local addonName,ns = ...
------------------
local ADDUIGUI = CreateFrame("Frame")
local category = Settings.RegisterCanvasLayoutCategory(ADDUIGUI, "|cffff5900A|cffffb300d|cfff0ff00d|cff96ff00U|cff3cff00I|r")
Settings.RegisterAddOnCategory(category)

local ADDUIUPDATE = CreateFrame("Frame")
local category2 = Settings.RegisterCanvasLayoutSubcategory(category,ADDUIUPDATE, "更新记录")
Settings.RegisterAddOnCategory(category2)

SlashCmdList["AddUIC"] = function()
	Settings.OpenToCategory(category:GetID())
end
SLASH_AddUIC1 = "/ad"
SLASH_AddUIC2 = "/addui"

local function newFont(offx, offy, createframe, anchora, anchroframe, anchorb, text, fontsize)
	local font = createframe:CreateFontString(nil, "ARTWORK", "GameFontNormalLarge")
	font:SetPoint(anchora, anchroframe, anchorb, offx, offy)
	font:SetText(text)
	font:SetFont("fonts\\ARHei.ttf", fontsize, "OUTLINE")	
	return font
end

local clickXOffset1,clickXOffset2,clickXOffset3 = 0,0,0
local function newCheckbox(clickX,text, tip, db)
	local x,y
	if clickX == 1 then
		x = 16
		y = clickXOffset1*-30-100
		clickXOffset1 = clickXOffset1 + 1
	elseif clickX == 2 then
		x = 226
		y = clickXOffset2*-30-100
		clickXOffset2 = clickXOffset2 + 1
	elseif clickX == 3 then
		x = 446
		y = clickXOffset3*-30-100
		clickXOffset3 = clickXOffset3 + 1
	end
	if text == "" then return end
	local check = CreateFrame("CheckButton", "ADDUICheck" .. text, ADDUIGUI, "InterfaceOptionsCheckButtonTemplate")
	check:SetPoint("TOPLEFT", ADDUIGUI, "TOPLEFT", x, y)
	check:SetChecked(AddUIDB[db])
	check.text:SetText(text)
	check:SetScript("OnEnter",function(self) 
		GameTooltip:SetOwner(self, "ANCHOR_RIGHT") 
		GameTooltip:AddLine("|cffFFFFFF"..tip.."|r") 
		GameTooltip:Show() 
	end)
	check:SetScript("OnLeave", function(self)    
		GameTooltip:Hide()
	end)

	check:SetScript("OnClick", function ( ... )
		AddUIDB[db] = check:GetChecked()
	end)
	
	return check
end


ns.ADDUIEVENT("PLAYER_LOGIN", function()

local clear = CreateFrame("Button", "AddUISaveButton", ADDUIGUI, "UIPanelButtonTemplate")
clear:SetText("恢复默认并重载界面")
clear:SetWidth(177)
clear:SetHeight(24)
clear:SetPoint("TOPLEFT", 450, 77)
clear:SetScript("OnClick", function()
	local DungeonTime = {}
	if AddUIDB.DungeonBossKill then
		DungeonTime = AddUIDB.DungeonBossKill
	end
	AddUIDB = AddUIDefaultDB
	AddUIDB.DungeonBossKill = DungeonTime
	ReloadUI()
end)

local AddUI = newFont(16, 0 , ADDUIGUI, "TOPLEFT", ADDUIGUI, "TOPLEFT", "|cffff5900A|cffffb300d|cfff0ff00d|cff96ff00U|cff3cff00I|r", 30)
local AddUI2 = newFont(0, 5 , ADDUIGUI, "BOTTOMLEFT", AddUI, "BOTTOMRIGHT", "|cff00ffd2源生界面增强|r", 15)
local somep = ADDUIGUI:CreateFontString(nil, "OVERLAY");
somep:SetFontObject("GameFontHighlight");
somep:SetPoint("TOPLEFT", ADDUIGUI, "TOPLEFT", 16, -30 );   
somep:SetJustifyH("LEFT")
somep:SetText("此界面只是一些功能的开关,大部分功能改动后需要重载界面\n/aa 重载界面  /ab 打开网格线  /chat 配置聊天框\n/sc 删除所有宏并恢复默认按键  \n/sd 配置esc-界面-里面的大部分东西");

