if GetLocale() ~= "zhCN" then
    return
end

local L = LibStub("AceLocale-3.0"):NewLocale("GSE", "zhCN")

-- Options translation
L["  The Alternative ClassID is "] = "备用职业ID为"
L[" Deleted Orphaned Macro "] = "已删除的孤立宏"
L[" from "] = "从"
L[" macros per Account.  You currently have "] = "宏每个账号.你当前有"
L[" macros per character.  You currently have "] = "宏每个角色.你当前有"
L[" sent"] = "发送"
L[" was imported as a new macro."] = "已导入为新宏"
L[" was imported."] = "已导入."
L[" was updated to new version."] = "已升级到新版本."
L["%d corrupt sequence(s) found â showing resolution options."] = " %d 个损坏的序列被发现 — 显示解决选项"
L["%d issue(s) found.  See above for details and fix commands."] = "%d 个问题被发现.详情及修复命令请参见上文."
L["%s embeds sequence '%s' — add it to the export if needed."] = "%s 嵌入了序列 '%s' — 如果需要,将其添加到导出中."
L["'%s' has been repaired and queued for recompile.  Leave combat or /reload to apply."] = "'%s' 已被修复并排队等待重新编译.离开战斗或 /reload 以应用."
L["%s macro may cause a 'RestrictedExecution.lua:431' error as it has %s actions when compiled.  This get interesting when you go past 255 actions.  You may need to simplify this macro."] = "%s 宏可能会导致 'RestrictedExecution.lua:431' 错误, 因为它在编译时有 %s 个动作. 当你超过 255 个动作时就有麻烦了. 你可能需要简化此宏."
L["'%s' repaired. Sequence is for class %d; button will update when that class is played."] = [=['%s' 已修复. 序列适用于职业 %d; 游玩时该职业按钮将更新.

]=]
L["%s/255 Characters Used"] = "已使用 %s/255 个字符"
L["/gse checksequencesforerrors|r will loop through your macros and check for corrupt macro versions.  This will then show how to correct these issues."] = "/gse checksequencesforerrors|r 会遍历你的宏并检查损坏的宏版本. 随后它会显示如何纠正这些问题."
L["/gse cleanorphans|r will loop through your macros and delete any left over GSE macros that no longer have a sequence to match them."] = "/gse cleanorphans|r 会遍历你的宏并删除所有不再有对应序列的残留 GSE 宏."
L["/gse help|r to get started."] = "/gse help|r 以开始使用."
L["/gse|r again."] = "/gse|r 重复."
L["/gse|r will list any macros available to your spec.  This will also add any macros available for your current spec to the macro interface."] = [=[/gse|r 会列出你专精可用的所有宏. 这也会将你当前专精可用的宏添加到宏界面中.

]=]
L["|r.  You can also have a  maximum of "] = "|r. 你最多可以有"
L["<DEBUG> |r "] = "<DEBUG> |r"
L["<SEQUENCEDEBUG> |r "] = "<SEQUENCEDEBUG> |r"
L[ [=[A pause can be measured in either clicks or seconds.  It will either wait 5 clicks or 1.5 seconds.
If using seconds, you can also wait for the GCD by entering ~~GCD~~ into the box.]=] ] = "暂停可以以点击次数或秒数来计量. 它会等待 5 次点击或 1.5 秒. 如果使用秒, 你也可以通过在框中输入 ~~GCD~~ 来等待公共冷却时间."
L["A UI reload is required for the MultiClickButtons change to take effect.  Type /reload when convenient."] = "需要重新加载界面才能使 MultiClickButtons 的更改生效. 在方便时输入 /reload."
L["About"] = "关于"
L["About GSE"] = "关于GSE"
L["Account Macros"] = "账户宏"
L["Action Type"] = "操作类型"
L["Actionbar Buttons"] = "动作条按钮"
L["Actionbar Overrides"] = "动作条覆盖"
L["Actionbar Overrides: The following CVars were automatically set to false as they interfere with Actionbar Overrides: "] = "动作条覆盖: 以下 CVars 已被自动设为 false, 因为它们会干扰动作条覆盖."
L["ActionButtonUseKeyDown"] = "动作按钮按键按下时触发"
L["Actions"] = "动作"
L["Add a Loop Block."] = "添加一个循环块."
L["Add a Pause Block."] = "添加一个暂停块."
L["Add Action"] = "添加动作"
L["Add an Action Block."] = "添加一个动作块"
L["Add an Embed Block.  Embed Blocks allow you to incorporate another sequence into this sequence at the current block."] = "添加一个嵌入块. 嵌入块允许你在当前块中将另一个序列合并到本序列中."
L["Add an If Block.  If Blocks allow you to shoose between blocks based on the result of a variable that returns a true or false value."] = "添加一个如果块. 如果块允许你基于返回真或假值的变量结果在多个块之间进行选择."
L["Add Embed"] = "添加嵌入"
L["Add from List"] = "从列表添加"
L["Add If"] = "添加如果"
L["Add Loop"] = "添加循环"
L["Add Pause"] = "添加暂停"
L["Addin Version %s contained versions for the following sequences:"] = "附加组件版本 %s 包含以下序列的版本:"
L["Advanced Export"] = "高级导出"
L["Advanced Macro Compiler loaded.|r  Type "] = "高级宏编译器已加载.|r 类型"
L["All Talent Loadouts"] = "所有天赋配置"
L["Already Known"] = "已学会"
L["Alt Keys."] = "Alt键."
L["Any Alt Key"] = "任意Alt键."
L["Any Control Key"] = "任意Ctrl键."
L["Any Shift Key"] = "任意Shift键."
L["Are you sure you want to delete %s?  This will delete the macro and all versions.  This action cannot be undone."] = "你确定要删除 %s 吗？这将删除该宏及其所有版本. 此操作无法撤销."
L["Arena"] = "竞技场"
L["Arena setting changed to Default."] = "竞技场设置已更改为默认."
L["As GSE is updated, there may be left over macros that no longer relate to sequences.  This will check for these automatically on logout.  Alternatively this check can be run via /gse cleanorphans"] = "随着 GSE 的更新, 可能会残留不再与序列关联的宏. 这将在注销时自动检查这些宏. 或者, 也可以通过 /gse cleanorphans 运行此检查."
L["Assign GSE Sequence"] = "分配GSE序列"
L["Author"] = "作者"
L["Auto-included %d variable(s) required by %s: %s"] = "自动包含 %d 个变量,需求来自%s: %s."
L["Block Path"] = "块路径"
L["Block Type: %s"] = "块类型: %s"
L["Bracket Operators"] = "括号运算符"
L["Button Settings"] = "按钮设置"
L["Button State"] = "按钮状态"
L["By setting the default Icon for all macros to be the QuestionMark, the macro button on your toolbar will change every key hit."] = "通过将所有宏的默认图标设为问号, 工具栏上的宏按钮会在每次按键时变化."
L["By setting this value the Sequence Editor will show every sequence for your class.  Turning this off will only show the class sequences for your current specialisation."] = " 设置此值后, 序列编辑器将显示你职业的所有序列. 关闭此选项则仅显示你当前专精的职业序列."
