---@class addonTablePlatynator
local addonTable = select(2, ...)
local Locales = {
  enUS = {},
  frFR = {},
  deDE = {},
  ruRU = {},
  ptBR = {},
  esES = {},
  esMX = {},
  zhTW = {},
  zhCN = {},
  koKR = {},
  itIT = {},
}

PLATYNATOR_LOCALES = Locales

local L = Locales.enUS

L["THANKS_FOR_USING_PLATYNATOR_DONATE"] = "Thanks for using Platynator. Consider donating to support development"

L["PLATYNATOR"] = "Platynator"
L["DESIGNER"] = "Designer"
L["BEHAVIOUR"] = "Behaviour"
L["POSITIONING"] = "Positioning"
L["STYLE_SELECT"] = "Style Select"
L["GENERAL"] = "General"
L["FONT"] = "Font"
L["SHOW_OUTLINE"] = "Show outline"
L["SHOW_SHADOW"] = "Show shadow"
L["STYLE"] = "Style"
L["CUSTOMISE_PLATYNATOR"] = "Customise Platynator"
L["CTRL_C_TO_COPY"] = "Ctrl+C to copy"
L["JOIN_THE_DISCORD"] = "Join the Discord"
L["DISCORD_DESCRIPTION"] = "Updates, feature suggestions and support"
L["BY_PLUSMOUSE"] = "by plusmouse"
L["DEVELOPMENT_IS_TIME_CONSUMING"] = "|cff04cca4Development takes a huge amount of time|r"
L["DONATE"] = "Donate"
L["LINK"] = "Link"
L["VERSION_COLON_X"] = "Version: %s"
L["TO_OPEN_OPTIONS_X"] = "Access options with /platy"
L["OPEN_OPTIONS"] = "Open Options"
L["GLOBAL_SCALE"] = "Global scale"
L["BLIZZARD_EXTRA_WIDGETS_SCALE"] = "Blizzard extra widgets scale"
L["STYLE_SCALE"] = "Style scale"
L["SCALE"] = "Scale"
L["FILLED"] = "Filled"
L["EMPTY"] = "Empty"
L["BORDER_COLOR"] = "Border color"
L["ABSOLUTE"] = "Absolute"
L["PERCENTAGE"] = "Percentage"
L["NO_VALUE_UPPER"] = "NO VALUE"
L["ARCANE_FLURRY"] = "Arcane Flurry"
L["INTERRUPTED"] = "Interrupted"
L["WIDTH_RESTRICTION"] = "Width restriction"
L["CENTER"] = "Center"
L["LEFT"] = "Left"
L["RIGHT"] = "Right"
L["ALIGNMENT"] = "Alignment"
L["TEXTURES"] = "Textures"
L["COLORS"] = "Colors"
L["SAFE"] = "Safe"
L["TRANSITION"] = "Transition"
L["WARNING"] = "Warning"
L["OFFTANK"] = "Off-tank"
L["ALIGNMENT"] = "Alignment"
L["ACTIVATION"] = "Activation"
L["WORLD"] = "World"
L["FRIENDLY"] = "Friendly"
L["NEUTRAL"] = "Neutral"
L["HOSTILE"] = "Hostile"
L["UNFRIENDLY"] = "Unfriendly"
L["IN_COMBAT_WITH"] = "In Combat With"
L["ONLY_APPLY_IN_COMBAT"] = "Only apply in combat"
L["ONLY_APPLY_IN_INSTANCES"] = "Only apply in instances"
L["USE_CASTER_COLOR_ON_NON_ELITES"] = "Use caster color on non-elites"
L["ONLY_APPLY_WHEN_TANK"] = "Only apply when tank"
L["USE_IN_DELVES"] = "Use in delves"
L["USE_OUTSIDE_INSTANCES"] = "Use outside instances"
L["IN_RANGE"] = "In Range"
L["OUT_OF_RANGE"] = "Out of Range"
L["PARTY"] = "Party"
L["MULTIPLE_SELECTED"] = "Multiple Selected"
L["FADE"] = "Fade"
L["DIRECTION"] = "Direction"
L["HEIGHT"] = "Height"
L["WIDTH"] = "Width"
L["CLICK_REGION_WIDTH"] = "Click region width"
L["CLICK_REGION_HEIGHT"] = "Click region height"
L["STACKING_REGION_WIDTH"] = "Stacking region width"
L["STACKING_REGION_HEIGHT"] = "Stacking region height"
L["VERTICAL_OFFSET"] = "Vertical offset"
L["ABSORB"] = "Absorb"
L["ABSORB_COLOR"] = "Absorb color"
L["HIGHLIGHT_BAR_EDGE"] = "Highlight bar edge"
L["FOCUSED"] = "Focused"
L["CLOSER_TO_SCREEN_EDGES"] = "Closer to screen edges"
L["NORMAL"] = "Normal"
L["MINION"] = "Minion"
L["MINOR"] = "Minor"
L["NORMAL_INSTANCES_ONLY"] = "Normal (instances only)"
L["LAYER"] = "Layer"
L["SQUARE"] = "Square"
L["CLEAR_SELECTION"] = "Clear Selection"
L["SHOW_WHEN_WOW_DOES"] = "Show when WoW does"
L["MOVE"] = "Move"
L["THREAT"] = "Threat"
L["ELITE_TYPE"] = "Elite Type"
L["DELVE_TYPE"] = "Delve Type"
L["BOSS"] = "Boss"
L["MINIBOSS"] = "Miniboss"
L["CASTER"] = "Caster"
L["MELEE"] = "Melee"
L["QUEST"] = "Quest"
L["CLASS_COLORS"] = "Class Colors"
L["REACTION"] = "Reaction"
L["ADD_COLORS"] = "Add Colors"
L["DIFFICULTY"] = "Difficulty"
L["AUTOMATIC"] = "Automatic"
L["SHOW_NAMEPLATES_ONLY_IF_NEEDED"] = "Show nameplates only if needed"
L["NEVER"] = "Never"
L["NAME_ONLY_PLAYERS"] = "Name only (players)"
L["ALWAYS_ALL"] = "Always (all)"
L["ON_TARGET_SCALE"] = "On target scale"
L["ON_CAST_SCALE"] = "On cast scale"
L["ON_CAST_TRANSPARENCY"] = "On cast transparency"
L["ON_NOT_TARGET_TRANSPARENCY"] = "On not target transparency"
L["ON_MOUSEOVER_TRANSPARENCY"] = "On mouseover transparency"
L["OBSCURED_TRANSPARENCY"] = "Obscured transparency"
L["COMBAT_OBSCURED_TRANSPARENCY"] = "Combat obscured transparency"
L["OUT_OF_RANGE_TRANSPARENCY"] = "Out of range transparency"
L["DEFENSIVE"] = "Defensive"
L["SIMPLIFIED_SCALE"] = "Simplified scale"
L["APPLIES_TO"] = "Applies to"
L["ENABLE_OVERRIDE"] = "Enable override"
L["ENABLE_OVERRIDE_INSTANCES"] = "Enable override instances"
L["ENABLE_OVERRIDE_WORLD"] = "Enable override world"
L["DEFAULT"] = "Default"
L["COMBAT"] = "Combat"
L["FRIENDLY_PLAYER"] = "Friendly Player"
L["ENEMY_PLAYER"] = "Enemy Player"

L["FOREGROUND"] = "Foreground"
L["VISUAL"] = "Visual"
L["BACKGROUND"] = "Background"
L["BACKGROUND_COLOR"] = "Background color"
L["APPLY_MAIN_COLOR_TO_BACKGROUND"] = "Apply main color to background"
L["BORDER"] = "Border"
L["COLOR"] = "Color"
L["CLASS_COLORED"] = "Class colored"

L["ON_TARGET_OR_CASTING"] = "On target (or casting)"
L["ON_NON_TARGET_AND_NON_CASTING"] = "On non-target (and non-casting)"
L["ENLARGE_NAMEPLATE"] = "Enlarge nameplate"
L["DO_NOTHING"] = "Do nothing"
L["SPECIAL_BRACKETS"] = "(Special)"
L["PERCENT_BRACKETS"] = "(%d%%)"
L["NONE"] = "None"
L["USE_NAMEPLATES_FOR"] = "Use nameplates for"
L["CLICKABLE_NAMEPLATES"] = "Clickable nameplates"

L["FRIENDLY_PLAYERS"] = "Friendly Players"
L["PLAYERS_AND_FRIENDS"] = "Players and friends"
L["FRIENDLY_NPCS"] = "Friendly NPCs"
L["ENEMIES"] = "Enemies"
L["NPCS"] = "NPCs"
L["TOTEMS"] = "Totems"
L["PETS"] = "Pets"
L["MINIONS"] = "Minions"
L["MINORS"] = "Minors"
L["STACKING_NAMEPLATES"] = "Stacking nameplates"
L["SHOW_FRIENDLY_IN_INSTANCES"] = "Show friendly in instances"
L["TAPPED"] = "Tapped"
L["FOCUS"] = "Focus"
L["APPLY_OTHER_CVARS"] = "Apply other CVars"

L["ENTER_PROFILE_NAME"] = "Enter Profile Name:"
L["PROFILES"] = "Profiles"
L["NEW_PROFILE_CLONE"] = "New Profile (clone current)"
L["NEW_PROFILE_BLANK"] = "New Profile (blank)"
L["CONFIRM_DELETE_PROFILE_X"] = "Are you sure you want to delete profile \"%s\"?"
L["CONFIRM_DELETE_STYLE_X"] = "Are you sure you want to delete style \"%s\"?"
L["IMPORT_DEFAULT_STYLE"] = "Import Default Style"

L["EXPORT"] = "Export"
L["IMPORT"] = "Import"
L["PASTE_YOUR_IMPORT_STRING_HERE"] = "Paste your import string here"

L["SQUIRREL"] = "Squirrel"
L["RABBIT"] = "Rabbit"
L["BEAVER"] = "Beaver"
L["HARE"] = "Hare"
L["HARE_SIMPLIFIED"] = "Hare Simplified"
L["DEER"] = "Deer"
L["HEDGEHOG"] = "Hedgehog"
L["TYPE_COLORS"] = "Type Colors"
L["BLIZZARD"] = "Blizzard"
L["BLIZZARD_CLASSIC"] = "Blizzard Classic"
L["NAME_ONLY"] = "Name Only"
L["CUSTOM"] = "Custom"
L["SAVE_AS"] = "Save as"
L["SAVE_CUSTOM_AS"] = "Save Custom as"

L["ENEMY"] = "Enemy"
L["SIMPLIFIED"] = "Simplified"
L["DEFAULT_BRACKETS"] = "(Default)"

L["ADD"] = "Add"
L["DELETE"] = "Delete"
L["SHOW_ALL"] = "Show All"
L["CLICK_ON_A_WIDGET"] = "Click on a widget for settings"
L["BARS"] = "Bars"
L["HEALTH"] = "Health"
L["HEALTH_FILL_TEXT"] = "Health Fill Text"
L["PLAYER_POWER"] = "Player Power"
L["ENERGY"] = "Energy"
L["ENERGY_PERCENTAGE"] = "Energy Percentage"
L["RAGE"] = "Rage"
L["MANA"] = "Mana"
L["TYPES"] = "Types"
L["MOBS"] = "Mobs"
L["HIGHLIGHTS"] = "Highlights"
L["TARGETED"] = "Targeted"
L["MOUSEOVER"] = "Mouseover"
L["FIXED"] = "Fixed"
L["AURAS"] = "Auras"
L["BUFFS"] = "Buffs"
L["DEBUFFS"] = "Debuffs"
L["CROWD_CONTROL"] = "Crowd Control"
L["TEXTS"] = "Texts"
L["CREATURE_NAME"] = "Creature Name"
L["HEALTH_VALUE"] = "Health Value"
L["DAMAGE_ABSORB_VALUE"] = "Damage Absorb Value"
L["CAST_NAME"] = "Cast Name"
L["GUILD"] = "Guild"
L["LEVEL"] = "Level"
L["ICONS"] = "Icons"
L["TARGET"] = "Target"
L["NOT_TARGET"] = "Not Target"
L["CAST_TARGET"] = "Cast Target"
L["CAST_INTERRUPTER"] = "Cast Interrupter"
L["CAST_TIME_LEFT"] = "Cast Time Left"
L["QUEST_OBJECTIVE"] = "Quest Objective"
L["MYTHIC_PLUS_FORCES_VALUE"] = "Mythic+ Forces Value"
L["CANNOT_INTERRUPT"] = "Cannot Interrupt"
L["ELITE"] = "Elite"
L["RARE"] = "Rare"
L["RARE_ELITE"] = "Rare Elite"
L["RARITY"] = "Rarity"
L["PVP"] = "PvP"
L["RAID_MARKER"] = "Raid Marker"
L["PVP_FLAG_CARRIER"] = "PvP Flag Carrier"
L["PLAYER_FACTION"] = "Player Faction"
L["IMPOSSIBLE"] = "Impossible"
L["VERY_DIFFICULT"] = "Very difficult"
L["DIFFICULT"] = "Difficult"
L["STANDARD"] = "Standard"
L["TRIVIAL"] = "Trivial"
L["DIFFICULTY_COLORED"] = "Difficulty colored"
L["TRUNCATE"] = "Truncate"
L["FILTERS"] = "Filters"
L["IMPORTANT"] = "Important"
L["FROM_YOU"] = "From you"
L["DISPELLABLE"] = "Dispellable"
L["SHOW_PANDEMIC"] = "Show pandemic"
L["SHOW_PURGEABLE_BORDER"] = "Show purgeable border"
L["SHOW_TYPE_BORDER"] = "Show type border"
L["SHOW_ROTATING_SWIPE"] = "Show rotating swipe"
L["SORTING"] = "Sorting"
L["METHOD"] = "Method"
L["DURATION"] = "Duration"
L["REVERSED"] = "Reversed"
L["INTERRUPT_READY"] = "Interrupt Ready"
L["INTERRUPT_NOT_READY"] = "Interrupt Not Ready"
L["UNINTERRUPTABLE_CAST"] = "Uninterruptable Cast"
L["CAST_TARGETS_YOU"] = "Cast Targets You"
L["READY"] = "Ready"
L["NOT_READY"] = "Not ready"
L["CAST"] = "Cast"
L["CHANNEL"] = "Channel"
L["EMPOWERED"] = "Empowered"
L["CASTING"] = "Casting"
L["IMPORTANT_CAST"] = "Important Cast"
L["INTERRUPTED_CAST"] = "Interrupted cast"
L["UNINTERRUPTABLE"] = "Uninterruptable"
L["SOFT_TARGET"] = "Soft Target"
L["SOFT_TARGET_SENTENCE_CASE"] = "Soft target"
L["SHOW_ONLY_IN_OPEN_WORLD"] = "Show only in open world"
L["MARK_INTERRUPT_READY_POINT"] = "Mark interrupt ready point"
L["INTERRUPT_POINT_COLOR"] = "Interrupt point color"
L["VALUES"] = "Values"
L["SIGNIFICANT_FIGURES"] = "Significant figures"
L["ROUNDED"] = "Rounded"
L["SHOW_PERCENT_SYMBOL"] = "Show % symbol"
L["MULTIPLE_VALUES_DISPLAY"] = "Multiple values display"
L["INCLUDE_ELITE_RARES"] = "Include elite rares"
L["PLAYER_GUILD"] = "Player guild"
L["NPC_ROLE"] = "NPC role"
L["INCLUDE_TARGET"] = "Include target"
L["ANIMATE"] = "Animate"
L["ENABLE_IF_LINES_FALLING_OFF_FONT"] = "Enable if lines falling off font"
L["EXECUTE"] = "Execute"
L["EXECUTE_CLASSIC"] = "Execute (Classic ONLY)"
L["ANIMATED_BORDER"] = "Animated Border"
L["BORDER_WIDTH"] = "Border width"
L["CLASS"] = "Class"
L["VISIBLE"] = "Visible"
L["COUNTDOWN"] = "Countdown"
L["STACKS"] = "Stacks"
L["LIMIT_TO"] = "Limit to"
L["X_AURAS"] = "%d auras"

L["ATTACK"] = "Attack"
L["CAN_ATTACK"] = "Can Attack"
L["CANNOT_ATTACK"] = "Cannot Attack"
L["IN_COMBAT"] = "In Combat"
L["OUT_OF_COMBAT"] = "Out of Combat"
L["LOCATION"] = "Location"
L["DUNGEON"] = "Dungeon"
L["RAID"] = "Raid"
L["DELVE"] = "Delve"
L["SPECIAL"] = "Special"
L["PLAYER"] = "Player"
L["NPC"] = "NPC"
L["MOB_CLASSIFICATION"] = "Mob Classification"
L["WORLD_BOSS"] = "World Boss"

L["DAMAGE"] = "Damage"
L["HEALER"] = "Healer"
L["TANK"] = "Tank"

L["UNSET"] = "--Unset--"

L["WHAT_TO_EXPORT"] = "What to export?"
L["STYLE"] = "Style"
L["PROFILE"] = "Profile"

L["THIS_WILL_OVERWRITE_STYLE_CUSTOM"] = "This will overwrite style \"Custom\". Continue?"
L["ENTER_THE_NEW_STYLE_NAME"] = "Enter the new style name"
L["ENTER_THE_CUSTOM_STYLE_NAME"] = "Enter the custom style name"
L["ENTER_THE_NEW_PROFILE_NAME"] = "Enter the new profile name"
L["THAT_STYLE_NAME_ALREADY_EXISTS"] = "That style name already exists"
L["THAT_PROFILE_NAME_ALREADY_EXISTS"] = "That profile name already exists"
L["OVERWRITE_CURRENT_PROFILE"] = "Overwrite current profile?"
L["OVERWRITE"] = "Overwrite"
L["MAKE_NEW"] = "Make new"
L["INVALID_IMPORT"] = "Invalid import"

L["SLASH_RESET"] = "reset"
L["SLASH_RESET_HELP"] = "Reset all Platynator settings, then reload."
L["SLASH_HELP"] = "Open the Platynator settings."
L["SLASH_UNKNOWN_COMMAND"] = "Unknown command '%s'"

