
#When setting the values, keep in mind that 20 ticks last one second (in the best case).
#So if you want to drop the hunger bar by 1 after 10 seconds of walking, you have to specify 200 (10 seconds * 20 ticks/second = 200 ticks)
["Exhaustion for breaking blocks"]
	#Enable exhaustion for breaking blocks tagged with mineable/shovel (like dirt, sand, ...)
	enableForShovelMineables = true
	#Enable exhaustion for breaking blocks tagged with mineable/pickaxe (like stone, ores, ...)
	enableForPickaxeMineables = true
	#Enable exhaustion for breaking blocks tagged with mineable/axe (like logs, planks, ...)
	enableForAxeMineables = true
	#Decrease saturation or food bar value by 1 after breaking X blocks tagged with mineable/pickaxe (like stone, ores, ...)
	#Range: 1 ~ 1600
	afterBreakingPickaxeMineables = 40
	#Decrease saturation or food bar value by 1 after breaking X blocks tagged with mineable/shovel (like dirt, sand, ...)
	#Range: 1 ~ 1600
	afterBreakingShovelMineables = 60
	#Decrease saturation or food bar value by 1 after breaking X blocks tagged with mineable/axe (like logs, planks, ...)
	#Range: 1 ~ 1600
	afterBreakingAxeMineables = 50

["Exhaustion for modifying blocks"]
	#Enable exhaustion for tilling dirt blocks
	enableForTillingDirt = true
	#Enable exhaustion for pathing dirt blocks
	enableForPathingDirt = true
	#Decrease saturation or food bar value by 1 after stripping X logs
	#Range: > 1
	afterStrippingLogs = 80
	#Enable exhaustion for stripping logs
	enableForStrippingLogs = true
	#Decrease saturation or food bar value by 1 after tilling X dirt blocks
	#Range: > 1
	afterTillingDirt = 80
	#Decrease saturation or food bar value by 1 after pathing X dirt blocks
	#Range: > 1
	afterPathingDirt = 80

["Exhaustion for Fights"]
	#Decrease saturation or food bar value by 1 after taking damage X times
	#Range: 1 ~ 80
	afterTakingDamage = 35
	#Enable exhaustion for taking damage
	enableForTakingDamage = true
	#Decrease saturation or food bar value by 1 after blocking X attacks with shield
	#Range: > 1
	afterBlockingAttacks = 35
	#Decrease saturation or food bar value by 1 after shooting X arrows
	#Range: > 1
	afterShootingArrows = 40
	#Enable exhaustion for attacking entities
	enableForAttackingEntities = true
	#Enable exhaustion for blocking an attack with a shield
	enableForBlockingAttacks = true
	#Enable exhaustion for shooting arrows
	enableForShootingArrows = true
	#Decrease saturation or food bar value by 1 after landing X attacks on entities
	#Range: 1 ~ 80
	afterAttackingEntities = 30

["Exhaustion for Interaction"]
	#Decrease saturation or food bar value by 1 after placing X blocks
	#Range: > 1
	afterPlacingBlocks = 75
	#Enable exhaustion for open and closing doors/trapdoors/gates/chests (without closing chests)
	enableForOpenAndClosing = true
	#Enable exhaustion for placing blocks
	enableForPlacingBlocks = true
	#Enable exhaustion for fishing items
	enableForFishing = true
	#Decrease saturation or food bar value by 1 after fishing X items
	#Range: > 1
	afterFishing = 20
	#Decrease saturation or food bar value by 1 after open and closing X doors/trapdoors/gates/chests
	#Range: > 1
	afterOpenAndClosing = 60