L["Cancel"] = "取消"
L["Change"] = "更改"
L["Change Sequence"] = "更改序列"
L["Changes Left Side, Changes Right Side, Many Changes!!!! Handle It!"] = "左侧更改,右侧更改,多项更改!!!处理它!"
L["Character"] = "角色"
L["Character Macros"] = "角色宏"
L["Chat Link"] = "聊天链接"
L["Checks to see if you have a Heart of Azeroth equipped and if so will insert '/cast Heart Essence' into the macro.  If not your macro will skip this line."] = "检查你是否装备了艾泽拉斯之心, 如果是, 则会在宏中插入 '/cast Heart Essence'. 如果没有, 你的宏将跳过这一行."
L["Checksum invalid - sequence may have been modified"] = "校验和无效 - 序列可能已被修改"
L["Checksum valid"] = "校验和有效"
L["Choose import action:"] = "选择导入动作:"
L["Clear"] = "清理"
L["Clear Override"] = "清除覆盖"
L["Clear Spell Cache"] = "清除法术缓存"
L["Cleared %d pending queue entries for '%s'."] = "已清除 %d 个 '%s' 的待处理队列条目."
L["Click to open the colour picker for GSE text and editor colours."] = "点击打开 GSE 文本和编辑器颜色的颜色选择器."
L["Clicks"] = "点击"
L["Close"] = "关闭"
L["Close to Maximum Macros.|r  You can have a maximum of "] = "接近最大宏数量.|r 您最多可以拥有"
L["Close to Maximum Personal Macros.|r  You can have a maximum of "] = "接近个人宏的最大值.|r 您最多可以拥有"
L["Colour"] = "颜色"
L["Colour and Accessibility Options"] = "颜色和辅助功能选项"
L["Combat"] = "战斗"
L["Command Colour"] = "命令颜色"
L["Common Solutions to game quirks that seem to affect some people."] = "针对某些玩家遇到的游戏怪异问题的常见解决方案."
L["Compatible with this version of GSE"] = "与此版本的 GSE 兼容"
L["Compile"] = "编译"
L["Compile error in Macros[%d] of '%s': %s"] = "编译错误出现在宏[%d] 中的 '%s': %s"
L["Compiled"] = "已编译"
L["Compiled Macro"] = "已编译宏"
L["Compiled Template"] = "已编译模板"
L["Compress"] = "压缩"
L["Compress Sequence from Forums"] = "论坛序列压缩"
L["Conditionals & Comments"] = "条件语句和注释"
L["Configuration"] = "配置"
L["Continue"] = "继续"
L["Control Keys."] = "Ctrl键."
L["Copy this link and open it in a Browser."] = "复制此链接并在浏览器中打开."
L["Copy this link and paste it into a chat window."] = "复制此链接并粘贴到聊天窗口中."
L["Corrupt sequence '%s' (class %d) deleted."] = "损坏的序列 '%s' (职业 %d) 已删除."
L["Create"] = "创建"
L["Create a new macro in the /macro interface and assign it an Icon. Then reopen this menu.  You cannot create a new macro here but after it has been created you can manage it."] = "在 /macro 界面创建新宏并分配图标,然后重新打开此菜单.您不能在此处创建新宏,但创建后可以管理它."
L["Create Human Readable Export"] = "创建人类可读的导出文件"
L["Create Human Readable Exports"] = "创建人类可读的导出文件"
L["Create Macro"] = "创建宏"
L["Current GCD"] = "当前 GCD"
L["Current Value"] = "当前值"
L["CVar Settings"] = "CVar 设置"
L["Debug"] = "调试"
L["Debug Mode Options"] = "调试模式选项"
L["Debug Output Options"] = "调试输出选项"
L["Decompress"] = "解压缩"
L["Default"] = "默认"
L["Default Debugger Height"] = "默认调试器高度"
L["Default Debugger Width"] = "默认调试器宽度"
L["Default Editor Height"] = "默认编辑器高度"
L["Default Editor Width"] = "默认编辑器宽度"
L["Default is 64 pixels."] = "默认值为 64 像素."
L["Default Tree Panel Width"] = "默认树状面板宽度"
L["Default Version"] = "默认版本"
L["Delete"] = "删除"
L["Delete Block"] = "删除块"
L[ [=[Delete this Block from the sequence.  
WARNING: If this is a loop this will delete all the blocks inside the loop as well.]=] ] = "从序列中删除此代码块.警告:如果这是一个循环则此操作也会删除循环内的所有代码块."
L["Delete this macro.  This is not able to be undone."] = "删除此宏.此操作无法撤销."
L["Delete this variable from the sequence."] = "从序列中删除此变量."
L[ [=[Delete this version of the macro.  This can be undone by closing this window and not saving the change.  
This is different to the Delete button below which will delete this entire macro.]=] ] = "删除此版本的宏.这可以通过关闭此窗口并取消保存更改来撤销.与下面的删除按钮不同,下面的按钮将删除整个宏."
L["Delete Variable"] = "删除变量"
L["Delete Version"] = "删除版本"
L["Dependencies"] = "依赖项"
L["Direction the menu grows from the logo button."] = "菜单从标志按钮开始扩展的方向."
L["Disable"] = "禁用"
L["Disable Block"] = "禁用块"
L["Disable Sequence"] = "禁用序列"
L["Disable this block so that it is not executed. If this is a container block, like a loop, all the blocks within it will also be disabled."] = "禁用此模块以使它不会被执行.如果这是一个容器模块,比如循环块,它里面的所有模块也会被禁用."
L["Display debug messages in Chat Window"] = "在聊天窗口中显示调试信息"
L["Do not compile this Sequence at startup."] = "启动时不编译此序列."
L["Down"] = "下"
L["Drag this icon to your action bar to use this macro. You can change this icon in the /macro window."] = "将此图标拖到你的动作条上以使用此宏.你可以在宏窗口中更改此图标."
L["Dragonflight has changed how the /click command operates.  As a result all your macro stubs (found in /macro) have been updated to match the value of the CVar ActionButtonUseKeyDown.  This is a one off configuration change that needs to be done for each character.  You can change this configuration in GSE's Options."] = "巨龙时代改变了 /click 命令的运作方式.因此你所有的宏占位符（在 /macro 中找到）都已更新以匹配 CVar 动作按钮按键按下时触发 的值.这是一个一次性配置更改,需要为每个角色进行.你可以在 GSE 的选项中更改此配置."
L["Dungeon"] = "地下城"
L["Dungeon setting changed to Default."] = "地下城设置更改为默认."
L["Edit"] = "编辑"
L["Edit Spell Cache"] = "编辑法术缓存"
L["Edit this macro directly in Lua. WARNING: This may render the macro unable to operate and can crash your Game Session."] = "直接在 Lua 中编辑此宏.警告:这可能使宏无法运行,并可能导致您的游戏崩溃."
