
[Structures]

	[Structures.wild_wheat_farm]
		#The average distance between structures of this type, measured in chunks.
		#Range: > 1
		spacing = 2200
		#What dimensions should this structure be placed in. Type "all" to allow all dimensions
		valid_dimensions = "all"
		#How the biomes list should be used. true = whitelist, false = blacklist.
		is_whitelist = false
		#A filter for which biomes this structure should generate in. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
		biomes = "#structure_gel:overworld, !mushroom_fields, !mushroom_field_shore, !minecraft:ocean, !minecraft:warm_ocean, !minecraft:lukewarm_ocean, !minecraft:deep_lukewarm_ocean, !minecraft:deep_ocean, !minecraft:cold_ocean, !minecraft:deep_cold_ocean, !#structure_gel:beach"
		#Percent chance of generating in an allowed chunk.
		#Range: 0.0 ~ 1.0
		probability = 0.1

	[Structures.wild_iron_ore_rock_acacia_leave]
		#The average distance between structures of this type, measured in chunks.
		#Range: > 1
		spacing = 3500
		#What dimensions should this structure be placed in. Type "all" to allow all dimensions
		valid_dimensions = "all"
		#How the biomes list should be used. true = whitelist, false = blacklist.
		is_whitelist = false
		#A filter for which biomes this structure should generate in. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
		biomes = "#structure_gel:overworld, !mushroom_fields, !mushroom_field_shore, !minecraft:ocean, !minecraft:warm_ocean, !minecraft:lukewarm_ocean, !minecraft:deep_lukewarm_ocean, !minecraft:deep_ocean, !minecraft:cold_ocean, !minecraft:deep_cold_ocean, !#structure_gel:beach"
		#Percent chance of generating in an allowed chunk.
		#Range: 0.0 ~ 1.0
		probability = 0.0

	[Structures.wild_iron_rock_polish_andesite]
		#The average distance between structures of this type, measured in chunks.
		#Range: > 1
		spacing = 4000
		#What dimensions should this structure be placed in. Type "all" to allow all dimensions
		valid_dimensions = "all"
		#How the biomes list should be used. true = whitelist, false = blacklist.
		is_whitelist = false
		#A filter for which biomes this structure should generate in. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
		biomes = "#structure_gel:overworld, !mushroom_fields, !mushroom_field_shore, !minecraft:ocean, !minecraft:warm_ocean, !minecraft:lukewarm_ocean, !minecraft:deep_lukewarm_ocean, !minecraft:deep_ocean, !minecraft:cold_ocean, !minecraft:deep_cold_ocean, !#structure_gel:beach"
		#Percent chance of generating in an allowed chunk.
		#Range: 0.0 ~ 1.0
		probability = 0.0

	[Structures.wild_granite_andesite_rock]
		#The average distance between structures of this type, measured in chunks.
		#Range: > 1
		spacing = 4400
		#What dimensions should this structure be placed in. Type "all" to allow all dimensions
		valid_dimensions = "all"
		#How the biomes list should be used. true = whitelist, false = blacklist.
		is_whitelist = false
		#A filter for which biomes this structure should generate in. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
		biomes = "#structure_gel:overworld, !mushroom_fields, !mushroom_field_shore, !minecraft:ocean, !minecraft:warm_ocean, !minecraft:lukewarm_ocean, !minecraft:deep_lukewarm_ocean, !minecraft:deep_ocean, !minecraft:cold_ocean, !minecraft:deep_cold_ocean, !#structure_gel:beach"
		#Percent chance of generating in an allowed chunk.
		#Range: 0.0 ~ 1.0
		probability = 0.0

	[Structures.wild_house]
		#The average distance between structures of this type, measured in chunks.
		#Range: > 1
		spacing = 100
		#What dimensions should this structure be placed in. Type "all" to allow all dimensions
		valid_dimensions = "minecraft:overworld"
		#How the biomes list should be used. true = whitelist, false = blacklist.
		is_whitelist = true
		#A filter for which biomes this structure should generate in. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
		biomes = "#structure_gel:overworld, !mushroom_fields, !mushroom_field_shore, !minecraft:ocean, !minecraft:warm_ocean, !minecraft:lukewarm_ocean, !minecraft:deep_lukewarm_ocean, !minecraft:deep_ocean, !minecraft:cold_ocean, !minecraft:deep_cold_ocean, !#structure_gel:beach"
		#Percent chance of generating in an allowed chunk.
		#Range: 0.0 ~ 1.0
		probability = 0.1

