local _, core = ...;
core.DBMobs = {};
core.DBSpells = {};
core.Loadmobs = {};

local function loadMobs()
core.DBPlayer = {
	weaponId = DBProfile.Equip[1],
	displayId = DBProfile.Equip[2],
	position = {-2.5, 2.15, -1},
	positionLittle = {-2.5, 2.55, -1},
	rotation = 3,
	animBase = 26,
	sound = {
			hit = 2942,
			death = 2944,
	},
	spells = {4, 6, 9, 10, 11, 32, 43, 33},
}

core.DBMobs = {
	[1] = { id = 1,
		name = core.L["Guerrier mogu"],
		typeUnit = "human",
		boss = false,
		displayId = 45716,
		weaponId = {84089},
		scene = {
			{
				position = {-5, 0, 1.7}, --(z, x, y)
				positionLittle = {-4, 0, 1.7}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-4.5, 1.8, 1.65}, --(z, x, y)
				positionLittle = {-3.5, 1.8, 1.65}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-4, 3.6, 1.6}, --(z, x, y)
				positionLittle = {-3, 3.6, 1.6}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-3.5, 5.3, 1.55}, --(z, x, y)
				positionLittle = {-2.5, 5.3, 1.55}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-3, 7, 1.5}, --(z, x, y)
				positionLittle = {-2.25, 7, 1.5}, --(z, x, y)
				rotation = (-0.9),
			},
		},
		animBase = 26,
		pdv = 10,
		damage = 5,
		sound = {
			hit = 26948,
			death = 26947,
		},
		spells = {1, 5},
	},
	[2] = { id = 2,
		name = core.L["Lame géante mogu"],
		typeUnit = "human",
		boss = false,
		displayId = 45708,
		weaponId = {95877},
		scene = {
			{
				position = {-5, 0, 1.7}, --(z, x, y)
				positionLittle = {-4, 0, 1.7}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-4.5, 1.8, 1.65}, --(z, x, y)
				positionLittle = {-3.5, 1.8, 1.65}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-4, 3.6, 1.6}, --(z, x, y)
				positionLittle = {-3, 3.6, 1.6}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-3.5, 5.3, 1.55}, --(z, x, y)
				positionLittle = {-2.5, 5.3, 1.55}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-3, 7, 1.5}, --(z, x, y)
				positionLittle = {-2.25, 7, 1.5}, --(z, x, y)
				rotation = (-0.9),
			},
		},
		animBase = 28,
		pdv = 15,
		damage = 5,
		sound = {
			hit = 26948,
			death = 26947,
		},
		spells = {2, 3},
	},
	[3] = { id = 3,
		name = core.L["Lanceur de foudre mogu"],
		typeUnit = "human",
		boss = false,
		displayId = 43506,
		weaponId = {},
		scene = {
			{
				position = {-5, 0, 1.7}, --(z, x, y)
				positionLittle = {-4, 0, 1.7}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-4.5, 1.8, 1.65}, --(z, x, y)
				positionLittle = {-3.5, 1.8, 1.65}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-4, 3.6, 1.6}, --(z, x, y)
				positionLittle = {-3, 3.6, 1.6}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-3.5, 5.3, 1.55}, --(z, x, y)
				positionLittle = {-2.5, 5.3, 1.55}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-3, 7, 1.5}, --(z, x, y)
				positionLittle = {-2.25, 7, 1.5}, --(z, x, y)
				rotation = (-0.9),
			},
		},
		animBase = 26,
		pdv = 10,
		damage = 5,
		sound = {
			hit = 26948,
			death = 26947,
		},
		spells = {7, 8},
	},
	[4] = { id = 4,
		name = core.L["Xin le maître d'armes"],
		typeUnit = "human",
		boss = true,
		displayId = 41987,
		weaponId = {98266},
		scene = {
			{
				position = {-5, 0, 1.7}, --(z, x, y)
				positionLittle = {-4, 0, 1.7}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-4.5, 1.8, 1.65}, --(z, x, y)
				positionLittle = {-3.5, 1.8, 1.65}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-4, 3.6, 1.6}, --(z, x, y)
				positionLittle = {-3, 3.6, 1.6}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-3.5, 5.3, 1.55}, --(z, x, y)
				positionLittle = {-2.5, 5.3, 1.55}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-3, 7, 1.5}, --(z, x, y)
				positionLittle = {-2.25, 7, 1.5}, --(z, x, y)
				rotation = (-0.9),
			},
		},
		animBase = 0,
		pdv = 30,
		damage = 7,
		sound = {
			hit = 26948,
			death = 26947,
		},
		spells = {12, 13, 14},
	},
	[5] = { id = 5,
		name = core.L["Soldat de Fer"],
		typeUnit = "human",
		boss = false,
		displayId = 53852,
		weaponId = {116627, 116627},
		scene = {
			{
				position = {-6.5, -0.25, 1.5}, --(z, x, y)
				positionLittle = {-5.5, -0.25, 1.5}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-6, 1.75, 1.45}, --(z, x, y)
				positionLittle = {-5, 1.75, 1.45}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-5.5, 3.45, 1.35}, --(z, x, y)
				positionLittle = {-4.5, 3.45, 1.35}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-5, 5.25, 1.3}, --(z, x, y)
				positionLittle = {-4, 5.25, 1.3}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-4.75, 7.2, 1.3}, --(z, x, y)
				positionLittle = {-3.75, 7.2, 1.3}, --(z, x, y)
				rotation = (-0.8),
			},
		},
		animBase = 26,
		pdv = 17,
		damage = 6,
		sound = {
			hit = 39972,
			death = 39975,
		},
		spells = {15, 67, 16},
	},
	[6] = { id = 6,
		name = core.L["Soldat de Fer"], -- sans le sort Renforts
		typeUnit = "human",
		boss = false,
		displayId = 53852,
		weaponId = {116627, 116627},
		scene = {
			{
				position = {-6.5, -0.25, 1.5}, --(z, x, y)
				positionLittle = {-5.5, -0.25, 1.5}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-6, 1.75, 1.45}, --(z, x, y)
				positionLittle = {-5, 1.75, 1.45}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-5.5, 3.45, 1.35}, --(z, x, y)
				positionLittle = {-4.5, 3.45, 1.35}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-5, 5.25, 1.3}, --(z, x, y)
				positionLittle = {-4, 5.25, 1.3}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-4.75, 7.2, 1.3}, --(z, x, y)
				positionLittle = {-3.75, 7.2, 1.3}, --(z, x, y)
				rotation = (-0.8),
			},
		},
		animBase = 26,
		pdv = 17,
		damage = 6,
		sound = {
			hit = 39972,
			death = 39975,
		},
		spells = {15, 67},
	},
	[7] = { id = 7,
		name = core.L["Fine gâchette de Fer"],
		typeUnit = "human",
		boss = false,
		displayId = 53874,
		weaponId = {116617},
		scene = {
			{
				position = {-4.4, -0.30, 1.25}, --(z, x, y)
				positionLittle = {-3.9, -0.30, 1.25}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-4.3, 1.35, 1.25}, --(z, x, y)
				positionLittle = {-3.8, 1.35, 1.25}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-4, 2.75, 1.20}, --(z, x, y)
				positionLittle = {-3.5, 2.75, 1.20}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-3.55, 4.55, 1.18}, --(z, x, y)
				positionLittle = {-3.05, 4.55, 1.18}, --(z, x, y)
				rotation = (-0.5),
			},
			{
				position = {-3.25, 5.85, 1.13}, --(z, x, y)
				positionLittle = {-2.75, 5.85, 1.13}, --(z, x, y)
				rotation = (-0.8),
			},
		},
		animBase = 48,
		pdv = 20,
		damage = 6,
		sound = {
			hit = 40736,
			death = 40738,
		},
		spells = {17, 18, 19},
	},
	[8] = { id = 8,
		name = core.L["Brute de l’atelier des scories"],
		typeUnit = "human",
		boss = false,
		displayId = 58663,
		weaponId = {},
		scene = {
			{
				position = {-4.5, -0.25, 2.6}, --(z, x, y)
				positionLittle = {-4.5, -0.25, 2.6}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-4, 2, 2.5}, --(z, x, y)
				positionLittle = {-4, 2, 2.5}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-3.5, 4.15, 2.4}, --(z, x, y)
				positionLittle = {-3.5, 4.15, 2.4}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-3, 6.25, 2.4}, --(z, x, y)
				positionLittle = {-3, 6.25, 2.4}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-2.75, 8.8, 2.3}, --(z, x, y)
				positionLittle = {-2.75, 8.8, 2.3}, --(z, x, y)
				rotation = (-0.8),
			},
		},
		animBase = 28,
		pdv = 25,
		damage = 6,
		sound = {
			hit = 39972,
			death = 39975,
		},
		spells = {20, 21},
	},
	[9] = { id = 9,
		name = core.L["Maître de guerre grom'kar"],
		typeUnit = "human",
		boss = false,
		displayId = 57476,
		weaponId = {115028, 115028},
		scene = {
			{
				position = {-6.5, -0.25, 1.5}, --(z, x, y)
				positionLittle = {-5.5, -0.25, 1.5}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-6, 1.75, 1.45}, --(z, x, y)
				positionLittle = {-5, 1.75, 1.45}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-5.5, 3.45, 1.35}, --(z, x, y)
				positionLittle = {-4.5, 3.45, 1.35}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-5, 5.25, 1.3}, --(z, x, y)
				positionLittle = {-4, 5.25, 1.3}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-4.75, 7.2, 1.3}, --(z, x, y)
				positionLittle = {-3.75, 7.2, 1.3}, --(z, x, y)
				rotation = (-0.8),
			},
		},
		animBase = 26,
		pdv = 30,
		damage = 6,
		sound = {
			hit = 39972,
			death = 39975,
		},
		spells = {22, 23, 24},
	},
	[10] = { id = 10,
		name = core.L["Ingénieur de la fournaise"],
		typeUnit = "human",
		boss = false,
		displayId = 53472,
		weaponId = {23221},
		fxPassif = {40503},
		scene = {
			{
				position = {-6.5, -0.25, 1.5}, --(z, x, y)
				positionLittle = {-5.5, -0.25, 1.5}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-6, 1.75, 1.45}, --(z, x, y)
				positionLittle = {-5, 1.75, 1.45}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-5.5, 3.45, 1.35}, --(z, x, y)
				positionLittle = {-4.5, 3.45, 1.35}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-5, 5.25, 1.3}, --(z, x, y)
				positionLittle = {-4, 5.25, 1.3}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-4.75, 7.2, 1.3}, --(z, x, y)
				positionLittle = {-3.75, 7.2, 1.3}, --(z, x, y)
				rotation = (-0.8),
			},
		},
		animBase = 26,
		pdv = 25,
		damage = 6,
		sound = {
			hit = 39972,
			death = 39975,
		},
		spells = {25, 26, 27},
	},
	[11] = { id = 11,
		name = core.L["Sac de bombes"],
		typeUnit = "object",
		boss = false,
		displayId = 61987,
		weaponId = {},
		scene = {
			{
				position = {-12, 2.25, 1.25}, --(z, x, y)
				rotation = (3),
			},
			{
				position = {-12, 3.9, 1.25}, --(z, x, y)
				rotation = (3),
			},
			{
				position = {-12, 5.6, 1.25}, --(z, x, y)
				rotation = (3),
			},
			{
				position = {-12, 7.25, 1.25}, --(z, x, y)
				rotation = (3),
			},
			{
				position = {-12, 9, 1.25}, --(z, x, y)
				rotation = (3),
			},
		},
		animBase = 0,
		pdv = 15,
		damage = 0,
		sound = {
			hit = 0,
			death = 0,
		},
		spells = {28},
	},
	[12] = { id = 12,
		name = core.L["Soldat de Fer vétéran"],
		typeUnit = "human",
		boss = false,
		displayId = 56018,
		weaponId = {112804},
		scene = {
			{
				position = {-6.5, -0.25, 1.5}, --(z, x, y)
				positionLittle = {-5.5, -0.25, 1.5}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-6, 1.75, 1.45}, --(z, x, y)
				positionLittle = {-5, 1.75, 1.45}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-5.5, 3.45, 1.35}, --(z, x, y)
				positionLittle = {-4.5, 3.45, 1.35}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-5, 5.25, 1.3}, --(z, x, y)
				positionLittle = {-4, 5.25, 1.3}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-4.75, 7.2, 1.3}, --(z, x, y)
				positionLittle = {-3.75, 7.2, 1.3}, --(z, x, y)
				rotation = (-0.8),
			},
		},
		animBase = 26,
		pdv = 25,
		damage = 9,
		sound = {
			hit = 39972,
			death = 39975,
		},
		spells = {29, 68, 30},
	},
	[13] = { id = 13,
		name = core.L["Main-Noire"],
		typeUnit = "human",
		boss = true,
		displayId = 55793,
		weaponId = {113979},
		effectPassif = {16},
		scene = {
			{
				position = {-6.5, -0.25, 1.5}, --(z, x, y)
				positionLittle = {-5.5, -0.25, 1.5}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-6, 1.75, 1.45}, --(z, x, y)
				positionLittle = {-5, 1.75, 1.45}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-4, 3.15, 1.2}, --(z, x, y)
				positionLittle = {-3.25, 3.15, 1.2}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-5, 5.25, 1.3}, --(z, x, y)
				positionLittle = {-4, 5.25, 1.3}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-4.75, 7.2, 1.3}, --(z, x, y)
				positionLittle = {-3.75, 7.2, 1.3}, --(z, x, y)
				rotation = (-0.8),
			},
		},
		animBase = 0,
		pdv = 100,
		damage = 10,
		sound = {
			hit = 45477,
			death = 16035,
		},
		spells = {31, 34, 35},
	},
	[14] = { id = 14,
		name = core.L["Bombe à scories"],
		typeUnit = "object",
		boss = false,
		displayId = 56940,
		weaponId = {},
		fxPassif = {40667},
		scene = {
			{
				position = {-30, 4.75, 0.25}, --(z, x, y)
				positionLittle = {-30, 4.75, 0.25}, --(z, x, y)
				rotation = (3),
			},
			{
				position = {-30, 7.9, 0.25}, --(z, x, y)
				positionLittle = {-30, 7.9, 0.25}, --(z, x, y)
				rotation = (3),
			},
			{
				position = {-30, 11, 0.25}, --(z, x, y)
				positionLittle = {-30, 11, 0.25}, --(z, x, y)
				rotation = (3),
			},
			{
				position = {-30, 14.5, 0.25}, --(z, x, y)
				positionLittle = {-30, 14.5, 0.25}, --(z, x, y)
				rotation = (3),
			},
			{
				position = {-30, 18, 0.25}, --(z, x, y)
				positionLittle = {-30, 18, 0.25}, --(z, x, y)
				rotation = (3),
			},
		},
		animBase = 0,
		pdv = 10,
		damage = 0,
		sound = {
			hit = 0,
			death = 0,
		},
		spells = {36},
	},
	[15] = { id = 15,
		name = core.L["Main-Noire"], -- PHASE 2
		typeUnit = "human",
		boss = true,
		displayId = 55793,
		weaponId = {113979},
		effectPassif = {17},
		scene = {
			{
				position = {-6.5, -0.25, 1.5}, --(z, x, y)
				positionLittle = {-5.5, -0.25, 1.5}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-6, 1.75, 1.45}, --(z, x, y)
				positionLittle = {-5, 1.75, 1.45}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-4, 3.15, 1.2}, --(z, x, y)
				positionLittle = {-3.25, 3.15, 1.2}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-5, 5.25, 1.3}, --(z, x, y)
				positionLittle = {-4, 5.25, 1.3}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-4.75, 7.2, 1.3}, --(z, x, y)
				positionLittle = {-3.75, 7.2, 1.3}, --(z, x, y)
				rotation = (-0.8),
			},
		},
		animBase = 0,
		pdv = 100,
		damage = 10,
		sound = {
			hit = 45477,
			death = 16035,
		},
		spells = {31, 34, 35, 37},
	},
	[16] = { id = 16,
		name = core.L["Assiégeur"],
		typeUnit = "human",
		boss = false,
		displayId = 53869,
		weaponId = {},
		effectPassif = {19},
		scene = {
			{
				position = {-22.15, 1.25, 13.45}, --(z, x, y)
				positionLittle = {-16.15, 1.25, 13.45}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-19.15, 15, 12.45}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-16.15, 28, 12.2}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-16.15, 42, 12.3}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-16.15, 54, 12.3}, --(z, x, y)
				positionLittle = {-8.15, 54, 12.3}, --(z, x, y)
				rotation = (-0.8),
			},
		},
		animBase = 0,
		pdv = 13,
		damage = 5,
		sound = {
			hit = 103951,
			death = 13893,
		},
		spells = {38, 39},
	},
	[17] = { id = 17,
		name = core.L["Main-Noire"], -- PHASE ENGIN DE SIEGE
		typeUnit = "human",
		boss = true,
		displayId = 55793,
		weaponId = {113979},
		effectPassif = {20},
		scene = {
			{
				position = {-6.5, -0.25, 1.5}, --(z, x, y)
				positionLittle = {-5.5, -0.25, 1.5}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-6, 1.75, 1.45}, --(z, x, y)
				positionLittle = {-5, 1.75, 1.45}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-4, 3.15, 1.2}, --(z, x, y)
				positionLittle = {-3.25, 3.15, 1.2}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-5, 5.25, 1.3}, --(z, x, y)
				positionLittle = {-4, 5.25, 1.3}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-4.75, 7.2, 1.3}, --(z, x, y)
				positionLittle = {-3.75, 7.2, 1.3}, --(z, x, y)
				rotation = (-0.8),
			},
		},
		animBase = 0,
		pdv = 100,
		damage = 10,
		sound = {
			hit = 45477,
			death = 16035,
		},
		spells = {31, 34, 35, 37},
	},
	[18] = { id = 18,
		name = core.L["Main-Noire"], -- PHASE 3
		typeUnit = "human",
		boss = true,
		displayId = 55793,
		weaponId = {113979},
		effectPassif = {32},
		scene = {
			{
				position = {-6.5, -0.25, 1.5}, --(z, x, y)
