local inserted1, inserted2, inserted3 = false, false, false
--Try to use unique function names so diff user packs don't overwrite eachother, Generally I just use MP, VP, DF + Unique Addon Name
--Function names are defined in TOC. A pack does not need to contain all 3 sound types. You are welcome to make just specific ones, just make sure TOC is correct
function DBMVPSoundEventsPack()--Register Victory sounds to DBM.Victory table
	if inserted then return end
	tinsert(DBM.Victory, {text = "Zelda OoT: Chest",	value = "Interface\\AddOns\\DBM-SoundEventsPack\\Victory\\Chest_Opening_and_Getting_Item.ogg"})
	tinsert(DBM.Victory, {text = "Gooshers: win",	value = "Interface\\AddOns\\DBM-SoundEventsPack\\Victory\\goosherswin.ogg"})
	tinsert(DBM.Victory, {text = "Sonic: Stage Cleared",	value = "Interface\\AddOns\\DBM-SoundEventsPack\\Victory\\sonic.ogg"})
	tinsert(DBM.Victory, {text = "FF: Fanfare",	value = "Interface\\AddOns\\DBM-SoundEventsPack\\Victory\\Victory_FinalFantasy.ogg"})
	tinsert(DBM.Victory, {text = "FF: Fanfare Long",	value = "Interface\\AddOns\\DBM-SoundEventsPack\\Victory\\Victory_FinalFantasyLong.ogg"})
	tinsert(DBM.Victory, {text = "FF: Fanfare Classic",	value = "Interface\\AddOns\\DBM-SoundEventsPack\\Victory\\Victory_FinalFantasyClassic.ogg"})
	tinsert(DBM.Victory, {text = "SMB: Stage Clear",	value = "Interface\\AddOns\\DBM-SoundEventsPack\\Victory\\Victory_SuperMarioBros.ogg"})
	tinsert(DBM.Victory, {text = "SMB: Stage Clear 2",	value = "Interface\\AddOns\\DBM-SoundEventsPack\\Victory\\Victory_SuperMarioBrosDungeon.ogg"})
	tinsert(DBM.Victory, {text = "SMB3: Stage Clear",	value = "Interface\\AddOns\\DBM-SoundEventsPack\\Victory\\Victory_SuperMarioBros3.ogg"})
	tinsert(DBM.Victory, {text = "SMRPG: Victory",	value = "Interface\\AddOns\\DBM-SoundEventsPack\\Victory\\Victory_SuperMarioRPG.ogg"})
	tinsert(DBM.Victory, {text = "SMW: Victory",	value = "Interface\\AddOns\\DBM-SoundEventsPack\\Victory\\Victory_SuperMarioWorld.ogg"})
	inserted1 = true
end
function DBMDPSoundEventsPack()--Register Defeat sounds to DBM.Defeat Table
	if inserted then return end
	tinsert(DBM.Defeat, {text = "Alex Death",	value = "Interface\\AddOns\\DBM-SoundEventsPack\\Defeat\\alexdeath.ogg"})
	tinsert(DBM.Defeat, {text = "Death 1",	value = "Interface\\AddOns\\DBM-SoundEventsPack\\Defeat\\death1.ogg"})
	tinsert(DBM.Defeat, {text = "Death 2",	value = "Interface\\AddOns\\DBM-SoundEventsPack\\Defeat\\death2.ogg"})
	tinsert(DBM.Defeat, {text = "Drama",	value = "Interface\\AddOns\\DBM-SoundEventsPack\\Defeat\\drama.ogg"})
	tinsert(DBM.Defeat, {text = "Etpm",	value = "Interface\\AddOns\\DBM-SoundEventsPack\\Defeat\\etpm.ogg"})
	tinsert(DBM.Defeat, {text = "Gooshers: fail",	value = "Interface\\AddOns\\DBM-SoundEventsPack\\Defeat\\gooshersfail.ogg"})