	[Structures.ruined_house_cobweb]
		#The average distance between structures of this type, measured in chunks.
		#Range: > 1
		spacing = 120
		#What dimensions should this structure be placed in. Type "all" to allow all dimensions
		valid_dimensions = "minecraft:overworld"
		#How the biomes list should be used. true = whitelist, false = blacklist.
		is_whitelist = true
		#A filter for which biomes this structure should generate in. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
		biomes = "#structure_gel:overworld, !mushroom_fields, !mushroom_field_shore, !minecraft:ocean, !minecraft:warm_ocean, !minecraft:lukewarm_ocean, !minecraft:deep_lukewarm_ocean, !minecraft:deep_ocean, !minecraft:cold_ocean, !minecraft:deep_cold_ocean, !#structure_gel:beach"
		#Percent chance of generating in an allowed chunk.
		#Range: 0.0 ~ 1.0
		probability = 0.1

	[Structures.graveyard_abandonned]
		#The average distance between structures of this type, measured in chunks.
		#Range: > 1
		spacing = 6000
		#What dimensions should this structure be placed in. Type "all" to allow all dimensions
		valid_dimensions = "all"
		#How the biomes list should be used. true = whitelist, false = blacklist.
		is_whitelist = false
		#A filter for which biomes this structure should generate in. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
		biomes = "#structure_gel:overworld, !mushroom_fields, !mushroom_field_shore, !minecraft:ocean, !minecraft:warm_ocean, !minecraft:lukewarm_ocean, !minecraft:deep_lukewarm_ocean, !minecraft:deep_ocean, !minecraft:cold_ocean, !minecraft:deep_cold_ocean, !#structure_gel:beach"
		#Percent chance of generating in an allowed chunk.
		#Range: 0.0 ~ 1.0
		probability = 0.0

	[Structures.balloon_hot]
		#The average distance between structures of this type, measured in chunks.
		#Range: > 1
		spacing = 2500
		#What dimensions should this structure be placed in. Type "all" to allow all dimensions
		valid_dimensions = "all"
		#How the biomes list should be used. true = whitelist, false = blacklist.
		is_whitelist = false
		#A filter for which biomes this structure should generate in. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
		biomes = "minecraft:ocean, minecraft:warm_ocean, minecraft:lukewarm_ocean, minecraft:deep_lukewarm_ocean, minecraft:deep_ocean, minecraft:cold_ocean, minecraft:deep_cold_ocean, !#structure_gel:beach"
		#Percent chance of generating in an allowed chunk.
		#Range: 0.0 ~ 1.0
		probability = 0.0

	[Structures.stone_wither]
		#The average distance between structures of this type, measured in chunks.
		#Range: > 1
		spacing = 200
		#What dimensions should this structure be placed in. Type "all" to allow all dimensions
		valid_dimensions = "boss_tools:mercury"
		#How the biomes list should be used. true = whitelist, false = blacklist.
		is_whitelist = true
		#A filter for which biomes this structure should generate in. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
		biomes = "#structure_gel:overworld, !mushroom_fields, !mushroom_field_shore, !minecraft:ocean, !minecraft:warm_ocean, !minecraft:lukewarm_ocean, !minecraft:deep_lukewarm_ocean, !minecraft:deep_ocean, !minecraft:cold_ocean, !minecraft:deep_cold_ocean, !#structure_gel:beach"
		#Percent chance of generating in an allowed chunk.
		#Range: 0.0 ~ 1.0
		probability = 0.0

