local mod	= DBM:NewMod(131, "DBM-Party-Cataclysm", 3, 71)
local L		= mod:GetLocalizedStrings()

mod.statTypes = "normal,heroic,timewalker"

mod:SetRevision("20240521083506")
mod:SetCreatureID(39625)
mod:SetEncounterID(1051)

mod:RegisterCombat("combat")

mod:RegisterEventsInCombat(
	"SPELL_AURA_APPLIED 74846 74853 74837 90170",
	"SPELL_CAST_START 74634",
	"CHAT_MSG_RAID_BOSS_EMOTE",
	"UNIT_HEALTH boss1",
	"UNIT_SPELLCAST_SUCCEEDED boss1"
)

--TODO, ground siege? 21-31 variation, too much to add timer at this time
--TODO, review start timer placement for wound
local warnBleedingWound		= mod:NewTargetNoFilterAnnounce(74846, 4, nil, "Tank|Healer")
local warnMalady			= mod:NewTargetAnnounce(74837, 2)
local warnFrenzySoon		= mod:NewSoonAnnounce(74853, 2, nil, "Tank|Healer")
local warnFrenzy			= mod:NewSpellAnnounce(74853, 3, nil, "Tank|Healer")
local warnBlitz				= mod:NewTargetNoFilterAnnounce(74670, 3)

local specWarnMalice		= mod:NewSpecialWarningDefensive(90170, nil, nil, nil, 1, 2)
local specWarnGroundSiege	= mod:NewSpecialWarningDodge(74634, "Melee", nil, nil, 2, 2)
local specWarnBlitz			= mod:NewSpecialWarningYou(74670, nil, nil, nil, 1, 2)
local yellBlitz				= mod:NewYell(74670)

local specWarnSummonSkardyn	= mod:NewSpecialWarningAdds(74859, "Dps", nil, nil, 1, 2)--Seems health based, pull,and 50%?

local timerBleedingWoundCD	= mod:NewCDCountTimer(20.5, 74846, nil, "Tank|Healer", nil, 5, nil, DBM_COMMON_L.TANK_ICON)
local timerBlitz			= mod:NewCDCountTimer(21.8, 74670, nil, nil, nil, 3)
local timerMalice			= mod:NewBuffActiveTimer(20, 90170, nil, "Tank|Healer", 2, 5)

mod.vb.warnedFrenzy = false
mod.vb.blitzCount = 0
mod.vb.woundCount = 0

function mod:OnCombatStart(delay)
	self.vb.warnedFrenzy = false
	self.vb.blitzCount = 0
	self.vb.woundCount = 0
end

function mod:SPELL_AURA_APPLIED(args)
	local spellId = args.spellId
	if spellId == 74846 then
		self.vb.woundCount = self.vb.woundCount + 1
		warnBleedingWound:Show(args.destName)
		timerBleedingWoundCD:Start(nil, self.vb.woundCount+1)--Is this really best place to start this CD? what if a DK can AMS it or something
	elseif spellId == 74853 then
		warnFrenzy:Show()
	elseif spellId == 74837 then
		warnMalady:CombinedShow(0.3, args.destName)
	elseif spellId == 90170 then
		if self:IsTanking("player", "boss1", nil, true) then
			specWarnMalice:Show()
			specWarnMalice:Play("defensive")
		end
		timerMalice:Start()
	end
end

function mod:SPELL_CAST_START(args)
	if args.spellId == 74634 then
		specWarnGroundSiege:Show()
		specWarnGroundSiege:Play("watchstep")
	end
end

function mod:CHAT_MSG_RAID_BOSS_EMOTE(msg, _, _, _, target)
	if msg:find("spell:74670") then
		self.vb.blitzCount = self.vb.blitzCount + 1
		timerBlitz:Start(nil, self.vb.blitzCount+1)
		if not target then return end
		target = DBM:GetUnitFullName(target)
		if target == UnitName("player") then
			specWarnBlitz:Show()
			specWarnBlitz:Play("targetyou")
			yellBlitz:Yell()
		else
			warnBlitz:Show(target)
		end
	end
end

function mod:UNIT_HEALTH(uId)
	local h = UnitHealth(uId) / UnitHealthMax(uId) * 100
	if h > 33 and h < 38 and not self.vb.warnedFrenzy then
		warnFrenzySoon:Show()
		self.vb.warnedFrenzy = true
	end
end

function mod:UNIT_SPELLCAST_SUCCEEDED(uId, _, spellId)
	if spellId == 74859 then
		specWarnSummonSkardyn:Show()
		specWarnSummonSkardyn:Play("killmob")
	end
end