	tinsert(DBM.Defeat, {text = "IOUS",	value = "Interface\\AddOns\\DBM-SoundEventsPack\\Defeat\\IOUS.ogg"})
	tinsert(DBM.Defeat, {text = "Keyboard Cat",	value = "Interface\\AddOns\\DBM-SoundEventsPack\\Defeat\\KeyboardCat.ogg"})
	tinsert(DBM.Defeat, {text = "SMB: Death",	value = "Interface\\AddOns\\DBM-SoundEventsPack\\Defeat\\mariodie.ogg"})
	tinsert(DBM.Defeat, {text = "SMB3: Death",	value = "Interface\\AddOns\\DBM-SoundEventsPack\\Defeat\\mariodie2.ogg"})
	tinsert(DBM.Defeat, {text = "SMW: Game Over",	value = "Interface\\AddOns\\DBM-SoundEventsPack\\Defeat\\SuperMarioWorld.ogg"})
	tinsert(DBM.Defeat, {text = "Oh No",	value = "Interface\\AddOns\\DBM-SoundEventsPack\\Defeat\\ohno.ogg"})
	tinsert(DBM.Defeat, {text = "PacMan: Death",	value = "Interface\\AddOns\\DBM-SoundEventsPack\\Defeat\\pacmandie.ogg"})
	tinsert(DBM.Defeat, {text = "Price Is Right",	value = "Interface\\AddOns\\DBM-SoundEventsPack\\Defeat\\PriceIsRight.ogg"})
	tinsert(DBM.Defeat, {text = "Sonic: Game Over",	value = "Interface\\AddOns\\DBM-SoundEventsPack\\Defeat\\sonic.ogg"})
	tinsert(DBM.Defeat, {text = "Whoa",	value = "Interface\\AddOns\\DBM-SoundEventsPack\\Defeat\\whoa.ogg"})
	tinsert(DBM.Defeat, {text = "Whoops",	value = "Interface\\AddOns\\DBM-SoundEventsPack\\Defeat\\whoops.ogg"})
	tinsert(DBM.Defeat, {text = "Link: Death",	value = "Interface\\AddOns\\DBM-SoundEventsPack\\Defeat\\zelda.ogg"})
	inserted2 = true
end
function DBMMPSoundEventsPack()--Register Music to DBM.Music Table
	if inserted then return end
	tinsert(DBM.Music, {text = "FFVII: Boss Battle",	value = "Interface\\AddOns\\DBM-SoundEventsPack\\Music\\Music_FinalFantasy.mp3"})
	tinsert(DBM.Music, {text = "FFX: Boss Battle",	value = "Interface\\AddOns\\DBM-SoundEventsPack\\Music\\Music_FinalFantasyX.mp3"})
	tinsert(DBM.Music, {text = "SMB: Stage",	value = "Interface\\AddOns\\DBM-SoundEventsPack\\Music\\Music_SuperMarioBros.mp3"})
	tinsert(DBM.Music, {text = "SMB3: Stage",	value = "Interface\\AddOns\\DBM-SoundEventsPack\\Music\\Music_SuperMarioBros3.mp3"})
	tinsert(DBM.Music, {text = "SMRPG: Boss Battle",	value = "Interface\\AddOns\\DBM-SoundEventsPack\\Music\\Music_SuperMarioRPG_Boss.mp3"})
	tinsert(DBM.Music, {text = "SMW: Stage",	value = "Interface\\AddOns\\DBM-SoundEventsPack\\Music\\Music_SuperMarioWorld.mp3"})
	tinsert(DBM.Music, {text = "Super Metroid: Ridley",	value = "Interface\\AddOns\\DBM-SoundEventsPack\\Music\\Music_SuperMetroidRidley.mp3"})
	tinsert(DBM.Music, {text = "WingCommander",	value = "Interface\\AddOns\\DBM-SoundEventsPack\\Music\\Music_WingCommander.mp3"})
	tinsert(DBM.Music, {text = "Blakbyrd",	value = "Interface\\AddOns\\DBM-SoundEventsPack\\Music\\Blackbyrd.mp3"})
	inserted3 = true
end
