local ADDON_NAME, NS = ...
local L = LibStub("AceLocale-3.0"):GetLocale("MDungeonTeleports")
local AceGUI = LibStub("AceGUI-3.0")
local AceConfig = LibStub("AceConfig-3.0")
local AceConfigDialog = LibStub("AceConfigDialog-3.0")
local LSM = LibStub("LibSharedMedia-3.0")
local ldb = LibStub("LibDataBroker-1.1", true)
local icon = LibStub("LibDBIcon-1.0", true)
-------------------------------------------------
local addonName = "MDungeonTeleports"
local version = C_AddOns.GetAddOnMetadata(addonName, "Version") or "Unknown"
local IsAddOnLoaded = IsAddOnLoaded or C_AddOns.IsAddOnLoaded
-------------------------------------------------
-- Font RegisterEvent
LSM:Register("font", "Expressway", "Interface\\AddOns\\MDungeonTeleports\\media\\fonts\\expressway.ttf")
LSM:Register("font", "Sarasa", "Interface\\AddOns\\MDungeonTeleports\\media\\fonts\\sarasa.ttf")
LSM:Register("font", "Wanted", "Interface\\AddOns\\MDungeonTeleports\\media\\fonts\\wanted.ttf")
LSM:Register("font", "Lato", "Interface\\AddOns\\MDungeonTeleports\\media\\fonts\\lato.ttf")
LSM:Register("font", "Montserrat", "Interface\\AddOns\\MDungeonTeleports\\media\\fonts\\montserrat.ttf")
LSM:Register("font", "Avalon", "Interface\\AddOns\\MDungeonTeleports\\media\\fonts\\avalon.ttf")
-------------------------------------------------
-- MARK: Set Defaults
if MDungeonTeleports == nil then MDungeonTeleports = {} end
if MDungeonTeleports.Season1Pos == nil  then MDungeonTeleports.Season1Pos = {x = 570, y = 280} end
if MDungeonTeleports.Season2Pos == nil  then MDungeonTeleports.Season2Pos = {x = 570, y = 144}  end
if MDungeonTeleports.Season3Pos == nil  then MDungeonTeleports.Season3Pos = {x = 570, y = 6} end
if MDungeonTeleports.PortalLibraryPos == nil  then MDungeonTeleports.PortalLibraryPos = {x = 960, y = -99} end
if MDungeonTeleports.PortalLibraryRaidPos == nil  then MDungeonTeleports.PortalLibraryRaidPos = {x = 1092, y = 198} end
if MDungeonTeleports.KeyTrackerPos == nil then MDungeonTeleports.KeyTrackerPos = {x = 423, y = -456} end
if MDungeonTeleports.showTooltips == nil then MDungeonTeleports.showTooltips = false end
if MDungeonTeleports.CompactMode == nil then MDungeonTeleports.CompactMode = false end
if MDungeonTeleports.ShiftDragToggle == nil then MDungeonTeleports.ShiftDragToggle = false end
if MDungeonTeleports.AltLocks == nil then MDungeonTeleports.AltLocks = false end
if MDungeonTeleports.isRespondChecked == nil then MDungeonTeleports.isRespondChecked = false end
if MDungeonTeleports.isSeason1PortalsShown == nil then MDungeonTeleports.isSeason1PortalsShown = true end
if MDungeonTeleports.isSeason2PortalsShown == nil then MDungeonTeleports.isSeason2PortalsShown = true end
if MDungeonTeleports.isSeason3PortalsShown == nil then MDungeonTeleports.isSeason3PortalsShown = true end
if MDungeonTeleports.isPortalLibraryShown == nil then MDungeonTeleports.isPortalLibraryShown = true end
if MDungeonTeleports.isPortalLibraryRaidShown == nil then MDungeonTeleports.isPortalLibraryRaidShown = true end
if MDungeonTeleports.isKeyFrameShown == nil then MDungeonTeleports.isKeyFrameShown = true end
if MDungeonTeleports.toggleMinimapButton == nil then MDungeonTeleports.toggleMinimapButton = false end
if MDungeonTeleports.frameScale == nil then MDungeonTeleports.frameScale = 1 end
if MDungeonTeleports.borderColor == nil then MDungeonTeleports.borderColor = { r = 0.05, g = 0.05, b = 0.05, a = 0.8 } end
if MDungeonTeleports.backgroundColor == nil then  MDungeonTeleports.backgroundColor = { r = 0, g = 0, b = 0, a = 0.6 } end
if MDungeonTeleports.expansionColor == nil then MDungeonTeleports.expansionColor = { r = 0, g = 1, b = 0.6 } end
if MDungeonTeleports.titleColor == nil then MDungeonTeleports.titleColor = { r = 1, g = 1, b = 1 } end
if MDungeonTeleports.buttonTextColor == nil then MDungeonTeleports.buttonTextColor = { r = 1, g = 1, b = 1 } end
if MDungeonTeleports.borderThickness == nil then MDungeonTeleports.borderThickness = 2 end
if MDungeonTeleports.customFont == nil or MDungeonTeleports.customFontName == nil then
    local locale = GetLocale and GetLocale() or "enUS"
    if locale == "zhCN" then
        MDungeonTeleports.customFont = "Interface\\AddOns\\MDungeonTeleports\\media\\fonts\\sarasa.ttf"
        MDungeonTeleports.customFontName = "Sarasa"
    elseif locale == "koKR" then
        MDungeonTeleports.customFont = "Interface\\AddOns\\MDungeonTeleports\\media\\fonts\\wanted.ttf"
        MDungeonTeleports.customFontName = "Wanted"
    else
        MDungeonTeleports.customFont = "Interface\\AddOns\\MDungeonTeleports\\media\\fonts\\expressway.ttf"
        MDungeonTeleports.customFontName = "Expressway"
    end
end
if MDungeonTeleports.settingsScale == nil then MDungeonTeleports.settingsScale = 1 end
if MDungeonTeleports.announcePort == nil then MDungeonTeleports.announcePort = false end
if MDungeonTeleports.LockIcons == nil then MDungeonTeleports.LockIcons = false end
if MDungeonTeleports.DarkenText == nil then MDungeonTeleports.DarkenText = false end
-------------------------------------------------
-- MARK: Settings Frame
local Settings = CreateFrame("Frame", "Settings", UIParent)
Settings:SetSize(500, 400)
Settings:SetPoint("CENTER")
Settings:SetMovable(true)
Settings:EnableMouse(true)
Settings:RegisterForDrag("LeftButton")
Settings:SetScript("OnDragStart", Settings.StartMoving)
Settings:SetScript("OnDragStop", Settings.StopMovingOrSizing)
Settings:Hide()
Settings:SetFrameStrata("DIALOG")
Settings:EnableKeyboard(true)
Settings:SetClampedToScreen(true)
Settings:SetScript(
    "OnKeyDown",
    function(self, key)
        if key == "ESCAPE" then
            self:Hide()
        else
            self:SetPropagateKeyboardInput(true)
        end
    end
)
-------------------------------------------------
-- Settings Background
local SettingsBackdrop = Settings:CreateTexture(nil, "BACKGROUND")
SettingsBackdrop:SetAllPoints(Settings)
SettingsBackdrop:SetColorTexture(0, 0, 0, 0.6)

local borderColor = {0, 0, 0, 0.6}
local borderThickness = 3

local borderTop = Settings:CreateTexture(nil, "OVERLAY")
borderTop:SetColorTexture(unpack(borderColor))
borderTop:SetPoint("TOPLEFT", Settings, "TOPLEFT", 0, 0)
borderTop:SetPoint("TOPRIGHT", Settings, "TOPRIGHT", 0, 0)
borderTop:SetHeight(borderThickness)

local borderBottom = Settings:CreateTexture(nil, "OVERLAY")
borderBottom:SetColorTexture(unpack(borderColor))
borderBottom:SetPoint("BOTTOMLEFT", Settings, "BOTTOMLEFT", 0, 0)
borderBottom:SetPoint("BOTTOMRIGHT", Settings, "BOTTOMRIGHT", 0, 0)
borderBottom:SetHeight(borderThickness)

local borderLeft = Settings:CreateTexture(nil, "OVERLAY")
borderLeft:SetColorTexture(unpack(borderColor))
borderLeft:SetPoint("TOPLEFT", Settings, "TOPLEFT", 0, 0)
borderLeft:SetPoint("BOTTOMLEFT", Settings, "BOTTOMLEFT", 0, 0)
borderLeft:SetWidth(borderThickness)

local borderRight = Settings:CreateTexture(nil, "OVERLAY")
borderRight:SetColorTexture(unpack(borderColor))
borderRight:SetPoint("TOPRIGHT", Settings, "TOPRIGHT", 0, 0)
borderRight:SetPoint("BOTTOMRIGHT", Settings, "BOTTOMRIGHT", 0, 0)
borderRight:SetWidth(borderThickness)

