local L = LibStub("AceLocale-3.0"):NewLocale("TidyPlatesThreat", "zhTW", false)
if not L then return end

L["  /tptpdps       Toggles DPS/Healing threat plates"] = "/tptpdps 切換顯示 DPS/治療仇恨系統的血條"
L["  /tptpol        Toggles nameplate overlapping"] = "/tptpol 切換開關血條重疊"
L["  /tptptank      Toggles Tank threat plates"] = "/tptptank 切換顯示坦克仇恨值系統的血條"
L["  /tptptoggle    Toggle Role from one to the other"] = "/tptptoggle 切換成另一種角色職責"
L["  /tptpverbose   Toggles addon feedback text"] = "/tptpverbose 切換顯示插件回報文字"
L["  <no option>             Displays options dialog"] = "<沒有選項> 顯示設定選項視窗"
L["  help                    Prints this help message"] = "help 顯示此說明訊息"
L["  legacy-custom-styles    Adds (legacy) default custom styles for nameplates that are deleted when migrating custom nameplates to the current format"] = "'傳統自訂樣式' 會幫轉移自訂血條到新格式時所刪除的血條加入預設的自訂樣式。"
L["  profile <name>          Switch the current profile to <name>"] = "profile <名稱> 將目前的設定檔切換成 <名稱>"
L["  toggle-scripting        Enable or disable scripting support (for beta testing)"] = "啟用開關程式碼，或停用支援程式碼 (供 beta 測試使用)"
L[" (Elite)"] = "(精英)"
L[" (Rare Elite)"] = "(稀有精英)"
L[" (Rare)"] = "(稀有)"
L[" options by typing: /tptp"] = " 的設定選項請輸入： /tptp"
L[" The change will be applied after you leave combat."] = "將會在戰鬥結束後會套用變更。"
L[" to DPS."] = " 為傷害輸出。"
L[" to tanking."] = " 為坦克。"
L[ [=[

--

Backupiseasy

(Original author: Suicidal Katt - |cff00ff00Shamtasticle@gmail.com|r)]=] ] = [=[



--



Backupiseasy



(Original author: Suicidal Katt - |cff00ff00Shamtasticle@gmail.com|r)]=]
L[ [=[

Feel free to email me at |cff00ff00threatplates@gmail.com|r

--

Blacksalsify

(Original author: Suicidal Katt - |cff00ff00Shamtasticle@gmail.com|r)]=] ] = [=[



隨時歡迎 Email 給我 |cff00ff00threatplates@gmail.com|r



--



Blacksalsify



(原作者: Suicidal Katt - |cff00ff00Shamtasticle@gmail.com|r)]=]
L[ [=[



--



Backupiseasy



(Original author: Suicidal Katt - |cff00ff00Shamtasticle@gmail.com|r)]=] ] = [=[

-- 



Backupiseasy 

(原作者: Suicidal Katt - |cff00ff00Shamtasticle@gmail.com|r)]=]
L[ [=[



Feel free to email me at |cff00ff00threatplates@gmail.com|r



--



Blacksalsify



(Original author: Suicidal Katt - |cff00ff00Shamtasticle@gmail.com|r)]=] ] = [=[

隨時歡迎 Email 給我 |cff00ff00threatplates@gmail.com|r 



-- 



Blacksalsify 

(原作者: Suicidal Katt - |cff00ff00Shamtasticle@gmail.com|r)]=]
L["%s already anchored to %s"] = "%s 已經對齊到 %s"
L["%s already anchored to %s."] = "%s 已經對齊到 %s。"
L[". You cannot use two custom nameplates with the same trigger. The imported custom nameplate will be disabled."] = "。同一個觸發條件無法使用兩個自訂血條，匯入的自訂血條將會被停用。"
L["|cff00ff00High Threat|r"] = "|cff00ff00高仇恨|r"
L["|cff00ff00Low Threat|r"] = "|cff00ff00低仇恨|r"
L["|cff00ff00Tank|r"] = "|cff00ff00坦克|r"
L["|cff00ff00tanking|r"] = "|cff00ff00坦克|r"
L["|cff0faac8Off-Tank|r"] = "|cff0faac8副坦克|r"
L["|cff89f559 role.|r"] = "|cff89f559 角色。|r"
L["|cff89f559Additional options can be found by typing |r'/tptp'|cff89F559.|r"] = "|cff89f559更多的選項請輸入 |r'/tptp'|cff89F559。|r"
L["|cff89f559Threat Plates:|r Welcome back |cff"] = "|cff89f559威力血條：|r 歡迎回來 |cff"
L["|cff89F559Threat Plates|r is no longer a theme of |cff89F559TidyPlates|r, but a standalone addon that does no longer require TidyPlates. Please disable one of these, otherwise two overlapping nameplates will be shown for units."] = "|cff89F559威力血條 (Threat Plates)|r 已經不再是 |cff89F559Tidy 血條 (TidyPlates)|r 的外觀主題，而是獨立運作的插件，不再需要和 Tidy 血條一起使用。請載入其中一個血條插件即可，否則會同時顯示兩個重疊的血條。"
L["|cff89F559Threat Plates|r: DPS switch detected, you are now in your |cffff0000dpsing / healing|r role."] = "|cff89F559威力血條|r：偵測到切換成 DPS，現在是 |cffff0000輸出 / 治療|r 角色。"
L["|cff89F559Threat Plates|r: No profile specified"] = "|cff89F559威力血條|r: 沒有指定設定檔"
L["|cff89F559Threat Plates|r: Role toggle not supported because automatic role detection is enabled."] = "|cff89F559威力血條|r：不支援切換角色，因為已經啟用自動偵測角色。"
L["|cff89F559Threat Plates|r: Tank switch detected, you are now in your |cff00ff00tanking|r role."] = "|cff89F559威力血條|r：偵測到切換成坦克，現在是 |cffff0000坦克|r 角色。"
L["|cff89F559Threat Plates|r: Unknown profile: "] = "|cff89F559威力血條|r: 未知的設定檔: "
L[ [=[|cff89f559Welcome to |r|cff89f559Threat Plates!
This is your first time using Threat Plates and you are a(n):
|r|cff]=] ] = [=[|cff89f559歡迎使用 |r|cff89f559Threat Plates 威力血條!

這是第一次使用威力血條，你是：

|r|cff]=]
L[ [=[|cff89f559Welcome to |r|cff89f559Threat Plates!

This is your first time using Threat Plates and you are a(n):

|r|cff]=] ] = [=[|cff89f559歡迎使用威力血條 |r|cff89f559Threat Plates!

這是第一次使用威力血條，你是:

|r|cff]=]
L["|cff89f559You are currently in your "] = "|cff89f559你目前是 "
L[ [=[|cffFF0000DELETE CUSTOM NAMEPLATE|r
Are you sure you want to delete the selected custom nameplate?]=] ] = [=[|cffFF0000刪除自訂血條|r



是否確定要刪除選擇的自訂血條?]=]
L[ [=[|cffFF0000DELETE CUSTOM NAMEPLATE|r

Are you sure you want to delete the selected custom nameplate?]=] ] = [=[|cffFF0000刪除自訂血條|r