	[Structures.ship_pirate]
		#The average distance between structures of this type, measured in chunks.
		#Range: > 1
		spacing = 160
		#What dimensions should this structure be placed in. Type "all" to allow all dimensions
		valid_dimensions = "minecraft:overworld"
		#How the biomes list should be used. true = whitelist, false = blacklist.
		is_whitelist = true
		#A filter for which biomes this structure should generate in. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
		biomes = "minecraft:ocean, minecraft:warm_ocean, minecraft:lukewarm_ocean, minecraft:deep_lukewarm_ocean, minecraft:deep_ocean, minecraft:cold_ocean, minecraft:deep_cold_ocean"
		#Percent chance of generating in an allowed chunk.
		#Range: 0.0 ~ 1.0
		probability = 0.5

	[Structures.wild_iron_and_coal_rock]
		#The average distance between structures of this type, measured in chunks.
		#Range: > 1
		spacing = 3000
		#What dimensions should this structure be placed in. Type "all" to allow all dimensions
		valid_dimensions = "all"
		#How the biomes list should be used. true = whitelist, false = blacklist.
		is_whitelist = false
		#A filter for which biomes this structure should generate in. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
		biomes = "#structure_gel:overworld, !mushroom_fields, !mushroom_field_shore, !minecraft:ocean, !minecraft:warm_ocean, !minecraft:lukewarm_ocean, !minecraft:deep_lukewarm_ocean, !minecraft:deep_ocean, !minecraft:cold_ocean, !minecraft:deep_cold_ocean, !#structure_gel:beach"
		#Percent chance of generating in an allowed chunk.
		#Range: 0.0 ~ 1.0
		probability = 0.0

	[Structures.house_ruined]
		#The average distance between structures of this type, measured in chunks.
		#Range: > 1
		spacing = 525
		#What dimensions should this structure be placed in. Type "all" to allow all dimensions
		valid_dimensions = "all"
		#How the biomes list should be used. true = whitelist, false = blacklist.
		is_whitelist = false
		#A filter for which biomes this structure should generate in. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
		biomes = "#structure_gel:overworld, !mushroom_fields, !mushroom_field_shore, !minecraft:ocean, !minecraft:warm_ocean, !minecraft:lukewarm_ocean, !minecraft:deep_lukewarm_ocean, !minecraft:deep_ocean, !minecraft:cold_ocean, !minecraft:deep_cold_ocean, !#structure_gel:beach"
		#Percent chance of generating in an allowed chunk.
		#Range: 0.0 ~ 1.0
		probability = 0.2

	[Structures.zombie_dungeon]
		#The average distance between structures of this type, measured in chunks.
		#Range: > 1
		spacing = 10
		#What dimensions should this structure be placed in. Type "all" to allow all dimensions
		valid_dimensions = "mining_dimension:mining"
		#How the biomes list should be used. true = whitelist, false = blacklist.
		is_whitelist = true
		#A filter for which biomes this structure should generate in. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
		biomes = "#structure_gel:overworld, !mushroom_fields, !mushroom_field_shore, !minecraft:ocean, !minecraft:warm_ocean, !minecraft:lukewarm_ocean, !minecraft:deep_lukewarm_ocean, !minecraft:deep_ocean, !minecraft:cold_ocean, !minecraft:deep_cold_ocean, !#structure_gel:beach"
		#Percent chance of generating in an allowed chunk.
		#Range: 0.0 ~ 1.0
		probability = 0.66

	[Structures.water_castle]
		#The average distance between structures of this type, measured in chunks.
		#Range: > 1
		spacing = 60
		#What dimensions should this structure be placed in. Type "all" to allow all dimensions
		valid_dimensions = "minecraft:overworld"
		#How the biomes list should be used. true = whitelist, false = blacklist.
		is_whitelist = true
		#A filter for which biomes this structure should generate in. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
		biomes = "minecraft:ocean, minecraft:warm_ocean, minecraft:lukewarm_ocean, minecraft:deep_lukewarm_ocean, minecraft:deep_ocean, minecraft:cold_ocean, minecraft:deep_cold_ocean"
		#Percent chance of generating in an allowed chunk.
		#Range: 0.0 ~ 1.0
		probability = 0.35