-------------------------------------------------
-- MARK: Visibility Toggles
local function Season1Vis(show)
    if MDTSeason1_UpdateVisibility then MDTSeason1_UpdateVisibility(show) end
end
local function Season2Vis(show)
    if MDTSeason2_UpdateVisibility then MDTSeason2_UpdateVisibility(show) end
end
local function Season3Vis(show)
    if MDTSeason3_UpdateVisibility then MDTSeason3_UpdateVisibility(show) end
end
local function DungeonVis(show)
    if MDTPortalLibrary_UpdateVisibility then MDTPortalLibrary_UpdateVisibility(show) end
end
local function RaidVis(show)
    if MDTPortalLibraryRaid_UpdateVisibility then MDTPortalLibraryRaid_UpdateVisibility(show) end
end
local function KeyTVis(show)
    if MDTKeyFrame_UpdateVisibility then MDTKeyFrame_UpdateVisibility(show) end
end
-------------------------------------------------
-- MARK: Frames Scale Update
function UpdateFrameScale(scale)
    scale = scale or 1
    if Season1 then Season1:SetScale(scale) end
    if Season2 then Season2:SetScale(scale) end
    if Season3 then Season3:SetScale(scale) end
    if PortalLibrary then PortalLibrary:SetScale(scale) end
    if PortalLibraryRaid then PortalLibraryRaid:SetScale(scale) end
    MDungeonTeleports.frameScale = scale
end
-------------------------------------------------
-- MARK: Settings Frame Scale
local function UpdateSettingsFrameScale(scalesettings)
    if Settings then Settings:SetScale(scalesettings) end
    MDungeonTeleports.settingsScale = scalesettings
end

-------------------------------------------------
-- MARK: Titles
local defaultFont = GameFontNormal:GetFont()

local SettingsTitle = Settings:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
SettingsTitle:SetPoint("TOP", Settings, "TOP", 0, -7)
SettingsTitle:SetFont(defaultFont, 12, flags)
SettingsTitle:SetText(L["SETTINGS"])

local SeasonTitle = Settings:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
SeasonTitle:SetPoint("TOP", Settings, "TOP", -160, -30)
SeasonTitle:SetFont(defaultFont, 11, flags)
SeasonTitle:SetTextColor(0.2, 0.8, 0.9)
SeasonTitle:SetText(L["SEASONS"])

local LibrariesTitle = Settings:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
LibrariesTitle:SetPoint("TOP", Settings, "TOP", -160, -125)
LibrariesTitle:SetFont(defaultFont, 11, flags)
LibrariesTitle:SetTextColor(0.2, 0.8, 0.9)
LibrariesTitle:SetText(L["LIBRARIES"])

local KeyTrackerTitle = Settings:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
KeyTrackerTitle:SetPoint("TOP", Settings, "TOP", -160, -195)
KeyTrackerTitle:SetFont(defaultFont, 11, flags)
KeyTrackerTitle:SetTextColor(0.2, 0.8, 0.9)
KeyTrackerTitle:SetText(L["KEYTRACKER"])

local CustomizationsTitle = Settings:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
CustomizationsTitle:SetPoint("TOP", Settings, "TOP", 0, -90)
CustomizationsTitle:SetFont(defaultFont, 11, flags)
CustomizationsTitle:SetTextColor(0.2, 0.8, 0.9)
CustomizationsTitle:SetText(L["CUSTOMIZATIONS"])

local PresetsTitle = Settings:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
PresetsTitle:SetPoint("TOP", Settings, "TOP", 0, -30)
PresetsTitle:SetFont(defaultFont, 11, flags)
PresetsTitle:SetTextColor(0.2, 0.8, 0.9)
PresetsTitle:SetText(L["FRAME_PRESETS"])

local ExtrasTitle = Settings:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
ExtrasTitle:SetPoint("TOP", Settings, "TOP", 160, -150)
ExtrasTitle:SetFont(defaultFont, 11, flags)
ExtrasTitle:SetTextColor(0.2, 0.8, 0.9)
ExtrasTitle:SetText(L["EXTRA_CUSTOMIZATIONS"])

local UtilityTitle = Settings:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
UtilityTitle:SetPoint("TOP", Settings, "TOP", 160, -30)
UtilityTitle:SetFont(defaultFont, 11, flags)
UtilityTitle:SetTextColor(0.2, 0.8, 0.9)
UtilityTitle:SetText(L["UTILITIES"])

--[[local MiscTitle = Settings:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
MiscTitle:SetPoint("TOP", Settings, "TOP", -160, -240)
MiscTitle:SetFont(defaultFont, 11, flags)
MiscTitle:SetJustifyH("LEFT")
MiscTitle:SetTextColor(1, 1, 1)
MiscTitle:SetText(L["MISC_1"])]]--

