

--world quest tracker object
local WorldQuestTracker = WorldQuestTrackerAddon
if (not WorldQuestTracker) then
	return
end

--framework
local DF = _G ["DetailsFramework"]
if (not DF) then
	print ("|cFFFFAA00World Quest Tracker: framework not found, if you just installed or updated the addon, please restart your client.|r")
	return
end

--localization
local L = LibStub ("AceLocale-3.0"):GetLocale ("WorldQuestTrackerAddon", true)
if (not L) then
	return
end

local ff = WorldQuestTrackerFinderFrame

local _
local GetQuestInfoByQuestID = C_TaskQuest.GetQuestInfoByQuestID

--debug: print to the chat all quests being tracked
function WorldQuestTracker.DumpTrackingList()
	local t = WorldQuestTracker.table.dump (WorldQuestTracker.QuestTrackList)
	print (t)
end

--return if the quest clicked can be linked to the chat window
function WorldQuestTracker.CanLinkToChat (object, button)
	if (button == "LeftButton") then
		if (IsShiftKeyDown()) then
			
			local questID = (object.questID) or (object.info and object.info.questID)
			
			if (questID) then
				local questName = GetQuestInfoByQuestID (questID)
				local link = [=[|cffffff00|Hquest:@QUESTID:110|h[@QUESTNAME]|h|r]=]
				link = link:gsub ("@QUESTID", questID)
				link = link:gsub ("@QUESTNAME", questName)

				return ChatEdit_InsertLink (link)
			end
		end
	end
end

--> force to show a blizzard pin in the zone map
function WorldQuestTracker.ShowDefaultPinForQuest (questID)
	local defaultPin = WorldQuestTracker.GetDefaultPinForQuest (questID)
	if (defaultPin) then
		defaultPin:Show()
	end
	WorldQuestTracker.ShowDefaultWorldQuestPin [questID] = true
end

--return the red and green color for the given percent, zero = green, one = red
--expect a normalized float 0 ... 1
function WorldQuestTracker.ColorScaleByPercent (percent_scaled)
	local r, g
	percent_scaled = percent_scaled * 100
	if (percent_scaled < 50) then
		r = 255
	else
		r = math.floor ( 255 - (percent_scaled * 2 - 100) * 255 / 100)
	end
	
	if (percent_scaled > 50) then
		g = 255
	else
		g = math.floor ( (percent_scaled * 2) * 255 / 100)
	end
	
	return r, g
end

--update the freresh rate of the arrow in the tracker window
function WorldQuestTracker.UpdateArrowFrequence()
	ARROW_UPDATE_FREQUENCE = WorldQuestTracker.db.profile.arrow_update_frequence
end

--http://richard.warburton.it
local function comma_value (n)
	if (not n) then return "0" end
	n = floor (n)
	if (n == 0) then
		return "0"
	end
	local left,num,right = string.match (n,'^([^%d]*%d)(%d*)(.-)$')
	return left..(num:reverse():gsub('(%d%d%d)','%1,'):reverse())..right
end

local symbol_1K, symbol_10K, symbol_1B
if (GetLocale() == "koKR") then
	symbol_1K, symbol_10K, symbol_1B = "천", "만", "억"
elseif (GetLocale() == "zhCN") then
	symbol_1K, symbol_10K, symbol_1B = "千", "万", "亿"
elseif (GetLocale() == "zhTW") then
	symbol_1K, symbol_10K, symbol_1B = "千", "萬", "億"
end

if (symbol_1K) then

	--> replace the To "K" functions if the client is running with asian languages

	--> @yuk6196 (updated on 12 october 2017)
	function WorldQuestTracker.ToK (numero)
		if (numero > 99999999) then
			return format ("%.1f", numero/100000000) .. symbol_1B
		elseif (numero > 999999) then
			return format ("%d", numero/10000) .. symbol_10K
		elseif (numero > 99999) then
			return floor (numero/10000) .. symbol_10K
		elseif (numero > 9999) then
			return format ("%.1f", (numero/10000)) .. symbol_10K
		elseif (numero > 999) then
			return format ("%.1f", (numero/1000)) .. symbol_1K
		end
		return format ("%.1f", numero)
	end
	