	[Structures.stone_throne]
		#The average distance between structures of this type, measured in chunks.
		#Range: > 1
		spacing = 4500
		#What dimensions should this structure be placed in. Type "all" to allow all dimensions
		valid_dimensions = "all"
		#How the biomes list should be used. true = whitelist, false = blacklist.
		is_whitelist = false
		#A filter for which biomes this structure should generate in. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
		biomes = "#structure_gel:overworld, !mushroom_fields, !mushroom_field_shore, !minecraft:ocean, !minecraft:warm_ocean, !minecraft:lukewarm_ocean, !minecraft:deep_lukewarm_ocean, !minecraft:deep_ocean, !minecraft:cold_ocean, !minecraft:deep_cold_ocean, !#structure_gel:beach, !#structure_gel:desert"
		#Percent chance of generating in an allowed chunk.
		#Range: 0.0 ~ 1.0
		probability = 0.0

	[Structures.big_house_oak]
		#The average distance between structures of this type, measured in chunks.
		#Range: > 1
		spacing = 200
		#What dimensions should this structure be placed in. Type "all" to allow all dimensions
		valid_dimensions = "minecraft:overworld"
		#How the biomes list should be used. true = whitelist, false = blacklist.
		is_whitelist = true
		#A filter for which biomes this structure should generate in. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
		biomes = "#structure_gel:plains, #structure_gel:forest"
		#Percent chance of generating in an allowed chunk.
		#Range: 0.0 ~ 1.0
		probability = 0.45

	[Structures.big_house_spruce]
		#The average distance between structures of this type, measured in chunks.
		#Range: > 1
		spacing = 200
		#What dimensions should this structure be placed in. Type "all" to allow all dimensions
		valid_dimensions = "minecraft:overworld"
		#How the biomes list should be used. true = whitelist, false = blacklist.
		is_whitelist = true
		#A filter for which biomes this structure should generate in. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
		biomes = "#structure_gel:taiga, #structure_gel:snowy, #structure_gel:mountain"
		#Percent chance of generating in an allowed chunk.
		#Range: 0.0 ~ 1.0
		probability = 0.45

	[Structures.villager_ship]
		#The average distance between structures of this type, measured in chunks.
		#Range: > 1
		spacing = 120
		#What dimensions should this structure be placed in. Type "all" to allow all dimensions
		valid_dimensions = "minecraft:overworld"
		#How the biomes list should be used. true = whitelist, false = blacklist.
		is_whitelist = true
		#A filter for which biomes this structure should generate in. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
		biomes = "minecraft:ocean, minecraft:warm_ocean, minecraft:lukewarm_ocean, minecraft:deep_lukewarm_ocean, minecraft:deep_ocean, minecraft:cold_ocean, minecraft:deep_cold_ocean"
		#Percent chance of generating in an allowed chunk.
		#Range: 0.0 ~ 1.0
		probability = 0.35

	[Structures.lava_volcan]
		#The average distance between structures of this type, measured in chunks.
		#Range: > 1
		spacing = 5120
		#What dimensions should this structure be placed in. Type "all" to allow all dimensions
		valid_dimensions = "minecraft:overworld"
		#How the biomes list should be used. true = whitelist, false = blacklist.
		is_whitelist = false
		#A filter for which biomes this structure should generate in. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
		biomes = "#structure_gel:overworld, !minecraft:frozen_ocean, !mushroom_fields, !mushroom_field_shore, !minecraft:ocean, !minecraft:warm_ocean, !minecraft:lukewarm_ocean, !minecraft:deep_lukewarm_ocean, !minecraft:deep_ocean, !minecraft:cold_ocean, !minecraft:deep_cold_ocean, !#structure_gel:beach"
		#Percent chance of generating in an allowed chunk.
		#Range: 0.0 ~ 1.0
		probability = 0.78

