#Restock
Restock = false
#Use fixed items
UseFixedItems = true
#Minable
Minable = false
#Fixed items; item or item,amount,pay_item,cost,uses
FixedItems = "minecraft:honey_bottle,4,minecraft:coal,8,10;minecraft:air;minecraft:air;minecraft:air;minecraft:air;minecraft:air;minecraft:air"
#Include Mods
IncludeMods = "minecraft"
#Exclude Mods
ExcludeMods = "draconicevolution;avaritia;botania"
#Include Items
IncludeItems = "minecraft:air"
#Exclude Items
ExcludeItems = "minecraft:nether_star;minecraft:beacon;minecraft:bedrock;minecraft:shulker_box;minecraft:colorset*shulker_box;minecraft:elytra;minecraft:end_portal_frame;minecraft:armorset*netherite;minecraft:toolset*netherite;minecraft:netherite_block;minecraft:netherite_ingot;vm:vending_machine"
#Include Creative Tab Groups
IncludeGroups = "*"
#Exclude Creative Tab Groups
ExcludeGroups = "!"
#Change item rarity value for pricing
ItemRarity = "minecraft:emerald_block=1;minecraft:diamond_block=1;minecraft:armorset*diamond=1;minecraft:toolset*diamond=1;minecraft:anvil=2;minecraft:trident=3;minecraft:bell=2;minecraft:conduit=3;minecraft:nautilus_shell=1;eggset*peaceful=1;eggset*monster=2;minecraft:evoker_spawn_egg=3;minecraft:netherite_scrap=2;minecraft:ancient_debris=2"
#Add structure to Villages
Villages = false
#Add Items
AddItems = ""
#Custom item pricing
ItemCost = ""

[RarityData]
	#Uncommon Item
	UncommonItem = "minecraft:air"
	#Rare Item
	RareItem = "minecraft:air"
	#Uncommon Cost
	#Range: 0 ~ 128
	UncommonCost = 16
	#Rare Uses
	#Range: 0 ~ 32
	RareUses = 2
	#Epic Uses
	#Range: 0 ~ 32
	EpicUses = 1
	#Epic Item
	EpicItem = "minecraft:air"
	#Common Item
	CommonItem = "minecraft:air"
	#Epic Cost
	#Range: 0 ~ 128
	EpicCost = 64
	#Rare Cost
	#Range: 0 ~ 128
	RareCost = 32
	#Common Uses
	#Range: 0 ~ 32
	CommonUses = 8
	#Uncommon Uses
	#Range: 0 ~ 32
	UncommonUses = 4
	#Common Cost
	#Range: 0 ~ 128
	CommonCost = 1