	WorldQuestTracker.ToK_FormatBigger = WorldQuestTracker.ToK
else

	--> To "K" functions for western clients
	
	--> used on the world map small squares, there's not much space there since patch 7.3, so we are formating them on billions to preserve space
	function WorldQuestTracker.ToK (numero)
		if (numero > 99999999) then
			return format ("%.1f", numero/1000000000) .. "B"
		elseif (numero > 999999) then
			return format ("%.0f", numero/1000000) .. "M"
		elseif (numero > 99999) then
			return floor (numero/1000) .. "K"
		elseif (numero > 999) then
			return format ("%.1f", (numero/1000)) .. "K"
		end
		return format ("%.1f", numero)
	end
	
	--> used on zone maps and the on the statusbar where there is more space for numbers
	function WorldQuestTracker.ToK_FormatBigger (numero)
		if (numero > 999999999) then
			return format ("%.0f", numero/1000000000) .. "B"
		elseif (numero > 999999) then
			return format ("%.0f", numero/1000000) .. "M"
		elseif (numero > 99999) then
			return floor (numero/1000) .. "K"
		elseif (numero > 999) then
			return format ("%.1f", (numero/1000)) .. "K"
		end
		return format ("%.1f", numero)
	end
end

--return the default pin for the quest
function WorldQuestTracker.GetDefaultPinForQuest (questID)
	return WorldQuestTracker.DefaultWorldQuestPin [questID]
end

function WorldQuestTracker.GetDefaultPinIT()
	return pairs (WorldQuestTracker.DefaultWorldQuestPin)
end

--return the artifact icon
function WorldQuestTracker.GetArtifactPowerIcon (artifactPower, rounded, questID)

	if (questID) then
		if (artifactPower <= 7) then
			return WorldQuestTracker.MapData.ItemIcons ["LEGION_ARTIFACT"]

		elseif (artifactPower == 8) then
			return WorldQuestTracker.MapData.ItemIcons ["BFA_ARTIFACT"]

		elseif (artifactPower == 9) then
			return WorldQuestTracker.MapData.ItemIcons ["SHADOWLANDS_ARTIFACT"]
		end
	end

	if (true or artifactPower >= 250) then --for�ando sempre o mesmo icone
		if (rounded) then
			return [[Interface\AddOns\WorldQuestTracker\media\icon_artifactpower_red_roundT]]
		else
			return [[Interface\AddOns\WorldQuestTracker\media\icon_artifactpower_redT]]
		end
	elseif (artifactPower >= 120) then
		if (rounded) then
			return [[Interface\AddOns\WorldQuestTracker\media\icon_artifactpower_yellow_roundT]]
		else	
			return [[Interface\AddOns\WorldQuestTracker\media\icon_artifactpower_yellowT]]
		end
	else
		if (rounded) then
			return [[Interface\AddOns\WorldQuestTracker\media\icon_artifactpower_blue_roundT]]
		else	
			return [[Interface\AddOns\WorldQuestTracker\media\icon_artifactpower_blueT]]
		end
	end
end

--return the border texture name by the quest type
function WorldQuestTracker.GetBorderByQuestType (self, rarity, worldQuestType)
	if (worldQuestType == LE_QUEST_TAG_TYPE_PVP) then
		return "border_zone_redT"
		
	elseif (worldQuestType == LE_QUEST_TAG_TYPE_PET_BATTLE) then
		return "border_zone_greenT"
		
	elseif (worldQuestType == LE_QUEST_TAG_TYPE_PROFESSION) then
		return "border_zone_browT"
		
	elseif (rarity == LE_WORLD_QUEST_QUALITY_COMMON) then
		if (worldQuestType == LE_QUEST_TAG_TYPE_FACTION_ASSAULT) then
			
			if (UnitFactionGroup("player") == "Alliance") then
				return "border_zone_redT"
				
			elseif (UnitFactionGroup("player") == "Horde") then
				return "border_zone_redT"
			end
			
		elseif (worldQuestType == LE_QUEST_TAG_TYPE_INVASION) then
			return "border_zone_legionT"
		else
			return "border_zone_whiteT"
		end
		
	elseif (rarity == LE_WORLD_QUEST_QUALITY_RARE) then
		return "border_zone_blueT"
		
	elseif (rarity == LE_WORLD_QUEST_QUALITY_EPIC) then
		return "border_zone_pinkT"
		
	end
end

--try to find the overlay based on the member name
function WorldQuestTracker.GetOverlay (memberName)
	for i = 1, #WorldMapFrame.overlayFrames do
		local overlay = WorldMapFrame.overlayFrames [i]
		if (overlay [memberName]) then
			return overlay
		end
	end
end