local ppc = ADDUIGUI:CreateFontString(nil, "ARTWORK", "GameFontNormalLarge")
ppc:SetPoint("TOPRIGHT", -5, 10)
ppc:SetText("|cff00FF7F/ad|r快速打开此界面")
ppc:SetJustifyH("RIGHT")
ppc:SetFont(STANDARD_TEXT_FONT, 12, 'OUTLINE')

local OpenUpDate = CreateFrame("Button", "OpenUpDate", ADDUIGUI, "UIPanelButtonTemplate")
OpenUpDate:SetText("更新记录")
OpenUpDate:SetWidth(120)
OpenUpDate:SetHeight(22)
OpenUpDate:SetPoint("TOPRIGHT", -5, -5)
OpenUpDate:SetScript("OnClick", function()
	 Settings.OpenToCategory(category2:GetID())
end)


--鼠标提示写一些没开关的功能
local TIPFrame = CreateFrame("Frame", nil, ADDUIGUI)
TIPFrame:SetSize(115, 20)
TIPFrame:SetPoint("TOPRIGHT", -8, -30)
local TIPtext = TIPFrame:CreateFontString(nil, "ARTWORK", "GameFontHighlight")
TIPtext:SetPoint("CENTER")
TIPtext:SetVertexColor(0, 1, 0)
TIPtext:SetFont("fonts\\ARHei.ttf", 14, "OUTLINE")
C_Timer.After(2,function()
	TIPtext:SetText("|cffFFFFFF其他功能: |r"..#ns.TIPTEXTS)
end)
local TIPBackground = TIPFrame:CreateTexture(nil, "BACKGROUND")
TIPBackground:SetTexture(130937)
TIPBackground:SetAllPoints(TIPFrame)
TIPBackground:SetColorTexture(0, 0, 0, 0.5) -- 设置背景颜色为黑色，透明度为0.5
TIPBackground:SetScript("OnEnter", function(self)
	GameTooltip:SetOwner(TIPBackground, "ANCHOR_RIGHT")
	GameTooltip:AddLine("以下是一些没有开关的功能\n")
	for i,text in ipairs(ns.TIPTEXTS) do
		GameTooltip:AddLine(text) 
	end
	GameTooltip:Show()
	TIPtext:SetText("|cffFFFFFF其他功能: |r"..#ns.TIPTEXTS)
end)
TIPBackground:SetScript("OnLeave", function(self)
	GameTooltip:Hide()
end)

local qqun = ADDUIGUI:CreateFontString(nil, "ARTWORK", "GameFontNormalLarge")
qqun:SetPoint("BOTTOMLEFT", 30, -30)
qqun:SetText("抖音:简繁       版本:|cff00FFFF"..ns.ADDUIBB)
qqun:SetJustifyH("RIGHT")

local pcrl = CreateFrame("Button", "AddUIrl", ADDUIGUI, "UIPanelButtonTemplate")
pcrl:SetText("重载")
pcrl:SetWidth(92)
pcrl:SetHeight(22)
pcrl:SetPoint("BOTTOMRIGHT", -132, -31)
pcrl:SetScript("OnClick", function()
	 ReloadUI()
end)

local unitc = newCheckbox(1,"头像模块","改变头像样式", "unitf")
local unbtc = newCheckbox(1,"头像百分比","头像旁创建百分比文字", "unitbt")
local tbufc = newCheckbox(1,"目标头像所有buff","不勾选只会显示自己的", "debuff")
local ticoc = newCheckbox(1,"目标标记按钮","目标头像右边的几个标记按钮", "icon")
local mmbbc = newCheckbox(1,"动作条模块","改变动作条样式", "mmb")
local mmbac = newCheckbox(1,"旧版动作条动画","在10.15版本加了些花里胡哨的动画,把他干掉恢复以前的样子!", "mmba")
local jsnjc = newCheckbox(1,"角色面板耐久","C键面板装备栏下面的耐久度百分比", "syd")
local smapc = newCheckbox(1,"小地图模块","方形小地图", "smap")
local smicc = newCheckbox(1,"小地图图标渐隐","鼠标指向小地图显示图标,离开时渐隐", "smapicon")
local chatc = newCheckbox(1,"聊天窗模块","聊天窗口样式,tab可以切换聊天频道", "chatm")
local chabc = newCheckbox(1,"聊天频道按钮","提供一行可以切换频道的按钮", "chatb")
local castc = newCheckbox(1,"施法条模块","改变施法条样式", "cast")
local rcast = newCheckbox(1,"|cff00BFFF自定义施法条材质|r","禁用施法条模块此项也会失效", "SCastTexture")