local L = Locales.frFR
L["ABSOLUTE"] = "Absolu"
L["ABSORB"] = "Absorption"
L["ABSORB_COLOR"] = "Couleur d'absorption"
L["ACTIVATION"] = "Activation"
L["ADD"] = "Ajouter"
L["ADD_COLORS"] = "Ajouter des couleurs"
L["ADD_WIDGET"] = "Ajouter un widget"
L["ALIGNMENT"] = "Alignement"
L["ALWAYS_ALL"] = "Toujours (tous)"
L["ANIMATE"] = "Animer"
L["ANIMATED_BORDER"] = "Bordure animée"
L["APPLIES_TO"] = "S’applique à"
L["APPLY_MAIN_COLOR_TO_BACKGROUND"] = "Appliquer la couleur principale pour l’arrière-plan"
L["APPLY_OTHER_CVARS"] = "Appliquer d’autres CVars"
L["ARCANE_FLURRY"] = "Déluge des Arcanes"
L["ATTACK"] = "Attaquer"
L["AURAS"] = "Auras"
L["AUTOMATIC"] = "Automatique"
L["BACKGROUND"] = "Arrière-plan"
L["BACKGROUND_COLOR"] = "Couleur de l’arrière-plan"
L["BARS"] = "Barres"
L["BEAVER"] = "Castor"
L["BEHAVIOUR"] = "Comportement"
L["BLIZZARD"] = "Blizzard"
L["BLIZZARD_CLASSIC"] = "Blizzard Classique"
L["BLIZZARD_EXTRA_WIDGETS_SCALE"] = "Échelle des widgets de Blizzard"
L["BORDER"] = "Bordure"
L["BORDER_COLOR"] = "Couleur de la bordure"
L["BORDER_WIDTH"] = "Largeur de la bordure"
L["BOSS"] = "Boss"
L["BUFFS"] = "Améliorations"
L["BY_PLUSMOUSE"] = "par plusmouse"
L["CAN_ATTACK"] = "Peut attaquer"
L["CANNOT_ATTACK"] = "Ne peut pas attaquer"
L["CANNOT_INTERRUPT"] = "Ne peut pas être interrompu"
L["CAST"] = "Incantation"
L["CAST_INTERRUPTER"] = "Interrupteur d’incantation"
L["CAST_NAME"] = "Nom de l’incantation"
L["CAST_TARGET"] = "Cible de l'incantation"
L["CAST_TARGETS_YOU"] = "Incantation sur vous"
L["CAST_TIME_LEFT"] = "Temps d’incantation restant"
L["CASTER"] = "Lanceur de sorts"
L["CASTING"] = "Incantation"
L["CENTER"] = "Centre"
L["CHANNEL"] = "Canalisation"
L["CLASS"] = "Classe"
L["CLASS_COLORED"] = "Couleur de classe"
L["CLASS_COLORS"] = "Couleurs de classe"
L["CLEAR_SELECTION"] = "Effacer la sélection"
L["CLICK_ON_A_WIDGET"] = "Cliquez sur un widget pour afficher les paramètres"
L["CLICK_REGION_HEIGHT"] = "Hauteur de la zone cliquable"
L["CLICK_REGION_WIDTH"] = "Largeur de la zone cliquable"
L["CLICKABLE_NAMEPLATES"] = "Plaques de nom cliquables"
L["CLOSER_TO_SCREEN_EDGES"] = "Plus près des bords de l’écran"
L["COLOR"] = "Couleur"
L["COLORS"] = "Couleurs"
L["COMBAT"] = "Combat"
L["COMBAT_OBSCURED_TRANSPARENCY"] = "Transparence masquée en combat"
L["CONFIRM_DELETE_PROFILE_X"] = "Voulez-vous vraiment supprimer le profil « %s » ?"
L["CONFIRM_DELETE_STYLE_X"] = "Voulez-vous vraiment supprimer le style « %s » ?"
L["COUNTDOWN"] = "Compte à rebours"
L["CREATURE_NAME"] = "Nom de créature"
L["CROWD_CONTROL"] = "Contrôles de foule"
L["CTRL_C_TO_COPY"] = "Ctrl+C pour copier"
L["CUSTOM"] = "Personnalisé"
L["CUSTOMISE_PLATYNATOR"] = "Personnaliser Platynator"
L["DAMAGE_ABSORB_VALUE"] = "Valeur d’absorption des dégâts"
L["DEBUFFS"] = "Affaiblissements"
L["DEER"] = "Cerf"
L["DEFAULT"] = "Par défaut"
L["DEFAULT_BRACKETS"] = "(Défaut)"
L["DEFENSIVE"] = "Défensif"
L["DELETE"] = "Supprimer"
L["DELETE_WIDGET"] = "Supprimer le widget"
L["DELVE"] = "Gouffre"
L["DELVE_TYPE"] = "Type de gouffre"
L["DESIGNER"] = "Concepteur"
L["DEVELOPMENT_IS_TIME_CONSUMING"] = "|cff04cca4Le développement prend énormément de temps.|r"
L["DIFFICULT"] = "Difficile"
L["DIFFICULTY"] = "Difficulté"
L["DIFFICULTY_COLORED"] = "Coloré selon la difficulté"
L["DIRECTION"] = "Direction"
L["DISCORD_DESCRIPTION"] = "Mises à jour, suggestions et assistance"
L["DISPELLABLE"] = "Dissipable"
L["DO_NOTHING"] = "Ne rien faire"
L["DONATE"] = "Faire un don"
L["DUNGEON"] = "Donjon"
L["DURATION"] = "Durée"
L["ELITE"] = "Élite"
L["ELITE_TYPE"] = "Type d’élite"
L["EMPOWERED"] = "Surpuissant"
L["EMPTY"] = "Vide"
L["ENABLE_IF_LINES_FALLING_OFF_FONT"] = "Activer si les lignes dépassent la police"
L["ENABLE_OVERRIDE"] = "Activer la dérogation"
L["ENABLE_OVERRIDE_INSTANCES"] = "Activer la dérogation dans les instances"
L["ENABLE_OVERRIDE_WORLD"] = "Activer la dérogation dans le monde"
L["ENEMIES"] = "Ennemis"
L["ENEMY"] = "Ennemi"
L["ENEMY_PLAYER"] = "Joueur ennemi"
L["ENERGY"] = "Énergie"
L["ENERGY_PERCENTAGE"] = "Pourcentage d’énergie"
L["ENLARGE_NAMEPLATE"] = "Agrandir la plaque de nom"
L["ENTER_PROFILE_NAME"] = "Entrez le nom du profil :"
L["ENTER_THE_CUSTOM_STYLE_NAME"] = "Entrez le nom du style personnalisé"
L["ENTER_THE_NEW_PROFILE_NAME"] = "Entrez le nouveau nom du profil"
L["ENTER_THE_NEW_STYLE_NAME"] = "Entrez le nom du nouveau style"
L["EXECUTE"] = "Exécuter"
L["EXECUTE_CLASSIC"] = "Exécuter (Classique uniquement)"
L["EXPORT"] = "Exporter"
L["FADE"] = "S’effacer"
L["FILLED"] = "Rempli"
L["FILTERS"] = "Filtres"
L["FIXED"] = "Corrigé"
L["FOCUS"] = "Focus"
L["FOCUSED"] = "Focalisé"
L["FONT"] = "Police"
L["FOREGROUND"] = "Premier plan"
L["FRIENDLY"] = "Amical"
L["FRIENDLY_NPCS"] = "PNJ alliés"
L["FRIENDLY_PLAYER"] = "Joueur allié"
L["FRIENDLY_PLAYERS"] = "Joueurs alliés"
L["FROM_YOU"] = "De toi"
L["GENERAL"] = "Général"
L["GLOBAL_SCALE"] = "Échelle globale"
L["GUILD"] = "Guilde"
L["HARE"] = "Lièvre"
L["HARE_SIMPLIFIED"] = "Lièvre simplifié"
L["HEALTH"] = "Vie"
L["HEALTH_VALUE"] = "Valeur de vie"
L["HEDGEHOG"] = "Hérisson"
L["HEIGHT"] = "Hauteur"
L["HIGHLIGHT_BAR_EDGE"] = "Surbrillance du bord de barre"
L["HIGHLIGHTS"] = "Surbrillances"
L["HOSTILE"] = "Hostile"
L["ICONS"] = "Icônes"
L["IMPORT"] = "Importer"
L["IMPORT_DEFAULT_STYLE"] = "Importer des styles par défaut"
L["IMPORTANT"] = "Important"
L["IMPORTANT_CAST"] = "Incantation importante"
L["IMPOSSIBLE"] = "Impossible"
L["IN_COMBAT"] = "En combat"
L["IN_COMBAT_WITH"] = "En combat"
L["INCLUDE_ELITE_RARES"] = "Inclure les rares élites"
L["INCLUDE_TARGET"] = "Inclure la cible"
L["INTERRUPT_NOT_READY"] = "Interruption non disponible"
L["INTERRUPT_POINT_COLOR"] = "Couleur du point d’interruption"
L["INTERRUPT_READY"] = "Interruption prête"
L["INTERRUPTED"] = "Interrompu"
L["INTERRUPTED_CAST"] = "Incantation interrompue"
L["INVALID_IMPORT"] = "Importation invalide"
L["JOIN_THE_DISCORD"] = "Rejoignez le Discord"
L["LAYER"] = "Couche"
L["LEFT"] = "Gauche"
L["LEVEL"] = "Niveau"
L["LIMIT_TO"] = "Limiter à"
L["LINK"] = "Lien"
L["LOCATION"] = "Localisation"
L["MAKE_NEW"] = "Créer nouveau"
L["MANA"] = "Mana"
L["MARK_INTERRUPT_READY_POINT"] = "Marqueur d'interruption disponible"
L["MELEE"] = "Corps à corps"
L["METHOD"] = "Méthode"
L["MINIBOSS"] = "Mini-boss"
L["MINION"] = "Serviteur"
L["MINIONS"] = "Serviteurs"
L["MINOR"] = "Mineur"
L["MINORS"] = "Mineurs"
L["MOB_CLASSIFICATION"] = "Classification de mob"
L["MOBS"] = "Mobs"
L["MOUSEOVER"] = "Survol de souris"
L["MOVE"] = "Déplacer"
L["MULTIPLE_SELECTED"] = "Sélection multiple"
L["MULTIPLE_VALUES_DISPLAY"] = "Afficher plusieurs valeurs"
L["MYTHIC_PLUS_FORCES_VALUE"] = "Valeur des forces de Mythique+"
L["NAME_ONLY"] = "Nom uniquement"
L["NAME_ONLY_PLAYERS"] = "Nom seulement (joueurs)"
L["NEUTRAL"] = "Neutre"
L["NEVER"] = "Jamais"
L["NEW_PROFILE_BLANK"] = "Nouveau profil (vide)"
L["NEW_PROFILE_CLONE"] = "Nouveau profil (copier l’actuel)"
L["NO_VALUE_UPPER"] = "AUCUNE VALEUR"
L["NONE"] = "Aucun"
L["NORMAL"] = "Normal"
L["NORMAL_INSTANCES_ONLY"] = "Normal (instances seulement)"
L["NOT_READY"] = "Pas prêt"
L["NOT_TARGET"] = "Pas la cible"
L["NPC"] = "PNJ"
L["NPC_ROLE"] = "Rôle du PNJ"
L["NPCS"] = "PNJ"
L["OBSCURED_TRANSPARENCY"] = "Transparence masquée"
L["OFFTANK"] = "Tank secondaire"
L["ON_CAST_SCALE"] = "Échelle à l’incantation"
L["ON_CAST_TRANSPARENCY"] = "Transparence à l’incantation"
L["ON_MOUSEOVER_TRANSPARENCY"] = "Transparence au survol de la souris"
L["ON_NON_TARGET_AND_NON_CASTING"] = "En non ciblage (ou non incantation)"
L["ON_NOT_TARGET_TRANSPARENCY"] = "Transparence sur non-cible"
L["ON_TARGET_OR_CASTING"] = "En ciblage (ou incantation)"
L["ON_TARGET_SCALE"] = "Échelle de la cible"
L["ONLY_APPLY_IN_COMBAT"] = "Appliquer uniquement en combat"
L["ONLY_APPLY_IN_INSTANCES"] = "Appliquer uniquement dans les instances"
L["ONLY_APPLY_WHEN_TANK"] = "Appliquer uniquement si vous êtes tank"
L["OPEN_OPTIONS"] = "Ouvrir les options"
L["OUT_OF_COMBAT"] = "Hors combat"
L["OVERWRITE"] = "Écraser"
L["OVERWRITE_CURRENT_PROFILE"] = "Écraser le profil actuel ?"
L["PASTE_YOUR_IMPORT_STRING_HERE"] = "Collez votre chaîne d’importation ici"
L["PERCENT_BRACKETS"] = "(%d%%)"
L["PERCENTAGE"] = "Pourcentage"
L["PETS"] = "Familiers"
L["PLATYNATOR"] = "Platynator"
L["PLAYER"] = "Joueur"
L["PLAYER_FACTION"] = "Faction du joueur"
L["PLAYER_GUILD"] = "Guilde du joueur"
L["PLAYER_POWER"] = "Puissance du joueur"
L["PLAYERS_AND_FRIENDS"] = "Joueurs et alliés"
L["POSITIONING"] = "Positionnement"
L["POWER"] = "Puissance"
L["PROFILE"] = "Profil"
L["PROFILES"] = "Profils"
L["PVP"] = "JcJ"
L["PVP_FLAG_CARRIER"] = "Porteur de drapeau JcJ"
L["QUEST"] = "Quête"
L["QUEST_OBJECTIVE"] = "Objectif de quête"
L["RABBIT"] = "Lapin"
L["RAGE"] = "Rage"
L["RAID"] = "Raid"
L["RAID_MARKER"] = "Marqueur de raid"
L["RARE"] = "Rare"
L["RARE_ELITE"] = "Élite rare"
L["RARITY"] = "Rareté"
L["REACTION"] = "Réaction"
L["READY"] = "Prêt"
L["REVERSED"] = "Inversé"
L["RIGHT"] = "Droite"
L["ROUNDED"] = "Arrondi"
L["SAFE"] = "Sûr"
L["SAVE_AS"] = "Sauvegarder en tant que"
L["SAVE_CUSTOM_AS"] = "Sauvegarder le personnalisé en tant que"
L["SCALE"] = "Échelle"
L["SHOW_ALL"] = "Tout afficher"
L["SHOW_ENRAGE_DISPEL"] = "Afficher la dissipation de l’enragement"
L["SHOW_FRIENDLY_IN_INSTANCES"] = "Montrer les barres alliées en instance"
L["SHOW_NAMEPLATES_ONLY_IF_NEEDED"] = "Afficher les plaques de nom uniquement si nécessaire"
L["SHOW_ONLY_IN_OPEN_WORLD"] = "Afficher seulement dans le monde ouvert"
L["SHOW_OUTLINE"] = "Afficher le contour"
L["SHOW_PANDEMIC"] = "Afficher pandémie"
L["SHOW_PERCENT_SYMBOL"] = "Afficher le symbole %"
L["SHOW_PURGEABLE"] = "Afficher les effets dissipables"
L["SHOW_PURGEABLE_BORDER"] = "Afficher la bordure dissipable"
L["SHOW_ROTATING_SWIPE"] = "Afficher le balayage rotatif"
L["SHOW_SHADOW"] = "Afficher l’ombre"
L["SHOW_TYPE_BORDER"] = "Afficher la bordure par type"
L["SHOW_WHEN_WOW_DOES"] = "Afficher lorsque WoW le fait"
L["SIGNIFICANT_FIGURES"] = "Chiffres significatifs"
L["SIMPLIFIED"] = "Simplifié"
L["SIMPLIFIED_NAMEPLATES"] = "Plaques de nom simplifiées"
L["SIMPLIFIED_SCALE"] = "Échelonnage simplifié"
L["SLASH_HELP"] = "Ouvrir les paramètres de Platynator"
L["SLASH_RESET"] = "Réinitialiser"
L["SLASH_RESET_HELP"] = "Réinitialiser tous les paramètres de Platynator, et recharger."
L["SLASH_UNKNOWN_COMMAND"] = "Commande inconnue '%s'"
L["SOFT_TARGET"] = "Cible Souple"
L["SOFT_TARGET_SENTENCE_CASE"] = "Cible souple"
L["SORTING"] = "Tri"
L["SPECIAL"] = "Spécial"
L["SPECIAL_BRACKETS"] = "(Spécial)"
L["SQUARE"] = "Carré"
L["SQUIRREL"] = "Écureuil"
L["STACKING_NAMEPLATES"] = "Empilement des barres d'info"
L["STACKING_REGION_HEIGHT"] = "Hauteur de la zone d’empilement"
L["STACKING_REGION_WIDTH"] = "Largeur de la zone d’empilement"
L["STACKS"] = "Empilements"
L["STANDARD"] = "Standard"
L["STYLE"] = "Style"
L["STYLE_SCALE"] = "Échelle de style"
L["STYLE_SELECT"] = "Style"
L["TAPPED"] = "Indisponible"
L["TARGET"] = "Cible"
L["TARGETED"] = "Ciblé"
L["TEXTS"] = "Textes"
L["TEXTURES"] = "Textures"
L["THANKS_FOR_USING_PLATYNATOR_DONATE"] = "Merci d’utiliser Platynator. Envisagez de faire un don pour soutenir le développement"
L["THAT_PROFILE_NAME_ALREADY_EXISTS"] = "Ce nom de profil existe déjà"
L["THAT_STYLE_NAME_ALREADY_EXISTS"] = "Ce nom de style existe déjà"
L["THIS_WILL_OVERWRITE_STYLE_CUSTOM"] = "Vous allez écraser le style \"Personnalisé\". Continuer ?"
L["THREAT"] = "Menace"
L["TO_OPEN_OPTIONS_X"] = "Accédez aux options avec /platy"
L["TOTEMS"] = "Totems"
L["TRANSITION"] = "Transition"
L["TRIVIAL"] = "Peu Important"
L["TRUNCATE"] = "Tronquer"
L["TYPE_COLORS"] = "Couleurs de type"
L["TYPES"] = "Types"
L["UNFRIENDLY"] = "Inamical"
L["UNINTERRUPTABLE"] = "Ininterruptible"
L["UNINTERRUPTABLE_CAST"] = "Incantation ininterruptible"
L["UNSET"] = "--Non défini--"
L["USE_CASTER_COLOR_ON_NON_ELITES"] = "Utiliser la couleur du lanceur sur les ennemis non-élites"
L["USE_IN_DELVES"] = "Utiliser dans les gouffres"
L["USE_NAMEPLATES_FOR"] = "Utiliser les barres d'info pour"
L["USE_OUTSIDE_INSTANCES"] = "Utiliser en dehors des instances"
L["USE_SAFE_COLOR"] = "Utiliser une couleur sûre"
L["VALUES"] = "Valeurs"
L["VERSION_COLON_X"] = "Version : %s"
L["VERTICAL_OFFSET"] = "Décalage vertical"
L["VERY_DIFFICULT"] = "Très difficile"
L["VISIBLE"] = "Visible"
L["VISUAL"] = "Visuel"
L["WARNING"] = "Avertissement"
L["WHAT_TO_EXPORT"] = "Que voulez-vous exporter?"
L["WIDTH"] = "Largeur"
L["WIDTH_RESTRICTION"] = "Restriction de largeur"
L["WORLD"] = "Monde"
L["WORLD_BOSS"] = "Boss mondiaux"
L["X_AURAS"] = "%d auras"


local L = Locales.deDE
L["ABSOLUTE"] = "Absolut"
L["ABSORB"] = "Absorbieren"
L["ABSORB_COLOR"] = "Absorbieren Farbe"
--[[Translation missing --]]
L["ACTIVATION"] = "Activation"
--[[Translation missing --]]
L["ADD"] = "Add"
L["ADD_COLORS"] = "Farben hinzufügen"
L["ADD_WIDGET"] = "Widget hinzufügen"
L["ALIGNMENT"] = "Ausrichtung"
L["ALWAYS_ALL"] = "Immer (alles)"
L["ANIMATE"] = "Animieren"
L["ANIMATED_BORDER"] = "Animierter Rahmen"
--[[Translation missing --]]
L["APPLIES_TO"] = "Applies to"
L["APPLY_MAIN_COLOR_TO_BACKGROUND"] = "Hauptfarbe auf Hintergrund anwenden"
L["APPLY_OTHER_CVARS"] = "Weitere CVars anwenden"
L["ARCANE_FLURRY"] = "Arkane Schwall"
--[[Translation missing --]]
L["ATTACK"] = "Attack"
L["AURAS"] = "Auren"
L["AUTOMATIC"] = "Automatisch"
L["BACKGROUND"] = "Hintergrund"
L["BACKGROUND_COLOR"] = "Hintergrundfarbe"
L["BARS"] = "Balken"
L["BEAVER"] = "Biber"
L["BEHAVIOUR"] = "Verhalten"
L["BLIZZARD"] = "Blizzard"
L["BLIZZARD_CLASSIC"] = "Blizzard Classic"
L["BLIZZARD_EXTRA_WIDGETS_SCALE"] = "Blizzard Extra Widget Skalierung"
L["BORDER"] = "Rahmen"
L["BORDER_COLOR"] = "Rahmenfarbe"
L["BORDER_WIDTH"] = "Rahmenbreite"
L["BOSS"] = "Boss"
L["BUFFS"] = "Buffs"
L["BY_PLUSMOUSE"] = "von plusmouse"
--[[Translation missing --]]
L["CAN_ATTACK"] = "Can Attack"
--[[Translation missing --]]
L["CANNOT_ATTACK"] = "Cannot Attack"
L["CANNOT_INTERRUPT"] = "Nicht unterbrechbar"
L["CAST"] = "Zauber"
L["CAST_INTERRUPTER"] = "Zauberunterbrechung"
L["CAST_NAME"] = "Zaubername"
L["CAST_TARGET"] = "Zauberziel"
L["CAST_TARGETS_YOU"] = "Zauber zielt auf Dich"
L["CAST_TIME_LEFT"] = "Restliche Zauberzeit"
L["CASTER"] = "Zauberer"
L["CASTING"] = "Zaubern"
L["CENTER"] = "Zentriert"
L["CHANNEL"] = "Channel"
L["CLASS"] = "Klasse"
L["CLASS_COLORED"] = "Nach Klasse gefärbt"
L["CLASS_COLORS"] = "Klassenfarben"
L["CLEAR_SELECTION"] = "Auswahl löschen"
L["CLICK_ON_A_WIDGET"] = "Widget anklicken"
L["CLICK_REGION_HEIGHT"] = "Klickbereich-Höhe"
L["CLICK_REGION_WIDTH"] = "Klickbereich-Breite"
L["CLICKABLE_NAMEPLATES"] = "Klickbare Namensplaketten"
L["CLOSER_TO_SCREEN_EDGES"] = "Näher an den Bildschirmrändern"
L["COLOR"] = "Farbe"
L["COLORS"] = "Farben"
L["COMBAT"] = "Kampf"
--[[Translation missing --]]
L["COMBAT_OBSCURED_TRANSPARENCY"] = "Combat obscured transparency"
L["CONFIRM_DELETE_PROFILE_X"] = "Möchtest du das Profil \"%s\" wirklich löschen?"
L["CONFIRM_DELETE_STYLE_X"] = "Möchtest du den Stil \"%s\" wirklich löschen?"
--[[Translation missing --]]
L["COUNTDOWN"] = "Countdown"
L["CREATURE_NAME"] = "Kreaturenname"
L["CROWD_CONTROL"] = "Kontrolleffekte"
L["CTRL_C_TO_COPY"] = "STRG+C zum Kopieren"
L["CUSTOM"] = "Benutzerdefiniert"
L["CUSTOMISE_PLATYNATOR"] = "Platynator anpassen"
L["DAMAGE_ABSORB_VALUE"] = "Schadensabsorbtionswert"
L["DEBUFFS"] = "Debuffs"
L["DEER"] = "Reh"
L["DEFAULT"] = "Standard"
L["DEFAULT_BRACKETS"] = "(Standard)"
L["DEFENSIVE"] = "Defensiv"
--[[Translation missing --]]
L["DELETE"] = "Delete"
L["DELETE_WIDGET"] = "Widget löschen"
--[[Translation missing --]]
L["DELVE"] = "Delve"
L["DELVE_TYPE"] = "Tiefen Typ"
L["DESIGNER"] = "Designer"
L["DEVELOPMENT_IS_TIME_CONSUMING"] = "Entwicklung ist sehr zeitaufwändig"
L["DIFFICULT"] = "Schwierig"
L["DIFFICULTY"] = "Schwierigkeit"
L["DIFFICULTY_COLORED"] = "Nach Schwierigkeit gefärbt"
L["DIRECTION"] = "Richtung"
L["DISCORD_DESCRIPTION"] = "Updates, Feature-Vorschläge und Support"
L["DISPELLABLE"] = "Entfernbar"
L["DO_NOTHING"] = "Nichts tun"
L["DONATE"] = "Spenden"
--[[Translation missing --]]
L["DUNGEON"] = "Dungeon"
L["DURATION"] = "Laufzeit"
L["ELITE"] = "Elite"
L["ELITE_TYPE"] = "Elite-Typ"
--[[Translation missing --]]
L["EMPOWERED"] = "Empowered"
L["EMPTY"] = "Leer"
L["ENABLE_IF_LINES_FALLING_OFF_FONT"] = "Aktivieren wenn Linien aus Schriftart herausstechen"
L["ENABLE_OVERRIDE"] = "Überschreibung aktivieren"
L["ENABLE_OVERRIDE_INSTANCES"] = "Instanzüberschreibung aktivieren"
L["ENABLE_OVERRIDE_WORLD"] = "Weltüberschreibung aktivieren"
L["ENEMIES"] = "Feinde"
L["ENEMY"] = "Gegner"
L["ENEMY_PLAYER"] = "Gegnerischer Spieler"
--[[Translation missing --]]
L["ENERGY"] = "Energy"
--[[Translation missing --]]
L["ENERGY_PERCENTAGE"] = "Energy Percentage"
L["ENLARGE_NAMEPLATE"] = "Namensplakette vergrößern"
L["ENTER_PROFILE_NAME"] = "Profilname eingeben:"
L["ENTER_THE_CUSTOM_STYLE_NAME"] = "Benutzerdefinierten Stilnamen eingeben"
L["ENTER_THE_NEW_PROFILE_NAME"] = "Gib den neuen Profilnamen ein"
L["ENTER_THE_NEW_STYLE_NAME"] = "Neuen Stilnamen eingeben"
L["EXECUTE"] = "Hinrichten"
--[[Translation missing --]]
L["EXECUTE_CLASSIC"] = "Execute (Classic ONLY)"
L["EXPORT"] = "Exportieren"
L["FADE"] = "Ausblenden"
L["FILLED"] = "Gefüllt"
L["FILTERS"] = "Filter"
L["FIXED"] = "Fixiert"
L["FOCUS"] = "Fokus"
L["FOCUSED"] = "Fokussiert"
L["FONT"] = "Schriftart"
L["FOREGROUND"] = "Vordergrund"
L["FRIENDLY"] = "Freundlich"
L["FRIENDLY_NPCS"] = "Freundliche NPCs"
L["FRIENDLY_PLAYER"] = "Freundlicher Spieler"
L["FRIENDLY_PLAYERS"] = "Freundliche Spieler"
L["FROM_YOU"] = "Von Dir"
L["GENERAL"] = "Allgemein"
L["GLOBAL_SCALE"] = "Globale Skalierung"
L["GUILD"] = "Gilde"
L["HARE"] = "Hase"
L["HARE_SIMPLIFIED"] = "Vereinfachter Hase"
L["HEALTH"] = "Gesundheit"
L["HEALTH_VALUE"] = "Gesundheitswert"
L["HEDGEHOG"] = "Igel"
L["HEIGHT"] = "Höhe"
L["HIGHLIGHT_BAR_EDGE"] = "Hervorhebungen Fensterrahmen"
L["HIGHLIGHTS"] = "Hervorhebungen"
L["HOSTILE"] = "Feindlich"
L["ICONS"] = "Symbole"
L["IMPORT"] = "Importieren"
L["IMPORT_DEFAULT_STYLE"] = "Standardstil importieren"
L["IMPORTANT"] = "Wichtig"
L["IMPORTANT_CAST"] = "Wichtiger Zauber"
L["IMPOSSIBLE"] = "Unmöglich"
--[[Translation missing --]]
L["IN_COMBAT"] = "In Combat"
--[[Translation missing --]]
L["IN_COMBAT_WITH"] = "In Combat With"
L["INCLUDE_ELITE_RARES"] = "Seltene Elite einschließen"
L["INCLUDE_TARGET"] = "Ziel einschließen"
L["INTERRUPT_NOT_READY"] = "Unterbrechung nicht bereit"
L["INTERRUPT_POINT_COLOR"] = "Markierungsfarbe"
L["INTERRUPT_READY"] = "Unterbrechung bereit"
L["INTERRUPTED"] = "Unterbrochen"
L["INTERRUPTED_CAST"] = "Unterbrochener Zauber"
L["INVALID_IMPORT"] = "Import fehlerhaft"
L["JOIN_THE_DISCORD"] = "Dem Discord beitreten"
L["LAYER"] = "Ebene"
L["LEFT"] = "Links"
L["LEVEL"] = "Level"
--[[Translation missing --]]
L["LIMIT_TO"] = "Limit to"
L["LINK"] = "Link"
--[[Translation missing --]]
L["LOCATION"] = "Location"
L["MAKE_NEW"] = "Erstelle neues"
--[[Translation missing --]]
L["MANA"] = "Mana"
L["MARK_INTERRUPT_READY_POINT"] = "Markieren wenn Unterbrechung bereit"
L["MELEE"] = "Nahkampf"
L["METHOD"] = "Verfahren"
L["MINIBOSS"] = "Miniboss"
L["MINION"] = "Diener"
L["MINIONS"] = "Diener"
L["MINOR"] = "Trivial"
L["MINORS"] = "Trivial"
--[[Translation missing --]]
L["MOB_CLASSIFICATION"] = "Mob Classification"
--[[Translation missing --]]
L["MOBS"] = "Mobs"
L["MOUSEOVER"] = "Mouseover"
L["MOVE"] = "Bewegen"
L["MULTIPLE_SELECTED"] = "Mehrere ausgewählt"
L["MULTIPLE_VALUES_DISPLAY"] = "Anzeige mehrerer Werte"
--[[Translation missing --]]
L["MYTHIC_PLUS_FORCES_VALUE"] = "Mythic+ Forces Value"
L["NAME_ONLY"] = "Nur Name"
L["NAME_ONLY_PLAYERS"] = "Nur Name (Spieler)"
L["NEUTRAL"] = "Neutral"
L["NEVER"] = "Niemals"
L["NEW_PROFILE_BLANK"] = "Neues Profil (leer)"
L["NEW_PROFILE_CLONE"] = "Neues Profil (aktuelles kopieren)"
L["NO_VALUE_UPPER"] = "KEIN WERT"
L["NONE"] = "Keine"
L["NORMAL"] = "Normal"
L["NORMAL_INSTANCES_ONLY"] = "Normal (Nur Instanzen)"
L["NOT_READY"] = "Nicht Bereit"
--[[Translation missing --]]
L["NOT_TARGET"] = "Not Target"
--[[Translation missing --]]
L["NPC"] = "NPC"
L["NPC_ROLE"] = "NSC Rolle"
L["NPCS"] = "NSCs"
L["OBSCURED_TRANSPARENCY"] = "Verdeckte Transparenz"
L["OFFTANK"] = "Off-Tank"
L["ON_CAST_SCALE"] = "Zauber-Skalierung"
L["ON_CAST_TRANSPARENCY"] = "Zauber-Transparenz"
L["ON_MOUSEOVER_TRANSPARENCY"] = "Transparenz bei Mouseover"
L["ON_NON_TARGET_AND_NON_CASTING"] = "Auf Nicht-Ziel (und nicht zaubernd)"
L["ON_NOT_TARGET_TRANSPARENCY"] = "Transparenz für Nicht-Ziel"
L["ON_TARGET_OR_CASTING"] = "Auf Ziel (oder beim Zaubern)"
L["ON_TARGET_SCALE"] = "Skalierung am Ziel"
L["ONLY_APPLY_IN_COMBAT"] = "Nur im Kampf anwenden"
L["ONLY_APPLY_IN_INSTANCES"] = "Nur in Instanzen anweden"
--[[Translation missing --]]
L["ONLY_APPLY_WHEN_TANK"] = "Only apply when tank"
L["OPEN_OPTIONS"] = "Einstellungen öffnen"
--[[Translation missing --]]
L["OUT_OF_COMBAT"] = "Out of Combat"
L["OVERWRITE"] = "Überschreiben"
L["OVERWRITE_CURRENT_PROFILE"] = "Aktuelles Profil überschreiben?"
L["PASTE_YOUR_IMPORT_STRING_HERE"] = [=[Füge hier Deinen Import-String ein
]=]
L["PERCENT_BRACKETS"] = "(%d%%)"
L["PERCENTAGE"] = "Prozentsatz"
L["PETS"] = "Haustiere"
L["PLATYNATOR"] = "Platynator"
--[[Translation missing --]]
L["PLAYER"] = "Player"
--[[Translation missing --]]
L["PLAYER_FACTION"] = "Player Faction"
L["PLAYER_GUILD"] = "Spieler Gilde"
--[[Translation missing --]]
L["PLAYER_POWER"] = "Player Power"
L["PLAYERS_AND_FRIENDS"] = "Spieler und Freunde"
L["POSITIONING"] = "Platzierung"
L["POWER"] = "Ressourcen"
L["PROFILE"] = "Profil"
L["PROFILES"] = "Profile"
L["PVP"] = "PvP"
--[[Translation missing --]]
L["PVP_FLAG_CARRIER"] = "PvP Flag Carrier"
L["QUEST"] = "Quest"
L["QUEST_OBJECTIVE"] = "Questziel"
L["RABBIT"] = "Kanichen"
--[[Translation missing --]]
L["RAGE"] = "Rage"
--[[Translation missing --]]
L["RAID"] = "Raid"
L["RAID_MARKER"] = "Schlachtzug-Marker"
L["RARE"] = "Selten"
L["RARE_ELITE"] = "Selten Elite"
L["RARITY"] = "Seltenheit"
L["REACTION"] = "Reaktion"
L["READY"] = "Bereit"
L["REVERSED"] = "Invertiert"
L["RIGHT"] = "Rechts"
L["ROUNDED"] = "Gerundet"
L["SAFE"] = "Sicher"
L["SAVE_AS"] = "Speichern als"
L["SAVE_CUSTOM_AS"] = "Benutzerdefiniert speichern als"
L["SCALE"] = "Skalierung"
--[[Translation missing --]]
L["SHOW_ALL"] = "Show All"
L["SHOW_ENRAGE_DISPEL"] = "Wutanfall Entfernung anzeigen"
L["SHOW_FRIENDLY_IN_INSTANCES"] = "Freundliche in Instanzen anzeigen"
L["SHOW_NAMEPLATES_ONLY_IF_NEEDED"] = "Namensleisten nur bei Bedarf anzeigen"
L["SHOW_ONLY_IN_OPEN_WORLD"] = "Nur in freier Welt anzeigen"
L["SHOW_OUTLINE"] = "Umriss anzeigen"
L["SHOW_PANDEMIC"] = "Pandemic anzeigen"
L["SHOW_PERCENT_SYMBOL"] = "% Symbol anzeigen"
--[[Translation missing --]]
L["SHOW_PURGEABLE"] = "Show purgeable"
--[[Translation missing --]]
L["SHOW_PURGEABLE_BORDER"] = "Show purgeable border"
--[[Translation missing --]]
L["SHOW_ROTATING_SWIPE"] = "Show rotating swipe"
L["SHOW_SHADOW"] = "Schatten anzeigen"
--[[Translation missing --]]
L["SHOW_TYPE_BORDER"] = "Show type border"
L["SHOW_WHEN_WOW_DOES"] = "Anzeigen, wenn WoW es tut"
L["SIGNIFICANT_FIGURES"] = "Dargestellte Zahlen"
L["SIMPLIFIED"] = "Vereinfacht"
L["SIMPLIFIED_NAMEPLATES"] = "Vereinfachte Namensplaketten"
L["SIMPLIFIED_SCALE"] = "Vereinfachter Maßstab"
L["SLASH_HELP"] = "Platynator-Einstellungen öffnen."
L["SLASH_RESET"] = "Reset"
L["SLASH_RESET_HELP"] = "Alle Platynator-Einstellungen zurücksetzen und neu laden."
L["SLASH_UNKNOWN_COMMAND"] = "Unbekannter Befehl '%s'"
L["SOFT_TARGET"] = "Weiches Ziel"
L["SOFT_TARGET_SENTENCE_CASE"] = "Weiches Ziel"
L["SORTING"] = "Sortieren"
--[[Translation missing --]]
L["SPECIAL"] = "Special"
L["SPECIAL_BRACKETS"] = "(Spezial)"
L["SQUARE"] = "Quadrat"
L["SQUIRREL"] = "Eichhörnchen"
L["STACKING_NAMEPLATES"] = "Stapelnde Namensplaketten"
L["STACKING_REGION_HEIGHT"] = "Stapeln-Bereich Höhe"
L["STACKING_REGION_WIDTH"] = "Stapeln-Bereich Breite"
--[[Translation missing --]]
L["STACKS"] = "Stacks"
L["STANDARD"] = "Standard"
L["STYLE"] = "Stil"
L["STYLE_SCALE"] = "Stilskalierung"
L["STYLE_SELECT"] = "Stil auswählen"
L["TAPPED"] = "Getappt"
L["TARGET"] = "Ziel"
L["TARGETED"] = "Anvisiert"
L["TEXTS"] = "Texte"
L["TEXTURES"] = "Texturen"
L["THANKS_FOR_USING_PLATYNATOR_DONATE"] = "Vielen Dank für die Nutzung von Platynator und etwaige Spenden zur Unterstützung der Entwicklung."
L["THAT_PROFILE_NAME_ALREADY_EXISTS"] = "Dieser Profilname existiert bereits"
L["THAT_STYLE_NAME_ALREADY_EXISTS"] = "Dieser Stilname existiert bereits"
L["THIS_WILL_OVERWRITE_STYLE_CUSTOM"] = "Dies überschreibt den Stil \"Custom\". Fortfahren?"
L["THREAT"] = "Bedrohung"
L["TO_OPEN_OPTIONS_X"] = "Einstelllungen mit '/platy' öffnen"
L["TOTEMS"] = "Totems"
L["TRANSITION"] = "Übergang"
L["TRIVIAL"] = "Trivial"
L["TRUNCATE"] = "Kürzen"
L["TYPE_COLORS"] = "Schriftfarben"
--[[Translation missing --]]
L["TYPES"] = "Types"
L["UNFRIENDLY"] = "Unfreundlich"
L["UNINTERRUPTABLE"] = "nicht unterbrechbar"
L["UNINTERRUPTABLE_CAST"] = "Nicht unterbrechbarer Zauber"
--[[Translation missing --]]
L["UNSET"] = "--Unset--"
--[[Translation missing --]]
L["USE_CASTER_COLOR_ON_NON_ELITES"] = "Use caster color on non-elites"
L["USE_IN_DELVES"] = "In Tiefen verwenden"
L["USE_NAMEPLATES_FOR"] = "Namensplaketten verwenden für"
L["USE_OUTSIDE_INSTANCES"] = "Außerhalb von Instanzen verwenden"
L["USE_SAFE_COLOR"] = "Sichere Farbe verwenden"
L["VALUES"] = "Werte"
L["VERSION_COLON_X"] = "Version: %s"
--[[Translation missing --]]
L["VERTICAL_OFFSET"] = "Vertical offset"
L["VERY_DIFFICULT"] = "Sehr schwierig"
--[[Translation missing --]]
L["VISIBLE"] = "Visible"
L["VISUAL"] = "Visuell"
L["WARNING"] = "Warnung"
L["WHAT_TO_EXPORT"] = "Was soll exportiert werden?"
L["WIDTH"] = "Breite"
L["WIDTH_RESTRICTION"] = "Breitenbegrenzung"
--[[Translation missing --]]
L["WORLD"] = "World"
--[[Translation missing --]]
L["WORLD_BOSS"] = "World Boss"
--[[Translation missing --]]
L["X_AURAS"] = "%d auras"


