--[[
	WARNING: This is a generated file.
	If you wish to perform or update localizations, please go to our Localizer website at:
	http://localizer.norganna.org/

	AddOn: EnchantrixBarker
	Revision: $Id: BarkerStrings.lua 6917 2023-01-20 18:28:56Z none $
	Version: 3.4.6917 (SwimmingSeadragon)

	License:
		This program is free software; you can redistribute it and/or
		modify it under the terms of the GNU General Public License
		as published by the Free Software Foundation; either version 2
		of the License, or (at your option) any later version.

		This program is distributed in the hope that it will be useful,
		but WITHOUT ANY WARRANTY; without even the implied warranty of
		MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
		GNU General Public License for more details.

		You should have received a copy of the GNU General Public License
		along with this program(see GPL.txt); if not, write to the Free Software
		Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.

	Note:
		This AddOn's source code is specifically designed to work with
		World of Warcraft's interpreted AddOn system.
		You have an implicit licence to use this AddOn with these facilities
		since that is its designated purpose as per:
		http://www.fsf.org/licensing/licenses/gpl-faq.html#InterpreterIncompat
]]

EnchantrixBarkerLocalizations = {

	csCZ = {

		-- Section: Command Messages
		["BarkerEnxWindowNotOpen"]	= "Enchantrix: Není otevřené okno Enchanting. Toto okno musí být otevřené aby bylo možné použít Vyvolávače (Trade chat spam).";
		["BarkerNoEnchantsAvail"]	= "Enchantrix: Buďto nemáš žádné enchanty anebo nemáš dostatek materiálů.";

		-- Section: Commands
		["CmdBarker"]	= "vyvolavac";
		["CmdClear"]	= "smazat";
		["CmdDefault"]	= "vychozi";
		["CmdDisable"]	= "vypnout";
		["CmdFindBidauct"]	= "bidbroker";
		["CmdFindBidauctShort"]	= "bb";
		["CmdFindBuyauct"]	= "procent-mene";
		["CmdFindBuyauctShort"]	= "pm";
		["CmdHelp"]	= "pomoc";
		["CmdLocale"]	= "jazyk";
		["CmdOff"]	= "vyp";
		["CmdOn"]	= "zap";
		["CmdPrintin"]	= "zobraz-v";
		["CmdToggle"]	= "prepnout";
		["ShowCount"]	= "pocet";
		["ShowEmbed"]	= "integrace";
		["ShowGuessAuctioneerHsp"]	= "urcit-nuc";
		["ShowGuessAuctioneerMed"]	= "urcit-stred";
		["ShowTerse"]	= "strucne";
		["ShowValue"]	= "ohodnotit";

		-- Section: Game Constants
		["BarkerOpening"]	= "Prodám enchanty:";
		["OneLetterGold"]	= "g";
		["OneLetterSilver"]	= "s";
		["ShortDarnassus"]	= "Dar";
		["ShortIronForge"]	= "IF";
		["ShortOrgrimmar"]	= "Org";
		["ShortStormwind"]	= "SW";
		["ShortThunderBluff"]	= "TB";
		["ShortUndercity"]	= "UC";

		-- Section: Tooltip Messages
		["FrmtBarkerPrice"]	= "Cena do chatu (%d %% zisk)";
		["FrmtPriceEach"]	= "(%s za kus)";
		["FrmtSuggestedPrice"]	= "Doporučená cena:";
		["FrmtTotal"]	= "Celkem";
		["FrmtWarnAuctNotLoaded"]	= "[Auctioneer nebyl nahrán, budu používat uložené ceny]";
		["FrmtWarnNoPrices"]	= "[Ceny nejsou dostupne]";
		["FrmtWarnPriceUnavail"]	= "[Nektere ceny nedostupne]";

		-- Section: User Interface
		["BarkerOptionsHighestPriceForFactorTitle"]	= "Nejvyšší cena";
		["BarkerOptionsHighestPriceForFactorTooltip"]	= "Enchanty s cenou vyšší než tato hodnota dostanou pro Trade chat nulovou prioritu.";
		["BarkerOptionsHighestProfitTitle"]	= "Nejvyšší zisk";
		["BarkerOptionsHighestProfitTooltip"]	= "Nastaví nejvyšší možný zisk na enchantu (v penězích, ne procentech).";
		["BarkerOptionsLowestPriceTitle"]	= "Nejnižší cena";
		["BarkerOptionsLowestPriceTooltip"]	= "Nejnižší cena, která bude požadována za tento enchant v Trade chatu.";
		["BarkerOptionsPricePriorityTitle"]	= "Celková priorita ceny";
		["BarkerOptionsPricePriorityTooltip"]	= "Tohle nastavuje důležitost ceny pro celkovou prioritu enchantů v Trade chatu.";
		["BarkerOptionsPriceSweetspotTitle"]	= "Ideální cena";
		["BarkerOptionsPriceSweetspotTooltip"]	= "Tímhle se zvýší priorita enchantů, jejichž cena je blízko této hodnoty.";
		["BarkerOptionsProfitMarginTitle"]	= "Míra zisku";
		["BarkerOptionsProfitMarginTooltip"]	= "Procentní přirážka k nákladům na materiály.";
		["BarkerOptionsRandomFactorTitle"]	= "Náhodný faktor";
		["BarkerOptionsRandomFactorTooltip"]	= "Míra náhody ve výběru enchantů pro Trade chat.";
		["BarkerOptionsTab1Title"]	= "Priority zisku a cen";

	};

	daDK = {

		-- Section: Command Messages
		["BarkerEnxWindowNotOpen"]	= "Enchantrix: Enchantment vinduet er ikke åbent. Enchantments vinduet skal være åbent for at du kan anvende \"Barker\".";
		["BarkerNoEnchantsAvail"]	= "Enchantrix: Du har, enten ikke nogen enchants eller du mangler reagenter for at kunne lave dem.";

		-- Section: Commands
		["CmdBarker"]	= "Imbonitore";
		["CmdClear"]	= "slet";
		["CmdDefault"]	= "standard";
		["CmdDisable"]	= "deaktiver";
		["CmdFindBidauct"]	= "bidbroker";
		["CmdFindBidauctShort"]	= "bb";
		["CmdFindBuyauct"]	= "procentunder";
		["CmdFindBuyauctShort"]	= "pu";
		["CmdHelp"]	= "hjælp";
		["CmdLocale"]	= "sprog";
		["CmdOff"]	= "fra";
		["CmdOn"]	= "til";
		["CmdPrintin"]	= "skriv-i";
		["CmdToggle"]	= "skift";
		["ShowCount"]	= "optælling";
		["ShowEmbed"]	= "integreret";
		["ShowGuessAuctioneerHsp"]	= "evaluer-hsp";
		["ShowGuessAuctioneerMed"]	= "evaluer-middel";
		["ShowTerse"]	= "conciso";
		["ShowValue"]	= "Evaluer";

		-- Section: Game Constants
		["AnyWeapon"]	= "Vilkårligt våben";
		["BarkerOpening"]	= "Enchants til salg:";
		["Boots"]	= "Sko";
		["Bracer"]	= "Ambånd";
		["Chest"]	= "Bryst armering";
		["Cloak"]	= "Kappe";
		["Darnassus"]	= "Darnassus";
		["Enchanting"]	= "Enchanting";
		["EnchSearchAgility"]	= "Hurtighed";
		["EnchSearchAllResistance1"]	= "resistance to all schools of magic";
		["EnchSearchAllResistance2"]	= "resistance to all magic schools";
		["EnchSearchAllResistance3"]	= "all resistances";
		["EnchSearchAllStats"]	= "alle attributer";
		["EnchSearchArmor"]	= "armering";
		["EnchSearchBattlemaster"]	= "healer et gruppe medlem";
		["EnchSearchBeastslayer"]	= "skade til beasts";
		["EnchSearchBoarSpeed"]	= "Hurtigere løb og [0-9]+ udenholdenlighed";
		["EnchSearchCatSwiftness"]	= "giver dig mere run speed og [0-9]+ hurtighed";
		["EnchSearchCrusader"]	= "healer for [0-9]+ til [0-9]+ og giver mere styrke";
		["EnchSearchDamage1"]	= "point? af skade";
		["EnchSearchDamage2"]	= "\+[0-9]+ skade";
		["EnchSearchDefense"]	= "defensiv";
		["EnchSearchDMGAbsorption"]	= "absorberende";
		["EnchSearchFireRes"]	= "Ild resistance";
		["EnchSearchFrostRes"]	= "frost resistance";
		["EnchSearchHealing"]	= "healing";
		["EnchSearchHealth"]	= "Liv";
		["EnchSearchIntellect"]	= "klogskab";
		["EnchSearchMana"]	= "mana";
		["EnchSearchManaPerFive"]	= "mana hvert 5 sekund";
		["EnchSearchMongoose"]	= "giver [0-9]+ mere hurtighed";
		["EnchSearchNatureRes"]	= "natur resistance";
		["EnchSearchResFire"]	= "resistance til ild";
		["EnchSearchResShadow"]	= "resistance til skygge";
		["EnchSearchSoulfrost"]	= "frost og skygge angreb";
		["EnchSearchSpellPower1"]	= "skade til angreb";
		["EnchSearchSpellPower2"]	= "skade til alle angreb";
		["EnchSearchSpellPower3"]	= "angrebs skade";
		["EnchSearchSpellsurge"]	= "restorere [0-9]+ mana til alle gruppe medlemmer";
		["EnchSearchSpirit"]	= "sjæl";
		["EnchSearchStamina"]	= "udenholdenlighed";
		["EnchSearchStrength"]	= "styrke";
		["EnchSearchSunfire"]	= "ild og arcane angreb";
		["EnchSearchVitality"]	= "restorere [0-9]+ liv og mana";
		["Gloves"]	= "Handsker";
		["Ironforge"]	= "Byen Ironforge";
		["OneLetterGold"]	= "g";
		["OneLetterSilver"]	= "s";
		["Orgrimmar"]	= "Orgrimmar";
		["Ring"]	= "Ring";
		["Shattrath"]	= "Byen Shattrath";
		["Shield"]	= "Skjold";
		["ShortDarnassus"]	= "Darna";
		["ShortExodar"]	= "Exo";
		["ShortIronForge"]	= "IF";
		["ShortOrgrimmar"]	= "Org";
		["ShortShattrath"]	= "Shatt";
		["ShortSilvermoon"]	= "Silvermoon";
		["ShortStormwind"]	= "SW";
		["ShortThunderBluff"]	= "TB";
		["ShortUndercity"]	= "UC";
		["SilvermoonCity"]	= "Byen Silvermoon";
		["StormwindCity"]	= "Byen Stormwind";
		["TheExodar"]	= "Exodar";
		["ThunderBluff"]	= "Byen Thunder Bluff";
		["TradeChannel"]	= "Køb & Salg - By";
		["TwoHandWeapon"]	= "2 håndsvåben";
		["Undercity"]	= "Undercity";
		["Weapon"]	= "Våben";

		-- Section: Generic Messages
		["BarkerLoaded"]	= "Enchantrix Barker læser...";
		["BarkerNotTradeZone"]	= "Enchantrix Barker: Du er ikke i en Køb & Salg zone.";

		-- Section: Generic Strings
		["AGI"]	= "AGI";
		["AllStats"]	= "alle stats";
		["Crusader"]	= "Crusader";
		["DEF"]	= "DEF";
		["DMG"]	= "DMG";
		["DMGAbsorb"]	= "DMG Absorb";
		["FireRes"]	= "ild res";
		["FrostRes"]	= "frost res";
		["INT"]	= "INT";
		["NatureRes"]	= "natur res";
		["ShadowRes"]	= "skygge res";
		["ShortAllRes"]	= "alle res";
		["ShortArmor"]	= "panser";
		["ShortBattlemaster"]	= "Battlemaster";
		["ShortBeastslayer"]	= "Beast";
		["ShortBoarSpeed"]	= "Boar speed";
		["ShortCatSwiftness"]	= "Cat Swiftness";
		["ShortHealing"]	= "heal";
		["ShortHealth"]	= "liv";
		["ShortMana"]	= "mana";
		["ShortManaPerFive"]	= "mana/5sec";
		["ShortMongoose"]	= "mongoose";
		["ShortSoulfrost"]	= "Soulfrost";
		["ShortSpellPower"]	= "angreb";
		["ShortSpellSurge"]	= "Spellsurge";
		["ShortSunfire"]	= "Sunfire";
		["ShortVitality"]	= "Vitality";
		["SPI"]	= "SPI";
		["STA"]	= "STA";
		["STR"]	= "STR";

		-- Section: Tooltip Messages
		["FrmtBarkerPrice"]	= "Udråbspris (%d%% margen)";
		["FrmtPriceEach"]	= "(%s/stk.)";
		["FrmtSuggestedPrice"]	= "Anbefalet pris:";
		["FrmtTotal"]	= "I alt";
		["FrmtWarnAuctNotLoaded"]	= "[Auctioneer ikke indlæst, bruger priser fra cachen]";
		["FrmtWarnNoPrices"]	= "[Ingen priser er tilgængelige]";
		["FrmtWarnPriceUnavail"]	= "[Nogen af priserne er ikke tilgængelige]";
		["OpenBarkerWindow"]	= "Åbner køb & salg barker vinduet.";

		-- Section: User Interface
		["BarkerOptionsAgilityPriority"]	= "Agility";
		["BarkerOptionsArmorPriority"]	= "Armor";
		["BarkerOptionsDamage"]	= "Damage";
		["BarkerOptionsDefense"]	= "Defense";
		["BarkerOptionsFireResistance"]	= "Fire Resistance";
		["BarkerOptionsFrostResistance"]	= "Frost Resistance";
		["BarkerOptionsHealth"]	= "Health";
		["BarkerOptionsHighestPriceForFactorTitle"]	= "Højeste prisfaktor";
		["BarkerOptionsHighestPriceForFactorTooltip"]	= "Enchentments får en score på nul ved en pris prioritet på eller over denne værdi.";
		["BarkerOptionsHighestProfitTitle"]	= "Højeste profit.";
		["BarkerOptionsHighestProfitTooltip"]	= "Højeste totale kontante profit på en enchant.";
		["BarkerOptionsIntellectPriority"]	= "Intellect";
		["BarkerOptionsLowestPriceTitle"]	= "Laveste pris";
		["BarkerOptionsLowestPriceTooltip"]	= "Laveste kontante udbudspris for en enchantment.";
		["BarkerOptionsMana"]	= "Mana";
		["BarkerOptionsNatureResistance"]	= "Nature Resistance";
		["BarkerOptionsOther"]	= "Other";
		["BarkerOptionsPricePriorityTitle"]	= "Totale pris prioritet";
		["BarkerOptionsPricePriorityTooltip"]	= "Dette bestemmer hvor vigtig prissætning er for den generelle annoncering.";
		["BarkerOptionsPriceSweetspotTitle"]	= "Pirsfaktor SweetSpot";
		["BarkerOptionsPriceSweetspotTooltip"]	= "Dette bruges til at prioritere enchantments omkring denne pris til annoncering.";
		["BarkerOptionsProfitMarginTitle"]	= "Profit margin";
		["BarkerOptionsProfitMarginTooltip"]	= "Profit procent der skal ligges til materialernes købspris.";
		["BarkerOptionsRandomFactorTitle"]	= "Tilfældig faktor";
		["BarkerOptionsRandomFactorTooltip"]	= "Graden af tilfældighed i enchantments der reklameres for i \"trade\" kanalen.";
		["BarkerOptionsShadowResistance"]	= "Shadow Resistance";
		["BarkerOptionsSpiritPriority"]	= "Spirit";
		["BarkerOptionsStaminaPriority"]	= "Stamina";
		["BarkerOptionsStrengthPriority"]	= "Strength";
		["BarkerOptionsTab1Title"]	= "Profit og pris prioritering";

	};

	deDE = {

		-- Section: Command Messages
		["BarkerEnxWindowNotOpen"]	= "Das Enchantrix-Fenster ist nicht geöffnet. Das Enchantrix-Fenster muss geöffnet sein, um Barker nutzen zu können.";
		["BarkerNoEnchantsAvail"]	= "Enchantrix: Du hast entweder keine Verzauberungen oder keine/zu wenig Reagenzien, um sie herzustellen.";

		-- Section: Commands
		["CmdBarker"]	= "barker";
		["CmdClear"]	= "clear";
		["CmdDefault"]	= "default";
		["CmdDisable"]	= "disable";
		["CmdFindBidauct"]	= "bidbroker";
		["CmdFindBidauctShort"]	= "bb";
		["CmdFindBuyauct"]	= "percentless";
		["CmdFindBuyauctShort"]	= "pl";
		["CmdHelp"]	= "help";
		["CmdLocale"]	= "locale";
		["CmdOff"]	= "off";
		["CmdOn"]	= "on";
		["CmdPrintin"]	= "print-in";
		["CmdToggle"]	= "toggle";
		["ShowCount"]	= "counts";
		["ShowEmbed"]	= "embed";
		["ShowGuessAuctioneerHsp"]	= "valuate-hsp";
		["ShowGuessAuctioneerMed"]	= "valuate-median";
		["ShowTerse"]	= "terse";
		["ShowValue"]	= "valuate";

		-- Section: Game Constants
		["AnyWeapon"]	= "Alle Waffen";
		["BarkerOpening"]	= "Verkaufe Verzauberungen:";
		["Boots"]	= "Stiefel";
		["Bracer"]	= "Armschiene";
		["Chest"]	= "Brust";
		["Cloak"]	= "Umhang";
		["Darnassus"]	= "Darnassus";
		["Enchanting"]	= "Verzauberkunst";
		["EnchSearchAgility"]	= "Beweglichkeit";
		["EnchSearchAllResistance1"]	= "Widerstand gegen alle Arten von Magie";
		["EnchSearchAllResistance2"]	= "Widerstand gegen alle Magiearten";
		["EnchSearchAllResistance3"]	= "alle Widerstände";
		["EnchSearchAllStats"]	= "alle Werte";
		["EnchSearchArmor"]	= "Rüstung";
		["EnchSearchBattlemaster"]	= "heilt nahestehende Gruppenmitglieder";
		["EnchSearchBeastslayer"]	= "Schaden gegen Wildtiere";
		["EnchSearchBoarSpeed"]	= "Erhöht die Bewegungsgeschwindigkeit und [0-9]+ Ausdauer";
		["EnchSearchCatSwiftness"]	= "Erhöht die Bewegungsgeschwindigkeit und [0-9]+ Beweglichkeit";
		["EnchSearchCrusader"]	= "heilt für [0-9]+ bis [0-9]+ und erhöht Stärke";
		["EnchSearchDamage1"]	= "Punkte? Schaden";
		["EnchSearchDamage2"]	= "\+[0-9]+ Schaden";
		["EnchSearchDefense"]	= "Verteidigung";
		["EnchSearchDMGAbsorption"]	= "Absorption";
		["EnchSearchFireRes"]	= "Feuerwiderstand";
		["EnchSearchFrostRes"]	= "Frostwiderstand";
		["EnchSearchHealing"]	= "Heilung";
		["EnchSearchHealth"]	= "Gesundheit";
		["EnchSearchIntellect"]	= "Intelligenz";
		["EnchSearchMana"]	= "Mana";
		["EnchSearchManaPerFive"]	= "Mana alle 5 Sekunden";
		["EnchSearchMongoose"]	= "erhöht Beweglichkeit um [0-9]+ und Angriffsgeschwindigkeit";
		["EnchSearchNatureRes"]	= "Naturwiderstand";
		["EnchSearchResFire"]	= "Feuerwiderstand";
		["EnchSearchResilience"]	= "Zähigkeit";
		["EnchSearchResShadow"]	= "Schattenwiderstand";
		["EnchSearchSoulfrost"]	= "Frost- und Schattenzauber";
		["EnchSearchSpellPower1"]	= "Schaden zu Zaubersprüchen";
		["EnchSearchSpellPower2"]	= "Schaden zu allen Zaubersprüchen";
		["EnchSearchSpellPower3"]	= "Zauberschaden";
		["EnchSearchSpellsurge"]	= "bei allen Gruppenmitgliedern 10 Sekunden lang 100 Mana wiederherstellen";
		["EnchSearchSpirit"]	= "Wille";
		["EnchSearchStamina"]	= "Ausdauer";
		["EnchSearchStrength"]	= "Stärke";
		["EnchSearchSunfire"]	= "Feuer- und Arkanzauber";
		["EnchSearchVitality"]	= "alle 5 Sek. 4 Gesundheit und Mana wiederherstellen";
		["Gloves"]	= "Handschuhe";
		["Ironforge"]	= "Eisenschmiede";
		["OneLetterGold"]	= "G";
		["OneLetterSilver"]	= "S";
		["Orgrimmar"]	= "Orgrimmar";
		["RESIL"]	= "Abh";
		["Ring"]	= "Ring";
		["Shattrath"]	= "Shattrath";
		["Shield"]	= "Schild";
		["ShortDarnassus"]	= "Dar";
		["ShortExodar"]	= "Exo";
		["ShortIronForge"]	= "ES";
		["ShortOrgrimmar"]	= "OG";
		["ShortShattrath"]	= "Sha";
		["ShortSilvermoon"]	= "SM";
		["ShortStormwind"]	= "SW";
		["ShortThunderBluff"]	= "TB";
		["ShortUndercity"]	= "US";
		["SilvermoonCity"]	= "Silbermond";
		["StormwindCity"]	= "Sturmwind";
		["TheExodar"]	= "Die Exodar";
		["ThunderBluff"]	= "Donnerfels";
		["TradeChannel"]	= "Handel - Hauptstädte";
		["TwoHandWeapon"]	= "Zweihandwaffe";
		["Undercity"]	= "Unterstadt";
		["Weapon"]	= "Waffe";