local AddonInfo = Settings:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
AddonInfo:SetPoint("BOTTOM", Settings, "BOTTOM", 0, 13)
AddonInfo:SetFont(defaultFont, 8, flags)
AddonInfo:SetText("M+ Dungeon Teleports by peepoStudy // " .. version .. "")
AddonInfo:SetTextColor(0.5, 0.5, 0.5)
-------------------------------------------------
-- MARK: Containers
local ContainSettings = AceGUI:Create("SimpleGroup")
ContainSettings:SetWidth(50)
ContainSettings:SetHeight(300)
ContainSettings.frame:SetParent(Settings)
ContainSettings.frame:SetPoint("TOP", SettingsTitle, "TOP", 193, 15)
ContainSettings.frame:Show()
-- Container Seasons
local ContainSeasons = AceGUI:Create("SimpleGroup")
ContainSeasons:SetWidth(150)
ContainSeasons:SetHeight(300)
ContainSeasons.frame:SetParent(Settings)
ContainSeasons.frame:SetPoint("TOP", SeasonTitle, "TOP", 0, -12)
ContainSeasons.frame:Show()
-- Container Libraries
local ContainLibraries = AceGUI:Create("SimpleGroup")
ContainLibraries:SetWidth(150)
ContainLibraries:SetHeight(200)
ContainLibraries.frame:SetParent(Settings)
ContainLibraries.frame:SetPoint("TOP", LibrariesTitle, "TOP", 0, -12)
ContainLibraries.frame:Show()
-- Container Key Tracker
local ContainKeyTracker = AceGUI:Create("SimpleGroup")
ContainKeyTracker:SetWidth(150)
ContainKeyTracker:SetHeight(200)
ContainKeyTracker.frame:SetParent(Settings)
ContainKeyTracker.frame:SetPoint("TOP", KeyTrackerTitle, "TOP", 0, -12)
ContainKeyTracker.frame:Show()
-- Container Customizations
local ContainCustomization = AceGUI:Create("SimpleGroup")
ContainCustomization:SetWidth(150)
ContainCustomization:SetHeight(600)
ContainCustomization.frame:SetParent(Settings)
ContainCustomization.frame:SetPoint("TOP", CustomizationsTitle, "TOP", 0, -12)
ContainCustomization.frame:Show()
-- Container Presets
local ContainPresets = AceGUI:Create("SimpleGroup")
ContainPresets:SetWidth(150)
ContainPresets:SetHeight(400)
ContainPresets.frame:SetParent(Settings)
ContainPresets.frame:SetPoint("TOP", PresetsTitle, "TOP", 0, -12)
ContainPresets.frame:Show()
-- Container Extras
local ContainExtras = AceGUI:Create("SimpleGroup")
ContainExtras:SetWidth(150)
ContainExtras:SetHeight(400)
ContainExtras.frame:SetParent(Settings)
ContainExtras.frame:SetPoint("TOP", ExtrasTitle, "TOP", 0, -12)
ContainExtras.frame:Show()
-- Container Utility
local ContainUtility = AceGUI:Create("SimpleGroup")
ContainUtility:SetWidth(150)
ContainUtility:SetHeight(400)
ContainUtility.frame:SetParent(Settings)
ContainUtility.frame:SetPoint("TOP", UtilityTitle, "TOP", 0, -12)
ContainUtility.frame:Show()
-------------------------------------------------
-- MARK: Season 1
local Season1CheckBox = AceGUI:Create("CheckBox")
Season1CheckBox:SetLabel(L["SEASON_1"])
Season1CheckBox:SetWidth(150) 
Season1CheckBox:SetValue(MDungeonTeleports.isSeason1PortalsShown)
Season1CheckBox:SetCallback("OnValueChanged", function(_, _, val)
    MDungeonTeleports.isSeason1PortalsShown = val
    Season1Vis(val)
end)
ContainSeasons:AddChild(Season1CheckBox)
-------------------------------------------------
-- MARK: Season 2
local Season2CheckBox = AceGUI:Create("CheckBox")
Season2CheckBox:SetLabel(L["SEASON_2"])
Season2CheckBox:SetWidth(150) 
Season2CheckBox:SetValue(MDungeonTeleports.isSeason2PortalsShown)
Season2CheckBox:SetCallback("OnValueChanged", function(_, _, val)
    MDungeonTeleports.isSeason2PortalsShown = val
    Season2Vis(val)
end)
ContainSeasons:AddChild(Season2CheckBox)
-------------------------------------------------
-- MARK: Season 3
local Season3CheckBox = AceGUI:Create("CheckBox")
Season3CheckBox:SetLabel(L["SEASON_3"])
Season3CheckBox:SetWidth(150) 
Season3CheckBox:SetValue(MDungeonTeleports.isSeason3PortalsShown)
Season3CheckBox:SetCallback("OnValueChanged", function(_, _, val)
    MDungeonTeleports.isSeason3PortalsShown = val
    Season3Vis(val)
end)
ContainSeasons:AddChild(Season3CheckBox)
-------------------------------------------------
-- MARK: Dungeon Library
local PortalLibraryCheckBox = AceGUI:Create("CheckBox")
PortalLibraryCheckBox:SetLabel(L["DUNGEON_LIBRARY"])
PortalLibraryCheckBox:SetWidth(150) 
PortalLibraryCheckBox:SetValue(MDungeonTeleports.isPortalLibraryShown)
PortalLibraryCheckBox:SetCallback("OnValueChanged", function(_, _, val)
    MDungeonTeleports.isPortalLibraryShown = val
    DungeonVis(val)
end)
ContainLibraries:AddChild(PortalLibraryCheckBox)
-------------------------------------------------
-- MARK: Raid Library
local PortalLibraryRaidCheckBox = AceGUI:Create("CheckBox")
PortalLibraryRaidCheckBox:SetLabel(L["RAID_LIBRARY"])
PortalLibraryRaidCheckBox:SetWidth(150)
PortalLibraryRaidCheckBox:SetValue(MDungeonTeleports.isPortalLibraryRaidShown)
PortalLibraryRaidCheckBox:SetCallback("OnValueChanged", function(_, _, val)
    MDungeonTeleports.isPortalLibraryRaidShown = val
    RaidVis(val)
end)
ContainLibraries:AddChild(PortalLibraryRaidCheckBox)
-------------------------------------------------
-- MARK: Key Tracker
local ToggleKeyFrameCheckBox = AceGUI:Create("CheckBox")
ToggleKeyFrameCheckBox:SetLabel(L["KEY_TRACKER"])
ToggleKeyFrameCheckBox:SetWidth(150)
ToggleKeyFrameCheckBox:SetValue(MDungeonTeleports.isKeyFrameShown)
ToggleKeyFrameCheckBox:SetCallback("OnValueChanged", function(_, _, val)
    MDungeonTeleports.isKeyFrameShown = val
    KeyTVis(val)
end)
ContainKeyTracker:AddChild(ToggleKeyFrameCheckBox)
-------------------------------------------------
-- MARK: Show Tooltips
local ToggleTooltipsCheckBox = AceGUI:Create("CheckBox")
ToggleTooltipsCheckBox:SetLabel(L["TOOLTIPS"])
ToggleTooltipsCheckBox:SetWidth(150)
ToggleTooltipsCheckBox:SetValue(MDungeonTeleports.showTooltips)
ToggleTooltipsCheckBox:SetCallback("OnValueChanged", function(_, _, val)
    MDungeonTeleports.showTooltips = val
end)
ContainExtras:AddChild(ToggleTooltipsCheckBox)
-------------------------------------------------
-- MARK: Compact Mode
local CompactModeCheckBox = AceGUI:Create("CheckBox")
CompactModeCheckBox:SetLabel(L["COMPACT_MODE"])
CompactModeCheckBox:SetWidth(150)
CompactModeCheckBox:SetValue(MDungeonTeleports.CompactMode)
CompactModeCheckBox:SetCallback("OnValueChanged", function(_, _, val)
    MDungeonTeleports.CompactMode = val
    if MDTCompactModeSeason1 then MDTCompactModeSeason1() end
    if MDTCompactModeSeason2 then MDTCompactModeSeason2() end
    if MDTCompactModeSeason3 then MDTCompactModeSeason3() end
    if MDTCompactModePortalLibrary then MDTCompactModePortalLibrary() end
    if MDTCompactModePortalLibraryRaid then MDTCompactModePortalLibraryRaid() end
end)
ContainExtras:AddChild(CompactModeCheckBox)
-------------------------------------------------
-- MARK: Shift Drag Frames
local ShiftMoveCheckBox = AceGUI:Create("CheckBox")
ShiftMoveCheckBox:SetLabel(L["LOCK_FRAMES"])
ShiftMoveCheckBox:SetWidth(150)
ShiftMoveCheckBox:SetValue(MDungeonTeleports.ShiftDragToggle)
ShiftMoveCheckBox.frame:SetScript("OnEnter", function(self)
    GameTooltip:SetOwner(self, "ANCHOR_CURSOR")
    GameTooltip:SetText(L["TOOLTIP_SHIFT"], 1, 1, 1)
    GameTooltip:AddLine(L["TOOLTIP_SHIFT_SUB"], nil, nil, nil, true)
    GameTooltip:Show()
end)
ShiftMoveCheckBox.frame:SetScript("OnLeave", function(self)
    GameTooltip:Hide()
end)
ShiftMoveCheckBox:SetCallback("OnValueChanged", function(_, _, val)
    MDungeonTeleports.ShiftDragToggle = val
    if MDTShiftDragToggleS1 then MDTShiftDragToggleS1() end
    if MDTShiftDragToggleS2 then MDTShiftDragToggleS2() end
    if MDTShiftDragToggleS3 then MDTShiftDragToggleS3() end
    if MDTShiftDragToggleDL then MDTShiftDragToggleDL() end
    if MDTShiftDragToggleRL then MDTShiftDragToggleRL() end
    if MDTShiftDragToggleKT then MDTShiftDragToggleKT() end
end)
ContainUtility:AddChild(ShiftMoveCheckBox)
-------------------------------------------------
-- MARK: Locked Icons
local LockIconsCheckBox = AceGUI:Create("CheckBox")
LockIconsCheckBox:SetLabel(L["LOCK_ICONS"])
LockIconsCheckBox:SetWidth(150)
LockIconsCheckBox:SetValue(MDungeonTeleports.LockIcons)
LockIconsCheckBox:SetCallback("OnValueChanged", function(_, _, val)
    MDungeonTeleports.LockIcons = val
    if MDTUpdateS1ButtonTexture then MDTUpdateS1ButtonTexture() end
    if MDTUpdateS2ButtonTexture then MDTUpdateS2ButtonTexture() end
    if MDTUpdateS3ButtonTexture then MDTUpdateS3ButtonTexture() end 
    if MDTUpdatePLButtonTexture then MDTUpdatePLButtonTexture() end
    if MDTUpdatePLRButtonTexture then MDTUpdatePLRButtonTexture() end
end)
ContainExtras:AddChild(LockIconsCheckBox)
-------------------------------------------------
-- MARK: Greyed out Text
local DarkenCheckBox = AceGUI:Create("CheckBox")
DarkenCheckBox:SetLabel(L["DARKEN_TEXT"])
DarkenCheckBox:SetWidth(150)
DarkenCheckBox:SetValue(MDungeonTeleports.DarkenIcons)
DarkenCheckBox:SetCallback("OnValueChanged", function(_, _, val)
    MDungeonTeleports.DarkenText = val
    if MDTUpdateFontS1 then MDTUpdateFontS1() end
    if MDTUpdateFontS2 then MDTUpdateFontS2() end
    if MDTUpdateFontS3 then MDTUpdateFontS3() end
    if MDTUpdateFontPL then MDTUpdateFontPL() end
    if MDTUpdateFontPLR then MDTUpdateFontPLR() end
end)
ContainExtras:AddChild(DarkenCheckBox)
-------------------------------------------------
-- MARK: Respond to Keys
local RespondKeysCheckBox = AceGUI:Create("CheckBox")
RespondKeysCheckBox:SetLabel(L["RESPOND_TO_KEYS"])
RespondKeysCheckBox:SetValue(MDungeonTeleports.isRespondChecked)
RespondKeysCheckBox:SetCallback("OnValueChanged", function(_, _, val)
    MDungeonTeleports.isRespondChecked = val
end)
ContainUtility:AddChild(RespondKeysCheckBox)
-------------------------------------------------
-- MARK: Announce Teleport Location
local AnnounceTeleportCheckBox = AceGUI:Create("CheckBox")
AnnounceTeleportCheckBox:SetLabel(L["TELEPORT_LOCATION"])
AnnounceTeleportCheckBox:SetWidth(150)
AnnounceTeleportCheckBox:SetValue(MDungeonTeleports.announcePort)
AnnounceTeleportCheckBox:SetCallback("OnValueChanged", function(_, _, val)
    MDungeonTeleports.announcePort = val
end)
ContainUtility:AddChild(AnnounceTeleportCheckBox)
-------------------------------------------------
-- MARK: Daily Login Message
local DailyLoginMessageCheckBox = AceGUI:Create("CheckBox")
DailyLoginMessageCheckBox:SetLabel(L["LOGIN_MESSAGE"])
DailyLoginMessageCheckBox:SetWidth(150)
DailyLoginMessageCheckBox:SetValue(MDungeonTeleports.loginMessage)
DailyLoginMessageCheckBox:SetCallback("OnValueChanged", function(_, _, val)
    MDungeonTeleports.loginMessage = val
end)
ContainUtility:AddChild(DailyLoginMessageCheckBox)
-------------------------------------------------
-- MARK: Minimap Button Checkbox
--[[local MinimapButtonCheckBox = AceGUI:Create("CheckBox")
MinimapButtonCheckBox:SetLabel("L["MINIMAP_BUTTON"])
MinimapButtonCheckBox:SetWidth(150)
MinimapButtonCheckBox:SetValue(MDungeonTeleports.toggleMinimapButton)
MinimapButtonCheckBox:SetCallback("OnValueChanged", function(_, _, val)
    MDungeonTeleports.toggleMinimapButton = val
    MDTUpdateMinimapButton()
end)
ContainUtility:AddChild(MinimapButtonCheckBox)]]--
-------------------------------------------------
-- MARK: Border Colour
local borderColorPicker = AceGUI:Create("ColorPicker")
borderColorPicker:SetLabel(L["BORDER_COLOR"])
borderColorPicker:SetWidth(150)
borderColorPicker:SetHasAlpha(true)
borderColorPicker:SetColor(
    MDungeonTeleports.borderColor.r,
    MDungeonTeleports.borderColor.g,
    MDungeonTeleports.borderColor.b,
    MDungeonTeleports.borderColor.a
)
borderColorPicker:SetCallback("OnValueChanged", function(_, _, r, g, b, a)
    if r == 0 and g == 0 and b == 0 then
        r, g, b = 0.05, 0.05, 0.05
    end
    MDungeonTeleports.borderColor = { r = r, g = g, b = b, a = a }
    if MDTUpdateSeason1Colors then MDTUpdateSeason1Colors() end
    if MDTUpdateSeason2Colors then MDTUpdateSeason2Colors() end
    if MDTUpdateSeason3Colors then MDTUpdateSeason3Colors() end
    if MDTUpdatePortalLibraryColors then MDTUpdatePortalLibraryColors() end
    if MDTUpdatePortalLibraryRaidColors then MDTUpdatePortalLibraryRaidColors() end
end)
ContainCustomization:AddChild(borderColorPicker)
-------------------------------------------------
-- MARK: Background Colour
local backgroundColorPicker = AceGUI:Create("ColorPicker")
backgroundColorPicker:SetLabel(L["BACKGROUND_COLOR"])
backgroundColorPicker:SetWidth(150)
backgroundColorPicker:SetHasAlpha(true)
backgroundColorPicker:SetColor(
    MDungeonTeleports.backgroundColor.r,
    MDungeonTeleports.backgroundColor.g,
    MDungeonTeleports.backgroundColor.b,
    MDungeonTeleports.backgroundColor.a
)
backgroundColorPicker:SetCallback("OnValueChanged", function(_, _, r, g, b, a)
    MDungeonTeleports.backgroundColor = { r = r, g = g, b = b, a = a }
    if MDTUpdateSeason1Colors then MDTUpdateSeason1Colors() end
    if MDTUpdateSeason2Colors then MDTUpdateSeason2Colors() end
    if MDTUpdateSeason3Colors then MDTUpdateSeason3Colors() end
    if MDTUpdatePortalLibraryColors then MDTUpdatePortalLibraryColors() end
    if MDTUpdatePortalLibraryRaidColors then MDTUpdatePortalLibraryRaidColors() end
end)
ContainCustomization:AddChild(backgroundColorPicker)
-------------------------------------------------
-- MARK: Font Dropdown
local fontDropdown = AceGUI:Create("Dropdown")
fontDropdown:SetLabel(L["SELECT_FONT"])
local fontList = {}
for _, font in ipairs(LSM:List("font")) do
    fontList[font] = font
end
fontDropdown:SetList(fontList)
fontDropdown:SetWidth(150)
if MDungeonTeleports.customFontName then
    fontDropdown:SetValue(MDungeonTeleports.customFontName)
    MDungeonTeleports.customFont = LSM:Fetch("font", MDungeonTeleports.customFontName)
end
fontDropdown:SetCallback("OnValueChanged", function(_, _, val)
    MDungeonTeleports.customFontName = val
    local fontPath = LSM:Fetch("font", val)
    if fontPath then
        MDungeonTeleports.customFont = fontPath
    end
    if MDTUpdateFontS1 then MDTUpdateFontS1() end
    if MDTUpdateFontS2 then MDTUpdateFontS2() end
    if MDTUpdateFontS3 then MDTUpdateFontS3() end
    if MDTUpdateFontPL then MDTUpdateFontPL() end
    if MDTUpdateFontPLR then MDTUpdateFontPLR() end
    if MDTUpdateFontKT then MDTUpdateFontKT() end
end)
ContainCustomization:AddChild(fontDropdown)
-------------------------------------------------
-- MARK: Expansion Title Colour Picker
local expansionColorPicker = AceGUI:Create("ColorPicker")
expansionColorPicker:SetLabel(L["EXPANSION_COLOR"])
expansionColorPicker:SetWidth(150)
expansionColorPicker:SetHasAlpha(false)
expansionColorPicker:SetColor(
    MDungeonTeleports.expansionColor.r,
    MDungeonTeleports.expansionColor.g,
    MDungeonTeleports.expansionColor.b
)
expansionColorPicker:SetCallback("OnValueChanged", function(_, _, r, g, b)
    MDungeonTeleports.expansionColor = { r = r, g = g, b = b }
    if MDTUpdateFontPL then MDTUpdateFontPL() end
    if MDTUpdateFontPLR then MDTUpdateFontPLR() end
end)
ContainCustomization:AddChild(expansionColorPicker)
-------------------------------------------------
-- MARK: Title Text Colour Picker
local titleColorPicker = AceGUI:Create("ColorPicker")
titleColorPicker:SetLabel(L["TITLE_COLOR"])
titleColorPicker:SetWidth(150)
titleColorPicker:SetHasAlpha(false)
titleColorPicker:SetColor(
    MDungeonTeleports.titleColor.r,
    MDungeonTeleports.titleColor.g,
    MDungeonTeleports.titleColor.b
)
titleColorPicker:SetCallback("OnValueChanged", function(_, _, r, g, b)
    MDungeonTeleports.titleColor = { r = r, g = g, b = b }
    if MDTUpdateFontS1 then MDTUpdateFontS1() end
    if MDTUpdateFontS2 then MDTUpdateFontS2() end
    if MDTUpdateFontS3 then MDTUpdateFontS3() end
    if MDTUpdateFontPL then MDTUpdateFontPL() end
    if MDTUpdateFontPLR then MDTUpdateFontPLR() end
end)
ContainCustomization:AddChild(titleColorPicker)
-------------------------------------------------
-- MARK: Button Text Colour Picker  
local buttonTextColorPicker = AceGUI:Create("ColorPicker")
buttonTextColorPicker:SetLabel(L["PORTAL_COLOR"])
buttonTextColorPicker:SetWidth(150)
buttonTextColorPicker:SetHasAlpha(false)
buttonTextColorPicker:SetColor(
    MDungeonTeleports.buttonTextColor.r,
    MDungeonTeleports.buttonTextColor.g,
    MDungeonTeleports.buttonTextColor.b
)
buttonTextColorPicker:SetCallback("OnValueChanged", function(_, _, r, g, b)
    MDungeonTeleports.buttonTextColor = { r = r, g = g, b = b }
    if MDTUpdateFontS1 then MDTUpdateFontS1() end
    if MDTUpdateFontS2 then MDTUpdateFontS2() end
    if MDTUpdateFontS3 then MDTUpdateFontS3() end
    if MDTUpdateFontPL then MDTUpdateFontPL() end
    if MDTUpdateFontPLR then MDTUpdateFontPLR() end
end)
ContainCustomization:AddChild(buttonTextColorPicker)
-------------------------------------------------
-- MARK: Frame Presets Dropdown
local presetDropdown = AceGUI:Create("Dropdown")
presetDropdown:SetLabel(L["SELECT_PRESET"])
presetDropdown:SetWidth(150)

