Changes since tag 8.0.1.06

commit 12d01b0248023d4f5c290d2ee79052de68c8b9fe
Author: EvanMichaels <evan.michaels@gmail.com>
Date:   Sun Aug 19 19:14:34 2018 -0400

    [Power] Add More Predicted Focus Functions
    
    * Add FocusDeficitPredicted/FocusTimeToMaxPredicted
    * Also cap FocusPredicted to Player:FocusMax()

commit a8e965d17902174083ab3078d499564f54e5f984
Author: EvanMichaels <evan.michaels@gmail.com>
Date:   Sun Aug 19 19:13:27 2018 -0400

    [Cooldown] Fix CooldownRemainsP and Related Issues
    
    * Due to logic inside of Spell:CooldownRemains, the adjusted cooldown was being reduced both by self:ComputeCooldown and HL.OffsetRemains, this resulted in predicted cooldowns that were shorter than they should be
    * Pass in the BypassRecovery = true by default within CooldownRemainsP and IsCastableP to dodge this issue, although this needs further iteration since latency is no longer accounted for
    * Remove related hack within HL.OffsetRemains since this was mostly due to a side-effect of the above issue