		-- Section: Generic Messages
		["BarkerLoaded"]	= "Enchantrix Barker geladen...";
		["BarkerNotTradeZone"]	= "Enchantrix Barker: Du bist in keiner Handelszone.";

		-- Section: Generic Strings
		["AGI"]	= "BEW";
		["AllStats"]	= "alle Werte";
		["Crusader"]	= "Kreuzfahrer";
		["DEF"]	= "VERT";
		["DMG"]	= "SCHA";
		["DMGAbsorb"]	= "SCHA absorb.";
		["FireRes"]	= "Feuerresi";
		["FrostRes"]	= "Frostresi";
		["INT"]	= "INT";
		["NatureRes"]	= "Naturresi";
		["ShadowRes"]	= "Schattenresi";
		["ShortAllRes"]	= "alle Resi";
		["ShortArmor"]	= "Rüssi";
		["ShortBattlemaster"]	= "Schlachtmeister";
		["ShortBeastslayer"]	= "Wildtier";
		["ShortBoarSpeed"]	= "Ebersflinkheit";
		["ShortCatSwiftness"]	= "Katzenschnelligkeit";
		["ShortHealing"]	= "Heilung";
		["ShortHealth"]	= "GES";
		["ShortMana"]	= "Mana";
		["ShortManaPerFive"]	= "Mana/5sek";
		["ShortMongoose"]	= "Mungo";
		["ShortSoulfrost"]	= "Seelenfrost";
		["ShortSpellPower"]	= "Zauber";
		["ShortSpellSurge"]	= "Zauberflut";
		["ShortSunfire"]	= "Sonnenfeuer";
		["ShortVitality"]	= "BEW";
		["SPI"]	= "WIL";
		["STA"]	= "AUS";
		["STR"]	= "STÄ";

		-- Section: Tooltip Messages
		["FrmtBarkerPrice"]	= "Barker Preis (%d%% Gewinn)";
		["FrmtPriceEach"]	= "(%s/Stk)";
		["FrmtSuggestedPrice"]	= "vorgeschlagener Preis";
		["FrmtTotal"]	= "Gesamtsumme";
		["FrmtWarnAuctNotLoaded"]	= "[Auctioneer nicht geladen, es werden zwischengespeicherte Preise benutzt]";
		["FrmtWarnNoPrices"]	= "[Keine Preise verfügbar]";
		["FrmtWarnPriceUnavail"]	= "[Einige Preise nicht verfügbar]";
		["OpenBarkerWindow"]	= "Öffnet das Barker Handelsfenster";

		-- Section: User Interface
		["BarkerOptions2HWeaponPriorityTooltip"]	= "Die Prioritätsstufe für Zweihandwaffenverzauberungen.";
		["BarkerOptionsAgilityPriority"]	= "Beweglichkeit";
		["BarkerOptionsAgilityPriorityTooltip"]	= "Die Prioritätsstufe für Beweglichkeitsverzauberungen.";
		["BarkerOptionsAllResistances"]	= "Alle Widerstände";
		["BarkerOptionsAllResistancesTooltip"]	= "Die Prioritätsstufe für Verzauberungen auf alle Widerstände.";
		["BarkerOptionsAllStatsPriority"]	= "Alle Werte";
		["BarkerOptionsAllStatsPriorityTooltip"]	= "Die Prioritätsstufe für Verzauberungen, welche alle Werte erhöht.";
		["BarkerOptionsAnyWeaponPriorityTooltip"]	= "Die Prioritätsstufe für Waffenverzauberungen.";
		["BarkerOptionsArmorPriority"]	= "Rüstung";
		["BarkerOptionsArmorPriorityTooltip"]	= "Die Prioritätsstufe für Rüstungsverzauberungen.";
		["BarkerOptionsBootsPriorityTooltip"]	= "Die Prioritätsstufe für Stiefelverzauberungen.";
		["BarkerOptionsBracerPriorityTooltip"]	= "Die Prioritätsstufe für Armschienenverzauberungen.";
		["BarkerOptionsChestPriorityTooltip"]	= "Die Prioritätsstufe für Brustverzauberungen.";
		["BarkerOptionsCloakPriorityTooltip"]	= "Die Prioritätsstufe für Umhangsverzauberungen.";
		["BarkerOptionsDamage"]	= "Schaden";
		["BarkerOptionsDamageTooltip"]	= "Die Prioritätsstufe für Schadensverzauberungen.";
		["BarkerOptionsDefense"]	= "Verteidigung";
		["BarkerOptionsDefenseTooltip"]	= "Die Prioritätsstufe für Verteidigungsverzauberungen.";
		["BarkerOptionsFireResistance"]	= "Feuerwiderstand";
		["BarkerOptionsFireResistanceTooltip"]	= "Die Prioritätsstufe für Feuerwiderstandsverzauberungen.";
		["BarkerOptionsFrostResistance"]	= "Frostwiderstand";
		["BarkerOptionsFrostResistanceTooltip"]	= "Die Prioritätsstufe für Frostwiderstandsverzauberungen.";
		["BarkerOptionsGlovesPriorityTooltip"]	= "Die Prioritätsstufe für Handschuhverzauberungen.";
		["BarkerOptionsHealth"]	= "Gesundheit";
		["BarkerOptionsHealthTooltip"]	= "Die Prioritätsstufe für Gesundheitsverzauberungen.";
		["BarkerOptionsHighestPriceForFactorTitle"]	= "Preisfaktor Höchster";
		["BarkerOptionsHighestPriceForFactorTooltip"]	= "Entzauberungen erhalten einen Score von Null für die Preispriorität, auf diesem bzw. über diesem Wert.";
		["BarkerOptionsHighestProfitTitle"]	= "Höchster Gewinn";
		["BarkerOptionsHighestProfitTooltip"]	= "Höchstmöglicher Gewinn für eine Entzauberung.";
		["BarkerOptionsIntellectPriority"]	= "Intelligenz";
		["BarkerOptionsIntellectPriorityTooltip"]	= "Die Prioritätsstufe für Intelligenzverzauberungen.";
		["BarkerOptionsItemsPriority"]	= "Allgemeine Gegenstandspriorität";
		["BarkerOptionsItemsPriorityTooltip"]	= "Dies stellt ein, wie wichtig der Gegenstand im Verhältnis zur Gesamtpriorität für die Werbung ist.";
		["BarkerOptionsLowestPriceTitle"]	= "Niedrigster Preis";
		["BarkerOptionsLowestPriceTooltip"]	= "Niedrigster Angebotspreis für eine Entzauberung.";
		["BarkerOptionsMana"]	= "Mana";
		["BarkerOptionsManaTooltip"]	= "Die Prioritätsstufe für Manaverzauberungen.";
		["BarkerOptionsNatureResistance"]	= "Naturwiderstand";
		["BarkerOptionsNatureResistanceTooltip"]	= "Die Prioritätsstufe für Naturwiderstandsverzauberungen.";
		["BarkerOptionsOther"]	= "Andere";
		["BarkerOptionsOtherTooltip"]	= "Die Prioritätsstufe für Verzauberungen wie z.B. Kürschnerei, Bergbau, Reiten etc.";
		["BarkerOptionsPricePriorityTitle"]	= "Gesamt-Preispriorität";
		["BarkerOptionsPricePriorityTooltip"]	= "Legt die Wichtigkeit der Preisermittlung innerhalb der Gesamtpriorität der Werbemaßnahmen fest.";
		["BarkerOptionsPriceSweetspotTitle"]	= "Preisfaktor SweetSpot";
		["BarkerOptionsPriceSweetspotTooltip"]	= "Preisbereich der bevorzugten Entzauberungen für Werbemaßnahmen.";
		["BarkerOptionsProfitMarginTitle"]	= "Gewinnspanne";
		["BarkerOptionsProfitMarginTooltip"]	= "Preisaufschlag auf die Materialkosten in Prozent.";
		["BarkerOptionsRandomFactorTitle"]	= "Zufallsfaktor";
		["BarkerOptionsRandomFactorTooltip"]	= "Zufallsfaktor der Auswahl der Verzauberungen für Handelsausrufe.";
		["BarkerOptionsResiliencePriority"]	= "Zähigkeit";
		["BarkerOptionsResiliencePriorityTooltip"]	= "Die Prioritätsstufe für Zähigkeitsverzauberungen.";
		["BarkerOptionsRingPriorityTooltip"]	= "Die Prioritätsstufe für Ringverzauberungen.";
		["BarkerOptionsShadowResistance"]	= "Schattenwiderstand";
		["BarkerOptionsShadowResistanceTooltip"]	= "Die Prioritätsstufe für Schattenwiderstandsverzauberungen.";
		["BarkerOptionsShieldPriorityTooltip"]	= "Die Prioritätsstufe für Schildverzauberungen.";
		["BarkerOptionsSpiritPriority"]	= "Willenskraft";
		["BarkerOptionsSpiritPriorityTooltip"]	= "Die Prioritätsstufe für Willenskraftverzauberungen.";
		["BarkerOptionsStaminaPriority"]	= "Ausdauer";
		["BarkerOptionsStaminaPriorityTooltip"]	= "Die Prioritätsstufe für Ausdauerverzauberungen.";
		["BarkerOptionsStatsPriority"]	= "Allgemeine Wertepriorität";
		["BarkerOptionsStatsPriorityTooltip"]	= "Legt die Wichtigkeit der Werte innerhalb der Gesamtpriorität für Werbungen fest.";
		["BarkerOptionsStrengthPriority"]	= "Stärke";
		["BarkerOptionsStrengthPriorityTooltip"]	= "Die Prioritätsstufe für Stärkeverzauberungen.";
		["BarkerOptionsTab1Title"]	= "Gewinn und Preisprioritäten";

	};

	enUS = {

		-- Section: Command Messages
		["BarkerEnxWindowNotOpen"]	= "Enchantrix Barker: The enchant window is not open. The enchanting window must be open in order to use the barker.";
		["BarkerNoEnchantsAvail"]	= "Enchantrix Barker: You either don't have any enchants or don't have the reagents to make them.";

		-- Section: Commands
		["CmdBarker"]	= "barker";
		["CmdClear"]	= "clear";
		["CmdDefault"]	= "default";
		["CmdDisable"]	= "disable";
		["CmdFindBidauct"]	= "bidbroker";
		["CmdFindBidauctShort"]	= "bb";
		["CmdFindBuyauct"]	= "percentless";
		["CmdFindBuyauctShort"]	= "pl";
		["CmdHelp"]	= "help";
		["CmdLocale"]	= "locale";
		["CmdOff"]	= "off";
		["CmdOn"]	= "on";
		["CmdPrintin"]	= "print-in";
		["CmdToggle"]	= "toggle";
		["ShowCount"]	= "counts";
		["ShowEmbed"]	= "embed";
		["ShowGuessAuctioneerHsp"]	= "valuate-hsp";
		["ShowGuessAuctioneerMed"]	= "valuate-median";
		["ShowTerse"]	= "terse";
		["ShowValue"]	= "valuate";

		-- Section: Game Constants
		["AnyWeapon"]	= "Any Weapon";
		["BarkerOpening"]	= "Selling Enchants:";
		["Boots"]	= "Boots";
		["Bracer"]	= "Bracer";
		["Chest"]	= "Chest";
		["Cloak"]	= "Cloak";
		["Darnassus"]	= "Darnassus";
		["Enchanting"]	= "Enchanting";
		["EnchSearchAgility"]	= "agility";
		["EnchSearchAllResistance1"]	= "resistance to all schools of magic";
		["EnchSearchAllResistance2"]	= "resistance to all magic schools";
		["EnchSearchAllResistance3"]	= "all resistances";
		["EnchSearchAllStats"]	= "all stats";
		["EnchSearchArmor"]	= "armor";
		["EnchSearchBattlemaster"]	= "heal nearby party members";
		["EnchSearchBeastslayer"]	= "damage to beasts";
		["EnchSearchBoarSpeed"]	= "movement speed increase and [0-9]+ stamina";
		["EnchSearchCatSwiftness"]	= "movement speed increase and [0-9]+ agility";
		["EnchSearchCrusader"]	= "heals for [0-9]+ to [0-9]+ and increases strength";
		["EnchSearchDamage1"]	= "points? of damage";
		["EnchSearchDamage2"]	= "\+[0-9]+ damage";
		["EnchSearchDefense"]	= "defense";
		["EnchSearchDMGAbsorption"]	= " points of damage absorption";	-- CHANGE
		["EnchSearchFireRes"]	= "fire resistance";
		["EnchSearchFrostRes"]	= "frost resistance";
		["EnchSearchHealing"]	= "healing";
		["EnchSearchHealth"]	= "health";
		["EnchSearchIntellect"]	= "intellect";
		["EnchSearchMana"]	= "mana";
		["EnchSearchManaPerFive"]	= "mana every 5 seconds";
		["EnchSearchMongoose"]	= "increase agility by [0-9]+ and attack speed";
		["EnchSearchNatureRes"]	= "nature resistance";
		["EnchSearchResFire"]	= "resistance to fire";
		["EnchSearchResilience"]	= "Resilience";
		["EnchSearchResShadow"]	= "resistance to shadow";
		["EnchSearchSoulfrost"]	= "frost and shadow spells";
		["EnchSearchSpellPower1"]	= "damage to spells";
		["EnchSearchSpellPower2"]	= "damage to all spells";
		["EnchSearchSpellPower3"]	= "spell damage";
		["EnchSearchSpellsurge"]	= "restore [0-9]+ mana to all party members";
		["EnchSearchSpirit"]	= "spirit";
		["EnchSearchStamina"]	= "stamina";
		["EnchSearchStrength"]	= "strength";
		["EnchSearchSunfire"]	= "fire and arcane spells";
		["EnchSearchVitality"]	= "restore [0-9]+ health and mana";
		["Gloves"]	= "Gloves";
		["Ironforge"]	= "City of Ironforge";
		["OneLetterGold"]	= "g";
		["OneLetterSilver"]	= "s";
		["Orgrimmar"]	= "Orgrimmar";
		["RESIL"]	= "resi";
		["Ring"]	= "Ring";
		["Shattrath"]	= "Shattrath City";
		["Shield"]	= "Shield";
		["ShortDarnassus"]	= "Dar";
		["ShortExodar"]	= "Exo";
		["ShortIronForge"]	= "IF";
		["ShortOrgrimmar"]	= "Org";
		["ShortShattrath"]	= "Sha";
		["ShortSilvermoon"]	= "SmC";
		["ShortStormwind"]	= "SW";
		["ShortThunderBluff"]	= "TB";
		["ShortUndercity"]	= "UC";
		["SilvermoonCity"]	= "Silvermoon City";
		["StormwindCity"]	= "Stormwind City";
		["TheExodar"]	= "The Exodar";
		["ThunderBluff"]	= "Thunder Bluff";
		["TradeChannel"]	= "Trade - City";
		["TwoHandWeapon"]	= "2H Weapon";
		["Undercity"]	= "Undercity";
		["Weapon"]	= "Weapon";
		["Dalaran"] = "Dalaran";	-- NEW
		["ShortDalaran"] = "Dal";	-- NEW

		-- Section: Generic Messages
		["BarkerLoaded"]	= "Enchantrix Barker Loaded...";
		["BarkerNotTradeZone"]	= "Enchantrix Barker: You aren't in a trade zone.";

		-- Section: Generic Strings
		["AGI"]	= "AGI";
		["AllStats"]	= "all stats";
		["Crusader"]	= "Crusader";
		["DEF"]	= "DEF";
		["DMG"]	= "DMG";
		["DMGAbsorb"]	= "DMG absorb";
		["FireRes"]	= "fire res";
		["FrostRes"]	= "frost res";
		["INT"]	= "INT";
		["NatureRes"]	= "nature res";
		["ShadowRes"]	= "shadow res";
		["ShortAllRes"]	= "all res";
		["ShortArmor"]	= "armor";
		["ShortBattlemaster"]	= "Battlemaster";
		["ShortBeastslayer"]	= "Beast";
		["ShortBoarSpeed"]	= "Boar Speed";
		["ShortCatSwiftness"]	= "Cat Swiftness";
		["ShortHealing"]	= "heal";
		["ShortHealth"]	= "health";
		["ShortMana"]	= "mana";
		["ShortManaPerFive"]	= "mana/5sec";
		["ShortMongoose"]	= "Mongoose";
		["ShortSoulfrost"]	= "Soulfrost";
		["ShortSpellPower"]	= "spell";
		["ShortSpellSurge"]	= "Spellsurge";
		["ShortSunfire"]	= "Sunfire";
		["ShortVitality"]	= "Vitality";
		["SPI"]	= "SPI";
		["STA"]	= "STA";
		["STR"]	= "STR";
		["Other"] = "Other";	-- NEW

		-- Section: Tooltip Messages
		["FrmtBarkerPrice"]	= "Barker Price (%d%% margin)";
		["FrmtPriceEach"]	= "(%s ea)";
		["FrmtSuggestedPrice"]	= "Suggested price:";
		["FrmtTotal"]	= "Total";
		["FrmtWarnAuctNotLoaded"]	= "[Auctioneer not loaded, using cached prices]";
		["FrmtWarnNoPrices"]	= "[No prices available]";
		["FrmtWarnPriceUnavail"]	= "[Some prices unavailable]";
		["OpenBarkerWindow"]	= "Opens the trade barker window.";

