---@class addonTablePlatynator
local addonTable = select(2, ...)

addonTable.Display.Utilities = {}

function addonTable.Display.Utilities.IsNeutralUnit(unit)
  if UnitSelectionType then
    return UnitSelectionType(unit) == 2
  else
    return UnitReaction(unit, "player") == 4
  end
end

function addonTable.Display.Utilities.IsUnfriendlyUnit(unit)
  if UnitSelectionType then
    return UnitSelectionType(unit) == 1
  else
    return UnitReaction(unit, "player") == 3
  end
end

function addonTable.Display.Utilities.IsTappedUnit(unit)
  return not UnitPlayerControlled(unit) and UnitIsTapDenied(unit)
end

function addonTable.Display.Utilities.GetUnitDifficulty(unit)
  if addonTable.Constants.IsRetail then
    local rawDifficulty = C_PlayerInfo.GetContentDifficultyCreatureForPlayer(unit)
    if rawDifficulty == Enum.RelativeContentDifficulty.Trivial then
      return  "trivial"
    elseif rawDifficulty == Enum.RelativeContentDifficulty.Easy then
      return "standard"
    elseif rawDifficulty == Enum.RelativeContentDifficulty.Fair then
      return "difficult"
    elseif rawDifficulty == Enum.RelativeContentDifficulty.Difficult then
      return "verydifficult"
    elseif rawDifficulty == Enum.RelativeContentDifficulty.Impossible then
      return "impossible"
    else
      return "difficult"
    end
  else
    local levelDiff = UnitLevel(unit) - UnitEffectiveLevel("player");
    if levelDiff >= 5 then
      return "impossible"
    elseif levelDiff >= 3 then
      return "verydifficult"
    elseif levelDiff >= -2 then
      return "difficult"
    elseif -levelDiff <= GetQuestGreenRange() then
      return "standard"
    else
      return  "trivial"
    end
  end
end

function addonTable.Display.Utilities.ConvertColor(color)
  return CreateColor(color.r, color.g, color.b, color.a)
end