local presetList = {}
for _, preset in ipairs(MDT_ColourPresets) do
    presetList[preset.text] = preset.text
end
presetDropdown:SetList(presetList)
presetDropdown:SetValue(MDT_ColourPresets[1].text)
MDungeonTeleports.selectedPreset = 1
presetDropdown:SetCallback("OnValueChanged", function(_, _, val)
    collectgarbage("collect")
    local selectedPreset
    for i, preset in ipairs(MDT_ColourPresets) do
        if preset.text == val then
            selectedPreset = preset
            MDungeonTeleports.selectedPreset = i
            break
        end
    end
    if selectedPreset then
        local back = selectedPreset.back
        if back then
            MDungeonTeleports.backgroundColor = { r = back.r, g = back.g, b = back.b, a = back.a }
        end
        local border = selectedPreset.border
        if border then
            MDungeonTeleports.borderColor = { r = border.r, g = border.g, b = border.b, a = border.a }
        end
        local title = selectedPreset.title
        if title then
            MDungeonTeleports.titleColor = { r = title.r, g = title.g, b = title.b }
        end
        local expansion = selectedPreset.expansion
        if expansion then
            MDungeonTeleports.expansionColor = { r = expansion.r, g = expansion.g, b = expansion.b }
        end
        local buttonX = selectedPreset.button
        if buttonX then
            MDungeonTeleports.buttonTextColor = { r = buttonX.r, g = buttonX.g, b = buttonX.b }
        end