--update the anchor of buttons and indicators in the status bar based on if is in fulklscreen or windowed mode
function WorldQuestTracker.UpdateStatusBarAnchors()
	local anchor = WorldQuestTracker.db.profile.bar_anchor
	
	local statusBar = WorldQuestTracker.DoubleTapFrame
	local backgroundTexture = statusBar.BackgroundTexture
	local backgroundBorder = statusBar.BackgroundBorder

	--clear points
	statusBar:ClearAllPoints()
	backgroundTexture:ClearAllPoints()
	backgroundBorder:ClearAllPoints()
	WorldQuestTrackerOptionsButton:ClearAllPoints()
	WorldQuestTracker.IndicatorsAnchor:ClearAllPoints()
	
	if (anchor == "bottom") then
		
		statusBar:SetPoint("bottomleft", WorldMapFrame.BorderFrame, "bottomleft", 0, 0)
		statusBar:SetPoint("bottomright", WorldMapFrame.BorderFrame, "bottomright", 0, 0)

		backgroundTexture:SetPoint("bottomleft", WorldQuestTrackerWorldMapPOI, "bottomleft", 0, 0)
		backgroundTexture:SetPoint("bottomright", WorldQuestTrackerWorldMapPOI, "bottomright", 0, 0)

		backgroundBorder:SetPoint("topleft", backgroundTexture, "topleft")
		backgroundBorder:SetPoint("topright", backgroundTexture, "topright")
		backgroundBorder:SetTexCoord(0, 1, 0, 1)
	
		if (WorldMapFrame.isMaximized) then
			WorldQuestTrackerOptionsButton:SetPoint("bottomleft", statusBar, "bottomleft", 0, 3)
			--WorldQuestTracker.IndicatorsAnchor:SetPoint("bottomright", WorldQuestTrackerGoToAllianceButton, "bottomleft", -10, 3) --now is anchored to horde (horde and alliance button got swapped)
			WorldQuestTracker.IndicatorsAnchor:SetPoint("bottomright", WorldQuestTrackerGoToShadowlandsButton, "bottomleft", -10, 3)
		else
			WorldQuestTrackerOptionsButton:SetPoint("bottomleft", statusBar, "bottomleft", 0, 2)
			--WorldQuestTracker.IndicatorsAnchor:SetPoint("bottomright", WorldQuestTrackerGoToAllianceButton, "bottomleft", -10, 2)
			WorldQuestTracker.IndicatorsAnchor:SetPoint("bottomright", WorldQuestTrackerGoToShadowlandsButton, "bottomleft", -10, 2)
		end
		
	elseif (anchor == "top") then

		statusBar:SetPoint("topleft", WorldQuestTrackerWorldMapPOI, "topleft", 0, 0)
		statusBar:SetPoint("topright", WorldQuestTrackerWorldMapPOI, "topright", 0, 0)

		backgroundTexture:SetPoint("topleft", statusBar, "topleft", 0, 0)
		backgroundTexture:SetPoint("topright", statusBar, "topright", 0, 0)

		backgroundBorder:SetPoint("bottomleft", backgroundTexture, "bottomleft")
		backgroundBorder:SetPoint("bottomright", backgroundTexture, "bottomright")
		backgroundBorder:SetTexCoord(0, 1, 1, 0)
	
		if (WorldMapFrame.isMaximized) then
			WorldQuestTrackerOptionsButton:SetPoint("topleft", statusBar, "topleft", 2, -0)
			WorldQuestTracker.IndicatorsAnchor:SetPoint("topright", statusBar, "topright", -80, -3)
		else
			WorldQuestTrackerOptionsButton:SetPoint("bottomleft", statusBar, "bottomleft", 0, 2)
			WorldQuestTracker.IndicatorsAnchor:SetPoint("topright", statusBar, "topright", -80, -3)
		end
	end
end