L["Editor Colours"] = "编辑器颜色"
L["Embedded by:"] = "嵌入于:"
L["Embeds Sequences:"] = "嵌入序列:"
L["Emphasis Colour"] = "强调颜色"
L["Enable"] = "启用"
L["Enable Actionbar Override Popup"] = "启用操作栏覆盖弹出窗口"
L["Enable Debug for the following Modules"] = "启用以下模块的调试功能"
L["Enable Mod Debug Mode"] = "启用Mod调试模式"
L["Enter a name for the new sequence:"] = "输入新序列的名称:"
L["Enter a name for the new variable:"] = "输入新变量的名称:"
L["Enter the implementation link for this variable. Use '= true' or '= false' to test."] = "输入此变量的实现链接.使用 '= true' 或 '= false' 进行测试."
L["Error processing Custom Pause Value.  You will need to recheck your macros."] = "处理自定义暂停值时出错.您需要重新检查您的宏."
L["Error: Destination path not found."] = "错误:未找到目标路径."
L["Error: Source path not found."] = "错误:找不到源路径."
L["Error: You cannot move a container to be a child within itself."] = "错误:您不能将一个容器移动到它自身内部作为子容器."
L["Execute on Event"] = "事件触发时执行"
L["Export"] = "导出"
L["Export a Sequence"] = "导出序列"
L["Export Variable"] = "导出变量"
L["Extra Macro Versions of %s has been added."] = "已添加 %s 的额外宏版本."
L["Filter Sequence Selection"] = "筛选序列选择"
L["Finished scanning for errors.  If no other messages then no errors were found."] = "错误扫描完成.如果没有其他消息则表示未发现错误."
L["General"] = "通用"
L["General Options"] = "通用选项"
L["Global"] = "全局"
L["Gnome Sequencer Enhanced"] = "侏儒序列器增强版"
L["Gnome Sequencer: Compress a Sequence String."] = "侏儒序列器:压缩序列字符串."
L["Gnome Sequencer: Sequence Debugger. Monitor the Execution of your Macro"] = "侏儒序列器:序列调试器.监控宏的执行情况."
L["GnomeSequencer was originally written by semlar of wowinterface.com."] = "侏儒序列器最初由 wowinterface.com 的 semlar 编写"
L["Growth Direction"] = "增长方向"
L["GSE"] = "GSE"
L["GSE - %s's Macros"] = "GSE - %s 的宏"
L["GSE Collection to Import."] = "GSE 数据导入"
L["GSE Discord"] = "GSE Discord"
L["GSE has a LibDataBroker (LDB) data feed.  List Other GSE Users and their version when in a group on the tooltip to this feed."] = "GSE 拥有 LibDataBroker(LDB) 数据源.当用户位于同一组时,会在该数据源的工具提示中列出其他 GSE 用户及其版本."
L["GSE has a LibDataBroker (LDB) data feed.  Set this option to show queued Out of Combat events in the tooltip."] = "GSE 拥有 LibDataBroker(LDB) 数据源.设置此选项可在提示中显示序列中的战斗外事件."
L["GSE Import Successful."] = "GSE 导入成功."
L["GSE is a complete rewrite of that addon that allows you create a sequence of macros to be executed at the push of a button."] = "GSE 是对该插件的完全重写,它允许您创建一系列宏,只需按下一个按钮即可执行."
L["GSE is out of date. You can download the newest version from https://www.curseforge.com/wow/addons/gse-gnome-sequencer-enhanced-advanced-macros."] = "GSE 已过时.您可以从 https://www.curseforge.com/wow/addons/gse-gnome-sequencer-enhanced-advanced-macros 下载最新版本."
L["GSE Macro Stubs have been reset to KeyDown configuration.  The /click command needs to be `/click TEMPLATENAME LeftButton t` (Note the 't' here is required along with the LeftButton.)"] = "GSE 宏存根已重置为按键按下配置. /click 命令需要写成 `/click TEMPLATENAME LeftButton t`(注意，这里的 't' 和 LeftButton 都是必需的)."
L["GSE Plugins"] = "GSE 插件"
L["GSE Sequence"] = "GSE 序列"
L[ [=[GSE Sequences are converted to a button that responds to 'Clicks' or Keyboard keypresses (WoW calls these Hardware Events).  

When you use a KeyBind with a sequence, WoW sends two hardware events each time. With this setting on, GSE then interprets these two clicks as one and advances your sequence one step.  With this off it would advance two steps.  

In comparison Actionbar Overrides and '/click SEQUENCE' macros only sends one hardware Event.  If you primarily use Keybinds over Actionbar Overrides over Keybinds you want this set to false.]=] ] = "GSE 序列会被转换为一个按钮,该按钮会响应\"点击\"或键盘按键(魔兽世界称之为硬件事件).当您将快捷键绑定到序列时,魔兽世界每次都会发送两个硬件事件.启用此设置后GSE 会将这两个点击事件解释为一个,并将序列推进一步.禁用此设置后序列将推进两步.相比之下,动作栏覆盖和\"/click SEQUENCE\"宏只会发送一个硬件事件.如果您主要使用快捷键绑定而不是动作栏覆盖,则应将此设置设为假."
L["GSE stores the base spell and asks WoW to use that ability.  WoW will then choose the current version of the spell.  This toggle switches between showing the Base Spell or the Current Spell."] = "GSE 会存储基础法术,并请求 WoW 使用该技能.WoW 随后会选择当前版本的法术.此开关用于切换显示基础法术或当前法术."
L["GSE Users"] = "GSE 用户"
L["GSE Version: %s"] = "GSE 版本:%s"
L[ [=[GSE was originally forked from GnomeSequencer written by semlar.  It was enhanced by TImothyLuke to include a lot of configuration and boilerplate functionality with a GUI added.  The enhancements pushed the limits of what the original code could handle and was rewritten from scratch into GSE.

GSE itself wouldn't be what it is without the efforts of the people who write sequences with it.  Check out https://discord.gg/gseunited for the things that make this mod work.  Special thanks to Lutechi for creating the original WowLazyMacros community.]=] ] = "GSE 最初是从 semlar 编写的 GnomeSequencer 分支出来的.TImothyLuke 对其进行了增强,添加了大量配置和样板功能,并添加了图形用户界面(GUI).这些增强突破了原始代码的处理能力,最终被完全重写为 GSE.如果没有使用它编写序列的人们的努力,GSE 就不会是现在的样子.请访问 https://discord.gg/gseunited 了解使此模组得以运行的幕后人员.特别感谢 Lutechi 创建了最初的 WowLazyMacros 社区."
L["GSE: Export"] = "GSE:导出"
L["GSE: Import a Macro String."] = "GSE: 导入宏字符串."
L["GSE: Left Click to open the Sequence Editor"] = "GSE: 单击鼠标左键打开序列编辑器"
L["GSE: Middle Click to open the Keybinding Interface"] = "GSE:中键单击以打开按键绑定界面"
L["GSE: Record your rotation to a macro."] = "GSE:将您的循环录制为宏。"
L["GSE: Right Click to open the Sequence Debugger"] = "GSE: 右键单击打开序列调试器"
L["GSE: Whats New in "] = "GSE: 新增内容 "
L["GSE_CORRUPT_SEQUENCE_TEXT"] = "序列'%s'(职业 %d)无法读取,可能已损坏.您可以删除它以移除损坏的数据,或者选择\"跳过\"暂时保留.您可以从其原始来源重新导入该序列以恢复它."
