---@type GL
local _, GL = ...;

local Overview = GL.Interface.Settings.Overview; ---@type SettingsOverview

---@class TMBSettings
GL.Interface.Settings.TMB = {
    description = "|cffC41E3AThese settings affect all data imported via TMB and DFT!|r\n\nType |c00A79EFF/gl tmb|r or |c00A79EFF/gl dft|r or click the button below to get started!",
};
local TMB = GL.Interface.Settings.TMB; ---@type TMBSettings

---@return nil
function TMB:draw(Parent)
    GL:debug("TMBSettings:draw");

    local OpenTMB = GL.AceGUI:Create("Button");
    OpenTMB:SetText("TMB Data");
    OpenTMB:SetCallback("OnClick", function ()
        GL.Settings:close();
        GL.Commands:call("thatsmybis");
    end);
    Parent:AddChild(OpenTMB);

    Overview:drawHeader("General", Parent);

    Overview:drawCheckboxes({
        {
            label = "Automatically share data",
            description = "Automatically share data with players (all players or if specified, those listed below) who join your raid or when you import new data",
            setting = "TMB.automaticallyShareData",
        },
    }, Parent);

    local ShareWhitelist = GL.AceGUI:Create("EditBox");
    ShareWhitelist:DisableButton(true);
    ShareWhitelist:SetHeight(20);
    ShareWhitelist:SetFullWidth(true);
    ShareWhitelist:SetText(GL.Settings:get("TMB.shareWhitelist", ""));
    ShareWhitelist:SetLabel(("|cff%sAdd a comma-separated list of names to share with, only these people will receive data|r"):format(
        GL:classHexColor("rogue")
    ));
    ShareWhitelist:SetCallback("OnTextChanged", function (self)
        GL.Settings:set("TMB.shareWhitelist", self:GetText());
    end);
    Parent:AddChild(ShareWhitelist);

    Overview:drawCheckboxes({
        {
            label = "Show players in group only",
            description = "Makes sure you only see the names of players who are actually in your group",
            setting = "TMB.hideInfoOfPeopleNotInGroup",
        },
        {
            label = "Show everything when solo",
            description = "Make sure that you see all TMB/DFT data when not in a group, perfect for testing!",
            setting = "TMB.showEntriesWhenSolo",
        },
        {
            label = "Show everything when using prio3/classicpr.io",
            description = "Show all entries when in a group and prio3/classicpr.io data is present (|c00A79EFF/gl prio3|r or |c00A79EFF/gl cpr|r)",
            setting = "TMB.showEntriesWhenUsingPrio3",
        },
        {
            label = "Hide wishlist info when priority is set",
            description = "You will only see an item's wishlist details if no priority (LC) is set for it",
            setting = "TMB.hideWishListInfoIfPriorityIsPresent",
        },
    }, Parent);

    --- WotLK only
    if (GL.isClassic) then
        Overview:drawCheckboxes({
            {
                label = "Link normal and hard mode ( Heroic ) items",
                description = "Enabling this makes sure that TMB/DFT entries on normal mode TOGC/ICC items also show up on their hardmode counterpart (and vice versa!)",
                setting = "MasterLooting.linkNormalAndHardModeItems",
            },
        }, Parent);
    end

    Overview:drawCheckboxes({
        {
            label = "Award based on drops without using Gargul UI",
            description = "Want to export items won via group loot? Want to use the native WoW UI when master looting? Enable this! Items awarded this way will only be broadcasted to others when master loot is active and you are the master looter or when group loot is active and you are the raid/party leader!",
            setting = "AwardingLoot.awardOnReceive",
        },
    }, Parent);

    local MinimumQualityLabel = GL.AceGUI:Create("Label");
    MinimumQualityLabel:SetColor(1, .95686, .40784);
    MinimumQualityLabel:SetText("The minimum quality an item should have in order to be automatically awarded using the setting above");
    MinimumQualityLabel:SetHeight(20);
    MinimumQualityLabel:SetFullWidth(true);
    Parent:AddChild(MinimumQualityLabel);

    local LowerThanList = {};
    local ItemQualityColors = GL.Data.Constants.ItemQualityColors;
    for i = 0, #ItemQualityColors do
        LowerThanList[i] = ("|c00%s%s|r"):format(ItemQualityColors[i].hex, ItemQualityColors[i].description);
    end

    -- DROPDOWN
    local AwardOnReceiveMinimumQuality = GL.AceGUI:Create("Dropdown");
    AwardOnReceiveMinimumQuality:SetHeight(20);
    AwardOnReceiveMinimumQuality:SetWidth(250);
    AwardOnReceiveMinimumQuality:SetList(LowerThanList);
    AwardOnReceiveMinimumQuality:SetValue(GL.Settings:get("AwardingLoot.awardOnReceiveMinimumQuality"));
    AwardOnReceiveMinimumQuality:SetCallback("OnValueChanged", function ()
        GL.Settings:set("AwardingLoot.awardOnReceiveMinimumQuality", AwardOnReceiveMinimumQuality:GetValue());
    end);

