local MER, F, E, L, V, P, G = unpack(select(2, ...))
local module = MER:GetModule('MER_UnitFrames')
local UF = E:GetModule('UnitFrames')

local hooksecurefunc = hooksecurefunc

function module:Update_PlayerFrame(frame)
	local db = E.db.mui.unitframes

	if not frame.Swing then
		module:Construct_Swing(frame)
	end

	if not frame.CounterBar then
		module:Construct_CounterBar(frame)
	end

	if E.Retail then
		if not frame.GCD then
			module:Construct_GCD(frame)
		end
	end

	if E.Retail then
		if not frame.__MERAnim then
			module:CreateAnimatedBars(frame.Power)
		end
	end

	-- Only looks good on Transparent
	if E.db.unitframe.colors.transparentHealth then
		if db.style then
			if frame and frame.Health and not frame.__MERSkin then
				frame.Health:Styling(false, false, true)
				frame.__MERSkin = true
			end
		end
	end

	module:CreateHighlight(frame)

	if db.swing.enable then
		if not frame:IsElementEnabled('Swing_MER') then
			frame:EnableElement('Swing_MER')
		end
	else
		if frame:IsElementEnabled('Swing_MER') then
			frame:DisableElement('Swing_MER')
		end
	end

	if db.gcd.enable then
		if not frame:IsElementEnabled('GCD') then
			frame:EnableElement('GCD')
		end
	else
		if frame:IsElementEnabled('GCD') then
			frame:DisableElement('GCD')
		end
	end

	if db.counterBar.enable then
		if not frame:IsElementEnabled('CounterBar') then
			frame:EnableElement('CounterBar')
		end
	else
		if frame:IsElementEnabled('CounterBar') then
			frame:DisableElement('CounterBar')
		end
	end
end
