------------------------
-- Combo Point Widget --
------------------------
local path = "Interface\\AddOns\\TidyPlates_ThreatPlates\\Widgets\\ComboPointWidget\\"
local COMBO_ART = { "1", "2", "3", "4", "5", }

local WidgetList = {}

-- Update Graphics
local function UpdateWidgetFrame(frame)
		local points 
		if UnitExists("target") then points = GetComboPoints("player", "target") end
		if points and points > 0 and TidyPlatesThreat.db.profile.comboWidget.ON then 
			frame.Icon:SetTexture(path..COMBO_ART[points]) 
			frame:Show()
		else frame:_Hide() end	
end

-- Context
local function UpdateWidgetContext(frame, unit)
	local guid = unit.guid
	frame.guid = guid
	
	-- Add to Widget List
	if guid then
		WidgetList[guid] = frame
	end
	
	-- Update Widget
	if UnitGUID("target") == guid then 
		UpdateWidgetFrame(frame) 
	else
		frame:_Hide()
	end
end

local function ClearWidgetContext(frame)
	local guid = frame.guid
	if guid then
		WidgetList[guid] = nil
		frame.guid = nil
	end
end

-- Watcher Frame
local WatcherFrame = CreateFrame("Frame", nil, WorldFrame )
local isEnabled = false
WatcherFrame:RegisterEvent("UNIT_COMBO_POINTS")

local function WatcherFrameHandler(frame, event, unitid)
		local guid = UnitGUID("target")
		if guid then 
			local widget = WidgetList[guid]
			if widget then UpdateWidgetFrame(widget) end				-- To update all, use: for guid, widget in pairs(WidgetList) do UpdateWidgetFrame(widget) end
		end
end

local function EnableWatcherFrame(arg)
	if arg then 
		WatcherFrame:SetScript("OnEvent", WatcherFrameHandler); isEnabled = true
	else WatcherFrame:SetScript("OnEvent", nil); isEnabled = false end
end

-- Widget Creation
local function CreateWidgetFrame(parent)
	-- Required Widget Code
	local frame = CreateFrame("Frame", nil, parent)
	frame:Hide()
	
	-- Custom Code
	frame:SetHeight(64)
	frame:SetWidth(64)
	frame.Icon = frame:CreateTexture(nil, "OVERLAY")
	frame.Icon:SetAllPoints(frame)
	-- End Custom Code
	
	-- Required Widget Code
	frame.UpdateContext = UpdateWidgetContext
	frame.Update = UpdateWidgetContext
	frame._Hide = frame.Hide
	frame.Hide = function() ClearWidgetContext(frame); frame:_Hide() end
	if not isEnabled then EnableWatcherFrame(true) end
	return frame
end

ThreatPlatesWidgets.CreateComboPointWidget = CreateWidgetFrame