local L = Locales.ruRU
L["ABSOLUTE"] = "Абсолютное"
L["ABSORB"] = "Поглощение"
L["ABSORB_COLOR"] = "Цвет поглощения"
--[[Translation missing --]]
L["ACTIVATION"] = "Activation"
--[[Translation missing --]]
L["ADD"] = "Add"
L["ADD_COLORS"] = "Добавить цвета"
L["ADD_WIDGET"] = "Добавить виджет"
L["ALIGNMENT"] = "Выравнивание"
L["ALWAYS_ALL"] = "Всегда (все)"
--[[Translation missing --]]
L["ANIMATE"] = "Animate"
--[[Translation missing --]]
L["ANIMATED_BORDER"] = "Animated Border"
--[[Translation missing --]]
L["APPLIES_TO"] = "Applies to"
L["APPLY_MAIN_COLOR_TO_BACKGROUND"] = "Применить основной цвет к фону"
L["APPLY_OTHER_CVARS"] = "Применить другие CVars"
L["ARCANE_FLURRY"] = "Чародейский шквал"
--[[Translation missing --]]
L["ATTACK"] = "Attack"
L["AURAS"] = "Ауры"
L["AUTOMATIC"] = "Авто"
L["BACKGROUND"] = "Фон"
L["BACKGROUND_COLOR"] = "Цвет фона"
L["BARS"] = "Панели"
L["BEAVER"] = "Бобр"
L["BEHAVIOUR"] = "Поведение"
L["BLIZZARD"] = "Blizzard"
L["BLIZZARD_CLASSIC"] = "Blizzard Classic"
--[[Translation missing --]]
L["BLIZZARD_EXTRA_WIDGETS_SCALE"] = "Blizzard extra widgets scale"
L["BORDER"] = "Граница"
L["BORDER_COLOR"] = "Цвет границы"
--[[Translation missing --]]
L["BORDER_WIDTH"] = "Border width"
L["BOSS"] = "Босс"
L["BUFFS"] = "Баффы"
L["BY_PLUSMOUSE"] = "от plusmouse"
--[[Translation missing --]]
L["CAN_ATTACK"] = "Can Attack"
--[[Translation missing --]]
L["CANNOT_ATTACK"] = "Cannot Attack"
L["CANNOT_INTERRUPT"] = "Невозможно прервать"
L["CAST"] = "Заклинание"
L["CAST_INTERRUPTER"] = "Прерыватель"
L["CAST_NAME"] = "Название заклинания"
L["CAST_TARGET"] = "Цель заклинания"
L["CAST_TARGETS_YOU"] = "Заклинание в игрока"
L["CAST_TIME_LEFT"] = "Время до конца заклинания"
L["CASTER"] = "Заклинатель"
L["CASTING"] = "Чтение заклинания"
L["CENTER"] = "По центру"
L["CHANNEL"] = "Направляемое"
--[[Translation missing --]]
L["CLASS"] = "Class"
L["CLASS_COLORED"] = "Цвет класса"
L["CLASS_COLORS"] = "Цвета по классу"
L["CLEAR_SELECTION"] = "Очистить выбор"
L["CLICK_ON_A_WIDGET"] = "Нажмите на виджет, чтобы открыть настройки"
L["CLICK_REGION_HEIGHT"] = "Высота области нажатия"
L["CLICK_REGION_WIDTH"] = "Ширина области нажатия"
L["CLICKABLE_NAMEPLATES"] = "Кликабельные панели"
L["CLOSER_TO_SCREEN_EDGES"] = "Ближе к краям экрана"
L["COLOR"] = "Цвет"
L["COLORS"] = "Цвета"
--[[Translation missing --]]
L["COMBAT"] = "Combat"
--[[Translation missing --]]
L["COMBAT_OBSCURED_TRANSPARENCY"] = "Combat obscured transparency"
L["CONFIRM_DELETE_PROFILE_X"] = "Вы уверены, что хотите удалить профиль \"%s\"?"
L["CONFIRM_DELETE_STYLE_X"] = "Вы уверены, что хотите удалить стиль \"%s\"?"
--[[Translation missing --]]
L["COUNTDOWN"] = "Countdown"
L["CREATURE_NAME"] = "Имя существа"
L["CROWD_CONTROL"] = "Массовый контроль"
L["CTRL_C_TO_COPY"] = "Ctrl+C для копирования"
L["CUSTOM"] = "Пользовательский"
L["CUSTOMISE_PLATYNATOR"] = "Настройка Platynator"
L["DAMAGE_ABSORB_VALUE"] = "Значение поглощения урона"
L["DEBUFFS"] = "Дебаффы"
L["DEER"] = "Олень"
--[[Translation missing --]]
L["DEFAULT"] = "Default"
L["DEFAULT_BRACKETS"] = "(По умолчанию)"
--[[Translation missing --]]
L["DEFENSIVE"] = "Defensive"
--[[Translation missing --]]
L["DELETE"] = "Delete"
L["DELETE_WIDGET"] = "Удалить виджет"
--[[Translation missing --]]
L["DELVE"] = "Delve"
--[[Translation missing --]]
L["DELVE_TYPE"] = "Delve Type"
L["DESIGNER"] = "Дизайн"
L["DEVELOPMENT_IS_TIME_CONSUMING"] = "|cff04cca4Разработка требует огромного количества времени|r"
L["DIFFICULT"] = "Сложно"
L["DIFFICULTY"] = "Сложность"
L["DIFFICULTY_COLORED"] = "Окрашивание по сложности"
L["DIRECTION"] = "Расположение"
L["DISCORD_DESCRIPTION"] = "Обновления, предложения и поддержка"
L["DISPELLABLE"] = "Рассеиваемое"
L["DO_NOTHING"] = "Ничего не делать"
L["DONATE"] = "Пожертвовать"
--[[Translation missing --]]
L["DUNGEON"] = "Dungeon"
L["DURATION"] = "Продолжительность"
L["ELITE"] = "Элита"
L["ELITE_TYPE"] = "Тип элиты"
--[[Translation missing --]]
L["EMPOWERED"] = "Empowered"
L["EMPTY"] = "Пустой"
--[[Translation missing --]]
L["ENABLE_IF_LINES_FALLING_OFF_FONT"] = "Enable if lines falling off font"
--[[Translation missing --]]
L["ENABLE_OVERRIDE"] = "Enable override"
--[[Translation missing --]]
L["ENABLE_OVERRIDE_INSTANCES"] = "Enable override instances"
--[[Translation missing --]]
L["ENABLE_OVERRIDE_WORLD"] = "Enable override world"
L["ENEMIES"] = "Враги"
L["ENEMY"] = "Враждебный"
--[[Translation missing --]]
L["ENEMY_PLAYER"] = "Enemy Player"
--[[Translation missing --]]
L["ENERGY"] = "Energy"
--[[Translation missing --]]
L["ENERGY_PERCENTAGE"] = "Energy Percentage"
L["ENLARGE_NAMEPLATE"] = "Увеличение"
L["ENTER_PROFILE_NAME"] = "Введите название профиля:"
L["ENTER_THE_CUSTOM_STYLE_NAME"] = "Введите название пользовательского стиля"
L["ENTER_THE_NEW_PROFILE_NAME"] = "Введите имя нового профиля"
L["ENTER_THE_NEW_STYLE_NAME"] = "Введите имя нового стиля"
--[[Translation missing --]]
L["EXECUTE"] = "Execute"
--[[Translation missing --]]
L["EXECUTE_CLASSIC"] = "Execute (Classic ONLY)"
L["EXPORT"] = "Экспорт"
L["FADE"] = "Затенение"
L["FILLED"] = "Заполненный"
L["FILTERS"] = "Фильтры"
L["FIXED"] = "Зафиксировано"
L["FOCUS"] = "Фокус"
L["FOCUSED"] = "В фокусе"
L["FONT"] = "Шрифт"
L["FOREGROUND"] = "Передний план"
L["FRIENDLY"] = "Дружественный"
L["FRIENDLY_NPCS"] = "Дружественные NPC"
--[[Translation missing --]]
L["FRIENDLY_PLAYER"] = "Friendly Player"
L["FRIENDLY_PLAYERS"] = "Дружественные игроки"
L["FROM_YOU"] = "От тебя"
L["GENERAL"] = "Общее"
L["GLOBAL_SCALE"] = "Глобальный масштаб"
L["GUILD"] = "Гильдия"
L["HARE"] = "Заяц"
L["HARE_SIMPLIFIED"] = "Упрощенный заяц"
L["HEALTH"] = "Здоровье"
L["HEALTH_VALUE"] = "Значение здоровья"
L["HEDGEHOG"] = "Ёж"
L["HEIGHT"] = "Высота"
L["HIGHLIGHT_BAR_EDGE"] = "Подсветка края панели"
L["HIGHLIGHTS"] = "Подсветка"
L["HOSTILE"] = "Враждебность"
L["ICONS"] = "Значки"
L["IMPORT"] = "Импорт"
L["IMPORT_DEFAULT_STYLE"] = "Импорт стиля по умолчанию"
L["IMPORTANT"] = "Важное"
L["IMPORTANT_CAST"] = "Важное заклинание"
L["IMPOSSIBLE"] = "Невозможно"
--[[Translation missing --]]
L["IN_COMBAT"] = "In Combat"
--[[Translation missing --]]
L["IN_COMBAT_WITH"] = "In Combat With"
L["INCLUDE_ELITE_RARES"] = "Включать элитных редких"
--[[Translation missing --]]
L["INCLUDE_TARGET"] = "Include target"
--[[Translation missing --]]
L["INTERRUPT_NOT_READY"] = "Interrupt Not Ready"
L["INTERRUPT_POINT_COLOR"] = "Цвет точки прерывания"
L["INTERRUPT_READY"] = "Прерывание готово"
L["INTERRUPTED"] = "Прервано"
L["INTERRUPTED_CAST"] = "Прерванное заклинание"
L["INVALID_IMPORT"] = "Неверный импорт"
L["JOIN_THE_DISCORD"] = "Присоединяйтесь к Discord"
L["LAYER"] = "Слой"
L["LEFT"] = "Слева"
L["LEVEL"] = "Уровень"
--[[Translation missing --]]
L["LIMIT_TO"] = "Limit to"
L["LINK"] = "Ссылка"
--[[Translation missing --]]
L["LOCATION"] = "Location"
L["MAKE_NEW"] = "Создать новый"
--[[Translation missing --]]
L["MANA"] = "Mana"
L["MARK_INTERRUPT_READY_POINT"] = "Отмечать точку готовности прерывания"
L["MELEE"] = "Ближний бой"
L["METHOD"] = "Метод"
L["MINIBOSS"] = "Минибосс"
L["MINION"] = "Прислужник"
L["MINIONS"] = "Прислужники"
L["MINOR"] = "Незначительный"
L["MINORS"] = "Незначительные"
--[[Translation missing --]]
L["MOB_CLASSIFICATION"] = "Mob Classification"
--[[Translation missing --]]
L["MOBS"] = "Mobs"
L["MOUSEOVER"] = "Наведение курсора"
L["MOVE"] = "Перемещать"
L["MULTIPLE_SELECTED"] = "Несколько выбранных"
--[[Translation missing --]]
L["MULTIPLE_VALUES_DISPLAY"] = "Multiple values display"
--[[Translation missing --]]
L["MYTHIC_PLUS_FORCES_VALUE"] = "Mythic+ Forces Value"
L["NAME_ONLY"] = "Только имя"
L["NAME_ONLY_PLAYERS"] = "Только имена (игроки)"
L["NEUTRAL"] = "Равнодушие"
L["NEVER"] = "Никогда"
L["NEW_PROFILE_BLANK"] = "Новый профиль (пустой)"
L["NEW_PROFILE_CLONE"] = "Новый профиль (клонировать текущий)"
L["NO_VALUE_UPPER"] = "НЕ ИМЕЕТ ЗНАЧЕНИЯ"
L["NONE"] = "Нет"
L["NORMAL"] = "Нормальный"
L["NORMAL_INSTANCES_ONLY"] = "Обычные (только подземелья)"
L["NOT_READY"] = "Не готово"
--[[Translation missing --]]
L["NOT_TARGET"] = "Not Target"
--[[Translation missing --]]
L["NPC"] = "NPC"
--[[Translation missing --]]
L["NPC_ROLE"] = "NPC role"
L["NPCS"] = "НИПы"
--[[Translation missing --]]
L["OBSCURED_TRANSPARENCY"] = "Obscured transparency"
L["OFFTANK"] = "Второй танк"
L["ON_CAST_SCALE"] = "Масштаб для применяющего заклинание"
L["ON_CAST_TRANSPARENCY"] = "Прозрачность для применяющего заклинание"
--[[Translation missing --]]
L["ON_MOUSEOVER_TRANSPARENCY"] = "On mouseover transparency"
L["ON_NON_TARGET_AND_NON_CASTING"] = "Вне цели (или вне применения заклинания)"
L["ON_NOT_TARGET_TRANSPARENCY"] = "Прозрачность вне цели"
L["ON_TARGET_OR_CASTING"] = "В цели (или применение заклинания)"
L["ON_TARGET_SCALE"] = "Масштаб для цели"
L["ONLY_APPLY_IN_COMBAT"] = "Применять только в бою"
L["ONLY_APPLY_IN_INSTANCES"] = "Применять только в подземельях"
--[[Translation missing --]]
L["ONLY_APPLY_WHEN_TANK"] = "Only apply when tank"
L["OPEN_OPTIONS"] = "Открыть настройки"
--[[Translation missing --]]
L["OUT_OF_COMBAT"] = "Out of Combat"
L["OVERWRITE"] = "Перезаписать"
L["OVERWRITE_CURRENT_PROFILE"] = "Перезаписать текущий профиль?"
L["PASTE_YOUR_IMPORT_STRING_HERE"] = "Вставьте сюда строку импорта"
L["PERCENT_BRACKETS"] = "(%d%%)"
L["PERCENTAGE"] = "Проценты"
L["PETS"] = "Питомцы"
L["PLATYNATOR"] = "Platynator"
--[[Translation missing --]]
L["PLAYER"] = "Player"
--[[Translation missing --]]
L["PLAYER_FACTION"] = "Player Faction"
--[[Translation missing --]]
L["PLAYER_GUILD"] = "Player guild"
--[[Translation missing --]]
L["PLAYER_POWER"] = "Player Power"
L["PLAYERS_AND_FRIENDS"] = "Игроки и друзья"
L["POSITIONING"] = "Позиционирование"
L["POWER"] = "Ресурс"
L["PROFILE"] = "Профиль"
L["PROFILES"] = "Профили"
L["PVP"] = "PvP"
--[[Translation missing --]]
L["PVP_FLAG_CARRIER"] = "PvP Flag Carrier"
L["QUEST"] = "Задание"
L["QUEST_OBJECTIVE"] = "Цель задания"
L["RABBIT"] = "Кролик"
--[[Translation missing --]]
L["RAGE"] = "Rage"
--[[Translation missing --]]
L["RAID"] = "Raid"
L["RAID_MARKER"] = "Рейдовая метка"
L["RARE"] = "Редкий"
--[[Translation missing --]]
L["RARE_ELITE"] = "Rare Elite"
--[[Translation missing --]]
L["RARITY"] = "Rarity"
L["REACTION"] = "Реакция"
L["READY"] = "Готово"
L["REVERSED"] = "Обратный ход"
L["RIGHT"] = "Справа"
L["ROUNDED"] = "Скругленный"
L["SAFE"] = "Безопасный"
L["SAVE_AS"] = "Сохранить как"
L["SAVE_CUSTOM_AS"] = "Сохранить как"
L["SCALE"] = "Масштаб"
--[[Translation missing --]]
L["SHOW_ALL"] = "Show All"
--[[Translation missing --]]
L["SHOW_ENRAGE_DISPEL"] = "Show enrage dispel"
L["SHOW_FRIENDLY_IN_INSTANCES"] = "Показывать дружественных в подземельях"
L["SHOW_NAMEPLATES_ONLY_IF_NEEDED"] = "Отображать панели только при необходимости"
L["SHOW_ONLY_IN_OPEN_WORLD"] = "Показать только в открытом мире"
L["SHOW_OUTLINE"] = "Показать контур"
--[[Translation missing --]]
L["SHOW_PANDEMIC"] = "Show pandemic"
--[[Translation missing --]]
L["SHOW_PERCENT_SYMBOL"] = "Show % symbol"
--[[Translation missing --]]
L["SHOW_PURGEABLE"] = "Show purgeable"
--[[Translation missing --]]
L["SHOW_PURGEABLE_BORDER"] = "Show purgeable border"
--[[Translation missing --]]
L["SHOW_ROTATING_SWIPE"] = "Show rotating swipe"
L["SHOW_SHADOW"] = "Показать тень"
--[[Translation missing --]]
L["SHOW_TYPE_BORDER"] = "Show type border"
L["SHOW_WHEN_WOW_DOES"] = "Аналогично настройкам WoW"
L["SIGNIFICANT_FIGURES"] = "Значительные цифры"
L["SIMPLIFIED"] = "Упрощенный"
L["SIMPLIFIED_NAMEPLATES"] = "Упрощенные панели"
L["SIMPLIFIED_SCALE"] = "Упрощенный масштаб"
L["SLASH_HELP"] = "Открыть настройки Platynator."
L["SLASH_RESET"] = "сброс"
L["SLASH_RESET_HELP"] = "Сброс всех настроек Platynator, затем перезагрузка UI."
L["SLASH_UNKNOWN_COMMAND"] = "Неизвестная команда '%s'"
L["SOFT_TARGET"] = "Мягкая цель"
L["SOFT_TARGET_SENTENCE_CASE"] = "Мягкая цель"
L["SORTING"] = "Сортировка"
--[[Translation missing --]]
L["SPECIAL"] = "Special"
L["SPECIAL_BRACKETS"] = "(Особое)"
L["SQUARE"] = "Квадрат"
L["SQUIRREL"] = "Белка"
L["STACKING_NAMEPLATES"] = "Наложение панелей"
L["STACKING_REGION_HEIGHT"] = "Высота области наложения"
L["STACKING_REGION_WIDTH"] = "Ширина области наложения"
--[[Translation missing --]]
L["STACKS"] = "Stacks"
L["STANDARD"] = "Нормально"
L["STYLE"] = "Стиль"
L["STYLE_SCALE"] = "Размер стиля"
L["STYLE_SELECT"] = "Выбор стиля"
L["TAPPED"] = "Нажатый"
L["TARGET"] = "Цель"
L["TARGETED"] = "В цели"
L["TEXTS"] = "Тексты"
L["TEXTURES"] = "Текстуры"
--[[Translation missing --]]
L["THANKS_FOR_USING_PLATYNATOR_DONATE"] = "Thanks for using Platynator. Consider donating to support development"
L["THAT_PROFILE_NAME_ALREADY_EXISTS"] = "Профиль с таким именем уже существует"
L["THAT_STYLE_NAME_ALREADY_EXISTS"] = "Такое имя стиля уже существует"
L["THIS_WILL_OVERWRITE_STYLE_CUSTOM"] = "Это перезапишет стиль \"Пользовательский\". Продолжить?"
L["THREAT"] = "Угроза"
L["TO_OPEN_OPTIONS_X"] = "Доступ к настройкам с помощью /platy"
L["TOTEMS"] = "Тотемы"
L["TRANSITION"] = "Переход"
L["TRIVIAL"] = "Легко"
L["TRUNCATE"] = "Усечение"
L["TYPE_COLORS"] = "Цвета по типу"
--[[Translation missing --]]
L["TYPES"] = "Types"
L["UNFRIENDLY"] = "Неприязнь"
L["UNINTERRUPTABLE"] = "Непрерываемое"
L["UNINTERRUPTABLE_CAST"] = "Непрерываемое"
--[[Translation missing --]]
L["UNSET"] = "--Unset--"
--[[Translation missing --]]
L["USE_CASTER_COLOR_ON_NON_ELITES"] = "Use caster color on non-elites"
--[[Translation missing --]]
L["USE_IN_DELVES"] = "Use in delves"
L["USE_NAMEPLATES_FOR"] = "Использовать панели для"
--[[Translation missing --]]
L["USE_OUTSIDE_INSTANCES"] = "Use outside instances"
L["USE_SAFE_COLOR"] = "Использовать безопасный цвет"
L["VALUES"] = "Значения"
L["VERSION_COLON_X"] = "Версия: %s"
--[[Translation missing --]]
L["VERTICAL_OFFSET"] = "Vertical offset"
L["VERY_DIFFICULT"] = "Очень сложно"
--[[Translation missing --]]
L["VISIBLE"] = "Visible"
L["VISUAL"] = "Внешний вид"
L["WARNING"] = "Предупреждение"
L["WHAT_TO_EXPORT"] = "Что экспортировать?"
L["WIDTH"] = "Ширина"
L["WIDTH_RESTRICTION"] = "Ограничение по ширине"
--[[Translation missing --]]
L["WORLD"] = "World"
--[[Translation missing --]]
L["WORLD_BOSS"] = "World Boss"
--[[Translation missing --]]
L["X_AURAS"] = "%d auras"


