 / 工程学 / 珠宝加工"
L["professionGroupOtherCrafting"] = "其他制造"
L["professionGroupTailoring"] = "裁缝"
L["footerBagsLabel"] = "背包"
L["footerReagentLabel"] = "材料"
L["footerFreeLabel"] = "空余"
L["settingsCategoryRuleGroupSmart"] = "便捷筛选"
L["settingsRuleFieldRecommendedForSpec"] = "适合当前专精"
L["settingsRuleFieldRecommendedForClass"] = "适合当前职业"
L["settingsRuleFieldUpgradeOnly"] = "仅升级"
L["settingsRuleFieldUpgradeTrack"] = "升级路线"
L["settingsRuleFieldCanVendor"] = "可出售给商人"
L["settingsRuleFieldCanAuctionHouseSell"] = "可在拍卖行出售"
L["settingsRuleFieldEquipmentSet"] = "在装备方案中"
L["settingsRuleFieldHearthstone"] = "炉石"
L["settingsRuleFieldKeystone"] = "钥石"
L["settingsRuleFieldPvpItem"] = "PvP 物品"
L["settingsRuleFieldTeleportItem"] = "传送物品"
L["settingsRuleFieldTransmogSet"] = "幻化套装"
L["settingsRuleFieldToy"] = "玩具"
L["settingsRuleValueUpgradeTrackExplorer"] = "探索者"
L["settingsRuleValueUpgradeTrackAdventurer"] = "冒险者"
L["settingsRuleValueUpgradeTrackVeteran"] = "老兵"
L["settingsRuleValueUpgradeTrackChampion"] = "勇士"
L["settingsRuleValueUpgradeTrackHero"] = "英雄"
L["settingsRuleValueUpgradeTrackMyth"] = "神话"
L["settingsOverlayDisplayModeIcon"] = "图标"
L["settingsOverlayDisplayModeLabel"] = "显示方式"
L["settingsOverlayDisplayModeText"] = "文本"
L["settingsOverlayEnabled"] = "显示叠加层"
L["settingsOverlayEnabledTooltip"] = "切换此叠加层是否显示在物品按钮上。"
L["settingsOverlayTrackFilterTitle"] = "显示的升级路线"
L["settingsCombineUnstackableItems"] = "合并相同物品"
L["settingsCombineUnstackableItemsTooltip"] = "将重复的相同物品在视觉上合并为一个带总数量的条目。"
L["settingsCompactCategoryLayout"] = "紧凑分类布局"
L["settingsCompactCategoryLayoutTooltip"] = "让较小的分类共享同一行，在换到下一行前尽量填满横向空白。"
L["settingsCompactCategoryGapLabel"] = "紧凑分类间距"
L["settingsCategoryTreeView"] = "分组分类树状视图"
L["settingsCategoryTreeViewTooltip"] = "缩进父分组内的分类，同时让分组标题与背包边缘对齐。"
L["settingsCategoryTreeIndentLabel"] = "树状分类缩进"
L["settingsCategoryColorLabel"] = "颜色"
L["settingsCategoryColorTooltip"] = "选择这个自定义分组在列表和背包分区中使用的颜色。"
L["settingsTextAppearanceTitle"] = "文字外观"
L["settingsTextAppearanceHint"] = "选择背包标题、底栏文字和物品覆盖层使用的字体、大小与描边。"
L["settingsSkinPresetLabel"] = "皮肤"
L["settingsSkinPresetDefault"] = "默认"
L["settingsSkinPresetAdventure"] = "冒险"
L["settingsSkinPresetMidnight"] = "午夜"
L["settingsIconShapeLabel"] = "图标形状"
L["settingsIconShapePreset"] = "跟随皮肤"
L["settingsIconShapeDefault"] = "默认"
L["settingsIconShapeRound"] = "圆形"
L["settingsIconShapeHexagon"] = "六边形"
L["settingsIconShapeSquare"] = "正方形"
L["settingsFrameBackgroundLabel"] = "背景"
L["settingsFrameBackgroundSolid"] = "纯色"
L["settingsFrameBackgroundParchment"] = "羊皮纸"
L["settingsFrameBackgroundTheWarWithin"] = "The War Within"
L["settingsFrameBackgroundOpacityLabel"] = "背景透明度"
L["settingsFrameBorderTextureLabel"] = "边框材质"
L["settingsFrameBorderTextureSkin"] = "跟随皮肤"
L["settingsFrameBorderColorLabel"] = "边框颜色"
L["settingsFrameBorderColorTooltip"] = "右键点击以跟随所选皮肤颜色。"
L["settingsFrameBorderSizeLabel"] = "边框大小"
L["settingsFrameBorderOffsetLabel"] = "边框偏移"
L["settingsTextFontLabel"] = "字体"
L["settingsTextSizeLabel"] = "大小"
L["settingsTextOverlaySizeLabel"] = "覆盖层大小"
L["settingsTextOutlineLabel"] = "描边"
L["settingsTextStylesTitle"] = "文字样式"
L["settingsOverlayColorModeLabel"] = "物品等级颜色"
L["settingsOverlayColorModeRarity"] = "按品质"
L["settingsOverlayColorModeCustom"] = "自定义"
L["settingsOverlayCustomColorTooltip"] = "为此覆盖层选择自定义颜色。"
L["settingsTextFontStandard"] = "默认"
L["settingsTextFontArial"] = "Arial Narrow"
L["settingsTextFontMorpheus"] = "Morpheus"
L["settingsTextOutlineNone"] = "无描边"
L["settingsTextOutlineRegular"] = "描边"
L["settingsTextOutlineThick"] = "粗描边"
L["settingsBasicLayoutTitle"] = "物品布局"
L["settingsBasicLookTitle"] = "外观"
L["settingsBasicLookHint"] = "选择背包风格、图标形状、背景、透明度、字体、大小和描边。"
L["settingsMoneyFormatLabel"] = "Money format"
L["settingsMoneyFormatLetters"] = "Letters"
L["settingsMoneyFormatSymbols"] = "Coin symbols"
L["settingsSubcategoryFullLabels"] = "Use free row space for subcategory names"
L["settingsSubcategoryFullLabelsTooltip"] = "Allows compact subcategories to grow wide enough for their full label when there is room."
