local mod	= DBM:NewMod("d285", "DBM-WorldEvents", 1)
local L		= mod:GetLocalizedStrings()

mod:SetRevision("20260210000522")

if mod:IsRetail() then--10.1.7 fight rework
	mod:SetZone(1004)
	mod:SetCreatureID(207438)
	mod:SetEncounterID(2725)

	mod:RegisterCombat("combat")

	mod:RegisterEvents(
		"GOSSIP_SHOW"
	)

	--mod:RegisterEventsInCombat(
	--	"SPELL_CAST_START 415262 423626 414844 415047",
	--	"SPELL_AURA_APPLIED 423623",
	--	"SPELL_DAMAGE 415329",
	--	"SPELL_MISSED 415329"
	--)

	--TODO, better detection of curse activation on player and additional warnings for effects
	--local warnVineMarch									= mod:NewCountAnnounce(415047, 3)
--
	--local specWarnHotHead								= mod:NewSpecialWarningYou(423626, nil, nil, nil, 1, 2)
	--local specWarnInsidiousCackle						= mod:NewSpecialWarningMoveAwayCount(415262, nil, nil, nil, 1, 2)
	--local specWarnPumpkinBreath							= mod:NewSpecialWarningDodgeCount(414844, nil, nil, nil, 2, 2)
	--local specWarnGTFO									= mod:NewSpecialWarningGTFO(415329, nil, nil, nil, 1, 8)
--
	--local timerHotHeadCD								= mod:NewCDCountTimer(49, 423626, nil, nil, nil, 3)
	--local timerInsidiousCackleCD						= mod:NewCDCountTimer(41.4, 415262, nil, nil, nil, 2)
	--local timerPumpkinBreathCD							= mod:NewCDCountTimer(41.4, 414844, nil, nil, nil, 3)
	--local timerVineMarchCD								= mod:NewCDCountTimer(41.4, 415047, nil, nil, nil, 1)

	mod:AddGossipOption(false, "Buff")
	mod:AddGossipOption(false, "Encounter")

	--mod.vb.cackleCount = 0
	--mod.vb.breathCount = 0
	--mod.vb.vineCount = 0
	--mod.vb.hotCount = 0
	--local allTimers = {
	--	--Insidious Cackle
	--	[415262] = {35.3, 54.6, 46.0, 46.2},
	--			  --35.3, 54.6, 55.8, 46.2
	--	--Pumpkin Breath
	--	[414844] = {6.1, 41.3, 54.6, 55.8},
	--	--Vine March
	--	[415047] = {20.6, 42.5, 42.5, 54.6},--It's a holiday boss, only effort i'll use here is to use lowest variation
	--			  --20.6, 54.6, 42.5, 54.6
	--			  --20.7, 42.5, 55.8 (when hot headead is 77, vine march 2 is 42 and 3rd one is later instead
	--	--Hot Head
	--	[423626] = {61.9, 70.4}--Sometimes 77 for first. might still have a checkpoint/dps check to be 62
	--}
--
	--function mod:OnCombatStart(delay)
	--	self.vb.cackleCount = 0
	--	self.vb.breathCount = 0
	--	self.vb.vineCount = 0
	--	self.vb.hotCount = 0
	--	timerPumpkinBreathCD:Start(6-delay, 1)
	--	timerVineMarchCD:Start(20-delay, 1)
	--	timerInsidiousCackleCD:Start(35-delay, 1)
	--	timerHotHeadCD:Start(62, 1)
	--end
--
	--function mod:SPELL_CAST_START(args)
	--	local spellId = args.spellId
	--	if spellId == 415262 then
	--		self.vb.cackleCount = self.vb.cackleCount + 1
	--		specWarnInsidiousCackle:Show(self.vb.cackleCount)
	--		specWarnInsidiousCackle:Play("scatter")
	--		local timer = self:GetFromTimersTable(allTimers, false, false, spellId, self.vb.cackleCount+1) or 46
	--		if timer and timer > 0 then
	--			timerInsidiousCackleCD:Start(timer, self.vb.cackleCount+1)
	--		end
	--	elseif spellId == 414844 then
	--		self.vb.breathCount = self.vb.breathCount + 1
	--		specWarnPumpkinBreath:Show(self.vb.breathCount)
	--		specWarnPumpkinBreath:Play("breathsoon")
	--		local timer = self:GetFromTimersTable(allTimers, false, false, spellId, self.vb.breathCount+1) or 41.3
	--		if timer and timer > 0 then
	--			timerPumpkinBreathCD:Start(timer, self.vb.breathCount+1)
	--		end
	--	elseif spellId == 423626 then
	--		self.vb.hotCount = self.vb.hotCount + 1
	--		local timer = self:GetFromTimersTable(allTimers, false, false, spellId, self.vb.hotCount+1) or 70.4
	--		if timer and timer > 0 then
	--			timerHotHeadCD:Start(timer, self.vb.hotCount+1)
	--		end
	--	elseif spellId == 415047 then
	--		self.vb.vineCount = self.vb.vineCount + 1
	--		warnVineMarch:Show(self.vb.vineCount)
	--		local timer = self:GetFromTimersTable(allTimers, false, false, spellId, self.vb.vineCount+1) or 42.5
	--		if timer and timer > 0 then
	--			timerVineMarchCD:Start(timer, self.vb.vineCount+1)
	--		end
	--	end
	--end
--
	--function mod:SPELL_AURA_APPLIED(args)
	--	local spellId = args.spellId
	--	if spellId == 423623 then
	--		if args:IsPlayer() then
	--			specWarnHotHead:Show()
	--			specWarnHotHead:Play("keepmove")
	--		end
	--	end
	--end
--
	--function mod:SPELL_DAMAGE(_, _, _, _, destGUID, _, _, _, spellId, spellName)
	--	if spellId == 415329 and destGUID == UnitGUID("player") and self:AntiSpam(3, 1) then
	--		specWarnGTFO:Show(spellName)
	--		specWarnGTFO:Play("watchfeet")
	--	end
	--end
	--mod.SPELL_MISSED = mod.SPELL_DAMAGE

