local MER, F, E, I, V, P, G, L = unpack(ElvUI_MerathilisUI)
local module = MER:GetModule("MER_RaidManager")
local S = MER:GetModule("MER_Skins")
local ES = E:GetModule("Skins")

local _G = _G
local ipairs, next, pairs, select, unpack = ipairs, next, pairs, select, unpack
local strfind = strfind
local tinsert, tsort, twipe = table.insert, table.sort, table.wipe

local CreateFrame = CreateFrame
local GetInstanceInfo = GetInstanceInfo
local GetNumGroupMembers = GetNumGroupMembers
local GetRaidRosterInfo = GetRaidRosterInfo
local GetReadyCheckStatus = GetReadyCheckStatus
local GetSpellCharges = GetSpellCharges
local GetSpellTexture = GetSpellTexture
local GetTexCoordsForRole = GetTexCoordsForRole
local GetTime = GetTime
local IsInGroup = IsInGroup
local IsInRaid = IsInRaid
local UnitGroupRolesAssigned = UnitGroupRolesAssigned
local UnitIsGroupAssistant = UnitIsGroupAssistant
local UnitIsGroupLeader = UnitIsGroupLeader
local InCombatLockdown = InCombatLockdown
local LoadAddOn = LoadAddOn
local DoReadyCheck = DoReadyCheck
local InitiateRolePoll = InitiateRolePoll
local SlashCmdList = SlashCmdList
local HasLFGRestrictions = HasLFGRestrictions
local issecurevariable = issecurevariable

local C_AddOns_IsAddOnLoaded = C_AddOns.IsAddOnLoaded
local C_PartyInfo_ConvertToParty = C_PartyInfo.ConvertToParty
local C_PartyInfo_ConvertToRaid = C_PartyInfo.ConvertToRaid
local C_PartyInfo_DoCountdown = C_PartyInfo.DoCountdown
local C_PartyInfo_SetRestrictPings = C_PartyInfo.SetRestrictPings
local C_PartyInfo_GetRestrictPings = C_PartyInfo.GetRestrictPings
local C_Timer_After = C_Timer.After

local GameTooltip = GameTooltip
local ToggleFriendsFrame = ToggleFriendsFrame

local IG_MAINMENU_OPTION_CHECKBOX_ON = SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON

local PANEL_WIDTH = 270
local PANEL_HEIGHT = 150
local BUTTON_HEIGHT = 25

local buttonEvents = {
	"GROUP_ROSTER_UPDATE",
	"PARTY_LEADER_CHANGED",
	"PLAYER_ENTERING_WORLD",
}

local function GetRaidMaxGroup()
	local _, instType, difficulty = GetInstanceInfo()
	if (instType == "party" or instType == "scenario") and not IsInRaid() then
		return 1
	elseif instType ~= "raid" then
		return 8
	elseif difficulty == 8 or difficulty == 1 or difficulty == 2 or difficulty == 24 then
		return 1
	elseif difficulty == 14 or difficulty == 15 then
		return 6
	elseif difficulty == 16 then
		return 4
	elseif difficulty == 3 or difficulty == 5 then
		return 2
	elseif difficulty == 9 then
		return 8
	else
		return 5
	end
end

local RoleTexCoord = {
	{ 0.5, 0.75, 0, 1 },
	{ 0.75, 1, 0, 1 },
	{ 0.25, 0.5, 0, 1 },
}

local RaidCounts = {
	totalTANK = 0,
	totalHEALER = 0,
	totalDAMAGER = 0,
}

local function ToogleRaidMangerFrame()
	if _G.RaidManagerFrame:IsShown() then
		_G.RaidManagerFrame:Hide()
	else
		_G.RaidManagerFrame:Show()
	end
end

local function sortColoredNames(a, b)
	return a:sub(11) < b:sub(11)
end

local roleIconRoster = {}
local function onEnter(self)
	twipe(roleIconRoster)

	for i = 1, _G.NUM_RAID_GROUPS do
		roleIconRoster[i] = {}
	end

	local role = self.role
	local point = E:GetScreenQuadrant(_G.RaidManagerFrame)
	local bottom = point and strfind(point, "BOTTOM")
	local left = point and strfind(point, "LEFT")