    Parent:AddChild(AwardOnReceiveMinimumQuality);

    Overview:drawHeader("Tooltips", Parent);

    Overview:drawCheckboxes({
        {
            label = "Show wishlist details",
            description = "See the names of those who have an item on their list on tooltips",
            setting = "TMB.showWishListInfoOnTooltips",
        },
        {
            label = "Show item priority details",
            description = "See the names of those who have an item prioritized to them (LC) on tooltips",
            setting = "TMB.showPrioListInfoOnTooltips",
        },
        {
            label = "Show item tier and note",
            description = "An item's guild note and item tier are shown on its tooltip",
            setting = "TMB.showItemInfoOnTooltips",
        },
        {
            label = "Show raid group",
            description = "When more than one raid group is present, show a player's raid group on tooltips",
            setting = "TMB.showRaidGroup",
        },
        {
            label = "Give OS items a lower priority",
            description = "Items marked as OS on wishlist or priolist will be put at the bottom of the list",
            setting = "TMB.OSHasLowerPriority",
        },
    }, Parent);

    local HorizontalSpacer = GL.AceGUI:Create("SimpleGroup");
    HorizontalSpacer:SetLayout("FILL");
    HorizontalSpacer:SetFullWidth(true);
    HorizontalSpacer:SetHeight(20);
    Parent:AddChild(HorizontalSpacer);

    local MaxTooltipEntries = GL.AceGUI:Create("Slider");
    MaxTooltipEntries:SetLabel("Maximum number of tooltip entries");
    MaxTooltipEntries.label:SetTextColor(1, .95686, .40784);
    MaxTooltipEntries:SetFullWidth(true);
    MaxTooltipEntries:SetValue(GL.Settings:get("TMB.maximumNumberOfTooltipEntries", 35));
    MaxTooltipEntries:SetSliderValues(1, 50, 1);
    MaxTooltipEntries:SetCallback("OnValueChanged", function (Slider)
        local value = tonumber(Slider:GetValue());

        if (GL:higherThanZero(value)) then
            GL.Settings:set("TMB.maximumNumberOfTooltipEntries", value);
        end
    end);
    Parent:AddChild(MaxTooltipEntries);

    HorizontalSpacer = GL.AceGUI:Create("SimpleGroup");
    HorizontalSpacer:SetLayout("FILL");
    HorizontalSpacer:SetFullWidth(true);
    HorizontalSpacer:SetHeight(20);
    Parent:AddChild(HorizontalSpacer);

    Overview:drawHeader("Dropped loot", Parent);

    Overview:drawCheckboxes({
        {
            label = "Announce wishlist details of dropped loot",
            description = "Wishlist details of dropped loot are announced in the chat",
            setting = "TMB.includeWishListInfoInLootAnnouncement",
        },
        {
            label = "Announce priolist details of dropped loot",
            description = "Item priolist details (LC) of dropped loot are announced in the chat",
            setting = "TMB.includePrioListInfoInLootAnnouncement",
        },
    }, Parent);

    HorizontalSpacer = GL.AceGUI:Create("SimpleGroup");
    HorizontalSpacer:SetLayout("FILL");
    HorizontalSpacer:SetFullWidth(true);
    HorizontalSpacer:SetHeight(20);
    Parent:AddChild(HorizontalSpacer);

    local MaxLootAnnouncementEntries = GL.AceGUI:Create("Slider");
    MaxLootAnnouncementEntries:SetLabel("Maximum number of dropped loot announcement entries");
    MaxLootAnnouncementEntries.label:SetTextColor(1, .95686, .40784);
    MaxLootAnnouncementEntries:SetFullWidth(true);
    MaxLootAnnouncementEntries:SetValue(GL.Settings:get("TMB.maximumNumberOfAnnouncementEntries", 35));
    MaxLootAnnouncementEntries:SetSliderValues(1, 50, 1);
    MaxLootAnnouncementEntries:SetCallback("OnValueChanged", function (Slider)
        local value = tonumber(Slider:GetValue());

        if (GL:higherThanZero(value)) then
            GL.Settings:set("TMB.maximumNumberOfAnnouncementEntries", value);
        end
    end);
    Parent:AddChild(MaxLootAnnouncementEntries);

    Overview:drawHeader("Rolling out items", Parent);

    Overview:drawCheckboxes({
        {
            label = "Announce wishlist details when rolling out loot",
            description = "TMB wishlist details will also be included whenever you roll out an item",
            setting = "TMB.announceWishlistInfoWhenRolling",
        },
        {
            label = "Announce priolist details when rolling out loot",
            description = "TMB/DFT priolist details will also be included whenever you roll out an item",
            setting = "TMB.announcePriolistInfoWhenRolling",
        },
    }, Parent);
end

GL:debug("Interface/Settings/TMB.lua");