# <DBM Mod> Dungeons (DF)

## [r102-11-g27fcac3](https://github.com/DeadlyBossMods/DBM-Dungeons/tree/27fcac38291d7a9f9b638ceaf09d2d56222ed281) (2023-10-22)
[Full Changelog](https://github.com/DeadlyBossMods/DBM-Dungeons/compare/r102...27fcac38291d7a9f9b638ceaf09d2d56222ed281) [Previous Releases](https://github.com/DeadlyBossMods/DBM-Dungeons/releases)

- Er, how'd that get up there ?  
- Only one mod done so far tonight, but in my defense, this one was kinda BS. 30+ log craws to find 3 pulls that did bosses in non standard order just to desipher a solution to explain a seemingly unexplainable timer reset.  
    Anyways, ancient protectors is done, subject to my convoluted solution blowing up or breaking cause blizzard decides to change it after I did all that beauitful scratch work :D  
- Switch Hackclaws to HardStop method  
- fix bad copy paste  
- Begin work on everbloom rework. half done. Otherhalf likely after raid testing tomorrow. time for a sleep  
- Disable GroupSpells across the board on dungeon mods, since weak aura keys need precision anyways and it fixes a bug with panel rendering on on emod  
- Update koKR (#147)  
- fix bad copypaste  
- Push the full throne of tides boss rework for 10.2  
- fix last  
- template throne of tides to hybrid mod format compatible with retail and PTR, with forward planning for cataclysm classic (ie this likely isn't temporary but full fledged dual mod support for both old versions and new versions of fights)  