	local anchor1 = (bottom and left and "BOTTOMLEFT")
		or (bottom and "BOTTOMRIGHT")
		or (left and "TOPLEFT")
		or "TOPRIGHT"
	local anchor2 = (bottom and left and "BOTTOMRIGHT")
		or (bottom and "BOTTOMLEFT")
		or (left and "TOPRIGHT")
		or "TOPLEFT"
	local anchorX = left and 2 or -2

	local GameTooltip = _G.GameTooltip
	GameTooltip:SetOwner(E.UIParent, "ANCHOR_NONE")
	GameTooltip:Point(anchor1, self, anchor2, anchorX, 0)
	GameTooltip:SetText(_G["INLINE_" .. role .. "_ICON"] .. _G[role])

	local name, group, class, groupRole, color, coloredName, _
	for i = 1, GetNumGroupMembers() do
		name, _, group, _, _, class, _, _, _, _, _, groupRole = GetRaidRosterInfo(i)
		if name and groupRole == role then
			color = E:ClassColor(class)
			coloredName = ("|cff%02x%02x%02x%s"):format(
				color.r * 255,
				color.g * 255,
				color.b * 255,
				name:gsub("%-.+", "*")
			)
			tinsert(roleIconRoster[group], coloredName)
		end
	end

	for Group, list in ipairs(roleIconRoster) do
		tsort(list, sortColoredNames)
		for _, Name in ipairs(list) do
			GameTooltip:AddLine(("[%d] %s"):format(Group, Name), 1, 1, 1)
		end
		roleIconRoster[Group] = nil
	end

	GameTooltip:Show()
end

local function RaidFrameManager_PositionRoleIcons()
	local point = E:GetScreenQuadrant(_G.RaidManagerFrame)
	local left = point and strfind(point, "LEFT")
	_G.RaidManagerRoleIcons:ClearAllPoints()

	if left then
		_G.RaidManagerRoleIcons:Point("LEFT", _G.RaidFrameManager, "RIGHT", 3, 0)
	else
		_G.RaidManagerRoleIcons:Point("RIGHT", _G.RaidFrameManager, "LEFT", 1, 0)
	end
end

local count = {}
local function UpdateIcons(self)
	if not IsInRaid() then
		self:Hide()
		return
	else
		self:Show()
		RaidFrameManager_PositionRoleIcons()
	end

	twipe(count)

	for i = 1, GetNumGroupMembers() do
		local role = UnitGroupRolesAssigned("raid" .. i)
		if role and role ~= "NONE" then
			count[role] = (count[role] or 0) + 1
		end
	end

	for Role, icon in next, _G.RaidManagerRoleIcons.icons do
		icon.count:SetText(count[Role] or 0)
	end
end

function module:SetEnabled(button, enabled, isLeader)
	if button.SetChecked then
		button:SetChecked(enabled)
	else
		button.enabled = enabled
	end

	if button.Text then -- show text grey when isLeader is false, nil and true should be white
		button.Text:SetFormattedText(
			"%s%s|r",
			((isLeader ~= nil and isLeader) or (isLeader == nil and enabled)) and "|cFFffffff" or "|cFF888888",
			button.label
		)
	end
end

function module:InInstance()
	local _, instanceType = GetInstanceInfo()
	return instanceType ~= "pvp" and instanceType ~= "arena"
end

function module:IsLeader()
	return (UnitIsGroupLeader("player") and module:InInstance()) or false -- use false to handle coloring of ping restrict text
end

function module:HasPermission()
	return (UnitIsGroupLeader("player") or UnitIsGroupAssistant("player")) and module:InInstance()
end

function module:InGroup()
	return IsInGroup() and module:InInstance()
end

-- Change border when mouse is inside the button
function module:OnEnter_Button()
	if self.backdrop then
		self = self.backdrop
	end
	self:SetBackdropBorderColor(unpack(E.media.rgbvaluecolor))
end

