
[common]
	#If set to true contents will be saved directly to item NBTs to avoid wipes when using mohist.
	mohistWorkaround = false
	#If set to true loading and saving from/to infinite binder files will be logged.
	logInfiniteBinders = false
	#Link to the db.json of the used cards and sets database.
	dbSourceUrl = "https://raw.githubusercontent.com/CAS-ual-TY/YDM2-DB/master/db.json"

	[common.commandCooldowns]
		#If set to true cooldown will only tick down while a player is on the server, if set to false then cooldown will tick down even if a player is not on the server.
		mustBeOnServer = false
		#Cooldown (in ticks; 1 second = 20 ticks) given to a player that drew a duel
		#Range: 0 ~ 12096000
		drawCooldown = 600
		#Cooldown (in ticks; 1 second = 20 ticks) given to a player that lost a duel
		#Range: 0 ~ 12096000
		loserCooldown = 600
		#Cooldown (in ticks; 1 second = 20 ticks) given to a player that won a duel
		#Range: 0 ~ 12096000
		winnerCooldown = 600

	[common.defeatCommands]
		#%winner% is on cooldown, and %loser% is not on cooldown.
		loserOffCD = ["say %winner% won a duel against %loser%!"]
		#Both %winner% and %loser% are not on cooldown.
		bothOffCD = ["say %winner% won a duel against %loser%!"]
		#Both %winner% and %loser% are on cooldown.
		bothOnCD = ["say %winner% won a duel against %loser%!"]
		#%winner% is not on cooldown, and %loser% is on cooldown.
		winnerOffCD = ["say %winner% won a duel against %loser%!"]

	[common.drawCommands]
		#%player1% is not on cooldown, and %player2% is on cooldown.
		player1OffCD = ["say %player1% and %player2% drew a duel!"]
		#%player1% is on cooldown, and %player2% is not on cooldown.
		player2OffCD = ["say %player1% and %player2% drew a duel!"]
		#Both %player1% and %player2% are not on cooldown.
		bothOffCD = ["say %player1% and %player2% drew a duel!"]
		#Both %player1% and %player2% are on cooldown.
		bothOnCD = ["say %player1% and %player2% drew a duel!"]