是否確定要刪除選擇的自訂血條?]=]
L["|cffff0000DPS/Healing|r"] = "|cffff0000DPS/治療|r"
L["|cffff0000dpsing / healing|r"] = "|cffff0000輸出 / 治療|r"
L["|cffff0000High Threat|r"] = "|cffff0000高仇恨|r"
L["|cffff0000IMPORTANT: Enabling this feature changes console variables (CVars) which will change the appearance of default Blizzard nameplates. Disabling this feature will reset these CVars to the original value they had when you enabled this feature.|r"] = "|cffff0000重要: 啟用這個功能會更改遊戲參數 (CVars)，同時也會影響遊戲內建血條的外觀。停用這個功能時會將遊戲參數恢復成啟用前的原始數值。|r"
L["|cffff0000Low Threat|r"] = "|cffff0000低仇恨|r"
L["|cffFF0000The Auras widget must be enabled (see Widgets - Auras) to use auras as trigger for custom nameplates.|r"] = "|cffFF0000要使用光環做為自訂血條的觸發條件，必須先啟用光環套件 (從 套件 > 光環 )。|r"
L["|cffFFD100Current Instance:|r"] = "|cffFFD100當前副本:|r"
L["|cffffff00Medium Threat|r"] = "|cffffff00中仇恨|r"
L["|cffffffffGeneral Settings|r"] = "|cffffffff一般設定|r"
L["|cffffffffLow Threat|r"] = "|cffffffff低仇恨|r"
L["|cffffffffTotem Settings|r"] = "|cffffffff圖騰設定|r"
L["-->>|cff00ff00Tank Plates Enabled|r<<--"] = "-->>|cff00ff00坦克血條已啟用|r<<--"
L["-->>|cffff0000DPS Plates Enabled|r<<--"] = "-->>|cffff0000DPS 血條已啟用|r<<--"
L["-->>Nameplate Overlapping is now |cff00ff00ON!|r<<--"] = "-->>重疊血條現在 |cff00ff00開啟!|r<<--"
L["-->>Nameplate Overlapping is now |cffff0000OFF!|r<<--"] = "-->>重疊血條現在 |cff00ff00關閉!|r<<--"
L["-->>Threat Plates verbose is now |cff00ff00ON!|r<<--"] = "-->>威力血條訊息現在 |cff00ff00開啟!|r<<--"
L["-->>Threat Plates verbose is now |cffff0000OFF!|r<<-- shhh!!"] = "-->>威力血條訊息現在 |cff00ff00關閉!|r<<-- 噓!!"
L["A custom nameplate with these triggers already exists: %s. You cannot use two custom nameplates with the same trigger."] = "已有自訂血條使用這些觸發: %s。不能有兩個自訂血條使用相同的觸發。"
L["A custom nameplate with these triggers already exists: %s. You cannot use two custom nameplates with the same trigger. The current custom nameplate was therefore disabled."] = "已有自訂血條使用這些觸發: %s。因為不能有兩個自訂血條使用相同的觸發，目前的自訂血條已被停用。"
L["A custom nameplate with this trigger already exists: "] = "已有自訂血條使用這個觸發條件: "
L["A script has overwritten the global '%s'. This might affect other scripts ."] = "有程式碼覆寫了全域的 '%s'，將會影響其他程式碼。"
L["A to Z"] = "A 到 Z"
L["Abbreviation"] = "縮寫"
L["About"] = "關於"
L["Absolut Transparency"] = "絕對透明度"
L["Absorbs"] = "吸收盾"
L["Absorbs Text"] = "吸收量文字"
L["Action Target"] = "行動目標"
L["Add black outline."] = "加上黑色外框。"
L["Add thick black outline."] = "加上粗的黑色外框。"
L["Adding legacy custom nameplate for %s ..."] = "正在為 %s 新增傳統自訂血條..."
L["Additional Adjustments"] = "額外調整"
L["Additional chat commands:"] = "額外聊天指令:"
L["Additionally color the name based on the target mark if the unit is marked."] = "單位有標記圖示時，依據圖示類型額外調整名字顏色。"
L["Additionally color the nameplate's healthbar or name based on the target mark if the unit is marked."] = "單位有標記圖示時，依據圖示類型額外調整血條或名字顏色。"
L["Alignment"] = "對齊"
L["All"] = "全部"
L["All Minions"] = "所有小怪"
L["All on NPCs"] = "NPC 全部"
L["Allies"] = "盟友"
L["Allow"] = "允許"
L["Allow action target selection while player has a locked target."] = "當玩家有鎖定的目標時，仍允許選擇行動目標。"
L["Allow soft target selection while player has a locked target."] = "玩家已有鎖定的目標時，允許選擇軟目標。"
L["Alpha"] = "透明度"
L["Alpha multiplier of nameplates for occluded units."] = "被擋住的單位的血條透明度。"
L["Always"] = "總是"
L["Always do action targeting"] = "總是使用行動目標"
L["Always do soft targeting"] = "總是使用軟選取目標"
L["Always Show Nameplates"] = "總是顯示血條"
L["Always show nameplates for soft enemy target."] = "總是顯示敵方軟目標的名條。"
L["Always show nameplates for soft friend target."] = "總是顯示友方軟目標的名條。"
L["Always show nameplates for soft interact target."] = "總是顯示互動軟目標的名條。"
L["Always shows the full amount of absorbs on a unit. In overabsorb situations, the absorbs bar ist shifted to the left."] = "總是顯示單位的吸收盾總量。在過度吸收的情況下，吸收條會向左移動。"
L["Amount"] = "數值"
L["Anchor"] = "對齊"
L["Anchor Point"] = "對齊點"
L["Anchor to"] = "對齊到"
L["Animacharge"] = "動畫"
L["Appearance"] = "外觀"
L["Apply these custom settings to a nameplate when a particular spell is cast by the unit. You can add multiple entries separated by a semicolon"] = "當單位施放特定的法術時，將這些自訂設定套用到血條。要加入多個項目請用分號分隔。"
--[[Translation missing --]]
L["Apply these custom settings to the nameplate of a unit with a particular name or NPC ID. You can add multiple entries separated by a semicolon. You can use use * as wildcard character in names."] = "Apply these custom settings to the nameplate of a unit with a particular name or NPC ID. You can add multiple entries separated by a semicolon. You can use use * as wildcard character in names."
L["Apply these custom settings to the nameplate of a unit with a particular name. You can add multiple entries separated by a semicolon. You can use use * as wildcard character."] = "當單位施放特定的法術時，將這些自訂設定套用到血條。要加入多個項目請用分號分隔，可以使用 * 作為萬用字元。"
L["Apply these custom settings to the nameplate when a particular aura is present on the unit. You can add multiple entries separated by a semicolon."] = "當單位有特定光環時，將這些自訂設定套用到血條。要加入多個項目請用分號分隔。"
L["Arcane Mage"] = "祕法法師"
L["Arena"] = "競技場"
L["Arena 1"] = "競技場 1"
L["Arena 2"] = "競技場 2"
L["Arena 3"] = "競技場 3"
L["Arena 4"] = "競技場 4"
L["Arena 5"] = "競技場 5"
L["Arena Number"] = "競技場數字"
L["Arena Orb"] = "競技場圓球"
L["Army of the Dead Ghoul"] = "食屍鬼大軍"
L["Arrow"] = "箭頭"
L["Arrow (Legacy)"] = "箭頭 (傳統)"
L["Art Options"] = "美術圖案選項"
L["Artwork"] = "美術圖案"
L["Attempt to register script for unknown WoW event \"%s\""] = "嘗試替未知的魔獸事件 \"%s\" 註冊程式碼"
L["Attempt to register script for unknown WoW event '%s'"] = "嘗試替未知的魔獸事件 '%s' 登錄腳本程式碼"
L["Aura"] = "光環"
L["Aura Icon"] = "光環圖示"
L["Aura: "] = "光環: "
L["Auras"] = "光環"
L["Auras (Name or ID)"] = "光環 (名稱或 ID)"
L["Auras, Healthbar"] = "光環, 血條"
L["Authors"] = "作者"
L["Auto Sizing"] = "自動調整大小"
L["Auto-Cast"] = "自動施放"
L["Automatic Icon"] = "自動圖示"
L["Automation"] = "自動"
L["Auto-set Target"] = "自動設定目標"
L["Auto-set target to match action target"] = "自動將行動目標設為當前目標"
L["Auto-set target to match soft target"] = "將軟目標自動設定為目標"
L["Auto-set target to match soft target."] = "將軟目標自動設定為目標。"
L["Background"] = "背景"
L["Background Color"] = "背景顏色"
L["Background Color:"] = "背景顏色"
L["Background Texture"] = "背景材質"
L["Background Transparency"] = "背景透明度"
L["Bar Background Color:"] = "背景顏色:"
L["Bar Border"] = "邊框"
L["Bar Foreground Color"] = "前景顏色"
L["Bar Height"] = "高度"
L["Bar Limit"] = "數量限制"
L["Bar Mode"] = "模式"
L["Bar Style"] = "風格"
L["Bar Width"] = "寬度"
L["Bars"] = "條列"
L["Because of side effects with Blizzard nameplates, this function is disabled in instances or when Blizzard nameplates are used for friendly or neutral/enemy units (see General - Visibility)."] = "因為遊戲內建血條的副作用，這個功能會在副本內，或是友方/中立/敵方單位顯示遊戲內建的血條時停用 (請看 一般 > 可見性 的設定)。"
L["Blizzard"] = "暴雪"
L["Blizzard Settings"] = "暴雪設定"
L["Block"] = "阻擋"
L["Bone Spike"] = "骸骨尖刺"
L["Border"] = "邊框"
L["Border Color:"] = "邊框顏色"
L["Boss"] = "首領"
L["Boss Mods"] = "首領模組"
L["Bosses"] = "首領"
L["Both you and the other player are flagged for PvP."] = "你和另一名玩家都標記為 PvP。"
L["Bottom"] = "下"
L["Bottom Inset"] = "下方間距"
L["Bottom Left"] = "左下"
L["Bottom Right"] = "右下"
L["Bottom-to-top"] = "由下到上"
L["Boundaries"] = "範圍"
--[[Translation missing --]]
L["Brackets"] = "Brackets"
L["Bubble"] = "泡泡"
L["Buff Color"] = "增益顏色"
L["Buffs"] = "增益"
L["Button"] = "按鈕"
L["By Class"] = "職業"
L["By Custom Color"] = "自訂顏色"
L["By default, the threat system works based on a mob's threat table. Some mobs do not have such a threat table even if you are in combat with them. The threat detection heuristic uses other factors to determine if you are in combat with a mob. This works well in instances. In the open world, this can show units in combat with you that are actually just in combat with another player (and not you)."] = "仇恨值系統預設是依據怪物的仇恨值表來運作，但有些怪物並沒有仇恨值表，就算你正在與它戰鬥中。啟發式仇恨偵測會使用其他條件來判斷與你戰鬥的怪物，在副本中十分有效。在野外，可以顯示出與你戰鬥的單位，實際上它的戰鬥對象是另一個玩家 (而不是你)。"
L["By Health"] = "血量"
L["By Reaction"] = "互動關係"
L["Can Apply"] = "可施放"
L["Canal Crab"] = "運河蟹"
L["Cancel"] = "取消"
L["Cast"] = "施法"
L["Cast Target"] = "施法目標"
L["Cast Time"] = "施法時間"
L["Cast Time Alignment"] = "施法時間對齊"
L["Cast: "] = "施法: "
L["Castbar"] = "施法條"
L["Castbar, Healthbar"] = "施法條, 血量條"
L["Center"] = "中"
L["Center Auras"] = "光環置中"
L["Change the color depending on the amount of health points the nameplate shows."] = "依據血條所顯示的血量區間變換顏色。"
L["Change the color depending on the reaction of the unit (friendly, hostile, neutral)."] = "依據單位的互動關係 (友善、敵對、中立) 變換顏色。"
L["Change the scale of nameplates depending on whether a target unit is selected or not. As default, this scale is added to the unit base scale."] = "依據目標單位是否被選取來變化血條的縮放大小，預設會將這個值和單位基礎縮放大小相加或相減。"
L["Change the scale of nameplates in certain situations, overwriting all other settings."] = "依據特定的情況來變化血條的縮放大小，會取代其他所有的設定。"
L["Change the transparency of nameplates depending on whether a target unit is selected or not. As default, this transparency is added to the unit base transparency."] = "依據目標單位是否被選取來變化血條的透明度，預設會將這個值和單位基礎透明度相加或相減。"
L["Change the transparency of nameplates for occluded units (e.g., units behind walls)."] = "更改被擋住的單位的血條透明度 (例如在牆後面的單位)。"
L["Change the transparency of nameplates in certain situations, overwriting all other settings."] = "依據特定的情況來變化血條的透明度，會取代其他所有的設定。"
L["Changes the default settings to the selected design. Some of your custom settings may get overwritten if you switch back and forth.."] = "將預設值更改成所選擇的外觀設計，切換外觀時有些自訂的設定可能會被取代。"
L["Changing these options may interfere with other nameplate addons or Blizzard default nameplates as console variables (CVars) are changed."] = "更改這些選項可能會影響其他血條插件或遊戲內建的血條，讓使用到遊戲控制參數 (CVars) 的設定一併變更。"
L["Changing these settings will alter the placement of the nameplates, however the mouseover area does not follow. |cffff0000Use with caution!|r"] = "更改這些設定會變動血條的位置，但是滑鼠的感應區域不會跟著變動。|cffff0000請謹慎使用!|r"
L["Clamp Target Nameplate to Screen"] = "當前目標血條不要超出畫面"
L["Clamps the target's nameplate to the edges of the screen, even if the target is off-screen."] = "當前目標的血條不要超出螢幕畫面，即使當前目標在螢幕畫面之外。"
L["Class"] = "職業"
--[[Translation missing --]]
L["Class Color"] = "Class Color"
L["Class Color for Players"] = "玩家的職業顏色"
L["Class Icon"] = "職業圖示"
L["Clean"] = "簡約"
L["Clean Border"] = "簡約邊框"
L[ [=[Clear and easy to use threat-reactive nameplates.

Current version: ]=] ] = "簡單好用又清楚，能與仇恨值互動的血條。"
L[ [=[Clear and easy to use threat-reactive nameplates.