--atualiza a borda nas squares do world map e no mapa da zona ~border
function WorldQuestTracker.UpdateBorder(self, rarity, worldQuestType, mapID, isCriteria, isElite, conduitType, borderTexture, borderColor, itemLink)
	if (self.isWorldMapWidget) then
	
		rarity = rarity or self.Rarity
		worldQuestType = worldQuestType or self.WorldQuestType
		mapID = mapID or self.mapID
		isCriteria = isCriteria or self.IsCriteria
	
		self.commonBorder:Hide()
		self.rareBorder:Hide()
		self.epicBorder:Hide()
		self.invasionBorder:Hide()

		self.overlayBorder:Hide()
		self.overlayBorder2:Hide()

		if (conduitType) then
			self.overlayBorder:Show()
			self.overlayBorder2:Show()
			self.overlayBorder:SetVertexColor(unpack(borderColor))
		end

		if (WorldQuestTracker.IsQuestBeingTracked (self.questID)) then
			self.borderAnimation:Show()
			self.trackingBorder:Show()
		else
			self.borderAnimation:Hide()
			self.trackingBorder:Hide()
		end
		
		if (rarity == LE_WORLD_QUEST_QUALITY_COMMON and (worldQuestType ~= LE_QUEST_TAG_TYPE_INVASION and worldQuestType ~= LE_QUEST_TAG_TYPE_FACTION_ASSAULT)) then
			
			if (worldQuestType == LE_QUEST_TAG_TYPE_PVP) then
				self.commonBorder:SetVertexColor(1, .7, .2)
				self.commonBorder:SetAlpha(0.45)
				self:SetBackdropBorderColor (1, .2, .2, 1)
				
			elseif (worldQuestType == LE_QUEST_TAG_TYPE_PET_BATTLE) then
				self.commonBorder:SetVertexColor(.4, 1, .4)
				self.commonBorder:SetAlpha(0)
				self:SetBackdropBorderColor (.4, 1, .4, .5)
			
			else
				self.commonBorder:SetVertexColor(.45, .45, .45)
				self.commonBorder:SetAlpha(0.45)
				self:SetBackdropBorderColor (.1, .1, .1, 1)
			end
			
			if (not self.IsZoneSummaryQuestButton) then
				if (WorldQuestTracker.WorldSummary.FactionSelected == self.FactionID) then
					self.commonBorder:SetAlpha(0)
					self.commonBorder:SetVertexColor(1, 1, 1)
					self:SetBackdropBorderColor (1, .85, 0, 1)
				end
			end
			
			self.commonBorder:Show()
			
		elseif (rarity == LE_WORLD_QUEST_QUALITY_RARE) then
			self.rareBorder:Show()
			self.rareBorder:SetAlpha(1)
			--self:SetBackdropBorderColor (.3, .3, .98, 1)
			--self:SetBackdropBorderColor (.1, .1, .1, 1)
			
			--paint with a blue border
			self.commonBorder:SetAlpha(0)
			self.commonBorder:SetVertexColor(1, 1, 1)
			self:SetBackdropBorderColor (.38, .53, 1, .75)

			if (not self.IsZoneSummaryQuestButton) then
				if (WorldQuestTracker.WorldSummary.FactionSelected == self.FactionID) then
					self.commonBorder:SetAlpha(0)
					self.commonBorder:SetVertexColor(1, 1, 1)
					self:SetBackdropBorderColor (1, .85, 0, 1)
				end
			end
			
		elseif (rarity == LE_WORLD_QUEST_QUALITY_EPIC) then
			self.epicBorder:Show()
			self:SetBackdropBorderColor (129/255, 67/255, 255/255, 1)
			
		elseif (worldQuestType == LE_QUEST_TAG_TYPE_FACTION_ASSAULT) then
			self.invasionBorder:Show()
			--self.invasionBorder:SetAlpha(0.4)
			
			self:SetBackdropBorderColor (1, 0, 0, 1)
			
			if (UnitFactionGroup("player") == "Alliance") then
			--	self.invasionBorder:SetTexture([[Interface\AddOns\WorldQuestTracker\media\border_alliance]])
				
			elseif (UnitFactionGroup("player") == "Horde") then
			--	self.invasionBorder:SetTexture([[Interface\AddOns\WorldQuestTracker\media\border_horde]])
			end

		end

		self:SetBackdropColor(.3, .3, .3, 1)
		self.commonBorder:Hide()

