Changes since tag 8.0.1.06

commit c03bc9733f71070376bc49e1c521a504c9e08609
Author: ghr74 <28192634+ghr74@users.noreply.github.com>
Date:   Sun Aug 26 05:45:49 2018 +0200

    [Events\Main] Increased Player caching by 100%

commit 0ab9ce09786dc61cd9ac3aca35b595051d4e69b6
Author: ghr74 <28192634+ghr74@users.noreply.github.com>
Date:   Sun Aug 26 05:17:54 2018 +0200

    [Main\Event] Move Player Caching to Timer to avoid load issue

commit 59a6bcaa1b120ba409df28ddc1ea24e86b36badb
Author: ghr74 <28192634+ghr74@users.noreply.github.com>
Date:   Sun Aug 26 05:17:13 2018 +0200

    [Events\Main] Avoid nil SpecID issue for Overrides

commit d35b0200e74e6d40ec21024ea2d285217095e234
Author: Quentin Giraud <dev@aethys.io>
Date:   Fri Aug 24 05:41:33 2018 +0200

    [Enum] build 27404 update

commit da40449ed89b92f6f84a3946e30ad707a6b927a3
Author: ghr74 <28192634+ghr74@users.noreply.github.com>
Date:   Wed Aug 22 07:44:08 2018 +0200

    [Main/Azerite] Add Support for Azerite Powers

commit 12d01b0248023d4f5c290d2ee79052de68c8b9fe
Author: EvanMichaels <evan.michaels@gmail.com>
Date:   Sun Aug 19 19:14:34 2018 -0400

    [Power] Add More Predicted Focus Functions
    
    * Add FocusDeficitPredicted/FocusTimeToMaxPredicted
    * Also cap FocusPredicted to Player:FocusMax()

commit 12d01b0248023d4f5c290d2ee79052de68c8b9fe
Author: EvanMichaels <evan.michaels@gmail.com>
Date:   Sun Aug 19 19:14:34 2018 -0400

    [Power] Add More Predicted Focus Functions
    
    * Add FocusDeficitPredicted/FocusTimeToMaxPredicted
    * Also cap FocusPredicted to Player:FocusMax()

commit a8e965d17902174083ab3078d499564f54e5f984
Author: EvanMichaels <evan.michaels@gmail.com>
Date:   Sun Aug 19 19:13:27 2018 -0400

    [Cooldown] Fix CooldownRemainsP and Related Issues
    
    * Due to logic inside of Spell:CooldownRemains, the adjusted cooldown was being reduced both by self:ComputeCooldown and HL.OffsetRemains, this resulted in predicted cooldowns that were shorter than they should be
    * Pass in the BypassRecovery = true by default within CooldownRemainsP and IsCastableP to dodge this issue, although this needs further iteration since latency is no longer accounted for
    * Remove related hack within HL.OffsetRemains since this was mostly due to a side-effect of the above issue