Current version: ]=] ] = [=[簡單好用又清楚，能反應出仇恨值變化的血條。



目前版本: ]=]
L["Clickable Area"] = "可點擊區域"
L["Color"] = "顏色"
L["Color By Class"] = "職業顏色"
L["Color by Dispel Type"] = "驅散類型顏色"
L["Color by Health"] = "血量顏色"
L["Color by Reaction"] = "互動關係顏色"
L["Color by Target Mark"] = "標記圖示顏色"
L["Color Healthbar By Enemy Class"] = "血條顯示敵方職業顏色"
L["Color Healthbar By Friendly Class"] = "血條顯示友方職業顏色"
L["Color Healthbar by Target Marks in Healthbar View"] = "血條檢視時，血條顯示標記圖示顏色。"
L["Color Name by Target Marks in Headline View"] = "名字檢視時，名字顯示標記圖示顏色。"
L["Coloring"] = "色彩"
L["Colors"] = "顏色"
L["Column Limit"] = "行數限制"
L["Combat"] = "戰鬥"
L["Combo Points"] = "連擊點數"
L["Configuration Mode"] = "設定模式"
L["Controls the rate at which nameplate animates into their target locations [0.0-1.0]."] = "血條移動到最終位置的動畫速度 [0.0-1.0]。"
L["Cooldown"] = "冷卻"
L["Cooldown Spiral"] = "倒數轉圈動畫"
L["Copy"] = "複製"
L["Creation"] = "獲得順序"
L["Crescent"] = "新月"
L["Crest"] = "奢華"
L["Crowd Control"] = "控場"
L["Curse"] = "詛咒"
L["Custom"] = "自訂"
L["Custom Color"] = "自訂顏色"
L["Custom Enemy Status Text"] = "自訂敵方狀態文字"
L["Custom Friendly Status Text"] = "自訂友方狀態文字"
L["Custom Nameplates"] = "自訂血條"
L["Custom status text requires LibDogTag-3.0 to function."] = "自訂狀態文字需要另外安裝 LibDogTag-3.0 才能使用。"
L["Custom status text requires LibDogTag-Unit-3.0 to function."] = "自訂狀態文字需要另外安裝 LibDogTag-Unit-3.0 才能使用。"
L["CVar \"%s\" has an invalid value: \"%s\". The value must be a number. Using the default value for this CVar instead."] = "CVar 遊戲參數 \"%s\" 的值無效: \"%s\"。必須為數字，已改為使用預設值。"
L["CVar %s has an invalid value: %s. The value must be a number. Using the default value for this CVar instead."] = "CVar 遊戲參數 %s 的值無效: %s。必須為數字。改為使用預設值。"
L["Cyclic anchoring of aura areas to each other is not possible."] = "光環區域無法互相循環對齊。"
L["Darnavan"] = "達納凡"
L["Death Knigh Rune Cooldown"] = "死亡騎士符文冷卻"
L["Death Knight"] = "死亡騎士"
L["Death Rune"] = "死亡符文"
L["Debuff Color"] = "減益顏色"
L["Debuffs"] = "減益"
--[[Translation missing --]]
L["Debuffs on Friendly"] = "Debuffs on Friendly"
L["Default"] = "預設"
L["Default Settings (All Profiles)"] = "預設的設定 (所有設定檔)"
L["Deficit"] = "失血量"
L["Define a custom color for this nameplate and overwrite any other color settings."] = "設定這個血條的自訂顏色，並且取代其他所有的顏色設定。"
L["Define a custom scaling for this nameplate and overwrite any other scaling settings."] = "設定這個血條的自訂縮放大小，並且取代其他所有的縮放大小設定。"
L[ [=[Define a custom status text using LibDogTag markup language.

Type /dogtag for tag info.

Remember to press ENTER after filling out this box or it will not save.]=] ] = [=[自訂狀態文字使用 LibDogTag 標記語言。



請輸入 /dogtag 查看可使用的文字標籤資訊。



輸入完成後請記得按 ENTER 鍵，否則不會儲存。]=]
L[ [=[Define a custom status text using LibDogTag markup language.



Type /dogtag for tag info.



Remember to press ENTER after filling out this box or it will not save.]=] ] = [=[使用 LibDogTag 標記語言來自訂狀態文字。