local lfctc = newCheckbox(2,"滚动战斗记录","中下偏右滚动受到伤害治疗提示\n|cff00BFFF颜色分类:|r |cffFF0000物理|r |cffFF00FF魔法|r |cff00FF00治疗|r |cff00FFFF吸收盾|r\n点击图标聊天框生成超链接", "ct")
local ctpc = newCheckbox(2,"滚动战斗记录位置","勾选此项后,位置设定在|cff00FFFF对话特写头像|r右下角\n你可以在编辑模式调整|cff00FFFF对话特写头像|r位置\n勾选后重载生效", "ctp")
local jbtec = newCheckbox(2,"法术警报倒数(|cFF00FF55SAT|r)","触发buff的括号上显示剩余时间,输入|cFF00FF55/SAT|r设置何时显示小数点", "jbtext")
local combc = newCheckbox(2,"进入战斗提示","屏幕中间进入脱离战斗提示", "comb")
local mizuc = newCheckbox(2,"密语自动邀请","别人密你123或者.组.会自动邀请,支持战网密语", "zu")
local mizuc = newCheckbox(2,"自我打断通报","打断成功显示一行表情提示", "stop")
local zdmhc = newCheckbox(2,"自动卖灰","自动卖垃圾", "mh")
local shifc = newCheckbox(2,"Shift焦点","按shift+鼠标指向点击设置焦点", "sf")
local lfgkc = newCheckbox(2,"|cff00BFFFLFG增强|r","|r|cff00FF00预创建双击申请,自动邀请,自动进组|r\n!!!!!!如果你用集合石,此项自动失效!!!!!!", "lfgkg")
local kssqc = newCheckbox(2,"快速拾取","增加拾取速度", "sq")
local raidc = newCheckbox(2,"团队框架BUFF时间","团队框架buff小于1分钟时显示时间,微调debuff大小", "raidframebuff")


local cvac = newCheckbox(3,"CVAR自动设置","自动配置一些CVAR,大部分已移动至|cff00FF00/sd|r命令", "cvar")
local mrtc = newCheckbox(3,"MRT","MRT自动配置,原exrt,聊天框右上角计时器和战复,", "exrt")
local tinyc= newCheckbox(3,"TinyInspect自动设置","勾选TinyInspect的一些设置", "tiny")
local cbufc= newCheckbox(3,"灌注/大餐语音提醒","还有仲夏祝福什么的", "buffcall")
local cicoc= newCheckbox(3,"获得标记语音提醒","被标记语音提醒是什么标记", "iconcall")
local micoc= newCheckbox(3,"喊话标记语音提醒","说/喊标记的时候语音提醒标记,如果有数字倒数会加上倒数时间", "msgcall")
local dimic= newCheckbox(3,"|cff00BFFF右下角信息栏|r","|r|cff00FF00右下角显示延迟耐久", "dimi")
local focus= newCheckbox(3,"|cff00BFFF焦点标记小队通报|r","|r|cff00FF00焦点标记小队通报", "sayfocus")
local rolls= newCheckbox(3,"装备一键选择器","一键<需求/贪婪/放弃>全部装备", "autoloot")

--材质下拉菜单
local RadioDropdown = CreateFrame("DropdownButton", nil, ADDUIGUI, "WowStyle1DropdownTemplate")
RadioDropdown:SetPoint("TOPLEFT", 20, -490)
RadioDropdown:SetDefaultText(AddUIDB[db])
RadioDropdown:SetWidth(170)
local function IsSelected(value)
	return value == AddUIDB.CastTexture
end
local function SetSelected(value)
	AddUIDB.CastTexture = value
end
local function GeneratorFunction(dropdown, rootDescription)
	rootDescription:SetScrollMode(400);
	for text, option in pairs(ns.CastBarTextrue) do
		local radio = rootDescription:CreateRadio(text, IsSelected, SetSelected, text)
		radio:AddInitializer(function(button, description, menu)
			local bgTexture = button:AttachTexture()
			bgTexture:SetSize(170,18)
			bgTexture:SetPoint("LEFT",15,0);
			if string.match(option,"Interface") then
				bgTexture:SetTexture(option)
			else
				bgTexture:SetAtlas(option)
			end
		end)
	end
end
RadioDropdown:SetupMenu(GeneratorFunction)