	[Structures.mini_zombie_dungeon]
		#The average distance between structures of this type, measured in chunks.
		#Range: > 1
		spacing = 95
		#What dimensions should this structure be placed in. Type "all" to allow all dimensions
		valid_dimensions = "mining_dimension:mining"
		#How the biomes list should be used. true = whitelist, false = blacklist.
		is_whitelist = true
		#A filter for which biomes this structure should generate in. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
		biomes = "#structure_gel:overworld, !mushroom_fields, !mushroom_field_shore, !minecraft:ocean, !minecraft:warm_ocean, !minecraft:lukewarm_ocean, !minecraft:deep_lukewarm_ocean, !minecraft:deep_ocean, !minecraft:cold_ocean, !minecraft:deep_cold_ocean, !#structure_gel:beach"
		#Percent chance of generating in an allowed chunk.
		#Range: 0.0 ~ 1.0
		probability = 0.82

	[Structures.wild_melon_farm]
		#The average distance between structures of this type, measured in chunks.
		#Range: > 1
		spacing = 4500
		#What dimensions should this structure be placed in. Type "all" to allow all dimensions
		valid_dimensions = "all"
		#How the biomes list should be used. true = whitelist, false = blacklist.
		is_whitelist = false
		#A filter for which biomes this structure should generate in. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
		biomes = "#structure_gel:overworld, !mushroom_fields, !mushroom_field_shore, !minecraft:ocean, !minecraft:warm_ocean, !minecraft:lukewarm_ocean, !minecraft:deep_lukewarm_ocean, !minecraft:deep_ocean, !minecraft:cold_ocean, !minecraft:deep_cold_ocean, !#structure_gel:beach"
		#Percent chance of generating in an allowed chunk.
		#Range: 0.0 ~ 1.0
		probability = 0.62

	[Structures.easter_totem]
		#The average distance between structures of this type, measured in chunks.
		#Range: > 1
		spacing = 8000
		#What dimensions should this structure be placed in. Type "all" to allow all dimensions
		valid_dimensions = "all"
		#How the biomes list should be used. true = whitelist, false = blacklist.
		is_whitelist = false
		#A filter for which biomes this structure should generate in. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
		biomes = "#structure_gel:overworld, !mushroom_fields, !mushroom_field_shore, !minecraft:ocean, !minecraft:warm_ocean, !minecraft:lukewarm_ocean, !minecraft:deep_lukewarm_ocean, !minecraft:deep_ocean, !minecraft:cold_ocean, !minecraft:deep_cold_ocean, !#structure_gel:beach"
		#Percent chance of generating in an allowed chunk.
		#Range: 0.0 ~ 1.0
		probability = 0.0

	[Structures.wild_portal]
		#The average distance between structures of this type, measured in chunks.
		#Range: > 1
		spacing = 1000
		#What dimensions should this structure be placed in. Type "all" to allow all dimensions
		valid_dimensions = "all"
		#How the biomes list should be used. true = whitelist, false = blacklist.
		is_whitelist = false
		#A filter for which biomes this structure should generate in. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
		biomes = "#structure_gel:overworld, !mushroom_fields, !mushroom_field_shore, !minecraft:ocean, !minecraft:warm_ocean, !minecraft:lukewarm_ocean, !minecraft:deep_lukewarm_ocean, !minecraft:deep_ocean, !minecraft:cold_ocean, !minecraft:deep_cold_ocean, !#structure_gel:beach"
		#Percent chance of generating in an allowed chunk.
		#Range: 0.0 ~ 1.0
		probability = 0.0

	[Structures.four_tower]
		#The average distance between structures of this type, measured in chunks.
		#Range: > 1
		spacing = 300
		#What dimensions should this structure be placed in. Type "all" to allow all dimensions
		valid_dimensions = "minecraft:overworld"
		#How the biomes list should be used. true = whitelist, false = blacklist.
		is_whitelist = true
		#A filter for which biomes this structure should generate in. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
		biomes = "#structure_gel:overworld, !mushroom_fields, !mushroom_field_shore, !minecraft:ocean, !minecraft:warm_ocean, !minecraft:lukewarm_ocean, !minecraft:deep_lukewarm_ocean, !minecraft:deep_ocean, !minecraft:cold_ocean, !minecraft:deep_cold_ocean, !#structure_gel:beach"
		#Percent chance of generating in an allowed chunk.
		#Range: 0.0 ~ 1.0
		probability = 0.3