輸入 /dogtag 查看可使用的文字標籤資訊。



在文字欄位中輸入完成後請記得按 ENTER 鍵，否則不會儲存。]=]
L["Define a custom transparency for this nameplate and overwrite any other transparency settings."] = "自訂這個血條的透明度，並且取代其他所有透明度的設定。"
L["Define base alpha settings for various unit types. Only one of these settings is applied to a unit at the same time, i.e., they are mutually exclusive."] = "設定多種單位類型的基礎透明度。一次只會套用一種設定到單位，也就是說，它們不會同時套用。"
L["Define base scale settings for various unit types. Only one of these settings is applied to a unit at the same time, i.e., they are mutually exclusive."] = "設定多種單位類型的基礎縮放大小。一次只會套用一種設定到單位，也就是說，它們不會同時套用。"
L["Defines the movement/collision model for nameplates."] = "血條的移動/排列方式。"
L["Deformed Fanatic"] = "畸形的狂熱者"
L["Delete"] = "刪除"
L["Delta Percentage"] = "增量百分比"
L["Delta Threat Value"] = "增量仇恨值"
L["Detailed Percentage"] = "詳細的百分比"
L["Determine your role (tank/dps/healing) automatically based on current spec."] = "自動依據當前的專精決定角色類型 (坦克/傷害/治療)。"
L["Determine your role (tank/dps/healing) automatically based on current stance (Warrior) or form (Druid)."] = "自動根據目前的姿勢 (戰士) 或形態 (德魯伊) 決定你的角色 (坦克/輸出/治療)"
L["Determine your role (tank/dps/healing) automatically based on current stance, form, aura, presence, or rune."] = "自動根據當前的姿勢、形態、光環、領域或符文決定角色職責 (坦克/傷害/治療)。"
L["Disable"] = "停用"
L["Disable threat scale for target marked, mouseover or casting units."] = "停用被標記圖示、滑鼠指向或正在施法單位的仇恨值縮放大小變化。"
L["Disable threat transparency for target marked, mouseover or casting units."] = "停用被標記圖示、滑鼠指向或正在施法單位的仇恨值透明度變化。"
L["Disables nameplates (healthbar and name) for the units of this type and only shows an icon (if enabled)."] = "啟用時，停用這種單位類型的名條 (名字和血條)，只顯示圖示。"
L["Disabling this will turn off all icons for custom nameplates without harming other custom settings per nameplate."] = "停用時，會關閉自訂血條的所有圖示，但是不會影響每個血條的其他自訂設定。"
L["Disconnected"] = "離線"
L["Disconnected Units"] = "離線的單位"
L["Disease"] = "疾病"
L["Dispel Type"] = "驅散類型"
L["Dispellable"] = "可驅散"
--[[Translation missing --]]
L["Display"] = "Display"
L["Display absorbs amount text."] = "顯示吸收量數值文字。"
L["Display absorbs percentage text."] = "顯示吸收量百分比文字。"
L["Display health amount text."] = "顯示血量數值文字。"
L["Display health percentage text."] = "顯示血量百分比文字。"
L["Display health text on units with full health."] = "滿血時也要顯示血量文字。"
L["Distance"] = "視野距離"
L["Do not show buffs with unlimited duration."] = "不要顯示沒有時間限制的增益效果。"
L["Do not sort auras."] = "不要排序光環。"
L["Done"] = "完成"
L["Don't Ask Again"] = "不要再詢問"
L["Down Arrow"] = "向下箭頭"
L["DPS switch detected, you are now in your |cffff0000dpsing / healing|r role."] = "偵測到 DPS 切換，你現在擔任|cffff0000傷害輸出 / 治療|r的角色。"
L["DPS/Healing"] = "DPS/治療"
L["Drudge Ghoul"] = "苦工食屍鬼"
L["Druid"] = "德魯伊"
L["Duplicate"] = "多複製一份"
L["Duration"] = "持續時間"
L["Ebon Gargoyle"] = "黯黑石像鬼"
L["Edge Size"] = "邊緣大小"
L["Elite Border"] = "精英邊框"
L["Empowered Adherent"] = "強化的擁護者"
L["Enable"] = "啟用"
L["Enable Arena Widget"] = "啟用競技場套件"
L["Enable Auras Widget"] = "啟用光環套件"
L["Enable Boss Mods Widget"] = "啟用首領模組套件"
L["Enable Class Icon Widget"] = "啟用職業圖示套件"
L["Enable Combo Points Widget"] = "啟用連擊點數套件"
L["Enable Custom Color"] = "啟用自訂顏色"
L["Enable Experience Widget"] = "啟用經驗值套件"
L["Enable Focus Widget"] = "啟用專注目標套件"
L["Enable Friends"] = "啟用好友"
L["Enable Guild Members"] = "啟用公會成員"
L["Enable Headline View (Text-Only)"] = "啟用名字檢視 (只顯示文字)"
L["Enable Healer Tracker Widget"] = "啟用追蹤補師套件"
L["Enable nameplate clickthrough for enemy units."] = "啟用敵方血條的滑鼠點擊穿透。"
L["Enable nameplate clickthrough for friendly units."] = "啟用友方血條的滑鼠點擊穿透。"
L["Enable Quest Widget"] = "啟用任務套件"
L["Enable Resource Widget"] = "啟用資源套件"
L["Enable Social Widget"] = "啟用社交套件"
L["Enable Stealth Widget"] = "啟用隱形套件"
L["Enable Target Highlight"] = "啟用目標顯著標示"
L["Enable Target Widget"] = "啟用當前目標套件"
L["Enable Text"] = "啟用文字"
L["Enable this custom nameplate for friendly units."] = "友方單位要使用這個自訂血條。"
L["Enable this custom nameplate for neutral and hostile units."] = "中立和敵方單位要使用這個自訂血條。"
L["Enable this custom nameplate in instances."] = "在副本內要使用這個自訂血條。"
L["Enable this custom nameplate out of instances (in the wider game world)."] = "在副本外 (野外) 要使用這個自訂血條。"
L["Enable this if you want to show Blizzards special resources above the target nameplate."] = "啟用時，暴雪的特殊資源會顯示在目標血條上面。"
L["Enable Threat Coloring of Healthbar"] = "啟用仇恨值血條顏色"
L["Enable Threat Scale"] = "啟用仇恨值縮放大小"
L["Enable Threat System"] = "啟用仇恨值系統"
L["Enable Threat Textures"] = "啟用仇恨值材質"
L["Enable Threat Transparency"] = "啟用仇恨值透明度"
L["Enemies"] = "敵方"
L["Enemy"] = "敵方"
L["Enemy Bar Height"] = "敵方血條高度"
L["Enemy Bar Width"] = "敵方血條寬度"
L["Enemy Casting"] = "敵方施法"
L["Enemy Height"] = "敵方高度"
L["Enemy Name Color"] = "敵方名字顏色"
L["Enemy NPCs"] = "敵方 NPC"
L["Enemy Players"] = "敵方玩家"
L["Enemy Status Text"] = "敵方狀態文字"
L["Enemy Units"] = "敵方單位"
L["Enemy Width"] = "敵方寬度"
L["Enter an icon's name (with the *.blp ending), a spell ID, a spell name or a full icon path (using '\\' to separate directory folders)."] = "輸入圖示檔案名稱 (副檔名為 *.blp)、法術 ID、法術名稱或完整的圖示路徑 (使用 '\\' 分隔目錄資料夾)。"
L["Error executing icon texture function for %s:"] = "執行圖示貼圖函式時出錯: %s"
L["Error in custom style '%s': only numbers and strings are allowed as icon sources for function SetIcon."] = "自訂樣式 '%s' 出錯: SetIcon 函式僅允許使用數字或字串作為圖示來源。"
L["Error in event script '%s' of custom style '%s': %s"] = "事件程式碼 '%s' 發生錯誤，屬於自訂樣式 '%s': %s"
L["Event Name"] = "事件名稱"
L["Events with Script"] = "包含程式碼的事件"
L["Everything"] = "全部"
L["Evoker"] = "喚能師"
L["Evoker Essence Cooldown"] = "喚能師精華冷卻"
L["Exchange"] = "交換"
L["Experience"] = "經驗值"
L["Experience Text"] = "經驗值文字"
L["Export"] = "匯出"
L["Export all custom nameplate settings as string."] = "將所有自訂血條設定匯出成文字字串。"
L["Export Custom Nameplates"] = "匯出自訂血條"
L["Export profile"] = "匯出設定檔"
L["Export the current profile into a string that can be imported by other players."] = "將目前的設定檔匯出成文字字串，以便讓其他玩家能夠匯入。"
L["Extend"] = "擴充"
L["Faction Icon"] = "陣營圖示"
L["Fading"] = "淡出"
L["Failed to migrate the imported profile to the current settings format because of an internal error. Please report this issue at the Threat Plates homepage at CurseForge: "] = "因為內部的錯誤，無法將匯入的設定檔轉移成目前的設定格式，請到 CurseForge 網站的 Threat Plates 插件頁面回報此問題。"
L["Fanged Pit Viper"] = "尖牙深淵毒蛇"
L["FAQ"] = "FAQ"
L["Filter"] = "過濾方式"
L["Filter by Spell"] = "過濾法術"
L["Filtered Auras"] = "要過濾的光環"
L["Find a suitable icon based on the current trigger. For Name trigger, the preview does not work. For multi-value triggers, the preview always is the icon of the first trigger entered."] = "依據當前觸發尋找合適的圖示。名字觸發是無法預覽的，對於多個值的觸發，預覽永遠會是所輸入的第一個觸發的圖示。"
--[[Translation missing --]]
L["Find a suitable icon based on the current trigger. For Unit triggers, the preview does not work. For multi-value triggers, the preview always is the icon of the first trigger entered."] = "Find a suitable icon based on the current trigger. For Unit triggers, the preview does not work. For multi-value triggers, the preview always is the icon of the first trigger entered."
L["Five"] = "五"
L["Flash Time"] = "閃爍時間"
L["Flash When Expiring"] = "快結束時閃爍"
L["Focus"] = "專注目標"
L["Focus Highlight"] = "顯著標示專注目標"
L["Focus Only"] = "只有專注目標"
L["Font"] = "字體"
L["Font Size"] = "文字大小"
L["Forbidden function or table called from script: %s"] = "程式碼呼叫了禁用的函數或表格: %s"
L["Force View By Status"] = "依據狀態強制使用這種檢視模式"
L["Foreground"] = "前景"
L["Foreground Texture"] = "前景材質"
L["Format"] = "樣式"
L["Four"] = "四"
L["Frame Order"] = "框架順序"
L["Frequently Asked Questions"] = "常見問題"
L["Friend"] = "友方"
L["Friend Bar Height"] = "友方血條高度"
L["Friend Bar Width"] = "友方血條寬度"
L["Friend Height"] = "友方高度"
L["Friend Width"] = "友方寬度"
L["Friendly & Neutral Units"] = "友方 & 中立單位"
L["Friendly Casting"] = "友方施法"
L["Friendly Name Color"] = "友方名字顏色"
L["Friendly Names Color"] = "友方名字顏色"
L["Friendly NPCs"] = "友方 NPC"
L["Friendly Players"] = "友方玩家"
L["Friendly PvP On"] = "友方 PvP 開啟"
L["Friendly Status Text"] = "友方狀態文字"
L["Friendly Units"] = "友方單位"
L["Friendly Units in Combat"] = "友方單位戰鬥中"
L["Friends"] = "友方"
L["Friends & Guild Members"] = "好友 & 公會成員"
L["Full Absorbs"] = "完整吸收盾"
L["Full Health"] = "滿血"
L["Full Name"] = "全名"
L["Function"] = "函數"
L["Game Object"] = "遊戲物件"
L["Gas Cloud"] = "毒氣雲"
L["General"] = "一般設定"
L["General Colors"] = "一般顏色"
L["General Nameplate Settings"] = "一般血條設定"
L["General Settings"] = "一般設定"
L["Glow"] = "發光"
L["Glow Color"] = "發光顏色"
L["Glow Frame"] = "發光框架"
L["Glow Type"] = "發光類型"
L["Guardians"] = "守護者"
L["Hard locked target only"] = "只有硬鎖定的目標"
L["Headline View"] = "名字檢視"
L["Headline View Out of Combat"] = "非戰鬥中使用名字檢視"
L["Headline View X"] = "名字檢視時的水平位置"
L["Headline View Y"] = "名字檢視時的垂直位置"
L["Heal Absorbs"] = "治療吸收"
L["Healer Tracker"] = "追蹤補師"
L["Health"] = "血量"
L["Health Coloring"] = "血量色彩"
L["Health Text"] = "血量文字"
L["Healthbar"] = "血條"
L["Healthbar Mode"] = "血條模式"
L["Healthbar Sync"] = "和血條一致"
L["Healthbar View"] = "血條檢視"
L["Healthbar View X"] = "血條檢視時的水平位置"
L["Healthbar View Y"] = "血條檢視時的垂直位置"
L["Healthbar, Auras"] = "血條, 光環"
L["Healthbar, Castbar"] = "血量條, 施法條"
L["Height"] = "高度"
L["Heuristic"] = "啟發式"
L["Heuristic In Instances"] = "副本中使用啟發式"
L["Hide Buffs"] = "隱藏增益"
L["Hide Friendly Nameplates"] = "隱藏友方血條"
L["Hide Healthbars"] = "隱藏血條"
L["Hide in Combat"] = "戰鬥中隱藏"
L["Hide in Instance"] = "副本中隱藏"
L["Hide Name"] = "隱藏名字"
L["Hide Nameplate"] = "隱藏名條"
L["Hide Nameplates"] = "隱藏血條"
L["Hide on Attacked Units"] = "已攻擊的單位隱藏"