-- Change border back to normal when mouse leaves button
function module:OnLeave_Button()
	if self.backdrop then
		self = self.backdrop
	end
	self:SetBackdropBorderColor(unpack(E.media.bordercolor))
end

function module:OnClick_EveryoneAssist()
	if module:IsLeader() then
		PlaySound(IG_MAINMENU_OPTION_CHECKBOX_ON)
		SetEveryoneIsAssistant(self:GetChecked())
	else
		self:SetChecked(IsEveryoneAssistant())
	end
end

function module:OnEvent_EveryoneAssist()
	module:SetEnabled(self, IsEveryoneAssistant(), module:IsLeader())
end

function module:OnClick_RestrictPings()
	if module:HasPermission() then
		PlaySound(IG_MAINMENU_OPTION_CHECKBOX_ON)
		C_PartyInfo_SetRestrictPings(self:GetChecked())
	else
		self:SetChecked(C_PartyInfo_GetRestrictPings())
	end
end

function module:OnEvent_RestrictPings()
	module:SetEnabled(self, C_PartyInfo_GetRestrictPings(), module:HasPermission())
end

function module:OnEvent_ReadyCheckButton()
	module:SetEnabled(self, module:HasPermission())
end

function module:OnClick_ReadyCheckButton()
	if InCombatLockdown() then
		_G.UIErrorsFrame:AddMessage(F.String.Error(_G.ERR_NOT_IN_COMBAT))
		return
	end

	if self.enabled and module:InGroup() then
		DoReadyCheck()
	else
		_G.UIErrorsFrame:AddMessage(F.String.Error(_G.ERR_NOT_LEADER))
	end
end

function module:OnEvent_RoleCheckButton()
	module:SetEnabled(self, module:HasPermission())
end

function module:OnClick_RoleCheckButton()
	if self.enabled and module:InGroup() then
		InitiateRolePoll()
	end
end

local reset = true
function module:OnClick_RaidCountdownButton()
	if module:InGroup() then
		if C_AddOns_IsAddOnLoaded("DBM-Core") then
			if reset then
				SlashCmdList["DEADLYBOSSMODS"]("pull " .. E.db.mui.raidmanager.count)
			else
				SlashCmdList["DEADLYBOSSMODS"]("pull 0")
			end
			reset = not reset
		elseif C_AddOns_IsAddOnLoaded("BigWigs") then
			if not SlashCmdList["BIGWIGSPULL"] then
				LoadAddOn("BigWigs_Plugins")
			end

			if reset then
				SlashCmdList["BIGWIGSPULL"](E.db.mui.raidmanager.count)
			else
				SlashCmdList["BIGWIGSPULL"]("0")
			end
			reset = not reset
		else
			C_PartyInfo_DoCountdown(E.db.mui.raidmanager.count)
		end
	end
end

function module:OnEvent_RaidCountdownButton()
	reset = true
end

function module:CreateCheckBox(
	name,
	parent,
	template,
	size,
	point,
	relativeto,
	point2,
	xOfs,
	yOfs,
	label,
	events,
	eventFunc,
	clickFunc
)
	local checkbox = type(name) == "table" and name
	local box = checkbox or CreateFrame("CheckButton", name, parent, template)
	box:Size(size)
	box.label = label or ""

	if events then
		box:UnregisterAllEvents()

		for _, event in next, events do
			box:RegisterEvent(event)
		end
	end

	box:SetScript("OnEvent", eventFunc)
	box:SetScript("OnClick", clickFunc)

	if not box.isSkinned then
		ES:HandleCheckBox(box)
	end

	if box.Text then
		box.Text:Point("LEFT", box, "RIGHT", 2, 0)
		box.Text:SetText(box.label)
	end

	if not box:GetPoint() then
		box:Point(point, relativeto, point2, xOfs, yOfs)
	end

	if eventFunc then
		eventFunc(box)
	end

	module.CheckBoxes[name] = box

	return box
end

function module:CreateUtilButton(
	name,
	parent,
	template,
	width,
	height,
	point,
	relativeto,
	point2,
	xOfs,
	yOfs,
	label,
	texture,
	events,
	eventFunc,
	mouseFunc
)
	local button = type(name) == "table" and name
	local btn = button or CreateFrame("Button", name, parent, template)
	btn:HookScript("OnEnter", module.OnEnter_Button)
	btn:HookScript("OnLeave", module.OnLeave_Button)
	btn:Size(width, height)
	ES:HandleButton(btn)
	btn.label = label or ""

	if events then
		btn:UnregisterAllEvents()