		-- Section: User Interface
		["BarkerOptions2HWeaponPriorityTooltip"]	= "The priority score for 2H weapon enchants.";
		["BarkerOptionsAgilityPriority"]	= "Agility";
		["BarkerOptionsAgilityPriorityTooltip"]	= "The priority score for Agility enchants.";
		["BarkerOptionsAllResistances"]	= "All Resistances";
		["BarkerOptionsAllResistancesTooltip"]	= "The priority score for enchants that boost all resistances.";
		["BarkerOptionsAllStatsPriority"]	= "All Stats";
		["BarkerOptionsAllStatsPriorityTooltip"]	= "The priority score for enchants that increase all stats.";
		["BarkerOptionsAnyWeaponPriorityTooltip"]	= "The priority score for enchants to any weapon.";
		["BarkerOptionsArmorPriority"]	= "Armor";
		["BarkerOptionsArmorPriorityTooltip"]	= "The priority score for armor enchants.";
		["BarkerOptionsBootsPriorityTooltip"]	= "The priority score for boots enchants.";
		["BarkerOptionsBracerPriorityTooltip"]	= "The priority score for bracer enchants.";
		["BarkerOptionsChestPriorityTooltip"]	= "The priority score for chest enchants.";
		["BarkerOptionsCloakPriorityTooltip"]	= "The priority score for cloak enchants.";
		["BarkerOptionsDamage"]	= "Damage";
		["BarkerOptionsDamageTooltip"]	= "The priority score for Damage enchants.";
		["BarkerOptionsDefense"]	= "Defense";
		["BarkerOptionsDefenseTooltip"]	= "The priority score for Defense enchants.";
		["BarkerOptionsFireResistance"]	= "Fire Resistance";
		["BarkerOptionsFireResistanceTooltip"]	= "The priority score for Fire Resistance enchants.";
		["BarkerOptionsFrostResistance"]	= "Frost Resistance";
		["BarkerOptionsFrostResistanceTooltip"]	= "The priority score for Frost Resistance enchants.";
		["BarkerOptionsGlovesPriorityTooltip"]	= "The priority score for glove enchants.";
		["BarkerOptionsHealth"]	= "Health";
		["BarkerOptionsHealthTooltip"]	= "The priority score for Health enchants.";
		["BarkerOptionsHighestPriceForFactorTitle"]	= "PriceFactor Highest";
		["BarkerOptionsHighestPriceForFactorTooltip"]	= "Enchants receive a score of zero for price priority at or above this value.";
		["BarkerOptionsHighestProfitTitle"]	= "Highest Profit";
		["BarkerOptionsHighestProfitTooltip"]	= "The highest total cash profit to make on an enchant.";
		["BarkerOptionsIntellectPriority"]	= "Intellect";
		["BarkerOptionsIntellectPriorityTooltip"]	= "The priority score for Intellect enchants.";
		["BarkerOptionsItemsPriority"]	= "Overall Items Priority";
		["BarkerOptionsItemsPriorityTooltip"]	= "This sets how important the item is to the overall priority for advertising.";
		["BarkerOptionsLowestPriceTitle"]	= "Lowest Price";
		["BarkerOptionsLowestPriceTooltip"]	= "The lowest cash price to quote for an enchant.";
		["BarkerOptionsMana"]	= "Mana";
		["BarkerOptionsManaTooltip"]	= "The priority score for Mana enchants.";
		["BarkerOptionsNatureResistance"]	= "Nature Resistance";
		["BarkerOptionsNatureResistanceTooltip"]	= "The priority score for Nature Resistance enchants.";
		["BarkerOptionsOther"]	= "Other";
		["BarkerOptionsOtherTooltip"]	= "The priority score for enchants such as skinning, mining, riding etc.";
		["BarkerOptionsPricePriorityTitle"]	= "Overall Price Priority";
		["BarkerOptionsPricePriorityTooltip"]	= "This sets how important pricing is to the overall priority for advertising.";
		["BarkerOptionsPriceSweetspotTitle"]	= "PriceFactor SweetSpot";
		["BarkerOptionsPriceSweetspotTooltip"]	= "This is used to prioritise enchants near this price for advertising.";
		["BarkerOptionsProfitMarginTitle"]	= "Profit Margin";
		["BarkerOptionsProfitMarginTooltip"]	= "The percentage profit to add to the base mats cost.";
		["BarkerOptionsRandomFactorTitle"]	= "Random Factor";
		["BarkerOptionsRandomFactorTooltip"]	= "The amount of randomness in the enchants chosen for the trade shout.";
		["BarkerOptionsResiliencePriority"]	= "Resilience";
		["BarkerOptionsResiliencePriorityTooltip"]	= "The priority score for resilience enchants.";
		["BarkerOptionsRingPriorityTooltip"]	= "The priority score for ring enchants.";
		["BarkerOptionsShadowResistance"]	= "Shadow Resistance";
		["BarkerOptionsShadowResistanceTooltip"]	= "The priority score for Shadow Resistance enchants.";
		["BarkerOptionsShieldPriorityTooltip"]	= "The priority score for shield enchants.";
		["BarkerOptionsSpiritPriority"]	= "Spirit";
		["BarkerOptionsSpiritPriorityTooltip"]	= "The priority score for Spirit enchants.";
		["BarkerOptionsStaminaPriority"]	= "Stamina";
		["BarkerOptionsStaminaPriorityTooltip"]	= "The priority score for Stamina enchants.";
		["BarkerOptionsStatsPriority"]	= "Overall Stats Priority";
		["BarkerOptionsStatsPriorityTooltip"]	= "This sets how important the stat is to the overall priority for advertising.";
		["BarkerOptionsStrengthPriority"]	= "Strength";
		["BarkerOptionsStrengthPriorityTooltip"]	= "The priority score for Strength enchants.";
		["BarkerOptionsTab1Title"]	= "Profit and Price Priorities";
		["BarkerCannotBeAppliedHigher"] = ". cannot be applied to items higher than level %d+.";	-- NEW
		["BarkerAddionalPointsOf"] = " additional points- of ";	-- NEW
	};

	esES = {

		-- Section: Command Messages
		["BarkerEnxWindowNotOpen"]	= "Enchantrix: La ventana de encantamientos no está abierta. La ventana de encantamientos debe estar abierta para utilizar el pregonero.";
		["BarkerNoEnchantsAvail"]	= "Enchantrix: No tienes ningún encantamiento o los componentes para crearlos.";

		-- Section: Commands
		["CmdBarker"]	= "pregonero";
		["CmdClear"]	= "borrar";
		["CmdDefault"]	= "original";
		["CmdDisable"]	= "deshabilitar";
		["CmdFindBidauct"]	= "corredorofertas";
		["CmdFindBidauctShort"]	= "co";
		["CmdFindBuyauct"]	= "porcientomenos";
		["CmdFindBuyauctShort"]	= "pm";
		["CmdHelp"]	= "ayuda";
		["CmdLocale"]	= "localidad";
		["CmdOff"]	= "apagado";
		["CmdOn"]	= "prendido";
		["CmdPrintin"]	= "imprimir-en";
		["CmdToggle"]	= "invertir";
		["ShowCount"]	= "conteo";
		["ShowEmbed"]	= "integrar";
		["ShowGuessAuctioneerHsp"]	= "valorizar-pmv";
		["ShowGuessAuctioneerMed"]	= "valorizar-mediano";
		["ShowTerse"]	= "conciso";
		["ShowValue"]	= "valorizar";

		-- Section: Game Constants
		["AnyWeapon"]	= "Cualquier arma";
		["BarkerOpening"]	= "Encantamientos de Venta:";
		["Boots"]	= "Botas";
		["Bracer"]	= "Brazal";
		["Chest"]	= "Pecho";
		["Cloak"]	= "Capa";
		["Darnassus"]	= "Darnassus";
		["Enchanting"]	= "Encantamiento";
		["EnchSearchAgility"]	= "agilidad";
		["EnchSearchAllResistance1"]	= "resistencia a todas las escuelas de magia";
		["EnchSearchAllResistance2"]	= "resistencia a todas escuelas mágicas";
		["EnchSearchAllResistance3"]	= "todas resistencias";
		["EnchSearchAllStats"]	= "todas estadísticas";
		["EnchSearchArmor"]	= "armadura";
		["EnchSearchBattlemaster"]	= "cura a miembros del grupo cercanos";
		["EnchSearchBeastslayer"]	= "daño a bestias";
		["EnchSearchBoarSpeed"]	= "velocidad de movimiento aumentada y [0-9]+ de aguante";
		["EnchSearchCatSwiftness"]	= "velocidad de movimiento aumentada y [0-9]+ de agilidad";
		["EnchSearchCrusader"]	= "cura de [0-9]+ a [0-9]+ e incrementa la fuerza";
		["EnchSearchDamage1"]	= "puntos? de daño";
		["EnchSearchDamage2"]	= "\+[0-9]+ de daño";
		["EnchSearchDefense"]	= "defensa";
		["EnchSearchDMGAbsorption"]	= "absorción";
		["EnchSearchFireRes"]	= "resistencia al fuego";
		["EnchSearchFrostRes"]	= "resistencia a la escarcha";
		["EnchSearchHealing"]	= "curación";
		["EnchSearchHealth"]	= "salud";
		["EnchSearchIntellect"]	= "intelecto";
		["EnchSearchMana"]	= "maná";
		["EnchSearchManaPerFive"]	= "maná cada 5 segundos";
		["EnchSearchMongoose"]	= "incrementa la agilidad en [0-9]+ y la velocidad de ataque";
		["EnchSearchNatureRes"]	= "resistencia a la naturaleza";
		["EnchSearchResFire"]	= "resistencia al fuego";
		["EnchSearchResilience"]	= "Resiliencia";
		["EnchSearchResShadow"]	= "resistencia a las sombras";
		["EnchSearchSoulfrost"]	= "hechizos de escarcha y sombras";
		["EnchSearchSpellPower1"]	= "Daño a Hechizos";
		["EnchSearchSpellPower2"]	= "Daño a todos los Hechizos";
		["EnchSearchSpellPower3"]	= "daño de hechizo";
		["EnchSearchSpellsurge"]	= "restaura [0-9]+ de maná a todos los miembros del grupo";
		["EnchSearchSpirit"]	= "espíritu";
		["EnchSearchStamina"]	= "aguante";
		["EnchSearchStrength"]	= "fuerza";
		["EnchSearchSunfire"]	= "hechizos arcanos y de fuego";
		["EnchSearchVitality"]	= "restaura [0-9]+ de vida y maná";
		["Gloves"]	= "Guantes";
		["Ironforge"]	= "Forjaz";
		["OneLetterGold"]	= "o";
		["OneLetterSilver"]	= "p";
		["Orgrimmar"]	= "Orgrimmar";
		["RESIL"]	= "hecho";
		["Ring"]	= "Anillo";
		["Shattrath"]	= "Shattrath";
		["Shield"]	= "Escudo";
		["ShortDarnassus"]	= "Dar";
		["ShortExodar"]	= "Exo";
		["ShortIronForge"]	= "FJ";
		["ShortOrgrimmar"]	= "Org";
		["ShortShattrath"]	= "Sha";
		["ShortSilvermoon"]	= "CdL";
		["ShortStormwind"]	= "VT";
		["ShortThunderBluff"]	= "CdT";
		["ShortUndercity"]	= "E";
		["SilvermoonCity"]	= "Claro de Luna";
		["StormwindCity"]	= "Ventormenta";
		["TheExodar"]	= "Exodar";
		["ThunderBluff"]	= "Cima del Trueno";
		["TradeChannel"]	= "Comercio - Ciudad";
		["TwoHandWeapon"]	= "Arma 2M";
		["Undercity"]	= "Entrañas";
		["Weapon"]	= "Arma";

		-- Section: Generic Messages
		["BarkerLoaded"]	= "Enchantrix Barker Cargado...";
		["BarkerNotTradeZone"]	= "Enchantrix Barker: Usted no esta en una zona de intercambio.";

		-- Section: Generic Strings
		["AGI"]	= "AGI";
		["AllStats"]	= "todas las estadísticas";
		["Crusader"]	= "Cruzado";
		["DEF"]	= "DEF";
		["DMG"]	= "Dño";
		["DMGAbsorb"]	= "Dño absrvdo";
		["FireRes"]	= "Res fuego";
		["FrostRes"]	= "Res scarxa";
		["INT"]	= "INT";
		["NatureRes"]	= "Res nturlza";
		["ShadowRes"]	= "Res smbras";
		["ShortAllRes"]	= "tdas res";
		["ShortArmor"]	= "Armadura";
		["ShortBattlemaster"]	= "Maestro de Batalla";
		["ShortBeastslayer"]	= "Bestia";
		["ShortBoarSpeed"]	= "Velocidad de Oso";
		["ShortCatSwiftness"]	= "Velocidad de Gato";
		["ShortHealing"]	= "Curar";
		["ShortHealth"]	= "Salud";
		["ShortMana"]	= "Mana";
		["ShortManaPerFive"]	= "Mana/5seg";
		["ShortMongoose"]	= "Mangosta";
		["ShortSoulfrost"]	= "Soulfrost";
		["ShortSpellPower"]	= "Hechizo";
		["ShortSpellSurge"]	= "Aumento de Hechizo";
		["ShortSunfire"]	= "Fuego del Sol";
		["ShortVitality"]	= "Vitalidad";
		["SPI"]	= "PER";
		["STA"]	= "AGU";
		["STR"]	= "FUE";

		-- Section: Tooltip Messages
		["FrmtBarkerPrice"]	= "Precio de Pregonero (margen de %d%%)";
		["FrmtPriceEach"]	= "(%s c/u)";
		["FrmtSuggestedPrice"]	= "Precio Sugerido:";
		["FrmtTotal"]	= "Total";
		["FrmtWarnAuctNotLoaded"]	= "[Auctioneer no se ha cargado, usando los precios guardados]";
		["FrmtWarnNoPrices"]	= "[No hay precios disponibles]";
		["FrmtWarnPriceUnavail"]	= "[Algunos precios no están disponibles]";
		["OpenBarkerWindow"]	= "Abre la ventana de comercio.";

		-- Section: User Interface
		["BarkerOptions2HWeaponPriorityTooltip"]	= "La prioridad de puntuación para los encantamientos de las armas de 2 manos.";
		["BarkerOptionsAgilityPriority"]	= "agilidad";
		["BarkerOptionsAgilityPriorityTooltip"]	= "La prioridad de puntuación para los encantamientos de agilidad.";
		["BarkerOptionsAllResistances"]	= "todas las resistencias";
		["BarkerOptionsAllResistancesTooltip"]	= "La prioridad de puntuación para los encantamientos que aumentan todas las resistencias.";
		["BarkerOptionsAllStatsPriority"]	= "Todas las Estadísticas";
		["BarkerOptionsAllStatsPriorityTooltip"]	= "La prioridad de puntuación";
		["BarkerOptionsAnyWeaponPriorityTooltip"]	= "La puntuacion prioritaria para encantamientos a cualquier arma.";
		["BarkerOptionsArmorPriority"]	= "armadura";
		["BarkerOptionsArmorPriorityTooltip"]	= "La prioridad de puntuación para los encantamientos de armadura.";
		["BarkerOptionsBootsPriorityTooltip"]	= "La prioridad de puntuación para los encantamientos de botas.";
		["BarkerOptionsBracerPriorityTooltip"]	= "La prioridad de puntuación para los encantamientos de brazaletes.";
		["BarkerOptionsChestPriorityTooltip"]	= "La prioridad de puntuación para los encantamientos del pecho.";
		["BarkerOptionsCloakPriorityTooltip"]	= "La prioridad de puntuación para los encantamientos de capa.";
		["BarkerOptionsDamage"]	= "daño";
		["BarkerOptionsDamageTooltip"]	= "La prioridad de puntuación para los encantamientos de daño.";
		["BarkerOptionsDefense"]	= "defensa";
		["BarkerOptionsDefenseTooltip"]	= "La prioridad de puntuación para los encantamientos de defensa.";
		["BarkerOptionsFireResistance"]	= "resistencia al fuego";
		["BarkerOptionsFireResistanceTooltip"]	= "La prioridad de puntuación para los encantamientos de resistencia al fuego.";
		["BarkerOptionsFrostResistance"]	= "resistencia al hielo";
		["BarkerOptionsFrostResistanceTooltip"]	= "La prioridad de puntuación para los encantamientos de resistencia al hielo.";
		["BarkerOptionsGlovesPriorityTooltip"]	= "La prioridad de puntuación para los encantamientos de guante.";
		["BarkerOptionsHealth"]	= "salud";
		["BarkerOptionsHealthTooltip"]	= "La prioridad de puntuación para los encantamientos de salud.";
		["BarkerOptionsHighestPriceForFactorTitle"]	= "Factor Precio Más Alto";
		["BarkerOptionsHighestPriceForFactorTooltip"]	= "Los encantamientos reciben una puntuación de cero en la prioridad de precio cuando tienen este precio o superior.";
		["BarkerOptionsHighestProfitTitle"]	= "Beneficio Más Alto";
		["BarkerOptionsHighestProfitTooltip"]	= "El beneficio máximo de dinero a conseguir en un encantamiento";
		["BarkerOptionsIntellectPriority"]	= "inteligencia";
		["BarkerOptionsIntellectPriorityTooltip"]	= "La prioridad de puntuación para los encantamientos de inteligencia.";
		["BarkerOptionsItemsPriority"]	= "Prioridad total de los objetos.";
		["BarkerOptionsItemsPriorityTooltip"]	= "Esto fija cuan importante es el artículo a la prioridad total para hacer publicidad.";
		["BarkerOptionsLowestPriceTitle"]	= "Precio Más Bajo";
		["BarkerOptionsLowestPriceTooltip"]	= "El precio mínimo para mencionar un encantamiento.";
		["BarkerOptionsMana"]	= "Mana";
		["BarkerOptionsManaTooltip"]	= "La prioridad de puntuación para los encantamientos de mana.";
		["BarkerOptionsNatureResistance"]	= "Resistencia a la naturaleza";
		["BarkerOptionsNatureResistanceTooltip"]	= "La prioridad de puntuación para los encantamientos de resistencia a la naturaleza.";
		["BarkerOptionsOther"]	= "otros";
		["BarkerOptionsOtherTooltip"]	= "La prioridad de puntuación para los encantamientos como son despellejar, minar, montar, etc.";
		["BarkerOptionsPricePriorityTitle"]	= "Prioridad Global de Precio";
		["BarkerOptionsPricePriorityTooltip"]	= "Establece cuán importante es el precio en la prioridad global para ser anunciado";
		["BarkerOptionsPriceSweetspotTitle"]	= "Mejor Punto del Factor Precio";
		["BarkerOptionsPriceSweetspotTooltip"]	= "Los encantamientos que están cerca de este precio tendrán prioridad a la hora de anunciarse.";
		["BarkerOptionsProfitMarginTitle"]	= "Margen de Beneficio";
		["BarkerOptionsProfitMarginTooltip"]	= "El porcentaje de beneficio que se añade al coste base de los materiales";
		["BarkerOptionsRandomFactorTitle"]	= "Factor Aleatorio";
		["BarkerOptionsRandomFactorTooltip"]	= "La cantidad de aleatoriedad que se aplica a la hora de elegir qué encantamientos se anuncian.";
		["BarkerOptionsResiliencePriority"]	= "Resiliencia";
		["BarkerOptionsResiliencePriorityTooltip"]	= "La puntuación de prioridad para la resistencia encanta.";
		["BarkerOptionsRingPriorityTooltip"]	= "La prioridad de puntuación para los encantamientos de anillo.";
		["BarkerOptionsShadowResistance"]	= "resistencia a la oscuridad";
		["BarkerOptionsShadowResistanceTooltip"]	= "La prioridad de puntuación para los encantamientos de resistencia a la oscuridad.";
		["BarkerOptionsShieldPriorityTooltip"]	= "La prioridad de puntuación para los encantamientos de escudo.";
		["BarkerOptionsSpiritPriority"]	= "espiritu";
		["BarkerOptionsSpiritPriorityTooltip"]	= "La prioridad de puntuación para los encantamientos de espíritu.";
		["BarkerOptionsStaminaPriority"]	= "vigor";
		["BarkerOptionsStaminaPriorityTooltip"]	= "La prioridad de puntuación para los encantamientos de vigor.";
		["BarkerOptionsStatsPriority"]	= "Prioridad total de los estados.";
		["BarkerOptionsStatsPriorityTooltip"]	= "Esto establece la importancia de las estadísticas es la prioridad general de la publicidad.";
		["BarkerOptionsStrengthPriority"]	= "fuerza";
		["BarkerOptionsStrengthPriorityTooltip"]	= "La prioridad de puntuación para los encantamientos de fuerza.";
		["BarkerOptionsTab1Title"]	= "Prioridades de Beneficio y Precio";

	};

	frFR = {

		-- Section: Command Messages
		["BarkerEnxWindowNotOpen"]	= "Enchantrix : La fenêtre d'enchantement n'est pas ouverte. Elle doit l'être pour utiliser le Trader.";
		["BarkerNoEnchantsAvail"]	= "Enchantrix : Vous n'avez aucun enchantement ou vous ne disposez pas des ingrédients nécessaires pour les faire.";

		-- Section: Commands
		["CmdBarker"]	= "trader";
		["CmdClear"]	= "effacer";
		["CmdDefault"]	= "par défaut";
		["CmdDisable"]	= "désactiver";
		["CmdFindBidauct"]	= "agent-enchere";
		["CmdFindBidauctShort"]	= "ae";
		["CmdFindBuyauct"]	= "sans-pourcentage";
		["CmdFindBuyauctShort"]	= "pl";
		["CmdHelp"]	= "aide";
		["CmdLocale"]	= "langue";
		["CmdOff"]	= "arret";
		["CmdOn"]	= "marche";
		["CmdPrintin"]	= "afficher-dans";
		["CmdToggle"]	= "activer-desactiver";
		["ShowCount"]	= "comptes";
		["ShowEmbed"]	= "integrer";
		["ShowGuessAuctioneerHsp"]	= "evaluer-pvm";
		["ShowGuessAuctioneerMed"]	= "evaluer-median";
		["ShowTerse"]	= "concis";
		["ShowValue"]	= "evaluer";

