local E, _, V, P, G = unpack(ElvUI)
local addon, Engine = ...
local EP = E.Libs.EP
local AceAddon = E.Libs.AceAddon
local L = E.Libs.ACL:GetLocale("ElvUI", E.global.general.locale)

local _G = _G
local next, type = next, type
local print = print

local collectgarbage = collectgarbage
local GetAddOnMetadata = GetAddOnMetadata

local MER = AceAddon:NewAddon(addon, 'AceConsole-3.0', 'AceEvent-3.0', 'AceHook-3.0', 'AceTimer-3.0')

--Setting up table to unpack.
V.mui = {}
P.mui = {}
G.mui = {}

Engine[1] = MER
Engine[2] = {} -- Functions F
Engine[3] = E
Engine[4] = L
Engine[5] = V.mui
Engine[6] = P.mui
Engine[7] = G.mui
_G[addon] = Engine

do
	-- when packager packages a new version for release
	-- '5.35' is replaced with the version number
	-- which is the latest tag
	Engine.version = '5.35'

	if strfind(Engine.version, 'project%-version') then
		Engine.version = 'development'
	end

	MER.Version = Engine.version
	MER.IsDevelop = MER.Version == 'development'

	MER.Title = format("|cffffffff%s|r|cffff7d0a%s|r ", "Merathilis", "UI")
end

-- Modules
MER.Modules = {}
MER.Modules.ActionBars = MER:NewModule('MER_Actionbars', 'AceEvent-3.0', 'AceHook-3.0')
MER.Modules.Armory = MER:NewModule('MER_Armory', 'AceEvent-3.0', 'AceConsole-3.0', 'AceHook-3.0', 'AceTimer-3.0')
MER.Modules.AutoButtons = MER:NewModule('MER_AutoButtons', 'AceEvent-3.0')
MER.Modules.Auras = MER:NewModule('MER_Auras', 'AceHook-3.0')
MER.Modules.Bags = MER:NewModule('MER_Bags', 'AceHook-3.0', 'AceEvent-3.0', 'AceTimer-3.0')
MER.Modules.BagInfo = MER:NewModule("MER_BagInfo", 'AceHook-3.0', 'AceEvent-3.0', 'AceTimer-3.0')
MER.Modules.Chat = MER:NewModule('MER_Chat', 'AceEvent-3.0', 'AceHook-3.0', 'AceTimer-3.0')
MER.Modules.ChatBar = MER:NewModule('MER_ChatBar', 'AceEvent-3.0', 'AceHook-3.0')
MER.Modules.ChatLink = MER:NewModule('MER_ChatLink', 'AceEvent-3.0')
MER.Modules.Cooldown =  MER:NewModule('MER_Cooldown', 'AceHook-3.0')
MER.Modules.CombatText = MER:NewModule('MER_CombatText', 'AceEvent-3.0', 'AceTimer-3.0')
MER.Modules.Cursor = MER:NewModule('MER_Cursor')
MER.Modules.CVars = MER:NewModule('MER_CVars')
MER.Modules.DashBoard = MER:NewModule('MER_DashBoard', 'AceEvent-3.0', 'AceHook-3.0')
MER.Modules.DataBars = MER:NewModule('MER_DataBars')
MER.Modules.DataTexts = MER:NewModule('MER_DataTexts', 'AceHook-3.0', 'AceEvent-3.0', 'AceTimer-3.0')
MER.Modules.DropDown = MER:NewModule('MER_DropDown', 'AceEvent-3.0', 'AceHook-3.0')
MER.Modules.Emotes = MER:NewModule('MER_Emotes')
MER.Modules.ExtendedVendor = MER:NewModule('MER_ExtendedVendor', 'AceHook-3.0')
MER.Modules.Filter = MER:NewModule('MER_Filter', 'AceEvent-3.0')
MER.Modules.FriendsList = MER:NewModule('MER_FriendsList', 'AceHook-3.0')
MER.Modules.GameMenu = MER:NewModule('MER_GameMenu')
MER.Modules.HealPrediction = MER:NewModule('MER_HealPrediction', 'AceHook-3.0', 'AceEvent-3.0')