	else
		if (not isCriteria) then
			local borderTextureFile = WorldQuestTracker.GetBorderByQuestType (self, rarity, worldQuestType)
			self.circleBorder:Show()
			self.circleBorder:SetTexture("Interface\\AddOns\\WorldQuestTracker\\media\\" .. borderTextureFile)
		else
			local borderTextureFile = WorldQuestTracker.GetBorderByQuestType (self, rarity, worldQuestType)
			self.circleBorder:Show()
			self.circleBorder:SetTexture("Interface\\AddOns\\WorldQuestTracker\\media\\" .. borderTextureFile)
		end

		self.overlayBorder:Hide()
		self.overlayBorder2:Hide()

		if (conduitType) then
			self.overlayBorder:Show()
			self.overlayBorder2:Show()
			self.overlayBorder:SetVertexColor(unpack(borderColor))
		end

		if (isElite) then
			self.rareSerpent:Show()
			self.rareSerpent:SetSize(48, 52)
			self.rareSerpent:SetSize(48*0.75, 52*0.75)

			self.rareGlow:Show()
			self.rareGlow:SetVertexColor(0, 0.36863, 0.74902)
			self.rareGlow:SetSize(48*0.75, 52*0.75)

			self.flagText:SetPoint("top", self.bgFlag, "top", 0, -3)

			if (worldQuestType == LE_QUEST_TAG_TYPE_FACTION_ASSAULT) then
				self.rareSerpent:SetTexture([[Interface\AddOns\WorldQuestTracker\media\rare_dragon_curve_red]])
			else
				self.rareSerpent:SetTexture([[Interface\AddOns\WorldQuestTracker\media\rare_dragon_curveT]])
			end
		end

		if (rarity == LE_WORLD_QUEST_QUALITY_COMMON) then
			self.bgFlag:Hide()
			self.blackGradient:SetWidth (40)
			self.flagText:SetPoint("top", self.bgFlag, "top", 0, -2)

		elseif (rarity == LE_WORLD_QUEST_QUALITY_RARE) then
		
			if (mapID ~= WorldQuestTracker.MapData.ZoneIDs.SURAMAR) then

				
				--se estiver sendo trackeada, trocar o banner
				--if (WorldQuestTracker.IsQuestBeingTracked (self.questID)) then
				--	self.bgFlag:SetTexture([[Interface\AddOns\WorldQuestTracker\media\icon_flag_criteriamatchT]])
				--else
				--	self.bgFlag:SetTexture([[Interface\AddOns\WorldQuestTracker\media\icon_flagT]])
				--end
				--self.bgFlag:Show()
			end
			
		elseif (rarity == LE_WORLD_QUEST_QUALITY_EPIC) then
			self.rareSerpent:Show()
			self.rareSerpent:SetSize(48, 52)
			self.rareSerpent:SetTexture([[Interface\AddOns\WorldQuestTracker\media\rare_dragon_curveT]])
			self.rareGlow:Show()
			self.rareGlow:SetVertexColor(0.58431, 0.07059, 0.78039)
			self.rareGlow:SetSize(48, 52)
			self.rareGlow:SetTexture([[Interface\AddOns\WorldQuestTracker\media\rare_dragonT]])
			
			--se estiver sendo trackeada, trocar o banner
			if (WorldQuestTracker.IsQuestBeingTracked (self.questID)) then
				self.bgFlag:SetTexture([[Interface\AddOns\WorldQuestTracker\media\icon_flag_criteriamatchT]])
			else
				self.bgFlag:SetTexture([[Interface\AddOns\WorldQuestTracker\media\icon_flagT]])
			end
			
			self.bgFlag:Show()
			self.flagText:SetPoint("top", self.bgFlag, "top", 0, -3)
		end
		
	end
	
end


--seta a cor do blip do tempo de acordo com o tempo restante da quert
function WorldQuestTracker.SetTimeBlipColor (self, timeLeft)