				positionLittle = {-5.5, -0.25, 1.5}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-6, 1.75, 1.45}, --(z, x, y)
				positionLittle = {-5, 1.75, 1.45}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-4, 3.15, 1.2}, --(z, x, y)
				positionLittle = {-3.25, 3.15, 1.2}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-5, 5.25, 1.3}, --(z, x, y)
				positionLittle = {-4, 5.25, 1.3}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-4.75, 7.2, 1.3}, --(z, x, y)
				positionLittle = {-3.75, 7.2, 1.3}, --(z, x, y)
				rotation = (-0.8),
			},
		},
		animBase = 0,
		pdv = 100,
		damage = 10,
		sound = {
			hit = 45477,
			death = 16035,
		},
		spells = {31, 40, 42},
	},
	[19] = { id = 19,
		name = core.L["Cratère de scories"],
		typeUnit = "object",
		boss = false,
		displayId = 38451,
		weaponId = {},
		scene = {
			{
				position = {-20, 3.25, 1.5}, --(z, x, y)
				positionLittle = {-20, 3.25, 1.5}, --(z, x, y)
				rotation = (0),
			},
			{
				position = {-20, 5.75, 1.5}, --(z, x, y)
				positionLittle = {-20, 5.75, 1.5}, --(z, x, y)
				rotation = (0),
			},
			{
				position = {-20, 7.15, 1.5}, --(z, x, y)
				position = {-20, 7.15, 1.5}, --(z, x, y)
				positionLittle = (0),
			},
			{
				position = {-20, 10.2, 1.5}, --(z, x, y)
				positionLittle = {-20, 10.2, 1.5}, --(z, x, y)
				rotation = (0),
			},
			{
				position = {-20, 13.2, 1.5}, --(z, x, y)
				positionLittle = {-20, 13.2, 1.5}, --(z, x, y)
				rotation = (0),
			},
		},
		animBase = 0,
		pdv = 20,
		damage = 0,
		sound = {
			hit = 0,
			death = 0,
		},
		spells = {41, 37},
	},
	[20] = { id = 20,
		name = core.L["Coupe-gorge des Lamineurs"],
		typeUnit = "human",
		boss = false,
		displayId = 79071,
		weaponId = {851},
		scene = {
			{
				position = {-3.5, -0.3, 1.15}, --(z, x, y)
				positionLittle = {-3.1, -0.3, 1.15}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-3.25, 1, 1.13}, --(z, x, y)
				positionLittle = {-2.85, 1, 1.13}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-3, 2.35, 1.1}, --(z, x, y)
				positionLittle = {-2.6, 2.35, 1.1}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-2.65, 3.75, 1.07}, --(z, x, y)
				positionLittle = {-2.25, 3.75, 1.07}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-2.4, 5.05, 1.03}, --(z, x, y)
				positionLittle = {-2, 5.05, 1.03}, --(z, x, y)
				rotation = (-0.8),
			},
		},
		animBase = 26,
		pdv = 20,
		damage = 5,
		sound = {
			hit = 2938,
			death = 2940,
		},
		spells = {44, 45},
	},
	[21] = { id = 21,
		name = core.L["Mastiff des Lamineurs"],
		typeUnit = "human",
		boss = false,
		displayId = 30221,
		weaponId = {},
		scene = {
			{
				position = {-8.5, 0.8, 1.7}, --(z, x, y)
				positionLittle = {-6.5, 0.8, 1.7}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-8, 3.15, 1.7}, --(z, x, y)
				positionLittle = {-6, 3.15, 1.7}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-8, 5.5, 1.7}, --(z, x, y)
				positionLittle = {-6, 5.5, 1.7}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-7.75, 8.25, 1.7}, --(z, x, y)
				positionLittle = {-6, 8.25, 1.7}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-7.5, 10.7, 1.65}, --(z, x, y)
				positionLittle = {-5.75, 10.7, 1.65}, --(z, x, y)
				rotation = (-0.8),
			},
		},
		animBase = 26,
		pdv = 15,
		damage = 5,
		sound = {
			hit = 16420,
			death = 16421,
		},
		spells = {46, 47},
	},
	[22] = { id = 22,
		name = core.L["Brute des Mort-aux-Dents"],
		typeUnit = "human",
		boss = false,
		displayId = 80389,
		weaponId = {59268},
		scene = {
			{
				position = {-4, 0, 1.22}, --(z, x, y)
				positionLittle = {-3.5, 0, 1.22}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-3.75, 1.3, 1.2}, --(z, x, y)
				positionLittle = {-3.25, 1.3, 1.2}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-3.5, 2.75, 1.18}, --(z, x, y)
				positionLittle = {-3, 2.75, 1.18}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-3.15, 4.3, 1.15}, --(z, x, y)
				positionLittle = {-2.65, 4.3, 1.15}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-2.9, 5.55, 1.12}, --(z, x, y)
				positionLittle = {-2.4, 5.55, 1.12}, --(z, x, y)
				rotation = (-0.8),
			},
		},
		animBase = 26,
		pdv = 20,
		damage = 5,
		sound = {
			hit = 1330,
			death = 2944,
		},
		spells = {48},
	},
	[23] = { id = 23,
		name = core.L["Jongleur de couteaux des Eperonneurs"],
		typeUnit = "human",
		boss = false,
		displayId = 80335,
		weaponId = {19546, 19546},
		scene = {
			{
				position = {-5.7, 0.4, 0.9}, --(z, x, y)
				positionLittle = {-4.7, 0.4, 0.9}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-5.75, 1.85, 0.9}, --(z, x, y)
				positionLittle = {-4.75, 1.85, 0.9}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-5.5, 3.25, 0.88}, --(z, x, y)
				positionLittle = {-4.5, 3.25, 0.88}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-5.15, 4.75, 0.85}, --(z, x, y)
				positionLittle = {-4.15, 4.75, 0.85}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-4.9, 6.25, 0.83}, --(z, x, y)
				positionLittle = {-3.9, 6.25, 0.83}, --(z, x, y)
				rotation = (-0.8),
			},
		},
		animBase = 111,
		pdv = 20,
		damage = 4,
		sound = {
			hit = 3276,
			death = 3278,
		},
		spells = {49, 50, 51},
	},
	[24] = { id = 24,
		name = core.L["Grenadier des Lamineurs"],
		typeUnit = "human",
		boss = false,
		displayId = 79068,
		weaponId = {},
		fxPassif = {101193},
		scene = {
			{
				position = {-4, 0, 1.22}, --(z, x, y)
				positionLittle = {-3.5, 0, 1.22}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-3.75, 1.3, 1.2}, --(z, x, y)
				positionLittle = {-3.25, 1.3, 1.2}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-3.5, 2.75, 1.18}, --(z, x, y)
				positionLittle = {-3, 2.75, 1.18}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-3.15, 4.3, 1.15}, --(z, x, y)
				positionLittle = {-2.65, 4.3, 1.15}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-2.9, 5.55, 1.12}, --(z, x, y)
				positionLittle = {-2.4, 5.55, 1.12}, --(z, x, y)
				rotation = (-0.8),
			},
		},
		animBase = 111,
		pdv = 20,
		damage = 0,
		sound = {
			hit = 1330,
			death = 2944,
		},
		spells = {52, 53},
	},
	[25] = { id = 25,
		name = core.L["Bombe explosive"],
		typeUnit = "object",
		boss = false,
		displayId = 54357,
		weaponId = {},
		scene = {
			{
				position = {-20, 3.25, 0.5}, --(z, x, y)
				positionLittle = {-20, 3.25, 0.5}, --(z, x, y)
				rotation = (0),
			},
			{
				position = {-20, 5.75, 0.5}, --(z, x, y)
				positionLittle = {-20, 5.75, 0.5}, --(z, x, y)
				rotation = (0),
			},
			{
				position = {-20, 8, 0.5}, --(z, x, y)
				positionLittle = {-20, 8, 0.5}, --(z, x, y)
				rotation = (0),
			},
			{
				position = {-20, 10.5, 0.5}, --(z, x, y)
				positionLittle = {-20, 10.5, 0.5}, --(z, x, y)
				rotation = (0),
			},
			{
				position = {-20, 13.2, 0.5}, --(z, x, y)
				positionLittle = {-20, 13.2, 0.5}, --(z, x, y)
				rotation = (0),
			},
		},
		animBase = 0,
		pdv = 10,
		damage = 0,
		sound = {
			hit = 0,
			death = 0,
		},
		spells = {28},
	},
	[26] = { id = 26,
		name = core.L["Duelliste des Eperonneurs"],
		typeUnit = "human",
		boss = false,
		displayId = 80339,
		weaponId = {7944},
		scene = {
			{
				position = {-4, 0, 1.22}, --(z, x, y)
				positionLittle = {-3.5, 0, 1.22}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-3.75, 1.3, 1.2}, --(z, x, y)
				positionLittle = {-3.25, 1.3, 1.2}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-3.5, 2.75, 1.18}, --(z, x, y)
				positionLittle = {-3, 2.75, 1.18}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-3.15, 4.3, 1.15}, --(z, x, y)
				positionLittle = {-2.65, 4.3, 1.15}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-2.9, 5.55, 1.12}, --(z, x, y)
				positionLittle = {-2.4, 5.55, 1.12}, --(z, x, y)
				rotation = (-0.8),
			},
		},
		animBase = 26,
		pdv = 20,
		damage = 5,
		sound = {
			hit = 1330,
			death = 2944,
		},
		spells = {54, 55, 56},
	},
	[27] = { id = 27,
		name = core.L["Officier des Lamineurs"],
		typeUnit = "human",
		boss = false,
		displayId = 81497,
		weaponId = {158105},
		scene = {
			{
				position = {-5.5, 0.5, 1.55}, --(z, x, y)
				positionLittle = {-4.5, 0.5, 1.55}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-5.25, 2.25, 1.5}, --(z, x, y)
				positionLittle = {-4.25, 2.25, 1.5}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-5, 4, 1.48}, --(z, x, y)
				positionLittle = {-4, 4, 1.48}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-4.65, 5.75, 1.45}, --(z, x, y)
				positionLittle = {-3.65, 5.75, 1.45}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-4.4, 7.5, 1.4}, --(z, x, y)
				positionLittle = {-3.4, 7.5, 1.4}, --(z, x, y)
				rotation = (-0.8),
			},
		},
		animBase = 26,
		pdv = 30,
		damage = 7,
		sound = {
			hit = 105224,
			death = 105226,
		},
		spells = {57, 59, 58},
	},
	[28] = { id = 28,
		name = core.L["Cap'taine céleste Kragg"],
		typeUnit = "human",
		boss = true,
		displayId = 80382,
		weaponId = {158508},
		scene = {
			{
				position = {-6.15, -0.25, 1.5}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-5.65, 1.75, 1.45}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-4, 3.15, 1.2}, --(z, x, y)
				positionLittle = {-3.40, 3.15, 1.2}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-4.65, 5.25, 1.3}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-4.40, 7.2, 1.3}, --(z, x, y)
				rotation = (-0.8),
			},
		},
		animBase = 26,
		pdv = 100,
		damage = 8,
		sound = {
			hit = 101406,
			death = 1322,
		},
		spells = {60, 61, 62, 63},
	},
	[29] = { id = 29,
		name = core.L["Jacasse"],
		typeUnit = "human",
		boss = true,
		displayId = 80438,
		weaponId = {},
		scene = {
			{
				position = {-6.15, -0.25, 1.5}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-5.65, 1.75, 1.45}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-4, 3.15, 1.2}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-6.65, 7.50, 1.3}, --(z, x, y)
				positionLittle = {-5.65, 7.50, 1.3}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-4.40, 7.2, 1.3}, --(z, x, y)
				rotation = (-0.8),
			},
		},
		animBase = 26,
		pdv = 65,
		damage = 5,
		sound = {
			hit = 93240,
			death = 93242,
		},
		spells = {64, 65, 66},
	},
	[30] = { id = 30,
		name = core.L["Ancien soldat squelettique"],
		typeUnit = "human",
		boss = false,
		displayId = 30617,
		weaponId = {39730, 51452},
		scene = {
			{
				position = {-6.25, -1, 2.3}, --(z, x, y)
				positionLittle = {-5.75, -1, 2.7}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-5.75, 2, 2.25}, --(z, x, y)
				positionLittle = {-5.25, 2, 2.65}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-5.25, 5, 2.2}, --(z, x, y)
				positionLittle = {-4.75, 5, 2.6}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-4.6, 8, 2.2}, --(z, x, y)
				positionLittle = {-4.1, 8, 2.5}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-4.25, 10.7, 2.2}, --(z, x, y)
				positionLittle = {-3.75, 11, 2.5}, --(z, x, y)
				rotation = (-0.8),
			},
		},
		animBase = 26,
		pdv = 30,
		damage = 7,
		sound = {
			hit = 2513,
			death = 2515,
		},
		spells = {70, 71},
	},
	[31] = { id = 31,
		name = core.L["Bombe à scories"], -- BOMBE A SCORIES BH PHASE 3
		typeUnit = "object",
		boss = false,
		displayId = 56940,
		weaponId = {},
		fxPassif = {40667},
		scene = {
			{
				position = {-30, 4.75, 0.25}, --(z, x, y)
				positionLittle = {-30, 4.75, 0.25}, --(z, x, y)
				rotation = (3),
			},
			{
				position = {-30, 7.9, 0.25}, --(z, x, y)
				positionLittle = {-30, 7.9, 0.25}, --(z, x, y)
				rotation = (3),
			},
			{
				position = {-30, 11, 0.25}, --(z, x, y)
				positionLittle = {-30, 11, 0.25}, --(z, x, y)
				rotation = (3),
			},
			{
				position = {-30, 14.5, 0.25}, --(z, x, y)
				positionLittle = {-30, 14.5, 0.25}, --(z, x, y)
				rotation = (3),
			},
			{
				position = {-30, 18, 0.25}, --(z, x, y)
				positionLittle = {-30, 18, 0.25}, --(z, x, y)
				rotation = (3),
			},
		},
		animBase = 0,
		pdv = 10,
		damage = 0,
		sound = {
			hit = 0,
			death = 0,
		},
		spells = {69},
	},
	[32] = { id = 32,
		name = core.L["Gardien lié par la mort"],
		typeUnit = "human",
		boss = false,
		displayId = 30459,
		weaponId = {50267},
		effectPassif = {34},
		scene = {
			{
				position = {-6.25, -1, 2.3}, --(z, x, y)
				positionLittle = {-5.75, -1, 2.7}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-5.75, 2, 2.25}, --(z, x, y)
				positionLittle = {-5.25, 2, 2.65}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-5.25, 5, 2.2}, --(z, x, y)
				positionLittle = {-4.75, 5, 2.6}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-4.6, 8, 2.2}, --(z, x, y)
				positionLittle = {-4.1, 8, 2.5}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-4.25, 10.7, 2.2}, --(z, x, y)
				positionLittle = {-3.75, 11, 2.5}, --(z, x, y)
				rotation = (-0.8),
			},
		},
		animBase = 27,
		pdv = 40,
		damage = 8,
		sound = {
			hit = 2513,
			death = 2515,
		},
		spells = {72, 73},
	},
	[33] = { id = 33,
		name = core.L["Serviteur nécrorateur"],
		typeUnit = "human",
		boss = false,
		displayId = 30360,
		effectPassif = {45},
		weaponId = {},
		scene = {
			{
				position = {-3.7, 0.1, 1.15}, --(z, x, y)
				positionLittle = {-3.3, -0.05, 1.20}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-3.45, 1.4, 1.13}, --(z, x, y)
				positionLittle = {-3.05, 1.4, 1.17}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-3.1, 2.75, 1.}, --(z, x, y)
				positionLittle = {-2.7, 2.75, 1.1}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-2.85, 4.15, 1.07}, --(z, x, y)
				positionLittle = {-2.45, 4, 1.07}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-2.6, 5.45, 1.03}, --(z, x, y)
				positionLittle = {-2.2, 5.3, 1.03}, --(z, x, y)
				rotation = (-0.8),
			},
		},
		animBase = 896,
		pdv = 25,
		damage = 5,
		sound = {
			hit = 8997,
			death = 8999,
		},
		spells = {75, 76, 77},
	},
	[34] = { id = 34,
		name = core.L["Zombie pestiféré"],
		typeUnit = "human",
		boss = false,
		displayId = 571,
		fxPassif = {288},
		effectPassif = {45},
		weaponId = {},
		scene = {
			{
				position = {-4.7, -0.3, 1.15}, --(z, x, y)
				positionLittle = {-4.3, -0.05, 1.20}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-4.45, 1.25, 1.13}, --(z, x, y)
				positionLittle = {-4.05, 1.4, 1.17}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-4.1, 2.7, 1.1}, --(z, x, y)
				positionLittle = {-3.7, 2.95, 1.1}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-3.85, 4.3, 1.07}, --(z, x, y)
				positionLittle = {-3.45, 4.4, 1.07}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-3.6, 5.70, 1.03}, --(z, x, y)
				positionLittle = {-3.2, 5.7, 1.03}, --(z, x, y)
				rotation = (-0.8),
			},
		},
		animBase = 0,
		pdv = 20,
		damage = 5,
		sound = {
			hit = 12942,
			death = 12944,
		},
		spells = {78, 79, 80},
	},
	[35] = { id = 35,
		name = core.L["Serviteur nécrorateur ressuscité"],
		typeUnit = "human",
		boss = false,
		displayId = 30352,
		weaponId = {},
		scene = {
			{
				position = {-6.25, -1, 2.3}, --(z, x, y)
				positionLittle = {-5.75, -1, 2.7}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-5.75, 2, 2.25}, --(z, x, y)
				positionLittle = {-5.25, 2, 2.65}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-5.25, 5, 2.2}, --(z, x, y)
				positionLittle = {-4.75, 5, 2.6}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-4.6, 8, 2.2}, --(z, x, y)
				positionLittle = {-4.1, 8, 2.5}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-4.25, 10.7, 2.2}, --(z, x, y)
				positionLittle = {-3.75, 11, 2.5}, --(z, x, y)
				rotation = (-0.8),