--数值单位
local unitsdrop = {{"数值单位: w,亿",1},{"数值单位: 万,亿",2},{"数值单位: K,M",3}}
local unitsDropdown = CreateFrame("DropdownButton", nil, ADDUIGUI, "WowStyle1DropdownTemplate")
unitsDropdown:SetPoint("TOPLEFT", 20, -540)
unitsDropdown:SetWidth(170)
local function IsSelected(value)
	return value == AddUIDB.hpUnits
end
local function SetSelected(value)
	AddUIDB.hpUnits = value
end
MenuUtil.CreateRadioMenu(unitsDropdown,IsSelected, SetSelected,	unpack(unitsdrop))

--鼠标跟随方式
local tipdroptable = {{"鼠标提示:跟随",1},{"鼠标提示:不跟随",0},{"鼠标提示:非战斗跟随",2},{"鼠标提示:禁用",3}}
local RadioDropdown = CreateFrame("DropdownButton", nil, ADDUIGUI, "WowStyle1DropdownTemplate")
RadioDropdown:SetPoint("TOPLEFT", 230, -490)
RadioDropdown:SetWidth(170)
local function IsSelected(value)
	return value == AddUIDB.ftip
end
local function SetSelected(value)
	AddUIDB.ftip = value
end
MenuUtil.CreateRadioMenu(RadioDropdown,IsSelected, SetSelected,	unpack(tipdroptable))


local function newSlider(SliderName, x, y, minValue, maxValue, curValue, valueStep, lowText, highText, upText, tipText, varformat)
local pSlider = CreateFrame("Slider", "Slider"..SliderName , ADDUIGUI, "OptionsSliderTemplate" );
pSlider:SetPoint("TOPLEFT", ADDUIGUI, "TOPLEFT", x, y);
pSlider:SetMinMaxValues(minValue, maxValue);
pSlider:SetValue(curValue);
pSlider:SetValueStep(valueStep);
pSlider:SetObeyStepOnDrag(true);
pSlider.textLow = _G["Slider"..SliderName.."Low"]
pSlider.textHigh = _G["Slider"..SliderName.."High"]
pSlider.text = _G["Slider"..SliderName.."Text"]
pSlider.textLow:SetText(lowText)
pSlider.textHigh:SetText(highText)
pSlider.text:SetText("|cffFFD700"..upText.." :  "..string.format(varformat,pSlider:GetValue()).."|r")

pSlider:SetScript("OnValueChanged", function(pSlider,event,arg1) 
		pSlider.text:SetText("|cffFFD700"..upText.." :  "..string.format(varformat,pSlider:GetValue()).."|r")
end)
pSlider.tooltipText = tipText
-- body
return pSlider
end

ADDUIGUI.Spell = newSlider("Spell", 230, -548, 0, 400, 400, 1, " ", " ", "施法序列延迟", "施法序列延迟","%d")
ADDUIGUI.Spell:SetValue(AddUIDB.SpellQ)
ADDUIGUI.Spell:HookScript("OnValueChanged", function(self, value)
	AddUIDB.SpellQ = tonumber(string.format("%d",self:GetValue()))
	SetCVar("SpellQueueWindow", AddUIDB.SpellQ) 
end)

end)