		for _, event in next, events do
			btn:RegisterEvent(event)
		end
	end

	btn:SetScript("OnEvent", eventFunc)
	btn:SetScript("OnMouseUp", mouseFunc)

	if not btn:GetPoint() then
		btn:Point(point, relativeto, point2, xOfs, yOfs)
	end

	if label then
		local text = btn:CreateFontString(nil, "OVERLAY")
		text:FontTemplate()
		text:Point("CENTER", btn, "CENTER", 0, -1)
		text:SetJustifyH("CENTER")
		text:SetText(btn.label)
		btn:SetFontString(text)
		btn.Text = text
	elseif texture then
		local tex = btn:CreateTexture(nil, "OVERLAY")
		tex:SetTexture(texture)
		tex:Point("TOPLEFT", btn, "TOPLEFT", 1, -1)
		tex:Point("BOTTOMRIGHT", btn, "BOTTOMRIGHT", -1, 1)
		tex.tex = texture
		btn.texture = tex
	end

	if eventFunc then
		eventFunc(btn)
	end

	module.Buttons[name] = btn

	return btn
end

function module:Initialize()
	local db = E.db.mui.raidmanager
	if not db.enable then
		return
	end

	-- Disable ElvUI's RaidUtility
	E.private.general.raidUtility = false

	module.Buttons = {}
	module.CheckBoxes = {}

	local BUTTON_WIDTH = PANEL_WIDTH / 2 - 20

	local hasCountdown = C_PartyInfo_DoCountdown
	local countdownHeight = hasCountdown and 0 or 25

	-- Main Frame
	local RaidManagerFrame = CreateFrame("Frame", "RaidManagerFrame", E.UIParent, "SecureHandlerBaseTemplate")
	RaidManagerFrame:SetScript("OnMouseUp", module.OnClick_RaidUtilityPanel)
	RaidManagerFrame:Size(PANEL_WIDTH, PANEL_HEIGHT)
	RaidManagerFrame:Point("TOPLEFT", E.UIParent, "TOPLEFT", 240, -50)
	RaidManagerFrame:SetFrameStrata("HIGH")
	RaidManagerFrame:Hide()
	E.FrameLocks.RaidManagerFrame = true

	RaidManagerFrame:RegisterForDrag("LeftButton")
	RaidManagerFrame:SetScript("OnDragStart", function(self)
		self:StartMoving()
	end)
	RaidManagerFrame:SetScript("OnDragStop", function(self)
		self:StopMovingOrSizing()
	end)
	RaidManagerFrame:SetClampedToScreen(true)
	RaidManagerFrame:SetMovable(true)
	RaidManagerFrame:EnableMouse(true)

	RaidManagerFrame:CreateBackdrop("Transparent")
	S:CreateShadowModule(RaidManagerFrame.backdrop)

	-- Top Title
	RaidManagerFrame.title = RaidManagerFrame:CreateFontString(nil, "OVERLAY")
	RaidManagerFrame.title:FontTemplate(nil, 14, "SHADOWOUTLINE")
	RaidManagerFrame.title:SetTextColor(F.r, F.g, F.b)
	RaidManagerFrame.title:Point("BOTTOM", RaidManagerFrame, "TOP", 0, -5)
	RaidManagerFrame.title:SetText(L["Raid Manager"])

	-- Close Button
	RaidManagerFrame.Close = CreateFrame("Button", nil, RaidManagerFrame)
	RaidManagerFrame.Close:Point("BOTTOMRIGHT", -3, 3)
	RaidManagerFrame.Close:Size(20, 20)
	RaidManagerFrame.Close:SetScript("OnClick", function()
		RaidManagerFrame:Hide()
		if _G.RaidMarkFrame:IsShown() then
			_G.RaidMarkFrame:Hide()
		end
	end)

