local _, NSI = ... -- Internal namespace

local encID = 3183
-- /run NSAPI:DebugEncounter(3183)
NSI.EncounterAlertStart[encID] = function(self, id, preview) -- on ENCOUNTER_START
    if not NSRT.EncounterAlerts[encID] then
        NSRT.EncounterAlerts[encID] = {enabled = false}
    end
    local realpull = not id
    id = id or self:DifficultyCheck(14) or 0
    if realpull and id == 16 then
        NSI.NSRTFrame:RegisterEvent("INSTANCE_ENCOUNTER_ENGAGE_UNIT")
    end
    if NSRT.EncounterAlerts[encID].SeedDrop then
        local Alert = self:CreateDefaultAlert("Seed-Drop", "Bar", 1253031, 5, 3, encID)
        Alert.countdown = 3
        Alert.TTS = false
        local timers = {
            [16] = {17.5, 25, 47.5, 55, 77.5, 85}
        }
        self:AddRemindersFromTable(Alert, timers[id])
    end
    if NSRT.EncounterAlerts[encID].enabled and not preview then -- text, Type, spellID, dur, phase, encID
        local Alert = self:CreateDefaultAlert("Memory Game", "Text", nil, 6, 1, encID)
        local timers = {
            [15] = {10, 80, 150},
            [16] = {33, 95, 157},
        }
        if id == 16 then Alert.dur = 4 end -- bit shorter duration to not overlap with glaives
        self:AddRemindersFromTable(Alert, timers[id])

        local Alert = self:CreateDefaultAlert("Glaives", "Text", nil, 6, 1, encID)
        local timers = {
            [15] = {38, 108, 178},
            [16] = {29, 91, 153}
        }
        self:AddRemindersFromTable(Alert, timers[id])

        local Alert = self:CreateDefaultAlert("Interrupts", "Text", nil, 6, 1, encID)
        local timers = {
            [15] = {59, 129},
            [16] = {6.4, 68.4, 130.4}
        }
        self:AddRemindersFromTable(Alert, timers[id])


        local Alert = self:CreateDefaultAlert("Beams", "Text", nil, 5, 1, encID)
        local timers = {
            [16] = {57, 119}
        }
        self:AddRemindersFromTable(Alert, timers[id])

        if UnitGroupRolesAssigned("player") == "TANK" then
            local Alert = self:CreateDefaultAlert("Tank-Hit", "Text", nil, 6, 1, encID)
            Alert.colors = {1, 0, 0, 1}
            Alert.TTS = false
            local timers = {
                [16] = {21.5, 41.5, 61.5, 81.5, 101.5, 121.5, 141.5, 161.5}
            }
            self:AddRemindersFromTable(Alert, timers[id])

            local Alert = self:CreateDefaultAlert("Tank-Hit", "Text", nil, 6, 3, encID)
            Alert.colors = {1, 0, 0, 1}
            Alert.TTS = false
            local timers = {
                [16] = {21.5, 41.5, 61.5, 81.5}
            }
            self:AddRemindersFromTable(Alert, timers[id])

            local Alert = self:CreateDefaultAlert("Tank-Hit", "Text", nil, 6, 4, encID)
            Alert.colors = {1, 0, 0, 1}
            Alert.TTS = false
            local timers = {
                [16] = {41.5, 71.5, 101.5, 131.5, 161.5}
            }
            self:AddRemindersFromTable(Alert, timers[id])
        end

        local Alert = self:CreateDefaultAlert("Beams", "Text", nil, 3, 2, encID) -- Transiton Beams
        Alert.TTS = false
        local timers = {
            [16] = {10.7, 15.7, 20.7, 25.7, 30.7}
        }
        self:AddRemindersFromTable(Alert, timers[id])

        local Alert = self:CreateDefaultAlert("Full Blaze", "Text", nil, 3, 2, encID) -- Everyone Debuff
        Alert.TTS = false
        Alert.colors = {1, 0, 0, 1}
        local timers = {
            [16] = {37.7}
        }
        self:AddRemindersFromTable(Alert, timers[id])

        local Alert = self:CreateDefaultAlert("Soaks", "Text", nil, 7, 3, encID)
        Alert.TTS = false
        if id == 16 then Alert.dur = 6 end
        local timers = {
            [15] = {20, 50, 80},
            [16] = {19, 49, 79}
        }
        self:AddRemindersFromTable(Alert, timers[id])