			},
		},
		animBase = 25,
		pdv = 25,
		damage = 7,
		sound = {
			hit = 2513,
			death = 2515,
		},
		spells = {81},
	},
	[36] = { id = 36,
		name = core.L["Fauche-chair vengeur"],
		typeUnit = "human",
		boss = false,
		displayId = 26577,
		weaponId = {},
		scene = {
			{
				position = {-2.3, -0.1, 1.1}, --(z, x, y)
				positionLittle = {-2.3, -0.1, 1.1}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-2, 1, 1.05}, --(z, x, y)
				positionLittle = {-2, 1, 1.05}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-1.8, 2, 1.03}, --(z, x, y)
				positionLittle = {-1.8, 2, 1.03}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-1.55, 3.05, 1}, --(z, x, y)
				positionLittle = {-1.55, 3.05, 1}, --(z, x, y)
				rotation = (-0.5),
			},
			{
				position = {-1.45, 4.15, 1}, --(z, x, y)
				positionLittle = {-1.45, 4.15, 1}, --(z, x, y)
				rotation = (-0.65),
			},
		},
		animBase = 25,
		pdv = 30,
		damage = 7,
		sound = {
			hit = 12933,
			death = 12935,
		},
		spells = {82, 83},
	},
	[37] = { id = 37,
		name = core.L["Porte-mort Saurcroc"],
		typeUnit = "human",
		boss = true,
		displayId = 30790,
		weaponId = {51905},
		scene = {
			{
				position = {-6.15, -0.25, 1.5}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-5.65, 1.75, 1.45}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-4.3, 3.05, 1.05}, --(z, x, y)
				positionLittle = {-3.40, 3.15, 1.2}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-4.65, 5.25, 1.3}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-4.40, 7.2, 1.3}, --(z, x, y)
				rotation = (-0.8),
			},
		},
		animBase = 27,
		pdv = 170,
		damage = 10,
		sound = {
			hit = 16708,
			death = 16697,
		},
		spells = {84, 85, 87, 86, 89},
	},
	[38] = { id = 38,
		name = core.L["Bête de sang"],
		typeUnit = "human",
		boss = false,
		displayId = 31107,
		weaponId = {},
		scene = {
			{
				position = {-9.15, 0.8, 1.2}, --(z, x, y)
				positionLittle = {-8.15, 1.05, 1.5}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-8.65, 2.75, 1.15}, --(z, x, y)
				positionLittle = {-7.65, 3.15, 1.45}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-8.40, 5, 1.1}, --(z, x, y)
				positionLittle = {-7.40, 5, 1.35}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-7.65, 6.75, 1.1}, --(z, x, y)
				positionLittle = {-6.65, 7.6, 1.3}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-7.40, 8.75, 1.1}, --(z, x, y)
				positionLittle = {-6.40, 9.8, 1.25}, --(z, x, y)
				rotation = (-0.8),
			},
		},
		animBase = 0,
		pdv = 20,
		damage = 5,
		sound = {
			hit = 10056,
			death = 10058,
		},
		spells = {88},
	},
	[39] = { id = 39,
		name = core.L["Seigneur de guerre ymirjar"],
		typeUnit = "human",
		boss = false,
		displayId = 26623,
		effectPassif = {51},
		weaponId = {37811},
		scene = {
			{
				position = {-6.25, -1, 2.3}, --(z, x, y)
				positionLittle = {-5.75, -1, 2.7}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-5.75, 2, 2.25}, --(z, x, y)
				positionLittle = {-5.25, 2, 2.65}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-5.25, 5, 2.2}, --(z, x, y)
				positionLittle = {-4.75, 5, 2.6}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-4.6, 8, 2.2}, --(z, x, y)
				positionLittle = {-4.1, 8, 2.5}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-4.25, 10.7, 2.2}, --(z, x, y)
				positionLittle = {-3.75, 11, 2.5}, --(z, x, y)
				rotation = (-0.8),
			},
		},
		animBase = 27,
		pdv = 35,
		damage = 9,
		sound = {
			hit = 11949,
			death = 11951,
		},
		spells = {90, 91},
	},
	[40] = { id = 40,
		name = core.L["Lieuse-de-givre ymirjar"],
		typeUnit = "human",
		boss = false,
		displayId = 27548,
		effectPassif = {52, 55},
		weaponId = {},
		scene = {
			{
				position = {-7.75, 0, 2.45}, --(z, x, y)
				positionLittle = {-7.25, 0, 2.85}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-7.25, 3, 2.4}, --(z, x, y)
				positionLittle = {-6.75, 3.15, 2.8}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-6.75, 6, 2.35}, --(z, x, y)
				positionLittle = {-6, 6, 2.65}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-6.1, 9.25, 2.35}, --(z, x, y)
				positionLittle = {-5.6, 9.25, 2.65}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-5.75, 12.5, 2.35}, --(z, x, y)
				positionLittle = {-5.25, 12.5, 2.65}, --(z, x, y)
				rotation = (-0.8),
			},
		},
		animBase = 0,
		pdv = 35,
		damage = 7,
		sound = {
			hit = 13580,
			death = 13582,
		},
		spells = {92},
	},
	[41] = { id = 41,
		name = core.L["Vierge combattante ymirjar"],
		typeUnit = "human",
		boss = false,
		displayId = 27549,
		weaponId = {36579, 36579},
		scene = {
			{
				position = {-6.75, 0, 2.45}, --(z, x, y)
				positionLittle = {-6.25, 0, 2.85}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-6.25, 3, 2.4}, --(z, x, y)
				positionLittle = {-5.75, 3.15, 2.8}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-5.75, 6, 2.35}, --(z, x, y)
				positionLittle = {-5, 6, 2.65}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-5.1, 9, 2.35}, --(z, x, y)
				positionLittle = {-4.6, 9, 2.55}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-4.75, 11, 2.35}, --(z, x, y)
				positionLittle = {-4.25, 12, 2.45}, --(z, x, y)
				rotation = (-0.8),
			},
		},
		animBase = 25,
		pdv = 35,
		damage = 7,
		sound = {
			hit = 13580,
			death = 13582,
		},
		spells = {93, 94, 95},
	},
	[42] = { id = 42,
		name = core.L["Porte-mort ymirjar"],
		typeUnit = "human",
		boss = false,
		displayId = 27548,
		weaponId = {25917},
		scene = {
			{
				position = {-7.75, 0, 2.45}, --(z, x, y)
				positionLittle = {-7.25, 0, 2.85}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-7.25, 3, 2.4}, --(z, x, y)
				positionLittle = {-6.75, 3.15, 2.8}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-6.75, 6, 2.35}, --(z, x, y)
				positionLittle = {-6, 6, 2.65}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-6.1, 9.25, 2.35}, --(z, x, y)
				positionLittle = {-5.6, 9.25, 2.65}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-5.75, 12.5, 2.35}, --(z, x, y)
				positionLittle = {-5.25, 12.5, 2.65}, --(z, x, y)
				rotation = (-0.8),
			},
		},
		animBase = 0,
		pdv = 35,
		damage = 7,
		sound = {
			hit = 13580,
			death = 13582,
		},
		spells = {96, 97, 98},
	},
	[43] = { id = 43,
		name = core.L["Ymirjar corrompu"],
		typeUnit = "human",
		boss = false,
		displayId = 25242,
		weaponId = {},
		scene = {
			{
				position = {-6.25, -1, 2.3}, --(z, x, y)
				positionLittle = {-5.75, -1, 2.8}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-5.75, 2, 2.25}, --(z, x, y)
				positionLittle = {-5.25, 2, 2.65}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-5.25, 5, 2.2}, --(z, x, y)
				positionLittle = {-4.75, 5, 2.6}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-4.6, 8, 2.2}, --(z, x, y)
				positionLittle = {-4.1, 8, 2.5}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-4.25, 10.7, 2.2}, --(z, x, y)
				positionLittle = {-3.75, 11, 2.5}, --(z, x, y)
				rotation = (-0.8),
			},
		},
		animBase = 25,
		pdv = 20,
		damage = 6,
		sound = {
			hit = 13117,
			death = 13119,
		},
		spells = {99, 103},
	},
	[44] = { id = 44,
		name = core.L["Chasseresse ymirjar"],
		typeUnit = "human",
		boss = false,
		displayId = 25771,
		weaponId = {45872},
		scene = {
			{
				position = {-7.75, 0, 2.45}, --(z, x, y)
				positionLittle = {-7.25, 0, 2.85}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-7.25, 3, 2.4}, --(z, x, y)
				positionLittle = {-6.75, 3.15, 2.8}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-6.75, 6, 2.35}, --(z, x, y)
				positionLittle = {-6, 6, 2.65}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-6.1, 9.25, 2.25}, --(z, x, y)
				positionLittle = {-5.6, 9.25, 2.65}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-5.75, 12.5, 2.35}, --(z, x, y)
				positionLittle = {-5.25, 12.5, 2.65}, --(z, x, y)
				rotation = (-0.8),
			},
		},
		animBase = 29,
		pdv = 35,
		damage = 7,
		sound = {
			hit = 13580,
			death = 13582,
		},
		spells = {100, 101, 102},
	},
	[45] = { id = 45,
		name = core.L["Le roi-liche"],
		typeUnit = "human",
		boss = true,
		noAnimWhenDamage = true,
		displayId = 30721,
		weaponId = {33475},
		effectPassif = {68, 64},
		scene = {
			{
				position = {-7.75, 0, 2.45}, --(z, x, y)
				positionLittle = {-7.25, 0, 2.85}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-7.25, 3, 2.4}, --(z, x, y)
				positionLittle = {-6.75, 3.15, 2.8}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-2.5, 2.3, 0.90}, --(z, x, y)
				positionLittle = {-2.05, 2.3, 0.9}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-6.1, 9.25, 2.35}, --(z, x, y)
				positionLittle = {-5.6, 9.25, 2.65}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-5.75, 12.5, 2.35}, --(z, x, y)
				positionLittle = {-5.25, 12.5, 2.65}, --(z, x, y)
				rotation = (-0.8),
			},
		},
		animBase = 27,
		pdv = 200,
		damage = 12,
		sound = {
			hit = 17258,
			death = 17374,
		},
		spells = {104, 105, 106, 89},
	},
	[46] = { id = 46,
		name = core.L["Goule besogneuse"],
		typeUnit = "human",
		boss = false,
		displayId = 24999,
		weaponId = {},
		scene = {
			{
				position = {-4.7, 0.25, 1.2}, --(z, x, y)
				positionLittle = {-4.3, 0.25, 1.35}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-4.45, 1.25, 1.13}, --(z, x, y)
				positionLittle = {-4.05, 1.85, 1.32}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-4.1, 2.7, 1.1}, --(z, x, y)
				positionLittle = {-3.7, 3.75, 1.27}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-3.85, 5, 1.07}, --(z, x, y)
				positionLittle = {-3.45, 5.55, 1.23}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-3.6, 6.70, 1.03}, --(z, x, y)
				positionLittle = {-3.2, 7, 1.23}, --(z, x, y)
				rotation = (-0.8),
			},
		},
		animBase = 0,
		pdv = 10,
		damage = 5,
		sound = {
			hit = 12942,
			death = 12944,
		},
		spells = {78},
	},
	[47] = { id = 47,
		name = core.L["Horreur titubante"],
		typeUnit = "human",
		boss = false,
		displayId = 25297,
		weaponId = {},
		scene = {
			{
				position = {-6.25, -1, 2.3}, --(z, x, y)
				positionLittle = {-5.75, -1, 2.7}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-5.75, 2, 2.25}, --(z, x, y)
				positionLittle = {-5.25, 2, 2.45}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-5.25, 5, 2.2}, --(z, x, y)
				positionLittle = {-4.75, 5, 2.6}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-4.6, 8, 2.2}, --(z, x, y)
				positionLittle = {-4.1, 8, 2.5}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-4.25, 10.7, 2.2}, --(z, x, y)
				positionLittle = {-3.75, 11, 2.5}, --(z, x, y)
				rotation = (-0.8),
			},
		},
		animBase = 25,
		pdv = 20,
		damage = 6,
		sound = {
			hit = 13117,
			death = 13119,
		},
		spells = {99, 107},
	},
	[48] = { id = 48,
		name = core.L["Le roi-liche"], -- PHASE 2 ET 3
		typeUnit = "human",
		noAnimWhenDamage = true,
		boss = true,
		displayId = 30721,
		weaponId = {33475},
		scene = {
			{
				position = {-7.75, 0, 2.45}, --(z, x, y)
				positionLittle = {-7.25, 0, 2.85}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-7.25, 3, 2.4}, --(z, x, y)
				positionLittle = {-6.75, 3.15, 2.8}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-2.5, 2.3, 0.90}, --(z, x, y)
				positionLittle = {-2.05, 2.3, 0.9}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-6.1, 9.25, 2.35}, --(z, x, y)
				positionLittle = {-5.6, 9.25, 2.65}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-5.75, 12.5, 2.35}, --(z, x, y)
				positionLittle = {-5.25, 12.5, 2.65}, --(z, x, y)
				rotation = (-0.8),
			},
		},
		animBase = 0,
		pdv = 200,
		damage = 0,
		sound = {
			hit = 0,
			death = 0,
		},
		spells = {37, 89},
	},
	[49] = { id = 49,
		name = core.L["Esprit déchaîné"],
		typeUnit = "human",
		boss = false,
		displayId = 42262,
		weaponId = {},
		fxPassif = {7966},
		scene = {
			{
				position = {-4, 0, 1.22}, --(z, x, y)
				positionLittle = {-3.5, 0, 1.22}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-3.75, 1.3, 1.2}, --(z, x, y)
				positionLittle = {-3.25, 1.3, 1.2}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-3.5, 2.75, 1.18}, --(z, x, y)
				positionLittle = {-3, 2.75, 1.18}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-3.15, 4.3, 1.15}, --(z, x, y)
				positionLittle = {-2.65, 4.3, 1.15}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-2.9, 5.55, 1.12}, --(z, x, y)
				positionLittle = {-2.4, 5.55, 1.12}, --(z, x, y)
				rotation = (-0.8),
			},
		},
		animBase = 26,
		pdv = 30,
		damage = 8,
		sound = {
			hit = 1330,
			death = 2944,
		},
		spells = {108, 109, 111},
	},
	[50] = { id = 50,
		name = core.L["Sphère de glace"],
		typeUnit = "object",
		boss = false,
		displayId = 89,
		weaponId = {},
		fxPassif = {14439, 13430},
		scene = {
			{
				position = {-10, 0.5, 2.5}, --(z, x, y)
				positionLittle = {-9, 0.75, 3}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-9, 3.45, 2.4}, --(z, x, y)
				positionLittle = {-9, 3.75, 3}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-3.5, 2.75, 1.18}, --(z, x, y)
				positionLittle = {-3, 2.75, 1.18}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-6.5, 7.55, 2}, --(z, x, y)
				positionLittle = {-8.75, 10.75, 3}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-6.75, 10.55, 2}, --(z, x, y)
				positionLittle = {-8.5, 13.75, 3}, --(z, x, y)
				rotation = (-0.8),
			},
		},
		animBase = 0,
		pdv = 20,
		damage = 0,
		sound = {
			hit = 0,
			death = 0,
		},
		spells = {110},
	},
	[51] = { id = 51,
		name = core.L["Esprit malfaisant"],
		typeUnit = "human",
		boss = false,
		displayId = 10701,
		weaponId = {},
		scene = {
			{
				position = {-6.25, 0.35, 1.5}, --(z, x, y)
				positionLittle = {-5.75, 0.5, 1.7}, --(z, x, y)
				rotation = (0.1),
			},
			{
				position = {-5.75, 2.2, 1.4}, --(z, x, y)
				positionLittle = {-5.25, 2.5, 1.6}, --(z, x, y)
				rotation = (-0.1),
			},
			{
				position = {-5.25, 5, 2.2}, --(z, x, y)
				positionLittle = {-4.75, 5, 2.6}, --(z, x, y)
				rotation = (-0.3),
			},
			{
				position = {-4.6, 6.5, 1.25}, --(z, x, y)
				positionLittle = {-4.1, 6.75, 1.4}, --(z, x, y)
				rotation = (-0.6),
			},
			{
				position = {-4.75, 8.7, 1.3}, --(z, x, y)
				positionLittle = {-3.75, 8.75, 1.3}, --(z, x, y)
				rotation = (-0.8),
			},
		},
		animBase = 26,
		pdv = 25,
		damage = 6,
		sound = {
			hit = 3414,
			death = 3416,
		},
		spells = {112, 113},
	},
}

-- EndEnemyTurn: Quand un ennemy à fini de jouer
-- EndAllEnnemyTurn: Quand tous les ennemis ont fini de jouer
-- SufferDamageHimself: Quand l'AI subit des dégats
-- SufferDamageAlly: Quand un allié AI subit des dégats
-- PASSIFSufferDamageHimself: Quand l'AI subit des dégats enclenché par un sort 
-- PASSIFSufferDamageAlly: Quand un allié AI subit des dégats enclenché par un sort 
-- UnderAttackHimself: Quand l'IA subit une attaque (avant de prendre les dégats)
-- UnderAttackAlly: Quand un allié AI subit une attaque (avant de prendre les dégats)
-- AllyAttacking: lorsque un allié AI attaque
-- HimselfAttacking: lorsque un AI attaque
-- DieHimself: Quand l'AI meurt
-- DieAlly: Quand un allié AI meurt
-- ChargeNumber:idEffect: Quand un effet atteind un certains nombre de charge
-- EndEffect:idEffect: Quand un effet atteind se termine
-- AfterAllPhasing: Quand tous les ennemis ont fini de jouer et après les effets de dot (utilisé surtout pour les changements de phase des boss)
-- Beginning: Lors du démarrage du combat
-- CastSpell:idEffect: Lors d'un sort lancé
-- GetEffect:idEffect: Lorsque un perso recoit un effet
core.DBEffects = {
