local MER, F, E, L, V, P, G = unpack(ElvUI_MerathilisUI)
local module = MER:GetModule('MER_CombatText')
local options = MER.options.modules.args

options.CombatAlert = {
	type = "group",
	name = L["Combat Alert"],
	get = function(info) return E.db.mui.CombatAlert[info[#info]] end,
	set = function(info, value) E.db.mui.CombatAlert[info[#info]] = value E:StaticPopup_Show("PRIVATE_RL") end,
	args = {
		header = {
			order = 1,
			type = "header",
			name = F.cOption(L["Combat Alert"], 'orange'),
		},
		enable = {
			order = 2,
			type = "toggle",
			name = L["Enable"],
			desc = L["Enable/Disable the combat message if you enter/leave the combat."]
		},
		font = {
			order = 3,
			name = F.cOption(L["Font"], 'orange'),
			type = "group",
			guiInline = true,
			get = function(info) return E.db.mui.CombatAlert[info[#info - 1]][info[#info]] end,
			set = function(info, value) E.db.mui.CombatAlert[info[#info - 1]][info[#info]] = value; module:RefreshAlert() end,
			args = {
				name = {
					order = 1,
					type = 'select', dialogControl = 'LSM30_Font',
					name = L["Font"],
					values = E.LSM:HashTable('font'),
				},
				size = {
					order = 3,
					name = L["Size"],
					type = 'range',
					min = 5, max = 60, step = 1,
				},
				style = {
					order = 2,
					type = 'select',
					name = L["Font Outline"],
					values = MER.Values.FontFlags,
					sortByValue = true,
				},
			},
		},
		style = {
			order = 5,
			name = F.cOption(L["Style"], 'orange'),
			type = "group",
			guiInline = true,
			get = function(info) return E.db.mui.CombatAlert.style[info[#info]] end,
			set = function(info, value) E.db.mui.CombatAlert.style[info[#info]] = value; module:RefreshAlert() end,
			args = {
				font_color_enter = {
					order = 1,
					type = "color",
					name = L["Enter Combat"].." - "..L["Color"],
					hasAlpha = false,
					get = function(info)
						local t = E.db.mui.CombatAlert.style.font_color_enter
						return t.r, t.g, t.b
					end,
					set = function(info, r, g, b, a)
						E.db.mui.CombatAlert.style.font_color_enter = {}
						local t = E.db.mui.CombatAlert.style.font_color_enter
						t.r, t.g, t.b, t.a = r, g, b, a
					end,
				},
				font_color_leave = {
					order = 2,
					type = "color",
					name = L["Leave Combat"].." - "..L["Color"],
					hasAlpha = false,
					get = function(info)
						local t = E.db.mui.CombatAlert.style.font_color_leave
						return t.r, t.g, t.b
					end,
					set = function(info, r, g, b, a)
						E.db.mui.CombatAlert.style.font_color_leave = {}
						local t = E.db.mui.CombatAlert.style.font_color_leave
						t.r, t.g, t.b, t.a = r, g, b, a
					end,
				},
				backdrop = {
					order = 3,
					type = "toggle",
					name = L["Backdrop"],
				},
				stay_duration = {
					order = 4,
					type = "range",
					name = L["Stay Duration"],
					min = 0.1, max = 5.0, step = 0.01,
				},
				animation_duration = {
					order = 5,
					type = "range",
					name = L["Animation Duration (Fade In)"],
					min = 0.1, max = 5.0, step = 0.01,
				},
				scale = {
					order = 6,
					type = "range",
					name = L["Scale"],
					desc = L["Default is 0.8"],
					min = 0.1, max = 2.0, step = 0.01,
				},
			},
		},
		custom_text = {
			order = 6,
			name = F.cOption(L["Custom Text"], 'orange'),
			type = "group",
			guiInline = true,
			get = function(info) return E.db.mui.CombatAlert.custom_text[info[#info]] end,
			set = function(info, value) E.db.mui.CombatAlert.custom_text[info[#info]] = value; module:RefreshAlert() end,
			args = {
				enabled = {
					order = 1,
					type = "toggle",
					name = L["Enable"],
				},
				custom_enter_text = {
					order = 2,
					type = "input",
					name = L["Custom Text (Enter)"],
					width = 'full',
					disabled = function(info) return not E.db.mui.CombatAlert.custom_text.enabled end,
				},
				custom_leave_text = {
					order = 3,
					type = "input",
					name = L["Custom Text (Leave)"],
					width = 'full',
					disabled = function(info) return not E.db.mui.CombatAlert.custom_text.enabled end,
				},
			},
		},
	},
}