	local bracket_low = 30
	local bracket_medium = 90
	local bracket_high = 240

	local timePriority = WorldQuestTracker.db.profile.sort_time_priority
	if (timePriority) then
		if (timePriority == 4) then
			bracket_low = 120 --2hrs
			bracket_medium = 180 --3hrs
			bracket_high = 240 --4hrs
		elseif (timePriority == 8) then
			bracket_low = 180 --3hrs
			bracket_medium = 360 --6hrs
			bracket_high = 480 --8hrs
		elseif (timePriority == 12) then
			bracket_low = 240 --4hrs
			bracket_medium = 480 --8hrs
			bracket_high = 720 --12hrs
		elseif (timePriority == 16) then
			bracket_low = 480 --8hrs
			bracket_medium = 720 --12hrs
			bracket_high = 960 --16hrs
		elseif (timePriority == 24) then
			bracket_low = 480 --8hrs
			bracket_medium = 720 --12hrs
			bracket_high = 1440 --24hrs
		end
	end

	if (timeLeft < bracket_low) then
		self.timeBlipRed:Show()
		--blip:SetTexture([[Interface\COMMON\Indicator-Red]])
		--blip:SetVertexColor(1, 1, 1)
		--blip:SetAlpha(1)
	elseif (timeLeft < bracket_medium) then
		self.timeBlipOrange:Show()
		--blip:SetTexture([[Interface\COMMON\Indicator-Yellow]])
		--blip:SetVertexColor(1, .7, 0)
		--blip:SetAlpha(.9)
	elseif (timeLeft < bracket_high) then
		self.timeBlipYellow:Show()
		--blip:SetTexture([[Interface\COMMON\Indicator-Yellow]])
		--blip:SetVertexColor(1, 1, 1)
		--blip:SetAlpha(.8)
	else
		--self.timeBlipGreen:Show()

		--blip:SetTexture([[Interface\COMMON\Indicator-Green]])
		--blip:SetVertexColor(1, 1, 1)
		--blip:SetAlpha(.6)
	end
end


--set the file for the texture
function WorldQuestTracker.SetIconTexture (texture, file, coords, color)
	if (file) then
		texture:SetTexture(file)
	end
	if (coords) then
		texture:SetTexCoord(unpack (coords))
	end
	if (color) then
		texture:SetVertexColor(unpack (color))
	end
end

--refresh the statusbar at the bottom of the map frame
function WorldQuestTracker.RefreshStatusBarVisibility()
	if (not WorldMapFrame:IsShown()) then
		return
	end

	if (WorldQuestTracker.DoubleTapFrame and not InCombatLockdown()) then
		if (WorldQuestTracker.db.profile.bar_visible and (WorldQuestTracker.IsWorldQuestHub (WorldQuestTracker.GetCurrentMapAreaID()) or WorldQuestTracker.ZoneHaveWorldQuest (WorldQuestTracker.GetCurrentMapAreaID()))) then
			WorldQuestTracker.DoubleTapFrame:Show()
			WorldQuestTracker.DoubleTapFrame.Background:Show()
			WorldQuestTracker.DoubleTapFrame.BackgroundTexture:Show()
			WorldQuestTracker.DoubleTapFrame.BackgroundBorder:Show()
			
			WorldQuestTracker.UpdateStatusBarAnchors()
		else
			WorldQuestTracker.DoubleTapFrame:Hide()
			WorldQuestTracker.DoubleTapFrame.Background:Hide()
			WorldQuestTracker.DoubleTapFrame.BackgroundTexture:Hide()
			WorldQuestTracker.DoubleTapFrame.BackgroundBorder:Hide()
		end
	end
end

--when a button is clicked check if it can add or remove the quest on the tracker
function WorldQuestTracker.CheckAddToTracker (self, button, onlyTrack)
	--button � o frame que foi precionado
	local questID = self.questID
	local mapID = self.mapID
	
	--verifica se a quest ja esta sendo monitorada
	if (WorldQuestTracker.IsQuestBeingTracked (questID)) then
		--remover a quest do track
		if (not onlyTrack) then
			WorldQuestTracker.RemoveQuestFromTracker (questID)
		end

		if (WorldQuestTracker.db.profile.accessibility.extra_tracking_indicator) then
			if (self.colorBlindTrackerIcon) then
				self.colorBlindTrackerIcon:Hide()
			end
		end
	else
		--adicionar a quest ao track
		WorldQuestTracker.AddQuestToTracker (self, questID, mapID)
		if (not self.AddedToTrackerAnimation:IsPlaying()) then
			self.AddedToTrackerAnimation:Play()
		end
		
		if (WorldQuestTracker.db.profile.accessibility.extra_tracking_indicator) then
			if (self.colorBlindTrackerIcon) then
				self.colorBlindTrackerIcon:Show()
			end
		end
	end
	