MER.Modules.InstanceDifficulty = MER:NewModule('MER_InstanceDifficulty', 'AceEvent-3.0')
MER.Modules.ItemLevel = MER:NewModule('MER_ItemLevel', 'AceHook-3.0', 'AceEvent-3.0')
MER.Modules.Layout = MER:NewModule('MER_Layout', 'AceHook-3.0', 'AceEvent-3.0')
MER.Modules.LFGInfo = MER:NewModule('MER_LFGInfo', 'AceHook-3.0')
MER.Modules.LocPanel = MER:NewModule('MER_LocPanel', 'AceTimer-3.0', 'AceEvent-3.0')
MER.Modules.Mail = MER:NewModule('MER_Mail', 'AceHook-3.0')
MER.Modules.MicroBar = MER:NewModule('MER_MicroBar', 'AceEvent-3.0', 'AceHook-3.0')
MER.Modules.MiniMap = MER:NewModule('MER_Minimap', 'AceHook-3.0', 'AceEvent-3.0', 'AceTimer-3.0')
MER.Modules.MiniMapButtons = MER:NewModule('MER_MiniMapButtons', 'AceHook-3.0', 'AceEvent-3.0')
MER.Modules.MiniMapPing = MER:NewModule('MER_MiniMapPing', 'AceEvent-3.0')
MER.Modules.Misc = MER:NewModule('MER_Misc', 'AceEvent-3.0', 'AceHook-3.0')
MER.Modules.NamePlates = MER:NewModule('MER_NamePlates', 'AceHook-3.0', 'AceEvent-3.0', 'AceTimer-3.0')
MER.Modules.NamePlateAuras = MER:NewModule('MER_NameplateAuras', 'AceEvent-3.0')
MER.Modules.Notification = MER:NewModule('MER_Notification', 'AceEvent-3.0')
MER.Modules.Objective = MER:NewModule('MER_ObjectiveTracker', 'AceHook-3.0', 'AceEvent-3.0')
MER.Modules.Panels =  MER:NewModule('MER_Panels')
MER.Modules.Progress = MER:NewModule('MER_Progress')
MER.Modules.PVP =  MER:NewModule('MER_PVP', 'AceEvent-3.0')
MER.Modules.RaidBuffs = MER:NewModule('MER_RaidBuffs')
MER.Modules.RaidCD = MER:NewModule('MER_RaidCD', 'AceEvent-3.0', 'AceTimer-3.0')
MER.Modules.RaidManager = MER:NewModule('MER_RaidManager', 'AceEvent-3.0', 'AceTimer-3.0')
MER.Modules.RaidMarkers = MER:NewModule('MER_RaidMarkers', 'AceEvent-3.0')
MER.Modules.RandomToy = MER:NewModule('MER_RandomToy', 'AceEvent-3.0')
MER.Modules.Reminder = MER:NewModule('MER_Reminder', 'AceEvent-3.0', 'AceTimer-3.0')
MER.Modules.Skins = MER:NewModule('MER_Skins', 'AceHook-3.0', 'AceEvent-3.0', 'AceTimer-3.0')
MER.Modules.SpellAlert = MER:NewModule('MER_SpellAlert', 'AceEvent-3.0')
MER.Modules.SuperTracker = MER:NewModule('MER_SuperTracker', 'AceHook-3.0', 'AceEvent-3.0')
MER.Modules.Talent = MER:NewModule('MER_Talent', 'AceTimer-3.0', 'AceHook-3.0', 'AceEvent-3.0')
MER.Modules.Tooltip = MER:NewModule('MER_Tooltip', 'AceTimer-3.0', 'AceHook-3.0', 'AceEvent-3.0')
MER.Modules.UnitFrames = MER:NewModule('MER_UnitFrames', 'AceHook-3.0', 'AceEvent-3.0', 'AceTimer-3.0')
MER.Modules.VehicleBar = MER:NewModule('MER_VehicleBar', 'AceEvent-3.0', 'AceTimer-3.0', 'AceHook-3.0')
MER.Modules.WidgetSkin = MER:NewModule('MER_WidgetSkin', 'AceHook-3.0', 'AceEvent-3.0')
MER.Modules.WorldMap = MER:NewModule('MER_WorldMap', 'AceHook-3.0', 'AceEvent-3.0')
MER.Modules.ZoneText = MER:NewModule('MER_ZoneText', 'AceHook-3.0')

