# <DBM Mod> Dungeons (DF)

## [r102-9-g71db295](https://github.com/DeadlyBossMods/DBM-Dungeons/tree/71db295ff62ff447705d373ec15d1e5b1a72df2e) (2023-10-22)
[Full Changelog](https://github.com/DeadlyBossMods/DBM-Dungeons/compare/r102...71db295ff62ff447705d373ec15d1e5b1a72df2e) [Previous Releases](https://github.com/DeadlyBossMods/DBM-Dungeons/releases)

- Switch Hackclaws to HardStop method  
- fix bad copy paste  
- Begin work on everbloom rework. half done. Otherhalf likely after raid testing tomorrow. time for a sleep  
- Disable GroupSpells across the board on dungeon mods, since weak aura keys need precision anyways and it fixes a bug with panel rendering on on emod  
- Update koKR (#147)  
- fix bad copypaste  
- Push the full throne of tides boss rework for 10.2  
- fix last  
- template throne of tides to hybrid mod format compatible with retail and PTR, with forward planning for cataclysm classic (ie this likely isn't temporary but full fledged dual mod support for both old versions and new versions of fights)  