L["GSE_SEQUENCE_INTEGRITY_WARNING_TEXT"] = "警告: 序列 '%s' 没有有效的完整性校验和. 这意味着该序列要么不是用 GSE 创建的, 要么自上次导出以来已被修改. 请在使用前验证其内容. 你是否仍要继续导入？"
L["GSE_SEQUENCE_OLDER_VERSION_TEXT"] = "警告: 序列 '%s' 是用较旧版本的 GSE (%s) 创建的. 它可能需要在正常工作前进行调整. 你是否仍要继续导入?"
L["GSE2 Retro interface loaded.  Type `%s/gse2 import%s` to import an old GSE2 string or `%s/gse2 edit%s` to mock up a new template using the GSE2 editor."] = "GSE2 Retro 界面已加载. 输入 `%s/gse2 import%s` 以导入旧的 GSE2 字符串, 或输入 `%s/gse2 edit%s` 以使用 GSE2 编辑器模拟新模板."
L["Help Information"] = "帮助信息"
L["Help Link"] = "帮助链接"
L["Heroic"] = "英雄"
L["Heroic setting changed to Default."] = "英雄设置变更为默认."
L["Hide Login Message"] = "隐藏登录信息"
L["Hide Minimap Icon"] = "隐藏小地图图标"
L["Hide Minimap Icon for LibDataBroker (LDB) data text."] = "隐藏 LibDataBroker (LDB) 数据文本的小地图图标."
L["Hides the message that GSE is loaded."] = "隐藏 GSE 已加载的消息."
L["History"] = "历史"
L["Horizontal Layout"] = "横向布局"
L["How many macro Clicks to pause for?"] = "需要暂停多少次宏点击?"
L["How many milliseconds to pause for?"] = "要暂停多少毫秒?"
L["How many pixels high should the Debuger start at.  Defaults to 500"] = "调试器起始高度应设置为多少像素?默认值为 500"
L["How many pixels high should the Editor start at.  Defaults to 700"] = "编辑器初始高度应设置为多少像素?默认值为 700"
L["How many pixels wide should the Debugger start at.  Defaults to 700"] = "调试器初始宽度应为多少像素?默认值为 700"
L["How many pixels wide should the Editor start at.  Defaults to 700"] = "编辑器初始宽度应设置为多少像素?默认值为 700"
L["How many pixels wide should the sequence list panel on the left of the Editor be.  Defaults to 150"] = "编辑器左侧序列列表面板的宽度应为多少像素?默认值为 150"
L["How many times does this action repeat"] = "此动作重复多少次"
L["Icon Preview Orientation: Horizontal"] = "图标预览方向:水平"
L["Icon Preview Orientation: Vertical"] = "图标预览方向:垂直"
L["If Blocks require a variable that returns either true or false.  Create the variable first."] = "如果代码块需要一个返回 true 或 false 的变量,请先创建该变量."
L["If Blocks Require a variable."] = "如果代码块需要一个变量."
L["Ignore"] = "忽略"
L["Implementation Link"] = "实现链接"
L["Import"] = "导入"
L["Import Macro from Forums"] = "从论坛导入宏"
L["Import String Not Recognised."] = "导入字符串无法识别"
L["Individual Sequences - %s"] = "单个序列 - %s"
L["Info Colour"] = "信息颜色"
L["Insert GSE Sequence"] = "插入 GSE 序列"
L["Insert GSE Variable"] = "插入 GSE 变量"
L["Insert Spell"] = "插入法术"
L["Insert Test Case"] = "插入测试用例"
L["Invalid class library ID: %s"] = "无效的职业库ID:%s"
L["Issues found in '%s' (class library %d):"] = "发现问题'%s'(职业库 %d)"
L["Item"] = "物品"
L["Keybind"] = "按键绑定"
L["Keybinding Tools"] = "按键绑定工具"
L["Keybindings"] = "按键绑定"
L["Last Updated"] = "最后更新"
L["Left"] = "左"
L["Left Alt Key"] = "左 Alt 键"
L["Left Control Key"] = "左 Ctrl 键"
L["Left Mouse Button"] = "鼠标左键"
L["Left Shift Key"] = "左 Shift 键"
L["Like a /castsequence macro, it cycles through a series of commands when the button is pushed. However, unlike castsequence, it uses macro text for the commands instead of spells, and it advances every time the button is pushed instead of stopping when it can't cast something."] = "像 /castsequence 宏一样, 它在按钮被按下时循环执行一系列命令. 但与 castsequence 不同的是, 它使用宏文本来作为命令而非法术, 并且每次按下按钮时都会推进, 而不会在无法施放某个东西时停止."
L["Load Sequence"] = "读取序列"
L["Local Function: "] = "本地函数:"
L["Local Macro"] = "本地宏"
L["Lock Menu Position"] = "锁定菜单位置"
L["Lock Position"] = "锁定位置"
L["Logic & Comparison"] = "逻辑与比较"
L["Macro"] = "宏"
L["Macro Compile Error"] = "宏编译错误"
L["Macro found by the name %sPVP%s. Rename this macro to a different name to be able to use it.  WOW has a global object called PVP that is referenced instead of this macro."] = "找到名为 %sPVP%s 的宏.请将此宏重命名为其他名称以使其可用.WOW 中有一个名为 PVP 的全局对象,它会被优先引用而不是此宏."
L["Macro found by the name %sWW%s. Rename this macro to a different name to be able to use it.  WOW has a hidden button called WW that is executed instead of this macro."] = "找到名为 %sWW%s 的宏.请将此宏重命名为其他名称以使用它.魔兽世界有一个名为 WW 的隐藏按钮会代替此宏被执行."
L["Macro Icon"] = "宏图标"
L["Macro Name"] = "宏名称"
L["Macro Name or Macro Commands"] = "宏名称或宏命令"
L["Macro Template"] = "宏模板"
L["Macro Version %d deleted."] = "宏版本 %d 已删除"
L["Macros"] = "宏"
L["Macros array has gaps: %d version(s) reachable of %d total (max index %d)"] = "宏数组存在间隙: %d 个版本可到达, 总共 %d 个 (最大索引 %d)"
L["Macros array is empty (no versions defined)"] = "宏数组为空 (未定义版本)"
L["Macros[%d] is not a table"] = [=[ 宏[%d] 不是一个表
]=]
L["Macros[%d].Actions has gaps: %d reachable of %d total (max index %d)"] = " 宏[%d].动作 存在间隙: %d 个可到达, 总共 %d 个 (最大索引 %d)"
L["Macros[%d].Actions is missing or not a table"] = "宏[%d].动作 缺失或不是一个表"
L["Macros[%d].Actions[%d] (Embed) is missing the Sequence field"] = "宏[%d].动作[%d] (嵌入) 缺少序列字段"
L["Macros[%d].Actions[%d] (If) is missing the Variable field"] = "宏[%d].动作[%d] (如果) 缺少变量字段"
L["Macros[%d].Actions[%d] (Pause) has neither Clicks nor MS"] = "宏[%d].动作[%d] (暂停) 既没有点击也没有毫秒"
L["Macros[%d].Actions[%d] has unrecognized Type: '%s'"] = "宏[%d].动作[%d] 有无法识别的类型: '%s'"
L["Macros[%d].Actions[%d] is missing Type field"] = "宏[%d].动作[%d] 缺少类型字段"
L["Macros[%d].Actions[%d] macro text exceeds 255 characters (%d chars)"] = "宏[%d].动作[%d] 宏文本超过 255 个字符 (%d 个字符)"
L["Macros[%d].Actions[%d] macro text has unbalanced brackets (%d '[' vs %d ']')"] = "宏[%d].动作[%d] 宏文本括号不匹配 (%d 个 '[' 对比 %d 个 ']')"
L["Macros[%d].Actions[%d] uses // comments instead of --; GSE will not strip these on compile"] = "宏[%d].动作[%d] 使用了 // 注释而不是 --; GSE 在编译时不会去除这些"
L["Macros[%d].Actions[%d] uses unrecognized slash command: /%s"] = "宏[%d].动作[%d] 使用了无法识别的斜杠命令: /%s"
L["Manage Macro with GSE"] = "使用 GSE 管理宏"
L["Manage Variables"] = "管理变量"
L["Measure"] = "单位(?)"
