### 1.13.0 (2021-02-26 16:02:41 +0100) ###
(https://github.com/LudiusMaximus/Immersion_ExtraFade/compare/1.12.0...1.13.0)
Hiding frames when combat ends during NPC interaction.
Improved UI hiding framework.

### 1.12.0 (2021-01-23 02:25:21 +0100) ###
(https://github.com/LudiusMaximus/Immersion_ExtraFade/compare/1.11.0...1.12.0)
Fix for experience bar visibility and refactoring.

### 1.11.0 (2021-01-22 01:16:19 +0100) ###
(https://github.com/LudiusMaximus/Immersion_ExtraFade/compare/1.10.0...1.11.0)
- Fix for party frames.
- Now showing renown alerts.
- Some code refactoring.

### 1.10.0 (2021-01-17 22:00:01 +0100) ###
(https://github.com/LudiusMaximus/Immersion_ExtraFade/compare/1.9.0...1.10.0)
Properly fading out CompactRaidFrame now.

### 1.9.0 (2020-12-06 01:55:18 +0100) ###
(https://github.com/LudiusMaximus/Immersion_ExtraFade/compare/1.8.0...1.9.0)
Now able to keep alert frames visible during NPC interaction.

### 1.8.0 (2020-11-22 15:07:05 +0100) ###
(https://github.com/LudiusMaximus/Immersion_ExtraFade/compare/1.7...1.8.0)
Changed TOC file to match 9.0.2.

### 1.7 (2020-11-17 20:45:12 +0100) ###
(https://github.com/LudiusMaximus/Immersion_ExtraFade/compare/1.6...1.7)
Now also supporting GW2_UI xp-bar and chat box.

### 1.6 (2020-10-17 00:35:18 +0200) ###
TOC file bump. No more tooltip from faded ChatFrameChannelButton.

### 1.5 (2020-02-26 15:25) ###
Added framerate fade-out during cinematics.

### 1.4 (2020-02-21 13:18) ###
Improved restoring of previous frame alpha and further frame == nil checks.

### 1.3 (2020-02-17 01:42) ###
Always restoring previous alpha of frames after NPC interaction.

### 1.2 (2020-02-15 20:35) ###
Added frame == nil check.

### 1.1 (2020-02-14 02:31) ###
Fixed issue with secured frames and combat lockdown.

### 1.0 (2020-02-09 22:17) ###