	[1] = { id = 1,
		name = core.L["Poison"],
		desc = core.L["EFFECTPoisonDESC"],
		duration = 2,
		charge = 1,
		chargeMax = 1,
		iconId = 135428,
		positive = false,
		activeDuringStun = true,
		whenActive = {"EndAllEnnemyTurn"},
		action = { 
			{ name = "DamageBasic", damage = 3, posTarget = -1, animSelf = {0, 0, 0}, animTarget = {9, 0, 0.5}, fxSelf = 0, fxTarget = {288}, soundSelf = 0, soundTarget = 0 },
		},
	},
	[2] = { id = 2,
		name = core.L["Étourdi"],
		desc = core.L["EFFECTÉtourdiDESC"],
		damage = 0,
		duration = 1,
		charge = 1,
		chargeMax = 1,
		iconId = 135860,
		fxHimself = {33},
		animation = 0,
		positive = false,
		NoTimeplay = true,
		activeDuringStun = true,
		whenActive = {"EndAllEnnemyTurn"},
		action = { 
			{ name = "Nothing", posTarget = -1},
		},
	},
	[3] = { id = 3,
		name = "Bouclier de foudre PASSIF",
		desc = "Bouclier de foudre PASSIF",
		duration = -1,
		iconId = 136243,
		positive = true,
		whenActive = {"AfterAllPhasing"},
		action = {
			{ name = "AddEffect", idEffect = 4, posTarget = -2, animSelf = {54, 0, 0.75}, animTarget = {0, 0, 0}, fxSelf = {72}, fxTarget = {62}, soundSelf = {33}, soundTarget = 0 }
		},
	},
	[4] = { id = 4,
		name = core.L["Bouclier de foudre"],
		desc = core.L["EFFECTBouclier de foudreDESC"],
		duration = 3,
		charge = 1,
		chargeMax = 99,
		iconId = 136051,
		positive = true,
		activeDuringStun = true,
		whenActive = {"SufferDamageHimself"},
		action = { 
			{ name = "DamageBasic", damage = 3, posTarget = 0, animSelf = {0, 0, 0}, animTarget = {9, 0, 0.5}, fxSelf = 0, fxTarget = {41042}, soundSelf = 0, soundTarget = {113423} },
			{ name = "MinusCharge", posTarget = -1, idEffect = 4, nbMinus = 1}
		},
	},
	[5] = { id = 5,
		name = "Revers PASSIF",
		desc = "Revers PASSIF",
		duration = -1,
		iconId = 136243,
		positive = true,
		whenActive = {"PASSIFSufferDamageHimself"},
		action = { 
			{ name = "DamageBasic", damage = 5, posTarget = 0, animSelf = {86, 0, 1}, animTarget = {9, 0.5, 1}, fxSelf = 0, fxTarget = {82139}, soundSelf = {26946}, soundTarget = {69044} },
		},
	},
	[6] = { id = 6,
		name = "Renforts PASSIF",
		desc = "Renforts PASSIF",
		duration = -1,
		iconId = 136243,
		timeAnim = 2,
		positive = true,
		whenActive = {"DieHimself"},
		action = {
			{ name = "SummonUnit", idUnits = {6}, rez = true, posTarget = -1, timeToSummon = 1.5, animSelf = {0, 0, 0}, animTarget = {74, 1.75, 3.25}, fxSelf = 0, fxTarget = {721}, soundSelf = {26946}, soundTarget = 0 },
		},
	},
	[7] = { id = 7,
		name = "Précision renforcée PASSIF",
		desc = "Précision renforcée PASSIF",
		duration = -1,
		iconId = 136243,
		positive = true,
		whenActive = {"EndAllEnnemyTurn"},
		activeDuringStun = true,
		action = { 
			{ name = "ModifDamage", nbModif = 1, posTarget = -1, animSelf = {0, 0, 0}, fxSelf = {40388}, fxTarget = 0, soundSelf = {3113}, soundTarget = 0 },
		},
	},
	[8] = { id = 8,
		name = "Lié par le combat PASSIF",
		desc = "Lié par le combat PASSIF",
		duration = -1,
		iconId = 136243,
		positive = true,
		whenActive = {"DieAlly"},
		activeDuringStun = true,
		action = { 
			{ name = "ModifDamage", nbModif = 2, posTarget = -1, animSelf = {0, 0, 0}, fxSelf = {40388}, fxTarget = 0, soundSelf = {3113}, soundTarget = 0 },
			{ name = "ModifLife", nbModif = 3, passMax = true, posTarget = -1, animSelf = {0, 0, 0}},
		},
	},
	[9] = { id = 9,
		name = core.L["Blessure"],
		desc = core.L["EFFECTBlessureDESC"],
		duration = 2,
		iconId = 132155,
		positive = false,
		whenActive = {"EndAllEnnemyTurn"},
		action = { 
			{ name = "DamageBasic", damage = 5, posTarget = 0, animSelf = {0, 0, 0}, animTarget = {9, 0, 0.5}, fxTarget = {530} },
		},
	},
	[10] = { id = 10,
		name = "Electrocution PASSIF",
		desc = "Electrocution PASSIF",
		duration = -1,
		iconId = 136243,
		positive = true,
		chanceSuccess = {1, 2},
		whenActive = {"HimselfAttacking"},
		action = { 
			{ name = "DamageBasic", damage = 4, animSelf = {0, 0, 0}, animTarget = {0, 0, 0}, posTarget = 0, fxTarget = {282}, soundTarget = {113423}},
		},
		
	},
	[11] = { id = 11,
		name = "Larguez les bombes PASSIF",
		desc = "Larguez les bombes PASSIF",
		duration = -1,
		iconId = 136243,
		positive = true,
		whenActive = {"DieHimself"},
		action = {
			{ name = "SummonUnit", idUnits = {11}, rez = true, posTarget = -1, timeToSummon = 1.5, animSelf = {0, 0, 0}, animTarget = {0, 1.75, 0}, fxSelf = 0, fxTarget = {721}, soundSelf = 0, soundTarget = 0 },
		},
	},
	[12] = { id = 12,
		name = "Renforts d'élite PASSIF",
		desc = "Renforts d'élite PASSIF",
		duration = -1,
		iconId = 136243,
		positive = true,
		whenActive = {"DieHimself"},
		action = {
			{ name = "SummonUnit", idUnits = {5,7,8,9,10}, rez = true, posTarget = -1, timeToSummon = 1.5, animSelf = {0, 0, 0}, animTarget = {74, 1.75, 3.25}, fxSelf = 0, fxTarget = {721}, soundSelf = {26946}, soundTarget = 0 },
		},
	},
	[13] = { id = 13,
		name = core.L["Évasion"],
		desc = core.L["EFFECTÉvasionDESC"],
		duration = 99,
		charge = 1,
		chargeMax = 1,
		iconId = 136205,
		positive = true,
		whenActive = {"BeforeSufferDamagePlayer"},
		action = {
			{ name = "ResetVisual", posTarget = 0},
			{ name = "Nothing", posTarget = 0, animSelf = {0, 0, 0}, animTarget = {30, 0, 0.9}, soundSelf = {7080} },
			{ name = "MinusCharge", posTarget = 0, idEffect = 13, nbMinus = 1},
		},
	},
	[14] = { id = 14,
		name = "Lancer de scories PASSIF",
		desc = "Lancer de scories PASSIF",
		duration = -1,
		iconId = 136243,
		positive = true,
		whenActive = {"EndAllEnnemyTurn"},
		action = {
			{ name = "SummonUnit", idUnits = {14}, rez = false, posTarget = -2, timeToSummon = 0.25, animSelf = {994, 0, 0.5}, animTarget = {0, 0, 0}, fxSelf = 0, fxTarget = {721}, soundSelf = {45475}, soundTarget = 0 },
		},
	},
	[15] = { id = 15,
		name = core.L["Plafond croulant"],
		desc = core.L["EFFECTPlafond croulantDESC"],
		charge = 1,
		chargeMax = 99,
		duration = 99,
		iconId = 463566,
		positive = false,
		whenActive = {"ChargeNumber15"},
		EventChargeNumber = 3,
		action = { 
			{ name = "DamageBasic", posTarget = 0, damage = 10, animSelf = {0, 0, 0}, animTarget = {9, 0, 0.5}, fxTarget = {40104}, soundTarget = {73655}},
			{ name = "MinusCharge", posTarget = 0, idEffect = 15, nbMinus = 3},
		},
	},
	[16] = { id = 16,
		name = "Phase 2 PASSIF",
		desc = "Passe à la phase 2 PASSIF",
		iconId = 136243,
		duration = -1,
		positive = true,
		whenActive = {"AfterAllPhasing"},
		activeDuringStun = true,
		conditions = {
			{ about = "Life", posTarget = -1, whenArriveAt = 35 },
		},
		action = {
			{ name = "MinusCharge", posTarget = -1, idEffect = 2, nbMinus = 1},
			{ name = "SpellEnCours", spellEnCours = true, waiting = 0},
			{ name = "Nothing", posTarget = 0, animSelf = {654, 0, 1}, animTarget = {121, 0.4, 2.25}, fxSelf = 0, fxTarget = {40682, 40754}, soundSelf = {45440}, soundTarget = {16541} },
			{ name = "SetBg", bg = "Interface/AddOns/WoWChallenger/images/campaign/bgFight_3_6_2", waiting = 0.5},
			{ name = "ClearBoard", posException = {3}, waiting = 0.5},
			{ name = "SummonUnit", idUnits = {15}, rez = true, posTarget = 3, timeToSummon = 2.25, animSelf = {0, 0, 0}, animTarget = {84, 2.9, 4.75}, fxSelf = 0, fxTarget = 0, soundSelf = 0, soundTarget = {45431} },
			{ name = "SummonUnit", idUnits = {7}, rez = true, posTarget = 1, timeToSummon = 2.25, animSelf = {0, 0, 0}, animTarget = {74, 2.9, 3.4}, fxSelf = 0, fxTarget = {721}, soundSelf = 0, soundTarget = 0 },
			{ name = "SummonUnit", idUnits = {7}, rez = true, posTarget = 2, timeToSummon = 2.25, animSelf = {0, 0, 0}, animTarget = {74, 2.9, 3.4}, fxSelf = 0, fxTarget = {721}, soundSelf = 0, soundTarget = 0 },
			{ name = "SummonUnit", idUnits = {7}, rez = true, posTarget = 4, timeToSummon = 2.25, animSelf = {0, 0, 0}, animTarget = {74, 2.9, 3.4}, fxSelf = 0, fxTarget = {721}, soundSelf = 0, soundTarget = 0 },
			{ name = "SummonUnit", idUnits = {7}, rez = true, posTarget = 5, timeToSummon = 2.25, animSelf = {0, 0, 0}, animTarget = {74, 2.9, 3.4}, fxSelf = 0, fxTarget = {721}, soundSelf = 0, soundTarget = 0 },
			{ name = "SpellEnCours", spellEnCours = false, waiting = 4.5},
		},
	},
	[17] = { id = 17,
		name = "Summon Siege Machine PASSIF",
		desc = "Summon Siege Machine PASSIF",
		iconId = 136243,
		duration = -1,
		positive = true,
		whenActive = {"EndAllEnnemyTurn"},
		activeDuringStun = true,
		conditions = {
			{ about = "BoardCleared", idException = {14} },
		},
		action = {
			{ name = "SpellEnCours", spellEnCours = true, waiting = 0},
			{ name = "ClearBoard", posException = {3}, waiting = 0},
			{ name = "SummonUnit", idUnits = {17}, posTarget = 3, timeToSummon = 0.3, animSelf = {0, 0, 0}, animTarget = {84, 0.45, 2.5}, fxSelf = 0, fxTarget = 0, soundSelf = 0, soundTarget = {45443} },
			{ name = "SummonUnit", idUnits = {16}, posTarget = 1, timeToSummon = 0.3, animSelf = {0, 0, 0}, animTarget = {0, 0.45, 0}, fxSelf = 0, fxTarget = {721}, soundSelf = 0, soundTarget = 0 },
			{ name = "SummonUnit", idUnits = {6}, posTarget = 2, timeToSummon = 0.3, animSelf = {0, 0, 0}, animTarget = {74, 0.45, 3}, fxSelf = 0, fxTarget = {721}, soundSelf = 0, soundTarget = 0 },
			{ name = "SummonUnit", idUnits = {6}, posTarget = 4, timeToSummon = 0.3, animSelf = {0, 0, 0}, animTarget = {74, 0.45, 3}, fxSelf = 0, fxTarget = {721}, soundSelf = 0, soundTarget = 0 },
			{ name = "SummonUnit", idUnits = {16}, posTarget = 5, timeToSummon = 0.3, animSelf = {0, 0, 0}, animTarget = {0, 0.45, 0}, fxSelf = 0, fxTarget = {721}, soundSelf = 0, soundTarget = 0 },
			{ name = "SpellEnCours", spellEnCours = false, waiting = 2.5},
		},
	},
	[18] = { id = 18,
		name = "Insensible PASSIF",
		desc = "Insensible PASSIF",
		iconId = 136243,
		duration = -1,
		positive = true,
		activeDuringStun = true,
		whenActive = {"SufferDamageHimself", "SufferDamageByDotHimself"},
		action = {
			{ name = "SetLife", posTarget = -1, setTo = "base"},
		},
	},
	[19] = { id = 19,
		name = core.L["Blindage en noirfer"],
		desc = core.L["EFFECTBlindage en noirferDESC"],
		iconId = 133604,
		duration = 99,
		charge = 1,
		chargeMax = 99,
		positive = true,
		whenActive = {"SufferDamageHimself", "SufferDamageByDotHimself"},
		action = {
			{ name = "SetLife", posTarget = -1, setTo = "base"},
		},
	},
	[20] = { id = 20,
		name = "Phase 3 PASSIF",
		desc = "Passe à la phase 3 PASSIF",
		iconId = 136243,
		duration = -1,
		positive = true,
		whenActive = {"AfterAllPhasing"},
		activeDuringStun = true,
		conditions = {
			{ about = "BoardCleared", idException = {14} },
		},
		action = { 
			{ name = "SpellEnCours", spellEnCours = true, waiting = 0},
			{ name = "Nothing", posTarget = 0, animSelf = {654, 0, 1}, animTarget = {121, 0.4, 2.25}, fxSelf = 0, fxTarget = {40682, 40754}, soundSelf = {45441}, soundTarget = 0 },
			{ name = "SetBg", bg = "Interface/AddOns/WoWChallenger/images/campaign/bgFight_3_6_3", waiting = 0.5},
			{ name = "ClearBoard", posException = {3}, waiting = 0.5},
			{ name = "SummonUnit", rez = true, idUnits = {18}, posTarget = 3, timeToSummon = 2.5, animSelf = {0, 0, 0}, animTarget = {74, 2.75, 4.5}, fxSelf = 0, fxTarget = 0, soundSelf = 0, soundTarget = 0 },
			{ name = "SpellEnCours", spellEnCours = false, waiting = 4.5},
		},
	},
	[21] = { id = 21,
		name = "Lancer de 2 scories PASSIF",
		desc = "Lancer de 2 scories PASSIF",
		duration = -1,
		iconId = 136243,
		positive = true,
		whenActive = {"EndAllEnnemyTurn"},
		action = {
			{ name = "SummonUnit", idUnits = {31}, rez = false, posTarget = -2, timeToSummon = 0.35, animSelf = {994, 0, 0.75}, animTarget = {0, 0, 0}, fxSelf = 0, fxTarget = {721}, soundSelf = {45475}, soundTarget = 0 },
		},
	},
	[22] = { id = 22,
		name = core.L["Blessure transperçante"],
		desc = core.L["EFFECTBlessure transperçanteDESC"],
		duration = 2,
		iconId = 132090,
		positive = false,
		Cumulable = true,
		whenActive = {"EndAllEnnemyTurn"},
		action = { 
			{ name = "DamageBasic", damage = 3, posTarget = 0, animSelf = {0, 0, 0}, animTarget = {9, 0, 0.5}, fxTarget = {530} },
		},
	},
	[23] = { id = 23,
		name = "maitrise du couteau PASSIF",
		desc = "maitrise du couteau PASSIF",
		duration = -1,
		iconId = 136243,
		positive = true,
		chanceSuccess = {1, 4},
		whenActive = {"HimselfAttacking"},
		action = { 
			{ name = "DamageBasic", damage = "current", animSelf = {0, 0, 0}, animTarget = {0, 0, 0}, posTarget = 0, fxTarget = {90505}, soundTarget = {1152}},
		},
	},
	[24] = { id = 24,
		name = core.L["Bombe à retardement"],
		desc = core.L["EFFECTBombe à retardementDESC"],
		charge = 1,
		chargeMax = 99,
		duration = 99,
		iconId = 136173,
		positive = false,
		whenActive = {"ChargeNumber24"},
		EventChargeNumber = 3,
		action = { 
			{ name = "DamageBasic", posTarget = 0, damage = 15, animSelf = {0, 0, 0}, animTarget = {9, 0, 0.5}, fxTarget = {40356, 6692}, soundTarget = {16541}},
			{ name = "MinusCharge", posTarget = 0, idEffect = 24, nbMinus = 3},
		},
	},
	[25] = { id = 25,
		name = "Parade PASSIF",
		desc = "Parade PASSIF",
		duration = -1,
		iconId = 136243,
		positive = true,
		whenActive = {"CustomParadeDuelliste"},
		action = {
			{ name = "Nothing", posTarget = -1, animSelf = {21, 0, 0.7}, animTarget = {0, 0, 0}, soundSelf = {1002} }
		},
	},
	[26] = { id = 26,
		name = core.L["Combativité"],
		desc = core.L["EFFECTCombativitéDESC"],
		charge = 1,
		chargeMax = 99,
		duration = 99,
		iconId = 1269440,
		positive = true,
		whenActive = {"UnderAttackHimself"},
		action = {
			{ name = "Nothing", posTarget = -1, animSelf = {21, 0, 0.7}, animTarget = {0, 0, 0}, soundSelf = {1002} },
			{ name = "MinusCharge", posTarget = -1, idEffect = 26, nbMinus = 1},
		},
	},
	[27] = { id = 27,
		name = "Navigation rapide PASSIF",
		desc = "Navigation rapide PASSIF",
		damage = 0,
		duration = -1,
		iconId = 136243,
		positive = true,
		activeDuringStun = true,
		whenActive = {"DieAlly"},
		action = { 
			{ name = "ModifCDOnSpell", idSpell = 58, nbModif = -1, posTarget = -1, animSelf = {0, 0, 0}, fxSelf = {70577}, soundSelf = {3113} },
		},
	},
	[28] = { id = 28,
		name = core.L["Poudre d'azérite"],
		desc = core.L["EFFECTPoudre d'azériteDESC"],
		charge = 1,
		chargeMax = 99,
		duration = 99,
		iconId = 2032580,
		positive = false,
		whenActive = {"ChargeNumber28"},
		EventChargeNumber = 2,
		action = { 
			{ name = "DamageBasic", posTarget = 0, damage = 10, animSelf = {0, 0, 0}, animTarget = {9, 0, 0.5}, fxTarget = {100364}, soundTarget = {125592}},
			{ name = "MinusCharge", posTarget = 0, idEffect = 28, nbMinus = 2},
		},
	},
	[29] = { id = 29,
		name = core.L["Breuvage revitalisant"],
		desc = core.L["EFFECTBreuvage revitalisantDESC"],
		duration = 2,
		iconId = 132800,
		positive = true,
		activeDuringStun = true,
		whenActive = {"EndAllEnnemyTurn"},
		action = {
			{ name = "ModifLife", posTarget = -1, nbModif = 5, animSelf = {0, 0, 0}, animTarget = {0, 0, 0}, fxTarget = {3210}, soundTarget = {1432}},
			{ name = "MinusCharge", posTarget = -1, idEffect = 29, nbMinus = 1},
		}
	},
	[30] = { id = 30,
		name = core.L["Guano"],
		desc = core.L["EFFECTGuanoDESC"],
		duration = 3,
		iconId = 1500941,
		positive = false,
		whenActive = {"EndAllEnnemyTurn"},
		action = { 
			{ name = "DamageBasic", damage = 5, posTarget = 0, animSelf = {0, 0, 0}, animTarget = {9, 0, 0.5}, fxTarget = {100412} },
		},
	},
	[31] = { id = 31,
		name = core.L["Coup de bouclier"],
		desc = core.L["EFFECTCoup de bouclierDESC"],
		charge = 1,
		chargeMax = 1,
		duration = 99,
		iconId = 306622,
		positive = false,
		Cumulable = true,
		NoTimeplay = true,