L["settingsTextCaseDefault"] = "Default"
L["settingsTextCaseLabel"] = "Case"
L["settingsTextCaseLower"] = "Lowercase"
L["settingsTextCaseUpper"] = "Uppercase"
L["settingsTextElementCategoryHeader"] = "Category header"
L["settingsTextElementFontLabel"] = "Element font"
L["settingsTextElementLabel"] = "Text element"
L["settingsTextElementOutlineLabel"] = "Element outline"
L["settingsTextElementOverlays"] = "Item overlays"
L["settingsTextElementStackCount"] = "堆叠数量"
L["settingsTextElementSizeLabel"] = "Element size"
L["settingsTextElementSubcategoryHeader"] = "Subcategory header"
L["settingsTextElementUseBaseFont"] = "Use base font"
L["settingsTextElementUseBaseOutline"] = "Use base outline"
L["settingsManagedCategoriesTitle"] = "分类"
L["settingsManagedCategoriesHint"] = "为当前模式创建父分组和基于规则的分类。"
L["settingsCategoryModeTitle"] = "分类模式"
L["settingsCategoryModeBasic"] = "基础"
L["settingsCategoryModeAdvanced"] = "高级"
L["settingsCategoryModeBasicDescription"] = "使用整理好的预设，并隐藏分类编辑器。"
L["settingsCategoryModeAdvancedDescription"] = "从空白开始，并保留完整的规则、分组和分类编辑能力。如果想以预设配置为起点，请使用“复制基础到高级”。"
L["settingsCategoryModeSwitchAdvanced"] = "切换到高级"
L["settingsCategoryModeSwitchBasic"] = "切换到基础"
L["settingsCategoryModeCopyBasic"] = "复制基础到高级"
L["settingsCategoryModeCopyConfirm"] = "这会用一份新的基础副本覆盖当前所有高级分类、分组、隐藏的默认分类和规则。是否继续？"
L["settingsCategoryModeOnboardingTitle"] = "选择你的分类模式"
L["settingsCategoryModeOnboardingDescription"] = "基础模式会带着整理好的父分组开始。高级模式从空白开始，并保留完整编辑器。"
L["settingsCategoryModeOnboardingBasicDescription"] = "使用整理好的父分组，并且只显示少量安全的设置项。"
L["settingsCategoryModeOnboardingAdvancedDescription"] = "从空白开始，并保留完整的规则、分组和分类编辑能力。如果想以预设配置为起点，请使用“复制基础到高级”。"
L["settingsCategoryModeOnboardingChooseBasic"] = "使用基础"
L["settingsCategoryModeOnboardingChooseAdvanced"] = "使用高级"
L["basicPresetGroupGear"] = "装备"
L["basicPresetCategoryUpgrades"] = "升级"
L["basicPresetCategoryEquipmentSets"] = "装备方案"
L["basicPresetCategoryTrinkets"] = "饰品"
L["basicPresetCategoryRings"] = "珠宝"
L["basicPresetCategoryWeapons"] = "武器"
L["basicPresetCategoryCloak"] = "披风"
L["basicPresetCategoryCloth"] = "布甲"
L["basicPresetCategoryLeather"] = "皮甲"
L["basicPresetCategoryMail"] = "锁甲"
L["basicPresetCategoryPlate"] = "板甲"
L["basicPresetCategoryOtherEquipment"] = "其他装备"
L["basicPresetGroupSupplies"] = "补给"
L["basicPresetCategoryHearthstones"] = "炉石"
L["basicPresetCategoryKeystones"] = "钥石"
L["basicPresetCategoryTeleporting"] = "传送"
L["basicPresetCategoryTransmogSets"] = "幻化套装"
L["basicPresetCategoryToys"] = "玩具"
L["basicPresetCategoryPotions"] = "药水"
L["basicPresetCategoryFoodDrink"] = "食物和饮料"
L["basicPresetCategoryConsumables"] = "消耗品"
L["basicPresetGroupProfessions"] = "专业"
L["basicPresetCategoryProfessionGear"] = "专业装备"
L["basicPresetCategoryTradeGoods"] = "商品"
L["basicPresetCategoryRecipes"] = "配方"
L["basicPresetGroupSelling"] = "出售"
L["basicPresetCategoryJunk"] = "垃圾"
L["basicPresetGroupSpecial"] = "特殊"
L["basicPresetCategoryMounts"] = "坐骑"
L["basicPresetCategoryPets"] = "宠物"
L["basicPresetCategoryBags"] = "背包"
L["basicPresetCategoryQuest"] = "任务"

L["Bags categories"] = "背包分类"
L["BagsCategoriesImportConfirm"] = "导入将覆盖你的背包分类。"
L["BagsCategoriesImportSuccess"] = "背包分类已导入。"
L["Export Bags categories"] = "导出背包分类"
L["Import Bags categories"] = "导入背包分类"
L["vendorDestroyAdd"] = "添加物品到销毁队列"
L["vendorDestroyAddDesc"] = "输入物品 ID 或物品链接，将其加入队列，以便通过安全销毁按钮手动销毁。"
L["vendorDestroyRemoveDesc"] = "从销毁队列中选择一个物品，停止将其提供为可销毁物品。"