local L = Locales.ptBR
L["ABSOLUTE"] = "Absoluto"
L["ABSORB"] = "Absorção"
L["ABSORB_COLOR"] = "Cor de absorção"
L["ACTIVATION"] = "Ativação"
L["ADD"] = "Adicionar"
L["ADD_COLORS"] = "Adicionar cores"
L["ADD_WIDGET"] = "Adicionar widget"
L["ALIGNMENT"] = "Alinhamento"
L["ALWAYS_ALL"] = "Sempre (todos)"
L["ANIMATE"] = "Animar"
L["ANIMATED_BORDER"] = "Borda animada"
L["APPLIES_TO"] = "Aplica-se a"
L["APPLY_MAIN_COLOR_TO_BACKGROUND"] = "Aplicar cor principal ao fundo"
L["APPLY_OTHER_CVARS"] = "Aplicar outras CVars"
L["ARCANE_FLURRY"] = "Rajada Arcana"
L["ATTACK"] = "Atacar"
L["AURAS"] = "Auras"
L["AUTOMATIC"] = "Automático"
L["BACKGROUND"] = "Fundo"
L["BACKGROUND_COLOR"] = "Cor de fundo"
L["BARS"] = "Barras"
L["BEAVER"] = "Castor"
L["BEHAVIOUR"] = "Comportamento"
L["BLIZZARD"] = "Blizzard"
L["BLIZZARD_CLASSIC"] = "Blizzard Clássico"
L["BLIZZARD_EXTRA_WIDGETS_SCALE"] = "Escala dos widgets da Blizzard"
L["BORDER"] = "Borda"
L["BORDER_COLOR"] = "Cor da borda"
L["BORDER_WIDTH"] = "Largura da borda"
L["BOSS"] = "Chefe"
L["BUFFS"] = "Bônus"
L["BY_PLUSMOUSE"] = "por plusmouse"
L["CAN_ATTACK"] = "Pode atacar"
L["CANNOT_ATTACK"] = "Não pode atacar"
L["CANNOT_INTERRUPT"] = "Não pode ser interrompido"
L["CAST"] = "Lançamento"
L["CAST_INTERRUPTER"] = "Interruptor de lançamento"
L["CAST_NAME"] = "Nome do lançamento"
L["CAST_TARGET"] = "Alvo de lançamento"
L["CAST_TARGETS_YOU"] = "Lançar em você"
L["CAST_TIME_LEFT"] = "Tempo de lançamento restante"
L["CASTER"] = "Lançador"
L["CASTING"] = "Lançamento"
L["CENTER"] = "Centro"
L["CHANNEL"] = "Canalização"
L["CLASS"] = "Classe"
L["CLASS_COLORED"] = "Colorido por classe"
L["CLASS_COLORS"] = "Cores de classe"
L["CLEAR_SELECTION"] = "Limpar seleção"
L["CLICK_ON_A_WIDGET"] = "Clique em um widget para ver as configurações"
L["CLICK_REGION_HEIGHT"] = "Altura da região de clique"
L["CLICK_REGION_WIDTH"] = "Largura da região de clique"
L["CLICKABLE_NAMEPLATES"] = "Placas de nome clicáveis"
L["CLOSER_TO_SCREEN_EDGES"] = "Mais próximo das bordas da tela"
L["COLOR"] = "Cor"
L["COLORS"] = "Cores"
L["COMBAT"] = "Combate"
L["COMBAT_OBSCURED_TRANSPARENCY"] = "Transparência oculta em combate"
L["CONFIRM_DELETE_PROFILE_X"] = "Tem certeza de que deseja excluir o perfil \"%s\"?"
L["CONFIRM_DELETE_STYLE_X"] = "Tem certeza de que deseja excluir o estilo \"%s\"?"
L["COUNTDOWN"] = "Contagem regressiva"
L["CREATURE_NAME"] = "Nome da criatura"
L["CROWD_CONTROL"] = "Controle de grupo"
L["CTRL_C_TO_COPY"] = "Ctrl+C para copiar"
L["CUSTOM"] = "Personalizado"
L["CUSTOMISE_PLATYNATOR"] = "Personalizar Platynator"
L["DAMAGE_ABSORB_VALUE"] = "Valor de absorção de dano"
L["DEBUFFS"] = "Penalidades"
L["DEER"] = "Cervo"
L["DEFAULT"] = "Padrão"
L["DEFAULT_BRACKETS"] = "(Padrão)"
L["DEFENSIVE"] = "Defensivo"
L["DELETE"] = "Excluir"
L["DELETE_WIDGET"] = "Excluir widget"
L["DELVE"] = "Imersão"
L["DELVE_TYPE"] = "Tipo de imersão"
L["DESIGNER"] = "Designer"
L["DEVELOPMENT_IS_TIME_CONSUMING"] = "|cff04cca4O desenvolvimento leva muito tempo|r"
L["DIFFICULT"] = "Difícil"
L["DIFFICULTY"] = "Dificuldade"
L["DIFFICULTY_COLORED"] = "Colorido por dificuldade"
L["DIRECTION"] = "Direção"
L["DISCORD_DESCRIPTION"] = "Atualizações, sugestões e suporte"
L["DISPELLABLE"] = "Dissipável"
L["DO_NOTHING"] = "Não fazer nada"
L["DONATE"] = "Doar"
L["DUNGEON"] = "Masmorra"
L["DURATION"] = "Duração"
L["ELITE"] = "Elite"
L["ELITE_TYPE"] = "Tipo de elite"
L["EMPOWERED"] = "Potencializado"
L["EMPTY"] = "Vazio"
L["ENABLE_IF_LINES_FALLING_OFF_FONT"] = "Ativar se as linhas saírem da fonte"
L["ENABLE_OVERRIDE"] = "Ativar substituição"
L["ENABLE_OVERRIDE_INSTANCES"] = "Ativar substituição em instâncias"
L["ENABLE_OVERRIDE_WORLD"] = "Ativar substituição no mundo"
L["ENEMIES"] = "Inimigos"
L["ENEMY"] = "Inimigo"
L["ENEMY_PLAYER"] = "Jogador inimigo"
L["ENERGY"] = "Energia"
L["ENERGY_PERCENTAGE"] = "Porcentagem de energia"
L["ENLARGE_NAMEPLATE"] = "Aumentar a placa de nome"
L["ENTER_PROFILE_NAME"] = "Digite o nome do perfil:"
L["ENTER_THE_CUSTOM_STYLE_NAME"] = "Digite o nome do estilo personalizado"
L["ENTER_THE_NEW_PROFILE_NAME"] = "Digite o novo nome do perfil"
L["ENTER_THE_NEW_STYLE_NAME"] = "Digite o novo nome do estilo"
L["EXECUTE"] = "Executar"
L["EXECUTE_CLASSIC"] = "Executar (Apenas Clássico)"
L["EXPORT"] = "Exportar"
L["FADE"] = "Desvanecer"
L["FILLED"] = "Preenchido"
L["FILTERS"] = "Filtros"
L["FIXED"] = "Corrigido"
L["FOCUS"] = "Foco"
L["FOCUSED"] = "Focado"
L["FONT"] = "Fonte"
L["FOREGROUND"] = "Primeiro plano"
L["FRIENDLY"] = "Respeitado"
L["FRIENDLY_NPCS"] = "NPC aliados"
L["FRIENDLY_PLAYER"] = "Jogador amigável"
L["FRIENDLY_PLAYERS"] = "Jogadores amigáveis"
L["FROM_YOU"] = "De você"
L["GENERAL"] = "Geral"
L["GLOBAL_SCALE"] = "Escala global"
L["GUILD"] = "Guilda"
L["HARE"] = "Lebre"
L["HARE_SIMPLIFIED"] = "Lebre simplificada"
L["HEALTH"] = "Barra de vida"
L["HEALTH_VALUE"] = "Valor da barra de vida"
L["HEDGEHOG"] = "Ouriço"
L["HEIGHT"] = "Altura"
L["HIGHLIGHT_BAR_EDGE"] = "Borda da barra de destaque"
L["HIGHLIGHTS"] = "Destaques"
L["HOSTILE"] = "Hostil"
L["ICONS"] = "Ícones"
L["IMPORT"] = "Importar"
L["IMPORT_DEFAULT_STYLE"] = "Importar estilo padrão"
L["IMPORTANT"] = "Importante"
L["IMPORTANT_CAST"] = "Lançamento importante"
L["IMPOSSIBLE"] = "Impossível"
L["IN_COMBAT"] = "Em combate"
L["IN_COMBAT_WITH"] = "Em combate"
L["INCLUDE_ELITE_RARES"] = "Incluir raros de elite"
L["INCLUDE_TARGET"] = "Incluir alvo"
L["INTERRUPT_NOT_READY"] = "Interrupção indisponível"
L["INTERRUPT_POINT_COLOR"] = "Cor do ponto de interrupção"
L["INTERRUPT_READY"] = "Interrupção pronta"
L["INTERRUPTED"] = "Interrompido"
L["INTERRUPTED_CAST"] = "Lançamento interrompido"
L["INVALID_IMPORT"] = "Importação inválida"
L["JOIN_THE_DISCORD"] = "Junte-se ao Discord"
L["LAYER"] = "Camada"
L["LEFT"] = "Esquerda"
L["LEVEL"] = "Nível"
L["LIMIT_TO"] = "Limitar a"
L["LINK"] = "Link"
L["LOCATION"] = "Localisation"
L["MAKE_NEW"] = "Criar novo"
L["MANA"] = "Mana"
L["MARK_INTERRUPT_READY_POINT"] = "Marcar ponto de interrupção pronto"
L["MELEE"] = "Corpo a corpo"
L["METHOD"] = "Método"
L["MINIBOSS"] = "Mini-chefe"
L["MINION"] = "Lacaio"
L["MINIONS"] = "Lacaios"
L["MINOR"] = "Menor"
L["MINORS"] = "Menores"
L["MOB_CLASSIFICATION"] = "Classificação de mob"
L["MOBS"] = "Mobs"
L["MOUSEOVER"] = "Mouseover"
L["MOVE"] = "Mover"
L["MULTIPLE_SELECTED"] = "Múltiplos selecionados"
L["MULTIPLE_VALUES_DISPLAY"] = "Mostrar múltiplos valores"
L["MYTHIC_PLUS_FORCES_VALUE"] = "Valor das forças de Mítica+"
L["NAME_ONLY"] = "Somente nome"
L["NAME_ONLY_PLAYERS"] = "Somente nome (jogadores)"
L["NEUTRAL"] = "Tolerado"
L["NEVER"] = "Nunca"
L["NEW_PROFILE_BLANK"] = "Novo perfil (vazio)"
L["NEW_PROFILE_CLONE"] = "Novo perfil (clonar atual)"
L["NO_VALUE_UPPER"] = "SEM VALOR"
L["NONE"] = "Nenhum"
L["NORMAL"] = "Normal"
L["NORMAL_INSTANCES_ONLY"] = "Normal (somente instâncias)"
L["NOT_READY"] = "Não pronto"
L["NOT_TARGET"] = "Não é o alvo"
L["NPC"] = "NPC"
L["NPC_ROLE"] = "Função do NPC"
L["NPCS"] = "NPCs"
L["OBSCURED_TRANSPARENCY"] = "Transparência obscurecida"
L["OFFTANK"] = "Tanque secundário"
L["ON_CAST_SCALE"] = "Escala ao lançar"
L["ON_CAST_TRANSPARENCY"] = "Transparência ao lançar"
L["ON_MOUSEOVER_TRANSPARENCY"] = "Transparência ao passar o mouse"
L["ON_NON_TARGET_AND_NON_CASTING"] = "Em alvo nenhum (e sem lançar)"
L["ON_NOT_TARGET_TRANSPARENCY"] = "Transparência em não-alvo"
L["ON_TARGET_OR_CASTING"] = "Em alvo (ou lançando)"
L["ON_TARGET_SCALE"] = "Escala do alvo"
L["ONLY_APPLY_IN_COMBAT"] = "Aplicar apenas em combate"
L["ONLY_APPLY_IN_INSTANCES"] = "Aplicar apenas em instâncias"
L["ONLY_APPLY_WHEN_TANK"] = "Aplicar apenas quando for tanque"
L["OPEN_OPTIONS"] = "Abrir opções"
L["OUT_OF_COMBAT"] = "Fora de combate"
L["OVERWRITE"] = "Sobrescrever"
L["OVERWRITE_CURRENT_PROFILE"] = "Sobrescrever o perfil atual?"
L["PASTE_YOUR_IMPORT_STRING_HERE"] = "Cole sua cadeia de importação aqui"
L["PERCENT_BRACKETS"] = "(%d%%)"
L["PERCENTAGE"] = "Porcentagem"
L["PETS"] = "Mascotes"
L["PLATYNATOR"] = "Platynator"
L["PLAYER"] = "Jogador"
L["PLAYER_FACTION"] = "Facção do jogador"
L["PLAYER_GUILD"] = "Guilda do jogador"
L["PLAYER_POWER"] = "Poder do jogador"
L["PLAYERS_AND_FRIENDS"] = "Jogadores e amigos"
L["POSITIONING"] = "Posicionamento"
L["POWER"] = "Poder"
L["PROFILE"] = "Perfil"
L["PROFILES"] = "Perfis"
L["PVP"] = "JxJ"
L["PVP_FLAG_CARRIER"] = "Portador da bandeira JxJ"
L["QUEST"] = "Missão"
L["QUEST_OBJECTIVE"] = "Objetivo da missão"
L["RABBIT"] = "Coelho"
L["RAGE"] = "Raiva"
L["RAID"] = "Raide"
L["RAID_MARKER"] = "Marcador de raide"
L["RARE"] = "Raro"
L["RARE_ELITE"] = "Elite rara"
L["RARITY"] = "Raridade"
L["REACTION"] = "Reação"
L["READY"] = "Pronto"
L["REVERSED"] = "Invertido"
L["RIGHT"] = "Direita"
L["ROUNDED"] = "Arredondado"
L["SAFE"] = "Seguro"
L["SAVE_AS"] = "Salvar como"
L["SAVE_CUSTOM_AS"] = "Salvar personalizado como"
L["SCALE"] = "Escala"
L["SHOW_ALL"] = "Mostrar tudo"
L["SHOW_ENRAGE_DISPEL"] = "Mostrar dissipação de enfurecimento"
L["SHOW_FRIENDLY_IN_INSTANCES"] = "Mostrar aliados em instâncias"
L["SHOW_NAMEPLATES_ONLY_IF_NEEDED"] = "Mostrar placas de nome apenas se necessário"
L["SHOW_ONLY_IN_OPEN_WORLD"] = "Mostrar apenas no mundo aberto"
L["SHOW_OUTLINE"] = "Mostrar contorno"
L["SHOW_PANDEMIC"] = "Mostrar pandemia"
L["SHOW_PERCENT_SYMBOL"] = "Mostrar símbolo %"
L["SHOW_PURGEABLE"] = "Mostrar efeitos dissipáveis"
L["SHOW_PURGEABLE_BORDER"] = "Mostrar borda dissipável"
L["SHOW_ROTATING_SWIPE"] = "Mostrar golpe giratório"
L["SHOW_SHADOW"] = "Mostrar sombra"
L["SHOW_TYPE_BORDER"] = "Mostrar borda por tipo"
L["SHOW_WHEN_WOW_DOES"] = "Mostrar quando o WoW fizer"
L["SIGNIFICANT_FIGURES"] = "Algarismos significativos"
L["SIMPLIFIED"] = "Simplificado"
L["SIMPLIFIED_NAMEPLATES"] = "Placas de nome simplificadas"
L["SIMPLIFIED_SCALE"] = "Escala simplificada"
L["SLASH_HELP"] = "Abra as configurações do Platynator"
L["SLASH_RESET"] = "redefinir"
L["SLASH_RESET_HELP"] = "Redefina todas as configurações do Platynator e recarregue"
L["SLASH_UNKNOWN_COMMAND"] = "Comando desconhecido '%s'"
L["SOFT_TARGET"] = "Alvo suave"
L["SOFT_TARGET_SENTENCE_CASE"] = "Alvo suave"
L["SORTING"] = "Ordenação"
L["SPECIAL"] = "Especial"
L["SPECIAL_BRACKETS"] = "(Especial)"
L["SQUARE"] = "Quadrado"
L["SQUIRREL"] = "Esquilo"
L["STACKING_NAMEPLATES"] = "Empilhamento de placas de nome"
L["STACKING_REGION_HEIGHT"] = "Altura da região de empilhamento"
L["STACKING_REGION_WIDTH"] = "Largura da região de empilhamento"
L["STACKS"] = "Acúmulos"
L["STANDARD"] = "Normal"
L["STYLE"] = "Estilo"
L["STYLE_SCALE"] = "Escala de estilo"
L["STYLE_SELECT"] = "Seleção de estilo"
L["TAPPED"] = "Reservado"
L["TARGET"] = "Alvo"
L["TARGETED"] = "Alvejados"
L["TEXTS"] = "Textos"
L["TEXTURES"] = "Texturas"
L["THANKS_FOR_USING_PLATYNATOR_DONATE"] = "Obrigado por usar o Platynator. Considere fazer uma doação para apoiar o desenvolvimento"
L["THAT_PROFILE_NAME_ALREADY_EXISTS"] = "Esse nome de perfil já existe"
L["THAT_STYLE_NAME_ALREADY_EXISTS"] = "Esse nome de estilo já existe"
L["THIS_WILL_OVERWRITE_STYLE_CUSTOM"] = "Isso irá sobrescrever o estilo \"Personalizado\". Continuar?"
L["THREAT"] = "Ameaça"
L["TO_OPEN_OPTIONS_X"] = "Acesse as opções com /platy"
L["TOTEMS"] = "Totens"
L["TRANSITION"] = "Transição"
L["TRIVIAL"] = "Trivial"
L["TRUNCATE"] = "Truncar"
L["TYPE_COLORS"] = "Cores do tipo"
L["TYPES"] = "Tipos"
L["UNFRIENDLY"] = "Ignorado"
L["UNINTERRUPTABLE"] = "Ininterruptível"
L["UNINTERRUPTABLE_CAST"] = "Lançamento ininterruptível"
L["UNSET"] = "--Não definido--"
L["USE_CASTER_COLOR_ON_NON_ELITES"] = "Usar a cor do lançador em inimigos não elites"
L["USE_IN_DELVES"] = "Usar em imersões"
L["USE_NAMEPLATES_FOR"] = "Usar placas de nome para"
L["USE_OUTSIDE_INSTANCES"] = "Usar fora das instâncias"
L["USE_SAFE_COLOR"] = "Usar cor segura"
L["VALUES"] = "Valores"
L["VERSION_COLON_X"] = "Versão: %s"
L["VERTICAL_OFFSET"] = "Deslocamento vertical"
L["VERY_DIFFICULT"] = "Muito difícil"
L["VISIBLE"] = "Visível"
L["VISUAL"] = "Visual"
L["WARNING"] = "Aviso"
L["WHAT_TO_EXPORT"] = "O que exportar?"
L["WIDTH"] = "Largura"
L["WIDTH_RESTRICTION"] = "Restrição de largura"
L["WORLD"] = "Mundo"
L["WORLD_BOSS"] = "Chefe mundial"
L["X_AURAS"] = "%d auras"