        if MDTUpdateFontS1 then MDTUpdateFontS1() end
        if MDTUpdateFontS2 then MDTUpdateFontS2() end
        if MDTUpdateFontS3 then MDTUpdateFontS3() end
        if MDTUpdateFontPL then MDTUpdateFontPL() end
        if MDTUpdateFontPLR then MDTUpdateFontPLR() end
        
        if MDTUpdateSeason1Border then MDTUpdateSeason1Border() end
        if MDTUpdateSeason2Border then MDTUpdateSeason2Border() end
        if MDTUpdateSeason3Border then MDTUpdateSeason3Border() end
        if MDTUpdatePortalLibraryBorder then MDTUpdatePortalLibraryBorder() end
        if MDTUpdatePortalLibraryRaidBorder then MDTUpdatePortalLibraryRaidBorder() end

        if MDTUpdateSeason1Colors then MDTUpdateSeason1Colors() end
        if MDTUpdateSeason2Colors then MDTUpdateSeason2Colors() end
        if MDTUpdateSeason3Colors then MDTUpdateSeason3Colors() end
        if MDTUpdatePortalLibraryColors then MDTUpdatePortalLibraryColors() end
        if MDTUpdatePortalLibraryRaidColors then MDTUpdatePortalLibraryRaidColors() end

        borderColorPicker:SetColor(MDungeonTeleports.borderColor.r, MDungeonTeleports.borderColor.g, MDungeonTeleports.borderColor.b, MDungeonTeleports.borderColor.a)
        backgroundColorPicker:SetColor(MDungeonTeleports.backgroundColor.r, MDungeonTeleports.backgroundColor.g, MDungeonTeleports.backgroundColor.b, MDungeonTeleports.backgroundColor.a)
        expansionColorPicker:SetColor(MDungeonTeleports.expansionColor.r, MDungeonTeleports.expansionColor.g, MDungeonTeleports.expansionColor.b)
        titleColorPicker:SetColor(MDungeonTeleports.titleColor.r, MDungeonTeleports.titleColor.g, MDungeonTeleports.titleColor.b)
        buttonTextColorPicker:SetColor(MDungeonTeleports.buttonTextColor.r, MDungeonTeleports.buttonTextColor.g, MDungeonTeleports.buttonTextColor.b)   
    end
end)
ContainPresets:AddChild(presetDropdown)
-------------------------------------------------
-- -- MARK: Frame Size Slider
local UIScaleSlider = AceGUI:Create("Slider")
UIScaleSlider:SetLabel(L["SCALE_SLIDER"])
UIScaleSlider:SetWidth(150)
UIScaleSlider:SetSliderValues(0.75, 1.25, 0.01)
UIScaleSlider:SetValue(MDungeonTeleports.frameScale or 1)
UIScaleSlider:SetCallback("OnValueChanged", function(_, _, val)
    MDungeonTeleports.frameScale = val
    UpdateFrameScale(val)
end)
ContainCustomization:AddChild(UIScaleSlider)
--------------------------------------------------
-- MARK: Border Thickness Slider
local BorderSlider = AceGUI:Create("Slider")
BorderSlider:SetLabel(L["SCALE_SLIDER_BORDER"])
BorderSlider:SetWidth(150)
BorderSlider:SetSliderValues(0, 5, 1)
BorderSlider:SetValue(1)
BorderSlider:SetCallback("OnValueChanged", function(_, _, val)
    MDungeonTeleports.borderThickness = val
    if MDTUpdateSeason1Border then MDTUpdateSeason1Border() end
    if MDTUpdateSeason2Border then MDTUpdateSeason2Border() end
    if MDTUpdateSeason3Border then MDTUpdateSeason3Border() end
    if MDTUpdatePortalLibraryBorder then MDTUpdatePortalLibraryBorder() end
    if MDTUpdatePortalLibraryRaidBorder then MDTUpdatePortalLibraryRaidBorder() end
end)
ContainCustomization:AddChild(BorderSlider)
-------------------------------------------------
-- MARK: Settings Size Slider
local UISettingsScaleSlider = AceGUI:Create("Slider")
UISettingsScaleSlider:SetLabel("")
UISettingsScaleSlider:SetWidth(50)
UISettingsScaleSlider:SetSliderValues(0.7, 1.3, 0.01)
UISettingsScaleSlider:SetValue(MDungeonTeleports.settingsScale or 1)
UISettingsScaleSlider.lowtext:SetText("")
UISettingsScaleSlider.lowtext:Hide()
UISettingsScaleSlider.hightext:SetText("")
UISettingsScaleSlider.hightext:Hide()
UISettingsScaleSlider.editbox:Hide()
UISettingsScaleSlider:SetCallback("OnValueChanged", function(_, _, val)
    UISettingsScaleSlider._pendingValue = val
end)
UISettingsScaleSlider.slider:HookScript("OnMouseUp", function()
    if UISettingsScaleSlider._pendingValue then
        MDungeonTeleports.settingsScale = UISettingsScaleSlider._pendingValue
        UpdateSettingsFrameScale(UISettingsScaleSlider._pendingValue)
    end
end)
UISettingsScaleSlider.slider:SetScript("OnEnter", function(self)
    GameTooltip:SetOwner(self, "ANCHOR_TOP")
    GameTooltip:SetText(L["TOOLTIP_SCALE"], 1, 1, 1)
    GameTooltip:AddLine(L["TOOLTIP_SCALE_SUB"], nil, nil, nil, true)
    GameTooltip:Show()
end)
UISettingsScaleSlider.slider:SetScript("OnLeave", function(self)
    GameTooltip:Hide()
end)
ContainSettings:AddChild(UISettingsScaleSlider)
-------------------------------------------------
-- MARK: Settings Exit Button
local settingsExitButton = CreateFrame("Button", "SettingsOpenButton", Settings)
settingsExitButton:SetSize(11, 11)
settingsExitButton:SetPoint("TOPRIGHT", Settings, "TOPRIGHT", -7, -7)
settingsExitButton:SetFrameStrata("DIALOG")

