local _, MerfinPlus = ...
local LSM = LibStub("LibSharedMedia-3.0") 

local stformat = string.format
local SpeakText = C_VoiceChat.SpeakText

local localization = MerfinPlus.localization

-- Color for names in LSM (blue)
local NAME_COLOR_HEX = "33AAFF"
local Colorize = function(text) return ("|cff%s%s|r"):format(NAME_COLOR_HEX, text) end

---------------------
-- Registering Sounds
---------------------

local soundsFileNames = {}

soundsFileNames.noloc = {
    'Alert Bell',
    'Important Mechanic',
    'Soft Alert',
    'Error',
    'Info Beep',
    'Level Up',
    'Spell On You',
    'Alarm',
    'Alert',
    'Pull Timer Start',
    'Boing',
    'Bloop',
    'Frog',
    'Chomp',
    'Bonk',
    'Info',
    'Long',
    'Spell Under You',
    'Victory'
} 

soundsFileNames.General = {
    '1',
    '2',
    '3',
    '4',
    '5',
    'Add Spawned',
    'Adds Spawned',
    'Air Phase',
    'Avoid',
    'Bait',
    'Burst the boss',
    'Defensive',
    'Face away',
    'Frontal',
    'Interrupt',
    'Knockback',
    'Move the boss',
    'Phase 1',
    'Phase 2',
    'Phase 3',
    'Phase 4',
    'Platform 2',
    'Platform 3',
    'Prepare for Frontal',
    'Run Away',
    'Run in',
    'Run out',
    'Spread out',
    'Stack with raid',
    'Spread',
    'Stack',
    'Stop Casting',
    'Switch Targets',
    'Taunt',
    'Watch your feet',
    'Dance',
    'Plus Damage',
    'Close',
    'Middle',
    'Far',
    'Explosion in',
    'Left',
    'Right',
    'Out',
    'Forward',
    'Behind',
}

local soundPaths = {}

local mainPath = [[Interface\Addons\MerfinPlus\Media\sound]]
local GetSoundPath = function(folderPath, soundFileName)
    return stformat([[%s\%s\%s.mp3]], mainPath, folderPath, soundFileName)
end

local RegisterSounds = function(folderName, folderPath, RegisterLSM)
    for _, soundName in ipairs(soundsFileNames[folderName]) do
        local soundPath = GetSoundPath(folderPath, soundName)
        soundPaths[soundName] = soundPath
        if RegisterLSM then
            LSM:Register("sound", stformat('M: %s', soundName), soundPath)
        end
    end
end

----------------
-- WeakAuras API
----------------

Merfin.PlaySound = function(replica, speed, volume, voiceId)
    if Merfin.L == 'ruRU' then
        local soundPath = soundPaths[replica]
        if soundPath then PlaySoundFile(soundPath, 'Master') end
    else 
        local soundPath = soundPaths[replica]
        if soundPath and PlaySoundFile(soundPath, 'Master') then
        elseif Merfin.L == 'enUS' then 
            SpeakText(voiceId or 1, replica, Enum.VoiceTtsDestination.LocalPlayback, speed or 1, volume or 100)
        end
    end
end

Merfin.RegisterSoundPaths = function()
    RegisterSounds('noloc', 'noloc', true)
    RegisterSounds('General', stformat([[%s\%s]], Merfin.GetLocale(), 'General'), true)
end

Merfin.RegisterSoundPaths()