	RaidManagerFrame.Close.tex = RaidManagerFrame.Close:CreateTexture(nil, "BACKGROUND")
	RaidManagerFrame.Close.tex:SetTexture("Interface\\AddOns\\ElvUI_MerathilisUI\\Media\\Textures\\Icons\\Exit")
	RaidManagerFrame.Close.tex:SetAllPoints(RaidManagerFrame.Close)
	RaidManagerFrame.Close.tex:SetVertexColor(1, 1, 1)
	RaidManagerFrame.Close:SetScript("OnEnter", function()
		RaidManagerFrame.Close.tex:SetVertexColor(F.r, F.g, F.b)
	end)
	RaidManagerFrame.Close:SetScript("OnLeave", function()
		RaidManagerFrame.Close.tex:SetVertexColor(1, 1, 1, 1)
	end)

	if _G.CompactRaidFrameManager then
		local WorldMarkButton = _G.CompactRaidFrameManagerDisplayFrameLeaderOptionsRaidWorldMarkerButton
		WorldMarkButton:SetParent(RaidManagerFrame)
		WorldMarkButton:ClearAllPoints()
		WorldMarkButton:Point("TOPRIGHT", RaidManagerFrame, "TOPRIGHT", -5, -3)
		WorldMarkButton:Size(18, 18)

		WorldMarkButton:HookScript("OnEvent", function(self)
			if module:HasPermission() then
				self:Enable()
			else
				self:Disable()
			end
		end)

		WorldMarkButton:RegisterEvent("GROUP_ROSTER_UPDATE")
		WorldMarkButton:RegisterEvent("PLAYER_ENTERING_WORLD")
	else
		E:StaticPopup_Show("WARNING_BLIZZARD_ADDONS")
	end

	local ReadyCheckButton = module:CreateUtilButton(
		"RaidManagerFrameReadyCheckButton",
		RaidManagerFrame,
		nil,
		BUTTON_WIDTH,
		BUTTON_HEIGHT,
		"TOPRIGHT",
		RaidManagerFrame,
		"TOP",
		-5,
		-25,
		_G.READY_CHECK,
		nil,
		buttonEvents,
		module.OnEvent_ReadyCheckButton,
		module.OnClick_ReadyCheckButton
	)

	local RolePollButton = module:CreateUtilButton(
		"RaidManagerFrameRoleCheckButton",
		RaidManagerFrame,
		nil,
		BUTTON_WIDTH,
		BUTTON_HEIGHT,
		"LEFT",
		ReadyCheckButton,
		"RIGHT",
		10,
		0,
		_G.ROLE_POLL,
		nil,
		buttonEvents,
		module.OnEvent_RoleCheckButton,
		module.OnClick_RoleCheckButton
	)

	local CountdownButton
	if hasCountdown then
		CountdownButton = module:CreateUtilButton(
			"RaidManagerFrameCountdownButton",
			RaidManagerFrame,
			nil,
			BUTTON_WIDTH,
			BUTTON_HEIGHT,
			"TOP",
			ReadyCheckButton,
			"BOTTOM",
			0,
			-5,
			L["Countdown"],
			nil,
			buttonEvents,
			module.OnEvent_RaidCountdownButton,
			module.OnClick_RaidCountdownButton
		)
	end

	local ConvertGroupButton = module:CreateUtilButton(
		"RaidManagerFrameConvertGroupButton",
		RaidManagerFrame,
		nil,
		BUTTON_WIDTH,
		BUTTON_HEIGHT,
		"LEFT",
		CountdownButton,
		"RIGHT",
		10,
		0,
		"",
		nil,
		buttonEvents
	)

	ConvertGroupButton:SetScript("OnEvent", function(self, event, arg1)
		if not IsInGroup() then
			self:Hide()
		else
			if IsInRaid() then
				self.Text:SetText(_G.CONVERT_TO_PARTY)
			else
				self.Text:SetText(_G.CONVERT_TO_RAID)
			end

			if not self:IsProtected() and not issecurevariable(self, "Show") then
				self:Show()
			end
		end
	end)

	ConvertGroupButton:SetScript("OnClick", function(self)
		if IsInRaid() and UnitIsGroupLeader("player") and not HasLFGRestrictions() then
			C_PartyInfo_ConvertToParty()
		elseif IsInGroup() and UnitIsGroupLeader("player") and not HasLFGRestrictions() then
			C_PartyInfo_ConvertToRaid()
		else
			_G.UIErrorsFrame:AddMessage(F.String.MERATHILISUI(_G.ERR_NOT_LEADER))
		end
	end)