	function mod:GOSSIP_SHOW()
		if self.Options.AutoGossipBuff then
			--Embers, Delusions, Shadows, Thorns, All at once (center one)
			self:SelectMatchingGossip(true, 110383, 110379, 110372, 110377, 111387)
		end
		if self.Options.AutoGossipEncounter then
			self:SelectMatchingGossip(true, 36316)
		end
	end
else--OG fight, for classic (when world events are reunified that is
	mod:SetZone(189)
	mod:SetCreatureID(23682, 23775)
	--mod:SetModelID(22351)--Model doesn't work/render for some reason.

	mod:SetReCombatTime(10)
	mod:RegisterCombat("combat")

	--mod:RegisterEvents(
	--	"CHAT_MSG_SAY"
	--)

	mod:RegisterEventsInCombat(
		"SPELL_AURA_APPLIED 42380 42514",
		"UNIT_SPELLCAST_SUCCEEDED target focus",
		"CHAT_MSG_MONSTER_SAY",
		"UNIT_DIED"
	)

	local warnConflag				= mod:NewTargetAnnounce(42380, 3)
	local warnSquashSoul			= mod:NewTargetAnnounce(42514, 2, nil, false, 2)
	local warnPhase					= mod:NewAnnounce("WarnPhase", 2, "136116")
	local warnHorsemanSoldiers		= mod:NewAnnounce("warnHorsemanSoldiers", 2, 97133)
	local warnHorsemanHead			= mod:NewAnnounce("warnHorsemanHead", 3)

	--local timerCombatStart			= mod:NewCombatTimer(17)--rollplay for first pull
	local timerConflag				= mod:NewTargetTimer(4, 42380, nil, "Healer", nil, 3)
	local timerSquashSoul			= mod:NewTargetTimer(15, 42514, nil, false, 2, 3)

	function mod:SPELL_AURA_APPLIED(args)
		local spellId = args.spellId
		if spellId == 42380 then					-- Conflagration
			warnConflag:Show(args.destName)
			timerConflag:Start(args.destName)
		elseif spellId == 42514 then				-- Squash Soul
			warnSquashSoul:Show(args.destName)
			timerSquashSoul:Start(args.destName)
		end
	end

	function mod:UNIT_SPELLCAST_SUCCEEDED(_, _, spellId)
	--	"<48.6> Headless Horseman:Possible Target<Omegal>:target:Headless Horseman Climax - Command, Head Repositions::0:42410", -- [35]
		if spellId == 42410 then
			self:SendSync("HeadRepositions")
	--	"<23.0> Headless Horseman:Possible Target<nil>:target:Headless Horseman Climax, Body Stage 1::0:42547", -- [1]
		elseif spellId == 42547 then
			self:SendSync("BodyStage1")
	--	"<49.0> Headless Horseman:Possible Target<Omegal>:target:Headless Horseman Climax, Body Stage 2::0:42548", -- [7]
		elseif spellId == 42548 then
			self:SendSync("BodyStage2")
	--	"<70.6> Headless Horseman:Possible Target<Omegal>:target:Headless Horseman Climax, Body Stage 3::0:42549", -- [13]
		elseif spellId == 42549 then
			self:SendSync("BodyStage3")
		end
	end

	--Use syncing since these unit events require "target" or "focus" to detect.
	--At least someone in group should be targeting this stuff and sync it to those that aren't (like a healer)
	function mod:OnSync(event)
		if not self:IsInCombat() then return end
		if event == "HeadRepositions" then
			warnHorsemanHead:Show()
		elseif event == "BodyStage1" then
			warnPhase:Show(1)
		elseif event == "BodyStage2" then
			warnPhase:Show(2)
		elseif event == "BodyStage3" then
			warnPhase:Show(3)
		end
	end

	function mod:CHAT_MSG_MONSTER_SAY(msg)
		if msg == L.HorsemanSoldiers and self:AntiSpam(5, 1) then	-- Warning for adds spawning. No CLEU or UNIT event for it.
			warnHorsemanSoldiers:Show()
		end
	end

	--[[
	function mod:CHAT_MSG_SAY(msg)
		if msg == L.HorsemanSummon and self:AntiSpam(5) then		-- Summoned
			timerCombatStart:Start()
		end
	end--]]

	function mod:UNIT_DIED(args)
		if self:GetCIDFromGUID(args.destGUID) == 23775 then
			DBM:EndCombat(self)
		end
	end
end
