local MER, W, WF, F, E, I, V, P, G, L = unpack(ElvUI_MerathilisUI)
local module = MER:GetModule("MER_UnitFrames")

local CreateColor = CreateColor
local hooksecurefunc = hooksecurefunc

local MAX_BOSS_FRAMES = 8
local units = { "Player", "Target", "Focus", "Pet" }

local function ConfigureCastbarSpark(unit, unitframe)
	local castbar = unitframe.Castbar
	if not castbar then
		return
	end

	local db = E.db.mui and E.db.mui.unitframes and E.db.mui.unitframes.castbar and E.db.mui.unitframes.castbar.spark

	castbar.Spark_:SetTexture(E.LSM:Fetch("statusbar", db.texture))
	castbar.Spark_:SetBlendMode("BLEND")
	castbar.Spark_:SetWidth(db.width or 3)
	castbar.Spark_:SetVertexColor(db.color.r, db.color.g, db.color.b, db.color.a or 1, 1, 1, 1)
end

local function ConfigureCastbar(unit, unitframe)
	local db = E.db.unitframe.units[unit].castbar

	if unit == "player" or unit == "target" then
		ConfigureCastbarSpark(unit, unitframe)
	end
end

function module:UpdateSettings(unit)
	if unit then
		local unitFrameName = "ElvUF_" .. E:StringTitle(unit)
		local unitframe = _G[unitFrameName]
		ConfigureCastbar(unit, unitframe)
	end
end

function module:UpdateAllCastbars()
	local db = E.db.mui and E.db.mui.unitframes and E.db.mui.unitframes.castbar

	if not db.enable or not db.spark.enable then
		return
	end

	module:UpdateSettings("player")
	module:UpdateSettings("target")
	module:UpdateSettings("focus")
	module:UpdateSettings("pet")
	module:UpdateSettings("arena")
	module:UpdateSettings("boss")
end

function module:PostCast(unit, unitframe)
	local db = E.db.mui and E.db.mui.unitframes and E.db.mui.unitframes.castbar
	local gradient = E.db.mui and E.db.mui.gradient and E.db.mui.gradient.enable
	local castTexture = E.LSM:Fetch("statusbar", db.texture)
	local _, class = UnitClass(unit)

	if not self.isTransparent then
		self:SetStatusBarTexture(castTexture)
	end

	if gradient then
		if not self.notInterruptible then
			self:GetStatusBarTexture():SetGradient(
				"HORIZONTAL",
				CreateColor(F.ClassGradient[class].r2, F.ClassGradient[class].g2, F.ClassGradient[class].b2, 1),
				CreateColor(F.ClassGradient[class].r1, F.ClassGradient[class].g1, F.ClassGradient[class].b1, 1)
			)
		elseif self.notInterruptible then
			self:GetStatusBarTexture():SetGradient(
				"HORIZONTAL",
				CreateColor(
					F.ClassGradient["BADTHREAT"].r2,
					F.ClassGradient["BADTHREAT"].g2,
					F.ClassGradient["BADTHREAT"].b2,
					1
				),
				CreateColor(
					F.ClassGradient["BADTHREAT"].r1,
					F.ClassGradient["BADTHREAT"].g1,
					F.ClassGradient["BADTHREAT"].b1,
					1
				)
			)
		end
	end
end

function module:PostCastInterruptible(unit)
	local db = E.db.mui and E.db.mui.unitframes and E.db.mui.unitframes.castbar
	local gradient = E.db.mui and E.db.mui.gradient and E.db.mui.gradient.enable

	if unit == "vehicle" or unit == "player" then
		return
	end

	local _, class = UnitClass(unit)
	local castTexture = E.LSM:Fetch("statusbar", db.texture)

	if not self.isTransparent then
		self:SetStatusBarTexture(castTexture)
	end

	if gradient then
		if not self.notInterruptible then
			self:GetStatusBarTexture():SetGradient(
				"HORIZONTAL",
				CreateColor(F.ClassGradient[class].r2, F.ClassGradient[class].g2, F.ClassGradient[class].b2, 1),
				CreateColor(F.ClassGradient[class].r1, F.ClassGradient[class].g1, F.ClassGradient[class].b1, 1)
			)
		elseif self.notInterruptible then
			self:GetStatusBarTexture():SetGradient(
				"HORIZONTAL",
				CreateColor(
					F.ClassGradient["BADTHREAT"].r2,
					F.ClassGradient["BADTHREAT"].g2,
					F.ClassGradient["BADTHREAT"].b2,
					1
				),
				CreateColor(
					F.ClassGradient["BADTHREAT"].r1,
					F.ClassGradient["BADTHREAT"].g1,
					F.ClassGradient["BADTHREAT"].b1,
					1
				)
			)
		end
	end
end

function module:CastBarHooks()
	local db = E.db.mui and E.db.mui.unitframes and E.db.mui.unitframes.castbar

	if db and not db.enable then
		return
	end

	for _, unit in pairs(units) do
		local unitframe = _G["ElvUF_" .. unit]
		local castbar = unitframe and unitframe.Castbar
		if castbar then
			hooksecurefunc(castbar, "PostCastStart", module.PostCast)
			hooksecurefunc(castbar, "PostCastInterruptible", module.PostCastInterruptible)
		end
	end

	for i = 1, 5 do
		local castbar = _G["ElvUF_Arena" .. i].Castbar
		if castbar then
			hooksecurefunc(castbar, "PostCastStart", module.PostCast)
			hooksecurefunc(castbar, "PostCastInterruptible", module.PostCastInterruptible)
		end
	end

	for i = 1, MAX_BOSS_FRAMES do
		local castbar = _G["ElvUF_Boss" .. i].Castbar
		if castbar then
			hooksecurefunc(castbar, "PostCastStart", module.PostCast)
			hooksecurefunc(castbar, "PostCastInterruptible", module.PostCastInterruptible)
		end
	end
end