	[Structures.bridges_wood_spruce]
		#The average distance between structures of this type, measured in chunks.
		#Range: > 1
		spacing = 3000
		#What dimensions should this structure be placed in. Type "all" to allow all dimensions
		valid_dimensions = "all"
		#How the biomes list should be used. true = whitelist, false = blacklist.
		is_whitelist = false
		#A filter for which biomes this structure should generate in. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
		biomes = "#structure_gel:overworld, !mushroom_fields, !mushroom_field_shore, !minecraft:ocean, !minecraft:warm_ocean, !minecraft:lukewarm_ocean, !minecraft:deep_lukewarm_ocean, !minecraft:deep_ocean, !minecraft:cold_ocean, !minecraft:deep_cold_ocean, !#structure_gel:beach"
		#Percent chance of generating in an allowed chunk.
		#Range: 0.0 ~ 1.0
		probability = 0.0

	[Structures.wild_forge]
		#The average distance between structures of this type, measured in chunks.
		#Range: > 1
		spacing = 230
		#What dimensions should this structure be placed in. Type "all" to allow all dimensions
		valid_dimensions = "minecraft:overworld"
		#How the biomes list should be used. true = whitelist, false = blacklist.
		is_whitelist = true
		#A filter for which biomes this structure should generate in. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
		biomes = "#structure_gel:overworld, !mushroom_fields, !mushroom_field_shore, !minecraft:ocean, !minecraft:warm_ocean, !minecraft:lukewarm_ocean, !minecraft:deep_lukewarm_ocean, !minecraft:deep_ocean, !minecraft:cold_ocean, !minecraft:deep_cold_ocean, !#structure_gel:beach"
		#Percent chance of generating in an allowed chunk.
		#Range: 0.0 ~ 1.0
		probability = 0.25

	[Structures.ladders_lava_trap]
		#The average distance between structures of this type, measured in chunks.
		#Range: > 1
		spacing = 500000000
		#What dimensions should this structure be placed in. Type "all" to allow all dimensions
		valid_dimensions = "all"
		#How the biomes list should be used. true = whitelist, false = blacklist.
		is_whitelist = false
		#A filter for which biomes this structure should generate in. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
		biomes = "#structure_gel:overworld, !mushroom_fields, !mushroom_field_shore, !minecraft:ocean, !minecraft:warm_ocean, !minecraft:lukewarm_ocean, !minecraft:deep_lukewarm_ocean, !minecraft:deep_ocean, !minecraft:cold_ocean, !minecraft:deep_cold_ocean, !#structure_gel:beach"
		#Percent chance of generating in an allowed chunk.
		#Range: 0.0 ~ 1.0
		probability = 0.0

	[Structures.mesa_flowers]
		#The average distance between structures of this type, measured in chunks.
		#Range: > 1
		spacing = 3500
		#What dimensions should this structure be placed in. Type "all" to allow all dimensions
		valid_dimensions = "all"
		#How the biomes list should be used. true = whitelist, false = blacklist.
		is_whitelist = false
		#A filter for which biomes this structure should generate in. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
		biomes = "#structure_gel:overworld, !mushroom_fields, !mushroom_field_shore, !minecraft:ocean, !minecraft:warm_ocean, !minecraft:lukewarm_ocean, !minecraft:deep_lukewarm_ocean, !minecraft:deep_ocean, !minecraft:cold_ocean, !minecraft:deep_cold_ocean, !#structure_gel:beach"
		#Percent chance of generating in an allowed chunk.
		#Range: 0.0 ~ 1.0
		probability = 0.0