        local Alert = self:CreateDefaultAlert("Spread", "Text", nil, 5, 3, encID)
        Alert.TTS = false
        local timers = {
            [16] = {26.8, 56.8, 86.8, 105}
        }
        self:AddRemindersFromTable(Alert, timers[id])

        local Alert = self:CreateDefaultAlert("Orbs", "Text", nil, 7, 3, encID)
        if id == 16 then Alert.dur = 5 end
        local timers = {
            [15] = {35.5, 65.5, 95.5},
            [16] = {35.5, 65.5, 95.5}
        }
        self:AddRemindersFromTable(Alert, timers[id])

        local Alert = self:CreateDefaultAlert("Crystal", "Text", nil, 5, 4, encID)
        local timers = {
            [15] = {22, 60, 98}
        }
        self:AddRemindersFromTable(Alert, timers[id])

        local Alert = self:CreateDefaultAlert("Soaks", "Text", nil, 5, 4, encID)
        Alert.text = "Soaks"
        local timers = {
            [15] = {31, 69, 107}
        }
        self:AddRemindersFromTable(Alert, timers[id])

        local Alert = self:CreateDefaultAlert("Blazes", "Text", nil, 5, 5, encID) -- Last Phase Blazes
        local timers = {
            [16] = {12.7, 32.7, 52.7, 72.7}
        }
        self:AddRemindersFromTable(Alert, timers[id])

        local Alert = self:CreateDefaultAlert("Move", "Text", nil, 5, 5, encID) -- Heaven & Hell
        Alert.TTSTimer = 0
        local timers = {
            [16] = {19.8, 39.8, 59.8}
        }
        self:AddRemindersFromTable(Alert, timers[id])
    end
    local side = NSRT.EncounterAlerts[encID].P3Side
    if side and (side == "LEFT" or side == "BOTH") then
        local Alert = self:CreateDefaultAlert("Memory Game", "Text", nil, 5, 4, encID)
        local timers = {
            [16] = {40, 75, 150},
        }
        self:AddRemindersFromTable(Alert, timers[id])

        local Alert = self:CreateDefaultAlert("Soaks", "Text", nil, 5, 4, encID)
        Alert.TTSTimer = 2
        local timers = {
            [16] = {18.2, 90.2, 128.2},
        }
        self:AddRemindersFromTable(Alert, timers[id])

        local Alert = self:CreateDefaultAlert("Soak-Time", "Bar", 1266897, 20, 4, encID)
        Alert.TTS = false
        local timers = {
            [16] = {38.7, 110.7, 148.7},
        }
        self:AddRemindersFromTable(Alert, timers[id])


        local Alert = self:CreateDefaultAlert("Stars", "Text", nil, 5, 4, encID)
        Alert.TTS = false
        local timers = {
            [16] = {20.4, 28.4, 36.4, 44.4, 52.4, 79.4, 87.4, 95.4, 103.4},
        }
        self:AddRemindersFromTable(Alert, timers[id])
    end
    if side and (side == "RIGHT" or side == "BOTH") then
        local Alert = self:CreateDefaultAlert("Memory Game", "Text", nil, 5, 4, encID)
        local timers = {
            [16] = {20, 95, 130},
        }
        self:AddRemindersFromTable(Alert, timers[id])

        local Alert = self:CreateDefaultAlert("Soaks", "Text", nil, 5, 4, encID)
        Alert.TTSTimer = 2
        local timers = {
            [16] = {38, 73, 148},
        }
        self:AddRemindersFromTable(Alert, timers[id])

        local Alert = self:CreateDefaultAlert("Soak-Time", "Bar", 1266897, 20, 4, encID)
        Alert.TTS = false
        local timers = {
            [16] = {58.5, 93.5, 168.5},
        }
        self:AddRemindersFromTable(Alert, timers[id])