L["Menu"] = "菜单"
L["Menu Options"] = "菜单选项"
L["Merge"] = "合并"
L["MetaData.%s = %d references a non-existent Macros version (max valid index: %d)"] = "MetaData.%s = %d 引用了一个不存在的宏版本 (最大有效索引: %d)."
L["MetaData.%s remapped from non-existent version %d to %d."] = "MetaData.%s 从不存在的版本 %d 重新映射到了 %d."
L["MetaData.SpecID is missing"] = "缺少 MetaData.SpecID"
L["Middle Mouse Button"] = "鼠标中键"
L["Milliseconds"] = "毫秒"
L["Missing MetaData table"] = "缺少MetaData表"
L["Missing or invalid Macros table"] = "缺少或无效的宏表"
L["Missing Variable "] = "缺失变量 "
L["modified in other window.  This view is now behind the current sequence."] = "在其他窗口中修改.该视图现在位于当前序列之后."
L["Modifiers & Functions"] = "修饰符和函数"
L["Mouse Button 4"] = "鼠标按键 4"
L["Mouse Button 5"] = "鼠标按键 5"
L["Mouse Buttons."] = "鼠标按键"
L["Move Down"] = "下移"
L["Move this block down one block."] = "将此块向下移动一格"
L["Move this block up one block."] = "将此块向上移动一格"
L["Move Up"] = "上移"
L["Moved %s to class %s."] = "已将 %s 移至 %s 职业"
L["MS Click Rate"] = "毫秒点击速率"
L["Mythic"] = "史诗"
L["Mythic setting changed to Default."] = "史诗设置变更为默认."
L["Mythic+"] = "M+"
L["Mythic+ setting changed to Default."] = "M+设置变更为默认."
L["Name"] = "名称"
L["New"] = "新建"
L["New Actionbar Override"] = "新建动作条覆盖"
L["New KeyBind"] = "新的按键绑定"
L["New Sequence"] = "新建序列"
L["New Sequence Name"] = "新序列名称"
L["New Variable"] = "新建变量"
L["No"] = "否"
L["No changes were made to "] = "没有做出任何更改"
L["No checksum"] = "没有校验和"
L["No Help Information "] = "没有帮助信息"
L["No plugins are currently registered."] = "目前未注册任何插件"
L["Normal Colour"] = "正常颜色"
L["Not compatible with this version of GSE (sequence version: %s)"] = "与此版本的 GSE 不兼容(序列版本:%s)"
L["Not Yet Active"] = "尚未激活"
L["Notes and help on how this macro works.  What things to remember.  This information is shown in the sequence browser."] = "于此宏的工作原理的说明和帮助以及需要记住的事项信息显示在序列浏览器中."
L["Numbers & Operators"] = "数字与运算符"
L["OOC Queue Delay"] = "脱战队列延迟"
L["Open %s in New Window"] = "在新窗口中打开%s"
L["Open Colour Settings"] = "打开颜色设置"
L["Opens the GSE Options window"] = "打开 GSE 选项窗口"
L["Options"] = "选项"
L["Options have been reset to defaults."] = "选项已重置为默认值"
L["Options Not Enabled"] = "选项未启用"
L["Output"] = "输出"
L["Override bindings for Skyriding, Vehicle, Possess and Override Bars"] = "覆盖空中御龙术,载具,支配状态和覆覆盖动作条的绑定"
L["Party"] = "小队"
L["Party setting changed to Default."] = "小队设置变更为默认."
L["Pause"] = "暂停"
L["Pause for the GCD."] = "暂停等待 GCD"
L["Paused"] = "暂停"
L["Paused - In Combat"] = "暂停 - 战斗中"
L["Pet"] = "宠物"
L["Pet Ability"] = "宠物技能"
L["Picks a Custom Colour for array bracket operators [ ]."] = "选取数组括号运算符 [ ] 的自定义颜色."
L["Picks a Custom Colour for conditional modifiers and standard functions."] = "选取条件修饰符和标准函数的自定义颜色."
L["Picks a Custom Colour for emphasis."] = "选取强调文本的自定义颜色."
L["Picks a Custom Colour for informational and debug output."] = "选取信息和调试输出的自定义颜色."
L["Picks a Custom Colour for logic and comparison operators such as == and or."] = "选取逻辑与比较运算符（如 == 和 or）的自定义颜色."
L["Picks a Custom Colour for macro conditionals eg [mod:shift] and comments."] = "选取宏条件（例如 [mod:shift]）和注释的自定义颜色."
L["Picks a Custom Colour for numbers and arithmetic operators."] = "选取数字与算术运算符的自定义颜色."
L["Picks a Custom Colour for spell names and action block type labels."] = "选取法术名称和动作块类型标签的自定义颜色."
L["Picks a Custom Colour for table operators such as { } and ..."] = "选取表运算符（如 { } 和 ...）的自定义颜色."
L["Picks a Custom Colour for the Commands."] = "选取命令的自定义颜色."
L["Picks a Custom Colour for the Mod Names."] = "选取Mod名称的自定义颜色."
L["Picks a Custom Colour for WoW macro slash commands like /cast and /use."] = "选取魔兽世界宏斜杠命令（如 /cast 和 /use）的自定义颜色."
L["Picks a Custom Colour to be used for unknown terms."] = "选取用于未知术语的自定义颜色."
L["Picks a Custom Colour to be used normally."] = "选取常规文本的自定义颜色."
L["Plugins"] = "插件"
L["Position Locked"] = "位置锁定"
L["Press a key..."] = "按一个键......"
L["Prevent the menu from being dragged to a new position."] = "阻止菜单被拖动到新位置."
L["Preview Icon Size"] = "预览图标大小"
L["Print Active Modifiers on Click"] = "点击时在聊天框显示激活的修饰键"
L["Print to the chat window if the alt, shift, control modifiers as well as the button pressed on each macro keypress."] = "每次按下了 alt/shift/ctrl 修饰键以及宏的按键时输出按键到聊天窗口."
