Thomas Wigele:
	- Remove some really spammy debug messages in the C_Timer callback
	- Slashcommand(/ww or /workwork) to cycle 3 modes: * Add best available worker to each building * Remove all workers * Do nothing Switched to C_Timer.After, because the client won't let you assign/remove all workers in one go.
	TODO: Maybe add LDB, for easier mode switching
	- Make your peons go WorkWork by automatically filling all the work slots in your garrison Inital files.