local L = Locales.esES
L["ABSOLUTE"] = "Absoluto"
L["ABSORB"] = "Absorción"
L["ABSORB_COLOR"] = "Color de absorción"
L["ACTIVATION"] = "Activación"
L["ADD"] = "Añadir"
L["ADD_COLORS"] = "Añadir colores"
L["ADD_WIDGET"] = "Agregar widget"
L["ALIGNMENT"] = "Alineación"
L["ALWAYS_ALL"] = "Siempre (todo)"
L["ANIMATE"] = "Animar"
L["ANIMATED_BORDER"] = "Borde animado"
L["APPLIES_TO"] = "Se aplica a"
L["APPLY_MAIN_COLOR_TO_BACKGROUND"] = "Aplicar color principal al fondo"
L["APPLY_OTHER_CVARS"] = "Aplicar otros CVars"
L["ARCANE_FLURRY"] = "Aluvión Arcano"
L["ATTACK"] = "Atacar"
L["AURAS"] = "Auras"
L["AUTOMATIC"] = "Automático"
L["BACKGROUND"] = "Fondo"
L["BACKGROUND_COLOR"] = "Color de fondo"
L["BARS"] = "Barras"
L["BEAVER"] = "Castor"
L["BEHAVIOUR"] = "Comportamiento"
L["BLIZZARD"] = "Blizzard"
L["BLIZZARD_CLASSIC"] = "Blizzard Clásico"
L["BLIZZARD_EXTRA_WIDGETS_SCALE"] = "Escala de widgets de Blizzard"
L["BORDER"] = "Borde"
L["BORDER_COLOR"] = "Color del borde"
L["BORDER_WIDTH"] = "Anchura del borde"
L["BOSS"] = "Jefe"
L["BUFFS"] = "Beneficios"
L["BY_PLUSMOUSE"] = "por plusmouse"
L["CAN_ATTACK"] = "Puede atacar"
L["CANNOT_ATTACK"] = "No puede atacar"
L["CANNOT_INTERRUPT"] = "No se puede interrumpir"
L["CAST"] = "Lanzamiento"
L["CAST_INTERRUPTER"] = "Interrumpidor de lanzamiento"
L["CAST_NAME"] = "Nombre de lanzamiento"
L["CAST_TARGET"] = "Objetivo de lanzamiento"
L["CAST_TARGETS_YOU"] = "Se lanza sobre ti"
L["CAST_TIME_LEFT"] = "Tiempo de lanzamiento restante"
L["CASTER"] = "Taumaturgo"
L["CASTING"] = "Lanzamiento"
L["CENTER"] = "Centro"
L["CHANNEL"] = "Canalización"
L["CLASS"] = "Clase"
L["CLASS_COLORED"] = "Coloreado por clase"
L["CLASS_COLORS"] = "Colores de clase"
L["CLEAR_SELECTION"] = "Borrar selección"
L["CLICK_ON_A_WIDGET"] = "Haz clic en un widget para ver la configuración"
L["CLICK_REGION_HEIGHT"] = "Altura de la región de clic"
L["CLICK_REGION_WIDTH"] = "Anchura de la región de clic"
L["CLICKABLE_NAMEPLATES"] = "Placas de nombre clicables"
L["CLOSER_TO_SCREEN_EDGES"] = "Más cerca de los bordes de la pantalla"
L["COLOR"] = "Color"
L["COLORS"] = "Colores"
L["COMBAT"] = "Combate"
L["COMBAT_OBSCURED_TRANSPARENCY"] = "Transparencia oculta en combate"
L["CONFIRM_DELETE_PROFILE_X"] = "¿Seguro que quieres eliminar el perfil \"%s\"?"
L["CONFIRM_DELETE_STYLE_X"] = "¿Estás seguro de que quieres eliminar el estilo \"%s\"?"
L["COUNTDOWN"] = "Cuenta atrás"
L["CREATURE_NAME"] = "Nombre de criatura"
L["CROWD_CONTROL"] = "Control de masas"
L["CTRL_C_TO_COPY"] = "Ctrl+C para copiar"
L["CUSTOM"] = "Personalizado"
L["CUSTOMISE_PLATYNATOR"] = "Personalizar Platynator"
L["DAMAGE_ABSORB_VALUE"] = "Valor de absorción de daño"
L["DEBUFFS"] = "Perjuicios"
L["DEER"] = "Ciervo"
L["DEFAULT"] = "Predeterminado"
L["DEFAULT_BRACKETS"] = "(Predeterminado)"
L["DEFENSIVE"] = "Defensivo"
L["DELETE"] = "Eliminar"
L["DELETE_WIDGET"] = "Eliminar widget"
L["DELVE"] = "Profundidad"
L["DELVE_TYPE"] = "Tipo de profundidad"
L["DESIGNER"] = "Diseñador"
L["DEVELOPMENT_IS_TIME_CONSUMING"] = "|cff04cca4El desarrollo lleva mucho tiempo|r"
L["DIFFICULT"] = "Difícil"
L["DIFFICULTY"] = "Dificultad"
L["DIFFICULTY_COLORED"] = "Coloreado por dificultad"
L["DIRECTION"] = "Dirección"
L["DISCORD_DESCRIPTION"] = "Actualizaciones, sugerencias y soporte"
L["DISPELLABLE"] = "Disipable"
L["DO_NOTHING"] = "No hacer nada"
L["DONATE"] = "Donar"
L["DUNGEON"] = "Mazmorra"
L["DURATION"] = "Duración"
L["ELITE"] = "Élite"
L["ELITE_TYPE"] = "Tipo de élite"
L["EMPOWERED"] = "Potenciado"
L["EMPTY"] = "Vacío"
L["ENABLE_IF_LINES_FALLING_OFF_FONT"] = "Activar si las líneas se salen de la fuente"
L["ENABLE_OVERRIDE"] = "Activar anulación"
L["ENABLE_OVERRIDE_INSTANCES"] = "Activar anulación en estancias"
L["ENABLE_OVERRIDE_WORLD"] = "Activar anulación en el mundo"
L["ENEMIES"] = "Enemigos"
L["ENEMY"] = "Enemigo"
L["ENEMY_PLAYER"] = "Jugador enemigo"
L["ENERGY"] = "Energía"
L["ENERGY_PERCENTAGE"] = "Porcentaje de energía"
L["ENLARGE_NAMEPLATE"] = "Ampliar placa de nombre"
L["ENTER_PROFILE_NAME"] = "Introduce el nombre del perfil:"
L["ENTER_THE_CUSTOM_STYLE_NAME"] = "Introduce el nombre del estilo personalizado"
L["ENTER_THE_NEW_PROFILE_NAME"] = "Introduce el nuevo nombre del perfil"
L["ENTER_THE_NEW_STYLE_NAME"] = "Introduce el nuevo nombre del estilo"
L["EXECUTE"] = "Ejecutar"
L["EXECUTE_CLASSIC"] = "Ejecutar (Solo Clásico)"
L["EXPORT"] = "Exportar"
L["FADE"] = "Desvanecer"
L["FILLED"] = "Relleno"
L["FILTERS"] = "Filtros"
L["FIXED"] = "Corregido"
L["FOCUS"] = "Enfoque"
L["FOCUSED"] = "Enfocado"
L["FONT"] = "Fuente"
L["FOREGROUND"] = "Primer plano"
L["FRIENDLY"] = "Amistoso"
L["FRIENDLY_NPCS"] = "PNJ amistosos"
L["FRIENDLY_PLAYER"] = "Jugador amistoso"
L["FRIENDLY_PLAYERS"] = "Jugadores amistosos"
L["FROM_YOU"] = "De ti"
L["GENERAL"] = "General"
L["GLOBAL_SCALE"] = "Escala global"
L["GUILD"] = "Hermandad"
L["HARE"] = "Liebre"
L["HARE_SIMPLIFIED"] = "Liebre simplificado"
L["HEALTH"] = "Salud"
L["HEALTH_VALUE"] = "Valor de salud"
L["HEDGEHOG"] = "Erizo"
L["HEIGHT"] = "Altura"
L["HIGHLIGHT_BAR_EDGE"] = "Borde de la barra de resalte"
L["HIGHLIGHTS"] = "Resaltados"
L["HOSTILE"] = "Hostil"
L["ICONS"] = "Iconos"
L["IMPORT"] = "Importar"
L["IMPORT_DEFAULT_STYLE"] = "Importar estilo predeterminado"
L["IMPORTANT"] = "Importante"
L["IMPORTANT_CAST"] = "Lanzamiento importante"
L["IMPOSSIBLE"] = "Imposible"
L["IN_COMBAT"] = "En combate"
L["IN_COMBAT_WITH"] = "En combate"
L["INCLUDE_ELITE_RARES"] = "Incluir raros élite"
L["INCLUDE_TARGET"] = "Incluir objetivo"
L["INTERRUPT_NOT_READY"] = "Interrupción no disponible"
L["INTERRUPT_POINT_COLOR"] = "Color del punto de interrupción"
L["INTERRUPT_READY"] = "Interrupción lista"
L["INTERRUPTED"] = "Interrumpido"
L["INTERRUPTED_CAST"] = "Lanzamiento interrumpido"
L["INVALID_IMPORT"] = "Importación no válida"
L["JOIN_THE_DISCORD"] = "Únete al Discord"
L["LAYER"] = "Capa"
L["LEFT"] = "Izquierda"
L["LEVEL"] = "Nivel"
L["LIMIT_TO"] = "Limitar a"
L["LINK"] = "Enlace"
L["LOCATION"] = "Ubicación"
L["MAKE_NEW"] = "Crear nuevo"
L["MANA"] = "Maná"
L["MARK_INTERRUPT_READY_POINT"] = "Marcar punto de interrupción listo"
L["MELEE"] = "Cuerpo a cuerpo"
L["METHOD"] = "Método"
L["MINIBOSS"] = "Mini-jefe"
L["MINION"] = "Esbirro"
L["MINIONS"] = "Esbirros"
L["MINOR"] = "Menor"
L["MINORS"] = "Menores"
L["MOB_CLASSIFICATION"] = "Clasificación de criatura"
L["MOBS"] = "Criaturas"
L["MOUSEOVER"] = "Pasar el ratón"
L["MOVE"] = "Mover"
L["MULTIPLE_SELECTED"] = "Varias seleccionadas"
L["MULTIPLE_VALUES_DISPLAY"] = "Mostrar múltiples valores"
L["MYTHIC_PLUS_FORCES_VALUE"] = "Valor de fuerzas de Mítica+"
L["NAME_ONLY"] = "Solo nombre"
L["NAME_ONLY_PLAYERS"] = "Solo nombre (jugadores)"
L["NEUTRAL"] = "Neutral"
L["NEVER"] = "Nunca"
L["NEW_PROFILE_BLANK"] = "Nuevo perfil (vacío)"
L["NEW_PROFILE_CLONE"] = "Nuevo perfil (clonar actual)"
L["NO_VALUE_UPPER"] = "SIN VALOR"
L["NONE"] = "Ninguno"
L["NORMAL"] = "Normal"
L["NORMAL_INSTANCES_ONLY"] = "Normal (solo estancias)"
L["NOT_READY"] = "No listo"
L["NOT_TARGET"] = "No es objetivo"
L["NPC"] = "PNJ"
L["NPC_ROLE"] = "Rol del PNJ"
L["NPCS"] = "PNJ"
L["OBSCURED_TRANSPARENCY"] = "Transparencia oscurecida"
L["OFFTANK"] = "Tanque secundario"
L["ON_CAST_SCALE"] = "Escala al lanzar"
L["ON_CAST_TRANSPARENCY"] = "Transparencia al lanzar"
L["ON_MOUSEOVER_TRANSPARENCY"] = "Transparencia al pasar el cursor"
L["ON_NON_TARGET_AND_NON_CASTING"] = "Sin objetivo (y sin lanzar)"
L["ON_NOT_TARGET_TRANSPARENCY"] = "Transparencia sin objetivo"
L["ON_TARGET_OR_CASTING"] = "Objetivo (o lanzando)"
L["ON_TARGET_SCALE"] = "Escala sobre objetivo"
L["ONLY_APPLY_IN_COMBAT"] = "Aplicar solo en combate"
L["ONLY_APPLY_IN_INSTANCES"] = "Aplicar solo en estancias"
L["ONLY_APPLY_WHEN_TANK"] = "Aplicar solo cuando eres tanque"
L["OPEN_OPTIONS"] = "Abrir opciones"
L["OUT_OF_COMBAT"] = "Fuera de combate"
L["OVERWRITE"] = "Sobrescribir"
L["OVERWRITE_CURRENT_PROFILE"] = "¿Sobrescribir el perfil actual?"
L["PASTE_YOUR_IMPORT_STRING_HERE"] = "Pega tu cadena de importación aquí"
L["PERCENT_BRACKETS"] = "(%d%%)"
L["PERCENTAGE"] = "Porcentaje"
L["PETS"] = "Mascotas"
L["PLATYNATOR"] = "Platynator"
L["PLAYER"] = "Jugador"
L["PLAYER_FACTION"] = "Facción del jugador"
L["PLAYER_GUILD"] = "Hermandad del jugador"
L["PLAYER_POWER"] = "Poder del jugador"
L["PLAYERS_AND_FRIENDS"] = "Jugadores y amigos"
L["POSITIONING"] = "Posicionamiento"
L["POWER"] = "Poder"
L["PROFILE"] = "Perfil"
L["PROFILES"] = "Perfiles"
L["PVP"] = "JcJ"
L["PVP_FLAG_CARRIER"] = "Portador de bandera JcJ"
L["QUEST"] = "Misión"
L["QUEST_OBJECTIVE"] = "Objetivo de misión"
L["RABBIT"] = "Conejo"
L["RAGE"] = "Ira"
L["RAID"] = "Banda"
L["RAID_MARKER"] = "Marcador de banda"
L["RARE"] = "Raro"
L["RARE_ELITE"] = "Élite rara"
L["RARITY"] = "Rareza"
L["REACTION"] = "Reacción"
L["READY"] = "Listo"
L["REVERSED"] = "Invertido"
L["RIGHT"] = "Derecha"
L["ROUNDED"] = "Redondeado"
L["SAFE"] = "Seguro"
L["SAVE_AS"] = "Guardar como"
L["SAVE_CUSTOM_AS"] = "Guardar personalizado como"
L["SCALE"] = "Escala"
L["SHOW_ALL"] = "Mostrar todo"
L["SHOW_ENRAGE_DISPEL"] = "Mostrar disipación de enfurecimiento"
L["SHOW_FRIENDLY_IN_INSTANCES"] = "Mostrar amistosos en estancias"
L["SHOW_NAMEPLATES_ONLY_IF_NEEDED"] = "Mostrar placas de nombre solo si es necesario"
L["SHOW_ONLY_IN_OPEN_WORLD"] = "Mostrar solo en mundo abierto"
L["SHOW_OUTLINE"] = "Mostrar contorno"
L["SHOW_PANDEMIC"] = "Mostrar pandemia"
L["SHOW_PERCENT_SYMBOL"] = "Mostrar símbolo %"
L["SHOW_PURGEABLE"] = "Mostrar efectos disipables"
L["SHOW_PURGEABLE_BORDER"] = "Mostrar borde purgable"
L["SHOW_ROTATING_SWIPE"] = "Mostrar golpe rotatorio"
L["SHOW_SHADOW"] = "Mostrar sombra"
L["SHOW_TYPE_BORDER"] = "Mostrar borde por tipo"
L["SHOW_WHEN_WOW_DOES"] = "Mostrar cuando WoW lo haga"
L["SIGNIFICANT_FIGURES"] = "Cifras significativas"
L["SIMPLIFIED"] = "Simplificado"
L["SIMPLIFIED_NAMEPLATES"] = "Placas de nombre simplificadas"
L["SIMPLIFIED_SCALE"] = "Escala simplificada"
L["SLASH_HELP"] = "Abre la configuración de Platynator."
L["SLASH_RESET"] = "restablecer"
L["SLASH_RESET_HELP"] = "Restablece toda la configuración de Platynator y luego recargar"
L["SLASH_UNKNOWN_COMMAND"] = "Comando desconocido '%s'"
L["SOFT_TARGET"] = "Objetivo suave"
L["SOFT_TARGET_SENTENCE_CASE"] = "Objetivo suave"
L["SORTING"] = "Ordenación"
L["SPECIAL"] = "Especial"
L["SPECIAL_BRACKETS"] = "(Especial)"
L["SQUARE"] = "Cuadrado"
L["SQUIRREL"] = "Ardilla"
L["STACKING_NAMEPLATES"] = "Apilamiento de placas de nombre"
L["STACKING_REGION_HEIGHT"] = "Altura de la región de apilamiento"
L["STACKING_REGION_WIDTH"] = "Anchura de la región de apilamiento"
L["STACKS"] = "Acumulaciones"
L["STANDARD"] = "Normal"
L["STYLE"] = "Estilo"
L["STYLE_SCALE"] = "Escala de estilo"
L["STYLE_SELECT"] = "Selección de estilo"
L["TAPPED"] = "Utilizado"
L["TARGET"] = "Objetivo"
L["TARGETED"] = "Objetivado"
L["TEXTS"] = "Textos"
L["TEXTURES"] = "Texturas"
L["THANKS_FOR_USING_PLATYNATOR_DONATE"] = "Gracias por usar Platynator. Considera hacer una donación para apoyar el desarrollo"
L["THAT_PROFILE_NAME_ALREADY_EXISTS"] = "Ese nombre de perfil ya existe"
L["THAT_STYLE_NAME_ALREADY_EXISTS"] = "Ese nombre de estilo ya existe"
L["THIS_WILL_OVERWRITE_STYLE_CUSTOM"] = "Esto sobrescribirá el estilo \"Personalizado\". ¿Continuar?"
L["THREAT"] = "Amenaza"
L["TO_OPEN_OPTIONS_X"] = "Accede a las opciones con /platy"
L["TOTEMS"] = "Tótems"
L["TRANSITION"] = "Transición"
L["TRIVIAL"] = "Trivial"
L["TRUNCATE"] = "Truncar"
L["TYPE_COLORS"] = "Colores de tipo"
L["TYPES"] = "Tipos"
L["UNFRIENDLY"] = "Adverso"
L["UNINTERRUPTABLE"] = "Ininterrumpible"
L["UNINTERRUPTABLE_CAST"] = "Lanzamiento ininterrumpible"
L["UNSET"] = "--Desestablecer--"
L["USE_CASTER_COLOR_ON_NON_ELITES"] = "Usar el color del lanzador en enemigos no élite"
L["USE_IN_DELVES"] = "Usar en profundidades"
L["USE_NAMEPLATES_FOR"] = "Usar placas de nombre para"
L["USE_OUTSIDE_INSTANCES"] = "Usar afuera de estancias"
L["USE_SAFE_COLOR"] = "Usar color seguro"
L["VALUES"] = "Valores"
L["VERSION_COLON_X"] = "Versión: %s"
L["VERTICAL_OFFSET"] = "Desplazamiento vertical"
L["VERY_DIFFICULT"] = "Muy difícil"
L["VISIBLE"] = "Visible"
L["VISUAL"] = "Visual"
L["WARNING"] = "Advertencia"
L["WHAT_TO_EXPORT"] = "¿Qué exportar?"
L["WIDTH"] = "Anchura"
L["WIDTH_RESTRICTION"] = "Restricción de ancho"
L["WORLD"] = "Mundo"
L["WORLD_BOSS"] = "Jefe del mundo"
L["X_AURAS"] = "%d auras"


local L = Locales.esMX
L["ABSOLUTE"] = "Absoluto"
L["ABSORB"] = "Absorción"
L["ABSORB_COLOR"] = "Color de absorción"
L["ACTIVATION"] = "Activación"
L["ADD"] = "Añadir"
L["ADD_COLORS"] = "Añadir colores"
L["ADD_WIDGET"] = "Agregar widget"
L["ALIGNMENT"] = "Alineación"
L["ALWAYS_ALL"] = "Siempre (todo)"
L["ANIMATE"] = "Animar"
L["ANIMATED_BORDER"] = "Borde animado"
L["APPLIES_TO"] = "Se aplica a"
L["APPLY_MAIN_COLOR_TO_BACKGROUND"] = "Aplicar color principal al fondo"
L["APPLY_OTHER_CVARS"] = "Aplicar otros CVars"
L["ARCANE_FLURRY"] = "Aluvión Arcano"
L["ATTACK"] = "Atacar"
L["AURAS"] = "Auras"
L["AUTOMATIC"] = "Automático"
L["BACKGROUND"] = "Fondo"
L["BACKGROUND_COLOR"] = "Color de fondo"
L["BARS"] = "Barras"
L["BEAVER"] = "Castor"
L["BEHAVIOUR"] = "Comportamiento"
L["BLIZZARD"] = "Blizzard"
L["BLIZZARD_CLASSIC"] = "Blizzard Clásico"
L["BLIZZARD_EXTRA_WIDGETS_SCALE"] = "Escala de widgets de Blizzard"
L["BORDER"] = "Borde"
L["BORDER_COLOR"] = "Color del borde"
L["BORDER_WIDTH"] = "Anchura del borde"
L["BOSS"] = "Jefe"
L["BUFFS"] = "Beneficios"
L["BY_PLUSMOUSE"] = "por plusmouse"
L["CAN_ATTACK"] = "Puede atacar"
L["CANNOT_ATTACK"] = "No puede atacar"
L["CANNOT_INTERRUPT"] = "No se puede interrumpir"
L["CAST"] = "Lanzamiento"
L["CAST_INTERRUPTER"] = "Interrumpidor de lanzamiento"
L["CAST_NAME"] = "Nombre de lanzamiento"
L["CAST_TARGET"] = "Objetivo de lanzamiento"
L["CAST_TARGETS_YOU"] = "Se lanza sobre ti"
L["CAST_TIME_LEFT"] = "Tiempo de lanzamiento restante"
L["CASTER"] = "Taumaturgo"
L["CASTING"] = "Lanzamiento"
L["CENTER"] = "Centro"
L["CHANNEL"] = "Canalización"
L["CLASS"] = "Clase"
L["CLASS_COLORED"] = "Coloreado por clase"
L["CLASS_COLORS"] = "Colores de clase"
L["CLEAR_SELECTION"] = "Borrar selección"
L["CLICK_ON_A_WIDGET"] = "Haz clic en un widget para ver la configuración"
L["CLICK_REGION_HEIGHT"] = "Altura de la región de clic"
L["CLICK_REGION_WIDTH"] = "Anchura de la región de clic"
L["CLICKABLE_NAMEPLATES"] = "Placas de nombre clicables"
L["CLOSER_TO_SCREEN_EDGES"] = "Más cerca de los bordes de la pantalla"
L["COLOR"] = "Color"
L["COLORS"] = "Colores"
L["COMBAT"] = "Combate"
L["COMBAT_OBSCURED_TRANSPARENCY"] = "Transparencia oculta en combate"
L["CONFIRM_DELETE_PROFILE_X"] = "¿Seguro que quieres eliminar el perfil \"%s\"?"
L["CONFIRM_DELETE_STYLE_X"] = "¿Estás seguro de que quieres eliminar el estilo \"%s\"?"
L["COUNTDOWN"] = "Cuenta regresiva"
L["CREATURE_NAME"] = "Nombre de criatura"
L["CROWD_CONTROL"] = "Control de masas"
L["CTRL_C_TO_COPY"] = "Ctrl+C para copiar"
L["CUSTOM"] = "Personalizado"
L["CUSTOMISE_PLATYNATOR"] = "Personalizar Platynator"
L["DAMAGE_ABSORB_VALUE"] = "Valor de absorción de daño"
L["DEBUFFS"] = "Perjuicios"
L["DEER"] = "Ciervo"
L["DEFAULT"] = "Predeterminado"
L["DEFAULT_BRACKETS"] = "(Predeterminado)"
L["DEFENSIVE"] = "Defensivo"
L["DELETE"] = "Eliminar"
L["DELETE_WIDGET"] = "Eliminar widget"
L["DELVE"] = "Abismo"
L["DELVE_TYPE"] = "Tipo de abismo"
L["DESIGNER"] = "Diseñador"
L["DEVELOPMENT_IS_TIME_CONSUMING"] = "|cff04cca4El desarrollo lleva mucho tiempo|r"
L["DIFFICULT"] = "Difícil"
L["DIFFICULTY"] = "Dificultad"
L["DIFFICULTY_COLORED"] = "Coloreado por dificultad"
L["DIRECTION"] = "Dirección"
L["DISCORD_DESCRIPTION"] = "Actualizaciones, sugerencias y soporte"
L["DISPELLABLE"] = "Disipable"
L["DO_NOTHING"] = "No hacer nada"
L["DONATE"] = "Donar"
L["DUNGEON"] = "Calabozo"
L["DURATION"] = "Duración"
L["ELITE"] = "Élite"
L["ELITE_TYPE"] = "Tipo de élite"
L["EMPOWERED"] = "Potenciado"
L["EMPTY"] = "Vacío"
L["ENABLE_IF_LINES_FALLING_OFF_FONT"] = "Activar si las líneas se salen de la fuente"
L["ENABLE_OVERRIDE"] = "Activar anulación"
L["ENABLE_OVERRIDE_INSTANCES"] = "Activar anulación en estancias"
L["ENABLE_OVERRIDE_WORLD"] = "Activar anulación en el mundo"
L["ENEMIES"] = "Enemigos"
L["ENEMY"] = "Enemigo"
L["ENEMY_PLAYER"] = "Jugador enemigo"
L["ENERGY"] = "Energía"
L["ENERGY_PERCENTAGE"] = "Porcentaje de energía"
L["ENLARGE_NAMEPLATE"] = "Ampliar placa de nombre"
L["ENTER_PROFILE_NAME"] = "Introduce el nombre del perfil:"
L["ENTER_THE_CUSTOM_STYLE_NAME"] = "Introduce el nombre del estilo personalizado"
L["ENTER_THE_NEW_PROFILE_NAME"] = "Introduce el nuevo nombre del perfil"
L["ENTER_THE_NEW_STYLE_NAME"] = "Introduce el nuevo nombre del estilo"
L["EXECUTE"] = "Ejecutar"
L["EXECUTE_CLASSIC"] = "Ejecutar (Solo Clásico)"
L["EXPORT"] = "Exportar"
L["FADE"] = "Desvanecer"
L["FILLED"] = "Relleno"
L["FILTERS"] = "Filtros"
L["FIXED"] = "Corregido"
L["FOCUS"] = "Enfoque"
L["FOCUSED"] = "Enfocado"
L["FONT"] = "Fuente"
L["FOREGROUND"] = "Primer plano"
L["FRIENDLY"] = "Amistoso"
L["FRIENDLY_NPCS"] = "PNJ amistosos"
L["FRIENDLY_PLAYER"] = "Jugador amistoso"
L["FRIENDLY_PLAYERS"] = "Jugadores amistosos"
L["FROM_YOU"] = "De ti"
L["GENERAL"] = "General"
L["GLOBAL_SCALE"] = "Escala global"
L["GUILD"] = "Hermandad"
L["HARE"] = "Liebre"
L["HARE_SIMPLIFIED"] = "Liebre simplificado"
L["HEALTH"] = "Salud"
L["HEALTH_VALUE"] = "Valor de salud"
L["HEDGEHOG"] = "Erizo"
L["HEIGHT"] = "Altura"
L["HIGHLIGHT_BAR_EDGE"] = "Borde de la barra de resalte"
L["HIGHLIGHTS"] = "Resaltados"
L["HOSTILE"] = "Hostil"
L["ICONS"] = "Iconos"
L["IMPORT"] = "Importar"
L["IMPORT_DEFAULT_STYLE"] = "Importar estilo predeterminado"
L["IMPORTANT"] = "Importante"
L["IMPORTANT_CAST"] = "Lanzamiento importante"
L["IMPOSSIBLE"] = "Imposible"
L["IN_COMBAT"] = "En combate"
L["IN_COMBAT_WITH"] = "En combate"
L["INCLUDE_ELITE_RARES"] = "Incluir raros élite"
L["INCLUDE_TARGET"] = "Incluir objetivo"
L["INTERRUPT_NOT_READY"] = "Interrupción no disponible"
L["INTERRUPT_POINT_COLOR"] = "Color del punto de interrupción"
L["INTERRUPT_READY"] = "Interrupción lista"
L["INTERRUPTED"] = "Interrumpido"
L["INTERRUPTED_CAST"] = "Lanzamiento interrumpido"
L["INVALID_IMPORT"] = "Importación no válida"
L["JOIN_THE_DISCORD"] = "Únete al Discord"
L["LAYER"] = "Capa"
L["LEFT"] = "Izquierda"
L["LEVEL"] = "Nivel"
L["LIMIT_TO"] = "Limitar a"
L["LINK"] = "Enlace"
L["LOCATION"] = "Ubicación"
L["MAKE_NEW"] = "Crear nuevo"
L["MANA"] = "Maná"
L["MARK_INTERRUPT_READY_POINT"] = "Marcar punto de interrupción listo"
L["MELEE"] = "Cuerpo a cuerpo"
L["METHOD"] = "Método"
L["MINIBOSS"] = "Mini-jefe"
L["MINION"] = "Esbirro"
L["MINIONS"] = "Esbirros"
L["MINOR"] = "Menor"
L["MINORS"] = "Menores"
L["MOB_CLASSIFICATION"] = "Clasificación de criatura"
L["MOBS"] = "Criaturas"
L["MOUSEOVER"] = "Pasar el ratón"
L["MOVE"] = "Mover"
L["MULTIPLE_SELECTED"] = "Varias seleccionadas"
L["MULTIPLE_VALUES_DISPLAY"] = "Mostrar múltiples valores"
L["MYTHIC_PLUS_FORCES_VALUE"] = "Valor de fuerzas de Mítica+"
L["NAME_ONLY"] = "Solo nombre"
L["NAME_ONLY_PLAYERS"] = "Solo nombre (jugadores)"
L["NEUTRAL"] = "Neutral"
L["NEVER"] = "Nunca"
L["NEW_PROFILE_BLANK"] = "Nuevo perfil (vacío)"
L["NEW_PROFILE_CLONE"] = "Nuevo perfil (clonar actual)"
L["NO_VALUE_UPPER"] = "SIN VALOR"
L["NONE"] = "Ninguno"
L["NORMAL"] = "Normal"
L["NORMAL_INSTANCES_ONLY"] = "Normal (solo estancias)"
L["NOT_READY"] = "No listo"
L["NOT_TARGET"] = "No es objetivo"
L["NPC"] = "PNJ"
L["NPC_ROLE"] = "Rol del PNJ"
L["NPCS"] = "PNJ"
L["OBSCURED_TRANSPARENCY"] = "Transparencia oscurecida"
L["OFFTANK"] = "Tanque secundario"
L["ON_CAST_SCALE"] = "Escala al lanzar"
L["ON_CAST_TRANSPARENCY"] = "Transparencia al lanzar"
L["ON_MOUSEOVER_TRANSPARENCY"] = "Transparencia al pasar el cursor"
L["ON_NON_TARGET_AND_NON_CASTING"] = "Sin objetivo (y sin lanzar)"
L["ON_NOT_TARGET_TRANSPARENCY"] = "Transparencia sin objetivo"
L["ON_TARGET_OR_CASTING"] = "Objetivo (o lanzando)"
L["ON_TARGET_SCALE"] = "Escala sobre objetivo"
L["ONLY_APPLY_IN_COMBAT"] = "Aplicar solo en combate"
L["ONLY_APPLY_IN_INSTANCES"] = "Aplicar solo en estancias"
L["ONLY_APPLY_WHEN_TANK"] = "Aplicar solo cuando eres tanque"
L["OPEN_OPTIONS"] = "Abrir opciones"
L["OUT_OF_COMBAT"] = "Fuera de combate"
L["OVERWRITE"] = "Sobrescribir"
L["OVERWRITE_CURRENT_PROFILE"] = "¿Sobrescribir el perfil actual?"
L["PASTE_YOUR_IMPORT_STRING_HERE"] = "Pega tu cadena de importación aquí"
L["PERCENT_BRACKETS"] = "(%d%%)"
L["PERCENTAGE"] = "Porcentaje"
L["PETS"] = "Mascotas"
L["PLATYNATOR"] = "Platynator"
L["PLAYER"] = "Jugador"
L["PLAYER_FACTION"] = "Facción del jugador"
L["PLAYER_GUILD"] = "Hermandad del jugador"
L["PLAYER_POWER"] = "Poder del jugador"
L["PLAYERS_AND_FRIENDS"] = "Jugadores y amigos"
L["POSITIONING"] = "Posicionamiento"
L["POWER"] = "Poder"
L["PROFILE"] = "Perfil"
L["PROFILES"] = "Perfiles"
L["PVP"] = "JcJ"
L["PVP_FLAG_CARRIER"] = "Portador de bandera JcJ"
L["QUEST"] = "Misión"
L["QUEST_OBJECTIVE"] = "Objetivo de misión"
L["RABBIT"] = "Conejo"
L["RAGE"] = "Ira"
L["RAID"] = "Banda"
L["RAID_MARKER"] = "Marcador de banda"
L["RARE"] = "Raro"
L["RARE_ELITE"] = "Élite rara"
L["RARITY"] = "Rareza"
L["REACTION"] = "Reacción"
L["READY"] = "Listo"
L["REVERSED"] = "Invertido"
L["RIGHT"] = "Derecha"
L["ROUNDED"] = "Redondeado"
L["SAFE"] = "Seguro"
L["SAVE_AS"] = "Guardar como"
L["SAVE_CUSTOM_AS"] = "Guardar personalizado como"
L["SCALE"] = "Escala"
L["SHOW_ALL"] = "Mostrar todo"
L["SHOW_ENRAGE_DISPEL"] = "Mostrar disipación de enfurecimiento"
L["SHOW_FRIENDLY_IN_INSTANCES"] = "Mostrar amistosos en estancias"
L["SHOW_NAMEPLATES_ONLY_IF_NEEDED"] = "Mostrar placas de nombre solo si es necesario"
L["SHOW_ONLY_IN_OPEN_WORLD"] = "Mostrar solo en mundo abierto"
L["SHOW_OUTLINE"] = "Mostrar contorno"
L["SHOW_PANDEMIC"] = "Mostrar pandemia"
L["SHOW_PERCENT_SYMBOL"] = "Mostrar símbolo %"
L["SHOW_PURGEABLE"] = "Mostrar efectos disipables"
L["SHOW_PURGEABLE_BORDER"] = "Mostrar borde purgable"
L["SHOW_ROTATING_SWIPE"] = "Mostrar golpe rotatorio"
L["SHOW_SHADOW"] = "Mostrar sombra"
L["SHOW_TYPE_BORDER"] = "Mostrar borde por tipo"
L["SHOW_WHEN_WOW_DOES"] = "Mostrar cuando WoW lo haga"
L["SIGNIFICANT_FIGURES"] = "Cifras significativas"
L["SIMPLIFIED"] = "Simplificado"
L["SIMPLIFIED_NAMEPLATES"] = "Placas de nombre simplificadas"
L["SIMPLIFIED_SCALE"] = "Escala simplificada"
L["SLASH_HELP"] = "Abre la configuración de Platynator."
L["SLASH_RESET"] = "restablecer"
L["SLASH_RESET_HELP"] = "Restablece toda la configuración de Platynator y luego recargar"
L["SLASH_UNKNOWN_COMMAND"] = "Comando desconocido '%s'"
L["SOFT_TARGET"] = "Objetivo suave"
L["SOFT_TARGET_SENTENCE_CASE"] = "Objetivo suave"
L["SORTING"] = "Ordenación"
L["SPECIAL"] = "Especial"
L["SPECIAL_BRACKETS"] = "(Especial)"
L["SQUARE"] = "Cuadrado"
L["SQUIRREL"] = "Ardilla"
L["STACKING_NAMEPLATES"] = "Apilamiento de placas de nombre"
L["STACKING_REGION_HEIGHT"] = "Altura de la región de apilamiento"
L["STACKING_REGION_WIDTH"] = "Anchura de la región de apilamiento"
L["STACKS"] = "Acumulaciones"
L["STANDARD"] = "Normal"
L["STYLE"] = "Estilo"
L["STYLE_SCALE"] = "Escala de estilo"
L["STYLE_SELECT"] = "Selección de estilo"
L["TAPPED"] = "Utilizado"
L["TARGET"] = "Objetivo"
L["TARGETED"] = "Objetivado"
L["TEXTS"] = "Textos"
L["TEXTURES"] = "Texturas"
L["THANKS_FOR_USING_PLATYNATOR_DONATE"] = "Gracias por usar Platynator. Considera hacer una donación para apoyar el desarrollo"
L["THAT_PROFILE_NAME_ALREADY_EXISTS"] = "Ese nombre de perfil ya existe"
L["THAT_STYLE_NAME_ALREADY_EXISTS"] = "Ese nombre de estilo ya existe"
L["THIS_WILL_OVERWRITE_STYLE_CUSTOM"] = "Esto sobrescribirá el estilo \"Personalizado\". ¿Continuar?"
L["THREAT"] = "Amenaza"
L["TO_OPEN_OPTIONS_X"] = "Accede a las opciones con /platy"
L["TOTEMS"] = "Tótems"
L["TRANSITION"] = "Transición"
L["TRIVIAL"] = "Trivial"
L["TRUNCATE"] = "Truncar"
L["TYPE_COLORS"] = "Colores de tipo"
L["TYPES"] = "Tipos"
L["UNFRIENDLY"] = "Adverso"
L["UNINTERRUPTABLE"] = "Ininterrumpible"
L["UNINTERRUPTABLE_CAST"] = "Lanzamiento ininterrumpible"
L["UNSET"] = "-Desestablecer--"
L["USE_CASTER_COLOR_ON_NON_ELITES"] = "Usar el color del lanzador en enemigos no élite"
L["USE_IN_DELVES"] = "Usar en abismos"
L["USE_NAMEPLATES_FOR"] = "Usar placas de nombre para"
L["USE_OUTSIDE_INSTANCES"] = "Usar afuera de estancias"
L["USE_SAFE_COLOR"] = "Usar color seguro"
L["VALUES"] = "Valores"
L["VERSION_COLON_X"] = "Versión: %s"
L["VERTICAL_OFFSET"] = "Desplazamiento vertical"
L["VERY_DIFFICULT"] = "Muy difícil"
L["VISIBLE"] = "Visible"
L["VISUAL"] = "Visual"
L["WARNING"] = "Advertencia"
L["WHAT_TO_EXPORT"] = "¿Qué exportar?"
L["WIDTH"] = "Anchura"
L["WIDTH_RESTRICTION"] = "Restricción de ancho"
L["WORLD"] = "Mundo"
L["WORLD_BOSS"] = "Jefe del mundo"
L["X_AURAS"] = "%d auras"