        local Alert = self:CreateDefaultAlert("Stars", "Text", nil, 5, 4, encID)
        Alert.TTS = false
        local timers = {
            [16] = {24.2, 32.2, 40.2, 48.2, 75.2, 83.2, 91.2, 99.2, 107.2},
        }
        self:AddRemindersFromTable(Alert, timers[id])
    end
    if side == "LEFT" or side == "RIGHT" or side == "BOTH" then -- Alerts for Both sides
        local Alert = self:CreateDefaultAlert("Stars", "Text", nil, 4, 4, encID) -- final set of stars
        Alert.TTS = false
        local timers = {
            [16] = {130.4, 137.2, 144.4, 150.2, 157.4, 164.2},
        }
        self:AddRemindersFromTable(Alert, timers[id])

        local Alert = self:CreateDefaultAlert("Move", "Text", nil, 5, 4, encID) -- Move is same for both
        Alert.TTSTimer = 0
        local timers = {
            [16] = {65, 120},
        }
        self:AddRemindersFromTable(Alert, timers[id])
    end
    if NSRT.EncounterAlerts[encID] and NSRT.EncounterAlerts[encID].RunesDisplay and (realpull or preview) then

        local isTank = UnitGroupRolesAssigned("player") == "TANK"
        local XOffset = {50, 60, 0, -60, -50}
        local YOffset = {50, -25, -70, -25, 50}
        local function DisplayRune(pos, text, isMythic)
            if not isMythic then
                pos = 1
                for i=2, 5 do
                    if self.LuraRunesCompleted[i-1] then
                        pos = i
                    else
                        break
                    end
                end
                self.LuraRunesCompleted[pos] = true
            end

            if not self.LuraRunesDisplay[pos] then
                self.LuraRunesDisplay[pos] = self.LuraRunesFrame:CreateFontString(nil, "OVERLAY")
                self.LuraRunesDisplay[pos]:SetFont("Fonts\\FRIZQT__.TTF", 15)
                self.LuraRunesDisplay[pos]:SetTextColor(1, 1, 1)

                self.LuraRunesNumbers[pos] = self.LuraRunesFrame:CreateFontString(nil, "OVERLAY")
                self.LuraRunesNumbers[pos]:SetFont(self.LSM:Fetch("font", NSRT.Settings.GlobalFont), 25, "OUTLINE")
                self.LuraRunesNumbers[pos]:SetTextColor(1, 1, 1)
                self.LuraRunesNumbers[pos]:SetShadowColor(0, 0, 0, 1)
            end
            self.LuraRunesDisplay[pos]:ClearAllPoints()
            self.LuraRunesNumbers[pos]:ClearAllPoints()
            if self.Phase == 4 then
                self.LuraRunesDisplay[pos]:SetPoint("LEFT", self.LuraRunesFrame, "LEFT", (pos-1)*60, 0)
                self.LuraRunesNumbers[pos]:SetPoint("LEFT", self.LuraRunesFrame, "LEFT", (pos-1)*60+22, 30)
            else
                local posX = isTank and XOffset[pos]*-1 or XOffset[pos]
                local posY = isTank and YOffset[pos]*-1 or YOffset[pos]
                self.LuraRunesDisplay[pos]:SetPoint("CENTER", self.LuraRunesFrame, "CENTER", posX, posY)
                self.LuraRunesNumbers[pos]:SetPoint("CENTER", self.LuraRunesFrame, "CENTER", posX, posY+30)
            end
            self.LuraRunesDisplay[pos]:SetFormattedText("|T%s:48:48|t", text)
            self.LuraRunesDisplay[pos]:Show()

            local number = pos
            self.LuraRunesNumbers[pos]:SetText(number)
            self.LuraRunesNumbers[pos]:Show()
        end

        local function HideAllRunes()
            for i=1, 5 do
                if self.LuraRunesDisplay[i] then
                    self.LuraRunesDisplay[i]:Hide()
                end
                if self.LuraRunesNumbers[i] then
                    self.LuraRunesNumbers[i]:Hide()
                end
            end
            self.LuraRunesCompleted = {}
            if self.Phase ~= 4 then
                self.LuraRunesFrame:UnregisterEvent("CHAT_MSG_RAID")
                self.LuraRunesFrame:UnregisterEvent("CHAT_MSG_RAID_LEADER")
            end
            self.LuraRunesFrame:Hide()
        end

