Done:

Fix bugs with the Musical Tablet - done

Return Spell - Teleport to wherever you last set your Spawn to, set by using the spell once on a bed or respawn anchor. Unset spawn by removing the bed or anchor, then allows you to set it again. Has a rather long warmup and you cannot move for it to activate. - Done

 --- Alter current Spell Startup particles for teleporting to a Return Point. Make 'em cool.

Magnetize - Teleport nearby items to user (in about a 10-12 block radius) - Done

Add a way to just play notes on the Runic Circle like an instrument - Done

Darkvision should have usable items that extend the duration - Done

Tiered Runic Tablets [done] / Tablets of Memory [done]

Necrosculker Boss

Tiered Runic Tablets / Memory Tablets - Done
Either improved Cast Time, improved Cooldown Time, or access to more spells. Could also be a combination of the three.
Ideas:
    [Runic Tablet] Cobalt (basic) -> Enriched (enhanced) -> Soulbound (advanced) -> Master (perfected)
    [Tablet of Memory] Electrum (basic) -> Enhanced (enhanced) -> Superior (advanced) -> Immaculate (perfected)


To Work On Next:

The Halundfell Dimension - Where Magic Once Flowed
 - Contains a questline that allows players to renew the magic in the world (per player, only those who have completed the questline can use spells in the dimension)
 - Contains a boss that must be summoned using magic, and a boss that acts as the final climax for the quest

[previously Harpsong Sycophant]
Sunsong Sycophant should be next boss, maybe consider a drop that allows for Multicasting (but only for like 2 or 3 spells at a time) "Thousandth Strand?"

Change reduced Cooldown Time on each upgraded Runic Tablet to apply its cooldown change to when RunicSpellStart tag is on players, will make it so that it won't update until after the spell's altered cooldown time is applied

Necrosculker Boss Fight:
    Rather than being a beat-down on a damage sponge, it could be a survival challenge where the boss tries to weaken your mind so that it can use the Takeover spell on you and make you into one of its minions. It uses some bullet-hell aspects of showing an area of attack, and then attacking there, mixed with some aspects of a normal boss like summoning its own minions to fight you and try to push you toward where the boss will hit. Can use boss bars to show time remaining until the boss is out of steam and for the amount of mental fortitude you have remaining before Takeover works on you.
    The Takeover, Tendril Wave, and Blind Spells should be some of the rewards for successfully surviving and beating this boss!

Solidify (?) Spell - Turn Lava / Water to Obsidian / Stone depending on what item is in offhand
Liquidate (?) Spell - Turn Ice / Stone or Obsidian to Water / Lava depending on what item is in offhand


Jukebox automation - dropper drops stick, disc is ejected
Necrosculker fixes - more obvious indicators of lasers, changing directions, slower/faster - done
                     fix where players can jump up on pillars to avoid the lasers or the tendrils when enraged (maybe another laser higher up, or teleporting the player downward) - done
                     Fix for the Sculk Catalyst triggering with the Tendrils
                     Make Totem of Undying give resistance so lasers don't hit through them - done


Siphon Enchant - Take an enchantment off of an item in the user's offhand (not a book) and apply it to a single book in a glow item frame nearby (unless the book already has an enchantment)

Finish Chain Mine Spell


Add more Soul Foci to Soul Steal Spell

Implement more Advancements

Time Flux Spell (grows more powerful the longer you wait between casts)

Armor Trim / Material Abilities (?)

|=============VVVVVVV===============|
|>>>>>>>>>>>> Balance <<<<<<<<<<<<<<|
|=============^^^^^^^===============|





To Do:

All current planned spells



Maybe:
Spell Rewards:
Track stats and other things to give access to spells upon reaching a milestone. For instance, jumping 20 times gives Leap (maybe not exactly like this, but that's just the idea)

A boss?
Ideas:
Necrosculker - Done
Paladin of Catastrophe - 
Sunsong Sycophant - 
They Who Silence - Slevun and Solrum
Mad Chef - Delilah
The Enforcer / The Sentinel - 
The Stoneshifter - Geth' Renn
 - The Casting King -
       Incanacni     





Paramount Spells?
AND / OR
Tier-Up Spells?
Like upgradeable versions of current spells or new and unique tiered spells that are, themselves, upgraded over time with materials

Spell Towers?
Can be placed and modified to run a single spell facing certain directions / at nearby entities / at nearby player(s) / at the tower itself
Spell would be set by placing a Tablet of Memory in the tower set to the desired Spell, with additional options and things available depending on the Spell selected