local L = Locales.zhTW
L["ABSOLUTE"] = "吸收"
L["ABSORB"] = "吸收"
L["ABSORB_COLOR"] = "吸收顏色"
L["ACTIVATION"] = "啟用"
L["ADD"] = "添加"
L["ADD_COLORS"] = "加入顏色"
L["ADD_WIDGET"] = "新增小工具"
L["ALIGNMENT"] = "對齊"
L["ALWAYS_ALL"] = "總是 (全部)"
L["ANIMATE"] = "動畫"
L["ANIMATED_BORDER"] = "動畫邊框"
L["APPLIES_TO"] = "套用到"
L["APPLY_MAIN_COLOR_TO_BACKGROUND"] = "將主色套用至背景"
L["APPLY_OTHER_CVARS"] = "套用其他CVars"
L["ARCANE_FLURRY"] = "祕法疾風"
L["ATTACK"] = "攻擊"
L["AURAS"] = "光環"
L["AUTOMATIC"] = "自動"
L["BACKGROUND"] = "背景"
L["BACKGROUND_COLOR"] = "背景顏色"
L["BARS"] = "條"
L["BEAVER"] = "河貍"
L["BEHAVIOUR"] = "行為"
L["BLIZZARD"] = "暴雪"
L["BLIZZARD_CLASSIC"] = "暴雪經典"
L["BLIZZARD_EXTRA_WIDGETS_SCALE"] = "暴雪額外組件縮放"
L["BORDER"] = "邊框"
L["BORDER_COLOR"] = "邊框顏色"
L["BORDER_WIDTH"] = "邊框寬度"
L["BOSS"] = "首領"
L["BUFFS"] = "增益"
L["BY_PLUSMOUSE"] = "作者：plusmouse"
L["CAN_ATTACK"] = "可攻擊"
L["CANNOT_ATTACK"] = "不可攻擊"
L["CANNOT_INTERRUPT"] = "無法打斷"
L["CAST"] = "施法"
L["CAST_INTERRUPTER"] = "施法打斷者"
L["CAST_NAME"] = "施法名稱"
L["CAST_TARGET"] = "施法目標"
L["CAST_TARGETS_YOU"] = "施法目標是你"
L["CAST_TIME_LEFT"] = "施法剩餘時間"
L["CASTER"] = "施法者"
L["CASTING"] = "施法中"
L["CENTER"] = "中央"
L["CHANNEL"] = "引導"
L["CLASS"] = "職業"
L["CLASS_COLORED"] = "職業著色"
L["CLASS_COLORS"] = "職業顏色"
L["CLEAR_SELECTION"] = "清除選擇"
L["CLICK_ON_A_WIDGET"] = "點擊小工具查看設定"
L["CLICK_REGION_HEIGHT"] = "點選區域高度"
L["CLICK_REGION_WIDTH"] = "點選區域寬度"
L["CLICKABLE_NAMEPLATES"] = "可點擊名條"
L["CLOSER_TO_SCREEN_EDGES"] = "靠近螢幕邊緣"
L["COLOR"] = "顏色"
L["COLORS"] = "顏色"
L["COMBAT"] = "戰鬥"
L["COMBAT_OBSCURED_TRANSPARENCY"] = "戰鬥中透明度降低"
L["CONFIRM_DELETE_PROFILE_X"] = "確定要刪除設定檔\"%s\"嗎？"
L["CONFIRM_DELETE_STYLE_X"] = "您確定要刪除樣式 \"%s\" 嗎？"
L["COUNTDOWN"] = "倒數計時"
L["CREATURE_NAME"] = "生物名稱"
L["CROWD_CONTROL"] = "控場"
L["CTRL_C_TO_COPY"] = "Ctrl+C 複製"
L["CUSTOM"] = "自訂"
L["CUSTOMISE_PLATYNATOR"] = "自訂Platynator"
L["DAMAGE_ABSORB_VALUE"] = "傷害吸收值"
L["DEBUFFS"] = "減益"
L["DEER"] = "鹿"
L["DEFAULT"] = "預設"
L["DEFAULT_BRACKETS"] = "(預設)"
L["DEFENSIVE"] = "防禦"
L["DELETE"] = "刪除"
L["DELETE_WIDGET"] = "刪除小工具"
L["DELVE"] = "探究"
L["DELVE_TYPE"] = "探究類型"
L["DESIGNER"] = "自訂設計"
L["DEVELOPMENT_IS_TIME_CONSUMING"] = "|cff04cca4開發工作耗費大量時間|r"
L["DIFFICULT"] = "難度"
L["DIFFICULTY"] = "難度"
L["DIFFICULTY_COLORED"] = "難度著色"
L["DIRECTION"] = "方向"
L["DISCORD_DESCRIPTION"] = "獲取更新、功能建議和技術支援"
L["DISPELLABLE"] = "可驅散"
L["DO_NOTHING"] = "不做什麼"
L["DONATE"] = "捐助"
L["DUNGEON"] = "地下城"
L["DURATION"] = "持續時間"
L["ELITE"] = "精英"
L["ELITE_TYPE"] = "精英類型"
L["EMPOWERED"] = "蓄力"
L["EMPTY"] = "空白"
L["ENABLE_IF_LINES_FALLING_OFF_FONT"] = "文字溢出時啟用"
L["ENABLE_OVERRIDE"] = "啟用覆蓋"
L["ENABLE_OVERRIDE_INSTANCES"] = "啟用副本覆蓋"
L["ENABLE_OVERRIDE_WORLD"] = "啟用世界覆蓋"
L["ENEMIES"] = "敵對"
L["ENEMY"] = "敵對"
L["ENEMY_PLAYER"] = "敵對玩家"
L["ENERGY"] = "能量"
L["ENERGY_PERCENTAGE"] = "能量百分比"
L["ENLARGE_NAMEPLATE"] = "放大名條"
L["ENTER_PROFILE_NAME"] = "輸入設定檔名稱："
L["ENTER_THE_CUSTOM_STYLE_NAME"] = "輸入自訂樣式名稱"
L["ENTER_THE_NEW_PROFILE_NAME"] = "輸入新設定檔名稱"
L["ENTER_THE_NEW_STYLE_NAME"] = "輸入新樣式名稱"
L["EXECUTE"] = "斬殺"
L["EXECUTE_CLASSIC"] = "斬殺 (職業限定)"
L["EXPORT"] = "匯出"
L["FADE"] = "淡出"
L["FILLED"] = "填滿"
L["FILTERS"] = "過濾器"
L["FIXED"] = "固定"
L["FOCUS"] = "焦點"
L["FOCUSED"] = "聚焦"
L["FONT"] = "字型"
L["FOREGROUND"] = "前景"
L["FRIENDLY"] = "友好"
L["FRIENDLY_NPCS"] = "友方NPC"
L["FRIENDLY_PLAYER"] = "友方玩家"
L["FRIENDLY_PLAYERS"] = "友方玩家"
L["FROM_YOU"] = "來自你"
L["GENERAL"] = "一般"
L["GLOBAL_SCALE"] = "全局縮放"
L["GUILD"] = "公會"
L["HARE"] = "野兔"
L["HARE_SIMPLIFIED"] = "野兔簡化版"
L["HEALTH"] = "生命值"
L["HEALTH_VALUE"] = "生命值"
L["HEDGEHOG"] = "豪豬"
L["HEIGHT"] = "高度"
L["HIGHLIGHT_BAR_EDGE"] = "高亮條邊緣"
L["HIGHLIGHTS"] = "高亮"
L["HOSTILE"] = "敵對"
L["ICONS"] = "圖示"
L["IMPORT"] = "匯入"
L["IMPORT_DEFAULT_STYLE"] = "匯入預設樣式"
L["IMPORTANT"] = "重要"
L["IMPORTANT_CAST"] = "重要施法"
L["IMPOSSIBLE"] = "不可能對付"
L["IN_COMBAT"] = "戰鬥中"
L["IN_COMBAT_WITH"] = "戰鬥中"
L["INCLUDE_ELITE_RARES"] = "包含精英稀有"
L["INCLUDE_TARGET"] = "包含目標"
L["INTERRUPT_NOT_READY"] = "打斷尚未就緒"
L["INTERRUPT_POINT_COLOR"] = "打斷點顏色"
L["INTERRUPT_READY"] = "打斷已就緒"
L["INTERRUPTED"] = "已打斷"
L["INTERRUPTED_CAST"] = "施法已打斷"
L["INVALID_IMPORT"] = "無效的匯入"
L["JOIN_THE_DISCORD"] = "加入Discord"
L["LAYER"] = "圖層"
L["LEFT"] = "左"
L["LEVEL"] = "等級"
L["LIMIT_TO"] = "界限到"
L["LINK"] = "連結"
L["LOCATION"] = "位置"
L["MAKE_NEW"] = "建立新的"
L["MANA"] = "法力"
L["MARK_INTERRUPT_READY_POINT"] = "標記打斷就緒點"
L["MELEE"] = "近戰"
L["METHOD"] = "方式"
L["MINIBOSS"] = "小首領"
L["MINION"] = "僕從"
L["MINIONS"] = "僕從"
L["MINOR"] = "小儸儸"
L["MINORS"] = "小嘍囉"
L["MOB_CLASSIFICATION"] = "小怪分類"
L["MOBS"] = "小怪"
L["MOUSEOVER"] = "滑鼠停留"
L["MOVE"] = "移動"
L["MULTIPLE_SELECTED"] = "多重選擇"
L["MULTIPLE_VALUES_DISPLAY"] = "多重數值顯示"
L["MYTHIC_PLUS_FORCES_VALUE"] = "傳奇+部隊數值"
L["NAME_ONLY"] = "只有名字"
L["NAME_ONLY_PLAYERS"] = "只有名字 (玩家)"
L["NEUTRAL"] = "中立"
L["NEVER"] = "永不"
L["NEW_PROFILE_BLANK"] = "新設定檔 (空白)"
L["NEW_PROFILE_CLONE"] = "新設定檔 (複製當前)"
L["NO_VALUE_UPPER"] = "無數值"
L["NONE"] = "無"
L["NORMAL"] = "普通"
L["NORMAL_INSTANCES_ONLY"] = "普通 (只限副本)"
L["NOT_READY"] = "尚未就緒"
L["NOT_TARGET"] = "無目標"
L["NPC"] = "NPC"
L["NPC_ROLE"] = "NPC角色"
L["NPCS"] = "NPC"
L["OBSCURED_TRANSPARENCY"] = "遮蔽透明度"
L["OFFTANK"] = "副坦克"
L["ON_CAST_SCALE"] = "施法時縮放"
L["ON_CAST_TRANSPARENCY"] = "施法時透明度"
L["ON_MOUSEOVER_TRANSPARENCY"] = "滑鼠停留透明度"
L["ON_NON_TARGET_AND_NON_CASTING"] = "在非目標 (並且非施法中)"
L["ON_NOT_TARGET_TRANSPARENCY"] = "非目標時透明度"
L["ON_TARGET_OR_CASTING"] = "在目標 (或施法中)"
L["ON_TARGET_SCALE"] = "目標縮放"
L["ONLY_APPLY_IN_COMBAT"] = "只適用於戰鬥"
L["ONLY_APPLY_IN_INSTANCES"] = "只適用於副本"
L["ONLY_APPLY_WHEN_TANK"] = "只當坦克時套用"
L["OPEN_OPTIONS"] = "開啟選項"
L["OUT_OF_COMBAT"] = "非戰鬥狀態"
L["OVERWRITE"] = "覆寫"
L["OVERWRITE_CURRENT_PROFILE"] = "覆寫當前設定檔？"
L["PASTE_YOUR_IMPORT_STRING_HERE"] = "在此貼上您的匯入字串"
L["PERCENT_BRACKETS"] = "(%d%%)"
L["PERCENTAGE"] = "百分比"
L["PETS"] = "寵物"
L["PLATYNATOR"] = "Platynator"
L["PLAYER"] = "玩家"
L["PLAYER_FACTION"] = "玩家陣營"
L["PLAYER_GUILD"] = "玩家公會"
L["PLAYER_POWER"] = "玩家能量"
L["PLAYERS_AND_FRIENDS"] = "玩家與好友"
L["POSITIONING"] = "位置"
L["POWER"] = "能量"
L["PROFILE"] = "設定檔"
L["PROFILES"] = "設定檔"
L["PVP"] = "PvP"
L["PVP_FLAG_CARRIER"] = "PvP持旗者"
L["QUEST"] = "任務"
L["QUEST_OBJECTIVE"] = "任務目標"
L["RABBIT"] = "兔子"
L["RAGE"] = "激怒"
L["RAID"] = "團隊副本"
L["RAID_MARKER"] = "團隊標記"
L["RARE"] = "稀有"
L["RARE_ELITE"] = "稀有精英"
L["RARITY"] = "稀有性"
L["REACTION"] = "陣營"
L["READY"] = "就緒"
L["REVERSED"] = "反向"
L["RIGHT"] = "右"
L["ROUNDED"] = "圓形"
L["SAFE"] = "安全"
L["SAVE_AS"] = "另存為"
L["SAVE_CUSTOM_AS"] = "儲存自訂為"
L["SCALE"] = "縮放"
L["SHOW_ALL"] = "全部顯示"
L["SHOW_ENRAGE_DISPEL"] = "顯示激怒驅散"
L["SHOW_FRIENDLY_IN_INSTANCES"] = "在副本中顯示友方"
L["SHOW_NAMEPLATES_ONLY_IF_NEEDED"] = "只在需要時顯示名條"
L["SHOW_ONLY_IN_OPEN_WORLD"] = "只在開放世界中顯示"
L["SHOW_OUTLINE"] = "顯示描線"
L["SHOW_PANDEMIC"] = "顯示疊加效果"
L["SHOW_PERCENT_SYMBOL"] = "顯示 % 符號"
L["SHOW_PURGEABLE"] = "顯示可被淨化"
L["SHOW_PURGEABLE_BORDER"] = "顯示可驅散邊框"
L["SHOW_ROTATING_SWIPE"] = "顯示循環轉圈"
L["SHOW_SHADOW"] = "顯示陰影"
L["SHOW_TYPE_BORDER"] = "顯示類型邊框"
L["SHOW_WHEN_WOW_DOES"] = "與遊戲同步顯示"
L["SIGNIFICANT_FIGURES"] = "有效數字"
L["SIMPLIFIED"] = "簡化"
L["SIMPLIFIED_NAMEPLATES"] = "簡化名條"
L["SIMPLIFIED_SCALE"] = "簡化縮放"
L["SLASH_HELP"] = "開啟Platynator的設定。"
L["SLASH_RESET"] = "重置"
L["SLASH_RESET_HELP"] = "重置全部Platynator的設定然後重新載入。"
L["SLASH_UNKNOWN_COMMAND"] = "未知指令 '%s'"
L["SOFT_TARGET"] = "軟目標"
L["SOFT_TARGET_SENTENCE_CASE"] = "軟目標"
L["SORTING"] = "排序"
L["SPECIAL"] = "特殊"
L["SPECIAL_BRACKETS"] = "(特別)"
L["SQUARE"] = "方形"
L["SQUIRREL"] = "松鼠"
L["STACKING_NAMEPLATES"] = "堆疊名條"
L["STACKING_REGION_HEIGHT"] = "堆疊區域高度"
L["STACKING_REGION_WIDTH"] = "堆疊區域寬度"
L["STACKS"] = "堆疊層數"
L["STANDARD"] = "基本"
L["STYLE"] = "樣式"
L["STYLE_SCALE"] = "樣式縮放"
L["STYLE_SELECT"] = "樣式選擇"
L["TAPPED"] = "已接觸"
L["TARGET"] = "目標"
L["TARGETED"] = "選為目標"
L["TEXTS"] = "文字"
L["TEXTURES"] = "材質"
L["THANKS_FOR_USING_PLATYNATOR_DONATE"] = "感謝使用Platynator。考慮捐贈以支援開發"
L["THAT_PROFILE_NAME_ALREADY_EXISTS"] = "此設定檔名稱已經存在"
L["THAT_STYLE_NAME_ALREADY_EXISTS"] = "樣式名稱已經存在"
L["THIS_WILL_OVERWRITE_STYLE_CUSTOM"] = "這會覆蓋樣式 \"自定義\"，繼續嗎？"
L["THREAT"] = "威脅"
L["TO_OPEN_OPTIONS_X"] = "使用/platy開啟選項"
L["TOTEMS"] = "圖騰"
L["TRANSITION"] = "目標轉換"
L["TRIVIAL"] = "嘍囉"
L["TRUNCATE"] = "截短"
L["TYPE_COLORS"] = "類型顏色"
L["TYPES"] = "類型"
L["UNFRIENDLY"] = "不友好"
L["UNINTERRUPTABLE"] = "不可打斷"
L["UNINTERRUPTABLE_CAST"] = "不可打斷施法"
L["UNSET"] = "--未設定--"
L["USE_CASTER_COLOR_ON_NON_ELITES"] = "非精英使用施法者顏色"
L["USE_IN_DELVES"] = "使用在探究"
L["USE_NAMEPLATES_FOR"] = "使用名條在"
L["USE_OUTSIDE_INSTANCES"] = "使用在戶外副本"
L["USE_SAFE_COLOR"] = "使用安全顏色"
L["VALUES"] = "數值"
L["VERSION_COLON_X"] = "版本：%s"
L["VERTICAL_OFFSET"] = "垂直偏移"
L["VERY_DIFFICULT"] = "非常困難"
L["VISIBLE"] = "可見"
L["VISUAL"] = "視覺"
L["WARNING"] = "警告"
L["WHAT_TO_EXPORT"] = "要匯出什麼？"
L["WIDTH"] = "寬度"
L["WIDTH_RESTRICTION"] = "寬度限制"
L["WORLD"] = "世界"
L["WORLD_BOSS"] = "世界首領"
L["X_AURAS"] = "%d 光環"