L["Hide the Blizzard default nameplates for friendly units in instances."] = "副本中隱藏遊戲內建的友方血條。"
L["High Threat"] = "高仇恨值"
L["Highlight"] = "顯著標示"
L["Highlight for Expiring Icons"] = "顯著標示即將過期的圖示"
L["Highlight Mobs on Off-Tanks"] = "顯著標示副坦克的怪"
L["Highlight Texture"] = "顯著標示材質"
L["Horizontal Align"] = "水平對齊"
L["Horizontal Alignment"] = "水平對齊"
L["Horizontal Offset"] = "水平位置"
L["Horizontal Overlap"] = "水平重疊/間距"
L["Horizontal Spacing"] = "水平間距"
L["Hostile NPCs"] = "敵對 NPC"
L["Hostile Players"] = "敵對玩家"
L["Hostile PvP On - Self Off"] = "敵方 PvP 開啟 - 自己關閉"
L["Hostile PvP On - Self On"] = "敵方 PvP 開啟 - 自己開啟"
L["Hostile Units"] = "敵方單位"
L["Icon"] = "圖示"
L["Icon Height"] = "圖示高度"
L["Icon Mode"] = "圖示模式"
L["Icon Style"] = "圖示風格"
L["Icon Width"] = "圖示寬度"
L["Icons"] = "圖示"
L["If checked, nameplates of mobs attacking another tank can be shown with different color, scale, and transparency."] = "啟用時，正在攻擊另一位坦克的怪物血條可以顯示不同的顏色、縮放大小和透明度。"
L["If checked, threat feedback from boss level mobs will be shown."] = "啟用時，首領等級的怪會顯示仇恨值系統的變化。"
L["If checked, threat feedback from elite and rare mobs will be shown."] = "啟用時，精英和稀有怪會顯示仇恨值系統的變化。"
L["If checked, threat feedback from minor mobs will be shown."] = "啟用時，小怪會顯示仇恨值系統的變化。"
L["If checked, threat feedback from neutral mobs will be shown."] = "啟用時，中立怪會顯示仇恨值系統的變化。"
L["If checked, threat feedback from normal mobs will be shown."] = "啟用時，普通怪會顯示仇恨值系統的變化。"
L["If checked, threat feedback from tapped mobs will be shown regardless of unit type."] = "啟用時，(灰色血條) 他人目標的怪會顯示仇恨值系統的變化。"
L["If checked, threat feedback will only be shown in instances (dungeons, raids, arenas, battlegrounds), not in the open world."] = "啟用時，只有在副本中 (5人地城、團隊、競技場、戰場) 才會顯示仇恨值系統的變化，在野外不會。"
L["If enabled, the truncated health text will be localized, i.e. local metric unit symbols (like k for thousands) will be used."] = "啟用時，簡短血量文字會使用中文單位 (萬 或 億)。"
L["Ignore Marked Units"] = "忽略被標記圖示的單位"
L["Ignore PvP Status"] = "忽略 PvP 狀態"
L["Ignore UI Scale"] = "忽略使用者介面縮放"
L["Illegal character used in Name trigger at position: "] = "名字觸發中的這個位置有不可使用的字元:"
--[[Translation missing --]]
L["Illegal character used in Unit trigger at position: "] = "Illegal character used in Unit trigger at position: "
L["Immortal Guardian"] = "不朽守護者"
L["Import a profile from another player from an import string."] = "從另一位玩家的匯入字串匯入設定檔。"
L["Import and export profiles to share them with other players."] = "匯入和匯出設定檔，以便和其他玩家分享。"
L["Import custom nameplate settings from a string. The custom namneplates will be added to your current custom nameplates."] = "從文字字串匯入自訂血條設定，匯入的自訂血條將會加入到你目前的自訂血條中。"
L["Import Custom Nameplates"] = "匯入自訂血條"
L["Import profile"] = "匯入設定檔"
L["Import/Export Profile"] = "匯入/匯出設定檔"
L["Important"] = "重要"
L["In Combat"] = "戰鬥中"
L["In combat, always show all combo points no matter if they are on or off. Off combo points are shown greyed-out."] = "戰鬥中不論是否獲得連擊點數都要顯示出全部的連擊點數，尚未獲得的連擊點數會顯示為灰色。"
L["In combat, use coloring, transparency, and scaling based on threat level as configured in the threat system. Custom settings are only used out of combat."] = "戰鬥中使用仇恨值系統中的設定，依據仇恨程度變化顏色、透明度和縮放大小。只有在非戰鬥中才使用自訂的設定。"
L["In delta mode, show the name of the player who is second in the enemy unit's threat table."] = "在增量模式下，顯示在敵方單位仇恨表中排名第二的玩家名字。"
L["In Groups"] = "在隊伍中時"
L["In Instances"] = "副本內"
L["Initials"] = "開頭"
L["Insert a new custom nameplate slot after the currently selected slot."] = "在目前選取的自訂血條下方插入新的。"
L["Inset"] = "內縮"
L["Insets"] = "不要超出畫面"
L["Inside"] = "內側"
L["Instance IDs"] = "副本 ID"
L["Instances"] = "副本"
L["Interact"] = "互動"
L["Interact Icon"] = "互動圖示"
L["Interrupt Overlay"] = "無法打斷條紋材質"
L["Interrupt Shield"] = "無法打斷盾牌圖示"
L["Interruptable"] = "可打斷"
L["Interrupted"] = "已打斷"
L["Kinetic Bomb"] = "動能炸彈"
L["Label"] = "標籤文字"
L["Label Text Offset"] = "標籤文字位置"
L["Large Bottom Inset"] = "大型的下方間距"
L["Large Top Inset"] = "大型的上方間距"
L["Last Word"] = "最後一個字"
L["Layout"] = "版面配置"
L["Left"] = "左"
L["Left-to-right"] = "由左至右"
L["Legacy custom nameplate %s already exists. Skipping it."] = "傳統自訂血條 %s 已經存在，已跳過。"
L["Less-Than Arrow"] = "小於符號箭頭"
L["Level "] = "等級"
L["Level"] = "等級"
L["Level ??"] = "等級 ??"
L["Level Text"] = "等級文字"
L["Lich King"] = "巫妖王"
L["Living Ember"] = "燃燒的餘燼"
L["Living Inferno"] = "燃燒的煉獄火"
L["Localization"] = "中文單位"
L["Look and Feel"] = "外觀和風格"
L["Low Priority"] = "低優先順序"
L["Low Threat"] = "低仇恨值"
L["Magic"] = "魔法"
L["Marked Immortal Guardian"] = "標記的不朽守護者"
L["Match appropriate action target to locked target."] = "將適合的行動目標設為鎖定目標。"
L["Match appropriate soft target to locked target."] = "將適合的軟目標變成鎖定的目標"
L["Max Alpha"] = "最大透明度"
L["Max Auras"] = "最多光環數量"
L["Max Distance"] = "最遠距離"
L["Max Distance Behind Camera"] = "鏡頭後方的最遠距離"
L["Max Health"] = "最大血量"
L["Medium Threat"] = "中仇恨值"
L["Member 1"] = "成員 1"
L["Member 2"] = "成員 2"
L["Member 3"] = "成員 3"
L["Member 4"] = "成員 4"
L["Member 5"] = "成員 5"
L["Metric Unit Symbols"] = "公制單位符號"
L["Middle"] = "中"
L["Min Alpha"] = "最小透明度"
L["Mine"] = "我的"
L["Minions"] = "小怪"
L["Minions & By Status"] = "僕從 & 狀態"
L["Minor"] = "僕從"
L["Minuss"] = "僕從"
L["Mode"] = "模式"
L["Mono"] = "單色"
L["Motion & Overlap"] = "移動 & 重疊"
L["Motion Speed"] = "移動速度"
L["Mouseover"] = "滑鼠指向"
L["Move Down"] = "往下移動"
L["Move Up"] = "往上移動"
L["Movement Model"] = "血條排列類型"
L["Muddy Crawfish"] = "泥濘螯蝦"
L["Mult for Occluded Units"] = "被擋住的單位"
L["Name"] = "名字"
L["Nameplate"] = "名條"
L["Nameplate Clickthrough"] = "點擊穿透血條"
L["Nameplate clickthrough cannot be changed while in combat."] = "戰鬥中無法更改點擊穿透血條。"
L["Nameplate Color"] = "血條顏色"
L["Nameplate Mode for Friendly Units in Combat"] = "戰鬥中友方單位的血條模式"
L["Nameplate Style"] = "血條樣式"
--[[Translation missing --]]
L["Nameplates"] = "Nameplates"
L["Names"] = "名字"
L["Neutral"] = "中立"
L["Neutral NPCs"] = "中立 NPC"
L["Neutral Units"] = "中立單位"
L["Neutral Units & Minions"] = "中立單位 & 僕從"
L["Never"] = "永不"
L["New"] = "新增"
L["No matching"] = "沒有符合的"
L["No Outline, Monochrome"] = "沒有外框、單色"
L["No Target"] = "沒有目標"
L["No target found."] = "無法找到目標。"
L["None"] = "無"
L["Non-Interruptable"] = "無法打斷"
L["Non-Target"] = "非當前目標"
L["Normal Units"] = "普通單位"
L["Not Myself"] = "不是我自己"
L["Note"] = "注意"
L["Nothing to paste!"] = "沒有內容可供貼上!"
L["NPC Role"] = "NPC 角色"
L["NPC Role, Guild"] = "NPC 角色、公會"
L["NPC Role, Guild, or Level"] = "NPC 角色、公會或等級"
L["NPCs"] = "NPC"
L["Numbers"] = "數字"
L["Occluded Units"] = "被擋住的單位"
L["Off Combo Point"] = "尚未獲得的連擊點數"
L["Offset"] = "位置"
L["Offset X"] = "水平位置"
L["Offset Y"] = "垂直位置"
L["Off-Tank"] = "副坦克"
L["OmniCC"] = "OmniCC"
L["On & Off"] = "顯示所有點數"
L["On Bosses & Rares"] = "首領 & 稀有怪"
L["On Combo Point"] = "已獲得的連擊點數"
L["On Enemy Units You Cannot Attack"] = "無法攻擊的敵方單位"
L["On Friendly Units in Combat"] = "戰鬥中的友方單位"
L["On Target"] = "當前目標"
L["On the left"] = "左側"
L["One"] = "一"
L["Only Alternate Power"] = "只有首領戰特殊能量"
L["Only for Target"] = "只有當前目標"
L["Only highlight expiring alerts with the selected priority."] = "只顯著標示所選優先順序的過期提醒。"
L["Only In Combat"] = "只有在戰鬥中"
L["Only in Groups"] = "只有在隊伍中時"
L["Only in Instances"] = "只在副本內"
L["Only Mine"] = "只有我的"
--[[Translation missing --]]
L["Only Names"] = "Only Names"
L["Onyxian Whelp"] = "奧妮克希亞幼龍"
L["Open Blizzard Settings"] = "打開遊戲內建的設定"
L["Open Options"] = "開啟設定選項"
L["Opponents"] = "對手"
L["options:"] = "選項:"
L["Orbs"] = "圓球"
L["Out of Combat"] = "非戰鬥中"
L["Out Of Instances"] = "副本外"
L["Outline"] = "外框"
L["Outline, Monochrome"] = "外框、單色"
L["Overlapping"] = "重疊"
L["Paladin"] = "聖騎士"
L["Paste"] = "貼上"
L["Paste the Threat Plates profile string into the text field below and then close the window"] = "在下方的文字區域內貼上威力血條的設定檔字串，然後關閉視窗。"
L["Percentage"] = "百分比"
L["Percentage - Raw"] = "百分比 - 原始"
L["Percentage - Scaled"] = "百分比 - 調整"
L["Percentage amount for horizontal overlap of nameplates."] = "血條之間水平重疊距離的百分比。"
L["Percentage amount for vertical overlap of nameplates."] = "血條之間垂直重疊距離的百分比。"
L["Personal Nameplate"] = "個人資源條"
L["Pets"] = "寵物"
L["Pixel"] = "像素"
L["Pixel-Perfect UI"] = "完全符合螢幕像素"
L["Placement"] = "位置"
L["Players"] = "玩家"
L["Players in Instances"] = "副本內的玩家"
L["Please select a target unit with a nameplate to enable configuration mode."] = "請選擇一個有名條的目標來啟用設定模式。"
L["Poison"] = "中毒"
L["Position"] = "位置"
L["Positioning"] = "對齊位置"
L["Preview"] = "預覽"
L["Preview Elite"] = "預覽精英怪"
L["Preview Rare"] = "預覽稀有怪"
L["Preview Rare Elite"] = "預覽稀有精英"
L["Priority"] = "優先順序"
L["PvP Off"] = "PvP 關閉"
--[[Translation missing --]]
L["PvP Rank"] = "PvP Rank"
L["Quest"] = "任務"
L["Quest Progress"] = "任務進度"
L["Raging Spirit"] = "狂怒的鬼魂"
L["Rank Text"] = "等級文字"
L["Rares & Bosses"] = "稀有怪 & 首領"
L["Rares & Elites"] = "稀有怪 & 精英"
L["Raw Percentage"] = "原始的百分比"
L["Reaction"] = "互動關係"
--[[Translation missing --]]
L["Realm"] = "Realm"
L["Reanimated Adherent"] = "再活化的擁護者"
L["Reanimated Fanatic"] = "再活化的狂熱者"
L["Render font without antialiasing."] = "文字不要消除鋸齒。"
L["Reset"] = "重置"
L["Reset to Defaults"] = "恢復為預設值"
L["Resource"] = "資源"
L["Resource Bar"] = "資源條"
L["Resource Text"] = "資源文字"
L["Resources on Targets"] = "特殊資源顯示於目標"
L["Reverse"] = "反向排序"
L["Reverse the sort order (e.g., \"A to Z\" becomes \"Z to A\")."] = "反轉排列順序 (例如 \"A 到 Z\" 變成 \"Z 到 A\")"
L["Right"] = "右"
L["Right-to-left"] = "由右至左"
L["Rogue"] = "盜賊"
L["Role toggle not supported because automatic role detection is enabled."] = "不支援切換角色職責，因為已啟用自動偵測角色職責。"
L["Roles"] = "角色職責"
L["Row Limit"] = "列數限制"
L["Same as Background"] = "和背景相同"
L["Same as Bar Foreground"] = "和前景顏色相同"