		-- Section: Game Constants
		["AnyWeapon"]	= "toute arme";
		["BarkerOpening"]	= "Vends enchantements :";
		["Boots"]	= "bottes";
		["Bracer"]	= "brassards";
		["Chest"]	= "plastron";
		["Cloak"]	= "cape";
		["Darnassus"]	= "Cité de Darnassus";
		["Enchanting"]	= "Enchantement";
		["EnchSearchAgility"]	= "agilité";
		["EnchSearchAllResistance1"]	= "résistance à toutes les écoles de magie";
		["EnchSearchAllResistance2"]	= "résistances aux écoles de magie";
		["EnchSearchAllResistance3"]	= "toutes les résistances";
		["EnchSearchAllStats"]	= "toutes les caractéristiques";
		["EnchSearchArmor"]	= "points d'armure";
		["EnchSearchBattlemaster"]	= "rend au groupe entier \+[0-9]+ à \+[0-9]+ points de vie";
		["EnchSearchBeastslayer"]	= "dégâts aux bêtes";
		["EnchSearchBoarSpeed"]	= "vitesse de déplacement et confèrent un bonus de [0-9]+ en endurance";
		["EnchSearchCatSwiftness"]	= "vitesse de déplacement et confèrent un bonus de [0-9]+ en agilité";
		["EnchSearchCrusader"]	= "rend régulièrement \+[0-9]+ à \+[0-9]+ points de vie et augmente votre force";
		["EnchSearchDamage1"]	= "\+[0-9]+ points de dégâts";
		["EnchSearchDamage2"]	= "\+[0-9]+ dégâts";
		["EnchSearchDefense"]	= "défense";
		["EnchSearchDMGAbsorption"]	= "absorber \+[0-9]+ points de dégâts";
		["EnchSearchFireRes"]	= "résistance au feu";
		["EnchSearchFrostRes"]	= "résistance au givre";
		["EnchSearchHealing"]	= "soint";
		["EnchSearchHealth"]	= "points de vie";
		["EnchSearchIntellect"]	= "intelligence";
		["EnchSearchMana"]	= "points de mana";
		["EnchSearchManaPerFive"]	= "mana toutes les 5 secondes";
		["EnchSearchMongoose"]	= "augmente l'agilité de \+[0-9]+ et augmente légèrement la vitesse d'attaque";
		["EnchSearchNatureRes"]	= "résistance à la nature";
		["EnchSearchResFire"]	= "résistance au feu";
		["EnchSearchResilience"]	= "Résilience";
		["EnchSearchResShadow"]	= "résistance à l'ombre";
		["EnchSearchSoulfrost"]	= "sorts de givre et d'ombre";
		["EnchSearchSpellPower1"]	= "dégât des sorts";
		["EnchSearchSpellPower2"]	= "dégâts de tous les sorts";
		["EnchSearchSpellPower3"]	= "dégâts de sorts";
		["EnchSearchSpellsurge"]	= "[0-9]+ points de mana à tous les membres du groupe";
		["EnchSearchSpirit"]	= "esprit";
		["EnchSearchStamina"]	= "endurance";
		["EnchSearchStrength"]	= "force";
		["EnchSearchSunfire"]	= "sorts de feu et des arcanes";
		["EnchSearchVitality"]	= "rendent [0-9]+ de vie et de mana";
		["Gloves"]	= "gants";
		["Ironforge"]	= "Cité de Forgefer";
		["OneLetterGold"]	= "po";
		["OneLetterSilver"]	= "pa";
		["Orgrimmar"]	= "Cité d'Orgrimmar";
		["RESIL"]	= "fait";
		["Ring"]	= "anneau";
		["Shattrath"]	= "Cité de Shattrath";
		["Shield"]	= "bouclier";
		["ShortDarnassus"]	= "Darna";
		["ShortExodar"]	= "Exo";
		["ShortIronForge"]	= "FF";
		["ShortOrgrimmar"]	= "Orgri";
		["ShortShattrath"]	= "Sha";
		["ShortSilvermoon"]	= "SmC";
		["ShortStormwind"]	= "SW";
		["ShortThunderBluff"]	= "PdT";
		["ShortUndercity"]	= "UC";
		["SilvermoonCity"]	= "Cité de Lune d'Argent";
		["StormwindCity"]	= "Cité de Hurlevent";
		["TheExodar"]	= "Cité de L'Exodar";
		["ThunderBluff"]	= "Cité de Pitons-du-Tonnerre";
		["TradeChannel"]	= "Commerce - Capitales";
		["TwoHandWeapon"]	= "Arme à 2 mains";
		["Undercity"]	= "Cité de Fossoyeuse";
		["Weapon"]	= "Arme";

		-- Section: Generic Messages
		["BarkerLoaded"]	= "Echantrix Barker chargé...";
		["BarkerNotTradeZone"]	= "Enchantrix Barker: Vous n'êtes pas dans une zone de commerce.";

		-- Section: Generic Strings
		["AGI"]	= "AGI";
		["AllStats"]	= "toutes carac";
		["Crusader"]	= "Croisé";
		["DEF"]	= "DEF";
		["DMG"]	= "DMG";
		["DMGAbsorb"]	= "DMG Absorb";
		["FireRes"]	= "rés. feu";
		["FrostRes"]	= "rés. froid";
		["INT"]	= "INT";
		["NatureRes"]	= "rés. nature";
		["ShadowRes"]	= "rés. ombre";
		["ShortAllRes"]	= "toutes rés.";
		["ShortArmor"]	= "armure";
		["ShortBattlemaster"]	= "Maître de guerre";
		["ShortBeastslayer"]	= "Bête";
		["ShortBoarSpeed"]	= "Vitesse du sanglier";
		["ShortCatSwiftness"]	= "Rapidité du félin";
		["ShortHealing"]	= "soint";
		["ShortHealth"]	= "vie";
		["ShortMana"]	= "mana";
		["ShortManaPerFive"]	= "mana/5sec";
		["ShortMongoose"]	= "Mangouste";
		["ShortSoulfrost"]	= "Ame de givre";
		["ShortSpellPower"]	= "sort";
		["ShortSpellSurge"]	= "Frappe-sort";
		["ShortSunfire"]	= "Feu Solaire";
		["ShortVitality"]	= "Vitalité";
		["SPI"]	= "ESP";
		["STA"]	= "END";
		["STR"]	= "FOR";

		-- Section: Tooltip Messages
		["FrmtBarkerPrice"]	= "Prix Trader (marge : %d%%)";
		["FrmtPriceEach"]	= "(%s l'unité)";
		["FrmtSuggestedPrice"]	= "Prix suggéré:";
		["FrmtTotal"]	= "Total";
		["FrmtWarnAuctNotLoaded"]	= "[Auctioneer non chargé, utilisation du prix en cache]";
		["FrmtWarnNoPrices"]	= "[Aucun prix disponible]";
		["FrmtWarnPriceUnavail"]	= "[Quelques prix indisponibles]";
		["OpenBarkerWindow"]	= "Ouvre la fenêtre du Barker.";

		-- Section: User Interface
		["BarkerOptions2HWeaponPriorityTooltip"]	= "Priorité pour les enchantements d'armes à 2 mains.";
		["BarkerOptionsAgilityPriority"]	= "Agilité";
		["BarkerOptionsAgilityPriorityTooltip"]	= "Priorité pour les enchantements d'agilité.";
		["BarkerOptionsAllResistances"]	= "Toutes Résistances";
		["BarkerOptionsAllResistancesTooltip"]	= "Priorité pour les enchantements augmentant toutes les résistances.";
		["BarkerOptionsAllStatsPriority"]	= "Toutes Caractéristiques";
		["BarkerOptionsAllStatsPriorityTooltip"]	= "Priorité pour les enchantements augmentant toutes les caractéristiques.";
		["BarkerOptionsAnyWeaponPriorityTooltip"]	= "Priorité pour les enchantements des armes.";
		["BarkerOptionsArmorPriority"]	= "Armure";
		["BarkerOptionsArmorPriorityTooltip"]	= "Priorité pour les enchantements d'armure.";
		["BarkerOptionsBootsPriorityTooltip"]	= "Priorité pour les enchantements de bottes.";
		["BarkerOptionsBracerPriorityTooltip"]	= "Priorité pour les enchantements de brassards.";
		["BarkerOptionsChestPriorityTooltip"]	= "Priorité pour les enchantements de torse.";
		["BarkerOptionsCloakPriorityTooltip"]	= "Priorité pour les enchantements de cape.";
		["BarkerOptionsDamage"]	= "Dégâts";
		["BarkerOptionsDamageTooltip"]	= "Priorité pour les enchantements de dégâts.";
		["BarkerOptionsDefense"]	= "Défense";
		["BarkerOptionsDefenseTooltip"]	= "Priorité pour les enchantements de défense.";
		["BarkerOptionsFireResistance"]	= "Résistance au feu";
		["BarkerOptionsFireResistanceTooltip"]	= "Priorité pour les enchantements de résistance au feu.";
		["BarkerOptionsFrostResistance"]	= "Résistance au froid";
		["BarkerOptionsFrostResistanceTooltip"]	= "Priorité pour les enchantements de résistance au froid.";
		["BarkerOptionsGlovesPriorityTooltip"]	= "Priorité pour les enchantements de gants.";
		["BarkerOptionsHealth"]	= "Vie";
		["BarkerOptionsHealthTooltip"]	= "Priorité pour les enchantements de vie.";
		["BarkerOptionsHighestPriceForFactorTitle"]	= "Plus haut facteur prix";
		["BarkerOptionsHighestPriceForFactorTooltip"]	= "Les enchantements ont un score de zéro pour les priorités de prix égales ou supérieures à cette valeur";
		["BarkerOptionsHighestProfitTitle"]	= "Bénéfice le plus élevé";
		["BarkerOptionsHighestProfitTooltip"]	= "Le profit maximal par enchantement.";
		["BarkerOptionsIntellectPriority"]	= "Intelligence";
		["BarkerOptionsIntellectPriorityTooltip"]	= "Priorité pour les enchantements d'intelligence.";
		["BarkerOptionsItemsPriority"]	= "Priorité générale pour les objets";
		["BarkerOptionsItemsPriorityTooltip"]	= "Ceci détermine l'importance des enchantements d'objets dans la priorité générale pour la publicité.";
		["BarkerOptionsLowestPriceTitle"]	= "Plus bas Prix";
		["BarkerOptionsLowestPriceTooltip"]	= "Le prix minimal à annoncer par enchantement.";
		["BarkerOptionsMana"]	= "Mana";
		["BarkerOptionsManaTooltip"]	= "Priorité pour les enchantements de mana.";
		["BarkerOptionsNatureResistance"]	= "Résistance à la nature";
		["BarkerOptionsNatureResistanceTooltip"]	= "Priorité pour les enchantements de résistance à la nature.";
		["BarkerOptionsOther"]	= "Autre";
		["BarkerOptionsOtherTooltip"]	= "Priorité pour les enchantements de dépeuçage, minage, etc.";
		["BarkerOptionsPricePriorityTitle"]	= "Priorité de prix générale";
		["BarkerOptionsPricePriorityTooltip"]	= "Spécifie l'importance du prix lors des annonces.";
		["BarkerOptionsPriceSweetspotTitle"]	= "Sweetspot pour le facteur prix";
		["BarkerOptionsPriceSweetspotTooltip"]	= "Ceci est utilisé pour donner la priorité aux enchantements proches de ce prix pour la publicité";
		["BarkerOptionsProfitMarginTitle"]	= "Marge bénéficiaire";
		["BarkerOptionsProfitMarginTooltip"]	= "Le pourcentage de bénéfice à ajouter au coût des matériaux de base";
		["BarkerOptionsRandomFactorTitle"]	= "Facteur aléatoire";
		["BarkerOptionsRandomFactorTooltip"]	= "La quantité de hasard dans les enchantements choisis pour les cris de commerce";
		["BarkerOptionsResiliencePriority"]	= "Résilience";
		["BarkerOptionsResiliencePriorityTooltip"]	= "La cote de priorité pour les enchante résilience.";
		["BarkerOptionsRingPriorityTooltip"]	= "Priorité pour les enchantements d'anneaux.";
		["BarkerOptionsShadowResistance"]	= "Résistance à l'ombre";
		["BarkerOptionsShadowResistanceTooltip"]	= "Priorité pour les enchantements de résistance à l'ombre.";
		["BarkerOptionsShieldPriorityTooltip"]	= "Priorité pour les enchantements de bouclier.";
		["BarkerOptionsSpiritPriority"]	= "Esprit";
		["BarkerOptionsSpiritPriorityTooltip"]	= "Priorité pour les enchantements d'esprit.";
		["BarkerOptionsStaminaPriority"]	= "Endurance";
		["BarkerOptionsStaminaPriorityTooltip"]	= "Priorité pour les enchantements d'endurance.";
		["BarkerOptionsStatsPriority"]	= "Priorité générale des caractéristiques";
		["BarkerOptionsStatsPriorityTooltip"]	= "Ceci détermine l'importance des enchantements de caractéristiques dans la priorité générale pour la publicité.";
		["BarkerOptionsStrengthPriority"]	= "Force";
		["BarkerOptionsStrengthPriorityTooltip"]	= "Priorité pour les enchantements de force.";
		["BarkerOptionsTab1Title"]	= "Priorités de bénéfice et de prix";

	};

	itIT = {

		-- Section: Command Messages
		["BarkerEnxWindowNotOpen"]	= "Enchantrix: la finestra per gli incantamenti non è aperta. La finestra degli incantamenti deve essere aperta per usare il barker";
		["BarkerNoEnchantsAvail"]	= "Enchantrix: non hai nessun incantamento o non hai i reagenti per poterlo fare";

		-- Section: Commands
		["CmdBarker"]	= "Imbonitore";
		["CmdClear"]	= "cancella";
		["CmdDefault"]	= "default";
		["CmdDisable"]	= "disabilita";
		["CmdFindBidauct"]	= "bidbroker";
		["CmdFindBidauctShort"]	= "bb";
		["CmdFindBuyauct"]	= "percentomeno";
		["CmdFindBuyauctShort"]	= "pm";
		["CmdHelp"]	= "aiuto";
		["CmdLocale"]	= "lingua";
		["CmdOff"]	= "fuori di";
		["CmdOn"]	= "abilitato";
		["CmdPrintin"]	= "stampa-in";
		["CmdToggle"]	= "inverti";
		["ShowCount"]	= "conteggio";
		["ShowEmbed"]	= "integra";
		["ShowGuessAuctioneerHsp"]	= "valuta-hsp";
		["ShowGuessAuctioneerMed"]	= "valuta-mediana";
		["ShowTerse"]	= "conciso";
		["ShowValue"]	= "valuta";

		-- Section: Game Constants
		["AnyWeapon"]	= "Ogni Arma";
		["BarkerOpening"]	= "Incantamenti in vendita:";
		["Boots"]	= "Stivali";
		["Bracer"]	= "Bracciale";
		["Chest"]	= "Torace";
		["Cloak"]	= "Cappa";
		["Darnassus"]	= "Darnassus";
		["Enchanting"]	= "Incantamento";
		["EnchSearchAgility"]	= "agilità";
		["EnchSearchAllResistance1"]	= "resistenza a tutte le scuole di magia";
		["EnchSearchAllResistance2"]	= "resistenza a tutte le scuole di magia";
		["EnchSearchAllResistance3"]	= "tutte le resistenze";
		["EnchSearchAllStats"]	= "tutte le statistiche";
		["EnchSearchArmor"]	= "armeria";
		["EnchSearchBattlemaster"]	= "cura i membri del gruppo in prossimità";
		["EnchSearchBeastslayer"]	= "danno alle bestie";
		["EnchSearchBoarSpeed"]	= "velocità di movimento aumentata e [0-9]+ tempra";
		["EnchSearchCatSwiftness"]	= "velocità di movimento aumentata e [0-9]+ agilità";
		["EnchSearchCrusader"]	= "guarisci da [0-9]+ a [0-9]+ e aumenta la forza";
		["EnchSearchDamage1"]	= "punti? danno";
		["EnchSearchDamage2"]	= "\+[0-9]+ danno";
		["EnchSearchDefense"]	= "difesa";
		["EnchSearchDMGAbsorption"]	= "assorbimento";
		["EnchSearchFireRes"]	= "resistenza al fuoco";
		["EnchSearchFrostRes"]	= "resistenza al ghiaccio";
		["EnchSearchHealing"]	= "cura";
		["EnchSearchHealth"]	= "salute";
		["EnchSearchIntellect"]	= "intelletto";
		["EnchSearchMana"]	= "mana";
		["EnchSearchManaPerFive"]	= "mana ogni 5 secondi";
		["EnchSearchMongoose"]	= "aumenta l'agilità di [0-9]+ e la velocità di attacco";
		["EnchSearchNatureRes"]	= "resistenza ai danni naturali";
		["EnchSearchResFire"]	= "resistenza al fuoco";
		["EnchSearchResilience"]	= "Impatto";
		["EnchSearchResShadow"]	= "resistenza ai danni ombra";
		["EnchSearchSoulfrost"]	= "magie di ghiaccio e ombra";
		["EnchSearchSpellPower1"]	= "danno magico";
		["EnchSearchSpellPower2"]	= "danni a tutte le magie";
		["EnchSearchSpellPower3"]	= "potenza magica";
		["EnchSearchSpirit"]	= "spirito";
		["EnchSearchStamina"]	= "tempra";
		["EnchSearchStrength"]	= "forza";
		["Gloves"]	= "Guanti";
		["OneLetterGold"]	= "g";
		["OneLetterSilver"]	= "s";
		["Ring"]	= "Anello";
		["Shield"]	= "Scudo";
		["ShortDarnassus"]	= "Dar";
		["ShortIronForge"]	= "IF";
		["ShortOrgrimmar"]	= "Org";
		["ShortStormwind"]	= "SW";
		["ShortThunderBluff"]	= "TB";
		["ShortUndercity"]	= "UC";
		["TwoHandWeapon"]	= "Arma a due mani";
		["Weapon"]	= "Arma";

		-- Section: Generic Messages
		["BarkerLoaded"]	= "Enchantrix Barker modulo caricato....";
		["BarkerNotTradeZone"]	= "Enchantrix Barker: non sei in una zona di scambi....";

		-- Section: Generic Strings
		["AGI"]	= "AGI";
		["AllStats"]	= "Tutte le statistiche";
		["DEF"]	= "Dif";
		["DMG"]	= "DMG";
		["DMGAbsorb"]	= "Assorbimento DMG";
		["FireRes"]	= "resistenza al fuoco";
		["FrostRes"]	= "resistenza al gelo";
		["INT"]	= "Int";
		["NatureRes"]	= "res natura";
		["ShadowRes"]	= "res ombre";
		["ShortAllRes"]	= "tutte le res";
		["ShortArmor"]	= "arm";
		["ShortBeastslayer"]	= "Bestia";
		["ShortHealing"]	= "curare";
		["ShortHealth"]	= "salute";
		["ShortMana"]	= "mana";
		["ShortManaPerFive"]	= "mana/5sec";
		["ShortSpellPower"]	= "incantesimo";
		["ShortVitality"]	= "Vitalità";
		["SPI"]	= "SPI";
		["STA"]	= "Vigore";
		["STR"]	= "Forza";

		-- Section: Tooltip Messages
		["FrmtBarkerPrice"]	= "Prezzo imbonitore (margine %d%%)";
		["FrmtPriceEach"]	= "(%s ognuno)";
		["FrmtSuggestedPrice"]	= "Prezzo suggerito:";
		["FrmtTotal"]	= "Totale";
		["FrmtWarnAuctNotLoaded"]	= "[Auctioneer non caricato, uso i prezzi nascosti]";
		["FrmtWarnNoPrices"]	= "[Prezzi non disponibili]";
		["FrmtWarnPriceUnavail"]	= "[Alcuni prezzi non disponibili]";
		["OpenBarkerWindow"]	= "Apre la finestra di scambio.";