["Exhaustion for Movement"]
	#Enable exhaustion while swimming
	enableWhileSwimming = true
	#Enable exhaustion while sneaking
	enableWhileSneaking = true
	#Decrease saturation or food bar value by 1 after climbing for X ticks
	#Range: > 20
	afterClimbing = 800
	#Enable exhaustion while climbing
	enableWhileClimbing = true
	#Decrease saturation or food bar value by 1 after walking up (stairs & slabs) for X ticks
	#Range: > 20
	afterWalkingUp = 1400
	#Enable exhaustion while jumping
	enableForJumping = true
	#Enable exhaustion while walking up (stairs & slabs)
	enableWhileWalkingUp = true
	#Decrease saturation or food bar value by 1 after resting for X ticks
	#Range: > 20
	afterResting = 12000
	#Enable exhaustion while paddling
	enableWhilePaddling = true
	#Decrease saturation or food bar value by 1 after swimming for X ticks
	#Range: > 20
	afterSwimming = 1200
	#Enable exhaustion while resting (standing still, sitting, ...)
	enableWhileResting = true
	#Enable exhaustion while sprinting
	enableWhileSprinting = true
	#Decrease saturation or food bar value by 1 after paddling for X ticks
	#Range: > 20
	afterPaddling = 1600
	#Decrease saturation or food bar value by 1 after sneaking for X ticks
	#Range: > 20
	afterSneaking = 2400
	#Decrease saturation or food bar value by 1 after walking for X ticks
	#Range: > 20
	afterWalking = 1800
	#Decrease saturation or food bar value by 1 after sprinting for X ticks
	#Range: 20 ~ 280
	afterSprinting = 200
	#Enable exhaustion while walking
	enableWhileWalking = true
	#Decrease saturation or food bar value by 1 after jumping X times
	#Range: 1 ~ 160
	afterJumping = 40

["Exhaustion for other mods"]
	#Enable exhaustion while carrying objects (Carry on Mod
	enableForCarryingObjects = true
	#Decrease saturation or food bar value by 1 after pulling yourself up (Grappling Hook Mod for X ticks
	#Range: > 20
	afterPullingUp = 140
	#Enable exhaustion for chopping trees (Falling Tree Mod). For changing the exhaustion see: afterBreakingAxeMineables
	enableForChoppingTrees = true
	#Sets the multiplier for exhaustion when carrying objects (Carry On Mod)
	#Range: 1.0 ~ 10.0
	carryMultiplier = 2.75
	#Enable exhaustion while paragliding (Paragliders Mod)
	enableWhileParagliding = true
	#Enable exhaustion while crawling (GoProne Mod)
	enableWhileCrawling = true
	#Decrease saturation or food bar value by 1 after crawling (GoProne Mod) for X ticks
	#Range: > 20
	afterCrawling = 1200
	#Decrease saturation or food bar value by 1 after pulling yourself up (Grappling Hook Mod) for X ticks
	enableWhilePullingUp = true
	#Decrease saturation or food bar value by 1 after paragliding (Paragliders Mod) for X ticks
	#Range: > 20
	afterParagliding = 1800

["Hunger leveling"]
	#Determines the hunger indicator (drumstick amount) each player starts with when joining a world for the first time (vanilla's default is 10).
	#Range: 1 ~ 10
	initialHungerbarMaximum = 5
	#Determines what level delta is needed to increase the initialHungerbarMaximum by one drumstick.
	#Range: 1 ~ 20
	raisingHungerbarAfter = 7
	#Provides the option to lower the initial maximum of the player's hunger bar. The defined maximum can be increased by leveling up (by gaining experience).
	enableHungerLeveling = true

["Advanced Settings"]
	#Sets the multiplier for exhaustion caused by the rules of Appetite when the player is in a cold biome
	#Range: 1.0 ~ 10.0
	coldBiomeMultiplier = 1.0
	#Sets the multiplier for exhaustion caused by the rules of Appetite when the player is in a hot biome
	#Range: 1.0 ~ 10.0
	hotBiomeMultiplier = 1.0
	#Determines that each armor wil have an individual impact on the added exhaustion. Lighter armor will have an lower impact and heavier armor an higher impact.
	ArmorImpactOnExhaustion = true
	#Appetite is using the logarithm as a multiplier to modify the exhaustion defined by the rules, depending on the armor defense points. This value defines the logarithmic base whereas the defense points will be used as the numerus. The higher the value the higher the reward (lower exhaustion) for wearing lighter armor but the lower the additional exhaustion for heavier armor. The lower the value the higher the exhaustion for wearing heavy armor but the lower the reward for wearing lighter armor.
	#Example for rewarding the player (default mode): Wearing leather armor (numerus = 7) for the defined impact of 12 (base) leads to an multiplier of 0.78 (22% fewer exhaustion). Wearing diamond armor (numerus = 20) for the same impact leads to a multiplier of 1.2 (20% higher exhaustion). A calculated multiplier for leather armor lower than 1 is also used when the player is wearing no armor.
	#Example for higher difficulty: Wearing leather armor for the defined impact of 6 leads to an multiplier of 1.09 (9% more exhaustion). Wearing diamond armor for the same impact leads to a multiplier of 1.67 (67% higher exhaustion).
	#Range: 6.0 ~ 20.0
	armorLogarithmicImpact = 7.0