	local EveryoneAssist = module:CreateCheckBox(
		"RaidManagerFrame_EveryoneAssist",
		RaidManagerFrame,
		"UICheckButtonTemplate",
		BUTTON_HEIGHT + 4,
		"TOPLEFT",
		CountdownButton,
		"BOTTOMLEFT",
		-4,
		-3,
		_G.ALL_ASSIST_LABEL_LONG,
		buttonEvents,
		module.OnEvent_EveryoneAssist,
		module.OnClick_EveryoneAssist
	)

	if C_PartyInfo_SetRestrictPings then
		local RestrictPings = module:CreateCheckBox(
			"RaidManagerFrame_RestrictPings",
			RaidManagerFrame,
			nil,
			BUTTON_HEIGHT + 4,
			"TOPLEFT",
			EveryoneAssist,
			"BOTTOMLEFT",
			0,
			0,
			_G.RAID_MANAGER_RESTRICT_PINGS,
			{ "GROUP_ROSTER_UPDATE", "PARTY_LEADER_CHANGED" },
			module.OnEvent_RestrictPings,
			module.OnClick_RestrictPings
		)
	end

	local RaidMarkFrame = CreateFrame("Frame", "RaidMarkFrame", E.UIParent)
	RaidMarkFrame:Size(270, 80)
	RaidMarkFrame:Point("TOP", RaidManagerFrame, "BOTTOM", 0, -5)
	RaidMarkFrame:SetFrameStrata("HIGH")
	RaidMarkFrame:Hide()
	RaidMarkFrame:CreateBackdrop("Transparent")
	S:CreateShadowModule(RaidMarkFrame.backdrop)

	RaidMarkFrame:RegisterForDrag("LeftButton")
	RaidMarkFrame:SetScript("OnDragStart", function(self)
		self:StartMoving()
	end)
	RaidMarkFrame:SetScript("OnDragStop", function(self)
		self:StopMovingOrSizing()
	end)
	RaidMarkFrame:SetClampedToScreen(true)
	RaidMarkFrame:SetMovable(true)

	--Role Icons
	local RoleIcons = CreateFrame("Frame", "RaidManagerRoleIcons", RaidManagerFrame)
	RoleIcons:Point("LEFT", RaidManagerFrame, "RIGHT", 3, 0)
	RoleIcons:Size(36, RaidManagerFrame:GetHeight())
	RoleIcons:CreateBackdrop("Transparent")
	S:CreateShadowModule(RoleIcons.backdrop)

	RoleIcons:RegisterEvent("PLAYER_ENTERING_WORLD")
	RoleIcons:RegisterEvent("GROUP_ROSTER_UPDATE")
	RoleIcons:SetScript("OnEvent", UpdateIcons)

	RoleIcons.icons = {}

	local roles = { "TANK", "HEALER", "DAMAGER" }
	for i, role in ipairs(roles) do
		local frame = CreateFrame("Frame", "$parent_" .. role, RoleIcons)
		if i == 1 then
			frame:Point("BOTTOM", 0, 10)
		else
			frame:Point("BOTTOM", _G["RaidManagerRoleIcons_" .. roles[i - 1]], "TOP", 0, 10)
		end

		frame:Size(36, 36)

		local texture = frame:CreateTexture(nil, "OVERLAY")
		texture:SetTexture(E.Media.Textures.RoleIcons) --(337499)
		local texA, texB, texC, texD = GetTexCoordsForRole(role)
		texture:SetTexCoord(texA, texB, texC, texD)

		local texturePlace = 2
		texture:Point("TOPLEFT", frame, "TOPLEFT", -texturePlace, texturePlace)
		texture:Point("BOTTOMRIGHT", frame, "BOTTOMRIGHT", texturePlace, -texturePlace)
		frame.texture = texture

		local Count = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
		Count:Point("BOTTOMRIGHT", -2, 2)
		Count:SetText(0)
		frame.count = Count

		frame.role = role
		frame:SetScript("OnEnter", onEnter)
		frame:SetScript("OnLeave", GameTooltip_Hide)

		RoleIcons.icons[role] = frame
	end

	local header = CreateFrame("Button", nil, E.UIParent)
	header:Size(120, 28)
	header:SetFrameLevel(2)
	header:Point("TOPLEFT", E.UIParent, "TOPLEFT", 268, -15)
	header:SetFrameStrata("HIGH")
	header:EnableMouse(true)
	header:RegisterForClicks("LeftButtonUp", "RightButtonUp")
	header:CreateBackdrop("Transparent")
	header.backdrop:SetAllPoints()
	header.backdrop:SetBackdropColor(0, 0, 0, 0.3)
	S:CreateShadowModule(header.backdrop)
	E.FrameLocks[header] = true