L["Priority List (1 12 123 1234)"] = "优先级列表(1 12 123 1234)"
L["Proceed"] = "继续"
L["Processing Collection of %s Elements."] = "正在处理 %s 个元素的集合。"
L["PVP"] = "PVP"
L["PVP setting changed to Default."] = "PVP设置变更为默认."
L["Raid"] = "团队"
L["Raid setting changed to Default."] = "团队设置变更为默认."
L["Random - It will select .... a spell, any spell"] = "随机 - 它会选择...任意法术"
L["Raw Edit"] = "源码编辑"
L["Raw Editor"] = "源码编辑器"
L["Ready to Send"] = "准备发送"
L["Received Sequence "] = "接收到的序列"
L["Record"] = "记录"
L["Record Macro"] = "记录宏"
L["Registered Addons"] = "已注册插件"
L["Reload"] = "重新加载"
L["Reload All"] = "全部重新加载"
L["Removed unreadable sequence "] = "已移除不可读序列"
L["Rename New Macro"] = "重命名新宏"
L["Repeat"] = "重复"
L["Replace"] = "代替"
L["Report an Issue"] = "报告问题"
L["Request Macro"] = "请求宏"
L["Request that the user sends you a copy of this macro."] = "请求用户向你发送此宏的副本."
L["Requires Macros:"] = "需要宏:"
L["Requires Variables:"] = "需要变量:"
L["Reset Sequences when out of combat"] = "脱离战斗时重置序列"
L["Reset this macro when you exit combat."] = "当你退出战斗时重置此宏."
L["Resets"] = "重置"
L["Resets sequences back to the initial state when out of combat."] = "脱离战斗时将序列重置回初始状态."
L["Restore"] = "恢复"
L["Restore a single sequence from this plugin"] = "从此插件恢复单个序列"
L["Restored macro '%s' required by sequence '%s'."] = "已恢复序列 '%s' 所需的宏 '%s'."
L["Resume"] = "恢复"
L["Reverse Priority (1 21 321 4321)"] = "反向优先级 (1 21 321 4321)"
L["Right"] = "右"
L["Right Alt Key"] = "右 Alt 键"
L["Right Control Key"] = "右Ctrl键"
L["Right Mouse Button"] = "鼠标右键"
L["Right Shift Key"] = "右 Shift 键"
L["Right-Click for Options"] = "右键单击以选择选项"
L["Running"] = "运行"
L["Save"] = "保存"
L["Save pending for "] = "保存等待中 "
L["Save the changes made to this macro"] = "保存对此宏所做的更改"
L["Save the changes made to this variable."] = "保存对此变量的更改。"
L["Saved"] = "已保存"
L["Scanning GSE.Library for structural and content issues..."] = "正在扫描 GSE.Library 的结构和内容问题......"
L["Scenario"] = "场景战役"
L["Scenario setting changed to Default."] = "场景战役设置变更为默认."
L["Select a known WoW event or GSE message to append it to the Trigger Events box."] = "选择已知的 WoW 事件或 GSE 消息,将其附加到\"触发事件\"框中。"
L["Select a Sequence"] = "选择序列"
L["Select Icon"] = "选择图标"
L["Send"] = "发送"
L["Send this macro to another GSE player who is on the same server as you are."] = "将此宏发送给与您在同一服务器上的另一位 GSE 玩家."
L["Send To"] = "发送至"
L["Sequence"] = "序列"
L["Sequence '%s' (class %d) depends on macro '%s' which does not exist."] = "序列 '%s' (职业 %d) 依赖于一个不存在的宏 '%s'."
L["Sequence '%s' (class %d) depends on variable '%s' which does not exist."] = "序列 '%s' (职业 %d) 依赖于一个不存在的变量 '%s'."
L["Sequence '%s' (class %d) embeds sequence '%s' which does not exist."] = "序列 '%s' (职业 %d) 嵌入了一个不存在的序列 '%s'."
L["Sequence '%s' (class %d) version %d block %d has no icon set (showing ?).  Open the block in the editor and assign an icon."] = [=[序列 '%s' (职业 %d) 版本 %d 块 %d 没有设置图标 (显示为 ?). 在编辑器中打开该块并指定一个图标.
]=]
L["Sequence '%s' not found in class library %d."] = "序列 '%s' 在职业库 %d 中未找到."
L["Sequence Compare"] = "序列比较"
L["Sequence Debugger"] = "序列调试器"
L["Sequence Disabled"] = "序列已禁用"
L["Sequence Editor"] = "序列编辑器"
L["Sequence has been altered from its exported state"] = "序列已从其导出状态更改"
L["Sequence is not a table"] = "序列不是表格"
L["Sequence Name"] = "序列名称"
L["Sequence Name %s is in Use. Please choose a different name."] = "序列名称 %s 已被使用.请选择其他名称."
L["Sequence Reset"] = "序列重置"
L["Sequence to Compress."] = "待压缩序列."
L["Sequences"] = "序列"
L["Sequential (1 2 3 4)"] = "顺序 (1 2 3 4)"
L["Set Key to Bind"] = "设置绑定键"
L["Shift + Right-Click to copy version"] = "按 Shift + 右键单击​​复制版本"
L["Shift Keys."] = "Shift 键"
L["Show a sequence picker popup when right-clicking an empty actionbar button outside of combat."] = "在脱离战斗时右键点击空的动作条按钮时显示序列选择器弹出窗口."
L["Show Actionbar Override Watermark"] = "显示动作条覆盖水印"
L["Show All Sequences in Editor"] = "在编辑器中显示所有序列"
L["Show Class Sequences in Editor"] = "在编辑器中显示职业序列"
L["Show Current Spells"] = "显示当前法术"
L["Show Global Sequences in Editor"] = "在编辑器中显示全局序列"
L["Show GSE Users in LDB"] = "在 LDB 中显示 GSE 用户"
L["Show next time you login."] = "下次登录时显示"
L["Show OOC Queue in LDB"] = "在 LDB 中显示脱战队列"
L["Show Sequence Icons"] = "显示序列图标"
L["Show Sequence Modifiers"] = "显示序列修饰键"
L["Show Sequence Name"] = "显示序列名称"
L["Show the compiled version of this macro."] = "显示此宏的编译版本."
L["Show the GSE logo as a small watermark on actionbar override buttons."] = "在动作条覆盖按钮上以小型水印形式显示 GSE 徽标."
L["Show the Modifiers (eg Shift, Alt, Ctrl) and Buttons (eg Left Mousebutton) that were seen by the GSE sequence at the click/press it was triggered from."] = "显示 GSE 序列在触发时的点击/按键中识别到的修饰键 (例如 Shift, Alt, Ctrl) 和按钮 (例如鼠标左键)."
L["Show the Name of the Sequence"] = "显示序列的名称"
L["Show the Sequence Icon Preview Frame"] = "显示序列图标预览框架."
