local MER, F, E, L, V, P, G = unpack(select(2, ...))
local LSM = E.Libs.LSM
local module = MER.Modules.Skins
local WS = module.Widgets
local S = E.Skins

local _G = _G
local unpack = unpack

local RaiseFrameLevel = RaiseFrameLevel
local LowerFrameLevel = LowerFrameLevel

function WS:HandleTab(_, tab, noBackdrop, template)
	if noBackdrop then
		return
	end

	if not tab or tab.MERSkinned then
		return
	end

	if not self:IsReady() then
		self:RegisterLazyLoad(tab, function()
			self:HandleTab(nil, tab)
		end)
		return
	end

	if not E.private.mui.skins.enable or not E.private.mui.skins.widgets.tab.enable then
		return
	end

	local db = E.private.mui.skins.widgets.tab

	if db.text.enable then
		local text = tab.text or tab.Text or tab.GetName and tab:GetName() and _G[tab:GetName() .. "Text"]
		if text and text.GetTextColor then
			F.SetFontDB(text, db.text.font)
			tab.MERText = text
		end
	end

	if db.backdrop.enable and (tab.template or tab.backdrop) then
		local parentFrame = tab.backdrop or tab

		-- Create background
		local bg = parentFrame:CreateTexture()
		bg:SetInside(parentFrame, 1, 1)
		bg:SetAlpha(0)
		bg:SetTexture(LSM:Fetch("statusbar", db.backdrop.texture) or E.media.normTex)

		if parentFrame.Center then
			local layer, subLayer = parentFrame.Center:GetDrawLayer()
			subLayer = subLayer and subLayer + 1 or 0
			bg:SetDrawLayer(layer, subLayer)
		end

		F.SetVertexColorDB(bg, db.backdrop.classColor and MER.ClassColor or db.backdrop.color)

		tab.MERAnimation = self.Animation(bg, db.backdrop.animationType, db.backdrop.animationDuration, db.backdrop.alpha)

		self:SecureHookScript(tab, "OnEnter", tab.MERAnimation.onEnter)
		self:SecureHookScript(tab, "OnLeave", tab.MERAnimation.onLeave)
		self:SecureHook(tab, "Disable", tab.MERAnimation.onStatusChange)
		self:SecureHook(tab, "Enable", tab.MERAnimation.onStatusChange)

		-- Avoid the hook is flushed
		self:SecureHook(tab, "SetScript", function(frame, scriptType)
			if scriptType == "OnEnter" then
				self:Unhook(frame, "OnEnter")
				self:SecureHookScript(frame, "OnEnter", tab.MERAnimation.onEnter)
			elseif scriptType == "OnLeave" then
				self:Unhook(frame, "OnLeave")
				self:SecureHookScript(frame, "OnLeave", tab.MERAnimation.onLeave)
			end
		end)
	end

	tab.MERSkinned = true
end

do
	S.Ace3_TabSetSelected_Changed = S.Ace3_TabSetSelected
	function S.Ace3_TabSetSelected(tab, selected)
		if not tab or not tab.backdrop then
			return
		end

		if not E.private.mui.skins.enable or not E.private.mui.skins.widgets.tab.enable then
			return
		end

		local db = E.private.mui.skins.widgets.tab

		if db.text.enable and tab.MERText then
			local color
			if selected then
				color = db.text.selectedClassColor and module.ClassColor or db.text.selectedColor
			else
				color = db.text.normalClassColor and module.ClassColor or db.text.normalColor
			end
			tab.MERText:SetTextColor(color.r, color.g, color.b)
		end

		if not db.selected.enable then
			S.Ace3_TabSetSelected_Changed(tab, selected)
			return
		end

		local borderColor = db.selected.borderClassColor and module.ClassColor or db.selected.borderColor
		local backdropColor = db.selected.backdropClassColor and module.ClassColor or db.selected.backdropColor
		if selected then
			tab.backdrop.Center:SetTexture(LSM:Fetch("statusbar", db.selected.texture) or E.media.glossTex)
			tab.backdrop:SetBackdropBorderColor(borderColor.r, borderColor.g, borderColor.b, db.selected.borderAlpha)
			tab.backdrop:SetBackdropColor(backdropColor.r, backdropColor.g, backdropColor.b, db.selected.backdropAlpha)

			if not tab.wasRaised then
				RaiseFrameLevel(tab)
				tab.wasRaised = true
			end
		else
			tab.backdrop.Center:SetTexture(E.media.glossTex)
			local r, g, b = unpack(E.media.bordercolor)
			tab.backdrop:SetBackdropBorderColor(r, g, b, 1)
			r, g, b = unpack(E.media.backdropcolor)
			tab.backdrop:SetBackdropColor(r, g, b, 1)

			if tab.wasRaised then
				LowerFrameLevel(tab)
				tab.wasRaised = nil
			end
		end
	end
end

WS:SecureHook(S, "HandleTab")
WS:SecureHook(S, "Ace3_SkinTab", "HandleTab")