	E:CreateMover(
		header,
		"MER_RaidManager",
		L["Raid Manager"],
		nil,
		nil,
		nil,
		"ALL,SOLO,PARTY,RAID,MERATHILISUI",
		nil,
		"mui,misc"
	)

	header:SetScript("OnEvent", function(self)
		self:UnregisterEvent("PLAYER_ENTERING_WORLD")
		if IsInGroup() or IsInRaid() then
			self:Show()
		else
			self:Hide()
		end
	end)
	header:SetScript("OnEnter", function(self)
		self.backdrop:SetBackdropColor(F.r, F.g, F.b, 1)

		GameTooltip:SetOwner(self, "ANCHOR_BOTTOM")
		GameTooltip:ClearLines()
		GameTooltip:AddLine(L["Raid Manager"], F.r, F.g, F.b)
		GameTooltip:AddLine(" ")
		GameTooltip:AddDoubleLine(MER.LeftButton .. F.String.MERATHILISUI(L["Open Raid Manager"]))
		GameTooltip:AddLine(" ")
		GameTooltip:AddDoubleLine(MER.RightButton .. F.String.MERATHILISUI(L["Open Raid Panel"]))
		GameTooltip:Show()
	end)
	header:SetScript("OnLeave", function(self)
		self.backdrop:SetBackdropColor(0, 0, 0, 0.3)
		GameTooltip:Hide()
	end)
	header:SetScript("OnClick", function(self, btn)
		if btn == "LeftButton" then
			ToogleRaidMangerFrame()
		elseif btn == "RightButton" then
			ToggleFriendsFrame(3)
		end
	end)

	header:RegisterEvent("GROUP_ROSTER_UPDATE")
	header:RegisterEvent("PLAYER_ENTERING_WORLD")

	local roleFrame = CreateFrame("Frame", nil, header)
	roleFrame:SetAllPoints()

	local role = {}
	for i = 1, 3 do
		role[i] = roleFrame:CreateTexture(nil, "OVERLAY")
		role[i]:Point("LEFT", 36 * i - 30, 0)
		role[i]:Size(15, 15)
		role[i]:SetTexture("Interface\\AddOns\\ElvUI_MerathilisUI\\Media\\Textures\\LFGROLE")
		role[i]:SetTexCoord(unpack(RoleTexCoord[i]))
		role[i].text = roleFrame:CreateFontString(nil, "OVERLAY")
		role[i].text:FontTemplate(nil, 13)
		role[i].text:SetText("0")
		role[i].text:ClearAllPoints()
		role[i].text:SetPoint("CENTER", role[i], "RIGHT", 12, 0)
	end

	roleFrame:RegisterEvent("GROUP_ROSTER_UPDATE")
	roleFrame:RegisterEvent("UPDATE_ACTIVE_BATTLEFIELD")
	roleFrame:RegisterEvent("UNIT_FLAGS")
	roleFrame:RegisterEvent("PLAYER_FLAGS_CHANGED")
	roleFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
	roleFrame:SetScript("OnEvent", function()
		for k in pairs(RaidCounts) do
			RaidCounts[k] = 0
		end

		local maxgroup = GetRaidMaxGroup()
		for i = 1, GetNumGroupMembers() do
			local name, _, subgroup, _, _, _, _, online, isDead, _, _, assignedRole = GetRaidRosterInfo(i)
			if name and online and subgroup <= maxgroup and not isDead and assignedRole ~= "NONE" then
				RaidCounts["total" .. assignedRole] = RaidCounts["total" .. assignedRole] + 1
			end
		end

		role[1].text:SetText(RaidCounts.totalTANK)
		role[2].text:SetText(RaidCounts.totalHEALER)
		role[3].text:SetText(RaidCounts.totalDAMAGER)
	end)