		-- Section: User Interface
		["BarkerOptionsHighestPriceForFactorTitle"]	= "Massimo prezzo di costo";
		["BarkerOptionsHighestPriceForFactorTooltip"]	= "Con questo valore l'enchant riceve un punteggio di 0 per la priorità di prezzo.";
		["BarkerOptionsHighestProfitTitle"]	= "Massimo profitto";
		["BarkerOptionsHighestProfitTooltip"]	= "Massimo profitto totale su un enchant.";
		["BarkerOptionsLowestPriceTitle"]	= "Prezzo più basso";
		["BarkerOptionsLowestPriceTooltip"]	= "Il prezzo piu' basso da riportare per un Enchantment.";
		["BarkerOptionsPricePriorityTitle"]	= "Priorita' totale del prezzo";
		["BarkerOptionsPricePriorityTooltip"]	= "Questo imposta l'importanza del prezzo sulla priorita' totale per l'annuncio.";
		["BarkerOptionsPriceSweetspotTitle"]	= "SweetSpot del Fattore di Prezzo";
		["BarkerOptionsPriceSweetspotTooltip"]	= "Questo si usa per dare priorita' agli enchant vicini a questo prezzo per la pubblicita'.";
		["BarkerOptionsProfitMarginTitle"]	= "Margine di profitto";
		["BarkerOptionsProfitMarginTooltip"]	= "La percentuale di profitto da aggiungere al prezzo della materia prima.";
		["BarkerOptionsRandomFactorTitle"]	= "Fattore casuale";
		["BarkerOptionsRandomFactorTooltip"]	= "Il grado di casualita' nella scelta degli enchant da proporre in vendita.";
		["BarkerOptionsTab1Title"]	= "Priorita' di profitto e prezzo";

	};

	koKR = {

		-- Section: Command Messages
		["BarkerEnxWindowNotOpen"]	= "Enchantrix: 마법부여 창이 열려있지 않습니다. Barker를 사용하려면 마법부여 창이 열려있어야만 합니다.";
		["BarkerNoEnchantsAvail"]	= "Enchantrix: 마법부여 재료가 하나도 없거나 추출할 재료가 하나도 없습니다.";

		-- Section: Commands
		["CmdBarker"]	= "알림";
		["CmdClear"]	= "삭제";
		["CmdDefault"]	= "기본값";
		["CmdDisable"]	= "비활성화";
		["CmdFindBidauct"]	= "입찰중개인";
		["CmdFindBidauctShort"]	= "bb";
		["CmdFindBuyauct"]	= "이하확률";
		["CmdFindBuyauctShort"]	= "pl";
		["CmdHelp"]	= "도움말";
		["CmdLocale"]	= "지역";
		["CmdOff"]	= "끔";
		["CmdOn"]	= "켬";
		["CmdPrintin"]	= "출력하는곳";
		["CmdToggle"]	= "전환";
		["ShowCount"]	= "수량";
		["ShowEmbed"]	= "내장";
		["ShowGuessAuctioneerHsp"]	= "평가된 HSP";
		["ShowGuessAuctioneerMed"]	= "평가된 중앙값";
		["ShowTerse"]	= "간결";
		["ShowValue"]	= "평가";

		-- Section: Game Constants
		["AnyWeapon"]	= "모든 무기";
		["BarkerOpening"]	= "마법부여 판매:";
		["Boots"]	= "장화";
		["Bracer"]	= "손목";
		["Chest"]	= "가슴";
		["Cloak"]	= "망토";
		["Darnassus"]	= "다르나서스";
		["Enchanting"]	= "마법부여";
		["EnchSearchAgility"]	= "민첩성";
		["EnchSearchAllResistance1"]	= "모든 계열 마법 저항";
		["EnchSearchAllResistance2"]	= "모든 계열 마법 저항";
		["EnchSearchAllResistance3"]	= "모든 저항력";
		["EnchSearchAllStats"]	= "모든 능력치";
		["EnchSearchArmor"]	= "방어도";
		["EnchSearchBattlemaster"]	= "주위 파티원 생명력 회복";
		["EnchSearchBeastslayer"]	= "야수에 대한 전투력";
		["EnchSearchBoarSpeed"]	= "이동속도를 약간 증가시키고 체력을 [0-9]만큼 증가";
		["EnchSearchCatSwiftness"]	= "이동속도를 약간 증가시키고 민첩성을 [0-9]만큼 증가";
		["EnchSearchCrusader"]	= "[0-9]~[0-9]의 생명력을 회복하고 힘을 증가";
		["EnchSearchDamage1"]	= "points? of damage";
		["EnchSearchDamage2"]	= "\+[0-9]+ 피해";
		["EnchSearchDefense"]	= "방어";
		["EnchSearchDMGAbsorption"]	= "흡수";
		["EnchSearchFireRes"]	= "화염 저항력";
		["EnchSearchFrostRes"]	= "냉기 저항력";
		["EnchSearchHealing"]	= "치유";
		["EnchSearchHealth"]	= "체력";
		["EnchSearchIntellect"]	= "지능";
		["EnchSearchMana"]	= "마나";
		["EnchSearchManaPerFive"]	= "5초당 마나 회복";
		["EnchSearchMongoose"]	= "민첩성을 [0-9]만큼 증가시키고 공격속도를 약간 증가";
		["EnchSearchNatureRes"]	= "자연 저항력";
		["EnchSearchResFire"]	= "화염 저항력";
		["EnchSearchResilience"]	= "탄력도";
		["EnchSearchResShadow"]	= "암흑 저항력";
		["EnchSearchSoulfrost"]	= "냉기 및 암흑 주문";
		["EnchSearchSpellPower1"]	= "주문의 피해";
		["EnchSearchSpellPower2"]	= "모든 주문의 피해";
		["EnchSearchSpellPower3"]	= "주문 피해";
		["EnchSearchSpellsurge"]	= "모든 파티원의 마나를 [0-9]+만큼 회복";
		["EnchSearchSpirit"]	= "정신력";
		["EnchSearchStamina"]	= "체력";
		["EnchSearchStrength"]	= "힘";
		["EnchSearchSunfire"]	= "화염 및 비전 주문";
		["EnchSearchVitality"]	= "생명력과 마나를 [0-9]+ 만큼 회복";
		["Gloves"]	= "장갑";
		["Ironforge"]	= "아이언포지";
		["OneLetterGold"]	= "골";
		["OneLetterSilver"]	= "실";
		["Orgrimmar"]	= "오그리마";
		["RESIL"]	= "탄력";
		["Ring"]	= "반지";
		["Shattrath"]	= "샤트라스";
		["Shield"]	= "방패";
		["ShortDarnassus"]	= "다르";
		["ShortExodar"]	= "엑소";
		["ShortIronForge"]	= "아포";
		["ShortOrgrimmar"]	= "오그";
		["ShortShattrath"]	= "샤트";
		["ShortSilvermoon"]	= "실버";
		["ShortStormwind"]	= "스톰";
		["ShortThunderBluff"]	= "썬더";
		["ShortUndercity"]	= "언더";
		["SilvermoonCity"]	= "실버문";
		["StormwindCity"]	= "스톰윈드";
		["TheExodar"]	= "엑소다르";
		["ThunderBluff"]	= "썬더 블러프";
		["TradeChannel"]	= "거래 - 도시";
		["TwoHandWeapon"]	= "양손 무기";
		["Undercity"]	= "언더시티";
		["Weapon"]	= "무기";

		-- Section: Generic Messages
		["BarkerLoaded"]	= "Enchantrix Barker 로드됨.";
		["BarkerNotTradeZone"]	= "Enchantrix Barker: 거래지역이 아닙니다.";

		-- Section: Generic Strings
		["AGI"]	= "민";
		["AllStats"]	= "올능";
		["Crusader"]	= "성전사";
		["DEF"]	= "보호";
		["DMG"]	= "뎀";
		["DMGAbsorb"]	= "뎀흡수";
		["FireRes"]	= "화저";
		["FrostRes"]	= "냉저";
		["INT"]	= "지";
		["NatureRes"]	= "자저";
		["ShadowRes"]	= "암저";
		["ShortAllRes"]	= "올저";
		["ShortArmor"]	= "방어도";
		["ShortBattlemaster"]	= "전투의 대가";
		["ShortBeastslayer"]	= "야수";
		["ShortBoarSpeed"]	= "맷돼지의 속도";
		["ShortCatSwiftness"]	= "살쾡이의 날렵함";
		["ShortHealing"]	= "힐";
		["ShortHealth"]	= "생명력";
		["ShortMana"]	= "마나";
		["ShortManaPerFive"]	= "5초당 마나회복";
		["ShortMongoose"]	= "살쾡이";
		["ShortSoulfrost"]	= "냉기의 영혼";
		["ShortSpellPower"]	= "증뎀";
		["ShortSpellSurge"]	= "마력의 폭풍";
		["ShortSunfire"]	= "태양의 불꽃";
		["ShortVitality"]	= "활력";
		["SPI"]	= "정";
		["STA"]	= "체";
		["STR"]	= "힘";

		-- Section: Tooltip Messages
		["FrmtBarkerPrice"]	= "가격 알림 (%d%% 마진)";
		["FrmtPriceEach"]	= "(%s 개)";
		["FrmtSuggestedPrice"]	= "제안 가격:";
		["FrmtTotal"]	= "총";
		["FrmtWarnAuctNotLoaded"]	= "[Auctioneer가 실행되지 않아서 저장된 가격을 사용합니다.]";
		["FrmtWarnNoPrices"]	= "[가능한 가격 없음]";
		["FrmtWarnPriceUnavail"]	= "[일부 가격을 사용할 수 없음]";
		["OpenBarkerWindow"]	= "거래 바커창을 엽니다.";

		-- Section: User Interface
		["BarkerOptions2HWeaponPriorityTooltip"]	= "양손 무기 마부에 우선순위를 둡니다.";
		["BarkerOptionsAgilityPriority"]	= "민첩성";
		["BarkerOptionsAgilityPriorityTooltip"]	= "민첩력 마부에 우선순위를 둡니다.";
		["BarkerOptionsAllResistances"]	= "모든 저항력";
		["BarkerOptionsAllResistancesTooltip"]	= "모든 저항력 증가 마부에 우선순위를 둡니다.";
		["BarkerOptionsAllStatsPriority"]	= "모든 능력치";
		["BarkerOptionsAllStatsPriorityTooltip"]	= "모든 능력치 마부에 우선순위를 둡니다.";
		["BarkerOptionsAnyWeaponPriorityTooltip"]	= "무기 마부에 우선순위를 둡니다.";
		["BarkerOptionsArmorPriority"]	= "방어";
		["BarkerOptionsArmorPriorityTooltip"]	= "갑옷 마부에 우선순위를 둡니다.";
		["BarkerOptionsBootsPriorityTooltip"]	= "신발 마부에 우선순위를 둡니다.";
		["BarkerOptionsBracerPriorityTooltip"]	= "팔보호구 마부에 우선순위를 둡니다.";
		["BarkerOptionsChestPriorityTooltip"]	= "가슴 마부에 우선순위를 둡니다.";
		["BarkerOptionsCloakPriorityTooltip"]	= "망토 마부에 우선순위를 둡니다.";
		["BarkerOptionsDamage"]	= "공격력";
		["BarkerOptionsDamageTooltip"]	= "증뎀 마부에 우선순위를 둡니다.";
		["BarkerOptionsDefense"]	= "방어도";
		["BarkerOptionsDefenseTooltip"]	= "방어 마부에 우선순위를 둡니다.";
		["BarkerOptionsFireResistance"]	= "화염 저항";
		["BarkerOptionsFireResistanceTooltip"]	= "화염 저항력 마부에 우선순위를 둡니다.";
		["BarkerOptionsFrostResistance"]	= "냉기 저항";
		["BarkerOptionsFrostResistanceTooltip"]	= "냉기 저항력 마부에 우선순위를 둡니다.";
		["BarkerOptionsGlovesPriorityTooltip"]	= "장갑 마부에 우선순위를 둡니다.";
		["BarkerOptionsHealth"]	= "생명력";
		["BarkerOptionsHealthTooltip"]	= "생명력 마부에 우선순위를 둡니다.";
		["BarkerOptionsHighestPriceForFactorTitle"]	= "가격요건 최고가격";
		["BarkerOptionsHighestPriceForFactorTooltip"]	= "마법부여가 가격 우선순위에서 0점을 받았거나 이점수 이상입니다.";
		["BarkerOptionsHighestProfitTitle"]	= "최고 이익";
		["BarkerOptionsHighestProfitTooltip"]	= "마법부여를 하면 최고가로 이득이 됩니다.";
		["BarkerOptionsIntellectPriority"]	= "지능";
		["BarkerOptionsIntellectPriorityTooltip"]	= "지능 마부에 우선순위를 둡니다.";
		["BarkerOptionsItemsPriority"]	= "전체 아이템 정책";
		["BarkerOptionsItemsPriorityTooltip"]	= "This sets how important the item is to the overall priority for advertising.";
		["BarkerOptionsLowestPriceTitle"]	= "최저 가격";
		["BarkerOptionsLowestPriceTooltip"]	= "마법부여에 대한 시세가 최저 현금 가격으로 평가됩니다.";
		["BarkerOptionsMana"]	= "마나";
		["BarkerOptionsManaTooltip"]	= "마나 마부에 우선순위를 둡니다.";
		["BarkerOptionsNatureResistance"]	= "자연 저항";
		["BarkerOptionsNatureResistanceTooltip"]	= "자연 저항력 마부에 우선순위를 둡니다.";
		["BarkerOptionsOther"]	= "기타";
		["BarkerOptionsOtherTooltip"]	= "무두질, 채광, 탈것 마부에 우선순위를 둡니다.";
		["BarkerOptionsPricePriorityTitle"]	= "전체 가격 정책";
		["BarkerOptionsPricePriorityTooltip"]	= "가격 중요도가 광고에 대한 전체 우선순위에서 얼마나 될지 설정합니다.";
		["BarkerOptionsPriceSweetspotTitle"]	= "가격요건 관심구매가격";
		["BarkerOptionsPriceSweetspotTooltip"]	= "광고에 대해 이가격에 가까운 마법부여 우선순위를 결정한는데 사용됩니다.";
		["BarkerOptionsProfitMarginTitle"]	= "이윤폭";
		["BarkerOptionsProfitMarginTooltip"]	= "기본 비용에 추가하기 적합한 비율입니다.";
		["BarkerOptionsRandomFactorTitle"]	= "무작위 요건";
		["BarkerOptionsRandomFactorTooltip"]	= "마법부여에서 무작위로 거래 외침을 선택합니다.";
		["BarkerOptionsResiliencePriority"]	= "탄력도";
		["BarkerOptionsResiliencePriorityTooltip"]	= "탄력도 마부에 우선순위를 둡니다.";
		["BarkerOptionsRingPriorityTooltip"]	= "반지 마부에 우선순위를 둡니다.";
		["BarkerOptionsShadowResistance"]	= "암흑 저항";
		["BarkerOptionsShadowResistanceTooltip"]	= "암흑 저항력 마부에 우선순위를 둡니다.";
		["BarkerOptionsShieldPriorityTooltip"]	= "방패 마부에 우선순위를 둡니다.";
		["BarkerOptionsSpiritPriority"]	= "정신력";
		["BarkerOptionsSpiritPriorityTooltip"]	= "정신력 마부에 우선순위를 둡니다.";
		["BarkerOptionsStaminaPriority"]	= "체력";
		["BarkerOptionsStaminaPriorityTooltip"]	= "체력 마부에 우선순위를 둡니다.";
		["BarkerOptionsStatsPriority"]	= "전체 가격 정책";
		["BarkerOptionsStatsPriorityTooltip"]	= "This sets how important the stat is to the overall priority for advertising.";
		["BarkerOptionsStrengthPriority"]	= "힘";
		["BarkerOptionsStrengthPriorityTooltip"]	= "힘 마부에 우선순위를 둡니다.";
		["BarkerOptionsTab1Title"]	= "이익과 가격 우선순위";

	};

	nlNL = {

		-- Section: Command Messages
		["BarkerEnxWindowNotOpen"]	= "Enchantrix: Het enchanting scherm is niet geopend. Het enchanting scherm moet geopend zijn om de barker te gebruiken.";
		["BarkerNoEnchantsAvail"]	= "Enchantrix: Je hebt geen enchants, of je hebt geen reagents om  iets te enchanten.";

		-- Section: Commands
		["CmdBarker"]	= "Omroeper";
		["ShowTerse"]	= "Beknopt";

		-- Section: Game Constants
		["AnyWeapon"]	= "Elk wapen";
		["BarkerOpening"]	= "Verkoop van betoveringen";
		["Boots"]	= "Laarzen";
		["Bracer"]	= "Armband";
		["Chest"]	= "Borst";
		["Cloak"]	= "Cape";
		["Darnassus"]	= "Darnassus";
		["Enchanting"]	= "Betoveren";
		["EnchSearchAgility"]	= "behendigheid";
		["EnchSearchAllResistance1"]	= "weerstand tegen alle betoveringsklassen";
		["EnchSearchAllResistance2"]	= "weerstand tegen alle betoveringsklassen";
		["EnchSearchAllResistance3"]	= "alle weerstanden";
		["EnchSearchAllStats"]	= "alle stats";
		["EnchSearchArmor"]	= "bepantsering";
		["EnchSearchBattlemaster"]	= "genees alle groepsgenoten die dicht bij zijn";
		["EnchSearchBeastslayer"]	= "Schade aan beesten";
		["EnchSearchBoarSpeed"]	= "bewegingssnelheid vergroting en [0-9]+ conditie";
		["EnchSearchCatSwiftness"]	= "bewegingssnelheid vergroting en [0-9]+ behendigheid";
		["EnchSearchCrusader"]	= "geneest voor [0-9]+ tot [0-9]+ en vergroot kracht";
		["EnchSearchDamage1"]	= "punten? van schade";
		["EnchSearchDamage2"]	= "\+[0-9]+ schade";
		["EnchSearchDefense"]	= "verdediging";
		["EnchSearchDMGAbsorption"]	= "opnemen";
		["EnchSearchFireRes"]	= "weerstand tegen vuur";
		["EnchSearchFrostRes"]	= "weerstand tegen bevriezing";
		["EnchSearchHealing"]	= "genezing";
		["EnchSearchHealth"]	= "leven";
		["EnchSearchIntellect"]	= "intellect";
		["EnchSearchMana"]	= "mana";
		["EnchSearchManaPerFive"]	= "mana elke 5 seconden";
		["EnchSearchMongoose"]	= "vergroot behendigheid met [0-9]+ en aanval snelheid";
		["EnchSearchNatureRes"]	= "weerstand tegen natuur";
		["EnchSearchResFire"]	= "weerstand tegen vuur";
		["EnchSearchResShadow"]	= "weerstand tegen schaduw";
		["EnchSearchSoulfrost"]	= "bevriezings- en schaduwbetoveringen";
		["EnchSearchSpellPower1"]	= "schade voor betoveringen";
		["EnchSearchSpellPower2"]	= "schade voor alle betoveringen";
		["EnchSearchSpellPower3"]	= "betoveringsschade";
		["EnchSearchSpellsurge"]	= "herstel [0-9]+ mana naar elk party lid";
		["EnchSearchSpirit"]	= "ziel";
		["EnchSearchStamina"]	= "conditie";
		["EnchSearchStrength"]	= "kracht";
		["EnchSearchSunfire"]	= "vuur en arcane betoveringen";
		["EnchSearchVitality"]	= "herstel [0-9]+ leven en mana";
		["Gloves"]	= "Handschoenen";
		["Ironforge"]	= "City of Ironforge";
		["OneLetterGold"]	= "g";
		["OneLetterSilver"]	= "s";
		["Orgrimmar"]	= "Orgrimmar";
		["Ring"]	= "Ring";
		["Shattrath"]	= "Shattrath City";
		["Shield"]	= "Schild";
		["ShortDarnassus"]	= "Dar";
		["ShortExodar"]	= "Exo";
		["ShortIronForge"]	= "IF";
		["ShortOrgrimmar"]	= "Org";
		["ShortShattrath"]	= "Sha";
		["ShortSilvermoon"]	= "SmC";
		["ShortStormwind"]	= "SW";
		["ShortThunderBluff"]	= "TB";
		["ShortUndercity"]	= "UC";
		["SilvermoonCity"]	= "Silvermoon City";
		["StormwindCity"]	= "Stormwind City";
		["TheExodar"]	= "The Exodar";
		["ThunderBluff"]	= "Thunder Bluff";
		["TradeChannel"]	= "Handel - Stad";
		["TwoHandWeapon"]	= "2H Wapen";
		["Undercity"]	= "Undercity";
		["Weapon"]	= "Wapen";