L["Same as Foreground"] = "和前景相同"
L["Same as Name"] = "和名字相同"
L["Scale"] = "縮放大小"
L["Scaled Percentage"] = "調整過的百分比"
L["Scaled Percentage Delta"] = "調整過的百分比 Delta"
L["Scriping for custom styles for nameplates is now |cff00ff00enabled!|r."] = "自訂血條樣式的程式碼現在|cff00ff00已啟用!|。"
L["Scriping for custom styles for nameplates is now |cffff0000disabled!|r."] = "自訂血條樣式的程式碼現在|cff00ff00已停用!|。"
L["Script"] = "程式碼"
L["Scripts"] = "程式碼"
L["Second Player"] = "第二名玩家"
L["Second Player's Name"] = "第二名玩家的名字"
L["Set Icon"] = "設定圖示"
L["Set scale settings for different threat levels."] = "替不同的仇恨程度設定縮放大小。"
L["Set the roles your specs represent."] = "設定專精所代表的角色職責。"
L["Set threat textures and their coloring options here."] = "仇恨材質和顏色的設定選項。"
L["Set transparency settings for different threat levels."] = "替不同的仇恨程度設定透明度。"
L["Sets your role to DPS."] = "將你的角色設定為傷害輸出。"
L["Sets your role to tanking."] = "將你的角色設定為坦克。"
L["Sets your spec "] = "設定專精"
L["Seven"] = "七"
L["Shadow"] = "陰影"
L["Shadow Fiend"] = "暗影惡魔"
L["Shadowy Apparition"] = "暗影幻靈"
L["Shambling Horror"] = "蹣跚的恐獸"
L["Shorten"] = "簡短"
L["Show"] = "顯示"
L["Show a tooltip when hovering above an aura."] = "滑鼠指向光環時顯示滑鼠提示說明。"
L["Show all buffs on enemy units."] = "顯示敵方單位身上全部的增益效果。"
L["Show all buffs on friendly units."] = "顯示友方單位身上全部的增益效果。"
L["Show all buffs on NPCs."] = "顯示 NPC 身上全部的增益效果。"
L["Show all crowd control auras on enemy units."] = "顯示敵方單位身上全部的控場效果光環。"
L["Show all crowd control auras on friendly units."] = "顯示友方單位身上全部的控場效果光環。"
L["Show all debuffs on enemy units."] = "顯示敵方單位身上全部的減益效果。"
L["Show all debuffs on friendly units."] = "顯示友方單位身上全部的減益效果。"
L["Show All Nameplates (Friendly and Enemy Units) (CTRL-V)"] = "顯示所有血條 (友方和敵方單位) (CTRL-V)"
L["Show Always"] = "總是顯示"
L["Show an quest icon at the nameplate for quest mobs."] = "任務怪的血條上方顯示任務圖示。"
L["Show auras as bars (with optional icons)."] = "光環顯示為進度條 (可選擇是否要圖示)。"
L["Show auras as icons in a grid configuration."] = "光環顯示為網格狀的圖示。"
L["Show auras in order created with oldest aura first."] = "依據光環獲得的先後順序排列。"
L["Show Blizzard Nameplates for Friendly Units"] = "友方單位顯示遊戲內建的血條"
L["Show Blizzard Nameplates for Neutral and Enemy Units"] = "中立和敵方單位顯示遊戲內建的血條"
L["Show Buffs"] = "顯示增益"
L["Show buffs of dispell type Magic."] = "顯示驅散類型為魔法的增益效果。"
L["Show buffs that were applied by you."] = "顯示你所施放的增益效果。"
L["Show buffs that you can apply."] = "顯示你可以施放的增益效果。"
L["Show buffs that you can dispell."] = "顯示你可以驅散的增益效果。"
L["Show buffs with unlimited duration in all situations (e.g., in and out of combat)."] = "在各種情況下 (戰鬥中和非戰鬥中) 都要顯示沒有時間限制的增益效果。"
L["Show By Unit Type"] = "依據單位類型顯示"
L["Show Crowd Control"] = "顯示控場"
L["Show crowd control auras hat are shown on Blizzard's default nameplates."] = "顯示遊戲內建血條會顯示出的控場效果光環。"
L["Show crowd control auras that are shown on Blizzard's default nameplates."] = "顯示遊戲內建血條會顯示出的控場效果光環。"
L["Show crowd control auras that where applied by bosses."] = "顯示首領施放的控場效果光環。"
L["Show crowd control auras that you can dispell."] = "顯示你可以驅散的控場效果光環。"
L["Show Debuffs"] = "顯示減益"
L["Show debuffs that are shown on Blizzard's default nameplates."] = "顯示遊戲內建血條會顯示出的減益效果。"
L["Show debuffs that were applied by you."] = "顯示你施放的減益效果。"
L["Show debuffs that where applied by bosses."] = "顯示首領施放的減益效果。"
L["Show debuffs that you can dispell."] = "顯示你可以驅散的減益效果。"
L["Show Enemy Nameplates (ALT-V)"] = "顯示敵方血條 (ALT-V)"
L["Show Enemy Units"] = "顯示敵方單位"
L["Show Focus"] = "顯示專注目標"
L["Show For"] = "顯示"
--[[Translation missing --]]
L["Show Friendly Nameplates"] = "Show Friendly Nameplates"
L["Show Friendly Nameplates (SHIFT-V)"] = "顯示友方血條 (SHIFT-V)"
--[[Translation missing --]]
L["Show friendly players' and totems' names in instances."] = "Show friendly players' and totems' names in instances."
L["Show Friendly Units"] = "顯示友方單位"
L["Show Health Text"] = "顯示血量文字"
L["Show Icon for Rares & Elites"] = "顯示稀有怪 & 精英怪圖示"
L["Show icon for soft interact game objects (interactable objects you cannot normally target)."] = "顯示軟互動遊戲物件的圖示 (通常是無法選取的可互動物件)。"
L["Show Icon to the Left"] = "圖示顯示在左側"
L["Show in Headline View"] = "名字檢視時要顯示"
L["Show in Healthbar View"] = "血條檢視時要顯示"
L["Show interact icons even when there is other visual indicators, such as quest or loot effects."] = "有其他視覺指示存在時，例如任務或戰利品效果，也要顯示互動圖示。"
L["Show Level Text"] = "顯示等級文字"
L["Show Mouseover"] = "顯示滑鼠指向"
L["Show Name Text"] = "顯示名字文字"
L["Show Nameplate"] = "顯示血條"
L["Show nameplates at all times."] = "任何時候都要顯示血條。"
L["Show Neutral Units"] = "顯示中立單位"
L["Show Number"] = "顯示數字"
--[[Translation missing --]]
L["Show only unit names and hide healthbars (requires /reload). Note that the clickable area of friendly nameplates will also be set to zero so that they don't interfere with enemy nameplates stacking (not in Classic or TBC Classic)."] = "Show only unit names and hide healthbars (requires /reload). Note that the clickable area of friendly nameplates will also be set to zero so that they don't interfere with enemy nameplates stacking (not in Classic or TBC Classic)."
--[[Translation missing --]]
L["Show only unit names and hide nameplate bars (requires /reload). Note that the clickable area of friendly nameplates will also be set to zero so that they don't interfere with enemy nameplates stacking (not in Classic or TBC Classic)."] = "Show only unit names and hide nameplate bars (requires /reload). Note that the clickable area of friendly nameplates will also be set to zero so that they don't interfere with enemy nameplates stacking (not in Classic or TBC Classic)."
L["Show Orb"] = "顯示圓球"
L["Show shadow with text."] = "顯示文字陰影"
L["Show Skull Icon"] = "顯示骷髏圖示"
L["Show stack count on auras."] = "顯示光環的堆疊次數。"
L["Show Target"] = "顯示當前目標"
L["Show the amount you need to loot or kill"] = "顯示需要拾取或擊殺的數量"
--[[Translation missing --]]
L["Show the Blizzard default nameplates for friendly units in instances."] = "Show the Blizzard default nameplates for friendly units in instances."
L["Show the mouseover highlight on all units."] = "所有單位都要顯示滑鼠指向時的顯著標示效果。"
L["Show the OmniCC cooldown count instead of the built-in duration text on auras."] = "光環上面顯示冷卻時間插件 OmniCC 的數字，而不是預設的持續時間文字。"
L["Show the player's threat percentage (scaled or raw) or threat delta to the second player on the threat table (percentage or threat value) against the enemy unit."] = "顯示玩家對敵方單位的仇恨百分比 (調整過或原始的) 或仇恨表中第二個玩家的仇恨增量 (百分比或仇恨值)。"
L["Show the player's threat percentage against the enemy unit relative to the threat of enemy unit's primary target."] = "顯示玩家對敵方單位的仇恨，相對於敵方單位主要目標的仇恨的百分比。"
L["Show the player's threat percentage against the enemy unit."] = "顯示玩家對敵方單位的仇恨百分比。"
L["Show the player's total threat value on the enemy unit."] = "顯示玩家對敵方單位的總仇恨值。"
L["Show threat feedback based on unit type or status or environmental conditions."] = "根據單位類型、狀態或環境條件顯示仇恨系統的變化。"
L["Show time left on auras that have a duration."] = "有持續時間的光環，顯示剩餘時間。"
L["Show unlimited buffs in combat."] = "在戰鬥中顯示沒有時間限制的增益效果。"
L["Show unlimited buffs in instances (e.g., dungeons or raids)."] = "在副本內顯示沒有時間限制的增益效果 (例如地城和團隊)。"
L["Show unlimited buffs on bosses and rares."] = "顯示首領和稀有怪身上沒有時間限制的增益效果。"
L["Shows a border around the castbar of nameplates (requires /reload)."] = "在血條的施法條周圍顯示邊框 (需要 /reload)。"
L["Shows a faction icon next to the nameplate of players."] = "在玩家血條旁顯示陣營圖示。"
L["Shows a glow based on threat level around the nameplate's healthbar (in combat)."] = "依據仇恨程度在血條周圍顯示發光效果 (戰鬥中)。"
L["Shows a glow effect on auras that you can steal or purge."] = "你可以竊取或淨化的光環顯示發光效果。"
L["Shows a glow effect on this custom nameplate."] = "在這個自訂血條上顯示發光效果。"
L["Shows an icon for friends and guild members next to the nameplate of players."] = "在玩家血條旁顯示好友和公會成員圖示。"
L["Shows resource information for bosses and rares."] = "顯示首領和稀有怪的資源。"
L["Shows resource information only for alternatve power (of bosses or rares, mostly)."] = "顯示特殊能量的資源 (大多是首領和稀有怪，例如腐化值、威脅值...)。"
L["Situational Scale"] = "不同情況的縮放大小"
L["Situational Transparency"] = "不同情況的透明度"
L["Six"] = "六"
L["Size"] = "大小"
L["Skull"] = "骷髏"
L["Skull Icon"] = "骷髏圖示"
L["Social"] = "社交"
L["Soft Target"] = "軟目標"
L["Soft Target Icon"] = "軟目標圖示"
L["Sort A-Z"] = "排序 A-Z"
L["Sort by overall duration in ascending order."] = "依據整體持續時間升冪排序。"
L["Sort by time left in ascending order."] = "依據剩餘時間升冪排序。"
L["Sort in ascending alphabetical order."] = "依據英文字母升冪排序。"
L["Sort Order"] = "排列順序"
L["Sort Z-A"] = "排序 Z-A"
L["Spacing"] = "間距"
L["Spark"] = "亮點"
L["Special Effects"] = "特殊效果"
L["Specialization"] = "專精"
L["Spell Color:"] = "法術顏色"
L["Spell Icon"] = "法術圖示"
L["Spell Icon Size"] = "法術圖示大小"
L["Spell Name"] = "法術名稱"
L["Spell Name Alignment"] = "法術名稱對齊位置"
L["Spell Text"] = "法術文字"
L["Spell Text Boundaries"] = "法術文字範圍"
L["Spells (Name or ID)"] = "法術 (名稱或 ID)"
L["Spirit Wolf"] = "幽靈狼"
L["Square"] = "方塊"
L["Squares"] = "方塊"
L["Stack Count"] = "堆疊次數"
L["Stacking"] = "堆疊"
L["Standard"] = "標準"
L["Status & Environment"] = "狀態 & 環境"
L["Status Text"] = "狀態文字"
L["Steal or Purge Glow"] = "可竊取或淨化發光"
L["Stealth"] = "隱形"
L["Striped Texture"] = "條紋材質"
L["Striped Texture Color"] = "條紋材質顏色"
L["Stripes"] = "條紋"
L["Style"] = "風格"
L["Supports multiple entries, separated by commas."] = "支援輸入多個項目，使用逗號分隔。"
L["Swap Area By Reaction"] = "依互動關係對調區域"
L["Swap By Reaction"] = "依關係對調"
L["Swap Scale By Reaction"] = "依互動關係對調縮放大小"
L["Switch aura areas for buffs and debuffs for friendly units."] = "為友方單位切換增益和減益光環的區域。"
