local _, NSI = ... -- Internal namespace

local encID = 3182
-- /run NSAPI:DebugEncounter(3182)

NSI.EncounterAlertStart[encID] = function(self, id) -- on ENCOUNTER_START
    if not NSRT.EncounterAlerts[encID] then
        NSRT.EncounterAlerts[encID] = {enabled = false}
    end
    if NSRT.EncounterAlerts[encID].enabled then -- text, Type, spellID, dur, phase, encID
        id = id or self:DifficultyCheck(14) or 0
        local timers = {
            [15] = 6.6,
            [16] = 6.6,
        }
        for phase=2, 3 do
            local Alert = self:CreateDefaultAlert("Gateway", "Bar", 311699, timers[id], phase, encID)
            Alert.time = 6.6
            Alert.TTSTimer = 4
            self:AddToReminder(Alert)

            local timers = {
                [15] = {12.2, 16.2, 20.2, 24.2, 28.2, 32.2, 36.2, 40.2},
                [16] = {11.7, 15.2, 18.7, 22.2, 25.7, 29.2, 32.7, 36.2, 39.7},
            }
            if id == 16 then Alert.dur = 3.5 end
            local Alert = self:CreateDefaultAlert("Next Hit", "Bar", 1242792, 4, phase, encID)
            Alert.TTS = false
            self:AddRemindersFromTable(Alert, timers[id])
        end
        for phase = 1, 2 do
            local timers = {
                [16] ={
                    {18.8, 68.8},
                    {60.6, 110.6, 160.6},
                }
            }
            local Alert = self:CreateDefaultAlert("Soaks", "Text", nil, 8, phase, encID)
            Alert.TTS = false
            self:AddRemindersFromTable(Alert, timers[id] and timers[id][phase])

            local timers = {
                [16] = {
                    {27.4, 37.4, 47.4, 77.4, 87.4, 97.4},
                    {69.2, 79.2, 89.2, 119.2, 129.2, 139.2, 169.2},
                }
            }
            local Alert = self:CreateDefaultAlert("Quills", "Text", nil, 6, phase, encID)
            Alert.TTS = false
            self:AddRemindersFromTable(Alert, timers[id] and timers[id][phase])
        end
    end
end

local detectedDurations = { -- Death Drop
    [14] = {
        {time = 6, phase = function(num) return num+1 end},
    },
    [15] = {
        {time = 6, phase = function(num) return num+1 end},
    },
    [16] = {
        {time = 6, phase = function(num) return num+1 end},
    },
}

NSI.DetectPhaseChange[encID] = function(self, e, info)
    local now = GetTime()
    -- not checking REMOVED event by default but may be needed for some encounters
    if e == "ENCOUNTER_TIMELINE_EVENT_REMOVED" or (not info) or (not self.PhaseSwapTime) or (not (now > self.PhaseSwapTime+5)) or (not self.EncounterID) or (not self.Phase) then return end
    local difficultyID = select(3, GetInstanceInfo()) or 0
    if not difficultyID or not detectedDurations[difficultyID] then return end
    table.insert(self.Timelines, now)
    for _, phaseinfo in ipairs(detectedDurations[difficultyID]) do
        if info.duration == phaseinfo.time then
            local count = 0
            for i, v in ipairs(self.Timelines) do
                if now < v+0.1 then
                    count = count+1
                end
            end
            local newphase = phaseinfo.phase(self.Phase)
            if newphase > self.Phase and count <= 1 then
                self.Phase = newphase
                self:StartReminders(self.Phase)
                self.PhaseSwapTime = now
                break
            end
        end
    end
end