	-- Battle resurrect
	local resFrame = CreateFrame("Frame", nil, header)
	resFrame:SetAllPoints()
	resFrame:SetAlpha(0)

	local res = CreateFrame("Frame", nil, resFrame)
	res:Size(22, 22)
	res:Point("LEFT", 5, 0)
	F.PixelIcon(res, GetSpellTexture(20484))

	res.Count = res:CreateFontString(nil, "OVERLAY")
	res.Count:FontTemplate(nil, 16, "SHADOWOUTLINE")
	res.Count:SetText("0")
	res.Count:ClearAllPoints()
	res.Count:Point("LEFT", res, "RIGHT", 10, 0)

	res.Timer = resFrame:CreateFontString(nil, "OVERLAY")
	res.Timer:FontTemplate(nil, 16, "SHADOWOUTLINE")
	res.Timer:SetText("00:00")
	res.Timer:ClearAllPoints()
	res.Timer:SetPoint("RIGHT", res, "LEFT", -5, 0)

	res:SetScript("OnUpdate", function(self, elapsed)
		self.elapsed = (self.elapsed or 0) + elapsed
		if self.elapsed > 0.1 then
			local charges, _, started, duration = GetSpellCharges(20484)
			if charges then
				local timer = duration - (GetTime() - started)
				if timer < 0 then
					self.Timer:SetText("--:--")
				else
					self.Timer:SetFormattedText("%d:%.2d", timer / 60, timer % 60)
				end
				self.Count:SetText(charges)
				if charges == 0 then
					self.Count:SetTextColor(1, 0, 0)
				else
					self.Count:SetTextColor(0, 1, 0)
				end
				resFrame:SetAlpha(1)
				roleFrame:SetAlpha(0)
			else
				resFrame:SetAlpha(0)
				roleFrame:SetAlpha(1)
			end

			self.elapsed = 0
		end
	end)

	-- Ready check indicator
	local rcFrame = CreateFrame("Frame", nil, header)
	rcFrame:Point("TOP", header, "BOTTOM", 0, -2)
	rcFrame:Size(120, 50)
	rcFrame:Hide()

	rcFrame:CreateBackdrop("Transparent")
	rcFrame.backdrop:SetAllPoints()
	S:CreateShadowModule(rcFrame.backdrop)

	rcFrame.Text = rcFrame:CreateFontString(nil, "OVERLAY")
	rcFrame.Text:FontTemplate(nil, 14, "SHADOWOUTLINE")
	rcFrame.Text:SetText(_G.READY_CHECK)
	rcFrame.Text:ClearAllPoints()
	rcFrame.Text:SetPoint("BOTTOM", rcFrame, "TOP", 0, -20)

	local rc = rcFrame:CreateFontString(nil, "OVERLAY")
	rc:FontTemplate(nil, 14, "SHADOWOUTLINE")
	rc:SetText("")
	rc:SetPoint("TOP", rcFrame.Text, "BOTTOM", 0, -10)

	local count, total
	local function hideRCFrame()
		rcFrame:Hide()
		rc:SetText("")
		count, total = 0, 0
	end

	rcFrame:RegisterEvent("READY_CHECK")
	rcFrame:RegisterEvent("READY_CHECK_CONFIRM")
	rcFrame:RegisterEvent("READY_CHECK_FINISHED")
	rcFrame:SetScript("OnEvent", function(self, event)
		if event == "READY_CHECK_FINISHED" then
			if count == total then
				rc:SetTextColor(0, 1, 0)
			else
				rc:SetTextColor(1, 0, 0)
			end
			C_Timer_After(5, hideRCFrame)
		else
			count, total = 0, 0
			self:Show()
			local maxgroup = GetRaidMaxGroup()
			for i = 1, GetNumGroupMembers() do
				local name, _, subgroup, _, _, _, _, online = GetRaidRosterInfo(i)
				if name and online and subgroup <= maxgroup then
					total = total + 1
					local status = GetReadyCheckStatus(name)
					if status and status == "ready" then
						count = count + 1
					end
				end
			end
			rc:SetText(count .. " / " .. total)
			if count == total then
				rc:SetTextColor(0, 1, 0)
			else
				rc:SetTextColor(1, 1, 0)
			end
		end
	end)
	rcFrame:SetScript("OnMouseUp", function()
		self:Hide()
	end)
end

MER:RegisterModule(module:GetName())