-- Libraries
do
	MER.Libs = {}
	MER.LibsMinor = {}

	function MER:AddLib(name, major, minor)
		if not name then
			return
		end

		-- in this case: `major` is the lib table and `minor` is the minor version
		if type(major) == 'table' and type(minor) == 'number' then
			MER.Libs[name], MER.LibsMinor[name] = major, minor
		else -- in this case: `major` is the lib name and `minor` is the silent switch
			MER.Libs[name], MER.LibsMinor[name] = _G.LibStub(major, minor)
		end
	end

	MER:AddLib('LDF', 'LibDeflate')
	MER:AddLib('LDD', 'LibDropDown')

	if E.Retail then
		MER:AddLib('LOR', 'LibOpenRaid-1.0')
	end
end

function MER:Initialize()
	-- ElvUI -> MerathilisUI -> MerathilisUI Modules
	if not self:CheckElvUIVersion() then
		return
	end

	if MER.IsDevelop then
		Engine[2].DebugPrint("You are using an alpha build! Expect things not to work correctly or not finished. Do not come into my support and ask for help", "warning")
	end

	for name, module in self:IterateModules() do
		Engine[2].Developer.InjectLogger(module)
	end

	hooksecurefunc(MER, "NewModule", function(_, name)
		Engine[2].Developer.InjectLogger(name)
	end)

	-- run the setup when ElvUI install is finished and again when a profile gets deleted.
	local profileKey = ElvDB.profileKeys[E.myname.." - "..E.myrealm]
	if (E.private.install_complete == E.version and E.db.mui.installed == nil) or (ElvDB.profileKeys and profileKey == nil) then
		E:GetModule("PluginInstaller"):Queue(MER.installTable)
	end

	self.initialized = true

	self:UpdateScripts() -- Database need update first
	self:InitializeModules()

	self:AddMoverCategories()

	EP:RegisterPlugin(addon, MER.OptionsCallback)
	self:SecureHook(E, 'UpdateAll', 'UpdateModules')
	self:RegisterEvent('PLAYER_ENTERING_WORLD')
end

do
	local checked = false
	function MER:PLAYER_ENTERING_WORLD(_, isInitialLogin, isReloadingUi)
		E:Delay(7, self.CheckInstalledVersion, self)

		if isInitialLogin then
			local icon = Engine[2].GetIconString(self.Media.Textures.pepeSmall, 14)
			if E.db.mui.installed and E.global.mui.core.LoginMsg then
				print(icon..''..self.Title..format("|cff00c0fa%s|r", self.Version)..L[" is loaded. For any issues or suggestions, please visit "]..Engine[2].PrintURL("https://github.com/Merathilis/ElvUI_MerathilisUI/issues"))
			end

			self:SplashScreen()
		end

		if not (checked or _G.ElvUIInstallFrame) then
			self:CheckCompatibility()
			checked = true
		end

		if _G.ElvDB then
			if isInitialLogin or not _G.ElvDB.MER then
				_G.ElvDB.MER = {
					DisabledAddOns = {}
				}
			end

			if next(_G.ElvDB.MER.DisabledAddOns) then
				E:Delay(4, self.PrintDebugEnviromentTip)
			end
		end

		self:FixGame()

		E:Delay(1, collectgarbage, "collect")
	end
end

EP:HookInitialize(MER, MER.Initialize)