L["Skip"] = "跳过"
L["Skyriding / Vehicle Keybinds"] = "御龙术/载具按键绑定"
L["Skyriding Button"] = "御龙术按键"
L["Slash Commands"] = "斜杠命令"
L["Specialisation / Class ID"] = "专精/职业 ID"
L["Spell"] = "法术"
L["Spell Cache Editor"] = "法术缓存编辑器"
L["Spell ID"] = "法术ID"
L["Spell Name"] = "法术名称"
L["Spells & Action Labels"] = "法术与动作标签"
L["Step Function"] = "步进方法"
L["Stop"] = "停止"
L["Store Debug Messages"] = "存储调试信息"
L["Store output of debug messages in a Global Variable that can be referrenced by other mods."] = "将调试消息的输出存储在可由其他Mod引用的全局变量中."
L["Support GSE"] = "支持 GSE"
L["Supporters"] = "支持者"
L["Table Operators"] = "表格运算符"
L["Talent Loadout"] = "天赋配置"
L["The author of this Macro."] = "此宏的作者."
L["The author of this macro."] = "此宏的作者."
L["The author of this Variable."] = "此变量的作者."
L[ [=[The block path shows the direct location of a block.  This can be edited to move a block to a different position quickly.  Each block is prefixed by its container.
EG 2.3 means that the block is the third block in a container at level 2.  You can move a block into a container block by specifying the parent block.  You need to press the Okay button to move the block.]=] ] = "块路径显示块的直接位置. 可以编辑它以快速将块移动到不同位置. 每个块都以它的容器作为前缀. 例如 2.3 表示该块是第2层容器中的第3个块. 你可以通过指定父块将块移动到容器块内部. 你需要按下“确定”按钮来移动块."
L["The command "] = "命令"
L["The delay in seconds between Out of Combat Queue Polls.  The Out of Combat Queue saves changes and updates sequences.  When you hit save or change zones, these actions enter a queue which checks that first you are not in combat before proceeding to complete their task.  After checking the queue it goes to sleep for x seconds before rechecking what is in the queue."] = "脱战队列轮询之间的延迟秒数. 脱战队列保存更改并更新序列. 当你点击保存或切换区域时, 这些操作进入一个队列, 该队列会先检查你未处于战斗中, 然后再继续完成任务. 检查队列后, 它会休眠 x 秒, 然后重新检查队列中的内容."
L["The following people donate monthly via Patreon for the ongoing maintenance and development of GSE.  Their support is greatly appreciated."] = "以下人员每月通过 Patreon 捐款用于 GSE 的持续维护和开发. 非常感谢他们的支持."
L["The GSE Out of Combat queue is %s"] = "GSE 脱战队列处于 %s 状态"
L["The GUI has not been loaded.  Please activate this plugin amongst WoW's addons to use the GSE GUI."] = "图形界面尚未加载. 请在魔兽世界的插件中激活此插件以使用 GSE 图形界面."
L["The GUI is corrupt.  Please ensure that your GSE install is complete."] = "图形界面已损坏. 请确保你的 GSE 安装完整."
L["The GUI is missing.  Please ensure that your GSE install is complete."] = "图形界面缺失. 请确保你的 GSE 安装完整."
L["The GUI needs updating.  Please ensure that your GSE install is complete."] = "图形界面需要更新. 请确保你的 GSE 安装完整."
L["The milliseconds being used in key click delay."] = "按键点击延迟中使用的毫秒数."
L[ [=[The name of your macro.  This name has to be unique and can only be used for one object.
You can copy this entire macro by changing the name and choosing Save.]=] ] = "你的宏名称. 该名称必须唯一且只能用于一个对象. 你可以通过更改名称并选择保存来复制整个宏."
L[ [=[The step function determines how your macro executes.  Each time you click your macro GSE will go to the next line.  
The next line it chooses varies.  If Random then it will choose any line.  If Sequential it will go to the next line.  
If Priority it will try some spells more often than others.]=] ] = "步进函数决定你的宏如何执行. 每次你点击宏时, GSE 将转到下一行. 它选择的下一行会有所不同. 如果是随机, 则会选择任意一行. 如果是顺序, 则会转到下一行. 如果是优先级, 则会比其它法术更频繁地尝试某些法术."
L["The UI has been set to KeyDown configuration.  The /click command needs to be `/click TEMPLATENAME LeftButton t` (Note the 't' here is required along with the LeftButton.)  You will need to check your macros and adjust your click commands."] = "界面已设置为按键按下配置. /click 命令需要是 `/click TEMPLATENAME LeftButton t` (注意这里的 't' 以及 LeftButton 是必需的.) 你需要检查你的宏并调整你的点击命令."
L["The UI has been set to KeyUp configuration.  The /click command needs to be `/click TEMPLATENAME` You will need to check your macros and adjust your click commands."] = "界面已设置为按键弹起配置. /click 命令需要是 `/click TEMPLATENAME` 你需要检查你的宏并调整你的点击命令."
L["The version of this macro that will be used when you enter raids."] = "当你进入团队副本时将使用此版本."
L["The version of this macro that will be used where no other version has been configured."] = "当未配置任何其它版本时将使用此版本."
L["The version of this macro to use in Arenas.  If this is not specified, GSE will look for a PVP version before the default."] = "在竞技场中使用此版本. 如果未指定, GSE 将在默认版本之前查找 PVP 版本."
L["The version of this macro to use in heroic dungeons."] = "在英雄地下城中使用此版本."
L["The version of this macro to use in Mythic Dungeons."] = "在史诗地下城中使用此版本."
L["The version of this macro to use in Mythic+ Dungeons."] = "在史诗钥石地下城中使用此版本."
L["The version of this macro to use in normal dungeons."] = "在普通地下城中使用此版本."
L["The version of this macro to use in PVP."] = "在 PVP 中使用此版本."
L["The version of this macro to use in Scenarios."] = "在场景战役中使用此版本."
L["The version of this macro to use when in a party in the world."] = "在队伍中时使用此宏版本."
L["The version of this macro to use when in time walking dungeons."] = "在时光漫游地下城中使用此版本."
L["There are %i events in out of combat queue"] = "脱战队列中有 %i 个事件"
L["There are no events in out of combat queue"] = "脱战队列中没有事件"
L["There is an error in the sequence that needs to be corrected before it can be saved."] = "序列中存在错误, 需要先纠正才能保存."
L["There was an error processing "] = "处理时出错"
L["These options combine to allow you to reset a sequence while it is running.  These options are Cumulative ie they add to each other.  Options Like LeftClick and RightClick won't work together very well."] = "这些选项组合起来允许你在序列运行时重置它. 这些选项是累积的, 即它们相互叠加. 像左键点击和右键点击这样的选项不能很好地协同工作."
L["This change will not come into effect until you save this macro."] = "此更改只有在你保存此宏后才会生效."
L["This CVAR makes WoW use your abilities when you press the key not when you release it.  To use GSE in its native configuration this needs to be checked."] = "此 CVAR 使魔兽世界在按下按键时使用你的技能, 而不是在释放时使用. 要以 GSE 的原生配置使用它, 需要勾选此选项."
L["This function will clear the spell cache and any mappings between individual spellIDs and spellnames."] = "此功能将清除法术缓存以及任何单独法术 ID 与法术名称之间的映射."
L["This function will open a window enabling you to edit the spell cache and any mappings between individual spellIDs and spellnames."] = "此功能将打开一个窗口, 使你能够编辑法术缓存以及任何单独法术 ID 与法术名称之间的映射."
