# DBM - Dungeons, Delves, & Events

## [r194](https://github.com/DeadlyBossMods/DBM-Dungeons/tree/r194) (2025-03-17)
[Full Changelog](https://github.com/DeadlyBossMods/DBM-Dungeons/compare/r193...r194) [Previous Releases](https://github.com/DeadlyBossMods/DBM-Dungeons/releases)

- Fix and close https://github.com/DeadlyBossMods/DBM-Dungeons/issues/453  
- Fix and close https://github.com/DeadlyBossMods/DBM-Dungeons/issues/444  
- Fix and close https://github.com/DeadlyBossMods/DBM-Dungeons/issues/443  
- Fix and close https://github.com/DeadlyBossMods/DBM-Dungeons/issues/451  
- Fix and close https://github.com/DeadlyBossMods/DBM-Dungeons/issues/452  
- Fix and close https://github.com/DeadlyBossMods/DBM-Dungeons/issues/441  
- Add stop casting alert. Closes https://github.com/DeadlyBossMods/DBM-Dungeons/issues/449  
- Fix and close https://github.com/DeadlyBossMods/DBM-Dungeons/issues/448  
- Fix and close https://github.com/DeadlyBossMods/DBM-Dungeons/issues/442  
- Fix and close https://github.com/DeadlyBossMods/DBM-Dungeons/issues/446  
- Fix and close https://github.com/DeadlyBossMods/DBM-Dungeons/issues/447  
- fix and close https://github.com/DeadlyBossMods/DBM-Dungeons/issues/450  
- Add Maklin Drillstab abilities  
- Delves Update:  
     - Fix a few misc timer issues  
     - Fix some timers starting on non engaged units  
- Scrap adds timer in machine scenario. it doesn't matter much in "hard" mode which is waht everyone does now  