		whenActive = {"CastSpell6"},
		action = { 
			{ name = "DamageBasic", damage = 5, posTarget = 0, animSelf = {0, 0, 0}, animTarget = {0, 0, 0} },
			{ name = "MinusCharge", posTarget = 0, idEffect = 31, nbMinus = 1},
		},
	},
	[32] = { id = 32,
		name = "Lancer de 2 scories 2 PASSIF",
		desc = "Lancer de 2 scories 2 PASSIF",
		duration = -1,
		iconId = 136243,
		positive = true,
		whenActive = {"EndAllEnnemyTurn"},
		action = {
			{ name = "SummonUnit", idUnits = {31}, rez = false, posTarget = -2, timeToSummon = 0.35, animSelf = {994, 0, 0.75}, animTarget = {0, 0, 0}, fxSelf = 0, fxTarget = {721}, soundSelf = {45475}, soundTarget = 0 },
		},
	},
	[33] = { id = 33,
		name = "Eruption de scories PASSIF",
		desc = "Eruption de scories PASSIF",
		duration = -1,
		iconId = 136243,
		positive = true,
		NoTimeplay = true,
		whenActive = {"CastSpell40"},
		action = { 
			{ name = "DamageBasic", damage = 20, posTarget = 0, animSelf = {0, 0, 0}, animTarget = {9, 0.15, 0.65}, fxSelf = {40674}, fxTarget = 0, soundSelf = 0, soundTarget = {16541}},
			{ name = "ModifLife", posTarget = -1, nbModif = -20},
			{ name = "DieObject", posTarget = -1},
		},
	},
	[34] = { id = 34,
		name = "Fouette-sabre 1/2 PASSIF",
		desc = "Fouette-sabre 1/2 PASSIF",
		duration = -1,
		iconId = 136243,
		positive = true,
		NoTimeplay = true,
		activeDuringStun = true,
		whenActive = {"Beginning", "DieAlly", "OnSummonUnit"},
		action = {
			{ name = "SetDamage", posTarget = -1, setTo = "base"},
			{ name = "MinusCharge", posTarget = -1, idEffect = 42, nbMinus = 4},
			{ name = "DoSomethingByNbAllies", posTarget = -1, idEffect = 41},
		},
	},
	[35] = { id = 35,
		name = "Invocation de zombies pestiférés PASSIF",
		desc = "Invocation de zombies pestiférés PASSIF",
		duration = -1,
		iconId = 136243,
		positive = true,
		whenActive = {"EndAllEnnemyTurn"},
		action = {
			{ name = "AddEffect", idEffect = 36, posTarget = -2, animSelf = {54, 0, 1}, animTarget = {0, 0, 0}, fxSelf = {19893}, fxTarget = {7553}, soundSelf = {18355}, soundTarget = 0 },
		},
	},
	[36] = { id = 36,
		name = core.L["Zombie pestiféré"],
		desc = core.L["EFFECTZombie pestiféréDESC"],
		duration = 99,
		charge = 1,
		chargeMax = 1,
		iconId = 1100170,
		positive = true,
		activeDuringStun = true,
		whenActive = {"DieHimself"},
		action = { 
			{ name = "SummonUnit", idUnits = {34}, rez = true, posTarget = -1, timeToSummon = 0.75, animSelf = {0, 0, 0}, animTarget = {127, 0.85, 4}, fxSelf = 0, fxTarget = {9491}, soundSelf = {71875}, soundTarget = {12939} },
		},
	},
	[37] = { id = 37,
		name = "Au-delà de la mort PASSIF",
		desc = "Au-delà de la mort PASSIF",
		duration = -1,
		iconId = 136243,
		positive = true,
		whenActive = {"DieHimself"},
		action = { 
			{ name = "SummonUnit", idUnits = {35}, rez = true, posTarget = -1, timeToSummon = 0.75, animSelf = {0, 0, 0}, animTarget = {127, 0.85, 4}, fxSelf = 0, fxTarget = {9491}, soundSelf = {71875}, soundTarget = {2517} },
		},
	},
	[38] = { id = 38,
		name = "Nova de poison PASSIF",
		desc = "Nova de poison PASSIF",
		duration = -1,
		iconId = 136243,
		positive = false,
		NoTimeplay = true,
		activeDuringStun = true,
		whenActive = {"DieHimselfNoWait"},
		action = { 
			{ name = "AddEffect", idEffect = 39, posTarget = 0, animSelf = {0, 0, 0}, animTarget = {0, 0, 0}, fxSelf = {7627}, fxTarget = {288}},
		},
	},
	[39] = { id = 39,
		name = core.L["Poison douloureux"],
		desc = core.L["EFFECTPoison douloureuxDESC"],
		duration = 2,
		iconId = 136182,
		positive = false,
		whenActive = {"EndAllEnnemyTurn"},
		action = { 
			{ name = "DamageBasic", damage = 10, posTarget = 0, animSelf = {0, 0, 0}, animTarget = {9, 0, 0.5}, fxTarget = {288} },
		},
	},
	[40] = { id = 40,
		name = "Insensibilité au poison PASSIF",
		desc = "Insensibilité au poison PASSIF",
		iconId = 136243,
		duration = -1,
		positive = true,
		NoTimeplay = true,
		activeDuringStun = true,
		whenActive = {"GetEffect1"},
		action = {
			{ name = "MinusCharge", posTarget = -1, idEffect = 1, nbMinus = 1},
		},
	},
	[41] = { id = 41,
		name = "Fouette-sabre 2/2 PASSIF",
		desc = "Fouette-sabre 2/2 PASSIF",
		duration = -1,
		iconId = 136243,
		positive = true,
		NoTimeplay = true,
		activeDuringStun = true,
		whenActive = {"Nothing"},
		action = {
			{ name = "AddEffect", posTarget = -1, idEffect = 42},
			{ name = "ModifDamage", posTarget = -1, nbModif = 2},
		},
	},
	[42] = { id = 42,
		name = core.L["Fouette-sabre"],
		desc = core.L["EFFECTFouette-sabreDESC"],
		charge = 1,
		chargeMax = 99,
		duration = 99,
		iconId = 132338,
		positive = true,
		whenActive = {"Nothing"},
	},
	[43] = { id = 43,
		name = core.L["Esprit corrompu"],
		desc = core.L["EFFECTEsprit corrompuDESC"],
		charge = 1,
		chargeMax = 99,
		duration = 99,
		iconId = 237569,
		positive = true,
		whenActive = {"ChargeNumber43"},
		EventChargeNumber = 4,
		action = { 
			{ name = "SummonUnit", idUnits = {33}, rez = true, posTarget = -1, timeToSummon = 1, animSelf = {0, 0, 0}, animTarget = {74, 1.05, 3}, fxSelf = 0, fxTarget = {9491}, soundSelf = 0, soundTarget = {2517, 57210} },
		},
	},
	[44] = { id = 44,
		name = core.L["Grave blessure"],
		desc = core.L["EFFECTGrave blessureDESC"],
		duration = 2,
		iconId = 1033474,
		positive = false,
		whenActive = {"EndAllEnnemyTurn"},
		action = { 
			{ name = "DamageBasic", damage = 15, posTarget = 0, animSelf = {0, 0, 0}, animTarget = {9, 0, 0.5}, fxTarget = {530} },
		},
	},
	[45] = { id = 45,
		name = "NOT ZOMBIE NECRO PASSIF",
		desc = "NOT ZOMBIE NECRO PASSIF",
		iconId = 136243,
		duration = -1,
		positive = true,
		NoTimeplay = true,
		activeDuringStun = true,
		whenActive = {"GetEffect36"},
		action = {
			{ name = "MinusCharge", posTarget = -1, idEffect = 36, nbMinus = 1},
		},
	},
	[46] = { id = 46,
		name = core.L["Puissance de sang"],
		desc = core.L["EFFECTPuissance de sangDESC"],
		charge = 1,
		chargeMax = 99,
		duration = 99,
		iconId = 135770,
		positive = true,
		whenActive = {"Nothing"},
	},
	[47] = { id = 47,
		name = "Odeur du sang PASSIF",
		desc = "Odeur du sang PASSIF",
		iconId = 136243,
		duration = -1,
		positive = true,
		NoTimeplay = true,
		activeDuringStun = true,
		whenActive = {"GetEffect46"},
		action = {
			{ name = "ModifDamage", nbModif = 1, posTarget = -1, animSelf = {0, 0, 0}, fxSelf = {6889}, fxTarget = 0, soundSelf = {3113}, soundTarget = 0 },
		},
	},
	[48] = { id = 48,
		name = "Insensibilité à l'étourdissement PASSIF",
		desc = "Insensibilité à l'étourdissement PASSIF",
		iconId = 136243,
		duration = -1,
		positive = true,
		NoTimeplay = true,
		activeDuringStun = true,
		whenActive = {"GetEffect2"},
		action = {
			{ name = "MinusCharge", posTarget = -1, idEffect = 2, nbMinus = 1},
			{ name = "Nothing", posTarget = -1, animSelf = {0, 0, 0}, animTarget = {"base", 0, 0} },
		},
	},
	[49] = { id = 49,
		name = "Seigneur de guerre 1/2 PASSIF",
		desc = "Seigneur de guerre 1/2 PASSIF",
		iconId = 136243,
		duration = -1,
		positive = true,
		NoTimeplay = true,
		activeDuringStun = true,
		whenActive = {"Beginning", "SummonUnit", "DieAlly"},
		action = {
			{ name = "AddEffect", posTarget = 1, idEffect = 50},
			{ name = "AddEffect", posTarget = 2, idEffect = 50},
			{ name = "AddEffect", posTarget = 3, idEffect = 50},
			{ name = "AddEffect", posTarget = 4, idEffect = 50},
			{ name = "AddEffect", posTarget = 5, idEffect = 50},
		},
	},
	[50] = { id = 50,
		name = core.L["Présence du seigneur de guerre"],
		desc = core.L["ImmunityStunDesc"],
		iconId = 315278,
		charge = 1,
		chargeMax = 1,
		duration = 99,
		positive = true,
		NoTimeplay = true,
		activeDuringStun = true,
		whenActive = {"GetEffect2"},
		action = {
			{ name = "MinusCharge", posTarget = -1, idEffect = 2, nbMinus = 1},
			{ name = "Nothing", posTarget = -1, animSelf = {0, 0, 0}, animTarget = {"base", 0, 0} },
		},
	},
	[51] = { id = 51,
		name = "Seigneur de guerre 2/2 PASSIF",
		desc = "Seigneur de guerre 2/2 PASSIF",
		iconId = 136243,
		duration = -1,
		positive = true,
		NoTimeplay = true,
		activeDuringStun = true,
		whenActive = {"DieHimselfNoWait"},
		action = {
			{ name = "MinusCharge", posTarget = 1, idEffect = 50, nbMinus = 1},
			{ name = "MinusCharge", posTarget = 2, idEffect = 50, nbMinus = 1},
			{ name = "MinusCharge", posTarget = 3, idEffect = 50, nbMinus = 1},
			{ name = "MinusCharge", posTarget = 4, idEffect = 50, nbMinus = 1},
			{ name = "MinusCharge", posTarget = 5, idEffect = 50, nbMinus = 1},
		},
	},
	[52] = { id = 52,
		name = "Froid arctique 1/2 PASSIF",
		desc = "Froid arctique 1/2 PASSIF",
		duration = -1,
		iconId = 136243,
		positive = true,
		NoTimeplay = true,
		activeDuringStun = true,
		whenActive = {"Beginning", "DieAlly", "OnSummonUnit"},
		action = {
			{ name = "SetDamage", posTarget = -1, setTo = "base"},
			{ name = "MinusCharge", posTarget = -1, idEffect = 54, nbMinus = 4},
			{ name = "DoSomethingByNbAllies", posTarget = -1, idEffect = 53},
		},
	},
	[53] = { id = 53,
		name = "Froid arctique 2/2 PASSIF",
		desc = "Froid arctique 2/2 PASSIF",
		duration = -1,
		iconId = 136243,
		positive = true,
		NoTimeplay = true,
		activeDuringStun = true,
		whenActive = {"Nothing"},
		action = {
			{ name = "AddEffect", posTarget = -1, idEffect = 54},
			{ name = "ModifDamage", posTarget = -1, nbModif = 1},
		},
	},
	[54] = { id = 54,
		name = core.L["Froid arctique"],
		desc = core.L["EFFECTFroid arctiqueDESC"],
		charge = 1,
		chargeMax = 99,
		duration = 99,
		iconId = 135784,
		positive = true,
		whenActive = {"Nothing"},
	},
	[55] = { id = 55,
		name = "Nova glaciale ATTACK END PASSIF",
		desc = "Nova glaciale ATTACK END PASSIF",
		duration = -1,
		iconId = 136243,
		positive = true,
		whenActive = {"EndAllEnnemyTurn"},
		action = { 
			{ name = "DamageBasic", damage = "current", posTarget = 0, animSelf = {54, 0, 0.8}, animTarget = {9, 0.25, 0.75}, fxSelf = {194, 35378}, fxTarget = {215}, soundSelf = {3076}, soundTarget = 0 },
		},
	},
	[56] = { id = 56,
		name = core.L["Blessure"],
		desc = core.L["EFFECTBlessureViergeDESC"],
		duration = 2,
		iconId = 236304,
		positive = false,
		Cumulable = true,
		whenActive = {"EndAllEnnemyTurn"},
		action = { 
			{ name = "DamageBasic", damage = 7, posTarget = 0, animSelf = {0, 0, 0}, animTarget = {9, 0, 0.5}, fxTarget = {530} },
		},
	},
	[57] = { id = 57,
		name = core.L["Bouclier de l'ombre"],
		desc = core.L["InsensibleDESC"],
		iconId = 134430,
		duration = 2,
		positive = true,
		activeDuringStun = true,
		whenActive = {"UnderAttackHimself"},
		action = {
			{ name = "Nothing", posTarget = -1, animSelf = {0, 0, 0}, animTarget = {0, 0, 0}, fxSelf = {303}, soundSelf = {64053} },
			{ name = "MinusCharge", posTarget = -1, idEffect = 57, nbMinus = 1},
		},
	},
	[58] = { id = 58,
		name = core.L["Piège de glace"],
		desc = core.L["EFFECTPiège de glaceDESC"],
		iconId = 135834,
		duration = 2,
		charge = 1,
		chargeMax = 1,
		positive = false,
		activeDuringStun = true,
		whenActive = {"CastSpell9", "CastSpell10", "CastSpell11", "CastSpell32", "CastSpell43", "CastSpell33"},
		action = {
			{ name = "ToggleCanPlayPlayerSpell", value = false},
			{ name = "MinusCharge", posTarget = 0, idEffect = 13, nbMinus = 1},
			{ name = "AddEffect", posTarget = 0, idEffect = 59},
			{ name = "Nothing", posTarget = 0, animSelf = {0, 0, 0}, animTarget = {0, 0, 0}, fxTarget = {137053}, notOneShotTarget = false, soundTarget = {71316} },
			{ name = "PauseAnim", posTarget = 0, value = true},
			{ name = "MinusCharge", posTarget = 0, idEffect = 58, nbMinus = 1},
			{ name = "MinusCharge", posTarget = 0, idEffect = 60, nbMinus = 1},
		},
	},
	[59] = { id = 59,
		name = core.L["Bloc de glace"],
		desc = core.L["EFFECTBloc de glaceDESC"],
		iconId = 135841,
		duration = 1,
		charge = 1,
		chargeMax = 1,
		positive = false,
		activeDuringStun = true,
		whenActive = {"EndEffect59"},
		action = {
			{ name = "ResetVisual", posTarget = 0},
			{ name = "Nothing", posTarget = 0, animSelf = {0, 0, 0}, animTarget = {26, 0, 0} },
		},
	},
	[60] = { id = 60,
		name = "Piège de glace END TURN PASSIF",
		desc = "Piège de glace END TURN PASSIF",
		iconId = 136243,
		duration = -1,
		charge = 1,
		chargeMax = 1,
		positive = false,
		activeDuringStun = true,
		whenActive = {"CastSpell10", "CastSpell32", "CastSpell43", "CastSpell33"},
		action = {
			{ name = "EndPlayerTurn"},
		},
	},
	[61] = { id = 61,
		name = "Dernière chance PASSIF",
		desc = "Dernière chance PASSIF",
		duration = -1,
		iconId = 136243,
		positive = true,
		whenActive = {"DieHimself"},
		action = { 
			{ name = "SummonUnit", idUnits = {30}, rez = true, posTarget = -1, timeToSummon = 0.75, animSelf = {0, 0, 0}, animTarget = {127, 0.85, 4}, fxSelf = 0, fxTarget = {9491}, soundSelf = {71875}, soundTarget = {2517} },
		},
	},
	[62] = { id = 62,
		name = "Piège de glace DELETE PASSIF PASSIF",
		desc = "Piège de glace DELETE PASSIF PASSIF",
		iconId = 136243,
		duration = -1,
		charge = 1,
		chargeMax = 1,
		positive = false,
		activeDuringStun = true,
		whenActive = {"EndEffect58"},
		action = {
			{ name = "MinusCharge", posTarget = 0, idEffect = 60, nbMinus = 1},
		},
	},
	[63] = { id = 63,
		name = core.L["Peste nécrotique"],
		desc = core.L["EFFECTPeste nécrotiqueOnPlayerDESC"],
		duration = 3,
		iconId = 132099,
		positive = false,
		activeDuringStun = true,
		whenActive = {"EndAllEnnemyTurn"},
		action = { 
			{ name = "DamageBasic", damage = 20, posTarget = 0, animSelf = {0, 0, 0}, animTarget = {9, 0, 0.5}, fxTarget = {288} },
		},
	},
	[64] = { id = 64,
		name = core.L["Peste nécrotique"],
		desc = core.L["EFFECTPeste nécrotiqueDESC"],
		duration = 2,
		iconId = 132099,
		positive = true,
		activeDuringStun = true,
		whenActive = {"EndEffect64"},
		action = { 
			{ name = "AddEffect", posTarget = 0, idEffect = 63, animSelf = {53, 0, 1}, animTarget = {0, 0, 0}, fxSelf = 0, fxTarget = {7766, 7685}, soundSelf = 0, soundTarget = {2557} },
			{ name = "AddEffect", posTarget = 0, idEffect = 66 },
			{ name = "AddEffect", posTarget = 0, idEffect = 67 },
			{ name = "MinusCharge", posTarget = -1, idEffect = 65, nbMinus = 1},
		},
	},
	[65] = { id = 65,
		name = core.L["Sphère de glace"], -- OBTENU DE L'ESPRIT DECHAINE LEFT
		desc = core.L["EFFECTSphère de glaceDESC"],
		duration = 1,
		charge = 1,
		chargeMax = 1,
		iconId = 252270,
		positive = true,
		activeDuringStun = true,
		whenActive = {"EndEffect65"},
		action = { 
			{ name = "SummonUnit", rez = true, idUnits = {50}, posTarget = 2, timeToSummon = 0, animSelf = {0, 0, 0}, animTarget = {0, 0, 0}, fxSelf = 0, fxTarget = {215}, soundSelf = 0, soundTarget = 0 },
		},
	},
	[66] = { id = 66,
		name = "Peste nécrotique RESET PASSIF",
		desc = "Peste nécrotique RESET PASSIF",
		duration = -1,
		charge = 1,
		chargeMax = 1,
		iconId = 136243,
		positive = false,
		activeDuringStun = true,
		whenActive = {"CastSpell6"},
		action = { 
			{ name = "AddEffect", posTarget = 0, idEffect = 63, animSelf = {0, 0, 0}, animTarget = {0, 0, 0}, fxTarget = {7685} },
		},
	},
	[67] = { id = 67,
		name = "Peste nécrotique DELETE PASSIF PASSIF",
		desc = "Peste nécrotique DELETE PASSIF PASSIF",
		duration = -1,
		charge = 1,
		chargeMax = 1,
		iconId = 136243,
		positive = false,
		activeDuringStun = true,
		whenActive = {"EndEffect63"},
		action = { 
			{ name = "MinusCharge", posTarget = 0, idEffect = 66, nbMinus = 1},
			{ name = "MinusCharge", posTarget = 0, idEffect = 67, nbMinus = 1},
		},
	},
	[68] = { id = 68,
		name = "BEGIN LK PASSIF",
		desc = "BEGIN LK PASSIF",
		duration = -1,