	[Structures.balloon_cold]
		#The average distance between structures of this type, measured in chunks.
		#Range: > 1
		spacing = 2500
		#What dimensions should this structure be placed in. Type "all" to allow all dimensions
		valid_dimensions = "all"
		#How the biomes list should be used. true = whitelist, false = blacklist.
		is_whitelist = false
		#A filter for which biomes this structure should generate in. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
		biomes = "minecraft:ocean, minecraft:warm_ocean, minecraft:lukewarm_ocean, minecraft:deep_lukewarm_ocean, minecraft:deep_ocean, minecraft:cold_ocean, minecraft:deep_cold_ocean, !#structure_gel:beach"
		#Percent chance of generating in an allowed chunk.
		#Range: 0.0 ~ 1.0
		probability = 0.0

	[Structures.lapis_house]
		#The average distance between structures of this type, measured in chunks.
		#Range: > 1
		spacing = 148
		#What dimensions should this structure be placed in. Type "all" to allow all dimensions
		valid_dimensions = "minecraft:overworld"
		#How the biomes list should be used. true = whitelist, false = blacklist.
		is_whitelist = true
		#A filter for which biomes this structure should generate in. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
		biomes = "#structure_gel:overworld, !mushroom_fields, !mushroom_field_shore, !minecraft:ocean, !minecraft:warm_ocean, !minecraft:lukewarm_ocean, !minecraft:deep_lukewarm_ocean, !minecraft:deep_ocean, !minecraft:cold_ocean, !minecraft:deep_cold_ocean, !#structure_gel:beach"
		#Percent chance of generating in an allowed chunk.
		#Range: 0.0 ~ 1.0
		probability = 0.55

	[Structures.village_camping]
		#The average distance between structures of this type, measured in chunks.
		#Range: > 1
		spacing = 123
		#What dimensions should this structure be placed in. Type "all" to allow all dimensions
		valid_dimensions = "minecraft:overworld"
		#How the biomes list should be used. true = whitelist, false = blacklist.
		is_whitelist = true
		#A filter for which biomes this structure should generate in. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
		biomes = "#structure_gel:overworld, !mushroom_fields, !mushroom_field_shore, !minecraft:ocean, !minecraft:warm_ocean, !minecraft:lukewarm_ocean, !minecraft:deep_lukewarm_ocean, !minecraft:deep_ocean, !minecraft:cold_ocean, !minecraft:deep_cold_ocean, !#structure_gel:beach, !#structure_gel:river"
		#Percent chance of generating in an allowed chunk.
		#Range: 0.0 ~ 1.0
		probability = 0.45

	[Structures.ender_ship]
		#The average distance between structures of this type, measured in chunks.
		#Range: > 1
		spacing = 512
		#What dimensions should this structure be placed in. Type "all" to allow all dimensions
		valid_dimensions = "all"
		#How the biomes list should be used. true = whitelist, false = blacklist.
		is_whitelist = false
		#A filter for which biomes this structure should generate in. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
		biomes = "minecraft:ocean, minecraft:warm_ocean, minecraft:lukewarm_ocean, minecraft:deep_lukewarm_ocean, minecraft:deep_ocean, minecraft:cold_ocean, minecraft:deep_cold_ocean"
		#Percent chance of generating in an allowed chunk.
		#Range: 0.0 ~ 1.0
		probability = 0.0

	[Structures.big_house_desert]
		#The average distance between structures of this type, measured in chunks.
		#Range: > 1
		spacing = 90
		#What dimensions should this structure be placed in. Type "all" to allow all dimensions
		valid_dimensions = "minecraft:overworld"
		#How the biomes list should be used. true = whitelist, false = blacklist.
		is_whitelist = true
		#A filter for which biomes this structure should generate in. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
		biomes = "#structure_gel:desert"
		#Percent chance of generating in an allowed chunk.
		#Range: 0.0 ~ 1.0
		probability = 0.45

	[Structures.cobbled_portal]
		#The average distance between structures of this type, measured in chunks.
		#Range: > 1
		spacing = 4000
		#What dimensions should this structure be placed in. Type "all" to allow all dimensions
		valid_dimensions = "all"
		#How the biomes list should be used. true = whitelist, false = blacklist.
		is_whitelist = false
		#A filter for which biomes this structure should generate in. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
		biomes = "#structure_gel:overworld, !mushroom_fields, !mushroom_field_shore, !minecraft:ocean, !minecraft:warm_ocean, !minecraft:lukewarm_ocean, !minecraft:deep_lukewarm_ocean, !minecraft:deep_ocean, !minecraft:cold_ocean, !minecraft:deep_cold_ocean, !#structure_gel:beach"
		#Percent chance of generating in an allowed chunk.
		#Range: 0.0 ~ 1.0
		probability = 0.0