		-- Section: Generic Messages
		["BarkerLoaded"]	= "Enchantrix Barker Geladen...";
		["BarkerNotTradeZone"]	= "Enchantrix Barker: Je bent niet in een handelsgebied.";

		-- Section: Generic Strings
		["AGI"]	= "AGI";
		["AllStats"]	= "Alle statistieken";
		["Crusader"]	= "Crusader";
		["DEF"]	= "DEF";
		["DMG"]	= "DMG";
		["DMGAbsorb"]	= "DMG absorbtie";
		["FrostRes"]	= "Ijsresistentie";
		["INT"]	= "INT";
		["NatureRes"]	= "Natuurresistentie";
		["ShadowRes"]	= "Schaduwresistentie";
		["ShortAllRes"]	= "Alle Resistenties";
		["ShortArmor"]	= "bepantsering";
		["ShortBattlemaster"]	= "Battlemaster";
		["ShortBeastslayer"]	= "Beast";
		["ShortBoarSpeed"]	= "Boar Speed";
		["ShortCatSwiftness"]	= "Cat Swiftness";
		["ShortHealing"]	= "genezing";
		["ShortHealth"]	= "gezondheid";
		["ShortMana"]	= "mana";
		["ShortManaPerFive"]	= "mana/5sec";
		["ShortMongoose"]	= "Mongoose";
		["ShortSoulfrost"]	= "Soulfrost";
		["ShortSpellPower"]	= "spell";
		["ShortSpellSurge"]	= "Spellsurge";
		["ShortSunfire"]	= "Sunfire";
		["ShortVitality"]	= "Vitality";
		["SPI"]	= "SPI";
		["STA"]	= "STA";
		["STR"]	= "STR";

		-- Section: Tooltip Messages
		["FrmtBarkerPrice"]	= "Omroep Prijs (%d%% marge)";
		["FrmtPriceEach"]	= "Prijs per item";
		["FrmtSuggestedPrice"]	= "Voorstel Prijs:";
		["FrmtTotal"]	= "Totaal";
		["FrmtWarnAuctNotLoaded"]	= "Auctioneer niet geladen. Opgeslagen waardes worden gebruikt.";
		["FrmtWarnNoPrices"]	= "Geen prijs beschikbaar";
		["FrmtWarnPriceUnavail"]	= "Sommige prijzen niet beschikbaar";
		["OpenBarkerWindow"]	= "Opent het handel omroep scherm.";

		-- Section: User Interface
		["BarkerOptions2HWeaponPriorityTooltip"]	= "Prioriteitsscrore voor 2h wapen enchants";
		["BarkerOptionsAgilityPriority"]	= "Agility";
		["BarkerOptionsAgilityPriorityTooltip"]	= "Prioriteitsscore voor Agility enchants";
		["BarkerOptionsAllResistances"]	= "Alle Resistenties";
		["BarkerOptionsAllResistancesTooltip"]	= "Prioriteitsscore voor enchants die alle resistenties verhogen";
		["BarkerOptionsAllStatsPriority"]	= "Alle Statistieken";
		["BarkerOptionsAllStatsPriorityTooltip"]	= "Prioriteitsscore voor enchants die alle statistieken verhogen";
		["BarkerOptionsAnyWeaponPriorityTooltip"]	= "Prioriteitsscore voor enchants voor elk wapen";
		["BarkerOptionsArmorPriority"]	= "Bepantsering";
		["BarkerOptionsArmorPriorityTooltip"]	= "Prioriteitsscore voor bepantserings enchants";
		["BarkerOptionsBootsPriorityTooltip"]	= "Prioriteitsscore voor laarzen enchants";
		["BarkerOptionsDamage"]	= "Schade";
		["BarkerOptionsDefense"]	= "Verdediging";
		["BarkerOptionsFireResistance"]	= "Vuurbestendig";
		["BarkerOptionsFrostResistance"]	= "Vorstbestendig";
		["BarkerOptionsHealth"]	= "Gezondheid";
		["BarkerOptionsHighestProfitTitle"]	= "Maximale Winst";
		["BarkerOptionsLowestPriceTitle"]	= "Laagste Prijs";
		["BarkerOptionsNatureResistance"]	= "Natuurbestendig";
		["BarkerOptionsProfitMarginTitle"]	= "Winstmarge";
		["BarkerOptionsRandomFactorTitle"]	= "Willekeurige Factor";
		["BarkerOptionsShadowResistance"]	= "Schaduwbestendig";

	};

	ptBR = {

		-- Section: Command Messages
		["BarkerEnxWindowNotOpen"]	= "Enchantrix: A janela de encantamento não está aberta. A janela de encantamento deve estar aberta para se utilizar o Anunciante.";
		["BarkerNoEnchantsAvail"]	= "Enchantrix: Você não possui quaisquer encantamentos ou não possui os reagentes para criá-los.";

		-- Section: Commands
		["CmdBarker"]	= "anunciante";
		["ShowTerse"]	= "conciso";

		-- Section: Game Constants
		["AnyWeapon"]	= "Qualquer Arma";
		["BarkerOpening"]	= "Vendendo Encantamentos:";
		["Boots"]	= "Botas";
		["Bracer"]	= "Braçadeiras";
		["Chest"]	= "Torso";
		["Cloak"]	= "Manto";
		["Darnassus"]	= "Darnassus";
		["Enchanting"]	= "Encantamento";
		["EnchSearchAgility"]	= "agilidade";
		["EnchSearchAllResistance1"]	= "resistência a todas as escolas de magia";
		["EnchSearchAllResistance2"]	= "resistência a qualquer escola de magia";
		["EnchSearchAllResistance3"]	= "todas as resistências";
		["EnchSearchAllStats"]	= "todos os atributos";
		["EnchSearchArmor"]	= "armadura";
		["EnchSearchBattlemaster"]	= "pontos de vida dos integrantes do grupo";
		["EnchSearchBeastslayer"]	= "dano causado a feras";
		["EnchSearchBoarSpeed"]	= "velocidade de movimento mininmamente e aumentando em [0-9]+ o vigor";
		["EnchSearchCatSwiftness"]	= "velocidade de movimento mininmamente e aumentando em [0-9]+ a agilidade";
		["EnchSearchCrusader"]	= "cure de [0-9]+ a [0-9]+ pontos de vida e aumente em [0-9]+ a força";
		["EnchSearchDamage1"]	= "dano? causado";
		["EnchSearchDamage2"]	= "[0-9]+ de dano";
		["EnchSearchDefense"]	= "defesa";
		["EnchSearchDMGAbsorption"]	= "absorção";
		["EnchSearchFireRes"]	= "resistência ao fogo";
		["EnchSearchFrostRes"]	= "resistência ao gelo";
		["EnchSearchHealing"]	= "cura";
		["EnchSearchHealth"]	= "vida";
		["EnchSearchIntellect"]	= "intelecto";
		["EnchSearchMana"]	= "mana";
		["EnchSearchManaPerFive"]	= "mana a cada 5 segundos";
		["EnchSearchMongoose"]	= "velocidade de ataque e aumente em [0-9]+ a agilidade";
		["EnchSearchNatureRes"]	= "resistência à natureza";
		["EnchSearchResFire"]	= "resistência ao fogo";
		["EnchSearchResilience"]	= "Resiliência";
		["EnchSearchResShadow"]	= "resistência à sombra";
		["EnchSearchSoulfrost"]	= "poderes mágicos de gelo e de sombra";
		["EnchSearchSpellPower1"]	= "poder mágico";
		["EnchSearchSpellPower2"]	= "poder mágico";
		["EnchSearchSpellPower3"]	= "poder mágico";
		["EnchSearchSpellsurge"]	= "recupere, ocasionalmente, [0-9]+ pontos de mana dos integrantes do grupo";
		["EnchSearchSpirit"]	= "espírito";
		["EnchSearchStamina"]	= "vigor";
		["EnchSearchStrength"]	= "força";
		["EnchSearchSunfire"]	= "poderes mágicos de fogo e arcano";
		["EnchSearchVitality"]	= "aumentando em [0-9]+ o vigor e o espírito";
		["Gloves"]	= "Luvas";
		["Ironforge"]	= "Altaforja";
		["OneLetterGold"]	= "o";
		["OneLetterSilver"]	= "p";
		["Orgrimmar"]	= "Orgrimmar";
		["RESIL"]	= "resil";
		["Ring"]	= "Anel";
		["Shattrath"]	= "Shattrath";
		["Shield"]	= "Escudo";
		["ShortDarnassus"]	= "Dar";
		["ShortExodar"]	= "Exo";
		["ShortIronForge"]	= "AF";
		["ShortOrgrimmar"]	= "Org";
		["ShortShattrath"]	= "Sha";
		["ShortSilvermoon"]	= "LP";
		["ShortStormwind"]	= "VB";
		["ShortThunderBluff"]	= "PdT";
		["ShortUndercity"]	= "CB";
		["SilvermoonCity"]	= "Luaprata";
		["StormwindCity"]	= "Ventobravo";
		["TheExodar"]	= "Exodar";
		["ThunderBluff"]	= "Penhasco do Trovão";
		["TradeChannel"]	= "Comércio - Cidade";
		["TwoHandWeapon"]	= "Arma de 2M";
		["Undercity"]	= "Cidade Baixa";
		["Weapon"]	= "Arma";

		-- Section: Generic Messages
		["BarkerLoaded"]	= "Enchantrix Anunciante Carregado....";
		["BarkerNotTradeZone"]	= "Enchantrix Anunciante: Você não está numa zona de comércio.";

		-- Section: Generic Strings
		["AGI"]	= "AGI";
		["AllStats"]	= "todas as características";
		["Crusader"]	= "Cruzado";
		["DEF"]	= "DEF";
		["DMG"]	= "DAN";
		["DMGAbsorb"]	= "DAN absorção";
		["FireRes"]	= "fogo res";
		["FrostRes"]	= "gelo res";
		["INT"]	= "INT";
		["NatureRes"]	= "natureza res";
		["ShadowRes"]	= "sombras res";
		["ShortAllRes"]	= "todas res";
		["ShortArmor"]	= "armadura";
		["ShortBattlemaster"]	= "Mestre de Batalha";
		["ShortBeastslayer"]	= "Mat de Feras";
		["ShortBoarSpeed"]	= "Vel do Javali";
		["ShortCatSwiftness"]	= "Rap do Gato";
		["ShortHealing"]	= "cura";
		["ShortHealth"]	= "vida";
		["ShortMana"]	= "mana";
		["ShortManaPerFive"]	= "mana/5seg";
		["ShortMongoose"]	= "Mangusto";
		["ShortSoulfrost"]	= "Cong Alma";
		["ShortSpellPower"]	= "Poder Mágico";
		["ShortSpellSurge"]	= "Surto Feitiço";
		["ShortSunfire"]	= "Fogo Solar";
		["ShortVitality"]	= "Vitalidade";
		["SPI"]	= "ESP";
		["STA"]	= "VIG";
		["STR"]	= "FOR";

		-- Section: Tooltip Messages
		["FrmtBarkerPrice"]	= "Preço do Anunciante (%d%% de margem)";
		["FrmtPriceEach"]	= "(%s cada)";
		["FrmtSuggestedPrice"]	= "Preço sugerido:";
		["FrmtTotal"]	= "Total";
		["FrmtWarnAuctNotLoaded"]	= "[Auctioneer não carregado, utilizando preços da memória]";
		["FrmtWarnNoPrices"]	= "[Preços indisponíveis]";
		["FrmtWarnPriceUnavail"]	= "Alguns preços indisponíveis]";
		["OpenBarkerWindow"]	= "Abre a janela de comércio do anunciante.";

		-- Section: User Interface
		["BarkerOptions2HWeaponPriorityTooltip"]	= "A pontuação de prioridade para encantamentos de armas de 2M.";
		["BarkerOptionsAgilityPriority"]	= "Agilidade";
		["BarkerOptionsAgilityPriorityTooltip"]	= "A pontuação de prioridade para encantamentos de Agilidade.";
		["BarkerOptionsAllResistances"]	= "Todas as Resistências";
		["BarkerOptionsAllResistancesTooltip"]	= "A pontuação de prioridade para encantamentos que melhoram todas as resistências.";
		["BarkerOptionsAllStatsPriority"]	= "Todas as Características";
		["BarkerOptionsAllStatsPriorityTooltip"]	= "A pontuação de prioridade para encantamentos que aumentam todas as características.";
		["BarkerOptionsAnyWeaponPriorityTooltip"]	= "A pontuação de prioridade para encantamentos a quaisquer armas.";
		["BarkerOptionsArmorPriority"]	= "Armadura";
		["BarkerOptionsArmorPriorityTooltip"]	= "A pontuação de prioridade para encantamentos de armadura.";
		["BarkerOptionsBootsPriorityTooltip"]	= "A pontuação de prioridade para encantamentos de botas.";
		["BarkerOptionsBracerPriorityTooltip"]	= "A pontuação de prioridade para encantamentos de braçadeiras.";
		["BarkerOptionsChestPriorityTooltip"]	= "A pontuação de prioridade para encantamentos de torso.";
		["BarkerOptionsCloakPriorityTooltip"]	= "A pontuação de prioridade para encantamentos de mantos.";
		["BarkerOptionsDamage"]	= "Dano";
		["BarkerOptionsDamageTooltip"]	= "A pontuação de prioridade para encantamentos de dano.";
		["BarkerOptionsDefense"]	= "Defesa";
		["BarkerOptionsDefenseTooltip"]	= "A pontuação de prioridade para encantamentos de defesa.";
		["BarkerOptionsFireResistance"]	= "Resistência ao Fogo";
		["BarkerOptionsFireResistanceTooltip"]	= "A pontuação de prioridade para encantamentos de Resistência ao Fogo.";
		["BarkerOptionsFrostResistance"]	= "Resistência ao Gelo";
		["BarkerOptionsFrostResistanceTooltip"]	= "A pontuação de prioridade para encantamentos de Resistência ao Gelo.";
		["BarkerOptionsGlovesPriorityTooltip"]	= "A pontuação de prioridade para encantamentos de luvas.";
		["BarkerOptionsHealth"]	= "Vida";
		["BarkerOptionsHealthTooltip"]	= "A pontuação de prioridade para encantamentos de Vida.";
		["BarkerOptionsHighestPriceForFactorTitle"]	= "Maior FatorPreço";
		["BarkerOptionsHighestPriceForFactorTooltip"]	= "Encantamentos recebem uma pontuação de zero para prioridade de preço neste ou acima deste valor.";
		["BarkerOptionsHighestProfitTitle"]	= "Maior Lucro";
		["BarkerOptionsHighestProfitTooltip"]	= "O maior lucro total de dinheiro a se conseguir num encantamento.";
		["BarkerOptionsIntellectPriority"]	= "Intelecto";
		["BarkerOptionsIntellectPriorityTooltip"]	= "A pontuação de prioridade para encantamentos de Intelecto.";
		["BarkerOptionsItemsPriority"]	= "Prioridade Geral de Itens";
		["BarkerOptionsItemsPriorityTooltip"]	= "Isto define quão importante o item é para a prioridade geral a fins de propaganda.";
		["BarkerOptionsLowestPriceTitle"]	= "Menor Preço";
		["BarkerOptionsLowestPriceTooltip"]	= "O menor preçco de dinheiro a cotar para um encantamento.";
		["BarkerOptionsMana"]	= "Mana";
		["BarkerOptionsManaTooltip"]	= "A pontuação de prioridade para encantamentos de Mana.";
		["BarkerOptionsNatureResistance"]	= "Resistência à Natureza";
		["BarkerOptionsNatureResistanceTooltip"]	= "A pontuação de prioridade para encantamentos de Resistência à Natureza.";
		["BarkerOptionsOther"]	= "Outros";
		["BarkerOptionsOtherTooltip"]	= "A pontuação de prioridade para encantamentos como esfolamento, mineração, montaria, etc...";
		["BarkerOptionsPricePriorityTitle"]	= "Prioridade Geral de Preço";
		["BarkerOptionsPricePriorityTooltip"]	= "Isto define quão importante o preço é para a prioridade geral a fins de propaganda.";
		["BarkerOptionsPriceSweetspotTitle"]	= "PontoIdeal FatorPreço";
		["BarkerOptionsPriceSweetspotTooltip"]	= "Isto é usado para priorizar encantamentos próximos deste preço a fins de propaganda.";
		["BarkerOptionsProfitMarginTitle"]	= "Margem de Lucro";
		["BarkerOptionsProfitMarginTooltip"]	= "O lucro percentual a ser adicionado aos custos base de materiais.";
		["BarkerOptionsRandomFactorTitle"]	= "Fator Aleatório";
		["BarkerOptionsRandomFactorTooltip"]	= "A quantidade de aleatoriedade nos encantamentos escolhidos para o chamado comercial.";
		["BarkerOptionsResiliencePriority"]	= "Resiliência";
		["BarkerOptionsResiliencePriorityTooltip"]	= "A pontuação de prioridade para encantamentos de resiliência.";
		["BarkerOptionsRingPriorityTooltip"]	= "A pontuação de prioridade para encantamentos de anéis.";
		["BarkerOptionsShadowResistance"]	= "Resistência à Sombra";
		["BarkerOptionsShadowResistanceTooltip"]	= "A pontuação de prioridade para encantamentos de Resistência à Sombra.";
		["BarkerOptionsShieldPriorityTooltip"]	= "A pontuação de prioridade para encantamentos de escudos.";
		["BarkerOptionsSpiritPriority"]	= "Espírito";
		["BarkerOptionsSpiritPriorityTooltip"]	= "A pontuação de prioridade para encantamentos de Espírito.";
		["BarkerOptionsStaminaPriority"]	= "Vigor";
		["BarkerOptionsStaminaPriorityTooltip"]	= "A pontuação de prioridade para encantamentos de Vigor.";
		["BarkerOptionsStatsPriority"]	= "Prioridade de Características Gerais";
		["BarkerOptionsStatsPriorityTooltip"]	= "Isto define quão importante a característica é para a prioridade geral a fins de propaganda.";
		["BarkerOptionsStrengthPriority"]	= "Força";
		["BarkerOptionsStrengthPriorityTooltip"]	= "A pontuação de prioridade para encantamentos de Força.";
		["BarkerOptionsTab1Title"]	= "Prioridades de Lucro e Preço";

	};

	ptPT = {

		-- Section: Command Messages
		["BarkerEnxWindowNotOpen"]	= "Enchantrix: A janela de encantamentos não está aberta. A Janela de encantamentos deve estar aberta para usar o barker.";
		["BarkerNoEnchantsAvail"]	= "Enchantrix: Ou você não conhece nenhum encantamento ou não possuí reagentes para fazê-los.";

		-- Section: Commands
		["CmdBarker"]	= "Vender";
		["CmdClear"]	= "apagar";
		["CmdDefault"]	= "por defeito";
		["CmdDisable"]	= "desactivar";
		["CmdHelp"]	= "ajuda";
		["CmdLocale"]	= "localização";
		["CmdOff"]	= "desligado";
		["CmdOn"]	= "ligado";
		["CmdPrintin"]	= "imprimir em";
		["CmdToggle"]	= "alternar";
		["ShowCount"]	= "contagens";
		["ShowEmbed"]	= "embebido";
		["ShowGuessAuctioneerMed"]	= "valor médio";
		["ShowTerse"]	= "breve";
		["ShowValue"]	= "avaliar";

		-- Section: Tooltip Messages
		["FrmtBarkerPrice"]	= "Preço de Vendedor (%d%% margem)";
		["FrmtPriceEach"]	= "(%s cada)";
		["FrmtSuggestedPrice"]	= "Preço sugerido:";
		["FrmtTotal"]	= "Total";
		["FrmtWarnAuctNotLoaded"]	= "[Auctioneer não carregado, usando preços em cache]";
		["FrmtWarnNoPrices"]	= "[Nenhuns Preços Disponiveis]";
		["FrmtWarnPriceUnavail"]	= "[Alguns preços indisponiveis]";