local settingExitButtonTexture = settingsExitButton:CreateTexture(nil, "BACKGROUND")
settingExitButtonTexture:SetAllPoints(settingsExitButton)
settingExitButtonTexture:SetTexture("Interface\\AddOns\\MDungeonTeleports\\media\\ui\\button_close.blp")

local settingsExitButtonHighlight = settingsExitButton:CreateTexture(nil, "HIGHLIGHT")
settingsExitButtonHighlight:SetAllPoints(settingsExitButton)
settingsExitButtonHighlight:SetTexture("Interface\\AddOns\\MDungeonTeleports\\media\\ui\\button_close_highlight.blp")
settingsExitButtonHighlight:Hide()

settingsExitButton.settingsExitButtonHighlight = settingsExitButtonHighlight
settingsExitButton.settingExitButtonTexture = settingExitButtonTexture
settingsExitButton:SetScript("OnEnter", function(self)
        self.settingsExitButtonHighlight:Show()
        self.settingExitButtonTexture:Hide()
    end
)
settingsExitButton:SetScript("OnLeave", function(self)
        self.settingsExitButtonHighlight:Hide()
        self.settingExitButtonTexture:Show()
    end
)
settingsExitButton:SetScript("OnClick", function()
        PlaySound(SOUNDKIT.IG_CHARACTER_INFO_CLOSE)
        Settings:Hide()
    end
)
-------------------------------------------------
-- MARK: Update UI
local function UpdateUI()
    --- Checkbox Value Set ---
    if Season1CheckBox then Season1CheckBox:SetValue(MDungeonTeleports.isSeason1PortalsShown) end
    if Season2CheckBox then Season2CheckBox:SetValue(MDungeonTeleports.isSeason2PortalsShown) end
    if Season3CheckBox then Season3CheckBox:SetValue(MDungeonTeleports.isSeason3PortalsShown) end
    if PortalLibraryCheckBox then PortalLibraryCheckBox:SetValue(MDungeonTeleports.isPortalLibraryShown) end
    if PortalLibraryRaidCheckBox then PortalLibraryRaidCheckBox:SetValue(MDungeonTeleports.isPortalLibraryRaidShown) end
    if ToggleKeyFrameCheckBox then ToggleKeyFrameCheckBox:SetValue(MDungeonTeleports.isKeyFrameShown) end
    if ToggleTooltipsCheckBox then ToggleTooltipsCheckBox:SetValue(MDungeonTeleports.showTooltips) end
    if CompactModeCheckBox then CompactModeCheckBox:SetValue(MDungeonTeleports.CompactMode) end
    if ShiftMoveCheckBox then ShiftMoveCheckBox:SetValue(MDungeonTeleports.ShiftDragToggle) end
    if RespondKeysCheckBox then RespondKeysCheckBox:SetValue(MDungeonTeleports.isRespondChecked) end
    if DailyLoginMessageCheckBox then DailyLoginMessageCheckBox:SetValue(MDungeonTeleports.loginMessage) end
    if MinimapButtonCheckBox then MinimapButtonCheckBox:SetValue(MDungeonTeleports.toggleMinimapButton) end
    if AnnounceTeleportCheckBox then AnnounceTeleportCheckBox:SetValue(MDungeonTeleports.announcePort) end
    if LockIconsCheckBox then LockIconsCheckBox:SetValue(MDungeonTeleports.LockIcons) end
    if DarkenCheckBox then DarkenCheckBox:SetValue(MDungeonTeleports.DarkenText) end
    --- Login Visibility Variable Check and Set ---
    Season1Vis(MDungeonTeleports.isSeason1PortalsShown)
    Season2Vis(MDungeonTeleports.isSeason2PortalsShown)
    Season3Vis(MDungeonTeleports.isSeason3PortalsShown)
    DungeonVis(MDungeonTeleports.isPortalLibraryShown)
    RaidVis(MDungeonTeleports.isPortalLibraryRaidShown)
    KeyTVis(MDungeonTeleports.isKeyFrameShown)
    --- UI Scale Value Set ---
    if UIScaleSlider then UIScaleSlider:SetValue(MDungeonTeleports.frameScale or 1) end
    --- UI Border Scale Set ---
    if BorderSlider then BorderSlider:SetValue(MDungeonTeleports.borderThickness or 1) end
    --- UI Settings Scale Set --- 
    if UISettingsScaleSlider then UISettingsScaleSlider:SetValue(MDungeonTeleports.settingsScale or 1) end
    --- UI Scale Set ---
    local scale = MDungeonTeleports.frameScale
    UpdateFrameScale(scale)
    local scalesettings = MDungeonTeleports.settingsScale
    UpdateSettingsFrameScale(scalesettings)
    --- Font Dropdown Value Set ---
    if fontDropdown then fontDropdown:SetValue(MDungeonTeleports.customFontName) end
    --- Color Picker Value Set ---
    if borderColorPicker then borderColorPicker:SetColor(MDungeonTeleports.borderColor.r, MDungeonTeleports.borderColor.g, MDungeonTeleports.borderColor.b, MDungeonTeleports.borderColor.a) end
    if backgroundColorPicker then backgroundColorPicker:SetColor(MDungeonTeleports.backgroundColor.r, MDungeonTeleports.backgroundColor.g, MDungeonTeleports.backgroundColor.b, MDungeonTeleports.backgroundColor.a) end
    if expansionColorPicker then expansionColorPicker:SetColor(MDungeonTeleports.expansionColor.r, MDungeonTeleports.expansionColor.g, MDungeonTeleports.expansionColor.b) end
    if titleColorPicker then titleColorPicker:SetColor(MDungeonTeleports.titleColor.r, MDungeonTeleports.titleColor.g, MDungeonTeleports.titleColor.b) end
    if buttonTextColorPicker then buttonTextColorPicker:SetColor(MDungeonTeleports.buttonTextColor.r, MDungeonTeleports.buttonTextColor.g, MDungeonTeleports.buttonTextColor.b) end
end
-------------------------------------------------
-- MARK: AddOn Load Event
local function OnEvent(self, event, arg1)
    if event == "ADDON_LOADED" and arg1 == "MDungeonTeleports" then
        UpdateUI()
    end
end
local eventFrame = CreateFrame("Frame")
eventFrame:RegisterEvent("ADDON_LOADED")
eventFrame:SetScript("OnEvent", OnEvent)
-------------------------------------------------
-- MARK: Slash Command
SLASH_DP1 = "/dp"
SlashCmdList["DP"] = function()
    if Settings:IsShown() then
        Settings:Hide()
    else
        Settings:Show()
    end
end
-------------------------------------------------
-- MARK: Group Finder Settings Button
local settingsOpenButton = CreateFrame("Button", "SettingsOpenButton", PVEFrame)