L["Switch scale values for debuffs and buffs for friendly units."] = "友方單位對調增益和減益效果的縮放大小數值。"
L["Symbol"] = "符號"
L["Syntax error in event script '%s' of custom style '%s': %s"] = "事件程式碼 '%s' 的語法錯誤，屬於自訂樣式 '%s': %s"
L["Tank"] = "坦克"
L["Tank Scaled Percentage"] = "坦克調整過的百分比"
L["Tank switch detected, you are now in your |cff00ff00tanking|r role."] = "偵測到坦克切換，你現在擔任|cffff0000坦克|r的角色。"
L["Tank Threat Value"] = "坦克仇恨值"
L["Tapped"] = "他人目標"
L["Tapped Units"] = "他人目標單位"
L["Target"] = "當前目標"
L["Target Highlight"] = "目標顯著標示"
L["Target Hightlight"] = "顯著標示當前目標"
L["Target Locking"] = "目標鎖定"
L["Target Marked"] = "已標記圖示"
L["Target Marked Units"] = "標記圖示的單位"
L["Target Marker"] = "標記圖示"
L["Target Markers"] = "標記圖示"
L["Target Offset X"] = "當前目標水平偏移"
L["Target Offset Y"] = "當前目標垂直偏移"
L["Target Only"] = "只有當前目標"
L["Target Style"] = "目標樣式"
L["Target-based Scale"] = "依據目標的縮放大小"
L["Target-based Transparency"] = "依據目標的透明度"
L["Target's Name"] = "目標的名字"
L["Target's NPC ID"] = "目標的 NPC ID"
L["Targets you attack"] = "你攻擊的目標"
L["Text Boundaries"] = "文字範圍"
L["Text Height"] = "文字高度"
L["Text Width"] = "文字寬度"
L["Texts"] = "文字"
L["Texture"] = "材質"
L["Textures"] = "材質"
L["The (friendly or hostile) player is not flagged for PvP or the player is in a sanctuary."] = "(友方或敵方) 玩家未標記為 PvP，或玩家在聖域中。"
--[[Translation missing --]]
L["The font for unit names can only be changed if nameplates and names are be enabled for these units. Names can be enabled in \"Game Menu - Interface - Names\"."] = "The font for unit names can only be changed if nameplates and names are be enabled for these units. Names can be enabled in \"Game Menu - Interface - Names\"."
L["The import string contains a profile from an different Threat Plates version. The profile will still be imported (and migrated as far as possible), but some settings from the imported profile might be lost."] = "匯入的字串包含來自不同版本的威力血條的設定檔。設定檔仍然會被匯入 (並且盡可能的轉換)，但是可能會遺失某些在匯入的設定檔中的設定。"
L["The import string contains custom nameplate settings from a different Threat Plates version. The custom nameplates will still be imported (and migrated as far as possible), but some settings from the imported custom nameplates might be lost."] = "匯入的字串包含來自不同版本的威力血條的自訂血條設定。自訂血條仍然會被匯入 (並且盡可能的轉換)，但是可能會遺失某些在匯入的自訂血條中的設定。"
L["The import string has an invalid format and cannot be imported. Verify that the import string was generated from the same Threat Plates version that you are using currently."] = "匯入字串包含無效的格式，無法匯入。請確認匯入字串是由相同版本的威力血條所產生的。"
L["The import string has an unknown format and cannot be imported. Verify that the import string was generated from the same Threat Plates version that you are using currently."] = "匯入字串包含未知的格式，無法匯入。請確認匯入字串是由相同版本的威力血條所產生的。"
L["The inset from the bottom (in screen percent) that large nameplates are clamped to."] = "大型血條與畫面底部的最小間距 (螢幕大小百分比)。"
L["The inset from the bottom (in screen percent) that the non-self nameplates are clamped to."] = "非自己的血條與畫面底部的最小間距 (螢幕大小百分比)。"
L["The inset from the top (in screen percent) that large nameplates are clamped to."] = "大型血條與畫面頂端的最小間距 (螢幕大小百分比)。"
L["The inset from the top (in screen percent) that the non-self nameplates are clamped to."] = "非自己的血條與畫面頂端的最小間距 (螢幕大小百分比)。"
L["The max alpha of nameplates."] = "血條的最大透明度。"
L["The max distance to show nameplates."] = "可以看見血條的最遠距離。"
L["The max distance to show the target nameplate when the target is behind the camera."] = "當目標在鏡頭後方時，顯示目標血條的最遠距離。"
L["The minimum alpha of nameplates."] = "血條的最小透明度。"
L["The player is friendly to you, and flagged for PvP."] = "玩家是友方，並且標記為 PvP。"
L["The player is hostile, and flagged for PvP, but you are not."] = "玩家是敵方，並且標記為 PvP，但是你不是 PvP。"
L["The scale of all nameplates if you have no target unit selected."] = "沒有選取目標單位時，所有血條的縮放大小。"
L["The scale of non-target nameplates if a target unit is selected."] = "有選取目標單位時，所有非當前目標血條的縮放大小。"
L["The script has overwritten the global '%s', this might affect other scripts ."] = "這段程式碼覆寫了全域的 '%s'，將會影響其他程式碼。"
L["The size of the clickable area is always derived from the current size of the healthbar."] = "滑鼠可以點擊的範圍大小永遠符合當前的血條大小。"
L["The target nameplate's scale if a target unit is selected."] = "有選取目標單位時，當前目標血條的縮放大小。"
L["The target nameplate's transparency if a target unit is selected."] = "有選取目標單位時，當前目標血條的透明度。"
L["The transparency of all nameplates if you have no target unit selected."] = "沒有選取目標單位時，所有血條的透明度。"
L["The transparency of non-target nameplates if a target unit is selected."] = "有選取目標單位時，所有非當前目標血條的透明度。"
L["These options allow you to control whether target marker icons are hidden or shown on nameplates and whether a nameplate's healthbar (in healthbar view) or name (in headline view) are colored based on target markers."] = "這些選項可以控制是否要在血條上顯示標記圖示，以及血條 (在血條檢視時) 和名字 (在名字檢視時) 是否要依據標記圖示變換顏色。"
L["These options allow you to control whether the castbar is hidden or shown on nameplates."] = "這些選項可以控制是否要在血條上顯示施法條。"
L["These options allow you to control which nameplates are visible within the game field while you play."] = "這些選項可以控制要在遊戲中看見哪些血條。"
L["These settings will define the space that text can be placed on the nameplate."] = "這些設定將定義文字能夠擺放在血條上的空間。"
L["These settings will define the space that text can be placed on the nameplate. Having too large a font and not enough height will cause the text to be not visible."] = "這些選項會設定血條上面擺放文字的空間。文字太大而高度不夠時會導致無法顯示文字。"
L["Thick"] = "粗外框"
L["Thick Outline"] = "粗外框"
L["Thick Outline, Monochrome"] = "粗外框、單色"
L["Thin Square"] = "細方框"
L["This lets you select the layout style of the auras area."] = "選擇光環區域的版面配置風格。"
L["This lets you select the layout style of the auras widget."] = "選擇光環套件的版面配置風格。"
L["This option allows you to control whether a cast's remaining cast time is hidden or shown on castbars."] = "顯示或隱藏施法條上的施法時間。"
L["This option allows you to control whether a spell's icon is hidden or shown on castbars."] = "顯示或隱藏施法條上的法術圖示。"
L["This option allows you to control whether a spell's name is hidden or shown on castbars."] = "顯示或隱藏施法條上的法術名稱。"
L["This option allows you to control whether a unit's health is hidden or shown on nameplates."] = "顯示或隱藏血條上的血量。"
L["This option allows you to control whether a unit's level is hidden or shown on nameplates."] = "顯示或隱藏血條上的等級。"
L["This option allows you to control whether a unit's name is hidden or shown on nameplates."] = "顯示或隱藏血條上的名字。"
L["This option allows you to control whether custom settings for nameplate style, color, transparency and scaling should be used for this nameplate."] = "自訂這個血條的樣式、顏色、透明度和縮放大小。"
L["This option allows you to control whether headline view (text-only) is enabled for nameplates."] = "血條是否要使用名字檢視 (只顯示文字)。"
L["This option allows you to control whether nameplates should fade in when displayed."] = "血條顯示時是否要有淡出淡入的效果。"
L["This option allows you to control whether textures are hidden or shown on nameplates for different threat levels. Dps/healing uses regular textures, for tanking textures are swapped."] = "不同的仇恨程度是否要顯示或隱藏血條材質。DPS/治療使用一般材質，坦克的材質會對調。"
L["This option allows you to control whether the custom icon is hidden or shown on this nameplate."] = "顯示或隱藏這個血條上的自訂圖示。"
L["This option allows you to control whether the icon for rare & elite units is hidden or shown on nameplates."] = "顯示或隱藏血條上的稀有怪 & 精英怪圖示。"
L["This option allows you to control whether the skull icon for boss units is hidden or shown on nameplates."] = "顯示或隱藏首領單位血條上的骷髏圖示。"
L["This option allows you to control whether threat affects the healthbar color of nameplates."] = "是否要依據仇恨值變換血條的顏色。"
L["This option allows you to control whether threat affects the scale of nameplates."] = "是否要依據仇恨值變換血條的大小。"
L["This option allows you to control whether threat affects the transparency of nameplates."] = "是否要依據仇恨值變換血條的透明度。"
L["This setting will disable threat scale for target marked, mouseover or casting units and instead use the general scale settings."] = "這個設定會停用被標記目標、滑鼠指向或正在施法單位的仇恨值縮放大小變化，改為使用一般的縮放大小設定。"
L["This setting will disable threat transparency for target marked, mouseover or casting units and instead use the general transparency settings."] = "這個設定會停用被標記目標、滑鼠指向或正在施法單位的仇恨值透明度變化，改為使用一般的透明度設定。"
L["This settings changes CVars related to action targeting and are not stored in the profile, but by WoW itself (character-specific settings)."] = "這些設定會更改和行動目標有關的 CVars 控制變數，會儲存在遊戲本身 (角色專用設定) 而不是儲存在插件的設定檔。"
L["This widget highlights the nameplate of your current focus target by showing a border around the healthbar and by coloring the nameplate's healtbar and/or name with a custom color."] = "這個套件會明顯的標示出專注目標，在血條周圍顯示外框，並且使用自訂顏色來顯示血條和名字。"
L["This widget highlights the nameplate of your current target by showing a border around the healthbar and by coloring the nameplate's healtbar and/or name with a custom color."] = "這個套件會明顯的標示出當前目標，在血條周圍顯示外框，並且使用自訂顏色來顯示血條和名字。"
L["This widget shows a class icon on the nameplates of players."] = "這個套件會在玩家的名條上顯示職業圖示。"
L["This widget shows a quest icon above unit nameplates or colors the nameplate healthbar of units that are involved with any of your current quests."] = "這個套件會在和當前任務相關的單位血條上方顯示任務圖示或變換血條顏色。"
L["This widget shows a stealth icon on nameplates of units that can detect stealth."] = "這個套件會在能夠偵測到的隱形單位血條上顯示隱形圖示。"
L["This widget shows a unit's auras (buffs and debuffs) on its nameplate."] = "這個套件會在血條上顯示單位的光環 (增益和減益效果)。"