        if not self.LuraRunesFrame then
            self.LuraRunesFrame = CreateFrame("Frame", "nil", self.NSRTFrame, "BackdropTemplate")
        end
        self.LuraRunesFrame:SetScript("OnEvent", function(_, e, msg)
            if e == "CHAT_MSG_RAID" then
                self.LuraRunesFrame:Show()
                if self.HideTimer then
                    self.HideTimer:Cancel()
                end
                local hideduration = self.Phase == 4 and 13 or 15
                self.HideTimer = C_Timer.NewTimer(hideduration, function()
                    HideAllRunes()
                end)

                if id ~= 16 or self.Phase == 4 then DisplayRune(pos, msg, false) return end
                local pos = 2
                if self.LuraRunesCompleted[pos] then pos = 3 end
                if self.LuraRunesCompleted[pos] then pos = 5 end
                self.LuraRunesCompleted[pos] = true
                DisplayRune(pos, msg, true)
            elseif e == "CHAT_MSG_RAID_LEADER" then
                self.LuraRunesFrame:Show()
                if self.HideTimer then
                    self.HideTimer:Cancel()
                end
                local hideduration = self.Phase == 4 and 13 or 15
                self.HideTimer = C_Timer.NewTimer(hideduration, function()
                    HideAllRunes()
                end)

                if id ~= 16 or self.Phase == 4 then DisplayRune(pos, msg, false) return end
                local pos = 1
                if self.LuraRunesCompleted[pos] then pos = 4 end
                self.LuraRunesCompleted[pos] = true
                DisplayRune(pos, msg, true)
            end
        end)
        self.LuraRunesFrame:ClearAllPoints()
        self.LuraRunesFrame:SetPoint(NSRT.EncounterAlerts[encID].LuraDisplayAnchor or "TOPLEFT", self.NSRTFrame, NSRT.EncounterAlerts[encID].LuraDisplayRelativePoint or "TOPLEFT", NSRT.EncounterAlerts[encID].LuraDisplayOffsetX or 500, NSRT.EncounterAlerts[encID].LuraDisplayOffsetY or -300)
        self.LuraRunesFrame:SetBackdrop({bgFile = [[Interface\Buttons\WHITE8X8]], edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1})
        self.LuraRunesFrame:SetBackdropColor(unpack(NSRT.EncounterAlerts[encID].LuraDisplayColor or {0.5, 0.5, 0.5, 0.9}))
        self.LuraRunesFrame:SetBackdropBorderColor(unpack(NSRT.EncounterAlerts[encID].LuraDisplayColor or {0.5, 0.5, 0.5, 0.9}))
        self.LuraRunesFrame:SetWidth(200)
        self.LuraRunesFrame:SetHeight(200)

        self.LuraRunesCompleted = {}

        self.LuraRunesDisplay = self.LuraRunesDisplay or {}
        self.LuraRunesNumbers = self.LuraRunesNumbers or {}
        self.AlertTimers = self.AlertTimers or {}
        if preview then
            local iconIDs = {"134635", "340528", "351033", "7242384", "236903"}
            for i=1, 5 do
                DisplayRune(i, iconIDs[i], false)
            end
        end
        local timers = {
            [14] = {10, 80, 150},
            [15] = {10, 80, 150},
            [16] = {33, 95, 157},
        }
        self.LuraRuneTimers = {}
        if preview then self.LuraRunesFrame:Show() return end
        for i, time in ipairs(timers[id] or {}) do -- enable event register 2s before each memory game. then disable it again later
            self.LuraRuneTimers[i] = C_Timer.NewTimer(time-2, function()
                self.LuraRunesFrame:RegisterEvent("CHAT_MSG_RAID")
                self.LuraRunesFrame:RegisterEvent("CHAT_MSG_RAID_LEADER")
            end)
        end
        self.LuraRunesFrame:Hide()

        self.AlertTimers[1] = C_Timer.NewTimer(70, function()
            if not self.AlertTimers then return end
            HideAllRunes()
            self.AlertTimers[1] = nil
            self.LuraRunesCompleted = {}
        end)
        self.AlertTimers[2] = C_Timer.NewTimer(140, function()
            if not self.AlertTimers then return end
            HideAllRunes()
            self.AlertTimers[2] = nil
            self.LuraRunesCompleted = {}
        end)
    end
end

