local MER, F, E, I, V, P, G, L = unpack(ElvUI_MerathilisUI)
local module = MER:GetModule("MER_UnitFrames")
local UF = E:GetModule("UnitFrames")

function module:Configure_RestingIndicator(frame)
	if not frame.RestingIndicator then
		return
	end
	local db = E.db.mui.unitframes.restingIndicator

	if db and db.enable then
		if not frame.RestingIndicator.MERHook then
			if not frame.RestingIndicator.Holder then
				frame.RestingIndicator.Holder = CreateFrame("Frame", "MER_PlayerRestLoop")
				frame.RestingIndicator.Holder:Size(20)

				frame.RestingIndicator.Holder.RestTexture =
					frame.RestingIndicator.Holder:CreateTexture("MER_PlayerRestLoopRestTexture", "ARTWORK")
				frame.RestingIndicator.Holder.RestTexture:SetAllPoints(frame.RestingIndicator.Holder)
				frame.RestingIndicator.Holder.RestTexture:SetTexture(
					I.General.MediaPath .. "Textures\\UIUnitFrameRestingFlipBook.tga"
				)
				frame.RestingIndicator.Holder.RestTexture:Size(512)
				frame.RestingIndicator.Holder.RestTexture:SetParentKey("MER_PlayerRestLoopFlipBook")

				frame.RestingIndicator.Holder.PlayerRestLoopAnim = frame.RestingIndicator.Holder:CreateAnimationGroup()
				frame.RestingIndicator.Holder.PlayerRestLoopAnim:SetLooping("REPEAT")

				frame.RestingIndicator.Holder.PlayerRestLoopFlipBook =
					frame.RestingIndicator.Holder.PlayerRestLoopAnim:CreateAnimation("FlipBook")
				frame.RestingIndicator.Holder.PlayerRestLoopFlipBook:SetFlipBookColumns(6)
				frame.RestingIndicator.Holder.PlayerRestLoopFlipBook:SetFlipBookRows(7)
				frame.RestingIndicator.Holder.PlayerRestLoopFlipBook:SetFlipBookFrames(42)
				frame.RestingIndicator.Holder.PlayerRestLoopFlipBook:SetFlipBookFrameHeight(60)
				frame.RestingIndicator.Holder.PlayerRestLoopFlipBook:SetFlipBookFrameWidth(60)
				frame.RestingIndicator.Holder.PlayerRestLoopFlipBook:SetChildKey("MER_PlayerRestLoopFlipBook")
				frame.RestingIndicator.Holder.PlayerRestLoopFlipBook:SetOrder(1)
				frame.RestingIndicator.Holder.PlayerRestLoopFlipBook:SetDuration(1.5)
			end

			frame.RestingIndicator.Holder:ClearAllPoints()
			frame.RestingIndicator.Holder:Point("CENTER", frame.RestingIndicator, "CENTER", 0, 0)
			frame.RestingIndicator.Holder:SetFrameStrata("MEDIUM")
			frame.RestingIndicator.Holder:SetScale(E.db.unitframe.units.player.RestIcon.size / 15)

			hooksecurefunc(frame.RestingIndicator, "PostUpdate", function()
				if frame.RestingIndicator:IsShown() then
					frame.RestingIndicator.Holder:Show()
					frame.RestingIndicator.Holder.PlayerRestLoopAnim:Play()
				else
					frame.RestingIndicator.Holder:Hide()
					frame.RestingIndicator.Holder.PlayerRestLoopAnim:Stop()
				end

				if not _G["MER_PlayerRestLoopRestTexture"].Gradient then
					if E.db.mui.unitframes.restingIndicator.customClassColor then
						_G["MER_PlayerRestLoopRestTexture"]:SetGradient("HORIZONTAL", F.GradientColorsCustom(E.myclass))
					else
						_G["MER_PlayerRestLoopRestTexture"]:SetGradient("HORIZONTAL", F.GradientColors(E.myclass))
					end
					_G["MER_PlayerRestLoopRestTexture"].Gradient = true
				end
			end)

			hooksecurefunc(frame, "SetAlpha", function(_, alpha)
				frame.RestingIndicator.Holder:SetAlpha(alpha)
			end)

			frame.RestingIndicator.Holder:RegisterEvent("CINEMATIC_STOP")
			frame.RestingIndicator.Holder:RegisterEvent("CINEMATIC_START")
			local cinematiccheck = false
			frame.RestingIndicator.Holder:SetScript("OnEvent", function(_, event)
				if event == "CINEMATIC_START" then
					frame.RestingIndicator.Holder:SetAlpha(0) --cant use hide or show or it crashes too
					cinematiccheck = frame.RestingIndicator.Holder:IsShown()
				else
					if cinematiccheck then
						frame.RestingIndicator.Holder:SetAlpha(1)
					end
				end
			end)

			if _G.ElvUIAFKFrame then
				_G.ElvUIAFKFrame:HookScript("OnShow", function()
					E:Delay(0.05, function()
						frame.RestingIndicator.Holder:SetAlpha(0)
					end)
				end)
				_G.ElvUIAFKFrame:HookScript("OnHide", function()
					E:Delay(0.05, function()
						if IsResting() and _G["ElvUF_Player"] and _G["ElvUF_Player"]:GetAlpha() == 1 then
							frame.RestingIndicator.Holder:SetAlpha(1)
						end
					end)
				end)
			end

			frame.RestingIndicator.MERHook = true
		end

		frame.RestingIndicator:SetTexture()
		frame.RestingIndicator.Holder:SetScale(E.db.unitframe.units.player.RestIcon.size / 15)
	end
end

hooksecurefunc(UF, "Configure_RestingIndicator", module.Configure_RestingIndicator)