local isElvUILoaded = IsAddOnLoaded("ElvUI")

if isElvUILoaded then
    settingsOpenButton:SetSize(14, 14)
    settingsOpenButton:SetPoint("TOPRIGHT", PVEFrame, "TOPRIGHT", -22, -5)
else
    settingsOpenButton:SetSize(21, 21)
    settingsOpenButton:SetPoint("TOPRIGHT", PVEFrame, "TOPRIGHT", -22, -1)
end

settingsOpenButton:SetFrameStrata("DIALOG")

local defaultTexture = "Interface\\AddOns\\MDungeonTeleports\\media\\ui\\settings_buttons.blp"
local elvuiTexture = "Interface\\AddOns\\MDungeonTeleports\\media\\ui\\button_settings.blp"

local defaultNormalCoords = {0.054687, 0.304687, 0.046875, 0.296875}
local defaultHighlightCoords = {0.351562, 0.601562, 0.046875, 0.296875}
local defaultPressedCoords = {0.054687, 0.304687, 0.3828125, 0.632812}

local elvuiHighlightTexture = "Interface\\AddOns\\MDungeonTeleports\\media\\ui\\button_settings_highlight.blp"
local elvuiPressedTexture = "Interface\\AddOns\\MDungeonTeleports\\media\\ui\\button_settings_pressed.blp"

local settingsOpenButtonTexture = settingsOpenButton:CreateTexture(nil, "BACKGROUND")
settingsOpenButtonTexture:SetAllPoints(settingsOpenButton)
settingsOpenButtonTexture:SetTexture(isElvUILoaded and elvuiTexture or defaultTexture)

if not isElvUILoaded then
    settingsOpenButtonTexture:SetTexCoord(unpack(defaultNormalCoords))
end

local settingsButtonHoverOverlay = settingsOpenButton:CreateTexture(nil, "HIGHLIGHT")
settingsButtonHoverOverlay:SetAllPoints(settingsOpenButton)
settingsButtonHoverOverlay:SetTexture(isElvUILoaded and elvuiHighlightTexture or defaultTexture)
settingsButtonHoverOverlay:Hide()

if not isElvUILoaded then
    settingsButtonHoverOverlay:SetTexCoord(unpack(defaultHighlightCoords))
end

local settingsButtonPressedOverlay = settingsOpenButton:CreateTexture(nil, "BACKGROUND")
settingsButtonPressedOverlay:SetAllPoints(settingsOpenButton)
settingsButtonPressedOverlay:SetTexture(isElvUILoaded and elvuiPressedTexture or defaultTexture)
settingsButtonPressedOverlay:Hide()

if not isElvUILoaded then
    settingsButtonPressedOverlay:SetTexCoord(unpack(defaultPressedCoords))
end

settingsOpenButton.settingsOpenButtonTexture = settingsOpenButtonTexture
settingsOpenButton.settingsButtonHoverOverlay = settingsButtonHoverOverlay
settingsOpenButton.settingsButtonPressedOverlay = settingsButtonPressedOverlay

settingsOpenButton:SetScript(
    "OnEnter",
    function(self)
        self.settingsButtonHoverOverlay:Show()
        GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
        GameTooltip:SetText(L["MDT_FULL"], 1, 1, 1)
        GameTooltip:AddLine(L["OPEN_SETTINGS"], nil, nil, nil, true)
        if InCombatLockdown() then
            GameTooltip:AddLine("|cFFFF0000" .. L["COMBAT_WARNING"] .. "|r", nil, nil, nil, true)
        end
        GameTooltip:Show()
    end
)

settingsOpenButton:SetScript(
    "OnLeave",
    function(self)
        self.settingsButtonHoverOverlay:Hide()
        self.settingsButtonPressedOverlay:Hide()
        self.settingsOpenButtonTexture:Show()
        GameTooltip:Hide()
    end
)
settingsOpenButton:SetScript(
    "OnMouseDown",
    function(self)
        self.settingsButtonPressedOverlay:Show()
        self.settingsOpenButtonTexture:Hide()
    end
)

settingsOpenButton:SetScript(
    "OnMouseUp",
    function(self)
        self.settingsButtonPressedOverlay:Hide()
        self.settingsOpenButtonTexture:Show()
    end
)

settingsOpenButton:SetScript(
    "OnClick",
    function(self)
        if InCombatLockdown() then
            return
        end
        PlaySound(SOUNDKIT.IG_CHARACTER_INFO_OPEN)
        if Settings:IsShown() then
            Settings:Hide()
        else
            Settings:Show()
        end
    end
)

local function UpdateButtonStatus()
    if InCombatLockdown() then
        settingsOpenButton:Disable()
    else
        settingsOpenButton:Enable()
    end
end

settingsOpenButton:RegisterEvent("PLAYER_REGEN_ENABLED")
settingsOpenButton:RegisterEvent("PLAYER_REGEN_DISABLED")
settingsOpenButton:SetScript("OnEvent", UpdateButtonStatus)

UpdateButtonStatus()
-------------------------------------------------
-- MARK: Reset Button
local resetButton = CreateFrame("Button", "ResetButton", Settings)
resetButton:SetSize(24, 24)
resetButton:SetPoint("BOTTOMLEFT", Settings, "BOTTOMLEFT", 4, 4)
resetButton:SetFrameStrata("DIALOG")

local resetButtonTexture = resetButton:CreateTexture(nil, "BACKGROUND")
resetButtonTexture:SetAllPoints(resetButton)
resetButtonTexture:SetTexture("Interface\\AddOns\\MDungeonTeleports\\media\\ui\\button_reset.blp")

local resetButtonHighlight = resetButton:CreateTexture(nil, "HIGHLIGHT")
resetButtonHighlight:SetAllPoints(resetButton)
resetButtonHighlight:SetTexture("Interface\\AddOns\\MDungeonTeleports\\media\\ui\\button_reset_highlight.blp")
resetButtonHighlight:Hide()

resetButton.resetButtonHighlight = resetButtonHighlight
resetButton.resetButtonTexture = resetButtonTexture
resetButton:SetScript(
    "OnEnter",
    function(self)
        self.resetButtonHighlight:Show()
        self.resetButtonTexture:Hide()
        GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
        GameTooltip:SetText(L["RESET_ADDON"], 1, 1, 1)
        GameTooltip:AddLine(L["RESET_ADDON_TIP"], nil, nil, nil, true)
        GameTooltip:Show()
    end
)
resetButton:SetScript(
    "OnLeave",
    function(self)
        self.resetButtonHighlight:Hide()
        self.resetButtonTexture:Show()
        GameTooltip:Hide()
    end
)
resetButton:SetScript(
    "OnClick",
    function(self)
        PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON)
        MDungeonTeleports.Season1Pos = {x = 570, y = 280}
        MDungeonTeleports.Season2Pos = {x = 570, y = 144} 
        MDungeonTeleports.Season3Pos = {x = 570, y = 6} 
        MDungeonTeleports.PortalLibraryPos = {x = 960, y = -99} 
        MDungeonTeleports.PortalLibraryRaidPos = {x = 1092, y = 198} 
        MDungeonTeleports.KeyTrackerPos = {x = 423, y = -456} 
        MDungeonTeleports.showTooltips = false 
        MDungeonTeleports.CompactMode = false
        MDungeonTeleports.ShiftDragToggle = false 
        MDungeonTeleports.AltLocks = false 
        MDungeonTeleports.isRespondChecked = false 
        MDungeonTeleports.isSeason1PortalsShown = true 
        MDungeonTeleports.isSeason2PortalsShown = true 
        MDungeonTeleports.isSeason3PortalsShown = true 
        MDungeonTeleports.isPortalLibraryShown = true
        MDungeonTeleports.isPortalLibraryRaidShown = true 
        MDungeonTeleports.isKeyFrameShown = true 
        MDungeonTeleports.toggleMinimapButton = false 
        MDungeonTeleports.frameScale = 1
        MDungeonTeleports.borderColor = { r = 0.05, g = 0.05, b = 0.05, a = 0.8 } 
        MDungeonTeleports.backgroundColor = { r = 0, g = 0, b = 0, a = 0.6 } 
        MDungeonTeleports.expansionColor = { r = 0, g = 1, b = 0.6 } 
        MDungeonTeleports.titleColor = { r = 1, g = 1, b = 1 } 
        MDungeonTeleports.buttonTextColor = { r = 1, g = 1, b = 1 } 
        MDungeonTeleports.borderThickness = 2 
        local locale = GetLocale and GetLocale() or "enUS"
        if locale == "zhCN" then
            MDungeonTeleports.customFont = "Interface\\AddOns\\MDungeonTeleports\\media\\fonts\\sarasa.ttf"
            MDungeonTeleports.customFontName = "Sarasa"
        elseif locale == "koKR" then
            MDungeonTeleports.customFont = "Interface\\AddOns\\MDungeonTeleports\\media\\fonts\\wanted.ttf"
            MDungeonTeleports.customFontName = "Wanted"
        else
            MDungeonTeleports.customFont = "Interface\\AddOns\\MDungeonTeleports\\media\\fonts\\expressway.ttf"
            MDungeonTeleports.customFontName = "Expressway"
        end
        MDungeonTeleports.settingsScale = 1
        MDungeonTeleports.announcePort = false
        MDungeonTeleports.LockIcons = false
        MDungeonTeleports.DarkenText = false
        ReloadUI()
    end
)
--------------------------------------------------
-- MARK: External Links Frames
local links = {
    Discord = "https://discord.gg/5AtcdZ9t7Q",
    CurseForge = "https://www.curseforge.com/wow/addons/dungeonports",
    Wago = "https://addons.wago.io/addons/dungeonports"
}