NSI.EncounterAlertStop[encID] = function(self, Alertcall) -- on ENCOUNTER_END
    if self.LuraRunesFrame and not Alertcall then
        self.LuraRunesFrame:UnregisterAllEvents()
        self.LuraRunesFrame:Hide()
        for i=1, 5 do
            if self.LuraRunesDisplay[i] then
                self.LuraRunesDisplay[i]:Hide()
            end
            if self.LuraRunesNumbers[i] then
                self.LuraRunesNumbers[i]:Hide()
            end
        end
        self.LuraRunesCompleted = {}
        if self.AlertTimers then
            for i, v in ipairs(self.AlertTimers) do
                if v and v.Cancel then
                    v:Cancel()
                end
            end
            self.AlertTimers = nil
        end
        if self.LuraRuneTimers then
            for i, v in ipairs(self.LuraRuneTimers) do
                if v and v.Cancel then
                    v:Cancel()
                end
            end
            self.LuraRuneTimers = nil
        end
        NSI.NSRTFrame:UnregisterEvent("INSTANCE_ENCOUNTER_ENGAGE_UNIT")
    end
end

local detectedDurations = {
    [15] = {
        {time = 45, phase = function(num) return 2 end},
        {time = 97, phase = function(num) return 3 end},
        {time = 180, phase = function(num) return 4 end},
    },
    [16] = {
        {time = 45, phase = function(num) return 2 end},
        {time = 97, phase = function(num) return 3 end},
        {time = 180, phase = function(num) return 4 end},
    },
}

NSI.DetectPhaseChange[encID] = function(self, e, info)
    local now = GetTime()
    if e == "INSTANCE_ENCOUNTER_ENGAGE_UNIT" and self.Phase == 4 then
        if (not self.PhaseSwapTime) or (not (now > self.PhaseSwapTime+20)) then return end
        if not UnitExists("boss2") then
            self.Phase = 5
            self:StartReminders(self.Phase)
            self.PhaseSwapTime = GetTime()
        end
        return
    end
    -- not checking REMOVED event by default but may be needed for some encounters
    if e == "ENCOUNTER_TIMELINE_EVENT_REMOVED" or (not info) or (not self.PhaseSwapTime) or (not (now > self.PhaseSwapTime+5)) or (not self.EncounterID) or (not self.Phase) then return end
    local difficultyID = select(3, GetInstanceInfo()) or 0
    if (not difficultyID) or (not detectedDurations[difficultyID]) then return end
    local phaseinfo = detectedDurations[difficultyID][self.Phase]
    if phaseinfo and ApproximatelyEqual(info.duration, phaseinfo.time, 0.2) then
        local newphase = phaseinfo.phase(self.Phase)
        if newphase > self.Phase then
            self.Phase = newphase
            self:StartReminders(self.Phase)
            self.PhaseSwapTime = now
            if self.Phase == 4 and difficultyID == 16 then
                if self.LuraRunesFrame then
                    self.LuraRunesFrame:SetWidth(300)
                    self.LuraRunesFrame:SetHeight(60)
                    self.LuraRunesFrame:RegisterEvent("CHAT_MSG_RAID")
                    self.LuraRunesFrame:RegisterEvent("CHAT_MSG_RAID_LEADER")
                end
                local timers = {20, 40, 75, 95, 130, 150}
                if self.LuraRuneTimers then
                    for i, v in ipairs(self.LuraRuneTimers) do
                        if v and v.Cancel then
                            v:Cancel()
                        end
                    end
                end
                self.LuraRuneTimers = {}
                for i, time in ipairs(timers) do -- remove previous display 2s before memory game
                    self.LuraRuneTimers[i] = C_Timer.NewTimer(time-2, function()
                        for num=1, 5 do
                            if self.LuraRunesDisplay[num] then
                                self.LuraRunesDisplay[num]:Hide()
                            end
                            if self.LuraRunesNumbers[num] then
                                self.LuraRunesNumbers[num]:Hide()
                            end
                        end
                        self.LuraRunesCompleted = {}
                        self.LuraRunesFrame:Hide()
                    end)
                end
                return
            end
            if self.Phase ~= 2 and self.Phase ~= 5 then return end
            if self.LuraRunesFrame then
                self.LuraRunesFrame:UnregisterAllEvents()
                self.LuraRunesFrame:Hide()
            end
        end
    end
end