-------------------------------------------------------------------------------
-- Project: AscensionBars
-- Author: Aka-DoctorCode
-- File: enUS.lua
-- Version: 23
-------------------------------------------------------------------------------
-- Copyright (c) 2025–2026 Aka-DoctorCode. All Rights Reserved.
--
-- This software and its source code are the exclusive property of the author.
-- No part of this file may be copied, modified, redistributed, or used in
-- derivative works without express written permission.
-------------------------------------------------------------------------------
local L = LibStub("AceLocale-3.0"):NewLocale("AscensionBars", "enUS", true)

if not L then return end

L["CONFIG_MODE"] = "Config Mode"
L["CONFIG_MODE_DESC"] = "Show dummy bars to visualize changes in real-time."
L["APPEARANCE"] = "Appearance"
L["BAR_ANCHOR"] = "Bar Position"
L["ANCHOR_TOP"] = "Top (Default)"
L["ANCHOR_BOTTOM"] = "Bottom"
L["ANCHOR_DESC"] = "Controls the anchor point of the bars. Top: Bars top, Text bottom. Bottom: Bars bottom, Text top."
L["POSITION_SIZE"] = "Position & Size"
L["VERTICAL_POSITION"] = "Vertical Position (Y)"
L["TEXT_GAP"] = "Text Gap"
L["XP_BAR_HEIGHT"] = "XP Bar Height"
L["REP_BAR_HEIGHT"] = "Reputation Bar Height"
L["FONT_SIZE"] = "Font Size"
L["TEXT_COLOR"] = "Text Color"
L["VISIBILITY"] = "Visibility"
L["SHOW_ON_MOUSEOVER"] = "Show on Mouseover"
L["HIDE_IN_COMBAT"] = "Hide in Combat"
L["HIDE_AT_MAX_LEVEL"] = "Hide at Max Level"
L["COLORS"] = "Colors"
L["EXPERIENCE"] = "Experience"
L["USE_CLASS_COLOR"] = "Use Class Color"
L["CUSTOM_XP_COLOR"] = "Custom XP Color"
L["SHOW_RESTED_BAR"] = "Show Rested Bar"
L["RESTED_COLOR"] = "Rested Color"
L["REPUTATION"] = "Reputation"
L["USE_REACTION_COLORS"] = "Use Reaction Colors"
L["CUSTOM_REP_COLOR"] = "Custom Reputation Color"
L["PARAGON_ALERTS"] = "Paragon Alerts"
L["SHOW_ON_TOP"] = "Show on Top"
L["SPLIT_LINES"] = "Split Lines"
L["TEXT_SIZE"] = "Text Size"
L["VERTICAL_OFFSET_Y"] = "Vertical Offset (Y)"
L["ALERT_COLOR"] = "Alert Color"
L["FACTION_COLORS"] = "Faction Colors"
L["ADVANCED"] = "Advanced"
L["SHOW_PERCENTAGE"] = "Show Percentage"
L["SHOW_ABSOLUTE_VALUES"] = "Show Absolute Values"
L["SHOW_SPARK"] = "Show Spark"
L["HATED"] = "Hated"
L["HOSTILE"] = "Hostile"
L["UNFRIENDLY"] = "Unfriendly"
L["NEUTRAL"] = "Neutral"
L["FRIENDLY"] = "Friendly"
L["HONORED"] = "Honored"
L["REVERED"] = "Revered"
L["EXALTED"] = "Exalted"
L["PARAGON"] = "Paragon"
L["MAXED"] = "Maxed"
L["RENOWN"] = "Renown"
L["UNKNOWN_FACTION"] = "Unknown Faction"
L["LEVEL_TEXT_ABS_PCT"] = "Level %d | %s/%s (%.1f%%)"
L["LEVEL_TEXT_ABS"] = "Level %d | %s/%s"
L["LEVEL_TEXT_PCT"] = "Level %d | %.1f%%"
L["LEVEL_TEXT"] = "Level %d"
L["REWARD_PENDING"] = " REWARD PENDING!"
L["AND"] = " AND "
L["REWARD_PENDING_SINGLE"] = " REWARD PENDING!"
L["REWARD_PENDING_PLURAL"] = " REWARDS PENDING!"
L["RENOWN_LEVEL"] = "Renown %d"
L["XP_BAR_DATA"] = "Experience Bar Data | 0/0 (0.0%)"
L["REP_BAR_DATA"] = "Reputation Bar Data | 0/0 (0.0%)"
L["CONFIG_FACTION_A_REWARD"] = "[CONFIG] FACTION A REWARD"
L["CONFIG_FACTION_B_REWARD"] = "[CONFIG] FACTION B REWARD"
L["CONFIG_MULTIPLE_REWARDS"] = "[CONFIG] MULTIPLE REWARDS PENDING!"
L["REWARD_PENDING_STATUS"] = "Reward Pending"
L["UNKNOWN_STANDING"] = "???"
L["RESTED_TEXT"] = " | Rested %.1f%%"
L["OPTIONAL_BARS"] = "Optional Bars"
L["ENABLE_HONOR_BAR"] = "Enable Honor Bar"
L["HONOR"] = "Honor"
L["HONOR_COLOR"] = "Honor Color"
L["HONOR_BAR_DATA"] = "Honor: 30%"
L["ENABLE_HOUSE_XP_BAR"] = "Enable House Favor Bar"
L["HOUSE_XP"] = "House Favor"
L["HOUSE_XP_COLOR"] = "House Favor Color"
L["HOUSE_XP_BAR_DATA"] = "House Level 0 | 0/0 (0.0%)"
L["ENABLE_ARTIFACT_BAR"] = "Enable Artifact Bar"
L["ARTIFACT"] = "Artifact/Azerite"
L["ARTIFACT_COLOR"] = "Artifact Color"
L["ARTIFACT_BAR_DATA"] = "Artifact Power: 80%"
L["HOUSE_BAR_HEIGHT"] = "House Bar Height"
L["HOUSE_REWARD_COLOR"] = "Reward Text Color"
L["HOUSE_REWARD_Y_OFFSET"] = "Reward Text Y-Offset"