	};

	ruRU = {

		-- Section: Command Messages
		["BarkerEnxWindowNotOpen"]	= "Окно зачарования закрыто. Необходимо открыть окно зачарования для использования аукциониста.";
		["BarkerNoEnchantsAvail"]	= "Enchantrix: Вы не имеете зачарований или реагентов чтоб их сделать.";

		-- Section: Commands
		["CmdBarker"]	= "зазывала";
		["CmdClear"]	= "Очистить";
		["CmdDefault"]	= "Стандартные";
		["CmdDisable"]	= "выведите из строя";
		["CmdFindBidauct"]	= "bidbroker";
		["CmdFindBidauctShort"]	= "bb";
		["CmdFindBuyauct"]	= "percentless";
		["CmdFindBuyauctShort"]	= "pl";
		["CmdHelp"]	= "помощь";
		["CmdOff"]	= "off";
		["CmdOn"]	= "на";
		["CmdPrintin"]	= "print-in";
		["CmdToggle"]	= "переключить";
		["ShowCount"]	= "отсчеты";
		["ShowTerse"]	= "краткий";

		-- Section: Game Constants
		["AnyWeapon"]	= "Любое оружие";
		["BarkerOpening"]	= "Продаю чары:";
		["Boots"]	= "Обувь";
		["Bracer"]	= "Наручи";
		["Chest"]	= "Нагрудник";
		["Cloak"]	= "Плащ";
		["Darnassus"]	= "Дарнасс";
		["Enchanting"]	= "Зачаровывание";
		["EnchSearchAgility"]	= "ловкость";
		["EnchSearchAllResistance1"]	= "сопротивление всем школам магии";
		["EnchSearchAllResistance2"]	= "сопротивление всем магическим школам";
		["EnchSearchAllResistance3"]	= "все сопротивления";
		["EnchSearchAllStats"]	= "все атрибуты";
		["EnchSearchArmor"]	= "броня";
		["EnchSearchBattlemaster"]	= "лечит членов группы вблизи";
		["EnchSearchBeastslayer"]	= "урон животным";
		["EnchSearchBoarSpeed"]	= "увеличение скорости передвижения и [0-9]+ выносливости";
		["EnchSearchCatSwiftness"]	= "увеличение скорости передвижения и [0-9]+ ловкости";
		["EnchSearchCrusader"]	= "лечит от [0-9]+ до [0-9]+ и увеличивает силу";
		["EnchSearchDamage1"]	= "единиц? урона";
		["EnchSearchDamage2"]	= "\+[0-9]+ урона";
		["EnchSearchDefense"]	= "защита";
		["EnchSearchDMGAbsorption"]	= "поглощение";
		["EnchSearchFireRes"]	= "огнеустойчивость";
		["EnchSearchFrostRes"]	= "холодоустойчивость";
		["EnchSearchHealing"]	= "лечение";
		["EnchSearchHealth"]	= "здоровье";
		["EnchSearchIntellect"]	= "интеллект";
		["EnchSearchMana"]	= "мана";
		["EnchSearchManaPerFive"]	= "маны каждые 5 секунд";
		["EnchSearchMongoose"]	= "увеличивает ловкость на [0-9]+ и скорость атаки";
		["EnchSearchNatureRes"]	= "сопротивлении магии природы";
		["EnchSearchResFire"]	= "сопротивление огню";
		["EnchSearchResilience"]	= "Сопротивление";
		["EnchSearchResShadow"]	= "сопротивление тьме";
		["EnchSearchSoulfrost"]	= "заклинания холода и тьмы";
		["EnchSearchSpellPower1"]	= "урон заклинаний";
		["EnchSearchSpellPower2"]	= "урон всех заклинаний";
		["EnchSearchSpellPower3"]	= "урон от заклинаний";
		["EnchSearchSpellsurge"]	= "восстанавливает [0-9]+ маны всем членам группы";
		["EnchSearchSpirit"]	= "дух";
		["EnchSearchStamina"]	= "выносливость";
		["EnchSearchStrength"]	= "сила";
		["EnchSearchSunfire"]	= "заклинания огня и аркана";
		["EnchSearchVitality"]	= "восстанавливает [0-9]+ здоровья и маны";
		["Gloves"]	= "Перчатки";
		["Ironforge"]	= "Стальгорн";
		["OneLetterGold"]	= "з";
		["OneLetterSilver"]	= "с";
		["Orgrimmar"]	= "Оргриммар";
		["RESIL"]	= "сопр";
		["Ring"]	= "Кольцо";
		["Shattrath"]	= "Шаттрах";
		["Shield"]	= "Щит";
		["ShortDarnassus"]	= "Дарн";
		["ShortExodar"]	= "Экзо";
		["ShortIronForge"]	= "СГ";
		["ShortOrgrimmar"]	= "Орг";
		["ShortShattrath"]	= "Шат";
		["ShortSilvermoon"]	= "ЛС";
		["ShortStormwind"]	= "ШГ";
		["ShortThunderBluff"]	= "ГУ";
		["ShortUndercity"]	= "ПГ";
		["SilvermoonCity"]	= "Луносвет";
		["StormwindCity"]	= "Штормград";
		["TheExodar"]	= "Экзодар";
		["ThunderBluff"]	= "Громовой Утес";
		["TradeChannel"]	= "Торговля - Город";
		["TwoHandWeapon"]	= "Двуручное";
		["Undercity"]	= "Подгород";
		["Weapon"]	= "Оружие";

		-- Section: Generic Messages
		["BarkerLoaded"]	= "Enchantrix Barker загружен...";
		["BarkerNotTradeZone"]	= "Enchantrix Barker: Вы не торговой зоне.";

		-- Section: Generic Strings
		["AGI"]	= "Лов.";
		["AllStats"]	= "Все параметры";
		["Crusader"]	= "Крестоносец";
		["DEF"]	= "Защ";
		["DMG"]	= "Урон";
		["DMGAbsorb"]	= "Поглощение урона";
		["FireRes"]	= "сопр.огню";
		["FrostRes"]	= "сопр.холоду";
		["INT"]	= "инт";
		["NatureRes"]	= "сопр.природе";
		["ShadowRes"]	= "сопр.тени";
		["ShortAllRes"]	= "все сопр.";
		["ShortArmor"]	= "броня";
		["ShortBattlemaster"]	= "Мастер Битв";
		["ShortBeastslayer"]	= "Зверь";
		["ShortBoarSpeed"]	= "Скорость кабана";
		["ShortCatSwiftness"]	= "Стремительность кошки";
		["ShortHealing"]	= "лечение";
		["ShortHealth"]	= "жизнь";
		["ShortMana"]	= "мана";
		["ShortManaPerFive"]	= "мана/5сек";
		["ShortMongoose"]	= "Мангуст";
		["ShortSoulfrost"]	= "Душелед";
		["ShortSpellPower"]	= "заклинание";
		["ShortSpellSurge"]	= "Поток чар";
		["ShortSunfire"]	= "Солнечный огонь";
		["ShortVitality"]	= "Живучесть";
		["SPI"]	= "Дух";
		["STA"]	= "Выносл.";
		["STR"]	= "Сила";

		-- Section: Tooltip Messages
		["FrmtBarkerPrice"]	= "Barker Price (%d%% прибыль)";
		["FrmtPriceEach"]	= "(%s каждая)";
		["FrmtSuggestedPrice"]	= "Рекомендуемая цена:";
		["FrmtTotal"]	= "Итого";
		["FrmtWarnAuctNotLoaded"]	= "[Auctioneer не загружен, использую полученные ранее данные]";
		["FrmtWarnNoPrices"]	= "[Цены неизвестны]";
		["FrmtWarnPriceUnavail"]	= "[Некоторые цены неизвестны]";
		["OpenBarkerWindow"]	= "Открыть Trade Barker";

		-- Section: User Interface
		["BarkerOptions2HWeaponPriorityTooltip"]	= "Приоритетность чар для двуручного оружия";
		["BarkerOptionsAgilityPriority"]	= "Ловкость";
		["BarkerOptionsAgilityPriorityTooltip"]	= "Приоритетность чар для ловкости";
		["BarkerOptionsAllResistances"]	= "Все сопротивления";
		["BarkerOptionsAllResistancesTooltip"]	= "Приоритетность чар, повышающих все сопротивления";
		["BarkerOptionsAllStatsPriority"]	= "Все атрибуты";
		["BarkerOptionsAllStatsPriorityTooltip"]	= "Приоритетность чар, увеличивающих все атрибуты";
		["BarkerOptionsAnyWeaponPriorityTooltip"]	= "Приоритетность чар для любого оружия";
		["BarkerOptionsArmorPriority"]	= "Броня";
		["BarkerOptionsArmorPriorityTooltip"]	= "Приоритетность чар для брони";
		["BarkerOptionsBootsPriorityTooltip"]	= "Приоритетность чар для обуви";
		["BarkerOptionsBracerPriorityTooltip"]	= "Приоритетность чар для наручей";
		["BarkerOptionsChestPriorityTooltip"]	= "Приоритетность чар для нагрудников";
		["BarkerOptionsCloakPriorityTooltip"]	= "Приоритетность чар для плащей";
		["BarkerOptionsDamage"]	= "Урон";
		["BarkerOptionsDamageTooltip"]	= "Приоритетность чар для повышения урона";
		["BarkerOptionsDefense"]	= "Защита";
		["BarkerOptionsDefenseTooltip"]	= "Приоритетность чар для повышения защиты";
		["BarkerOptionsFireResistance"]	= "Сопротивление огню";
		["BarkerOptionsFireResistanceTooltip"]	= "Приоритетность чар для сопротивления огню";
		["BarkerOptionsFrostResistance"]	= "Сопротивление холоду";
		["BarkerOptionsFrostResistanceTooltip"]	= "Приоритетность чар для сопротивления холоду";
		["BarkerOptionsGlovesPriorityTooltip"]	= "Приоритетность чар для перчаток";
		["BarkerOptionsHealth"]	= "Здоровье";
		["BarkerOptionsHealthTooltip"]	= "Приоритетность чар для здоровья";
		["BarkerOptionsHighestPriceForFactorTitle"]	= "Высокий ценовой Фактор";
		["BarkerOptionsHighestPriceForFactorTooltip"]	= "Очаровывает получают нулевое значение для ценового приоритета или выше этого значения.";
		["BarkerOptionsHighestProfitTitle"]	= "Максимальная прибыль";
		["BarkerOptionsHighestProfitTooltip"]	= "Самый высокий полный наличный доход, чтобы сделать зачарование.";
		["BarkerOptionsIntellectPriority"]	= "Интеллект";
		["BarkerOptionsIntellectPriorityTooltip"]	= "Приоритетность чар для интеллекта";
		["BarkerOptionsItemsPriority"]	= "Полный приоритет вещей";
		["BarkerOptionsItemsPriorityTooltip"]	= "Это устанавливает, как важен элемент полный приоритет для рекламирования.";
		["BarkerOptionsLowestPriceTitle"]	= "Низшая цена";
		["BarkerOptionsLowestPriceTooltip"]	= "Минимальная цена, чтобы писать для зачарования";
		["BarkerOptionsMana"]	= "Мана";
		["BarkerOptionsManaTooltip"]	= "Приоритетность чар для маны";
		["BarkerOptionsNatureResistance"]	= "Защита от магии природы";
		["BarkerOptionsNatureResistanceTooltip"]	= "Приоритетная цена для энчата на Природный Резист";
		["BarkerOptionsOther"]	= "Другие";
		["BarkerOptionsOtherTooltip"]	= "Приоритет для зачарования перед снитем шкур, шахтерством, верховой ездой и др.";
		["BarkerOptionsPricePriorityTitle"]	= "Полный приоритет цен";
		["BarkerOptionsPricePriorityTooltip"]	= "Это устанавливает, как важная оценка подходит полному приоритету для рекламирования.";
		["BarkerOptionsPriceSweetspotTitle"]	= "Фактор цены SweetSpot";
		["BarkerOptionsPriceSweetspotTooltip"]	= "Это используется, чтобы расположить по приоритетам очаровывает возле этой цены для рекламирования.";
		["BarkerOptionsProfitMarginTitle"]	= "Размер Прибыли";
		["BarkerOptionsProfitMarginTooltip"]	= "Процентный доход, чтобы добавить стоимости базовых материалов";
		["BarkerOptionsRandomFactorTitle"]	= "Случайный фактор";
		["BarkerOptionsRandomFactorTooltip"]	= "Количество случайности в зачаровании для торгового крика.";
		["BarkerOptionsResiliencePriority"]	= "Сопротивление";
		["BarkerOptionsResiliencePriorityTooltip"]	= "Оценка приоритета для устойчивости зачарования.";
		["BarkerOptionsRingPriorityTooltip"]	= "Приоритет для зачарования кольца";
		["BarkerOptionsShadowResistance"]	= "Сопротивление магии тени";
		["BarkerOptionsShadowResistanceTooltip"]	= "Приоритет для Сопротивления магии тени";
		["BarkerOptionsShieldPriorityTooltip"]	= "Приоритет для зачарования щита";
		["BarkerOptionsSpiritPriority"]	= "Дух";
		["BarkerOptionsSpiritPriorityTooltip"]	= "Приоритет для наложения чар на дух";
		["BarkerOptionsStaminaPriority"]	= "Выносливость";
		["BarkerOptionsStaminaPriorityTooltip"]	= "Приоритет для зачарования на выносливость.";
		["BarkerOptionsStatsPriority"]	= "Полный приоритет базовых показателей";
		["BarkerOptionsStatsPriorityTooltip"]	= "Это устанавливает, как важен полный приоритет на базовые показатели для рекламирования.";
		["BarkerOptionsStrengthPriority"]	= "Сила";
		["BarkerOptionsStrengthPriorityTooltip"]	= "Приоритет для наложения чар на силу.";
		["BarkerOptionsTab1Title"]	= "Доход и Ценовые Приоритеты";

	};

	trTR = {

		-- Section: Commands
		["CmdDisable"]	= "iptal";

	};

	zhCN = {

		-- Section: Command Messages
		["BarkerEnxWindowNotOpen"]	= "附魔助手：附魔窗口没有打开。使用barker指令必须打开附魔窗口";
		["BarkerNoEnchantsAvail"]	= "附魔助手：您没有附魔技能或没有制作试剂";

		-- Section: Commands
		["CmdBarker"]	= "barker";
		["CmdClear"]	= "clear清除";
		["CmdDefault"]	= "default默认";
		["CmdDisable"]	= "disable禁用";
		["CmdFindBidauct"]	= "bidbroker出价代理";
		["CmdFindBidauctShort"]	= "bb(出价代理的缩写)";
		["CmdFindBuyauct"]	= "percentless比率差额";
		["CmdFindBuyauctShort"]	= "pl(比率差额的缩写)";
		["CmdHelp"]	= "help帮助";
		["CmdLocale"]	= "locale地域代码";
		["CmdOff"]	= "off关";
		["CmdOn"]	= "on开";
		["CmdPrintin"]	= "print-in输出于";
		["CmdToggle"]	= "toggle开关转换";
		["ShowCount"]	= "counts计数";
		["ShowEmbed"]	= "embed嵌入";
		["ShowGuessAuctioneerHsp"]	= "valuate-hsp估价-最高";
		["ShowGuessAuctioneerMed"]	= "valuate-median估价-中值";
		["ShowTerse"]	= "terse简洁";
		["ShowValue"]	= "valuate估价";

		-- Section: Game Constants
		["AnyWeapon"]	= "任意武器";
		["BarkerOpening"]	= "出售附魔：";
		["Boots"]	= "脚";
		["Bracer"]	= "腰部";
		["Chest"]	= "胸部";
		["Cloak"]	= "肩部";
		["Darnassus"]	= "达纳苏斯";
		["Enchanting"]	= "附魔";
		["EnchSearchAgility"]	= "敏捷";
		["EnchSearchAllResistance1"]	= "所有抗性";
		["EnchSearchAllResistance2"]	= "所有抗性";
		["EnchSearchAllResistance3"]	= "所有抗性";
		["EnchSearchAllStats"]	= "所有状态";
		["EnchSearchArmor"]	= "护甲";
		["EnchSearchBattlemaster"]	= "治疗附近小队成员";
		["EnchSearchBeastslayer"]	= "野兽伤害";
		["EnchSearchBoarSpeed"]	= "移动速度提升和[0-9]+耐力";
		["EnchSearchCatSwiftness"]	= "移动速度提升和[0-9]+敏捷";
		["EnchSearchCrusader"]	= "治疗[0-9]+到[0-9]+和提升耐力";
		["EnchSearchDamage1"]	= "点?伤害";
		["EnchSearchDamage2"]	= "\+[0-9]+伤害";
		["EnchSearchDefense"]	= "防御";
		["EnchSearchDMGAbsorption"]	= "吸收";
		["EnchSearchFireRes"]	= "火焰抗性";
		["EnchSearchFrostRes"]	= "冰霜抗性";
		["EnchSearchHealing"]	= "治疗";
		["EnchSearchHealth"]	= "生命";
		["EnchSearchIntellect"]	= "智力";
		["EnchSearchMana"]	= "魔法";
		["EnchSearchManaPerFive"]	= "5秒回蓝";
		["EnchSearchMongoose"]	= "提升敏捷[0-9]+和攻击速度";
		["EnchSearchNatureRes"]	= "自然抗性";
		["EnchSearchResFire"]	= "火焰抗性";
		["EnchSearchResilience"]	= "韧性";
		["EnchSearchResShadow"]	= "暗影抗性";
		["EnchSearchSoulfrost"]	= "冰霜和暗影技能";
		["EnchSearchSpellPower1"]	= "法术伤害";
		["EnchSearchSpellPower2"]	= "法术伤害";
		["EnchSearchSpellPower3"]	= "法术伤害";
		["EnchSearchSpellsurge"]	= "恢复[0-9]+魔法附近小队成员";
		["EnchSearchSpirit"]	= "精神";
		["EnchSearchStamina"]	= "耐力";
		["EnchSearchStrength"]	= "力量";
		["EnchSearchSunfire"]	= "火焰与奥术法术";
		["EnchSearchVitality"]	= "恢复[0-9]+生命与魔法";
		["Gloves"]	= "手腕";
		["Ironforge"]	= "铁炉堡";
		["OneLetterGold"]	= "G";
		["OneLetterSilver"]	= "S";
		["Orgrimmar"]	= "奥格瑞玛";
		["RESIL"]	= "韧性";
		["Ring"]	= "耳环";
		["Shattrath"]	= "沙塔斯城";
		["Shield"]	= "盾牌";
		["ShortDarnassus"]	= "达纳";
		["ShortExodar"]	= "埃索达";
		["ShortIronForge"]	= "铁";
		["ShortOrgrimmar"]	= "奥格";
		["ShortShattrath"]	= "沙城";
		["ShortSilvermoon"]	= "银月";
		["ShortStormwind"]	= "暴风";
		["ShortThunderBluff"]	= "雷霆";
		["ShortUndercity"]	= "幽暗";
		["SilvermoonCity"]	= "银月城";
		["StormwindCity"]	= "暴风城";
		["TheExodar"]	= "埃索达";
		["ThunderBluff"]	= "雷霆崖";
		["TradeChannel"]	= "交易-城市";
		["TwoHandWeapon"]	= "双手武器";
		["Undercity"]	= "幽暗城";
		["Weapon"]	= "武器";

		-- Section: Generic Messages
		["BarkerLoaded"]	= "附魔助手代理已载入...";
		["BarkerNotTradeZone"]	= "附魔助手代理:你没有在贸易区[无交易频道]。";