	if (self.IsZoneQuestButton) then
		WorldQuestTracker.UpdateZoneWidgets()
		
	elseif (self.IsWorldQuestButton or self.IsWorldZoneQuestButton) then
		WorldQuestTracker.UpdateQuestOnWorldMap (questID)
		
	elseif (self.IsZoneSummaryQuestButton) then
		for _, widget in ipairs (WorldQuestTracker.Cache_ShownWidgetsOnZoneMap) do
			if (widget.questID == self.questID) then
				if (WorldQuestTracker.IsQuestBeingTracked (self.questID)) then
					if (not widget.AddedToTrackerAnimation:IsPlaying()) then
						widget.AddedToTrackerAnimation:Play()
					end
				end
				WorldQuestTracker.SetupWorldQuestButton (widget, true)
				WorldQuestTracker.SetupZoneSummaryButton (self:GetParent(), widget)
				
				--override the glow animation and hide it right after it  starts to play
				C_Timer.After (0.1, function()
					self.trackingGlowBorder:Hide()
				end)
				break
			end
		end
	end
end

function WorldQuestTracker.CreateStartTrackingAnimation (button, speed, offset)
	speed = speed or .1
	offset = offset or 10
	button.AddedToTrackerAnimation = DF:CreateAnimationHub (button)
	DF:CreateAnimation (button.AddedToTrackerAnimation, "translation", 1, speed, 0, offset)
	DF:CreateAnimation (button.AddedToTrackerAnimation, "translation", 2, speed, 0, -offset)
end

--when the user clicks on a quest button -- �nclick ~onclick ~click
function WorldQuestTracker.OnQuestButtonClick (self, button)

	if (not self.questID) then
		return
	end
	
	if (not HaveQuestData (self.questID)) then
		WorldQuestTracker:Msg (L["S_ERROR_NOTLOADEDYET"])
		return
	end

	--chat link
	if (WorldQuestTracker.CanLinkToChat (self, button)) then
		--true if the quest got linked in chat
		return
	end
	
	if (self.OnEnterAnimation and self.OnEnterAnimation:IsPlaying()) then
		self.OnEnterAnimation:Stop()
	end

	--was middle button and our group finder is enabled
	if (button == "MiddleButton" and WorldQuestTracker.db.profile.groupfinder.enabled) then
		--> simulate entering a quest to show the group finder window
		ff:PlayerEnteredWorldQuestZone (self.questID)
		return
	end
	
	--middle click without our group finder enabled, check for other addons
	if (button == "MiddleButton" and WorldQuestGroupFinderAddon) then
		WorldQuestGroupFinder.HandleBlockClick (self.questID)
		return
	end
	
	--isn't using the tracker
	if (not WorldQuestTracker.db.profile.use_tracker or IsShiftKeyDown()) then
		local defaultPin = WorldQuestTracker.GetDefaultPinForQuest (self.questID)
		if (defaultPin) then
			defaultPin:OnClick()
		end

		if (self.IsZoneQuestButton) then
			WorldQuestTracker.UpdateZoneWidgets()
		else
			WorldQuestTracker.CanShowWorldMapWidgets (true)
		end
		return
	end

	--> add the quest to the tracker	
	WorldQuestTracker.CheckAddToTracker (self, button)
	
	--animations and sounds
	if (WorldQuestTracker.IsQuestBeingTracked (self.questID)) then
		--widget in the world map
		if (self.trackingGlowBorder) then
			self.trackingGlowBorder:Show()
		end
	else
		--widget in the world map
		if (self.trackingGlowBorder) then
			self.trackingGlowBorder:Hide()
		end
	end

	if (WorldQuestTracker.IsQuestBeingTracked (self.questID)) then
		--zone and world widgets have
		if (self.onEndTrackAnimation:IsPlaying()) then
			self.onEndTrackAnimation:Stop()
		end
		
		self.onStartTrackAnimation:Play()
		
		if (self.OnClickAnimation) then
			self.OnClickAnimation:Play()
		end
		
		if (WorldQuestTracker.db.profile.sound_enabled) then
			if (math.random (5) == 1) then
				PlaySoundFile ("Interface\\AddOns\\WorldQuestTracker\\media\\quest_added_to_tracker1.mp3")
			else
				PlaySoundFile ("Interface\\AddOns\\WorldQuestTracker\\media\\quest_added_to_tracker2.mp3")	
			end
		end
		