		charge = 1,
		chargeMax = 1,
		iconId = 136243,
		positive = true,
		activeDuringStun = true,
		whenActive = {"Beginning"},
		action = { 
			{ name = "Nothing", posTarget = -1, animSelf = {98, 0, 0}, animTarget = {0, 0, 0} },
			{ name = "Nothing", posTarget = -1, animSelf = {84, 2.5, 6.1}, animTarget = {0, 0, 0} },
			{ name = "AddEffect", posTarget = -1, idEffect = 69 },
			{ name = "MinusCharge", posTarget = -1, idEffect = 68, nbMinus = 1},
		},
	},
	[69] = { id = 69,
		name = "Phase 2 LK PASSIF",
		desc = "Phase 2 LK PASSIF",
		iconId = 136243,
		duration = -1,
		positive = true,
		whenActive = {"AfterAllPhasing"},
		activeDuringStun = true,
		conditions = {
			{ about = "Life", posTarget = -1, whenArriveAt = 75 },
		},
		action = {
			{ name = "SummonUnit", idUnits = {48}, rez = true, posTarget = 3, timeToSummon = 0, animSelf = {0, 0, 0}, animTarget = {114, 0.1, 0}, fxSelf = 0, fxTarget = 0, soundSelf = 0, soundTarget = {17369} },
			{ name = "Nothing", posTarget = 3, animSelf = {0, 1.15, 0}, animTarget = {0, 0, 0}, fxSelf = {11120}, fxTarget = 0, soundSelf = {84553}, soundTarget = 0 },
			{ name = "Nothing", posTarget = 3, animSelf = {115, 1.5, 0}, animTarget = {0, 0, 0}, fxSelf = {16360}, notOneShotSelf = true, fxTarget = 0, soundSelf = 0, soundTarget = 0 },
			{ name = "ClearBoard", posException = {3}, waiting = 1.25 },
			{ name = "SummonUnit",  idUnits = {49}, rez = true,posTarget = 2, timeToSummon = 2, animSelf = {0, 0, 0}, animTarget = {0, 0, 0}, fxSelf = 0, fxTarget = {721}, soundSelf = 0, soundTarget = 0 },
			{ name = "SummonUnit",  idUnits = {49}, rez = true, posTarget = 4, timeToSummon = 2, animSelf = {0, 0, 0}, animTarget = {0, 0, 0}, fxSelf = 0, fxTarget = {721}, soundSelf = 0, soundTarget = 0 },
			{ name = "AddEffect", posTarget = 3, idEffect = 70, waiting = 0.75 },
			{ name = "AddEffect", posTarget = 3, idEffect = 71, waiting = 0.75 },
			{ name = "AddEffect", posTarget = 2, idEffect = 72, waiting = 2.25 },
			{ name = "AddEffect", posTarget = 4, idEffect = 75, waiting = 2.25 },
			{ name = "AddEffect", posTarget = 3, idEffect = 73, waiting = 2.25 },
		},
	},
	[70] = { id = 70,
		name = core.L["Sphère de glace"],
		desc = core.L["EFFECTSphère de glaceLKDESC"],
		duration = 2,
		charge = 1,
		chargeMax = 1,
		iconId = 252270,
		positive = true,
		activeDuringStun = true,
		whenActive = {"EndEffect70"},
		action = { 
			{ name = "SummonUnit", rez = true, idUnits = {50}, posTarget = 1, timeToSummon = 0, animSelf = {0, 0, 0}, animTarget = {0, 0, 0}, fxSelf = 0, fxTarget = {215}, soundSelf = 0, soundTarget = 0 },
		},
	},
	[71] = { id = 71,
		name = core.L["Sphère de glace"],
		desc = core.L["EFFECTSphère de glaceLKDESC"],
		duration = 3,
		charge = 1,
		chargeMax = 1,
		iconId = 252270,
		positive = true,
		activeDuringStun = true,
		whenActive = {"EndEffect71"},
		action = { 
			{ name = "SummonUnit", rez = true, idUnits = {50}, posTarget = 5, timeToSummon = 0, animSelf = {0, 0, 0}, animTarget = {0, 0, 0}, fxSelf = 0, fxTarget = {215}, soundSelf = 0, soundTarget = 0 },
		},
	},
	[72] = { id = 72,
		name = "Sphère de glace Esprit Left PASSIF",
		desc = "Sphère de glace Esprit Left PASSIF",
		duration = -1,
		charge = 1,
		chargeMax = 1,
		iconId = 136243,
		positive = true,
		activeDuringStun = true,
		whenActive = {"DieHimselfNoWait"},
		action = { 
			{ name = "AddEffect", posTarget = 3, idEffect = 65 },
		},
	},
	[73] = { id = 73,
		name = "Phase 2 To Normal LK PASSIF",
		desc = "Phase 2 To Normal LK PASSIF",
		iconId = 136243,
		duration = -1,
		positive = true,
		whenActive = {"AfterAllPhasing"},
		activeDuringStun = true,
		conditions = {
			{ about = "BoardCleared", idException = {48} },
			{ about = "NoPositiveEffect" },
		},
		action = {
			{ name = "Nothing", posTarget = -1, animSelf = {116, 0, 0}, animTarget = {0, 0, 0}, fxSelf = 0, fxTarget = 0, soundSelf = {17370}, soundTarget = 0 },
			{ name = "SummonUnit", idUnits = {45}, rez = true, posTarget = 3, timeToSummon = 2.5, animSelf = {0, 0, 0}, animTarget = {0, 0, 0}, fxSelf = 0, fxTarget = 0, soundSelf = 0, soundTarget = 0 },
			{ name = "AddEffect", posTarget = 3, idEffect = 74, waiting = 2.75 },
		},
	},
	[74] = { id = 74,
		name = "Phase 3 LK PASSIF",
		desc = "Phase 3 LK PASSIF",
		iconId = 136243,
		duration = -1,
		positive = true,
		whenActive = {"AfterAllPhasing"},
		activeDuringStun = true,
		conditions = {
			{ about = "Life", posTarget = -1, whenArriveAt = 75 },
		},
		action = {
			{ name = "SummonUnit", idUnits = {48}, rez = true, posTarget = 3, timeToSummon = 0, animSelf = {0, 0, 0}, animTarget = {84, 0.15, 3.5}, fxTarget = {7966, 11718}, notOneShotTarget = true, soundSelf = 0, soundTarget = {17366} },
			{ name = "ClearBoard", posException = {3} },
			{ name = "SetBg", bg = "Interface/AddOns/WoWChallenger/images/campaign/bgFight_4_9_2"},
			{ name = "SummonUnit", idUnits = {51}, rez = true, posTarget = 1, timeToSummon = 1.5, animSelf = {0, 0, 0}, animTarget = {0, 0, 0}, fxSelf = 0, fxTarget = {0}, soundSelf = 0, soundTarget = {0} },
			{ name = "SummonUnit",  idUnits = {51}, rez = true, posTarget = 2, timeToSummon = 1.5, animSelf = {0, 0, 0}, animTarget = {0, 0, 0}, fxSelf = 0, fxTarget = {0}, soundSelf = 0, soundTarget = 0 },
			{ name = "SummonUnit",  idUnits = {51}, rez = true, posTarget = 4, timeToSummon = 1.5, animSelf = {0, 0, 0}, animTarget = {0, 0, 0}, fxSelf = 0, fxTarget = {0}, soundSelf = 0, soundTarget = 0 },
			{ name = "SummonUnit",  idUnits = {51}, rez = true,posTarget = 5, timeToSummon = 1.5, animSelf = {0, 0, 0}, animTarget = {0, 0, 0}, fxSelf = 0, fxTarget = {0}, soundSelf = 0, soundTarget = 0 },
			{ name = "AddEffect", posTarget = 3, idEffect = 77, waiting = 1.5 },
		},
	},
	[75] = { id = 75,
		name = "Sphère de glace Esprit Right PASSIF",
		desc = "Sphère de glace Esprit PASSIF",
		duration = -1,
		charge = 1,
		chargeMax = 1,
		iconId = 136243,
		positive = true,
		activeDuringStun = true,
		whenActive = {"DieHimselfNoWait"},
		action = { 
			{ name = "AddEffect", posTarget = 3, idEffect = 76 },
		},
	},
	[76] = { id = 76,
		name = core.L["Sphère de glace"], -- OBTENU DE L'ESPRIT DECHAINE RIGHT
		desc = core.L["EFFECTSphère de glaceDESC"],
		duration = 1,
		charge = 1,
		chargeMax = 1,
		iconId = 252270,
		positive = true,
		activeDuringStun = true,
		whenActive = {"EndEffect76"},
		action = { 
			{ name = "SummonUnit", rez = true, idUnits = {50}, posTarget = 4, timeToSummon = 0, animSelf = {0, 0, 0}, animTarget = {0, 0, 0}, fxSelf = 0, fxTarget = {215}, soundSelf = 0, soundTarget = 0 },
		},
	},
	[77] = { id = 77,
		name = "Phase 3 To Normal LK PASSIF",
		desc = "Phase 3 To Normal LK PASSIF",
		iconId = 136243,
		duration = -1,
		positive = true,
		whenActive = {"AfterAllPhasing"},
		activeDuringStun = true,
		conditions = {
			{ about = "BoardCleared", idException = {48} },
		},
		action = {
			{ name = "SetBg", bg = "Interface/AddOns/WoWChallenger/images/campaign/bgFight_4_9", waiting = 2.5},
			{ name = "SummonUnit", idUnits = {45}, rez = true, posTarget = 3, timeToSummon = 2.5, animSelf = {0, 0, 0}, animTarget = {0, 0, 0}, fxSelf = 0, fxTarget = 0, soundSelf = {17370}, soundTarget = 0 },
		},
	},
}


core.DBSpells = {
	[1] = { id = 1,
		name = core.L["Coup de hache"],
		desc = core.L["Inflige vos dégats à la cible."],
		iconId = 638660,
		cooldown = 0,
		action = {
			{ name = "DamageBasic", canBeDodge = true, damage = "current", posTarget = 0, animSelf = {17, 0, 1}, animTarget = {9, 0.5, 1}, fxSelf = 0, fxTarget = {82139}, soundSelf = {26945}, soundTarget = {69044} },
		},
	},
	[2] = { id = 2,
		name = core.L["Coup de lance"],
		desc = core.L["Inflige vos dégats à la cible."],
		iconId = 838553,
		cooldown = 0,
		action = {
			{ name = "DamageBasic", canBeDodge = true, damage = "current", posTarget = 0, animSelf = {19, 0, 1}, animTarget = {9, 0.5, 1}, fxSelf = 0, fxTarget = {82139}, soundSelf = {26946}, soundTarget = {69044} },
		},
	},
	[3] = { id = 3,
		name = core.L["Revers"],
		desc = core.L["ReversDESC"],
		iconId = 1035048,
		cooldown = -1,
		effectId = 5,
	},
	[4] = { id = 4,
		positionId = 1,
		name = core.L["Coup d'épée"],
		desc = core.L["Inflige vos dégats à la cible."].."\n"..core.L["Sort de base"],
		iconId = 132367,
		iconPath = "Interface/AddOns/WoWChallenger/images/campaign/spells/player_1",
		damage = DBProfile.damage,
		cooldown = 0,
		timeAnim = 0.6,
		animation = 17,
		varAnim = -1,
		fxTarget = {82139},
		fxHimself = 0,
		soundTarget = {69044},
		soundCharac = {2941},
		target = true,
	},
	[5] = { id = 5,
		name = core.L["Frappe écrasante"],
		desc = core.L["Frappe écrasanteDESC"],
		iconId = 237517,
		cooldown = 2,
		action = {
			{ name = "DamageBasic", damage = 10, posTarget = 0, animSelf = {58, 0, 1.25}, animTarget = {9, 0.55, 1.05}, fxSelf = 0, fxTarget = {530}, soundSelf = {26946}, soundTarget = {960} },
			{ name = "ResetCooldown", posTarget = -1},
		},
	},
	[6] = { id = 6,
		positionId = 2,
		name = core.L["Secourisme"],
		desc = core.L["SecourismeDESC1"].." "..(15+5*DBProfile.bonusLvL[3]).." "..core.L["SecourismeDESC2"]..".\n"..core.L["Sort de base"],
		iconId = 454027,
		iconPath = "Interface/AddOns/WoWChallenger/images/campaign/spells/player_2",
		damage = 15+5*DBProfile.bonusLvL[3],
		cooldown = 0,
		timeAnim = 1.5,
		animation = 63,
		varAnim = -1,
		fxTarget = 0,
		fxHimself = {173, 3210},
		soundTarget = {1432},
		soundCharac = 0,
		target = false,
	},
	[7] = { id = 7,
		name = core.L["Éclair crépitant"],
		desc = core.L["Inflige vos dégats à la cible."],
		iconId = 252174,
		cooldown = 0,
		action = {
			{ name = "DamageBasic", canBeDodge = true, damage = "current", posTarget = 0, animSelf = {53, 0, 0.9}, animTarget = {9, 0.4, 0.9}, fxSelf = 0, fxTarget = {123}, soundSelf = {26946}, soundTarget = {1506} },
		},
	},
	[8] = { id = 8,
		name = core.L["Bouclier de foudre"],
		desc = core.L["Bouclier de foudreDESC"],
		iconId = 136051,
		cooldown = -1,
		effectId = 3,
	},
	[9] = { id = 9,
		positionId = 3,
		name = core.L["Kriss"],
		desc = core.L["KrissDESC"],
		iconId = 135428,
		iconPath = "Interface/AddOns/WoWChallenger/images/campaign/spells/player_3",
		damage = DBProfile.damage,
		cooldown = 2,
		timeAnim = 0.4,
		animation = 996,
		varAnim = -1,
		fxTarget = {60098, 330, 288},
		fxHimself = 0,
		soundTarget = {69049, 47766},
		soundCharac = 0,
		effectId = 1,
		target = true,
	},
	[10] = { id = 10,
		positionId = 4,
		name = core.L["Aiguillon perfide"],
		desc = core.L["Aiguillon perfideDESC"],
		iconId = 132298,
		iconPath = "Interface/AddOns/WoWChallenger/images/campaign/spells/player_4",
		damage = 0,
		cooldown = 2,
		timeAnim = 0.4,
		animation = 970,
		varAnim = -1,
		fxTarget = {33, 530},
		fxHimself = 0,
		soundTarget = {3323},
		soundCharac = {2941},
		effectId = 2,
		target = true,
	},
	[11] = { id = 11,
		positionId = 5,
		name = core.L["Éventail de couteaux"],
		desc = core.L["Éventail de couteauxDESC"],
		iconId = 236273,
		iconPath = "Interface/AddOns/WoWChallenger/images/campaign/spells/player_5",
		damage = 5,
		cooldown = 3,
		timeAnim = 0.8,
		animation = 1002,
		varAnim = -1,
		fxTarget = 0,
		fxHimself = {40826},
		soundTarget = {116639},
		soundCharac = {2941},
		target = false,
	},
	[12] = { id = 12,
		name = core.L["Coup de lance"],
		desc = core.L["Inflige vos dégats à la cible."],
		iconId = 655715,
		cooldown = 0,
		action = {
			{ name = "DamageBasic", canBeDodge = true, damage = "current", posTarget = 0, animSelf = {17, 0, 1}, animTarget = {9, 0.5, 1}, fxSelf = 0, fxTarget = {82139}, soundSelf = {28361}, soundTarget = {69044} },
		},
	},
	[13] = { id = 13,
		name = core.L["Rugissement puissant"],
		desc = core.L["Rugissement puissantDESC"],
		iconId = 132352,
		cooldown = 1,
		action = {
			{ name = "ModifDamage", nbModif = 1, posTarget = 1, animSelf = {74, 0, 1}, fxSelf = {2990, 2449}, fxTarget = 0, soundSelf = {3113}, soundTarget = 0 },
			{ name = "ModifDamage", nbModif = 1, posTarget = 2},
			{ name = "ModifDamage", nbModif = 1, posTarget = 4},
			{ name = "ModifDamage", nbModif = 1, posTarget = 5},
			{ name = "ResetCooldown", posTarget = -1},
		},
	},
	[14] = { id = 14,
		name = core.L["Heurt terrestre"],
		desc =  core.L["Heurt terrestreDESC"],
		iconId = 451165,
		cooldown = 3,
		action = {
			{ name = "DamageBasic", renverse = true, damage = "current", posTarget = 0, animSelf = {654, 0, 0.8}, animTarget = {121, 0.4, 2.25}, fxSelf = 0, fxTarget = {8264, 62265}, soundSelf = {28361}, soundTarget = {73087} },
			{ name = "AddCD", posTarget = 0},
			{ name = "ResetCooldown", posTarget = -1},
		},
	},
	[15] = { id = 15,
		name = core.L["Coup de hache"],
		desc = core.L["Inflige vos dégats à la cible."],
		iconId = 930452,
		cooldown = 0,
		action = {
			{ name = "DamageBasic", canBeDodge = true, damage = "current", posTarget = 0, animSelf = {17, 0, 1}, animTarget = {9, 0.5, 1}, fxSelf = 0, fxTarget = {82139}, soundSelf = {39968}, soundTarget = {69044} },
		},
	},
	[16] = { id = 16,
		name = core.L["Renforts"],
		desc = core.L["RenfortsDESC"],
		iconId = 970886,
		cooldown = -1,
		effectId = 6,
	},
	[17] = { id = 17,
		name = core.L["Tir"],
		desc = core.L["Inflige vos dégats à la cible."],
		iconId = 940808,
		cooldown = 0,
		action = {
			{ name = "DamageBasic", canBeDodge = true, damage = "current", posTarget = 0, animSelf = {49, 0, 0.35}, animTarget = {9, 0, 0.5}, fxSelf = 0, fxTarget = {102109}, soundSelf = {15071}, soundTarget = 0 },
		},
	},
	[18] = { id = 18,
		name = core.L["Précision impitoyable"],
		desc = core.L["Précision impitoyableDESC"],
		iconId = 132312,
		cooldown = -1,
		effectId = 7,
	},
	[19] = { id = 19,
		name = core.L["Tir mortel"],
		desc = core.L["Tir mortelDESC"],
		iconId = 1033497,
		cooldown = 0,
		conditions = {
			{ about = "Life", posTarget = 0, whenArriveAt = 29 },
		},
		action = {
			{ name = "Nothing", posTarget = 0, animSelf = {110, 0, 0}, animTarget = {0, 0, 0}, fxSelf = 0, fxTarget = {40688}, soundSelf = {113561}, soundTarget = 0 },
			{ name = "Nothing", posTarget = 0, animSelf = {49, 1, 1.35}, animTarget = {0, 1, 0}, fxSelf = 0, fxTarget = {102109, 530}, soundSelf = {15071}, soundTarget = 0 },
			{ name = "DamageBasic", damage = 200, posTarget = 0, animSelf = {0, 1, 2}, animTarget = {0, 0, 0}},
		},
	},
	[20] = { id = 20,
		name = core.L["Coup de poing"],
		desc = core.L["Inflige vos dégats à la cible."],
		iconId = 574572,
		cooldown = 0,
		action = {
			{ name = "DamageBasic", canBeDodge = true, damage = "current", posTarget = 0, animSelf = {19, 0, 1}, animTarget = {9, 0.5, 1}, fxSelf = 0, fxTarget = {82139}, soundSelf = {39968}, soundTarget = {955} },
		},
	},
	[21] = { id = 21,
		name = core.L["Frappe fracassante"],
		desc = core.L["Frappe fracassanteDESC"],
		iconId = 132318,
		cooldown = 2,
		action = {
			{ name = "DamageBasic", damage = "current", posTarget = 0, animSelf = {181, 0, 0.65}, animTarget = {121, 0.15, 1.75}, fxSelf = 0, fxTarget = {40605}, soundSelf = {28361}, soundTarget = {73087} },
			{ name = "AddCD", posTarget = 0},
			{ name = "ResetCooldown", posTarget = -1},
		},
	},
	[22] = { id = 22,
		name = core.L["Coup d'épée"],
		desc = core.L["Inflige vos dégats à la cible."],
		iconId = 942251,
		cooldown = 0,
		action = {
			{ name = "DamageBasic", canBeDodge = true, damage = "current", posTarget = 0, animSelf = {17, 0, 1}, animTarget = {9, 0.5, 1}, fxSelf = 0, fxTarget = {82139}, soundSelf = {39968}, soundTarget = {69044} },
		},
	},
	[23] = { id = 23,
		name = core.L["Lié par le combat"],
		desc = core.L["Lié par le combatDESC"],