L["This widget shows an experience bar for player followers."] = "這個套件會顯示玩家追隨者的經驗條。"
L["This widget shows auras from boss mods on your nameplates (since patch 7.2, hostile nameplates only in instances and raids)."] = "這個套件會在血條上顯示來自首領模組的光環 (從魔獸世界 7.2 版開始，副本和團隊中插件只能作用於敵方血條)。"
L["This widget shows icons for friends, guild members, and faction on nameplates."] = "這個套件會在血條上顯示好友、公會成員和陣營圖示。"
L["This widget shows information about your target's resource on your target nameplate. The resource bar's color is derived from the type of resource automatically."] = "這個套件會在當前目標血條上顯示目標的資源，會依據資源類型自動變換資源條的顏色。"
L["This widget shows players that are healers."] = "這個套件會秀出角色為治療者的玩家。"
L["This widget shows various icons (orbs and numbers) on enemy nameplates in arenas for easier differentiation."] = "這個套件會在競技場對手的血條上顯示各種圖示 (圓球或數字)，以便輕鬆辨別對手。"
L["This widget shows your combo points on your target nameplate."] = "這個套件會在當前目標血條上顯示你的連擊點數。"
L["This will allow you to disable threat art on target marked units."] = "停用被標記圖示單位的仇恨值美術圖案。"
L["This will color the aura based on its type (poison, disease, magic, curse) - for Icon Mode the icon border is colored, for Bar Mode the bar itself."] = "依據光環類型 (中毒、疾病、魔法、詛咒) 顯示顏色 - 圖示模式時是圖示邊框的顏色，進度條模式時是進度條的顏色。"
L["This will format text to a simpler format using M or K for millions and thousands. Disabling this will show exact absorbs amounts."] = "使用簡短的格式 (M 或 K) 來顯示數值，停用時會顯示精確的吸收量。"
L["This will format text to a simpler format using M or K for millions and thousands. Disabling this will show exact health amounts."] = "使用簡短的格式 (M 或 K) 來顯示數值，停用時會顯示精確的血量。"
L["This will format text to show both the maximum hp and current hp."] = "同時顯示目前血量和最大血量數值。"
L["This will format text to show hp as a value the target is missing."] = "顯示目標損失的血量數值。"
L["This will toggle the auras widget to only show for your current target."] = "切換光環套件只顯示於當前目標。"
L["This will toggle the auras widget to show the cooldown spiral on auras."] = "切換光環套件在光環上顯示旋轉倒數動畫。"
L["Threat Detection"] = "仇恨偵測"
L["Threat Detection Heuristic"] = "啟發式仇恨偵測"
L["Threat Glow"] = "仇恨值發光效果"
L["Threat Plates is currently maintained by Backup (CurseForge). It was originally written by Suicidal Katt (CurseForge)."] = "Threat Plates 威力血條目前是由 Backup (CurseForge) 更新維護，最原始的作者是 Suicidal Katt (CurseForge)。"
L["Threat Plates Script Editor"] = "威力血條程式碼編輯器"
L["Threat System"] = "仇恨值系統"
L["Threat Table"] = "仇恨值表"
L["Threat Value Delta"] = "仇恨值增量"
L["Three"] = "三"
L["Time Left"] = "剩餘時間"
L["Time Text Offset"] = "時間文字位置"
L["Timers"] = "時間"
L["Title"] = "頭銜"
L["Toggle"] = "開關"
L["Toggle Enemy Headline View"] = "切換顯示敵方名字檢視"
L["Toggle Friendly Headline View"] = "切換顯示友方名字檢視"
L["Toggle Neutral Headline View"] = "切換顯示中立名字檢視"
L["Toggle on Target"] = "對當前目標開啟/關閉測試"
L["Toggling"] = "切換"
L["Tooltips"] = "滑鼠提示"
L["Top"] = "上"
L["Top Inset"] = "上方間距"
L["Top Left"] = "左上"
L["Top Right"] = "右上"
L["Top-to-bottom"] = "由上到下"
L["Totem Scale"] = "圖騰縮放大小"
L["Totem Transparency"] = "圖騰透明度"
L["Totems"] = "圖騰"
L["Translators"] = "翻譯"
L["Transliterate Cyrillic Letters"] = "音譯西里爾字母"
L["Transparency"] = "透明"
L["Transparency & Scaling"] = "透明度 & 縮放大小"
L["Transparent"] = "透明"
L["Treant"] = "樹人"
L["Trigger"] = "觸發條件"
L["Two"] = "二"
L["Type"] = "類型"
L["Typeface"] = "字體"
L["UI Scale"] = "使用者介面縮放"
L["Unable to change a setting while in combat."] = "戰更中無法變更設定。"
L["Unable to change the following console variable while in combat: "] = "戰鬥中無法更改下列的遊戲參數:"
L["Unable to change transparency for occluded units while in combat."] = "戰鬥中無法更改被擋住的單位的透明度。"
L["Undetermined"] = "尚未決定"
L["Unfriendly"] = "不友好"
L["Uniform Color"] = "單一顏色"
--[[Translation missing --]]
L["Unit"] = "Unit"
--[[Translation missing --]]
L["Unit (Names or NPC IDs)"] = "Unit (Names or NPC IDs)"
L["Unit Base Scale"] = "單位基礎縮放大小"
L["Unit Base Transparency"] = "使用基礎透明度"
--[[Translation missing --]]
L["Unit: "] = "Unit: "
L["Unknown option: "] = "未知的選項："
L["Unlimited Duration"] = "沒有時間限制"
L["Usage: /tptp [options]"] = "指令用法： /tptp [options]"
L["Use a custom color for healthbar (in healthbar view) or name (in headline view) of friends and/or guild members."] = "好友/公會成員的血條 (在血條檢視時) 或名字 (在名字檢視時) 使用自訂顏色。"
L["Use a custom color for the background."] = "背景使用自訂顏色。"
L["Use a custom color for the bar background."] = "背景使用自訂顏色。"
L["Use a custom color for the bar's border."] = "邊框使用自訂顏色。"
L["Use a custom color for the castbar's background."] = "施法條背景使用自訂顏色。"
L["Use a custom color for the healtbar's background."] = "血條背景使用自訂顏色。"
L["Use a custom color for the healtbar's border."] = "血條邊框使用自訂顏色。"
L["Use a custom color for the healthbar of quest mobs."] = "任務怪的血條使用自訂顏色。"
L["Use a custom color for the healthbar of your current focus target."] = "專注目標的血條使用自訂顏色。"
L["Use a custom color for the healthbar of your current target."] = "當前目標的血條使用自訂顏色。"
L["Use a custom color for the name of your current focus target (in healthbar view and in headline view)."] = "專注目標的名字使用自訂顏色 (在血條檢視和名字檢視時)。"
L["Use a custom color for the name of your current target (in healthbar view and in headline view)."] = "當前目標的名字使用自訂顏色 (在血條檢視和名字檢視時)。"
L["Use a heuristic instead of a mob's threat table to detect if you are in combat with a mob (see Threat System - General Settings for a more detailed explanation)."] = "使用啟發式仇恨偵測來判斷與你戰鬥的怪物，而不是怪物的仇恨值表 (更詳細的說明請看仇恨值系統 > 一般設定)。"
L["Use a heuristic to detect if a mob is in combat with you, but only in instances (like dungeons or raids)."] = "使用啟發式仇恨偵測來判斷與你戰鬥的怪物，但是只有在副本中時 (例如 5 人地城或團隊)。"
L["Use a striped texture for the absorbs overlay. Always enabled if full absorbs are shown."] = "使用條紋材質來顯示吸收盾，吸收盾完整時一定會顯示。"
L["Use Blizzard default nameplates for friendly nameplates and disable ThreatPlates for these units."] = "友方玩家使用遊戲內建的血條，不要使用威力血條。"
L["Use Blizzard default nameplates for neutral and enemy nameplates and disable ThreatPlates for these units."] = "中立和敵人使用遊戲內建的血條，不要使用威力血條。"
L["Use FrameSort"] = "使用 FrameSort 插件"
L["Use scale settings of Healthbar View also for Headline View."] = "血條檢視的縮放大小設定也要套用到名字檢視。"
L["Use target scale and transparency settings also for soft enemy target."] = "敵方軟目標也要套用目標縮放大小和透明度設定。"
L["Use target scale and transparency settings also for soft friend target."] = "友方軟目標也要套用目標縮放大小和透明度設定。"
L["Use target scale and transparency settings also for soft interact target."] = "互動軟目標也要套用目標縮放大小和透明度設定。"
L["Use target-based scale as absolute scale and ignore unit base scale."] = "完全使用依據目標變化的縮放大小，忽略單位基礎縮放大小。"
L["Use target-based transparency as absolute transparency and ignore unit base transparency."] = "只使用是否有選取目標的相關透明度設定，當作絕對透明度，忽略單位基礎透明度。"
L["Use Target's Name"] = "使用目標的名字"
L["Use the background color also for the border."] = "背景顏色也要套用到邊框。"
L["Use the bar foreground color also for the background."] = "前景顏色也要套用到背景。"
L["Use the bar foreground color also for the bar background."] = "前景顏色也要套用到背景。"
L["Use the bar foreground color also for the border."] = "前景顏色也要套用到邊框。"
L["Use the castbar's foreground color also for the background."] = "施法條的前景顏色也要套用到背景。"
L["Use the healthbar's background color also for the border."] = "邊框使用和血條背景相同的顏色。"
L["Use the healthbar's foreground color also for the background."] = "背景使用和血條前景相同的顏色。"
L["Use the healthbar's foreground color also for the border."] = "邊框使用和血條前景相同的顏色。"
L["Use the same color for all combo points shown."] = "所有連擊點數都顯示相同的顏色。"
L["Use Threat Color"] = "使用仇恨值顏色"
L["Use threat scale as additive scale and add or substract it from the general scale settings."] = "將仇恨值縮放大小變化視為附加的值，會和一般縮放大小的設定值相加或相減。"
L["Use threat transparency as additive transparency and add or substract it from the general transparency settings."] = "將仇恨值透明度變化視為附加的值，會和一般透明度的設定值相加或相減。"
L["Use transparency settings of Healthbar View also for Headline View."] = "血條檢視的透明度設定也要套用到名字檢視。"
L["Uses the target-based transparency as absolute transparency and ignore unit base transparency."] = "只使用是否有選取目標的相關透明度設定，當作絕對透明度，忽略單位基礎透明度。"
L["Val'kyr Shadowguard"] = "華爾琪影衛"
L["Value"] = "數值"
L["Value Format"] = "數值格式"
L["Value Type"] = "數值類型"
L["Venomous Snake"] = "毒蛇"
L["Version"] = "版本"
L["Vertical Align"] = "垂直對齊"
L["Vertical Alignment"] = "垂直對齊"
L["Vertical Offset"] = "垂直位置"
L["Vertical Overlap"] = "垂直重疊/間距"
L["Vertical Spacing"] = "垂直間距"
L["Viper"] = "響尾蛇"
L["Visibility"] = "可見性"
L["Volatile Ooze"] = "暴躁軟泥怪"
L["Warlock"] = "術士"
L["Warning Glow for Threat"] = "仇恨值發光警告"
L["Water Elemental"] = "水元素"
L["Web Wrap"] = "纏繞之網"
L["We're unable to change this while in combat"] = "戰鬥中無法更改"
L["Wide"] = "較寬"
L["Widgets"] = "套件"
L["Width"] = "寬度"
L["Windwalker Monk"] = "御風武僧"
L["With Pet"] = "有寵物時"
L["Word Wrap"] = "文字換行"
L["World Boss"] = "世界王"
L["WoW Flat"] = "魔獸平面"
L["WoW Round"] = "魔獸圓角"
L["X"] = "水平"
L["Y"] = "垂直"
L["You can access the "] = "要使用 "
L["You cannot delete General Settings, only custom nameplates entries."] = "無法刪除一般設定，只能刪除自訂血條。"
L["You currently have two nameplate addons enabled: |cff89F559Threat Plates|r and |cff89F559%s|r. Please disable one of these, otherwise two overlapping nameplates will be shown for units."] = "目前啟用了兩個血條插件: |cff89F559威力血條 (Threat Plates)|r 和 |cff89F559%s|r。請停用其中一個血條插件，否則會重複出現兩個疊在一起的血條。"
L["Your own quests that you have to complete."] = "自己的、必須由你來完成的任務。"
L["Your version of LibDogTag-Unit-3.0 does not support nameplates. You need to install at least v90000.3 of LibDogTag-Unit-3.0."] = "你所使用的 LibDogTag-Unit-3.0 版本不支援名條，請安裝  v90000.3 或更新的版本。"