		-- Section: Generic Strings
		["AGI"]	= "敏捷";
		["AllStats"]	= "所有属性";
		["Crusader"]	= "十字军";
		["DEF"]	= "防御";
		["DMG"]	= "伤害";
		["DMGAbsorb"]	= "伤害吸收";
		["FireRes"]	= "火抗";
		["FrostRes"]	= "冰抗";
		["INT"]	= "智力";
		["NatureRes"]	= "自然抗";
		["ShadowRes"]	= "暗抗";
		["ShortAllRes"]	= "所有抗性";
		["ShortArmor"]	= "护甲";
		["ShortBattlemaster"]	= "战场大师";
		["ShortBeastslayer"]	= "野兽";
		["ShortBoarSpeed"]	= "野豬之速";
		["ShortCatSwiftness"]	= "貓之迅捷";
		["ShortHealing"]	= "治疗";
		["ShortHealth"]	= "生命";
		["ShortMana"]	= "魔法";
		["ShortManaPerFive"]	= "5秒回蓝";
		["ShortMongoose"]	= "猫鼬";
		["ShortSoulfrost"]	= "霜魂";
		["ShortSpellPower"]	= "法术";
		["ShortSpellSurge"]	= "法力回流";
		["ShortSunfire"]	= "烈日火焰";
		["ShortVitality"]	= "生命力";
		["SPI"]	= "精神";
		["STA"]	= "耐力";
		["STR"]	= "力量";

		-- Section: Tooltip Messages
		["FrmtBarkerPrice"]	= "Barker价格(%d%% 最低利润)";
		["FrmtPriceEach"]	= "(每件%s)";
		["FrmtSuggestedPrice"]	= "建议价格：";
		["FrmtTotal"]	= "合计";
		["FrmtWarnAuctNotLoaded"]	= "[拍卖助手未加载，使用缓冲价格]";
		["FrmtWarnNoPrices"]	= "[无价可用]";
		["FrmtWarnPriceUnavail"]	= "[某些价格不可用]";
		["OpenBarkerWindow"]	= "打开商业代理界面";

		-- Section: User Interface
		["BarkerOptions2HWeaponPriorityTooltip"]	= "优先显示附魔-双手武器。";
		["BarkerOptionsAgilityPriority"]	= "敏捷";
		["BarkerOptionsAgilityPriorityTooltip"]	= "优先显示附魔-敏捷。";
		["BarkerOptionsAllResistances"]	= "所有抗性";
		["BarkerOptionsAllResistancesTooltip"]	= "优先显示附魔-所有抗性提升。";
		["BarkerOptionsAllStatsPriority"]	= "所有属性";
		["BarkerOptionsAllStatsPriorityTooltip"]	= "优先显示附魔-所有属性提升。";
		["BarkerOptionsAnyWeaponPriorityTooltip"]	= "优先显示附魔-武器。";
		["BarkerOptionsArmorPriority"]	= "护甲";
		["BarkerOptionsArmorPriorityTooltip"]	= "优先显示附魔-护甲。";
		["BarkerOptionsBootsPriorityTooltip"]	= "优先显示附魔-鞋。";
		["BarkerOptionsBracerPriorityTooltip"]	= "优先显示附魔-腰部。";
		["BarkerOptionsChestPriorityTooltip"]	= "优先显示附魔-胸部。";
		["BarkerOptionsCloakPriorityTooltip"]	= "优先显示附魔-肩部。";
		["BarkerOptionsDamage"]	= "伤害";
		["BarkerOptionsDamageTooltip"]	= "优先显示附魔-伤害";
		["BarkerOptionsDefense"]	= "防御";
		["BarkerOptionsDefenseTooltip"]	= "优先显示附魔-防御。";
		["BarkerOptionsFireResistance"]	= "火焰抗性";
		["BarkerOptionsFireResistanceTooltip"]	= "优先显示附魔-火焰抗性。";
		["BarkerOptionsFrostResistance"]	= "冰霜抗性";
		["BarkerOptionsFrostResistanceTooltip"]	= "优先显示附魔-冰霜抗性。";
		["BarkerOptionsGlovesPriorityTooltip"]	= "优先显示附魔-手腕。";
		["BarkerOptionsHealth"]	= "生命";
		["BarkerOptionsHealthTooltip"]	= "优先显示附魔-生命。";
		["BarkerOptionsHighestPriceForFactorTitle"]	= "价格因素至最高";
		["BarkerOptionsHighestPriceForFactorTooltip"]	= "大于或等于此价格时附魔让价格优先得零分。";
		["BarkerOptionsHighestProfitTitle"]	= "最大收益";
		["BarkerOptionsHighestProfitTooltip"]	= "附魔获得最高的总收益金。";
		["BarkerOptionsIntellectPriority"]	= "智力";
		["BarkerOptionsIntellectPriorityTooltip"]	= "优先显示附魔-智力。";
		["BarkerOptionsItemsPriority"]	= "总体物品优先";
		["BarkerOptionsItemsPriorityTooltip"]	= "这个设置如何重要物品的总体优先广告";
		["BarkerOptionsLowestPriceTitle"]	= "最低标价";
		["BarkerOptionsLowestPriceTooltip"]	= "提供附魔最低的现贷价格。";
		["BarkerOptionsMana"]	= "魔法";
		["BarkerOptionsManaTooltip"]	= "优先显示附魔-魔法。";
		["BarkerOptionsNatureResistance"]	= "自然抗性";
		["BarkerOptionsNatureResistanceTooltip"]	= "优先显示附魔-自然抗性。";
		["BarkerOptionsOther"]	= "其他";
		["BarkerOptionsOtherTooltip"]	= "优先显示附魔-剥皮，采矿，骑术等。";
		["BarkerOptionsPricePriorityTitle"]	= "总体价格优先";
		["BarkerOptionsPricePriorityTooltip"]	= "此设置重要定价如何是到总体优先权为做广告。";
		["BarkerOptionsPriceSweetspotTitle"]	= "价格代理甜点";
		["BarkerOptionsPriceSweetspotTooltip"]	= "用于给予优先在这个价格附近附魔为做广告。";
		["BarkerOptionsProfitMarginTitle"]	= "边缘收益";
		["BarkerOptionsProfitMarginTooltip"]	= "增加赢利百分比到基本边际收益费用。";
		["BarkerOptionsRandomFactorTitle"]	= "随机要素";
		["BarkerOptionsRandomFactorTooltip"]	= "相当数量随机性在附魔为商业选择。";
		["BarkerOptionsResiliencePriority"]	= "韧性";
		["BarkerOptionsResiliencePriorityTooltip"]	= "优先显示附魔-韧性";
		["BarkerOptionsRingPriorityTooltip"]	= "优先显示附魔-耳环。";
		["BarkerOptionsShadowResistance"]	= "暗影抗性";
		["BarkerOptionsShadowResistanceTooltip"]	= "优先显示附魔-暗影抗性。";
		["BarkerOptionsShieldPriorityTooltip"]	= "优先显示附魔-盾牌。";
		["BarkerOptionsSpiritPriority"]	= "精神";
		["BarkerOptionsSpiritPriorityTooltip"]	= "优先显示附魔-精神。";
		["BarkerOptionsStaminaPriority"]	= "耐力";
		["BarkerOptionsStaminaPriorityTooltip"]	= "优先显示附魔-耐力。";
		["BarkerOptionsStatsPriority"]	= "总体属性优先";
		["BarkerOptionsStatsPriorityTooltip"]	= "这个设置如何重要的属性总体优先广告";
		["BarkerOptionsStrengthPriority"]	= "力量";
		["BarkerOptionsStrengthPriorityTooltip"]	= "优先显示附魔-力量。";
		["BarkerOptionsTab1Title"]	= "收益与价格优先";

	};

	zhTW = {

		-- Section: Command Messages
		["BarkerEnxWindowNotOpen"]	= "附魔視窗沒有開啟。要使用barker指令必須打開附魔視窗";
		["BarkerNoEnchantsAvail"]	= "附魔助手：您没有附魔技能或没有相對應的材料";

		-- Section: Commands
		["CmdBarker"]	= "聲望提示";
		["CmdClear"]	= "clear";
		["CmdDefault"]	= "default";
		["CmdDisable"]	= "disable";
		["CmdFindBidauct"]	= "bidbroker";
		["CmdFindBidauctShort"]	= "bb";
		["CmdFindBuyauct"]	= "percentless";
		["CmdFindBuyauctShort"]	= "pl";
		["CmdHelp"]	= "幫助";
		["CmdLocale"]	= "locale";
		["CmdOff"]	= "off";
		["CmdOn"]	= "on";
		["CmdPrintin"]	= "print-in";
		["CmdToggle"]	= "toggle";
		["ShowCount"]	= "counts";
		["ShowEmbed"]	= "embed";
		["ShowGuessAuctioneerHsp"]	= "valuate-hsp";
		["ShowGuessAuctioneerMed"]	= "valuate-median";
		["ShowTerse"]	= "精簡";
		["ShowValue"]	= "valuate";

		-- Section: Game Constants
		["AnyWeapon"]	= "任何武器";
		["BarkerOpening"]	= "想出售附魔:";
		["Boots"]	= "靴子";
		["Bracer"]	= "護腕";
		["Chest"]	= "胸甲";
		["Cloak"]	= "披風";
		["Darnassus"]	= "達納蘇斯";
		["Enchanting"]	= "附魔";
		["EnchSearchAgility"]	= "敏捷";
		["EnchSearchAllResistance1"]	= "全魔法抗性";
		["EnchSearchAllResistance2"]	= "全魔法抗性";
		["EnchSearchAllResistance3"]	= "全抗性";
		["EnchSearchAllStats"]	= "全屬性";
		["EnchSearchArmor"]	= "護甲";
		["EnchSearchBattlemaster"]	= "治療附近同伴";
		["EnchSearchBeastslayer"]	= "對野獸傷害";
		["EnchSearchBoarSpeed"]	= "移動速度提昇和[0-9]+耐力";
		["EnchSearchCatSwiftness"]	= "移動速度提昇和[0-9]+敏捷";
		["EnchSearchCrusader"]	= "治療[0-9]+ 到 [0-9]+和提昇力量";
		["EnchSearchDamage1"]	= "?傷害點數";
		["EnchSearchDamage2"]	= "\+[0-9]+傷害";
		["EnchSearchDefense"]	= "防禦";
		["EnchSearchDMGAbsorption"]	= "吸收";
		["EnchSearchFireRes"]	= "火炎抗性";
		["EnchSearchFrostRes"]	= "冰霜抗性";
		["EnchSearchHealing"]	= "治療";
		["EnchSearchHealth"]	= "生命";
		["EnchSearchIntellect"]	= "智力";
		["EnchSearchMana"]	= "法力";
		["EnchSearchManaPerFive"]	= "5秒回魔";
		["EnchSearchMongoose"]	= "增加敏捷[0-9]+及攻擊速度";
		["EnchSearchNatureRes"]	= "自然抗性";
		["EnchSearchResFire"]	= "火抗";
		["EnchSearchResilience"]	= "韌性";
		["EnchSearchResShadow"]	= "暗抗";
		["EnchSearchSoulfrost"]	= "冰霜和暗影技能";
		["EnchSearchSpellPower1"]	= "法術傷害";
		["EnchSearchSpellPower2"]	= "法術傷害";
		["EnchSearchSpellPower3"]	= "法術傷害";
		["EnchSearchSpellsurge"]	= "回復附近小隊隊員[0-9]+法力";
		["EnchSearchSpirit"]	= "精神";
		["EnchSearchStamina"]	= "耐力";
		["EnchSearchStrength"]	= "力量";
		["EnchSearchSunfire"]	= "火焰與奧術法術";
		["EnchSearchVitality"]	= "回復[0-9]+生命力與法力";
		["Gloves"]	= "手套";
		["Ironforge"]	= "鐵爐堡";
		["OneLetterGold"]	= "金";
		["OneLetterSilver"]	= "銀";
		["Orgrimmar"]	= "奧格瑪";
		["RESIL"]	= "韌性";
		["Ring"]	= "戒指";
		["Shattrath"]	= "撒塔斯城";
		["Shield"]	= "盾牌";
		["ShortDarnassus"]	= "達納蘇斯";
		["ShortExodar"]	= "艾克索達";
		["ShortIronForge"]	= "鐵爐堡";
		["ShortOrgrimmar"]	= "奧格瑪";
		["ShortShattrath"]	= "撒塔斯城";
		["ShortSilvermoon"]	= "銀月城";
		["ShortStormwind"]	= "暴風城";
		["ShortThunderBluff"]	= "雷霆崖";
		["ShortUndercity"]	= "幽暗城";
		["SilvermoonCity"]	= "銀月城";
		["StormwindCity"]	= "暴風城";
		["TheExodar"]	= "艾克索達";
		["ThunderBluff"]	= "雷霆崖";
		["TradeChannel"]	= "交易 - 城鎮";
		["TwoHandWeapon"]	= "雙手武器";
		["Undercity"]	= "幽暗城";
		["Weapon"]	= "武器";

		-- Section: Generic Messages
		["BarkerLoaded"]	= "附魔助手載入中...";
		["BarkerNotTradeZone"]	= "附魔助手：您不在交易區";

		-- Section: Generic Strings
		["AGI"]	= "敏捷";
		["AllStats"]	= "所有屬性";
		["Crusader"]	= "十字軍";
		["DEF"]	= "防禦";
		["DMG"]	= "傷害";
		["DMGAbsorb"]	= "傷害吸收";
		["FireRes"]	= "火抗";
		["FrostRes"]	= "冰抗";
		["INT"]	= "智力";
		["NatureRes"]	= "自抗";
		["ShadowRes"]	= "暗抗";
		["ShortAllRes"]	= "所有抗性";
		["ShortArmor"]	= "裝甲";
		["ShortBattlemaster"]	= "戰場大師";
		["ShortBeastslayer"]	= "野獸";
		["ShortBoarSpeed"]	= "野豬之速";
		["ShortCatSwiftness"]	= "貓之迅捷";
		["ShortHealing"]	= "回復量";
		["ShortHealth"]	= "生命";
		["ShortMana"]	= "法力";
		["ShortManaPerFive"]	= "五秒回魔";
		["ShortMongoose"]	= "貓鼬";
		["ShortSoulfrost"]	= "靈魂冰霜";
		["ShortSpellPower"]	= "法術力量";
		["ShortSpellSurge"]	= "法力回流";
		["ShortSunfire"]	= "烈日火焰";
		["ShortVitality"]	= "生命力";
		["SPI"]	= "精神";
		["STA"]	= "耐力";
		["STR"]	= "力量";

		-- Section: Tooltip Messages
		["FrmtBarkerPrice"]	= "Barker 價格 (%d%% 保証金)";
		["FrmtPriceEach"]	= "(%s 每個)";
		["FrmtSuggestedPrice"]	= "建議價格：";
		["FrmtTotal"]	= "總共";
		["FrmtWarnAuctNotLoaded"]	= "[Auctioneer未載入，使用暫存區價格]";
		["FrmtWarnNoPrices"]	= "[無有效價格]";
		["FrmtWarnPriceUnavail"]	= "[部分價格無效]";
		["OpenBarkerWindow"]	= "打開交易barker視窗";

		-- Section: User Interface
		["BarkerOptions2HWeaponPriorityTooltip"]	= "優先顯示附魔-雙手武器";
		["BarkerOptionsAgilityPriority"]	= "敏捷";
		["BarkerOptionsAgilityPriorityTooltip"]	= "優先顯示附魔-敏捷";
		["BarkerOptionsAllResistances"]	= "所有抗性";
		["BarkerOptionsAllResistancesTooltip"]	= "優先顯示附魔-所有抗性提升";
		["BarkerOptionsAllStatsPriority"]	= "所有屬性";
		["BarkerOptionsAllStatsPriorityTooltip"]	= "優先顯示附魔-所有屬性提升";
		["BarkerOptionsAnyWeaponPriorityTooltip"]	= "優先顯示附魔-武器";
		["BarkerOptionsArmorPriority"]	= "護甲";
		["BarkerOptionsArmorPriorityTooltip"]	= "優先顯示附魔-護甲";
		["BarkerOptionsBootsPriorityTooltip"]	= "優先顯示附魔-鞋子";
		["BarkerOptionsBracerPriorityTooltip"]	= "優先顯示附魔-腰帶";
		["BarkerOptionsChestPriorityTooltip"]	= "優先顯示附魔-胸甲";
		["BarkerOptionsCloakPriorityTooltip"]	= "優先顯示附魔-披風";
		["BarkerOptionsDamage"]	= "傷害";
		["BarkerOptionsDamageTooltip"]	= "優先顯示附魔-傷害";
		["BarkerOptionsDefense"]	= "防禦";
		["BarkerOptionsDefenseTooltip"]	= "優先顯示附魔-防禦";
		["BarkerOptionsFireResistance"]	= "火焰抗性";
		["BarkerOptionsFireResistanceTooltip"]	= "優先顯示附魔-火焰抗性";
		["BarkerOptionsFrostResistance"]	= "冰霜抗性";
		["BarkerOptionsFrostResistanceTooltip"]	= "優先顯示附魔-冰霜抗性";
		["BarkerOptionsGlovesPriorityTooltip"]	= "優先顯示附魔-手套";
		["BarkerOptionsHealth"]	= "生命值";
		["BarkerOptionsHealthTooltip"]	= "優先顯示附魔-生命值";
		["BarkerOptionsHighestPriceForFactorTitle"]	= "價格因素至最高";
		["BarkerOptionsHighestPriceForFactorTooltip"]	= "大於或等於此價格時，副魔讓價格優先得零分";
		["BarkerOptionsHighestProfitTitle"]	= "最高盈利";
		["BarkerOptionsHighestProfitTooltip"]	= "附魔所收到的最高收益";
		["BarkerOptionsIntellectPriority"]	= "智力";
		["BarkerOptionsIntellectPriorityTooltip"]	= "優先顯示附魔-智力";
		["BarkerOptionsItemsPriority"]	= "整體物品優先";
		["BarkerOptionsItemsPriorityTooltip"]	= "這將設定多重要的物品來決定廣告時的總體優先度。";
		["BarkerOptionsLowestPriceTitle"]	= "最低價格";
		["BarkerOptionsLowestPriceTooltip"]	= "提供附魔的最低現金報價。";
		["BarkerOptionsMana"]	= "法力";
		["BarkerOptionsManaTooltip"]	= "優先顯示附魔-法力";
		["BarkerOptionsNatureResistance"]	= "自抗";
		["BarkerOptionsNatureResistanceTooltip"]	= "優先顯示附魔-自抗";
		["BarkerOptionsOther"]	= "其他";
		["BarkerOptionsOtherTooltip"]	= "優先顯示附魔-剝皮，採礦，騎術等";
		["BarkerOptionsPricePriorityTitle"]	= "整體價格優先";
		["BarkerOptionsPricePriorityTooltip"]	= "這將設定多大的價格來決定廣告時的總體優先度。";
		["BarkerOptionsPriceSweetspotTitle"]	= "價格係數甜蜜點";
		["BarkerOptionsPriceSweetspotTooltip"]	= "這是用來決定廣告時位於此價格附近的附魔。";
		["BarkerOptionsProfitMarginTitle"]	= "淨利率";
		["BarkerOptionsProfitMarginTooltip"]	= "增加利潤比例到基本邊際收益費用";
		["BarkerOptionsRandomFactorTitle"]	= "隨機要素";
		["BarkerOptionsRandomFactorTooltip"]	= "交易吆喝時隨機選擇的附魔數量";
		["BarkerOptionsResiliencePriority"]	= "韌性";
		["BarkerOptionsResiliencePriorityTooltip"]	= "優先顯示附魔-韌性";
		["BarkerOptionsRingPriorityTooltip"]	= "優先顯示附魔-戒指";
		["BarkerOptionsShadowResistance"]	= "暗抗";
		["BarkerOptionsShadowResistanceTooltip"]	= "優先顯示附魔-暗抗";
		["BarkerOptionsShieldPriorityTooltip"]	= "優先顯示附魔-盾牌";
		["BarkerOptionsSpiritPriority"]	= "精神";
		["BarkerOptionsSpiritPriorityTooltip"]	= "優先顯示附魔-精神";
		["BarkerOptionsStaminaPriority"]	= "耐力";
		["BarkerOptionsStaminaPriorityTooltip"]	= "優先顯示附魔-耐力";
		["BarkerOptionsStatsPriority"]	= "整體屬性優先";
		["BarkerOptionsStatsPriorityTooltip"]	= "這將設定多重要的價格來決定廣告時的總體優先度。";
		["BarkerOptionsStrengthPriority"]	= "力量";
		["BarkerOptionsStrengthPriorityTooltip"]	= "優先顯示附魔-力量";
		["BarkerOptionsTab1Title"]	= "利潤和價格優先度";

	};

}
