local MER, F, E, L, V, P, G = unpack(select(2, ...))
local module = MER:GetModule('MER_Skins')
if not IsAddOnLoaded("ElvUI_BenikUI") then return; end

local _G = _G

local CreateFrame = CreateFrame

local function LoadSkin()
	if not E.private.mui.skins.addonSkins.enable or not E.private.mui.skins.addonSkins.bui then return; end

	local BuiLeftChatDTPanel = _G.BuiLeftChatDTPanel
	if BuiLeftChatDTPanel then
		BuiLeftChatDTPanel:Styling()
	end

	local BuiMiddleDTPanel = _G.BuiMiddleDTPanel
	if BuiMiddleDTPanel and E.db.benikui.datatexts.middle.backdrop == true then --requires now a reload, otherwise my style is still showing
		BuiMiddleDTPanel:Styling()
	end

	local BuiRightChatDTPanel = _G.BuiRightChatDTPanel
	if BuiRightChatDTPanel then
		BuiRightChatDTPanel:Styling()
	end

	local BuiTaxiButton = _G.BuiTaxiButton
	if BuiTaxiButton then
		BuiTaxiButton:Styling()
	end

	-- Style the datapanel buttons
	local f = CreateFrame("Frame")
	f:RegisterEvent("PLAYER_ENTERING_WORLD")
	f:SetScript("OnEvent", function(self, event)
		if event then
			for i = 1, 4 do
				local button = _G["BuiButton_"..i]
				if button then
					button:Styling()
				end
			end
			f:UnregisterEvent("PLAYER_ENTERING_WORLD")
		end
	end)
end

module:AddCallbackForAddon("ElvUI_BenikUI", LoadSkin)
