/ === PROJECTILES ===

/ arrows
type=entity,ID=arrow,pos=#pExactPos,posOffsetY=1.5,NBTTag=(Motion=#motionFromDirection(#pYaw+#rand(-10,10),#pPitch+#rand(-10,10),1.0),Color=-1),amount=50,delay=#rand(0.0,4.0)@luck=2

/ eggs
type=entity,ID=egg,pos=#pExactPos,posOffsetY=1.5,NBTTag=(Motion=#motionFromDirection(#pYaw+#rand(-10,10),#pPitch+#rand(-10,10), 1.0)),amount=25,delay=#rand(0.0,2.0)@luck=2

/ tnt
type=entity,ID=tnt,pos=#pExactPos,posOffsetY=1.5,NBTTag=(Fuse=40b,Motion=#motionFromDirection(#pYaw,#pPitch,0.8))@luck=2

/ cobweb
type=entity,ID=lucky:lucky_projectile,pos=#pExactPos,posOffsetY=1.5,NBTTag=(Motion=#motionFromDirection(#pYaw,#pPitch,1.5),item=(id=cobweb,Count=1),impact=["type=fill,ID=cobweb,size=(2,2,2)"])@luck=2@chance=0.5

/ flames
type=entity,ID=lucky:lucky_projectile,pos=#pExactPos,posOffsetY=1.5,NBTTag=(Motion=#motionFromDirection(#pYaw+#rand(-10,10),#pPitch+#rand(-10,10),1.0),item=(id=blaze_powder,Count=1),impact=["type=effect,ID=special_fire,target=hitEntity,duration=5"],damage=0.0),amount=50,delay=#rand(0.0,2.0)@luck=2


/ === EFFECTS ===

/ poison
group(type=effect,ID=poison,target=hitEntity,amplifier=2,duration=5;type=particle,ID=splashpotion,potion=poison)@luck=2

/ instant health + regeneration
group(type=effect,ID=instant_health,amplifier=#rand(2,6),duration=0;type=effect,ID=regeneration,amplifier=#rand(1,2),duration=#rand(5,10);type=particle,ID=heart,size=(0.5,0.5,0.5),particleAmount=50,pos=#pExactPos)@luck=2

/ blindness + slowness
group(type=effect,ID=blindness,target=hitEntity,duration=3;type=effect,ID=slowness,target=hitEntity,duration=3;type=particle,ID=large_smoke,size=(0.5,0.8,0.5),particleAmount=100,pos=#eExactPos,amount=20,delay=#rand(0.0,3.0))@chance=0.75@luck=2

/ knockback
group(type=effect,ID=special_knockback,range=6,excludePlayer=true,power=1.8,pos=#pPos,delay=0.1;type=particle,ID=poof,size=(1.0,0.3,1.0),particleAmount=500,pos=#pExactPos)@luck=2

/ upwards knockback
group(type=effect,ID=special_knockback,target=hitEntity,directionPitch=-90,power=1.3,delay=0.1;type=particle,ID=poof,size=(0.5,0.5,0.5),particleAmount=500)@luck=2

/ fire
group(type=effect,ID=special_fire,range=4,excludePlayer=true,duration=#rand(5,10);type=particle,ID=flame,pos=#pExactPos,size=(1.0,0.3,1.0),particleAmount=2000)@luck=2

/ lightning
type=entity,ID=lightning_bolt@luck=2

/ === NOTHING ===
type=nothing@luck=0@chance=24