		iconId = 132344,
		cooldown = -1,
		effectId = 8,
	},
	[24] = { id = 24,
		name = core.L["Coup perforant"],
		desc = core.L["Coup perforantDESC"],
		iconId = 132155,
		cooldown = 3,
		action = {
			{ name = "DamageBasic", damage = "current", posTarget = 0, animSelf = {1320, 0, 0.6}, animTarget = {9, 0.2, 0.7}, fxSelf = {26026}, fxTarget = {82139, 530}, soundSelf = {39971, 54938}, soundTarget = 0 },
			{ name = "AddEffect", idEffect = 9, posTarget = 0},
			{ name = "ResetCooldown", posTarget = -1},
		},
	},
	[25] = { id = 25,
		name = core.L["Coup de masse"],
		desc = core.L["Inflige vos dégats à la cible."],
		iconId = 133505,
		cooldown = 0,
		action = {
			{ name = "HimselfAttacking", canBeDodge = true, posTarget = -1, animSelf = {0, 0, 0}, waiting = 0.5},
			{ name = "DamageBasic", canBeDodge = true, damage = "current", posTarget = 0, animSelf = {17, 0, 1}, animTarget = {9, 0.5, 1}, fxSelf = 0, fxTarget = {82139}, soundSelf = {39968}, soundTarget = {955} },
		},
	},
	[26] = { id = 26,
		name = core.L["Électrocution"],
		desc = core.L["ÉlectrocutionDESC"],
		iconId = 1029726,
		cooldown = -1,
		effectId = 10,
	},
	[27] = { id = 27,
		name = core.L["Larguez les bombes"],
		desc = core.L["Larguez les bombesDESC"],
		iconId = 465876,
		cooldown = -1,
		effectId = 11,
	},
	[28] = { id = 28,
		name = core.L["Explosion !"],
		desc = core.L["Explosion !DESC"],
		iconId = 135826,
		cooldown = 1,
		action = { 
			{ name = "DamageBasic", damage = 20, posTarget = 0, animSelf = {0, 0, 0}, animTarget = {9, 0.15, 0.65}, fxSelf = {40356, 6692}, fxTarget = 0, soundSelf = {16541}, soundTarget = 0},
			{ name = "ModifLife", posTarget = -1, nbModif = -20},
			{ name = "DieObject", posTarget = -1},
		},
	},
	[29] = { id = 29,
		name = core.L["Coup de hache"],
		desc = core.L["Inflige vos dégats à la cible."],
		BasicAttack = true,
		iconId = 880178,
		cooldown = 0,
		action = {
			{ name = "DamageBasic", canBeDodge = true, damage = "current", posTarget = 0, animSelf = {17, 0, 1}, animTarget = {9, 0.5, 1}, fxSelf = 0, fxTarget = {82139}, soundSelf = {39968}, soundTarget = {69044} },
		},
	},
	[30] = { id = 30,
		name = core.L["Renforts surprise"],
		desc = core.L["Renforts surpriseDESC"],
		iconId = 892447,
		damage = 0,
		cooldown = -1,
		timeAnim = 2,
		animation = 0,
		fxTarget = 0,
		fxHimself = 0,
		soundTarget = 0,
		soundCharac = 0,
		effectId = 12,
	},
	[31] = { id = 31,
		name = core.L["Coup de masse"],
		desc = core.L["Inflige vos dégats à la cible."],
		iconId = 996660,
		cooldown = 0,
		action = {
			{ name = "DamageBasic", canBeDodge = true, damage = "current", posTarget = 0, animSelf = {18, 0, 1}, animTarget = {9, 0.5, 1}, fxSelf = 0, fxTarget = {82139}, soundSelf = {45475}, soundTarget = {955} },
		},
	},
	[32] = { id = 32,
		positionId = 6,
		name = core.L["Coup double"],
		desc = core.L["Coup doubleDESC"],
		iconId = 132147,
		iconPath = "Interface/AddOns/WoWChallenger/images/campaign/spells/player_6",
		damage = DBProfile.damage,
		cooldown = 3,
		timeAnim = 0.6,
		animation = 17,
		varAnim = -1,
		fxTarget = {82139},
		fxHimself = 0,
		soundTarget = {69044},
		soundCharac = {2941},
		target = true,
	},
	[33] = { id = 33,
		positionId = 7,
		name = core.L["Évasion"],
		desc = core.L["ÉvasionDESC"],
		iconId = 136205,
		iconPath = "Interface/AddOns/WoWChallenger/images/campaign/spells/player_7",
		damage = 0,
		cooldown = 3,
		timeAnim = 0.6,
		animation = 53,
		varAnim = -1,
		fxTarget = 0,
		fxHimself = {2290, 7966},
		soundTarget = 0,
		soundCharac = {60226},
		effectId = 13,
		anytime = true,
		target = false,
	},
	[34] = { id = 34,
		name = core.L["Frappe fracassante massive"],
		desc = core.L["Frappe fracassante massiveDESC"],
		iconId = 451165,
		cooldown = 3,
		action = {
			{ name = "DamageBasic", damage = 20, posTarget = 0, animSelf = {654, 0, 1}, animTarget = {9, 0.5, 1}, fxSelf = 0, fxTarget = {40605, 62265}, soundSelf = {45475}, soundTarget = {73087} },
			{ name = "ResetCooldown", posTarget = -1},
		},
	},
	[35] = { id = 35,
		name = core.L["Lancer de bombe à scories"],
		desc = core.L["Lancer de bombe à scoriesDESC"],
		iconId = 1029717,
		cooldown = -1,
		effectId = 14,
	},
	[36] = { id = 36,
		name = core.L["Explosion de scories"],
		desc = core.L["Explosion de scoriesDESC"],
		iconId = 451169,
		cooldown = 1,
		action = { 
			{ name = "DamageBasic", damage = 10, posTarget = 0, animSelf = {0, 0, 0}, animTarget = {9, 0.15, 0.65}, fxSelf = {40674}, fxTarget = 0, soundSelf = 0, soundTarget = {103566}},
			{ name = "AddEffect", idEffect = 15, posTarget = 0},
			{ name = "MinusCharge", posTarget = -1, posTargetSide = -1, idEffect = 19, nbMinus = 1},
			{ name = "MinusCharge", posTarget = -1, posTargetSide = 1, idEffect = 19, nbMinus = 1},
			{ name = "ModifLife", posTarget = -1, nbModif = -20},
			{ name = "DieObject", posTarget = -1},
		},
	},
	[37] = { id = 37,
		name = core.L["Insensible"],
		desc = core.L["InsensibleDESC"],
		iconId = 135893,
		cooldown = -1,
		effectId = 18,
	},
	[38] = { id = 38,
		name = core.L["Coup de boulet de canon"],
		desc = core.L["Inflige vos dégats à la cible."],
		iconId = 252185,
		cooldown = 0,
		action = {
			{ name = "DamageBasic", canBeDodge = true, damage = "current", posTarget = 0, animSelf = {18, 0, 1.5}, varAnim = 2, animTarget = {9, 0.5, 1}, fxSelf = {71710}, fxTarget = {19914}, soundSelf = {131110}, soundTarget = {103950} },
		},
	},
	[39] = { id = 39,
		name = core.L["Bélier"],
		desc = 	core.L["BélierDESC"],
		iconId = 252173,
		cooldown = 4,
		action = {
			{ name = "DamageBasic", canBeDodge = true, damage = 0, posTarget = 0, animSelf = {18, 0, 1}, varAnim = 0, animTarget = {121, 0.4, 2.25}, fxSelf = 0, fxTarget = 0, soundSelf = {91147}, soundTarget = {960} },
			{ name = "AddCD", canBeDodge = true, posTarget = 0},
			{ name = "ResetCooldown", posTarget = -1},
		},
	},
	[40] = { id = 40,
		name = core.L["Frappe fracassante massive"],
		desc = core.L["Frappe fracassante massiveDESC"],
		iconId = 132847,
		cooldown = 3,
		action = {
			{ name = "DamageBasic", damage = 20, posTarget = 0, animSelf = {654, 0, 1}, animTarget = {9, 0.5, 1}, fxSelf = 0, fxTarget = {40605, 62265}, soundSelf = {45475}, soundTarget = {73087} },
			{ name = "ResetCooldown", posTarget = -1},
		},
	},
	[41] = { id = 41,
		name = core.L["Éruption de scories"],
		desc = core.L["Éruption de scoriesDESC"],
		iconId = 525023,
		cooldown = -1,
		effectId = 33,
	},
	[42] = { id = 42,
		name = core.L["Toujours plus"],
		desc = core.L["Toujours plusDESC"],
		iconId = 1029717,
		cooldown = -1,
		effectId = 21,
	},
	[43] = { id = 43,
		positionId = 7,
		name = core.L["Coup de pied"],
		desc = core.L["Coup de piedDESC"],
		iconId = 132219,
		iconPath = "Interface/AddOns/WoWChallenger/images/campaign/spells/player_8",
		damage = 0,
		cooldown = 4,
		timeAnim = 0.8,
		animation = 95,
		varAnim = -1,
		fxTarget = 0,
		fxHimself = 0,
		soundTarget = {56366},
		soundCharac = {41387},
		target = true,
	},
	[44] = { id = 44,
		name = core.L["Coup de sabre"],
		desc = core.L["Inflige vos dégats à la cible."],
		iconId = 135346,
		cooldown = 0,
		action = {
			{ name = "DamageBasic", canBeDodge = true, damage = "current", posTarget = 0, animSelf = {17, 0, 1}, animTarget = {9, 0.5, 1}, fxSelf = 0, fxTarget = {82139}, soundSelf = {2937}, soundTarget = {69044} },
		},
	},
	[45] = { id = 45,
		name = core.L["Coup transperçant"],
		desc = core.L["Coup transperçantDESC"],
		iconId = 132090,
		cooldown = 2,
		action = {
			{ name = "DamageBasic", damage = "current", posTarget = 0, animSelf = {996, 0, 0.6}, animTarget = {9, 0.1, 0.6}, fxSelf = 0, fxTarget = {82139, 530}, soundSelf = {2937}, soundTarget = {144} },
			{ name = "AddEffect", idEffect = 22, posTarget = 0},
			{ name = "ResetCooldown", posTarget = -1},
		},
	},
	[46] = { id = 46,
		name = core.L["Coup de mâchoire"],
		desc = core.L["Inflige vos dégats à la cible."],
		iconId = 877481,
		cooldown = 0,
		action = {
			{ name = "DamageBasic", canBeDodge = true, damage = "current", posTarget = 0, animSelf = {17, 0, 0.9}, animTarget = {9, 0.4, 0.9}, fxSelf = 0, fxTarget = 0, soundSelf = {16419}, soundTarget = 0 },
		},
	},
	[47] = { id = 47,
		name = core.L["Morsure féroce"],
		desc = core.L["Morsure féroceDESC"],
		iconId = 132139,
		cooldown = 2,
		action = {
			{ name = "DamageBasic", damage = 8, posTarget = 0, animSelf = {17, 0, 0.9}, animTarget = {9, 0.4, 0.9}, fxSelf = 0, fxTarget = {90633}, soundSelf = {16419}, soundTarget = {7374} },
			{ name = "ResetCooldown", posTarget = -1},
		},
	},
	[48] = { id = 48,
		name = core.L["Trembleterre"],
		desc = core.L["TrembleterreDESC"],
		iconId = 463566,
		cooldown = 1,
		action = {
			{ name = "DamageBasic", damage = "current", posTarget = 0, animSelf = {654, 0, 0.8}, animTarget = {121, 0.4, 2.25}, fxSelf = 0, fxTarget = {40605}, soundSelf = {2941}, soundTarget = {73087} },
			{ name = "AddCD", posTarget = 0},
			{ name = "ResetCooldown", posTarget = -1},
		},
	},
	[49] = { id = 49,
		name = core.L["Lancer de couteau"],
		desc = core.L["Lancer de couteauDESC"],
		iconId = 132324,
		cooldown = 0,
		action = {
			{ name = "HimselfAttacking", canBeDodge = true, posTarget = -1, animSelf = {0, 0, 0}},
			{ name = "DamageBasic", canBeDodge = true, damage = "current", posTarget = 0, animSelf = {994, 0, 0.55}, animTarget = {9, 0.25, 0.75}, fxSelf = 0, fxTarget = {102114}, soundSelf = {3275, 72903}, soundTarget = {1151} },
		},
	},
	[50] = { id = 50,
		name = core.L["Déluge de couteaux"],
		desc = core.L["Déluge de couteauxDESC"],
		iconId = 236274,
		cooldown = 2,
		action = {
			{ name = "HimselfAttacking", posTarget = -1, animSelf = {0, 0, 0}, waiting = 0.22},
			{ name = "DamageBasic", damage = "current", posTarget = 0, animSelf = {994, 0, 0}, animTarget = {9, 0.25, 0}, fxSelf = 0, fxTarget = {102114}, soundSelf = {3275, 72903}, soundTarget = {1151} },
			{ name = "HimselfAttacking", posTarget = -1, animSelf = {0, 0, 0}, waiting = 0.55},
			{ name = "DamageBasic", damage = "current", posTarget = 0, animSelf = {994, 0.51, 0}, animTarget = {9, 0.75, 0}, fxSelf = 0, fxTarget = {102114}, soundSelf = {3275, 72903}, soundTarget = {1151} },
			{ name = "HimselfAttacking", posTarget = -1, animSelf = {0, 0, 0}, waiting = 0.82 },
			{ name = "DamageBasic", damage = "current", posTarget = 0, animSelf = {994, 1, 1.5}, animTarget = {9, 1.25, 1.75}, fxSelf = 0, fxTarget = {102114}, soundSelf = {3275, 72903}, soundTarget = {1151} },
			{ name = "ResetCooldown", posTarget = -1},
		},
	},
	[51] = { id = 51,
		name = core.L["Maîtrise de la précision"],
		desc = core.L["Maîtrise de la précisionDESC"],
		iconId = 132222,
		cooldown = -1,
		effectId = 23,
	},
	[52] = { id = 52,
		name = core.L["Bombe à retardement"],
		desc = core.L["Bombe à retardementDESC"],
		iconId = 136173,
		cooldown = 0,
		action = {
			{ name = "AddEffect", idEffect = 24, posTarget = 0, animSelf = {994, 0, 0.5}, animTarget = {0, 0, 0}, fxSelf = 0, fxTarget = {40857}, soundSelf = {2941}, soundTarget = {47618} },
		},
	},
	[53] = { id = 53,
		name = core.L["Bombe explosive"],
		desc = core.L["Bombe explosiveDESC"],
		iconId = 133710,
		cooldown = 3,
		action = {
			{ name = "SummonUnit", idUnits = {25}, posTarget = -2, timeToSummon = 0.25, animSelf = {994, 0, 0.5}, animTarget = {0, 0, 0}, fxSelf = 0, fxTarget = {721}, soundSelf = {3275, 72903}, soundTarget = 0 },
			{ name = "ResetCooldown", posTarget = -1},
		},
	},
	[54] = { id = 54,
		name = core.L["Coup de sabre"],
		desc = core.L["Inflige vos dégats à la cible."],
		iconId = 135340,
		cooldown = 0,
		action = {
			{ name = "DamageBasic", canBeDodge = true, damage = "current", posTarget = 0, animSelf = {17, 0, 0.9}, animTarget = {9, 0.5, 1}, fxSelf = 0, fxTarget = {82139}, soundSelf = {2941}, soundTarget = {69044} },
		},
	},
	[55] = { id = 55,
		name = core.L["Parade"],
		desc = core.L["ParadeDESC"],
		iconId = 132269,
		cooldown = -1,
		effectId = 25,
	},
	[56] = { id = 56,
		name = core.L["Entraînement au combat"],
		desc =  core.L["Entraînement au combatDESC"],
		iconId = 1269440,
		cooldown = 2,
		action = {
			{ name = "AddEffect", idEffect = 26, posTarget = -2, animSelf = {984, 0, 0.5}, animTarget = {0, 0, 0}, fxSelf = {40703}, fxTarget = {41098}, soundSelf = 0, soundTarget = {117789} },
			{ name = "ResetCooldown", posTarget = -1},
		},
	},
	[57] = { id = 57,
		name = core.L["Coup de sabre"],
		desc = core.L["Inflige vos dégats à la cible."],
		iconId = 1729266,
		cooldown = 0,
		action = {
			{ name = "DamageBasic", canBeDodge = true, damage = "current", posTarget = 0, varAnim = 0, animSelf = {17, 0, 0.8}, animTarget = {9, 0.3, 0.8}, fxSelf = 0, fxTarget = {82139}, soundSelf = {105222}, soundTarget = {69044} },
		},
	},
	[58] = { id = 58,
		name = core.L["Balayage dévastateur"],
		desc = core.L["Balayage dévastateurDESC"],
		iconId = 132338,
		cooldown = 5,
		action = {
			{ name = "DamageBasic", damage = 20, posTarget = 0, animSelf = {824, 0, 0.75}, animTarget = {9, 0.1, 0.6}, fxSelf = {70464}, fxTarget = {530}, soundSelf = {105223, 54938}, soundTarget = 0 },
			{ name = "ResetCooldown", posTarget = -1},
		},
	},
	[59] = { id = 59,
		name = core.L["Navigation rapide"],
		desc = core.L["Navigation rapideDESC"],
		iconId = 236269,
		cooldown = -1,
		effectId = 27,
	},
	[60] = { id = 60,
		name = core.L["Coup de sabre"],
		desc = core.L["Inflige vos dégats à la cible."],
		iconId = 1729266,
		cooldown = 0,
		action = {
			{ name = "DamageBasic", canBeDodge = true, damage = "current", posTarget = 0, animSelf = {17, 0, 0.9}, animTarget = {9, 0.5, 1}, fxSelf = 0, fxTarget = {82139}, soundSelf = {105222}, soundTarget = {69044} },
		},
	},
	[61] = { id = 61,
		name = core.L["Tir de poudre d’azérite"],
		desc = core.L["Tir de poudre d’azériteDESC"],
		iconId = 134536,
		cooldown = 1,
		action = {
			{ name = "DamageBasic", damage = "current", posTarget = 0, animSelf = {1074, 0, 0.5}, animTarget = {9, 0, 0.5}, fxSelf = {104854, 104761}, fxTarget = {101135}, soundSelf = {93686}, soundTarget = 0 },
			{ name = "AddEffect", idEffect = 28, posTarget = 0},
			{ name = "ResetCooldown", posTarget = -1},
		},
	},
	[62] = { id = 62,
		name = core.L["Breuvage revitalisant"],
		desc = core.L["Breuvage revitalisantDESC"],
		iconId = 132800,
		cooldown = 3,
		action = {
			{ name = "AddEffect", idEffect = 29, posTarget = -1, animSelf = {61, 0, 1.5}, animTarget = {0, 0, 0}, fxSelf = 0, fxTarget = 0, soundSelf = {84613}, soundTarget = 0 },
			{ name = "ResetCooldown", posTarget = -1},
		},
	},
	[63] = { id = 63,
		name = core.L["Piraterie"],
		desc = core.L["PiraterieDESC"],
		iconId = 133168,
		cooldown = 4,
		timeAnim = 1,
		action = {
			{ name = "SummonUnit", idUnits = {20, 21, 22, 23, 24, 26, 27}, rez = false, posTarget = -2, timeToSummon = 0.75, animSelf = {74, 0, 1.75}, animTarget = {74, 0.9, 2.5}, fxSelf = 0, fxTarget = {721}, soundSelf = {9110}, soundTarget = 0 },
			{ name = "ResetCooldown", posTarget = -1},
		},
	},
	[64] = { id = 64,
		name = core.L["Coup de griffes"],
		desc = core.L["Inflige vos dégats à la cible."],
		iconId = 463491,
		cooldown = 0,
		action = {
			{ name = "DamageBasic", canBeDodge = true, damage = "current", posTarget = 0, animSelf = {17, 0, 1}, animTarget = {9, 0.5, 1}, fxSelf = 0, fxTarget = {82139}, soundSelf = {93238}, soundTarget = {955} },
		},
	},
	[65] = { id = 65,
		name = core.L["Bombardement répugnant"],
		desc = core.L["Bombardement répugnantDESC"],
		iconId = 1500941,
		cooldown = 2,
		action = {