--更新日志
ns.ADDUIEVENT("PLAYER_LOGIN", function()
local AddUI = newFont(16, 0 , ADDUIUPDATE, "TOPLEFT", ADDUIUPDATE, "TOPLEFT", "|cffff5900A|cffffb300d|cfff0ff00d|cff96ff00U|cff3cff00I|r", 30)
local AddUI2 = newFont(0, 5 , ADDUIUPDATE, "BOTTOMLEFT", AddUI, "BOTTOMRIGHT", "|cff00ffd2更新记录|r", 15)
local OpenUpDate = CreateFrame("Button", "OpenUpDate", ADDUIUPDATE, "UIPanelButtonTemplate")
OpenUpDate:SetText("返回设置")
OpenUpDate:SetWidth(120)
OpenUpDate:SetHeight(22)
OpenUpDate:SetPoint("TOPRIGHT", -5, -5)
OpenUpDate:SetScript("OnClick", function()
	 Settings.OpenToCategory(category:GetID())
end)
local qqun = ADDUIUPDATE:CreateFontString(nil, "ARTWORK", "GameFontNormalLarge")
qqun:SetPoint("BOTTOMLEFT", 30, -30)
qqun:SetText("抖音:简繁       版本:|cff00FFFF"..ns.ADDUIBB)
qqun:SetJustifyH("RIGHT")
local pcrl = CreateFrame("Button", "AddUIrl", ADDUIUPDATE, "UIPanelButtonTemplate")
pcrl:SetText("重载")
pcrl:SetWidth(92)
pcrl:SetHeight(22)
pcrl:SetPoint("BOTTOMRIGHT", -132, -31)
pcrl:SetScript("OnClick", function()
	 ReloadUI()
end)

--滚动框架
local updatescroll = CreateFrame("ScrollFrame", nil, ADDUIUPDATE, "UIPanelScrollFrameTemplate")
updatescroll:SetPoint("TOPLEFT", ADDUIUPDATE, "TOPLEFT", 0, -40)
updatescroll:SetPoint("BOTTOMRIGHT", ADDUIUPDATE, "BOTTOMRIGHT", -20, 0)
--滚动内容
local ConFrame = CreateFrame("Frame", nil, updatescroll)
ConFrame:SetSize(670,480)
updatescroll:SetScrollChild(ConFrame)
ns.updateY = 0	--设置起始位置

local Yoffset = -10
local textcolor = {0.8, 0.8, 0.8, 0.9}
local function AddUpdate(name)
	local rowFrame = CreateFrame("Frame", nil, ConFrame)
	
	rowFrame:SetPoint("TOPLEFT", 10, Yoffset)
	rowFrame:SetSize(630, 26)
	local SliderBackground = rowFrame:CreateTexture(nil, "BACKGROUND")
	SliderBackground:SetTexture(130937)
	SliderBackground:SetPoint("TOPLEFT",rowFrame,"TOPLEFT",0,0)
	SliderBackground:SetColorTexture(0.5, 0.5, 0.5, 0.1) -- 设置背景颜色为黑色，透明度为0.5
	SliderBackground:SetScript("OnEnter", function(self)
		self:SetColorTexture(0.5, 0.5, 0.5, .3)
	end)
	SliderBackground:SetScript("OnLeave", function(self)
		self:SetColorTexture(0.5, 0.5, 0.5, 0.1)
	end)
	
	local lefttext = rowFrame:CreateFontString(nil, "ARTWORK", "GameFontHighlight")
	lefttext:SetPoint("LEFT", SliderBackground, "LEFT", 5, -1)
	lefttext:SetText(name)
	lefttext:SetFont("fonts\\ARHei.ttf", 18, "OUTLINE")
	lefttext:SetJustifyH("LEFT") 
	lefttext:SetWordWrap(true)--换行
	lefttext:SetWidth(623)
	lefttext:SetSpacing(6)--间距
	lefttext:SetTextColor(unpack(textcolor))--颜色
	SliderBackground:SetSize(630,lefttext:GetHeight()+15)--背景颜色根据字体框架高度设置
	
	
	
	Yoffset = Yoffset - 25 - lefttext:GetHeight()--后面的位置
	
	textcolor = {0.6, 0.6, .6, 0.6}
	ns.updateY = ns.updateY + 1
end

-- 收集更新表格
local keys = {}
for k in pairs(ns.update) do
	table.insert(keys, k)
end

-- 对表格进行排序
table.sort(keys, function(a, b) return a > b end)

-- 根据排序后的表格创建文本
for _, k in ipairs(keys) do
	AddUpdate("|cff00FFFF"..k.." : |r"..ns.update[k])
end


end)