	[Structures.big_house_acacia]
		#The average distance between structures of this type, measured in chunks.
		#Range: > 1
		spacing = 232
		#What dimensions should this structure be placed in. Type "all" to allow all dimensions
		valid_dimensions = "minecraft:overworld"
		#How the biomes list should be used. true = whitelist, false = blacklist.
		is_whitelist = true
		#A filter for which biomes this structure should generate in. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
		biomes = "#structure_gel:savanna"
		#Percent chance of generating in an allowed chunk.
		#Range: 0.0 ~ 1.0
		probability = 0.45

	[Structures.big_house_jungle]
		#The average distance between structures of this type, measured in chunks.
		#Range: > 1
		spacing = 278
		#What dimensions should this structure be placed in. Type "all" to allow all dimensions
		valid_dimensions = "minecraft:overworld"
		#How the biomes list should be used. true = whitelist, false = blacklist.
		is_whitelist = true
		#A filter for which biomes this structure should generate in. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
		biomes = "#structure_gel:jungle"
		#Percent chance of generating in an allowed chunk.
		#Range: 0.0 ~ 1.0
		probability = 0.45

	[Structures.wild_house_vines]
		#The average distance between structures of this type, measured in chunks.
		#Range: > 1
		spacing = 85
		#What dimensions should this structure be placed in. Type "all" to allow all dimensions
		valid_dimensions = "minecraft:overworld"
		#How the biomes list should be used. true = whitelist, false = blacklist.
		is_whitelist = true
		#A filter for which biomes this structure should generate in. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
		biomes = "#structure_gel:overworld, !mushroom_fields, !mushroom_field_shore, !minecraft:ocean, !minecraft:warm_ocean, !minecraft:lukewarm_ocean, !minecraft:deep_lukewarm_ocean, !minecraft:deep_ocean, !minecraft:cold_ocean, !minecraft:deep_cold_ocean, !#structure_gel:beach"
		#Percent chance of generating in an allowed chunk.
		#Range: 0.0 ~ 1.0
		probability = 0.15

	[Structures.ruined_house_cobblestone]
		#The average distance between structures of this type, measured in chunks.
		#Range: > 1
		spacing = 150
		#What dimensions should this structure be placed in. Type "all" to allow all dimensions
		valid_dimensions = "minecraft:overworld"
		#How the biomes list should be used. true = whitelist, false = blacklist.
		is_whitelist = true
		#A filter for which biomes this structure should generate in. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
		biomes = "#structure_gel:overworld, !mushroom_fields, !mushroom_field_shore, !minecraft:ocean, !minecraft:warm_ocean, !minecraft:lukewarm_ocean, !minecraft:deep_lukewarm_ocean, !minecraft:deep_ocean, !minecraft:cold_ocean, !minecraft:deep_cold_ocean, !#structure_gel:beach"
		#Percent chance of generating in an allowed chunk.
		#Range: 0.0 ~ 1.0
		probability = 0.25

	[Structures.sea_dome]
		#The average distance between structures of this type, measured in chunks.
		#Range: > 1
		spacing = 160
		#What dimensions should this structure be placed in. Type "all" to allow all dimensions
		valid_dimensions = "minecraft:overworld"
		#How the biomes list should be used. true = whitelist, false = blacklist.
		is_whitelist = true
		#A filter for which biomes this structure should generate in. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
		biomes = "minecraft:ocean, minecraft:warm_ocean, minecraft:lukewarm_ocean, minecraft:deep_lukewarm_ocean, minecraft:deep_ocean, minecraft:cold_ocean, minecraft:deep_cold_ocean"
		#Percent chance of generating in an allowed chunk.
		#Range: 0.0 ~ 1.0
		probability = 0.25