		--if have a anchor frame is a zone widget
		if (self.AnchorFrame) then
			self:SetAlpha(1)
		else
			--otherwise is a world widget
			self:SetAlpha(1)
		end
	else
		if (self.onStartTrackAnimation) then
			if (self.onStartTrackAnimation:IsPlaying()) then
				self.onStartTrackAnimation:Stop()
			end
			self.onEndTrackAnimation:Play()
		end
		
		--if have a anchor frame is a zone widget
		if (self.AnchorFrame) then
			self:SetAlpha(WQT_ZONEWIDGET_ALPHA)
		else
			if (self.IsWorldQuestButton) then
				self:SetAlpha(WorldQuestTrackerAddon.WorldWidgetAlpha)
			end
		end
	end
	
	if (not self.IsWorldQuestButton) then
		WorldQuestTracker.WorldWidgets_NeedFullRefresh = true
	end
end

function WorldQuestTracker.OnStartClickAnimation (self)
	if (self.OnFlashTrackAnimation) then
		self.OnFlashTrackAnimation:GetParent():Show()
		self.OnFlashTrackAnimation:Play()
	end
	
	if (self.ButtonFullAnimation) then
		self.ButtonFullAnimation:Play()
	end
	
	self:GetParent():Show()
end

function WorldQuestTracker.OnEndClickAnimation (self)
	local parent = self:GetParent()
	parent:Hide()
	
	local widget = parent:GetParent()
	local questID = widget.questID

	if (questID) then
		if (not WorldQuestTracker.IsQuestBeingTracked (questID)) then
			if (widget.trackingGlowBorder and widget.trackingBorder) then
				widget.trackingGlowBorder:Hide()
				widget.trackingGlowInside:Hide()
				widget.trackingBorder:Hide()
			end
			
			widget:SetAlpha(WorldQuestTrackerAddon.WorldWidgetAlpha)
		end
	end
end

--	/run WorldQuestTrackerAddon.SetTextSize ("WorldMap", 10)
function WorldQuestTracker.SetTextSize (MapType, Size)
	if (not WorldQuestTracker.db) then
		C_Timer.After (2, function() WorldQuestTracker.SetTextSize ("WorldMap") end)
	end
	if (MapType == "WorldMap") then
		Size = Size or WorldQuestTracker.db.profile.worldmap_widgets.textsize
		WorldQuestTracker.db.profile.worldmap_widgets.textsize = Size
		local ShadowSizeH, ShadowSizeV = 32, 11
		if (Size == 10) then
			ShadowSizeH, ShadowSizeV = 36, 13
		elseif (Size == 11) then
			ShadowSizeH, ShadowSizeV = 40, 14
		end
		--
		for mapId, configTable in pairs (WorldQuestTracker.mapTables) do
			for _, widget in ipairs (configTable.widgets) do
				DF:SetFontSize (widget.amountText, Size)
				widget.amountBackground:SetSize(ShadowSizeH, ShadowSizeV)
			end
		end
		return
	end
	if (MapType == "ZoneMap") then
		
		return
	end
	
end

function WorldQuestTracker.UpdateResourceIndicators (gold, resources, apower)
	if (WorldQuestTracker.WorldMap_GoldIndicator) then
	
		WorldQuestTracker.WorldMap_GoldIndicator.text = floor (gold / 10000)
		
		if (resources >= 1000) then
			WorldQuestTracker.WorldMap_ResourceIndicator.text = WorldQuestTracker.ToK (resources)
		else
			WorldQuestTracker.WorldMap_ResourceIndicator.text = resources
		end
		
		if (apower >= 1000) then
			WorldQuestTracker.WorldMap_APowerIndicator.text = WorldQuestTracker.ToK_FormatBigger (apower)
		else
			WorldQuestTracker.WorldMap_APowerIndicator.text = apower
		end
		
		WorldQuestTracker.WorldMap_APowerIndicator.Amount = apower
	end
end

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> pin mixin

function WorldQuestTrackerPinMixin:OnLoad()
	self:UseFrameLevelType ("PIN_FRAME_LEVEL_AREA_POI")
end

function WorldQuestTrackerPinMixin:OnAcquired (...)
	return self
end