			{ name = "AddEffect", idEffect = 30, posTarget = 0, animSelf = {62, 0, 1.35}, animTarget = {0, 0, 0}, fxSelf = {100578}, fxTarget = {100585}, soundSelf = {93238}, soundTarget = {75895} },
			{ name = "ResetCooldown", posTarget = -1},
		},
	},
	[66] = { id = 66,
		name = core.L["Charrrrrge"],
		desc = core.L["CharrrrrgeDESC"],
		iconId = 1716281,
		cooldown = 3,
		action = {
			{ name = "DamageBasic", canBeDodge = true, damage = 0, posTarget = 0, animSelf = {17, 0, 1}, animTarget = {121, 0.4, 2.25}, fxSelf = {100237}, fxTarget = 0, soundSelf = {91147}, soundTarget = {80160} },
			{ name = "AddCD", canBeDodge = true, posTarget = 0},
			{ name = "ResetCooldown", posTarget = -1},
		},
	},
	[67] = { id = 67,
		name = core.L["Hache tranchante"],
		desc = core.L["Hache tranchanteDESC"],
		iconId = 132215,
		cooldown = 2,
		action = {
			{ name = "DamageBasic", damage = 10, posTarget = 0, animSelf = {972, 0, 0.7}, animTarget = {9, 0.35, 0.85}, fxSelf = {26956}, fxTarget = {82139}, soundSelf = {40070}, soundTarget = {56760} },
			{ name = "ResetCooldown", posTarget = -1},
		},
	},
	[68] = { id = 68,
		name = core.L["Renforcement"],
		desc = core.L["RenforcementDESC"],
		iconId = 1041231,
		cooldown = 2,
		action = { 
			{ name = "ModifLife", nbModif = 5, passMax = true, posTarget = -2, animSelf = {74, 0, 1.25}, animTarget = {0, 0, 0}, fxSelf = {40388}, fxTarget = 0, soundSelf = {9110, 3113}, soundTarget = 0, fxSelf = {2990, 2449}, fxTarget = {27206} },
			{ name = "ModifLife", nbModif = 5, passMax = true, posTarget = -2, animSelf = {74, 0, 1.25}, animTarget = {0, 0, 0}, fxSelf = {40388}, fxTarget = 0, soundSelf = {9110, 3113}, soundTarget = 0, fxSelf = {2990, 2449}, fxTarget = {27206} },
			{ name = "ResetCooldown", posTarget = -1},
		},
	},
	[69] = { id = 69,
		name = core.L["Explosion de scories"],
		desc = core.L["Explosion de scoriesDESC"],
		iconId = 451169,
		cooldown = 1,
		action = { 
			{ name = "DamageBasic", damage = 10, posTarget = 0, animSelf = {0, 0, 0}, animTarget = {9, 0.15, 0.65}, fxSelf = {40674}, fxTarget = 0, soundSelf = 0, soundTarget = {103566}},
			{ name = "AddEffect", idEffect = 15, posTarget = 0},
			{ name = "SummonUnit", idUnits = {19}, rez = true, posTarget = -1, timeToSummon = 0.5, animSelf = {0, 0, 0}, animTarget = {0, 0, 0}, fxSelf = 0, fxTarget = 0, soundSelf = 0, soundTarget = 0},		
		},
	},
	[70] = { id = 70,
		name = core.L["Coup d'épée"],
		desc = core.L["Inflige vos dégats à la cible."],
		iconId = 135408,
		cooldown = 0,
		action = {
			{ name = "DamageBasic", canBeDodge = true, damage = "current", posTarget = 0, animSelf = {17, 0, 1}, animTarget = {9, 0.5, 1}, fxSelf = 0, fxTarget = {82139}, soundSelf = {2512}, soundTarget = {69044} },
		},
	},
	[71] = { id = 71,
		name = core.L["Coup de bouclier"],
		desc = core.L["Inflige vos dégats à la cible."].." "..core.L["EFFECTCoup de bouclierDESC"].." "..core.L["Cumulable"],
		iconId = 306622,
		cooldown = 2,
		action = { 
			{ name = "DamageBasic", damage = "current", posTarget = 0, animSelf = {59, 0, 1}, animTarget = {9, 0.5, 1}, fxSelf = 0, fxTarget = {82139}, soundSelf = {2512}, soundTarget = {83822}},
			{ name = "AddEffect", idEffect = 31, posTarget = 0},
			{ name = "ResetCooldown", posTarget = -1},
		},
	},
	[72] = { id = 72,
		name = core.L["Coup de hache"],
		desc = core.L["Inflige vos dégats à la cible."],
		iconId = 132481,
		cooldown = 0,
		action = {
			{ name = "DamageBasic", canBeDodge = true, damage = "current", posTarget = 0, animSelf = {18, 0, 1.25}, varAnim = 1, animTarget = {9, 0.5, 1}, fxSelf = {7468}, fxTarget = {82139}, soundSelf = {2512}, soundTarget = {61601} },
		},
	},
	[73] = { id = 73,
		name = core.L["Écraser"],
		desc = core.L["TrembleterreDESC"],
		iconId = 451165,
		cooldown = 3,
		action = {
			{ name = "DamageBasic", damage = "current", posTarget = 0, animSelf = {18, 0, 1.5}, varAnim = 0, animTarget = {121, 0.75, 2.6}, fxSelf = 0, fxTarget = {40605}, soundSelf = {2512}, soundTarget = {73087} },
			{ name = "AddCD", posTarget = 0},
			{ name = "ResetCooldown", posTarget = -1},
		},
	},
	[74] = { id = 74,
		name = core.L["Fouette-sabre"],
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		cooldown = -1,
		effectId = 34,
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		desc = core.L["Vol de vieDESC"],
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		desc = core.L["Invocation de zombies pestiférésDESC"],
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		cooldown = -1,
		effectId = 35,
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		name = core.L["Au-delà de la mort"],
		desc = core.L["Au-delà de la mortDESC"],
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		cooldown = -1,
		effectId = 37,
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		name = core.L["Coup de griffes"],
		desc = core.L["Inflige vos dégats à la cible."],
		iconId = 237535,
		cooldown = 0,
		action = {
			{ name = "DamageBasic", canBeDodge = true, damage = "current", posTarget = 0, animSelf = {18, 0, 0.75}, animTarget = {9, 0.35, 0.85}, fxSelf = 0, fxTarget = {82139}, soundSelf = {15350}, soundTarget = {955} },
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	},
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		name = core.L["Nova de poison"],
		desc = core.L["Nova de poisonDESC"],
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		cooldown = -1,
		effectId = 38,
	},
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		name = core.L["Insensibilité au poison"],
		desc = core.L["InsensiblePoisonDESC"],
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		cooldown = -1,
		effectId = 40,
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		name = core.L["Vol d'esprit"],
		desc = core.L["Vol de vieDESC"].." "..core.L["Vol d'espritDESC"],
		iconId = 3718862,
		cooldown = 0,
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			{ name = "ModifLife", canBeDodge = true, nbModif = "current", posTarget = -1, animSelf = {0, 0, 0}},
			{ name = "AddEffect", canBeDodge = true, posTarget = -1, idEffect = 43},
		},
	},
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		name = core.L["Coup de griffes"],
		desc = core.L["Inflige vos dégats à la cible."],
		iconId = 1508485,
		cooldown = 0,
		action = {
			{ name = "DamageBasic", canBeDodge = true, damage = "current", posTarget = 0, animSelf = {16, 0, 0.8}, animTarget = {9, 0.4, 0.9}, fxSelf = 0, fxTarget = {82139}, soundSelf = {12932}, soundTarget = {955} },
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		desc = core.L["Griffes de sangDESC"],
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		cooldown = 3,
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		desc = core.L["Inflige vos dégats à la cible."],
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		cooldown = 0,
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		cooldown = 3,
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		cooldown = -1,
		effectId = 47,
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		cooldown = 0,
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		cooldown = 0,
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		desc = core.L["Frappe barbareDESC"],
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		name = core.L["Trait de l'ombre"],
		desc = core.L["Inflige vos dégats à la cible."],
		iconId = 136197,
		cooldown = 0,
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		desc = core.L["Caresse de la mortDESC"],
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		cooldown = 2,
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		name = core.L["Invocation d'ymirjars"],
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		cooldown = 4,
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	},
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		desc = core.L["Inflige vos dégats à la cible."],
		iconId = 574572,
		cooldown = 0,
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		iconId = 237492,
		cooldown = 0,
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	},
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		cooldown = -1,
		effectId = 61,
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		desc = core.L["Inflige vos dégats à la cible."],
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		cooldown = 0,
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	},
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		desc = core.L["Invocation d'une horreur titubanteDESC"],
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		cooldown = 3,
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			{ name = "ResetCooldown", posTarget = -1},
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	},
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		name = core.L["Coup de poing"],
		desc = core.L["Inflige vos dégats à la cible."],
		iconId = 574572,
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			},
			[5] = { id = 5,
				icon = "Interface/AddOns/WoWChallenger/images/campaign/player_profile/skinWeapon_5",
				iconId = 368868,
				displayId = 141607,
				typeItem = 1,
				unlock = DBProfile.itemUnlock[1][5],
				price = 50,
				levelUnlock = {4, 5},
				title = "|cffff8000"..core.L["Arme légendaire"].."|r",
				desc = "",
			},
		},
	},
	[2] = { id = 2,
		title = core.L["APPARENCES D'ARMURES"],
		typeList = "skin",
		list = {
			[1] = { id = 1,
				icon = "Interface/AddOns/WoWChallenger/images/campaign/player_profile/skinArmor_1",
				iconId = 133693,
				displayId = 46471,
				typeItem = 2,
				unlock = DBProfile.itemUnlock[2][1],
				price = 0,
				levelUnlock = {0, 0},
				title = "|cffffffff"..core.L["Armure commune"].."|r",
				desc = "",
			},
			[2] = { id = 2,
				icon = "Interface/AddOns/WoWChallenger/images/campaign/player_profile/skinArmor_2",
				iconId = 514301,
				displayId = 57037,
				typeItem = 2,
				unlock = DBProfile.itemUnlock[2][2],
				price = 10,
				levelUnlock = {1, 5},
				title = "|cff1eff00"..core.L["Armure peu commune"].."|r",
				desc = "",
			},
			[3] = { id = 3,
				icon = "Interface/AddOns/WoWChallenger/images/campaign/player_profile/skinArmor_3",
				iconId = 133183,
				displayId = 51920,
				typeItem = 2,
				unlock = DBProfile.itemUnlock[2][3],
				price = 20,
				levelUnlock = {2, 6},
				title = "|cff0070dd"..core.L["Armure rare"].."|r",
				desc = "",
			},
			[4] = { id = 4,
				icon = "Interface/AddOns/WoWChallenger/images/campaign/player_profile/skinArmor_4",
				iconId = 133143,
				displayId = 42262,
				typeItem = 2,
				unlock = DBProfile.itemUnlock[2][4],
				price = 35,
				levelUnlock = {3, 6},
				title = "|cffa335ee"..core.L["Armure épique"].."|r",
				desc = "",
			},
			[5] = { id = 5,
				icon = "Interface/AddOns/WoWChallenger/images/campaign/player_profile/skinArmor_5",
				iconId = 877775,
				displayId = 51166,
				typeItem = 2,
				unlock = DBProfile.itemUnlock[2][5],
				price = 50,
				levelUnlock = {4, 9},
				title = "|cffff8000"..core.L["Armure légendaire"].."|r",
				desc = "",
			},
		},
	},
	[3] = { id = 3,
		title = core.L["TECHNIQUES"],
		typeList = "buy",
		list = {
			[1] = { id = 1,
				icon = core.DBSpells[core.DBPlayer.spells[1]].iconPath,
				iconId = core.DBSpells[core.DBPlayer.spells[1]].iconId,
				typeItem = "spell",
				unlock = DBProfile.itemUnlock[3][1],
				price = 0,
				levelUnlock = {0, 0},
				title = core.DBSpells[core.DBPlayer.spells[1]].name,
				desc = core.DBSpells[core.DBPlayer.spells[1]].desc,
			},
			[2] = { id = 2,
				icon = core.DBSpells[core.DBPlayer.spells[2]].iconPath,
				iconId = core.DBSpells[core.DBPlayer.spells[2]].iconId,
				typeItem = "spell",
				unlock = DBProfile.itemUnlock[3][2],
				price = 0,
				levelUnlock = {0, 0},
				title = core.DBSpells[core.DBPlayer.spells[2]].name,
				desc = core.DBSpells[core.DBPlayer.spells[2]].desc,
			},
			[3] = { id = 3,
				icon = core.DBSpells[core.DBPlayer.spells[3]].iconPath,
				iconId = core.DBSpells[core.DBPlayer.spells[3]].iconId,
				typeItem = "spell",
				unlock = DBProfile.itemUnlock[3][3],
				price = 5,
				levelUnlock = {1, 2},
				title = core.DBSpells[core.DBPlayer.spells[3]].name,
				desc = core.DBSpells[core.DBPlayer.spells[3]].desc,
			},
			[4] = { id = 4,
				icon = core.DBSpells[core.DBPlayer.spells[4]].iconPath,
				iconId = core.DBSpells[core.DBPlayer.spells[4]].iconId,
				typeItem = "spell",
				unlock = DBProfile.itemUnlock[3][4],
				price = 7,
				levelUnlock = {1, 3},
				title = core.DBSpells[core.DBPlayer.spells[4]].name,
				desc = core.DBSpells[core.DBPlayer.spells[4]].desc,
			},
			[5] = { id = 5,
				icon = core.DBSpells[core.DBPlayer.spells[5]].iconPath,
				iconId = core.DBSpells[core.DBPlayer.spells[5]].iconId,
				typeItem = "spell",
				unlock = DBProfile.itemUnlock[3][5],
				price = 10,
				levelUnlock = {1, 4},
				title = core.DBSpells[core.DBPlayer.spells[5]].name,
				desc = core.DBSpells[core.DBPlayer.spells[5]].desc,
			},
			[6] = { id = 6,
				icon = core.DBSpells[core.DBPlayer.spells[6]].iconPath,
				iconId = core.DBSpells[core.DBPlayer.spells[6]].iconId,
				typeItem = "spell",
				unlock = DBProfile.itemUnlock[3][6],
				price = 15,
				levelUnlock = {1, 5},
				title = core.DBSpells[core.DBPlayer.spells[6]].name,
				desc = core.DBSpells[core.DBPlayer.spells[6]].desc,
			},
			[7] = { id = 7,
				icon = core.DBSpells[core.DBPlayer.spells[7]].iconPath,
				iconId = core.DBSpells[core.DBPlayer.spells[7]].iconId,
				typeItem = "spell",
				unlock = DBProfile.itemUnlock[3][7],
				price = 15,
				levelUnlock = {2, 1},
				title = core.DBSpells[core.DBPlayer.spells[7]].name,
				desc = core.DBSpells[core.DBPlayer.spells[7]].desc,
			},
			[8] = { id = 8,
				icon = core.DBSpells[core.DBPlayer.spells[8]].iconPath,
				iconId = core.DBSpells[core.DBPlayer.spells[8]].iconId,
				typeItem = "spell",
				unlock = DBProfile.itemUnlock[3][8],
				price = 15,
				levelUnlock = {2, 2},
				title = core.DBSpells[core.DBPlayer.spells[8]].name,
				desc = core.DBSpells[core.DBPlayer.spells[8]].desc,
			},
		},
	},
	[4] = { id = 4,
		title = core.L["AMÉLIORATIONS"],
		typeList = "bonus",
		list = {
			[1] = { id = 1,
				icon = "Interface/AddOns/WoWChallenger/images/campaign/player_profile/lifeUpgrade",
				iconId = 648207,
				unlock = DBProfile.itemUnlock[4][1],
				price = 3,
				level = DBProfile.bonusLvL[1],
				levelMax = 20,
				levelUnlock = {{1,1},{1,2},{1,3},{1,4},{1,5},{2,1},{2,2},{2,3},{2,4},{2,5},{2,6},{3,1},{3,2},{3,4},{3,5},{4,1},{4,3},{4,5},{4,7},{4,8}},
				bonus = 5,
				typeItem = "bonusLife",
				title = core.L["Bonus de points de vie"],
				desc = core.L["Bonus de points de vieDESC"],
			},
			[2] = { id = 2,
				icon = "Interface/AddOns/WoWChallenger/images/campaign/player_profile/attackUpgrade",
				iconId = 1085608,
				unlock = DBProfile.itemUnlock[4][2],
				price = 3,
				level = DBProfile.bonusLvL[2],
				levelMax = 7,
				levelUnlock = {{1,3},{1,5},{2,5},{3,3},{3,5},{4,4},{4,8}},
				bonus = 1,
				typeItem = "bonusAttack",
				title = core.L["Bonus de points de dégâts"],
				desc = core.L["Bonus de points de dégâtsDESC"],
			},
			[3] = { id = 3,
				icon = "Interface/AddOns/WoWChallenger/images/campaign/player_profile/healUpgrade",
				iconId = 840976,
				unlock = DBProfile.itemUnlock[4][3],
				price = 3,
				level = DBProfile.bonusLvL[3],
				levelUnlock = {{1,3},{1,4},{2,1},{2,4},{3,2},{4,2},{4,6}},
				levelMax = 7,
				bonus = 5,
				typeItem = "bonusHeal",
				title = core.L["Bonus de soins"],
				desc = core.L["Bonus de soinsDESC"],
			},
		},
	},
}
end
core.Loadmobs = loadMobs;