local CopyFrame

local function CreateCloseButton(parent)
    local btn = CreateFrame("Button", nil, parent)
    btn:SetSize(14, 14)
    btn:SetPoint("TOPRIGHT", parent, "TOPRIGHT", -5, -5)
    btn:SetFrameStrata("DIALOG")

    local tex = btn:CreateTexture(nil, "BACKGROUND")
    tex:SetAllPoints(btn)
    tex:SetTexture("Interface\\AddOns\\MDungeonTeleports\\media\\ui\\button_close.blp")

    local highlight = btn:CreateTexture(nil, "HIGHLIGHT")
    highlight:SetAllPoints(btn)
    highlight:SetTexture("Interface\\AddOns\\MDungeonTeleports\\media\\ui\\button_close_highlight.blp")
    highlight:Hide()

    btn:SetScript("OnEnter", function(self)
        highlight:Show()
        tex:Hide()
    end)
    btn:SetScript("OnLeave", function(self)
        highlight:Hide()
        tex:Show()
    end)
    btn:SetScript("OnClick", function()
        PlaySound(SOUNDKIT.IG_CHARACTER_INFO_CLOSE)
        parent:Hide()
        Settings:Show()
    end)

    return btn
end

local function ShowPopup(linkURL, linkName)
    if not CopyFrame then
        CopyFrame = CreateFrame("Frame", "CopyFrame", UIParent, "BackdropTemplate")
        CopyFrame:SetSize(350, 80)
        CopyFrame:SetBackdrop({bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background"})
        CopyFrame:SetPoint("CENTER")
        CopyFrame:EnableMouse(true)
        CopyFrame:SetMovable(true)
        CopyFrame:RegisterForDrag("LeftButton")
        CopyFrame:SetScript("OnDragStart", CopyFrame.StartMoving)
        CopyFrame:SetScript("OnDragStop", CopyFrame.StopMovingOrSizing)
        CopyFrame:EnableKeyboard(true)
        CopyFrame:SetClampedToScreen(true)
        CopyFrame:SetScript("OnKeyDown", function(self, key)
            if key == "ESCAPE" then self:Hide() else self:SetPropagateKeyboardInput(true) end
        end)

        CopyFrame.title = CopyFrame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
        CopyFrame.title:SetPoint("TOP", CopyFrame, "TOP", 0, -10)
        CopyFrame.title:SetFont(defaultFont, 12, flags)
        CopyFrame.title:SetTextColor(0.2, 0.8, 0.9)

        CopyFrame.editBox = CreateFrame("EditBox", nil, CopyFrame, "InputBoxTemplate")
        CopyFrame.editBox:SetSize(310, 20)
        CopyFrame.editBox:SetPoint("TOP", CopyFrame, "TOP", 0, -40)
        CopyFrame.editBox:SetAutoFocus(false)
        CopyFrame.editBox:SetScript("OnEscapePressed", function() CopyFrame:Hide() end)
        CopyFrame.editBox:SetScript("OnEnterPressed", function(self) self:ClearFocus() end)
        CopyFrame.editBox:SetScript("OnEditFocusGained", function(self) self:HighlightText() end)

        CreateCloseButton(CopyFrame)
    end

    CopyFrame.title:SetText(linkName)
    CopyFrame.editBox:SetText(linkURL)
    CopyFrame.editBox:HighlightText()
    CopyFrame:Show()
end

-- Button setup
local function CreateButton(name, texturePath, highlightTexturePath, linkURL, x, y)
    local button = CreateFrame("Button", name, Settings)
    button:SetSize(24, 24)
    button:SetPoint("BOTTOMRIGHT", Settings, "BOTTOMRIGHT", x, y)
    button:SetFrameStrata("DIALOG")

    local icon = button:CreateTexture(nil, "BACKGROUND")
    icon:SetAllPoints(button)
    icon:SetTexture(texturePath)

    local iconHighlight = button:CreateTexture(nil, "HIGHLIGHT")
    iconHighlight:SetAllPoints(button)
    iconHighlight:SetTexture(highlightTexturePath)
    iconHighlight:Hide()

    button:SetScript("OnEnter", function(self)
        iconHighlight:Show()
        icon:Hide()
        GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
        GameTooltip:SetText(name, 1, 1, 1)
        GameTooltip:Show()
    end)
    button:SetScript("OnLeave", function(self)
        iconHighlight:Hide()
        icon:Show()
        GameTooltip:Hide()
    end)
    button:SetScript("OnClick", function() Settings:Hide() ShowPopup(linkURL, name) end)

    return button
end

local xOffset = {-6, -32, -58}
local i = 1
for name, url in pairs(links) do
    local texPath = "Interface\\AddOns\\MDungeonTeleports\\media\\ui\\button_"..name:lower()..".blp"
    local highlightPath = "Interface\\AddOns\\MDungeonTeleports\\media\\ui\\button_"..name:lower().."_highlight.blp"
    CreateButton(name, texPath, highlightPath, url, xOffset[i], 4)
    i = i + 1
end
-------------------------------------------------
-- MARK: Login Message
local loginmessage = CreateFrame("Frame")
loginmessage:RegisterEvent("PLAYER_LOGIN")
loginmessage:SetScript("OnEvent", function(self, event)
    if event == "PLAYER_LOGIN" or event == "PLAYER_ENTERING_WORLD" then
        if MDungeonTeleports.loginMessage then
            local today = date("%Y-%m-%d")
            if MDungeonTeleports.lastLogin ~= today then
                DEFAULT_CHAT_FRAME:AddMessage(L["LOGIN_MESSAGE_CHAT"], 0.8, 0.6, 1)
                MDungeonTeleports.lastLogin = today
            end
        end
    end
end)
-------------------------------------------------
-- MARK: Announce Teleport Spell Cast
local MDT_All = {}
local dungeonLists = {MDT_PL_TWW, MDT_PL_DF, MDT_PL_SL, MDT_PL_BFA, MDT_PL_Legion, MDT_PL_WOD, MDT_PL_MOP, MDT_PL_CATA, MDT_PLR_SL, MDT_PLR_DF, MDT_PLR_TWW}

for _, t in ipairs(dungeonLists) do
    for _, spell in ipairs(t) do
        MDT_All[spell.spellID] = spell.fullname
    end
end

local function AnnounceSpellCast(spellID)
    local spellName = MDT_All[spellID]
    if spellName and MDungeonTeleports.announcePort then
        SendChatMessage(L["TELEPORT_LOCATION_CHAT"] .. spellName .. "!", "PARTY")
    end
end

local frame = CreateFrame("Frame")
frame:RegisterEvent("UNIT_SPELLCAST_START")
frame:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
frame:SetScript("OnEvent", function(self, event, unit, castGUID, spellID)
    if unit == "player" then
        AnnounceSpellCast(spellID)
    end
end)