version = 2

# Maximum bullet travel distance (in blocks)
bulletMaxDistance = 256.0

# Musket

# Standard deviation of bullet spread (in degrees)
bulletStdDev = 1.5
# Muzzle velocity of bullet (in blocks per second)
bulletSpeed = 250.0
# Minimum damage at point-blank range
damageMin = 20.0
# Maximum damage at point-blank range
damageMax = 30.0

# Pistol

# Standard deviation of bullet spread (in degrees)
pistolBulletStdDev = 2.0
# Muzzle velocity of bullet (in blocks per second)
pistolBulletSpeed = 200.0
# Minimum damage at point-blank range
pistolDamageMin = 16.0
# Maximum damage at point-blank range
pistolDamageMax = 20.0