local L = Locales.zhCN
L["ABSOLUTE"] = "绝对值"
L["ABSORB"] = "吸收"
L["ABSORB_COLOR"] = "吸收颜色"
L["ACTIVATION"] = "激活"
L["ADD"] = "添加"
L["ADD_COLORS"] = "添加颜色"
L["ADD_WIDGET"] = "添加组件"
L["ALIGNMENT"] = "对齐"
L["ALWAYS_ALL"] = "总是（全部）"
L["ANIMATE"] = "动画"
L["ANIMATED_BORDER"] = "动画边框"
L["APPLIES_TO"] = "适用于"
L["APPLY_MAIN_COLOR_TO_BACKGROUND"] = "将主色调应用到背景"
L["APPLY_OTHER_CVARS"] = "应用其他CVar"
L["ARCANE_FLURRY"] = "奥术飓风"
L["ATTACK"] = "攻击"
L["AURAS"] = "光环"
L["AUTOMATIC"] = "自动"
L["BACKGROUND"] = "背景"
L["BACKGROUND_COLOR"] = "背景颜色"
L["BARS"] = "条"
L["BEAVER"] = "河狸"
L["BEHAVIOUR"] = "行为设置"
L["BLIZZARD"] = "暴雪样式"
L["BLIZZARD_CLASSIC"] = "暴雪经典样式"
L["BLIZZARD_EXTRA_WIDGETS_SCALE"] = "暴雪额外组件缩放"
L["BORDER"] = "边框"
L["BORDER_COLOR"] = "边框颜色"
L["BORDER_WIDTH"] = "边框宽度"
L["BOSS"] = "首领"
L["BUFFS"] = "增益"
L["BY_PLUSMOUSE"] = "作者：plusmouse"
L["CAN_ATTACK"] = "可以攻击"
L["CANNOT_ATTACK"] = "无法攻击"
L["CANNOT_INTERRUPT"] = "无法打断"
L["CAST"] = "施法"
L["CAST_INTERRUPTER"] = "打断施法"
L["CAST_NAME"] = "施法名称"
L["CAST_TARGET"] = "施法目标"
L["CAST_TARGETS_YOU"] = "施法目标是你"
L["CAST_TIME_LEFT"] = "施法剩余时间"
L["CASTER"] = "施法者"
L["CASTING"] = "施放"
L["CENTER"] = "中"
L["CHANNEL"] = "引导"
L["CLASS"] = "职业"
L["CLASS_COLORED"] = "职业着色"
L["CLASS_COLORS"] = "职业颜色"
L["CLEAR_SELECTION"] = "清除选择"
L["CLICK_ON_A_WIDGET"] = "点击添加的组件进行设置"
L["CLICK_REGION_HEIGHT"] = "交互区域高度"
L["CLICK_REGION_WIDTH"] = "交互区域宽度"
L["CLICKABLE_NAMEPLATES"] = "可交互姓名板"
L["CLOSER_TO_SCREEN_EDGES"] = "更靠近屏幕边缘"
L["COLOR"] = "颜色"
L["COLORS"] = "颜色"
L["COMBAT"] = "战斗"
L["COMBAT_OBSCURED_TRANSPARENCY"] = "战斗时透明度降低"
L["CONFIRM_DELETE_PROFILE_X"] = "确定要删除配置文件\"%s\"吗？"
L["CONFIRM_DELETE_STYLE_X"] = "确定要删除 “%s” 样式吗？"
L["COUNTDOWN"] = "倒计时"
L["CREATURE_NAME"] = "名称"
L["CROWD_CONTROL"] = "控制技能"
L["CTRL_C_TO_COPY"] = "Ctrl+C复制"
L["CUSTOM"] = "自定义"
L["CUSTOMISE_PLATYNATOR"] = "自定义Platynator"
L["DAMAGE_ABSORB_VALUE"] = "伤害吸收值"
L["DEBUFFS"] = "减益"
L["DEER"] = "鹿"
L["DEFAULT"] = "默认"
L["DEFAULT_BRACKETS"] = "（默认）"
L["DEFENSIVE"] = "防御类"
L["DELETE"] = "删除"
L["DELETE_WIDGET"] = "删除组件"
L["DELVE"] = "地下堡"
L["DELVE_TYPE"] = "地下堡类型"
L["DESIGNER"] = "设计"
L["DEVELOPMENT_IS_TIME_CONSUMING"] = "|cff04cca4开发工作耗费大量时间|r"
L["DIFFICULT"] = "困难"
L["DIFFICULTY"] = "难度"
L["DIFFICULTY_COLORED"] = "难度染色"
L["DIRECTION"] = "方向"
L["DISCORD_DESCRIPTION"] = "获取更新、功能建议和技术支持"
L["DISPELLABLE"] = "可驱散"
L["DO_NOTHING"] = "无操作"
L["DONATE"] = "捐赠"
L["DUNGEON"] = "地下城"
L["DURATION"] = "持续时间"
L["ELITE"] = "精英"
L["ELITE_TYPE"] = "精英类型"
L["EMPOWERED"] = "蓄力"
L["EMPTY"] = "空"
L["ENABLE_IF_LINES_FALLING_OFF_FONT"] = "文字溢出时启用"
L["ENABLE_OVERRIDE"] = "启用覆盖"
L["ENABLE_OVERRIDE_INSTANCES"] = "在副本启用覆盖"
L["ENABLE_OVERRIDE_WORLD"] = "在野外世界启用覆盖"
L["ENEMIES"] = "敌方"
L["ENEMY"] = "敌方"
L["ENEMY_PLAYER"] = "敌方玩家"
L["ENERGY"] = "能量"
L["ENERGY_PERCENTAGE"] = "能量百分比"
L["ENLARGE_NAMEPLATE"] = "放大姓名板"
L["ENTER_PROFILE_NAME"] = "输入配置文件名："
L["ENTER_THE_CUSTOM_STYLE_NAME"] = "输入自定义样式名称"
L["ENTER_THE_NEW_PROFILE_NAME"] = "输入新配置名称"
L["ENTER_THE_NEW_STYLE_NAME"] = "输入新样式名称"
L["EXECUTE"] = "斩杀"
L["EXECUTE_CLASSIC"] = "斩杀（仅限经典旧世）"
L["EXPORT"] = "导出"
L["FADE"] = "渐隐"
L["FILLED"] = "已填充"
L["FILTERS"] = "过滤器"
L["FIXED"] = "固定"
L["FOCUS"] = "焦点"
L["FOCUSED"] = "焦点"
L["FONT"] = "字体"
L["FOREGROUND"] = "前景"
L["FRIENDLY"] = "友方"
L["FRIENDLY_NPCS"] = "友方NPC"
L["FRIENDLY_PLAYER"] = "友方玩家"
L["FRIENDLY_PLAYERS"] = "友方玩家"
L["FROM_YOU"] = "来自你"
L["GENERAL"] = "设置"
L["GLOBAL_SCALE"] = "全局缩放"
L["GUILD"] = "公会"
L["HARE"] = "野兔"
L["HARE_SIMPLIFIED"] = "野兔（简化）"
L["HEALTH"] = "生命值"
L["HEALTH_VALUE"] = "生命值数值"
L["HEDGEHOG"] = "刺猬"
L["HEIGHT"] = "高度"
L["HIGHLIGHT_BAR_EDGE"] = "边框高亮"
L["HIGHLIGHTS"] = "高亮效果"
L["HOSTILE"] = "敌对"
L["ICONS"] = "图标"
L["IMPORT"] = "导入"
L["IMPORT_DEFAULT_STYLE"] = "导入默认样式"
L["IMPORTANT"] = "重要"
L["IMPORTANT_CAST"] = "重要施法"
L["IMPOSSIBLE"] = "极难"
L["IN_COMBAT"] = "战斗中"
L["IN_COMBAT_WITH"] = "战斗中"
L["INCLUDE_ELITE_RARES"] = "包含稀有精英"
L["INCLUDE_TARGET"] = "包含目标"
L["INTERRUPT_NOT_READY"] = "打断技能未就绪"
L["INTERRUPT_POINT_COLOR"] = "打断位置颜色"
L["INTERRUPT_READY"] = "打断就绪"
L["INTERRUPTED"] = "已打断"
L["INTERRUPTED_CAST"] = "施法已打断"
L["INVALID_IMPORT"] = "无效的导入"
L["JOIN_THE_DISCORD"] = "加入Discord"
L["LAYER"] = "层级"
L["LEFT"] = "左"
L["LEVEL"] = "等级"
L["LIMIT_TO"] = "限制于"
L["LINK"] = "链接"
L["LOCATION"] = "位置"
L["MAKE_NEW"] = "新建"
L["MANA"] = "法力值"
L["MARK_INTERRUPT_READY_POINT"] = "标记打断就绪位置"
L["MELEE"] = "近战"
L["METHOD"] = "方式"
L["MINIBOSS"] = "精英首领"
L["MINION"] = "仆从"
L["MINIONS"] = "仆从"
L["MINOR"] = "杂兵"
L["MINORS"] = "杂兵"
L["MOB_CLASSIFICATION"] = "怪物分类"
L["MOBS"] = "小怪"
L["MOUSEOVER"] = "鼠标指向"
L["MOVE"] = "移动"
L["MULTIPLE_SELECTED"] = "已选择多项"
L["MULTIPLE_VALUES_DISPLAY"] = "多重数值显示"
L["MYTHIC_PLUS_FORCES_VALUE"] = "史诗钥石地下城部队进度"
L["NAME_ONLY"] = "仅名字"
L["NAME_ONLY_PLAYERS"] = "仅名字（玩家）"
L["NEUTRAL"] = "中立"
L["NEVER"] = "从不"
L["NEW_PROFILE_BLANK"] = "新建配置（空白）"
L["NEW_PROFILE_CLONE"] = "新建配置（复制当前）"
L["NO_VALUE_UPPER"] = "无数值"
L["NONE"] = "无"
L["NORMAL"] = "普通"
L["NORMAL_INSTANCES_ONLY"] = "普通（仅副本）"
L["NOT_READY"] = "未就绪"
L["NOT_TARGET"] = "非目标"
L["NPC"] = "NPC"
L["NPC_ROLE"] = "NPC职责"
L["NPCS"] = "NPC"
L["OBSCURED_TRANSPARENCY"] = "被遮挡的透明度"
L["OFFTANK"] = "副坦克"
L["ON_CAST_SCALE"] = "施法时缩放"
L["ON_CAST_TRANSPARENCY"] = "施法时透明度"
L["ON_MOUSEOVER_TRANSPARENCY"] = "鼠标指向时透明度"
L["ON_NON_TARGET_AND_NON_CASTING"] = "非目标时（且非施法中）"
L["ON_NOT_TARGET_TRANSPARENCY"] = "非目标时透明度"
L["ON_TARGET_OR_CASTING"] = "目标时（或施法中）"
L["ON_TARGET_SCALE"] = "目标缩放"
L["ONLY_APPLY_IN_COMBAT"] = "仅战斗时"
L["ONLY_APPLY_IN_INSTANCES"] = "仅副本时"
L["ONLY_APPLY_WHEN_TANK"] = "仅在坦克时生效"
L["OPEN_OPTIONS"] = "打开选项"
L["OUT_OF_COMBAT"] = "非战斗状态"
L["OVERWRITE"] = "覆盖"
L["OVERWRITE_CURRENT_PROFILE"] = "覆盖当前配置？"
L["PASTE_YOUR_IMPORT_STRING_HERE"] = "在此处粘贴导入字符串"
L["PERCENT_BRACKETS"] = "(%d%%)"
L["PERCENTAGE"] = "百分比"
L["PETS"] = "宠物"
L["PLATYNATOR"] = "Platynator"
L["PLAYER"] = "玩家"
L["PLAYER_FACTION"] = "玩家阵营"
L["PLAYER_GUILD"] = "玩家公会"
L["PLAYER_POWER"] = "玩家能量"
L["PLAYERS_AND_FRIENDS"] = "玩家和友方"
L["POSITIONING"] = "位置"
L["POWER"] = "能量条"
L["PROFILE"] = "配置"
L["PROFILES"] = "配置"
L["PVP"] = "PvP"
L["PVP_FLAG_CARRIER"] = "PvP 持旗者"
L["QUEST"] = "任务"
L["QUEST_OBJECTIVE"] = "任务目标"
L["RABBIT"] = "兔子"
L["RAGE"] = "怒气"
L["RAID"] = "团队副本"
L["RAID_MARKER"] = "团队标记"
L["RARE"] = "稀有"
L["RARE_ELITE"] = "稀有精英"
L["RARITY"] = "稀有程度"
L["REACTION"] = "阵营"
L["READY"] = "就绪"
L["REVERSED"] = "反向"
L["RIGHT"] = "右"
L["ROUNDED"] = "取整"
L["SAFE"] = "安全"
L["SAVE_AS"] = "另存为"
L["SAVE_CUSTOM_AS"] = "另存为自定义方案"
L["SCALE"] = "尺寸"
L["SHOW_ALL"] = "显示全部"
L["SHOW_ENRAGE_DISPEL"] = "显示可驱散的激怒效果"
L["SHOW_FRIENDLY_IN_INSTANCES"] = "在副本中显示友方姓名板"
L["SHOW_NAMEPLATES_ONLY_IF_NEEDED"] = "仅在需要时显示姓名板"
L["SHOW_ONLY_IN_OPEN_WORLD"] = "仅在世界显示"
L["SHOW_OUTLINE"] = "显示轮廓"
L["SHOW_PANDEMIC"] = "显示叠加效果"
L["SHOW_PERCENT_SYMBOL"] = "显示 % 符号"
L["SHOW_PURGEABLE"] = "显示可驱散"
L["SHOW_PURGEABLE_BORDER"] = "显示可驱散边框"
L["SHOW_ROTATING_SWIPE"] = "显示旋转扫掠动画"
L["SHOW_SHADOW"] = "显示阴影"
L["SHOW_TYPE_BORDER"] = "显示类型边框"
L["SHOW_WHEN_WOW_DOES"] = "与游戏同步显示"
L["SIGNIFICANT_FIGURES"] = "有效数字"
L["SIMPLIFIED"] = "简化"
L["SIMPLIFIED_NAMEPLATES"] = "简化姓名板"
L["SIMPLIFIED_SCALE"] = "简化缩放"
L["SLASH_HELP"] = "打开Platynator设置。"
L["SLASH_RESET"] = "重置"
L["SLASH_RESET_HELP"] = "重置所有Platynator设置并重载界面。"
L["SLASH_UNKNOWN_COMMAND"] = "未知命令“%s”"
L["SOFT_TARGET"] = "次要目标"
L["SOFT_TARGET_SENTENCE_CASE"] = "次要目标"
L["SORTING"] = "排序"
L["SPECIAL"] = "特殊"
L["SPECIAL_BRACKETS"] = "（特殊）"
L["SQUARE"] = "方形"
L["SQUIRREL"] = "松鼠"
L["STACKING_NAMEPLATES"] = "堆叠姓名板"
L["STACKING_REGION_HEIGHT"] = "堆叠高度"
L["STACKING_REGION_WIDTH"] = "堆叠宽度"
L["STACKS"] = "堆叠"
L["STANDARD"] = "普通"
L["STYLE"] = "样式"
L["STYLE_SCALE"] = "样式缩放"
L["STYLE_SELECT"] = "样式选择"
L["TAPPED"] = "已被接触"
L["TARGET"] = "目标"
L["TARGETED"] = "选中时"
L["TEXTS"] = "文本"
L["TEXTURES"] = "材质"
L["THANKS_FOR_USING_PLATYNATOR_DONATE"] = "感谢使用 Platynator！您的捐助将支持后续开发。"
L["THAT_PROFILE_NAME_ALREADY_EXISTS"] = "该配置名称已存在"
L["THAT_STYLE_NAME_ALREADY_EXISTS"] = "该样式名称已存在"
L["THIS_WILL_OVERWRITE_STYLE_CUSTOM"] = "这将覆盖“自定义”样式，是否继续？"
L["THREAT"] = "仇恨"
L["TO_OPEN_OPTIONS_X"] = "输入/platy打开选项"
L["TOTEMS"] = "图腾"
L["TRANSITION"] = "目标改变"
L["TRIVIAL"] = "简单"
L["TRUNCATE"] = "缩写"
L["TYPE_COLORS"] = "类型颜色"
L["TYPES"] = "类型"
L["UNFRIENDLY"] = "冷淡"
L["UNINTERRUPTABLE"] = "不可打断"
L["UNINTERRUPTABLE_CAST"] = "无法被打断"
L["UNSET"] = "--未设置--"
L["USE_CASTER_COLOR_ON_NON_ELITES"] = "非精英使用施法者染色"
L["USE_IN_DELVES"] = "在地下堡使用"
L["USE_NAMEPLATES_FOR"] = "使用姓名板"
L["USE_OUTSIDE_INSTANCES"] = "在副本外使用"
L["USE_SAFE_COLOR"] = "使用安全颜色"
L["VALUES"] = "数值"
L["VERSION_COLON_X"] = "版本：%s"
L["VERTICAL_OFFSET"] = "垂直偏移"
L["VERY_DIFFICULT"] = "非常困难"
L["VISIBLE"] = "可见"
L["VISUAL"] = "外观"
L["WARNING"] = "警告"
L["WHAT_TO_EXPORT"] = "需要导出什么？"
L["WIDTH"] = "宽度"
L["WIDTH_RESTRICTION"] = "宽度限制"
L["WORLD"] = "世界"
L["WORLD_BOSS"] = "世界首领"
L["X_AURAS"] = "%d 个光环"


local L = Locales.koKR
L["ABSOLUTE"] = "절대값"
L["ABSORB"] = "흡수"
L["ABSORB_COLOR"] = "흡수 색상"
--[[Translation missing --]]
L["ACTIVATION"] = "Activation"
--[[Translation missing --]]
L["ADD"] = "Add"
L["ADD_COLORS"] = "색상 추가"
L["ADD_WIDGET"] = "구성 요소 추가"
L["ALIGNMENT"] = "정렬"
L["ALWAYS_ALL"] = "항상 (전체)"
L["ANIMATE"] = "애니메이션"
L["ANIMATED_BORDER"] = "애니메이션 테두리"
--[[Translation missing --]]
L["APPLIES_TO"] = "Applies to"
L["APPLY_MAIN_COLOR_TO_BACKGROUND"] = "배경에 주 색상 적용"
L["APPLY_OTHER_CVARS"] = "다른 CVars 적용"
L["ARCANE_FLURRY"] = "비전 질풍"
--[[Translation missing --]]
L["ATTACK"] = "Attack"
L["AURAS"] = "오라"
L["AUTOMATIC"] = "자동"
L["BACKGROUND"] = "배경"
L["BACKGROUND_COLOR"] = "배경색"
L["BARS"] = "바"
L["BEAVER"] = "비버"
L["BEHAVIOUR"] = "특징"
L["BLIZZARD"] = "블리자드"
L["BLIZZARD_CLASSIC"] = "블리자드 기본"
L["BLIZZARD_EXTRA_WIDGETS_SCALE"] = "블리자드 추가 구성 요소 비율"
L["BORDER"] = "테두리"
L["BORDER_COLOR"] = "테두리 색상"
L["BORDER_WIDTH"] = "테두리 너비"
L["BOSS"] = "우두머리"
L["BUFFS"] = "버프"
L["BY_PLUSMOUSE"] = "by plusmouse"
--[[Translation missing --]]
L["CAN_ATTACK"] = "Can Attack"
--[[Translation missing --]]
L["CANNOT_ATTACK"] = "Cannot Attack"
L["CANNOT_INTERRUPT"] = "차단 불가"
L["CAST"] = "시전 바"
L["CAST_INTERRUPTER"] = "차단자"
L["CAST_NAME"] = "주문 이름"
L["CAST_TARGET"] = "시전 대상"
L["CAST_TARGETS_YOU"] = "시전 대상: 당신"
L["CAST_TIME_LEFT"] = "남은 시전 시간"
L["CASTER"] = "시전자"
L["CASTING"] = "시전 중"
L["CENTER"] = "가운데"
L["CHANNEL"] = "채널링"
L["CLASS"] = "직업"
L["CLASS_COLORED"] = "직업 색상"
L["CLASS_COLORS"] = "직업 색상"
L["CLEAR_SELECTION"] = "선택 취소"
L["CLICK_ON_A_WIDGET"] = "구성 요소를 클릭하여 설정하세요"
L["CLICK_REGION_HEIGHT"] = "클릭 영역 높이"
L["CLICK_REGION_WIDTH"] = "클릭 영역 너비"
L["CLICKABLE_NAMEPLATES"] = "클릭 가능한 이름표"
L["CLOSER_TO_SCREEN_EDGES"] = "화면 가장자리에 가깝게"
L["COLOR"] = "색상"
L["COLORS"] = "색상"
L["COMBAT"] = "전투"
L["COMBAT_OBSCURED_TRANSPARENCY"] = "전투 중일 때 투명도"
L["CONFIRM_DELETE_PROFILE_X"] = "\"%s\" 프로필을 삭제하시겠습니까?"
L["CONFIRM_DELETE_STYLE_X"] = "\"%s\" 스타일을 삭제하시겠습니까?"
L["COUNTDOWN"] = "카운트다운"
L["CREATURE_NAME"] = "이름"
L["CROWD_CONTROL"] = "CC"
L["CTRL_C_TO_COPY"] = "Ctrl+C로 복사"
L["CUSTOM"] = "사용자 정의"
L["CUSTOMISE_PLATYNATOR"] = "Platynator 사용자 정의"
L["DAMAGE_ABSORB_VALUE"] = "피해 흡수량"
L["DEBUFFS"] = "디버프"
L["DEER"] = "사슴"
L["DEFAULT"] = "기본값"
L["DEFAULT_BRACKETS"] = "(기본값)"
L["DEFENSIVE"] = "방어"
--[[Translation missing --]]
L["DELETE"] = "Delete"
L["DELETE_WIDGET"] = "구성 요소 삭제"
--[[Translation missing --]]
L["DELVE"] = "Delve"
L["DELVE_TYPE"] = "구렁 유형"
L["DESIGNER"] = "스타일"
L["DEVELOPMENT_IS_TIME_CONSUMING"] = "|cff04cca4개발에는 엄청난 시간이 소요됩니다.|r"
L["DIFFICULT"] = "난이도"
L["DIFFICULTY"] = "난이도"
L["DIFFICULTY_COLORED"] = "난이도 색상"
L["DIRECTION"] = "방향"
L["DISCORD_DESCRIPTION"] = "업데이트, 기능 제안 및 지원"
L["DISPELLABLE"] = "해제 가능"
L["DO_NOTHING"] = "아무것도 하지 않음"
L["DONATE"] = "기부하기"
--[[Translation missing --]]
L["DUNGEON"] = "Dungeon"
L["DURATION"] = "지속시간"
L["ELITE"] = "정예"
L["ELITE_TYPE"] = "정예 유형"
L["EMPOWERED"] = "강화"
L["EMPTY"] = "비어있음"
L["ENABLE_IF_LINES_FALLING_OFF_FONT"] = "글자가 잘리는 경우 활성화"
L["ENABLE_OVERRIDE"] = "개별 설정 활성화"
L["ENABLE_OVERRIDE_INSTANCES"] = "인스턴스에서 개별 설정 활성화"
L["ENABLE_OVERRIDE_WORLD"] = "야외에서 개별 설정 활성화"
L["ENEMIES"] = "적대적 대상"
L["ENEMY"] = "적대적"
L["ENEMY_PLAYER"] = "적대적 플레이어"
L["ENERGY"] = "기력"
L["ENERGY_PERCENTAGE"] = "기력 백분율"
L["ENLARGE_NAMEPLATE"] = "이름표 확대"
L["ENTER_PROFILE_NAME"] = "프로필 이름 입력:"
L["ENTER_THE_CUSTOM_STYLE_NAME"] = "사용자 지정 스타일 이름 입력"
L["ENTER_THE_NEW_PROFILE_NAME"] = "새 프로필 이름 입력"
L["ENTER_THE_NEW_STYLE_NAME"] = "새 스타일 이름 입력"
L["EXECUTE"] = "마무리 일격"
L["EXECUTE_CLASSIC"] = "마격 (클래식 전용)"
L["EXPORT"] = "내보내기"
L["FADE"] = "사라짐"
L["FILLED"] = "채워짐"
L["FILTERS"] = "필터"
L["FIXED"] = "고정"
L["FOCUS"] = "주시 대상"
L["FOCUSED"] = "주시 대상"
L["FONT"] = "글꼴"
L["FOREGROUND"] = "전경"
L["FRIENDLY"] = "우호적"
L["FRIENDLY_NPCS"] = "우호적 NPC"
L["FRIENDLY_PLAYER"] = "우호적 플레이어"
L["FRIENDLY_PLAYERS"] = "우호적 플레이어"
L["FROM_YOU"] = "당신에게서"
L["GENERAL"] = "일반"
L["GLOBAL_SCALE"] = "전역 비율"
L["GUILD"] = "길드"
L["HARE"] = "토끼"
L["HARE_SIMPLIFIED"] = "토끼 (간소화)"
L["HEALTH"] = "체력"
L["HEALTH_VALUE"] = "체력 수치"
L["HEDGEHOG"] = "고슴도치"
L["HEIGHT"] = "높이"
L["HIGHLIGHT_BAR_EDGE"] = "바 가장자리 강조"
L["HIGHLIGHTS"] = "강조"
L["HOSTILE"] = "적대적"
L["ICONS"] = "아이콘"
L["IMPORT"] = "가져오기"
L["IMPORT_DEFAULT_STYLE"] = "기본 스타일 가져오기"
L["IMPORTANT"] = "중요"
L["IMPORTANT_CAST"] = "중요 시전"
L["IMPOSSIBLE"] = "불가능"
--[[Translation missing --]]
L["IN_COMBAT"] = "In Combat"
L["IN_COMBAT_WITH"] = "전투 중"
L["INCLUDE_ELITE_RARES"] = "희귀 정예 포함"
L["INCLUDE_TARGET"] = "대상 포함"
L["INTERRUPT_NOT_READY"] = "차단 사용 불가"
L["INTERRUPT_POINT_COLOR"] = "차단 지점 색상"
L["INTERRUPT_READY"] = "차단 가능"
L["INTERRUPTED"] = "차단됨"
L["INTERRUPTED_CAST"] = "시전 차단됨"
L["INVALID_IMPORT"] = "잘못된 가져오기"
L["JOIN_THE_DISCORD"] = "디스코드 참여"
L["LAYER"] = "층"
L["LEFT"] = "왼쪽"
L["LEVEL"] = "레벨"
L["LIMIT_TO"] = "최대"
L["LINK"] = "링크"
--[[Translation missing --]]
L["LOCATION"] = "Location"
L["MAKE_NEW"] = "새로 만들기"
L["MANA"] = "마나"
L["MARK_INTERRUPT_READY_POINT"] = "차단 준비 지점 표시"
L["MELEE"] = "근접"
L["METHOD"] = "방식"
L["MINIBOSS"] = "중간 우두머리"
L["MINION"] = "하수인"
L["MINIONS"] = "하수인"
L["MINOR"] = "하급"
L["MINORS"] = "하급"
--[[Translation missing --]]
L["MOB_CLASSIFICATION"] = "Mob Classification"
L["MOBS"] = "적 종류"
L["MOUSEOVER"] = "마우스 오버"
L["MOVE"] = "이동"
L["MULTIPLE_SELECTED"] = "다중 선택"
L["MULTIPLE_VALUES_DISPLAY"] = "여러 값 표시"
L["MYTHIC_PLUS_FORCES_VALUE"] = "신화+ 적 처치 퍼센트"
L["NAME_ONLY"] = "이름만"
L["NAME_ONLY_PLAYERS"] = "이름만 (플레이어)"
L["NEUTRAL"] = "중립"
L["NEVER"] = "표시 안 함"
L["NEW_PROFILE_BLANK"] = "새 프로필 (빈 프로필)"
L["NEW_PROFILE_CLONE"] = "새 프로필 (현재 프로필 복제)"
L["NO_VALUE_UPPER"] = "값 없음"
L["NONE"] = "없음"
L["NORMAL"] = "일반"
L["NORMAL_INSTANCES_ONLY"] = "일반 (인스턴스 전용)"
L["NOT_READY"] = "준비 안 됨"
L["NOT_TARGET"] = "대상 아님"
--[[Translation missing --]]
L["NPC"] = "NPC"
L["NPC_ROLE"] = "NPC 역할"
L["NPCS"] = "NPC"
L["OBSCURED_TRANSPARENCY"] = "가려진 대상 투명도"
L["OFFTANK"] = "보조 탱커"
L["ON_CAST_SCALE"] = "시전 중일 때 비율"
L["ON_CAST_TRANSPARENCY"] = "시전 중일 때 투명도"
L["ON_MOUSEOVER_TRANSPARENCY"] = "마우스 오버 시 투명도"
L["ON_NON_TARGET_AND_NON_CASTING"] = "비대상 (및 비시전)"
L["ON_NOT_TARGET_TRANSPARENCY"] = "비대상일 때 투명도"
L["ON_TARGET_OR_CASTING"] = "대상 (또는 시전 중)"
L["ON_TARGET_SCALE"] = "대상 선택 시 비율"
L["ONLY_APPLY_IN_COMBAT"] = "전투 중에만 적용"
L["ONLY_APPLY_IN_INSTANCES"] = "인스턴스에만 적용"
L["ONLY_APPLY_WHEN_TANK"] = "탱커에만 적용"
L["OPEN_OPTIONS"] = "옵션 열기"
--[[Translation missing --]]
L["OUT_OF_COMBAT"] = "Out of Combat"
L["OVERWRITE"] = "덮어쓰기"
L["OVERWRITE_CURRENT_PROFILE"] = "현재 프로필을 덮어쓰시겠습니까?"
L["PASTE_YOUR_IMPORT_STRING_HERE"] = "여기에 가져오기 문자열 붙여넣기"
L["PERCENT_BRACKETS"] = "(%d%%)"
L["PERCENTAGE"] = "백분율"
L["PETS"] = "소환수"
L["PLATYNATOR"] = "Platynator"
--[[Translation missing --]]
L["PLAYER"] = "Player"
L["PLAYER_FACTION"] = "플레이어 진영"
L["PLAYER_GUILD"] = "플레이어 길드"
L["PLAYER_POWER"] = "보조 자원"
L["PLAYERS_AND_FRIENDS"] = "플레이어와 아군"
L["POSITIONING"] = "위치 설정"
L["POWER"] = "자원"
L["PROFILE"] = "프로필"
L["PROFILES"] = "프로필"
L["PVP"] = "PvP"
L["PVP_FLAG_CARRIER"] = "PvP 깃발 운반자"
L["QUEST"] = "퀘스트"
L["QUEST_OBJECTIVE"] = "퀘스트 목표"
L["RABBIT"] = "토끼"
L["RAGE"] = "분노"
--[[Translation missing --]]
L["RAID"] = "Raid"
L["RAID_MARKER"] = "공격대 징표"
L["RARE"] = "희귀"
L["RARE_ELITE"] = "희귀 정예"
L["RARITY"] = "희귀도"
L["REACTION"] = "성향"
L["READY"] = "준비"
L["REVERSED"] = "역순"
L["RIGHT"] = "오른쪽"
L["ROUNDED"] = "반올림"
L["SAFE"] = "안전"
L["SAVE_AS"] = "다른 이름으로 저장"
L["SAVE_CUSTOM_AS"] = "사용자 지정 스타일로 저장"
L["SCALE"] = "비율"
--[[Translation missing --]]
L["SHOW_ALL"] = "Show All"
L["SHOW_ENRAGE_DISPEL"] = "분노 해제 표시"
L["SHOW_FRIENDLY_IN_INSTANCES"] = "인스턴스에서 우호적 대상 표시"
L["SHOW_NAMEPLATES_ONLY_IF_NEEDED"] = "필요할 때만 이름표 표시"
L["SHOW_ONLY_IN_OPEN_WORLD"] = "오픈 월드에서만 표시"
L["SHOW_OUTLINE"] = "외곽선 표시"
L["SHOW_PANDEMIC"] = "이전 범위 표시"
L["SHOW_PERCENT_SYMBOL"] = "% 기호 표시"
L["SHOW_PURGEABLE"] = "제거 가능 항목 표시"
L["SHOW_PURGEABLE_BORDER"] = "무효화 가능 테두리 표시"
L["SHOW_ROTATING_SWIPE"] = "쿨다운 회전 표시"
L["SHOW_SHADOW"] = "그림자 표시"
L["SHOW_TYPE_BORDER"] = "유형 테두리 표시"
L["SHOW_WHEN_WOW_DOES"] = "WoW가 실행될 때 표시"
L["SIGNIFICANT_FIGURES"] = "유효숫자"
L["SIMPLIFIED"] = "간소화"
L["SIMPLIFIED_NAMEPLATES"] = "이름표 간소화"
L["SIMPLIFIED_SCALE"] = "간소화 비율"
L["SLASH_HELP"] = "Platynator 설정을 엽니다."
L["SLASH_RESET"] = "초기화"
L["SLASH_RESET_HELP"] = "모든 Platynator 설정을 초기화한 후 리로드하십시오."
L["SLASH_UNKNOWN_COMMAND"] = "알 수 없는 명령어 '%s'"
L["SOFT_TARGET"] = "행동 대상"
L["SOFT_TARGET_SENTENCE_CASE"] = "행동 대상"
L["SORTING"] = "정렬"
--[[Translation missing --]]
L["SPECIAL"] = "Special"
L["SPECIAL_BRACKETS"] = "(특별)"
L["SQUARE"] = "사각형"
L["SQUIRREL"] = "다람쥐"
L["STACKING_NAMEPLATES"] = "이름표 중첩"
L["STACKING_REGION_HEIGHT"] = "중첩 영역 높이"
L["STACKING_REGION_WIDTH"] = "중첩 영역 너비"
L["STACKS"] = "중첩"
L["STANDARD"] = "일반"
L["STYLE"] = "스타일"
L["STYLE_SCALE"] = "스타일 비율"
L["STYLE_SELECT"] = "스타일 선택"
L["TAPPED"] = "선점됨"
L["TARGET"] = "대상"
L["TARGETED"] = "대상"
L["TEXTS"] = "텍스트"
L["TEXTURES"] = "텍스처"
L["THANKS_FOR_USING_PLATYNATOR_DONATE"] = "Platynator를 사용해 주셔서 감사합니다. 개발 지원을 위한 기부를 고려해 보세요"
L["THAT_PROFILE_NAME_ALREADY_EXISTS"] = "해당 프로필 이름은 이미 존재합니다"
L["THAT_STYLE_NAME_ALREADY_EXISTS"] = "해당 스타일 이름이 이미 존재함"
L["THIS_WILL_OVERWRITE_STYLE_CUSTOM"] = " \"사용자 정의\" 스타일을 덮어씁니다. 계속 하시겠습니까?"
L["THREAT"] = "위협 수준"
L["TO_OPEN_OPTIONS_X"] = "/platy 옵션 접근"
L["TOTEMS"] = "토템"
L["TRANSITION"] = "경계"
L["TRIVIAL"] = "쉬움"
L["TRUNCATE"] = "자르기"
L["TYPE_COLORS"] = "유형 색상"
L["TYPES"] = "자원 종류"
L["UNFRIENDLY"] = "비우호적"
L["UNINTERRUPTABLE"] = "차단 불가"
L["UNINTERRUPTABLE_CAST"] = "차단 불가 시전"
--[[Translation missing --]]
L["UNSET"] = "--Unset--"
L["USE_CASTER_COLOR_ON_NON_ELITES"] = "정예가 아닌 적에 시전자 색상 사용"
L["USE_IN_DELVES"] = "구렁에서 사용"
L["USE_NAMEPLATES_FOR"] = "이름표 사용"
L["USE_OUTSIDE_INSTANCES"] = "인스턴스 외부에서 사용"
L["USE_SAFE_COLOR"] = "안전한 색상 사용"
L["VALUES"] = "값"
L["VERSION_COLON_X"] = "버전: %s"
--[[Translation missing --]]
L["VERTICAL_OFFSET"] = "Vertical offset"
L["VERY_DIFFICULT"] = "매우 어려움"
L["VISIBLE"] = "표시"
L["VISUAL"] = "디자인"
L["WARNING"] = "위험"
L["WHAT_TO_EXPORT"] = "무엇을 내보낼까요?"
L["WIDTH"] = "너비"
L["WIDTH_RESTRICTION"] = "폭 제한"
--[[Translation missing --]]
L["WORLD"] = "World"
--[[Translation missing --]]
L["WORLD_BOSS"] = "World Boss"
L["X_AURAS"] = "%d 오라"


