local MER, F, E, L, V, P, G = unpack(select(2, ...))
local S = E:GetModule("Skins")

local _G = _G
local ipairs, pairs, type, unpack = ipairs, pairs, type, unpack

local IsAddOnLoaded = IsAddOnLoaded
local hooksecurefunc = hooksecurefunc

local r, g, b = unpack(E["media"].rgbvaluecolor)

local function StatsPane(type)
	_G.CharacterStatsPane[type]:StripTextures()

	if _G.CharacterStatsPane[type] and _G.CharacterStatsPane[type].backdrop then
		_G.CharacterStatsPane[type].backdrop:Hide()
	end
end

local function CharacterStatFrameCategoryTemplate(frame)
	frame:StripTextures()

	local bg = frame.Background
	bg:SetTexture([[Interface\LFGFrame\UI-LFG-SEPARATOR]])
	bg:SetTexCoord(0, 0.6640625, 0, 0.3125)
	bg:ClearAllPoints()
	bg:SetPoint("CENTER", 0, -5)
	bg:SetSize(210, 30)
	bg:SetVertexColor(r, g, b, 1)
end

-- Copied from ElvUI
local function ColorizeStatPane(frame)
	if frame.leftGrad then
		frame.leftGrad:StripTextures()
	end
	if frame.rightGrad then
		frame.rightGrad:StripTextures()
	end

	frame.leftGrad = frame:CreateTexture(nil, "BORDER")
	frame.leftGrad:SetWidth(80)
	frame.leftGrad:SetHeight(frame:GetHeight())
	frame.leftGrad:SetPoint("LEFT", frame, "CENTER")
	frame.leftGrad:SetTexture(E.media.blankTex)
	frame.leftGrad:SetGradientAlpha("Horizontal", r, g, b, 0.75, r, g, b, 0)

	frame.rightGrad = frame:CreateTexture(nil, "BORDER")
	frame.rightGrad:SetWidth(80)
	frame.rightGrad:SetHeight(frame:GetHeight())
	frame.rightGrad:SetPoint("RIGHT", frame, "CENTER")
	frame.rightGrad:SetTexture(E.media.blankTex)
	frame.rightGrad:SetGradientAlpha("Horizontal", r, g, b, 0, r, g, b, 0.75)
end

local function SkinSLEArmory()
	if not IsAddOnLoaded("ElvUI_SLE") then
		return
	end
	local db = E.db.sle.armory

	if not db and db.character.enable then
		return
	end

	if CharacterStatsPane.OffenseCategory then
		CharacterStatsPane.OffenseCategory.Title:SetTextColor(unpack(E.media.rgbvaluecolor))
		StatsPane("OffenseCategory")
		CharacterStatFrameCategoryTemplate(CharacterStatsPane.OffenseCategory)
	end

	if CharacterStatsPane.DefenceCategory then
		CharacterStatsPane.DefenceCategory.Title:SetTextColor(unpack(E.media.rgbvaluecolor))
		StatsPane("DefenceCategory")
		CharacterStatFrameCategoryTemplate(CharacterStatsPane.DefenceCategory)
	end
end

local function LoadSkin()
	if E.private.skins.blizzard.enable ~= true or E.private.skins.blizzard.character ~= true or not E.private.mui.skins.blizzard.character then
		return
	end

	local CharacterStatsPane = _G.CharacterStatsPane

	_G.CharacterModelFrame:DisableDrawLayer("BACKGROUND")
	_G.CharacterModelFrame:DisableDrawLayer("BORDER")
	_G.CharacterModelFrame:DisableDrawLayer("OVERLAY")

	_G.GearManagerDialogPopup:Styling()

	if not IsAddOnLoaded("DejaCharacterStats") then
		CharacterStatsPane.ItemLevelCategory.Title:SetTextColor(unpack(E.media.rgbvaluecolor))
		CharacterStatsPane.AttributesCategory.Title:SetTextColor(unpack(E.media.rgbvaluecolor))
		CharacterStatsPane.EnhancementsCategory.Title:SetTextColor(unpack(E.media.rgbvaluecolor))

		StatsPane("EnhancementsCategory")
		StatsPane("ItemLevelCategory")
		StatsPane("AttributesCategory")

		CharacterStatFrameCategoryTemplate(CharacterStatsPane.ItemLevelCategory)
		CharacterStatFrameCategoryTemplate(CharacterStatsPane.AttributesCategory)
		CharacterStatFrameCategoryTemplate(CharacterStatsPane.EnhancementsCategory)

		CharacterStatsPane.ItemLevelFrame.Background:SetAlpha(0)
		ColorizeStatPane(CharacterStatsPane.ItemLevelFrame)

		E:Delay(0.2, SkinSLEArmory)

		hooksecurefunc("PaperDollFrame_UpdateStats", function()
			for _, Table in ipairs({_G.CharacterStatsPane.statsFramePool:EnumerateActive()}) do
				if type(Table) == "table" then
					for statFrame in pairs(Table) do
						ColorizeStatPane(statFrame)
						if statFrame.Background:IsShown() then
							statFrame.leftGrad:Show()
							statFrame.rightGrad:Show()
						else
							statFrame.leftGrad:Hide()
							statFrame.rightGrad:Hide()
						end
					end
				end
			end
		end)
	end

	-- CharacterFrame Class Texture
	local ClassTexture = _G.ClassTexture
	if not ClassTexture then
		ClassTexture = _G.CharacterFrameInsetRight:CreateTexture(nil, "BORDER")
		ClassTexture:SetPoint("BOTTOM", _G.CharacterFrameInsetRight, "BOTTOM", 0, 40)
		ClassTexture:SetSize(126, 120)
		ClassTexture:SetAlpha(.25)
		ClassTexture:SetTexture("Interface\\AddOns\\ElvUI_MerathilisUI\\Core\\Media\\Textures\\ClassIcons\\CLASS-" .. E.myclass)
		ClassTexture:SetDesaturated(true)
	end
end

S:AddCallback("PaperDollFrame", LoadSkin)