L["This function will open a window enabling you to edit the spell cache and any mappings between individual spellIDs and spellnames.."] = "此功能将打开一个窗口, 使你能够编辑法术缓存以及任何单独法术 ID 与法术名称之间的映射."
L["This function will update macro stubs to support listening to the options below.  This is required to be completed 1 time per character."] = "此功能将更新宏存根以支持监听以下选项. 每个角色需要完成此操作一次."
L["This is the only version of this macro.  Delete the entire macro to delete this version."] = "这是此宏的唯一版本. 删除整个宏即可删除此版本."
L["This macro is not compatible with this version of the game and cannot be imported."] = "此宏与当前游戏版本不兼容, 无法导入."
L["This macro uses features that are not available in this version. You need to update GSE to %s in order to use this macro."] = "此宏使用了此版本中不可用的功能. 你需要将 GSE 更新到 %s 才能使用此宏."
L["This option dumps extra trace information to your chat window to help troubleshoot problems with the mod"] = "此选项将额外的跟踪信息转储到聊天窗口以帮助解决mod的问题"
L["This Sequence was exported from GSE %s."] = "此序列是从 GSE %s 导出的."
L["This setting forces the ActionButtonUseKeyDown setting one way or another.  It also reconfigures GSE's Macro Stubs to operate in the specified mode."] = "此设置强制将 ActionButtonUseKeyDown 设置为一种方式或另一种方式. 它还会重新配置 GSE 的宏存根以在指定模式下运行."
L["This setting is a common setting used by all WoW mods.  If affects how your action buttons respond.  With this on the react when you hit the button.  With them off they react when you let them go.  In GSE's case this setting has to be off for Actionbar Overrides to work."] = "此设置是所有魔兽世界模组共用的常见设置. 它影响你的动作按钮的响应方式. 开启时, 按钮在你按下时响应. 关闭时, 按钮在你松开时响应. 就 GSE 而言, 此设置必须关闭才能使动作条覆盖正常工作."
L["This shows the Global Sequences available as well as those for your class."] = "显示全局序列以及你的职业序列."
L["This version has been modified by TimothyLuke to make the power of GnomeSequencer avaialble to people who are not comfortable with lua programming."] = "此版本已被 TimothyLuke 修改, 使不熟悉 Lua 编程的人也能使用 GnomeSequencer 的强大功能."
L["This will display debug messages for the "] = "这将显示调试消息用于"
L["This will display debug messages in the Chat window."] = "这将在聊天窗口中显示调试消息."
L["Timewalking"] = "时空漫游"
L["Timewalking setting changed to Default."] = "时空漫游设置变更为默认."
L["Title Colour"] = "标题颜色"
L["To attempt automatic repair run: %s/run GSE.FixSequenceStructure(%d, \"%s\")%s"] = "要尝试自动修复，请运行：%s/run GSE.FixSequenceStructure(%d, \"%s\")%s"
L["To correct this either delete the version via the GSE Editor or enter the following command to delete this macro totally.  %s/run GSE.DeleteSequence (%i, %s)%s"] = "要纠正此问题，要么通过 GSE 编辑器删除该版本，要么输入以下命令以完全删除此宏。`%s/run GSE.DeleteSequence (%i, %s)%s`"
L["To get started "] = "开始"
L["Toy"] = "玩具"
L["Trigger Events"] = "触发事件"
L["Troubleshooting"] = "故障排除"
L["Unable to interpret sequence."] = "无法解读序列."
L["Unable to process content.  Fix table and try again."] = "无法处理内容.请修复表格并重试."
L["Unassigned"] = "未分配"
L["Unit Name"] = "单位名称"
L["unknown"] = "未知"
L["Unknown Colour"] = "未知颜色"
L["Unrecognised Import"] = "未识别的导入"
L["Up"] = "上"
L["Update"] = "更新"
L["Updated Macro"] = "更新后的宏"
L["Use MultiClick Buttons"] = "使用多重点击按钮"
L["Used by Sequences:"] = "被序列使用:"
L["Used by Variables:"] = "被变量使用:"
L["Variable"] = "变量"
L["Variable '%s' depends on variable '%s' which does not exist."] = "变量 '%s' 依赖于一个不存在的变量 '%s'."
L["Variables"] = "变量"
L["Version"] = "版本"
L["Vertical Layout"] = "垂直布局"
L["WARNING ONLY"] = "仅警告"
L["WARNING: %s depends on variable(s) that do not exist and cannot be exported: %s"] = "警告: %s 依赖于不存在的变量且无法导出: %s"
L["WARNING: %s embeds sequence(s) that do not exist: %s"] = "警告: %s 嵌入了不存在的序列: %s"
L["was unable to be interpreted."] = "无法被解释."
L["was unable to be programmed.  This macro will not fire until errors in the macro are corrected."] = "无法被编程. 此宏将不会触发, 直到宏中的错误被修正."
L["WeakAuras was not found."] = "未找到 WeakAuras.(时代的眼泪)"
L["Website or forum URL where a player can get more information or ask questions about this macro."] = "玩家可以获取更多信息或询问有关此宏问题的网站或论坛 URL."
L["What class or spec is this macro for?  If it is for all classes choose Global."] = "此宏适用于哪个职业或专精？如果适用于所有职业，请选择全局."
L["When enabled, this variable's function will be called automatically when the selected WoW events or GSE messages fire."] = "当启用时, 此变量的函数将在选中的魔兽世界事件或 GSE 消息触发时被自动调用."
L["When exporting from GSE create a descriptive export for Discord/Discource forums."] = "从 GSE 导出时, 为 Discord/Discource 生成描述性导出."
L["When GSE imports a sequence and it already exists locally and has local edits, what do you want the default action to be.  Merge - Add the new MacroVersions to the existing Sequence.  Replace - Replace the existing sequence with the new version. Ignore - ignore updates.  This default action will set the default on the Compare screen however if the GUI is not available this will be the action taken."] = "当 GSE 导入一个序列且该序列已存在本地并有本地编辑时, 你希望默认操作是什么. 合并 - 将新的宏版本添加到已存在的序列中. 替换 - 用新版本替换已存在的序列. 忽略 - 忽略更新. 此默认操作将在对比界面上设置默认值, 但如果图形界面不可用, 将采用此操作."
L["When loading or creating a sequence, if it is a global or the macro has an unknown specID automatically create the Macro Stub in Account Macros"] = "当加载或创建序列时, 如果是全局序列或宏带有未知的专精 ID, 则在账号宏中自动创建宏存根."
L["Window Sizes"] = "窗口大小"
L["Yes"] = "是"
L["You cannot delete the Default version of this macro.  Please choose another version to be the Default on the Configuration tab."] = "你不能删除此宏的默认版本. 请在配置选项卡中选择另一个版本作为默认版本."
L["You need to reload the User Interface to complete this task.  Would you like to do this now?"] = "你需要重新加载用户界面以完成此任务. 你想现在执行吗？"
L["Your ClassID is "] = "你的职业 ID 是"
L["Your current Specialisation is "] = "你当前的专精是"