local L = Locales.itIT
L["ABSOLUTE"] = "Assoluto"
L["ABSORB"] = "Assorbire"
L["ABSORB_COLOR"] = "Colore dell'Assorbire"
--[[Translation missing --]]
L["ACTIVATION"] = "Activation"
--[[Translation missing --]]
L["ADD"] = "Add"
L["ADD_COLORS"] = "Aggiungi Colori"
L["ADD_WIDGET"] = "Aggiungi Widget"
L["ALIGNMENT"] = "Allineamento"
L["ALWAYS_ALL"] = "Sempre (tutti)"
L["ANIMATE"] = "Animare"
L["ANIMATED_BORDER"] = "Bordo Animato"
--[[Translation missing --]]
L["APPLIES_TO"] = "Applies to"
L["APPLY_MAIN_COLOR_TO_BACKGROUND"] = "Applicare il colore principale allo sfondo"
L["APPLY_OTHER_CVARS"] = "Applicare altri CVar"
L["ARCANE_FLURRY"] = "Raffica Arcana"
--[[Translation missing --]]
L["ATTACK"] = "Attack"
L["AURAS"] = "Aure"
L["AUTOMATIC"] = "Automatico"
L["BACKGROUND"] = "Sfondo"
L["BACKGROUND_COLOR"] = "Colore dello sfondo"
L["BARS"] = "Barre"
L["BEAVER"] = "Castoro"
L["BEHAVIOUR"] = "Comportamento"
--[[Translation missing --]]
L["BLIZZARD"] = "Blizzard"
--[[Translation missing --]]
L["BLIZZARD_CLASSIC"] = "Blizzard Classic"
L["BLIZZARD_EXTRA_WIDGETS_SCALE"] = "Scala dei widget extra di Blizzard"
L["BORDER"] = "Bordo"
L["BORDER_COLOR"] = "Colore del bordo"
L["BORDER_WIDTH"] = "Larghezza del bordo"
--[[Translation missing --]]
L["BOSS"] = "Boss"
L["BUFFS"] = "Potenziamenti "
--[[Translation missing --]]
L["BY_PLUSMOUSE"] = "by plusmouse"
--[[Translation missing --]]
L["CAN_ATTACK"] = "Can Attack"
--[[Translation missing --]]
L["CANNOT_ATTACK"] = "Cannot Attack"
L["CANNOT_INTERRUPT"] = "Non puoi interrompere"
L["CAST"] = "Lancio"
L["CAST_INTERRUPTER"] = "Interruttore del Lancio"
L["CAST_NAME"] = "Nome del Lancio"
L["CAST_TARGET"] = "Bersaglio del Lancio"
L["CAST_TARGETS_YOU"] = "Sei il Bersaglio del Lancio"
L["CAST_TIME_LEFT"] = "Tempo rimanente per il lancio"
L["CASTER"] = "Lanciatore "
L["CASTING"] = "Lanciando"
L["CENTER"] = "Centro "
L["CHANNEL"] = "Canale"
L["CLASS"] = "Classe"
L["CLASS_COLORED"] = "Classe colorata"
L["CLASS_COLORS"] = "Colori della Classe"
L["CLEAR_SELECTION"] = "Cancella Selezione"
L["CLICK_ON_A_WIDGET"] = "Fai clic su un widget per le impostazioni"
L["CLICK_REGION_HEIGHT"] = "Altezza della regione di clic"
L["CLICK_REGION_WIDTH"] = "Larghezza della regione di clic"
L["CLICKABLE_NAMEPLATES"] = "Targhette cliccabili"
L["CLOSER_TO_SCREEN_EDGES"] = "Più vicino ai bordi dello schermo"
L["COLOR"] = "Colore"
L["COLORS"] = "Colori"
L["COMBAT"] = "Combattere"
--[[Translation missing --]]
L["COMBAT_OBSCURED_TRANSPARENCY"] = "Combat obscured transparency"
L["CONFIRM_DELETE_PROFILE_X"] = "Sei sicuro di voler eliminare il profilo \"%s\"?"
L["CONFIRM_DELETE_STYLE_X"] = "Sei sicuro di voler eliminare lo stile \"%s\"?"
--[[Translation missing --]]
L["COUNTDOWN"] = "Countdown"
L["CREATURE_NAME"] = "Nome della Creatura"
L["CROWD_CONTROL"] = "Controllo della Folla"
L["CTRL_C_TO_COPY"] = "Ctrl+C per copiare"
L["CUSTOM"] = "Personale"
L["CUSTOMISE_PLATYNATOR"] = "Personalizza Platynator"
L["DAMAGE_ABSORB_VALUE"] = "Valore di Assorbimento del Danno"
L["DEBUFFS"] = "Penalità "
L["DEER"] = "Cervo"
L["DEFAULT"] = "Predefinito"
L["DEFAULT_BRACKETS"] = "(Predefinito)"
L["DEFENSIVE"] = "Difensivo"
--[[Translation missing --]]
L["DELETE"] = "Delete"
L["DELETE_WIDGET"] = "Cancella Widget"
--[[Translation missing --]]
L["DELVE"] = "Delve"
--[[Translation missing --]]
L["DELVE_TYPE"] = "Delve Type"
L["DESIGNER"] = "Designa"
L["DEVELOPMENT_IS_TIME_CONSUMING"] = "|cff04cca4Lo sviluppo richiede un'enorme quantità di tempo|r"
L["DIFFICULT"] = "Difficile"
L["DIFFICULTY"] = "Difficoltà"
L["DIFFICULTY_COLORED"] = "Colore della difficoltà"
L["DIRECTION"] = "Direzione "
L["DISCORD_DESCRIPTION"] = "Aggiornamenti, suggerimenti per nuove funzionalità e supporto"
L["DISPELLABLE"] = "Dissipabile"
L["DO_NOTHING"] = "Non fare nulla"
L["DONATE"] = "Donare"
--[[Translation missing --]]
L["DUNGEON"] = "Dungeon"
L["DURATION"] = "Durata"
--[[Translation missing --]]
L["ELITE"] = "Elite"
L["ELITE_TYPE"] = "Tipo di Elite"
--[[Translation missing --]]
L["EMPOWERED"] = "Empowered"
L["EMPTY"] = "Vuoto"
L["ENABLE_IF_LINES_FALLING_OFF_FONT"] = "Abilita se le linee cadono dal carattere"
L["ENABLE_OVERRIDE"] = "Abilita di sovrascrivere"
L["ENABLE_OVERRIDE_INSTANCES"] = "Abilita di sovrascrivere le istanze"
L["ENABLE_OVERRIDE_WORLD"] = "Abilita di sovrascrivere il mondo"
L["ENEMIES"] = "Nemici"
L["ENEMY"] = "Nemico"
L["ENEMY_PLAYER"] = "Giocatore Nemico"
--[[Translation missing --]]
L["ENERGY"] = "Energy"
--[[Translation missing --]]
L["ENERGY_PERCENTAGE"] = "Energy Percentage"
L["ENLARGE_NAMEPLATE"] = "Ingrandire la targhetta"
L["ENTER_PROFILE_NAME"] = "Inserisci il nome del profilo:"
L["ENTER_THE_CUSTOM_STYLE_NAME"] = "Inserisci il nome dello stile personalizzato"
L["ENTER_THE_NEW_PROFILE_NAME"] = "Inserisci il nuovo nome del profilo"
L["ENTER_THE_NEW_STYLE_NAME"] = "Inserisci il nuovo nome dello stile"
L["EXECUTE"] = "Esegui"
--[[Translation missing --]]
L["EXECUTE_CLASSIC"] = "Execute (Classic ONLY)"
L["EXPORT"] = "Esporta"
L["FADE"] = "Dissolvenza"
L["FILLED"] = "Riempito"
L["FILTERS"] = "Filtri"
L["FIXED"] = "Fisso"
--[[Translation missing --]]
L["FOCUS"] = "Focus"
L["FOCUSED"] = "Focalizzato"
L["FONT"] = "Carattere"
L["FOREGROUND"] = "Primo piano"
L["FRIENDLY"] = "Amichevole"
L["FRIENDLY_NPCS"] = "PNG Amichevoli"
L["FRIENDLY_PLAYER"] = "Giocatore Amichevole "
L["FRIENDLY_PLAYERS"] = "Giocatori Amichevoli "
L["FROM_YOU"] = "Da te"
L["GENERAL"] = "Generale "
L["GLOBAL_SCALE"] = "Scala globale"
L["GUILD"] = "Gilda"
L["HARE"] = "Lepre"
L["HARE_SIMPLIFIED"] = "Lepre Semplificata"
L["HEALTH"] = "Salute"
L["HEALTH_VALUE"] = "Valore della Salute"
L["HEDGEHOG"] = "Cane della Prateria"
L["HEIGHT"] = "Altezza"
L["HIGHLIGHT_BAR_EDGE"] = "Evidenzia il bordo della barra"
L["HIGHLIGHTS"] = "Punti Salienti"
L["HOSTILE"] = "Ostile"
L["ICONS"] = "Icone"
L["IMPORT"] = "Importa"
L["IMPORT_DEFAULT_STYLE"] = "Importa Stile Predefinito "
L["IMPORTANT"] = "Importante "
L["IMPORTANT_CAST"] = "Lancio Importante "
L["IMPOSSIBLE"] = "Impossibile "
--[[Translation missing --]]
L["IN_COMBAT"] = "In Combat"
--[[Translation missing --]]
L["IN_COMBAT_WITH"] = "In Combat With"
L["INCLUDE_ELITE_RARES"] = "Includi rari d'élite"
L["INCLUDE_TARGET"] = "Includi il Bersaglio "
L["INTERRUPT_NOT_READY"] = "Interruzione non pronta"
L["INTERRUPT_POINT_COLOR"] = "Colore del punto di interruzione"
L["INTERRUPT_READY"] = "Interruzione Pronta"
L["INTERRUPTED"] = "Interrotto"
L["INTERRUPTED_CAST"] = "Lancio interrotto "
L["INVALID_IMPORT"] = "Importazione non valida"
L["JOIN_THE_DISCORD"] = "Unisciti al server Discord"
L["LAYER"] = "Strato"
L["LEFT"] = "Sinistra"
L["LEVEL"] = "Livello "
--[[Translation missing --]]
L["LIMIT_TO"] = "Limit to"
L["LINK"] = "Collegamento"
--[[Translation missing --]]
L["LOCATION"] = "Location"
L["MAKE_NEW"] = "Crea nuovo"
--[[Translation missing --]]
L["MANA"] = "Mana"
L["MARK_INTERRUPT_READY_POINT"] = "Marchia il punto pronto per l'interruzione"
L["MELEE"] = "Mischia"
L["METHOD"] = "Metodo"
--[[Translation missing --]]
L["MINIBOSS"] = "Miniboss"
--[[Translation missing --]]
L["MINION"] = "Minion"
--[[Translation missing --]]
L["MINIONS"] = "Minions"
L["MINOR"] = "Minore"
L["MINORS"] = "Minori"
--[[Translation missing --]]
L["MOB_CLASSIFICATION"] = "Mob Classification"
--[[Translation missing --]]
L["MOBS"] = "Mobs"
L["MOUSEOVER"] = "Passaggio del Mouse"
L["MOVE"] = "Muovi"
L["MULTIPLE_SELECTED"] = "Selezione Multipla "
--[[Translation missing --]]
L["MULTIPLE_VALUES_DISPLAY"] = "Multiple values display"
--[[Translation missing --]]
L["MYTHIC_PLUS_FORCES_VALUE"] = "Mythic+ Forces Value"
L["NAME_ONLY"] = "Solo il Nome"
L["NAME_ONLY_PLAYERS"] = "Solo il Nome (Giocatori)"
L["NEUTRAL"] = "Neutrale "
L["NEVER"] = "Mai"
L["NEW_PROFILE_BLANK"] = "Nuovo Profilo (vuoto)"
L["NEW_PROFILE_CLONE"] = "Nuovo Profilo (clona attuale)"
L["NO_VALUE_UPPER"] = "NESSUN VALORE"
L["NONE"] = "Nessuno "
L["NORMAL"] = "Normale "
L["NORMAL_INSTANCES_ONLY"] = "Normale (Solo nelle Spedizioni)"
L["NOT_READY"] = "Non pronto"
--[[Translation missing --]]
L["NOT_TARGET"] = "Not Target"
--[[Translation missing --]]
L["NPC"] = "NPC"
L["NPC_ROLE"] = "Ruolo PNG"
L["NPCS"] = "PNG"
L["OBSCURED_TRANSPARENCY"] = "Trasparenza oscurata"
L["OFFTANK"] = "Difensore Secondario"
L["ON_CAST_SCALE"] = "Su scala di lancio"
L["ON_CAST_TRANSPARENCY"] = "Sulla trasparenza del lancio"
L["ON_MOUSEOVER_TRANSPARENCY"] = "Trasparenza al passaggio del mouse"
L["ON_NON_TARGET_AND_NON_CASTING"] = "Non sul bersaglio (e non sul lancio)"
L["ON_NOT_TARGET_TRANSPARENCY"] = "Trasparenza non sul bersaglio "
L["ON_TARGET_OR_CASTING"] = "Sul bersaglio (o lancio)"
L["ON_TARGET_SCALE"] = "Sulla scala del bersaglio"
L["ONLY_APPLY_IN_COMBAT"] = "Applica solo in combattimento"
L["ONLY_APPLY_IN_INSTANCES"] = "Applica solo nelle spedizioni "
--[[Translation missing --]]
L["ONLY_APPLY_WHEN_TANK"] = "Only apply when tank"
L["OPEN_OPTIONS"] = "Apri Opzioni "
--[[Translation missing --]]
L["OUT_OF_COMBAT"] = "Out of Combat"
L["OVERWRITE"] = "Sovrascrivi "
L["OVERWRITE_CURRENT_PROFILE"] = "Sovrascrivi l'attuale profilo?"
L["PASTE_YOUR_IMPORT_STRING_HERE"] = "Incolla qui la tua stringa di importazione"
--[[Translation missing --]]
L["PERCENT_BRACKETS"] = "(%d%%)"
L["PERCENTAGE"] = "Percentuale"
L["PETS"] = "Animali Domestici"
--[[Translation missing --]]
L["PLATYNATOR"] = "Platynator"
--[[Translation missing --]]
L["PLAYER"] = "Player"
--[[Translation missing --]]
L["PLAYER_FACTION"] = "Player Faction"
L["PLAYER_GUILD"] = "Giocatore della Gilda"
--[[Translation missing --]]
L["PLAYER_POWER"] = "Player Power"
L["PLAYERS_AND_FRIENDS"] = "Giocatori e Amici"
L["POSITIONING"] = "Posizionamento"
L["POWER"] = "Potere"
L["PROFILE"] = "Profilo"
L["PROFILES"] = "Profili"
--[[Translation missing --]]
L["PVP"] = "PvP"
--[[Translation missing --]]
L["PVP_FLAG_CARRIER"] = "PvP Flag Carrier"
L["QUEST"] = "Missione "
L["QUEST_OBJECTIVE"] = "Obiettivo della Missione "
L["RABBIT"] = "Coniglio"
--[[Translation missing --]]
L["RAGE"] = "Rage"
--[[Translation missing --]]
L["RAID"] = "Raid"
L["RAID_MARKER"] = "Marchio d'Incursione"
L["RARE"] = "Raro"
L["RARE_ELITE"] = "Elite Raro"
L["RARITY"] = "Rarità "
L["REACTION"] = "Reazione "
L["READY"] = "Pronto "
L["REVERSED"] = "Invertito"
L["RIGHT"] = "Destra"
L["ROUNDED"] = "Arrotondato"
L["SAFE"] = "Sicuro "
L["SAVE_AS"] = "Salva con nome"
L["SAVE_CUSTOM_AS"] = "Salva personalizzato come"
L["SCALE"] = "Scala"
--[[Translation missing --]]
L["SHOW_ALL"] = "Show All"
L["SHOW_ENRAGE_DISPEL"] = "Mostra il dissipatore della rabbia"
L["SHOW_FRIENDLY_IN_INSTANCES"] = "Mostra Amichevoli nelle Spedizioni"
L["SHOW_NAMEPLATES_ONLY_IF_NEEDED"] = "Mostra le targhette solo se necessario"
L["SHOW_ONLY_IN_OPEN_WORLD"] = "Mostra solo nel mondo aperto"
L["SHOW_OUTLINE"] = "Mostra schema"
L["SHOW_PANDEMIC"] = "Mostra la pandemia"
--[[Translation missing --]]
L["SHOW_PERCENT_SYMBOL"] = "Show % symbol"
--[[Translation missing --]]
L["SHOW_PURGEABLE"] = "Show purgeable"
--[[Translation missing --]]
L["SHOW_PURGEABLE_BORDER"] = "Show purgeable border"
--[[Translation missing --]]
L["SHOW_ROTATING_SWIPE"] = "Show rotating swipe"
L["SHOW_SHADOW"] = "Mostra l'ombra"
--[[Translation missing --]]
L["SHOW_TYPE_BORDER"] = "Show type border"
L["SHOW_WHEN_WOW_DOES"] = "Mostra quando WoW fa"
L["SIGNIFICANT_FIGURES"] = "Figure significative"
L["SIMPLIFIED"] = "Semplificato "
L["SIMPLIFIED_NAMEPLATES"] = "Targhette semplificate"
L["SIMPLIFIED_SCALE"] = "Scala semplificata "
L["SLASH_HELP"] = "Apri le impostazioni di Platynator."
L["SLASH_RESET"] = "Reimposta"
L["SLASH_RESET_HELP"] = "Reimposta tutte le impostazioni di Platynator, quindi ricarica."
L["SLASH_UNKNOWN_COMMAND"] = "Comando sconosciuto '%s'"
L["SOFT_TARGET"] = "Bersaglio Semplice"
L["SOFT_TARGET_SENTENCE_CASE"] = "Bersaglio semplice"
L["SORTING"] = "Ordinamento"
--[[Translation missing --]]
L["SPECIAL"] = "Special"
L["SPECIAL_BRACKETS"] = "(Speciale)"
L["SQUARE"] = "Piazza"
L["SQUIRREL"] = "Scoiattolo "
L["STACKING_NAMEPLATES"] = "Targhette impilabili"
L["STACKING_REGION_HEIGHT"] = "Altezza della regione di impilamento"
L["STACKING_REGION_WIDTH"] = "Larghezza della regione di impilamento"
--[[Translation missing --]]
L["STACKS"] = "Stacks"
--[[Translation missing --]]
L["STANDARD"] = "Standard"
L["STYLE"] = "Stile"
L["STYLE_SCALE"] = "Scala dello Stile"
L["STYLE_SELECT"] = "Seleziona Stile"
L["TAPPED"] = "Sfruttato"
L["TARGET"] = "Bersaglio "
L["TARGETED"] = "Bersagliato"
L["TEXTS"] = "Testi"
--[[Translation missing --]]
L["TEXTURES"] = "Textures"
--[[Translation missing --]]
L["THANKS_FOR_USING_PLATYNATOR_DONATE"] = "Thanks for using Platynator. Consider donating to support development"
--[[Translation missing --]]
L["THAT_PROFILE_NAME_ALREADY_EXISTS"] = "That profile name already exists"
--[[Translation missing --]]
L["THAT_STYLE_NAME_ALREADY_EXISTS"] = "That style name already exists"
--[[Translation missing --]]
L["THIS_WILL_OVERWRITE_STYLE_CUSTOM"] = "This will overwrite style \"Custom\". Continue?"
--[[Translation missing --]]
L["THREAT"] = "Threat"
--[[Translation missing --]]
L["TO_OPEN_OPTIONS_X"] = "Access options with /platy"
--[[Translation missing --]]
L["TOTEMS"] = "Totems"
--[[Translation missing --]]
L["TRANSITION"] = "Transition"
--[[Translation missing --]]
L["TRIVIAL"] = "Trivial"
--[[Translation missing --]]
L["TRUNCATE"] = "Truncate"
--[[Translation missing --]]
L["TYPE_COLORS"] = "Type Colors"
--[[Translation missing --]]
L["TYPES"] = "Types"
--[[Translation missing --]]
L["UNFRIENDLY"] = "Unfriendly"
--[[Translation missing --]]
L["UNINTERRUPTABLE"] = "Uninterruptable"
--[[Translation missing --]]
L["UNINTERRUPTABLE_CAST"] = "Uninterruptable Cast"
--[[Translation missing --]]
L["UNSET"] = "--Unset--"
--[[Translation missing --]]
L["USE_CASTER_COLOR_ON_NON_ELITES"] = "Use caster color on non-elites"
--[[Translation missing --]]
L["USE_IN_DELVES"] = "Use in delves"
--[[Translation missing --]]
L["USE_NAMEPLATES_FOR"] = "Use nameplates for"
--[[Translation missing --]]
L["USE_OUTSIDE_INSTANCES"] = "Use outside instances"
--[[Translation missing --]]
L["USE_SAFE_COLOR"] = "Use safe color"
--[[Translation missing --]]
L["VALUES"] = "Values"
--[[Translation missing --]]
L["VERSION_COLON_X"] = "Version: %s"
--[[Translation missing --]]
L["VERTICAL_OFFSET"] = "Vertical offset"
--[[Translation missing --]]
L["VERY_DIFFICULT"] = "Very difficult"
--[[Translation missing --]]
L["VISIBLE"] = "Visible"
--[[Translation missing --]]
L["VISUAL"] = "Visual"
--[[Translation missing --]]
L["WARNING"] = "Warning"
--[[Translation missing --]]
L["WHAT_TO_EXPORT"] = "What to export?"
--[[Translation missing --]]
L["WIDTH"] = "Width"
--[[Translation missing --]]
L["WIDTH_RESTRICTION"] = "Width restriction"
--[[Translation missing --]]
L["WORLD"] = "World"
--[[Translation missing --]]
L["WORLD_BOSS"] = "World Boss"
--[[Translation missing --]]
L["X_AURAS"] = "%d auras"

